1spv.texture.sampler.transform.frag 2// Module Version 10000 3// Generated by (magic number): 80007 4// Id's are bound by 20 5 6 Capability Shader 7 1: ExtInstImport "GLSL.std.450" 8 MemoryModel Logical GLSL450 9 EntryPoint Fragment 4 "main" 9 17 10 ExecutionMode 4 OriginUpperLeft 11 Source GLSL 440 12 Name 4 "main" 13 Name 9 "color" 14 Name 13 "tex" 15 Name 17 "coord" 16 Decorate 13(tex) DescriptorSet 0 17 2: TypeVoid 18 3: TypeFunction 2 19 6: TypeFloat 32 20 7: TypeVector 6(float) 4 21 8: TypePointer Output 7(fvec4) 22 9(color): 8(ptr) Variable Output 23 10: TypeImage 6(float) 2D sampled format:Unknown 24 11: TypeSampledImage 10 25 12: TypePointer UniformConstant 11 26 13(tex): 12(ptr) Variable UniformConstant 27 15: TypeVector 6(float) 2 28 16: TypePointer Input 15(fvec2) 29 17(coord): 16(ptr) Variable Input 30 4(main): 2 Function None 3 31 5: Label 32 14: 11 Load 13(tex) 33 18: 15(fvec2) Load 17(coord) 34 19: 7(fvec4) ImageSampleImplicitLod 14 18 35 Store 9(color) 19 36 Return 37 FunctionEnd 38