1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
5 * Holger Schemel *
6 * Detmolder Strasse 189 *
7 * 33604 Bielefeld *
8 * Germany *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
11 * screens.c *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "screens.h"
17 #include "events.h"
18 #include "game.h"
19 #include "tools.h"
20 #include "editor.h"
21 #include "files.h"
22 #include "tape.h"
23 #include "cartoons.h"
24 #include "network.h"
25 #include "init.h"
26 #include "config.h"
27
28 /* screens on the info screen */
29 #define INFO_MODE_MAIN 0
30 #define INFO_MODE_TITLE 1
31 #define INFO_MODE_ELEMENTS 2
32 #define INFO_MODE_MUSIC 3
33 #define INFO_MODE_CREDITS 4
34 #define INFO_MODE_PROGRAM 5
35 #define INFO_MODE_VERSION 6
36 #define INFO_MODE_LEVELSET 7
37
38 #define MAX_INFO_MODES 8
39
40 /* screens on the setup screen */
41 #define SETUP_MODE_MAIN 0
42 #define SETUP_MODE_GAME 1
43 #define SETUP_MODE_EDITOR 2
44 #define SETUP_MODE_GRAPHICS 3
45 #define SETUP_MODE_SOUND 4
46 #define SETUP_MODE_ARTWORK 5
47 #define SETUP_MODE_INPUT 6
48 #define SETUP_MODE_SHORTCUTS 7
49 #define SETUP_MODE_SHORTCUTS_1 8
50 #define SETUP_MODE_SHORTCUTS_2 9
51 #define SETUP_MODE_SHORTCUTS_3 10
52 #define SETUP_MODE_SHORTCUTS_4 11
53 #define SETUP_MODE_SHORTCUTS_5 12
54
55 /* sub-screens on the setup screen (generic) */
56 #define SETUP_MODE_CHOOSE_ARTWORK 13
57 #define SETUP_MODE_CHOOSE_OTHER 14
58
59 /* sub-screens on the setup screen (specific) */
60 #define SETUP_MODE_CHOOSE_GAME_SPEED 15
61 #define SETUP_MODE_CHOOSE_SCREEN_MODE 16
62 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 17
63 #define SETUP_MODE_CHOOSE_GRAPHICS 18
64 #define SETUP_MODE_CHOOSE_SOUNDS 19
65 #define SETUP_MODE_CHOOSE_MUSIC 20
66
67 #define MAX_SETUP_MODES 21
68
69 /* for input setup functions */
70 #define SETUPINPUT_SCREEN_POS_START 0
71 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
72 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
73 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
74
75 /* for various menu stuff */
76 #define MENU_SCREEN_START_XPOS 1
77 #define MENU_SCREEN_START_YPOS 2
78 #define MENU_SCREEN_VALUE_XPOS 14
79 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
80 #define MENU_TITLE1_YPOS 8
81 #define MENU_TITLE2_YPOS 46
82 #define MAX_INFO_ELEMENTS_ON_SCREEN 10
83 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
84 #define MAX_MENU_TEXT_LENGTH_BIG (MENU_SCREEN_VALUE_XPOS - \
85 MENU_SCREEN_START_XPOS)
86 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
87
88 /* buttons and scrollbars identifiers */
89 #define SCREEN_CTRL_ID_PREV_LEVEL 0
90 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
91 #define SCREEN_CTRL_ID_PREV_PLAYER 2
92 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
93 #define SCREEN_CTRL_ID_SCROLL_UP 4
94 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
95 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
96
97 #define NUM_SCREEN_GADGETS 7
98
99 #define NUM_SCREEN_MENUBUTTONS 4
100 #define NUM_SCREEN_SCROLLBUTTONS 2
101 #define NUM_SCREEN_SCROLLBARS 1
102
103 #define SCREEN_MASK_MAIN (1 << 0)
104 #define SCREEN_MASK_INPUT (1 << 1)
105
106 /* graphic position and size values for buttons and scrollbars */
107 #define SC_MENUBUTTON_XSIZE TILEX
108 #define SC_MENUBUTTON_YSIZE TILEY
109
110 #define SC_SCROLLBUTTON_XSIZE TILEX
111 #define SC_SCROLLBUTTON_YSIZE TILEY
112
113 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
114
