1 2 #define SRC(...) #__VA_ARGS__ 3 SRC( 4 struct UBO 5 { 6 float4x4 modelViewProj; 7 float2 Outputsize; 8 float time; 9 }; 10 uniform UBO global; 11 12 struct PSInput 13 { 14 float4 position : SV_POSITION; 15 float2 texcoord : TEXCOORD0; 16 float4 color : COLOR; 17 }; 18 PSInput VSMain(float4 position : POSITION, float2 texcoord : TEXCOORD0, float4 color : COLOR) 19 { 20 PSInput result; 21 result.position = mul(global.modelViewProj, position); 22 result.texcoord = texcoord; 23 result.color = color; 24 return result; 25 } 26 uniform sampler s0; 27 uniform Texture2D <float4> t0; 28 float4 PSMain(PSInput input) : SV_TARGET 29 { 30 return input.color * t0.Sample(s0, input.texcoord); 31 }; 32 ) 33