1vulkan.frag 2ERROR: 0:3: 'binding' : sampler/texture/image requires layout(binding=X) 3ERROR: 0:4: 'binding' : sampler/texture/image requires layout(binding=X) 4ERROR: 0:5: 'binding' : sampler/texture/image requires layout(binding=X) 5ERROR: 0:6: 'binding' : sampler/texture/image requires layout(binding=X) 6ERROR: 0:8: 'binding' : sampler/texture/image requires layout(binding=X) 7ERROR: 0:9: 'binding' : sampler/texture/image requires layout(binding=X) 8ERROR: 0:10: 'binding' : sampler/texture/image requires layout(binding=X) 9ERROR: 0:14: 'sampler2D' : sampler-constructor requires two arguments 10ERROR: 0:15: 'sampler2D' : sampler-constructor first argument must be a scalar textureXXX type 11ERROR: 0:16: 'sampler2D' : sampler-constructor first argument must be a scalar textureXXX type 12ERROR: 0:17: 'sampler2D' : sampler-constructor second argument must be a scalar type 'sampler' 13ERROR: 0:18: 'sampler2D' : sampler-constructor second argument must be a scalar type 'sampler' 14ERROR: 0:19: 'sampler2D' : sampler-constructor second argument must be a scalar type 'sampler' 15ERROR: 0:21: 'sampler3D' : sampler-constructor cannot make an array of samplers 16ERROR: 0:22: 'sampler2D' : sampler-constructor first argument must be a scalar textureXXX type 17ERROR: 0:23: 'sampler2D' : sampler-constructor first argument must match type and dimensionality of constructor type 18ERROR: 0:24: 'sampler2D' : sampler-constructor second argument presence of shadow must match constructor presence of shadow 19ERROR: 0:25: 'sampler2DShadow' : sampler-constructor second argument presence of shadow must match constructor presence of shadow 20ERROR: 0:28: 'sampler2D' : sampler/image types can only be used in uniform variables or function parameters: s2D 21ERROR: 0:29: 'sampler3D' : sampler-constructor cannot make an array of samplers 22ERROR: 0:29: 'sampler3D' : sampler/image types can only be used in uniform variables or function parameters: s3d 23ERROR: 0:29: '=' : cannot convert from ' const float' to ' global 4-element array of highp sampler3D' 24ERROR: 0:31: 'location' : SPIR-V requires location for user input/output 25ERROR: 0:39: 'push_constant' : can only be used with a uniform 26ERROR: 0:43: 'non-opaque uniforms outside a block' : not allowed when using GLSL for Vulkan 27ERROR: 0:43: 'push_constant' : can only be used with a block 28ERROR: 0:45: 'push_constant' : cannot declare a default, can only be used on a block 29ERROR: 0:51: 'binding' : sampler/texture/image requires layout(binding=X) 30ERROR: 0:52: 'binding' : sampler/texture/image requires layout(binding=X) 31ERROR: 0:52: 'input_attachment_index' : can only be used with a subpass 32ERROR: 0:53: 'binding' : sampler/texture/image requires layout(binding=X) 33ERROR: 0:53: 'input_attachment_index' : can only be used with a subpass 34ERROR: 0:54: 'binding' : sampler/texture/image requires layout(binding=X) 35ERROR: 0:54: 'subpass' : requires an input_attachment_index layout qualifier 36ERROR: 0:55: 'binding' : sampler/texture/image requires layout(binding=X) 37ERROR: 0:60: 'subpassLoadMS' : no matching overloaded function found 38ERROR: 0:61: 'subpassLoad' : no matching overloaded function found 39ERROR: 0:63: 'subpassLoadMS' : no matching overloaded function found 40ERROR: 0:66: 'subroutine' : not allowed when generating SPIR-V 41ERROR: 0:66: 'subroutine' : feature not yet implemented 42ERROR: 0:67: 'subroutine' : not allowed when generating SPIR-V 43ERROR: 0:67: 'subroutine' : feature not yet implemented 44ERROR: 0:69: 'non-opaque uniforms outside a block' : not allowed when using GLSL for Vulkan 45ERROR: 0:73: 'texture' : no matching overloaded function found 46ERROR: 0:74: 'imageStore' : no matching overloaded function found 47WARNING: 0:82: '' : all default precisions are highp; use precision statements to quiet warning, e.g.: 48 "precision mediump int; precision highp float;" 49ERROR: 0:91: 'call argument' : sampler constructor must appear at point of use 50ERROR: 0:92: 'call argument' : sampler constructor must appear at point of use 51ERROR: 0:93: ',' : sampler constructor must appear at point of use 52ERROR: 0:94: ':' : wrong operand types: no operation ':' exists that takes a left-hand operand of type ' temp sampler2D' and a right operand of type ' temp sampler2D' (or there is no acceptable conversion) 53ERROR: 0:94: 'call argument' : sampler constructor must appear at point of use 54ERROR: 0:96: 'gl_NumSamples' : undeclared identifier 55ERROR: 0:101: 'noise1' : no matching overloaded function found 56ERROR: 0:102: 'noise2' : no matching overloaded function found 57ERROR: 0:103: 'noise3' : no matching overloaded function found 58ERROR: 0:104: 'noise4' : no matching overloaded function found 59ERROR: 55 compilation errors. No code generated. 60 61 62ERROR: Linking fragment stage: Only one push_constant block is allowed per stage 63 64SPIR-V is not generated for failed compile or link 65