115 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
116 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
117 SC_SCROLLBUTTON_YSIZE)
118
119 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
120 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
121
122 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
123 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
124 SC_SCROLLBUTTON_YSIZE)
125
126 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
127 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
128 SC_SCROLL_VERTICAL_YSIZE)
129
130 #define SC_BORDER_SIZE 14
131
132
133 /* forward declarations of internal functions */
134 static void HandleScreenGadgets(struct GadgetInfo *);
135 static void HandleSetupScreen_Generic(int, int, int, int, int);
136 static void HandleSetupScreen_Input(int, int, int, int, int);
137 static void CustomizeKeyboard(int);
138 static void CalibrateJoystick(int);
139 static void execSetupGame(void);
140 static void execSetupGraphics(void);
141 static void execSetupArtwork(void);
142 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
143
144 static void DrawChooseLevelSet(void);
145 static void DrawChooseLevelNr(void);
146 static void DrawInfoScreen(void);
147 static void DrawAndFadeInInfoScreen(int);
148 static void DrawSetupScreen(void);
149
150 static void DrawInfoScreenExt(int, int);
151 static void DrawInfoScreen_NotAvailable(char *, char *);
152 static void DrawInfoScreen_HelpAnim(int, int, boolean);
153 static void DrawInfoScreen_HelpText(int, int, int, int);
154 static void HandleInfoScreen_Main(int, int, int, int, int);
155 static void HandleInfoScreen_TitleScreen(int);
156 static void HandleInfoScreen_Elements(int);
157 static void HandleInfoScreen_Music(int);
158 static void HandleInfoScreen_Credits(int);
159 static void HandleInfoScreen_Program(int);
160 static void HandleInfoScreen_Version(int);
161
162 static void MapScreenMenuGadgets(int);
163 static void MapScreenTreeGadgets(TreeInfo *);
164
165 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
166
167 static int info_mode = INFO_MODE_MAIN;
168 static int setup_mode = SETUP_MODE_MAIN;
169
170 static TreeInfo *screen_modes = NULL;
171 static TreeInfo *screen_mode_current = NULL;
172
173 static TreeInfo *scroll_delays = NULL;
174 static TreeInfo *scroll_delay_current = NULL;
175
176 static TreeInfo *game_speeds = NULL;
177 static TreeInfo *game_speed_current = NULL;
178
179 static TreeInfo *level_number = NULL;
180 static TreeInfo *level_number_current = NULL;
181
182 static struct
183 {
184 int value;
185 char *text;
186 } game_speeds_list[] =
187 {
188 #if 1
189 { 30, "Very Slow" },
190 { 25, "Slow" },
191 { 20, "Normal" },
192 { 15, "Fast" },
193 { 10, "Very Fast" },
194 #else
195 { 1000, "1/1s (Extremely Slow)" },
196 { 500, "1/2s" },
197 { 200, "1/5s" },
198 { 100, "1/10s" },
199 { 50, "1/20s" },
200 { 29, "1/35s (Original Supaplex)" },
201 { 25, "1/40s" },
202 { 20, "1/50s (Normal Speed)" },
203 { 14, "1/70s (Maximum Supaplex)" },
204 { 10, "1/100s" },
205 { 5, "1/200s" },
206 { 2, "1/500s" },
207 { 1, "1/1000s (Extremely Fast)" },
208 #endif
209
210 { -1, NULL },
211 };
212
213 static struct
214 {
215 int value;
216 char *text;
217 } scroll_delays_list[] =
218 {
219 { 0, "0 Tiles (No Scroll Delay)" },
220 { 1, "1 Tile" },
221 { 2, "2 Tiles" },
222 { 3, "3 Tiles (Default)" },
223 { 4, "4 Tiles" },
224 { 5, "5 Tiles" },
225 { 6, "6 Tiles" },
226 { 7, "7 Tiles" },
