1vulkan.frag
2ERROR: 0:3: 'binding' : sampler/texture/image requires layout(binding=X)
3ERROR: 0:4: 'binding' : sampler/texture/image requires layout(binding=X)
4ERROR: 0:5: 'binding' : sampler/texture/image requires layout(binding=X)
5ERROR: 0:6: 'binding' : sampler/texture/image requires layout(binding=X)
6ERROR: 0:8: 'binding' : sampler/texture/image requires layout(binding=X)
7ERROR: 0:9: 'binding' : sampler/texture/image requires layout(binding=X)
8ERROR: 0:10: 'binding' : sampler/texture/image requires layout(binding=X)
9ERROR: 0:14: 'sampler2D' : sampler-constructor requires two arguments
10ERROR: 0:15: 'sampler2D' : sampler-constructor first argument must be a scalar textureXXX type
11ERROR: 0:16: 'sampler2D' : sampler-constructor first argument must be a scalar textureXXX type
12ERROR: 0:17: 'sampler2D' : sampler-constructor second argument must be a scalar type 'sampler'
13ERROR: 0:18: 'sampler2D' : sampler-constructor second argument must be a scalar type 'sampler'
14ERROR: 0:19: 'sampler2D' : sampler-constructor second argument must be a scalar type 'sampler'
15ERROR: 0:21: 'sampler3D' : sampler-constructor cannot make an array of samplers
16ERROR: 0:22: 'sampler2D' : sampler-constructor first argument must be a scalar textureXXX type
17ERROR: 0:23: 'sampler2D' : sampler-constructor first argument must match type and dimensionality of constructor type
18ERROR: 0:24: 'sampler2D' : sampler-constructor second argument presence of shadow must match constructor presence of shadow
19ERROR: 0:25: 'sampler2DShadow' : sampler-constructor second argument presence of shadow must match constructor presence of shadow
20ERROR: 0:28: 'sampler2D' : sampler/image types can only be used in uniform variables or function parameters: s2D
21ERROR: 0:29: 'sampler3D' : sampler-constructor cannot make an array of samplers
22ERROR: 0:29: 'sampler3D' : sampler/image types can only be used in uniform variables or function parameters: s3d
23ERROR: 0:29: '=' :  cannot convert from ' const float' to ' global 4-element array of highp sampler3D'
24ERROR: 0:31: 'location' : SPIR-V requires location for user input/output
25ERROR: 0:39: 'push_constant' : can only be used with a uniform
26ERROR: 0:43: 'non-opaque uniforms outside a block' : not allowed when using GLSL for Vulkan
27ERROR: 0:43: 'push_constant' : can only be used with a block
28ERROR: 0:45: 'push_constant' : cannot declare a default, can only be used on a block
29ERROR: 0:51: 'binding' : sampler/texture/image requires layout(binding=X)
30ERROR: 0:52: 'binding' : sampler/texture/image requires layout(binding=X)
31ERROR: 0:52: 'input_attachment_index' : can only be used with a subpass
32ERROR: 0:53: 'binding' : sampler/texture/image requires layout(binding=X)
33ERROR: 0:53: 'input_attachment_index' : can only be used with a subpass
34ERROR: 0:54: 'binding' : sampler/texture/image requires layout(binding=X)
35ERROR: 0:54: 'subpass' : requires an input_attachment_index layout qualifier
36ERROR: 0:55: 'binding' : sampler/texture/image requires layout(binding=X)
37ERROR: 0:60: 'subpassLoadMS' : no matching overloaded function found
38ERROR: 0:61: 'subpassLoad' : no matching overloaded function found
39ERROR: 0:63: 'subpassLoadMS' : no matching overloaded function found
40ERROR: 0:66: 'subroutine' : not allowed when generating SPIR-V
41ERROR: 0:66: 'subroutine' : feature not yet implemented
42ERROR: 0:67: 'subroutine' : not allowed when generating SPIR-V
43ERROR: 0:67: 'subroutine' : feature not yet implemented
44ERROR: 0:69: 'non-opaque uniforms outside a block' : not allowed when using GLSL for Vulkan
45ERROR: 0:73: 'texture' : no matching overloaded function found
46ERROR: 0:74: 'imageStore' : no matching overloaded function found
47WARNING: 0:82: '' : all default precisions are highp; use precision statements to quiet warning, e.g.:
48         "precision mediump int; precision highp float;"
49ERROR: 0:91: 'call argument' : sampler constructor must appear at point of use
50ERROR: 0:92: 'call argument' : sampler constructor must appear at point of use
51ERROR: 0:93: ',' : sampler constructor must appear at point of use
52ERROR: 0:94: ':' :  wrong operand types: no operation ':' exists that takes a left-hand operand of type ' temp sampler2D' and a right operand of type ' temp sampler2D' (or there is no acceptable conversion)
53ERROR: 0:94: 'call argument' : sampler constructor must appear at point of use
54ERROR: 0:96: 'gl_NumSamples' : undeclared identifier
55ERROR: 0:101: 'noise1' : no matching overloaded function found
56ERROR: 0:102: 'noise2' : no matching overloaded function found
57ERROR: 0:103: 'noise3' : no matching overloaded function found
58ERROR: 0:104: 'noise4' : no matching overloaded function found
59ERROR: 55 compilation errors.  No code generated.
60
61
62ERROR: Linking fragment stage: Only one push_constant block is allowed per stage
63
64SPIR-V is not generated for failed compile or link
65