227 { 8, "8 Tiles (Maximum Scroll Delay)"},
228
229 { -1, NULL },
230 };
231
232 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
233 (s) <= GAME_MODE_SETUP ? (s) : \
234 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
235 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
236
237 /* (there are no draw offset definitions needed for INFO_MODE_TITLE) */
238 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
239 (i) <= INFO_MODE_LEVELSET ? (i) : \
240 INFO_MODE_MAIN)
241
242 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
243 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
244 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
245 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
246 SETUP_MODE_CHOOSE_ARTWORK : \
247 SETUP_MODE_CHOOSE_OTHER)
248
249 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
250 menu.draw_xoffset[GAME_MODE_INFO] : \
251 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
252 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
253 menu.draw_yoffset[GAME_MODE_INFO] : \
254 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
255
256 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
257 menu.draw_xoffset[GAME_MODE_SETUP] : \
258 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
259 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
260 menu.draw_yoffset[GAME_MODE_SETUP] : \
261 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
262
263 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
264 DRAW_XOFFSET_INFO(info_mode) : \
265 (s) == GAME_MODE_SETUP ? \
266 DRAW_XOFFSET_SETUP(setup_mode) : \
267 menu.draw_xoffset[DRAW_MODE(s)])
268 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
269 DRAW_YOFFSET_INFO(info_mode) : \
270 (s) == GAME_MODE_SETUP ? \
271 DRAW_YOFFSET_SETUP(setup_mode) : \
272 menu.draw_yoffset[DRAW_MODE(s)])
273
274 #define mSX (SX + DRAW_XOFFSET(game_status))
275 #define mSY (SY + DRAW_YOFFSET(game_status))
276
277 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
278 menu.list_size[game_status] : \
279 MAX_MENU_ENTRIES_ON_SCREEN)
280
281 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
282 #define NUM_SCROLLBAR_BITMAPS 2
283 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
284 #endif
285
286
287 /* title display and control definitions */
288
289 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
290 2 * MAX_NUM_TITLE_MESSAGES)
291
292 static int num_title_screens = 0;
293
294 struct TitleControlInfo
295 {
296 boolean is_image;
297 boolean initial;
298 int local_nr;
299 int sort_priority;
300 };
301
302 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
303
304 /* main menu display and control definitions */
305
306 #define MAIN_CONTROL_NAME 0
307 #define MAIN_CONTROL_LEVELS 1
308 #define MAIN_CONTROL_SCORES 2
309 #define MAIN_CONTROL_EDITOR 3
310 #define MAIN_CONTROL_INFO 4
311 #define MAIN_CONTROL_GAME 5
312 #define MAIN_CONTROL_SETUP 6
313 #define MAIN_CONTROL_QUIT 7
314 #define MAIN_CONTROL_PREV_LEVEL 8
315 #define MAIN_CONTROL_NEXT_LEVEL 9
316 #define MAIN_CONTROL_FIRST_LEVEL 10
317 #define MAIN_CONTROL_LAST_LEVEL 11
318 #define MAIN_CONTROL_LEVEL_NUMBER 12
319 #define MAIN_CONTROL_LEVEL_INFO_1 13
320 #define MAIN_CONTROL_LEVEL_INFO_2 14
321 #define MAIN_CONTROL_LEVEL_NAME 15
322 #define MAIN_CONTROL_LEVEL_AUTHOR 16
323 #define MAIN_CONTROL_LEVEL_YEAR 17
324 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
325 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
326 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
327 #define MAIN_CONTROL_TITLE_1 21
328 #define MAIN_CONTROL_TITLE_2 22
329 #define MAIN_CONTROL_TITLE_3 23
330
331 static char str_main_text_name[10];
332 static char str_main_text_first_level[10];
333 static char str_main_text_last_level[10];
334 static char str_main_text_level_number[10];
335
336 static char *main_text_name = str_main_text_name;
337 static char *main_text_first_level = str_main_text_first_level;
338 static char *main_text_last_level = str_main_text_last_level;
339 static char *main_text_level_number = str_main_text_level_number;
340 static char *main_text_levels = "Levelset";
341 static char *main_text_scores = "Hall Of Fame";
342 static char *main_text_editor = "Level Creator";
343 static char *main_text_info = "Info Screen";
344 static char *main_text_game = "Start Game";
345 static char *main_text_setup = "Setup";
346 static char *main_text_quit = "Quit";
347 static char *main_text_level_name = level.name;
348 static char *main_text_level_author = level.author;
349 static char *main_text_level_year = NULL;
350 static char *main_text_level_imported_from = NULL;
351 static char *main_text_level_imported_by = NULL;
352 static char *main_text_level_tested_by = NULL;
353 static char *main_text_title_1 = PROGRAM_TITLE_STRING;
354 static char *main_text_title_2 = PROGRAM_COPYRIGHT_STRING;
355 static char *main_text_title_3 = PROGRAM_GAME_BY_STRING;
356
357 struct MainControlInfo
358 {
359 int nr;
360
361 struct MenuPosInfo *pos_button;
362 int button_graphic;
363
364 struct TextPosInfo *pos_text;
365 char **text;
366
367 struct TextPosInfo *pos_input;
368 char **input;
369 };
370
371 static struct MainControlInfo main_controls[] =
372 {
373 {
374 MAIN_CONTROL_NAME,
375 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
376 &menu.main.text.name, &main_text_name,
377 &menu.main.input.name, &setup.player_name,
378 },
379 {
380 MAIN_CONTROL_LEVELS,
381 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
382 &menu.main.text.levels, &main_text_levels,
383 NULL, NULL,
384 },
385 {
386 MAIN_CONTROL_SCORES,
387 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
388 &menu.main.text.scores, &main_text_scores,
389 NULL, NULL,
390 },
391 {
392 MAIN_CONTROL_EDITOR,
393 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
394 &menu.main.text.editor, &main_text_editor,
395 NULL, NULL,
396 },
397 {
398 MAIN_CONTROL_INFO,
399 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
400 &menu.main.text.info, &main_text_info,
401 NULL, NULL,
402 },
403 {
404 MAIN_CONTROL_GAME,
405 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
406 &menu.main.text.game, &main_text_game,
407 NULL, NULL,
408 },
409 {
410 MAIN_CONTROL_SETUP,
411 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
412 &menu.main.text.setup, &main_text_setup,
413 NULL, NULL,
414 },
415 {
416 MAIN_CONTROL_QUIT,
417 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
418 &menu.main.text.quit, &main_text_quit,
419 NULL, NULL,
420 },
421 #if 0
422 /* (these two buttons are real gadgets) */
423 {
424 MAIN_CONTROL_PREV_LEVEL,
425 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
426 NULL, NULL,
427 NULL, NULL,
428 },
429 {
430 MAIN_CONTROL_NEXT_LEVEL,
431 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
432 NULL, NULL,
433 NULL, NULL,
434 },
435 #endif
436 {
437 MAIN_CONTROL_FIRST_LEVEL,
438 NULL, -1,
439 &menu.main.text.first_level, &main_text_first_level,
440 NULL, NULL,
441 },
442 {
443 MAIN_CONTROL_LAST_LEVEL,
444 NULL, -1,
445 &menu.main.text.last_level, &main_text_last_level,
446 NULL, NULL,
447 },
448 {
449 MAIN_CONTROL_LEVEL_NUMBER,
450 NULL, -1,
451 &menu.main.text.level_number, &main_text_level_number,
452 NULL, NULL,
453 },
454 {
455 MAIN_CONTROL_LEVEL_INFO_1,
456 NULL, -1,
457 &menu.main.text.level_info_1, NULL,
458 NULL, NULL,
459 },
460 {
461 MAIN_CONTROL_LEVEL_INFO_2,
462 NULL, -1,
463 &menu.main.text.level_info_2, NULL,
464 NULL, NULL,
465 },
466 {
467 MAIN_CONTROL_LEVEL_NAME,
468 NULL, -1,
469 &menu.main.text.level_name, &main_text_level_name,
470 NULL, NULL,
471 },
472 {
473 MAIN_CONTROL_LEVEL_AUTHOR,
474 NULL, -1,
475 &menu.main.text.level_author, &main_text_level_author,
476 NULL, NULL,
477 },
478 {
479 MAIN_CONTROL_LEVEL_YEAR,
480 NULL, -1,
481 &menu.main.text.level_year, &main_text_level_year,
482 NULL, NULL,
483 },
484 {
485 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
486 NULL, -1,
487 &menu.main.text.level_imported_from, &main_text_level_imported_from,
488 NULL, NULL,
489 },
490 {
491 MAIN_CONTROL_LEVEL_IMPORTED_BY,
492 NULL, -1,
493 &menu.main.text.level_imported_by, &main_text_level_imported_by,
494 NULL, NULL,
495 },
496 {
497 MAIN_CONTROL_LEVEL_TESTED_BY,
498 NULL, -1,
499 &menu.main.text.level_tested_by, &main_text_level_tested_by,
500 NULL, NULL,
501 },
502 {
503 MAIN_CONTROL_TITLE_1,
504 NULL, -1,
505 &menu.main.text.title_1, &main_text_title_1,
506 NULL, NULL,
507 },
508 {
509 MAIN_CONTROL_TITLE_2,
510 NULL, -1,
511 &menu.main.text.title_2, &main_text_title_2,
512 NULL, NULL,
513 },
514 {
515 MAIN_CONTROL_TITLE_3,
516 NULL, -1,
517 &menu.main.text.title_3, &main_text_title_3,
518 NULL, NULL,
519 },
520
521 {
522 -1,
523 NULL, -1,
524 NULL, NULL,
525 NULL, NULL,
526 }
527 };
528
529
getTitleScreenGraphic(int nr,boolean initial)530 static int getTitleScreenGraphic(int nr, boolean initial)
531 {
532 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
533 }
534
getTitleMessageInfo(int nr,boolean initial)535 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
536 {
537 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
538 }
539
540 #if 0
541 static int getTitleScreenGameMode(boolean initial)
542 {
543 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
544 }
545 #endif
546
getTitleMessageGameMode(boolean initial)547 static int getTitleMessageGameMode(boolean initial)
548 {
549 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
550 }
551
552 #if 0
553 static int getTitleScreenBackground(boolean initial)
554 {
555 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
556 }
557 #endif
558
559 #if 0
560 static int getTitleMessageBackground(int nr, boolean initial)
561 {
562 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
563 }
564 #endif
565
getTitleBackground(int nr,boolean initial,boolean is_image)566 static int getTitleBackground(int nr, boolean initial, boolean is_image)
567 {
568 int base = (is_image ?
569 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
570 IMG_BACKGROUND_TITLESCREEN_1) :
571 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
572 IMG_BACKGROUND_TITLEMESSAGE_1));
573 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
574 IMG_BACKGROUND_TITLE);
575 int graphic_local = base + nr;
576
577 if (graphic_info[graphic_local].bitmap != NULL)
578 return graphic_local;
579
580 if (graphic_info[graphic_global].bitmap != NULL)
581 return graphic_global;
582
583 return IMG_UNDEFINED;
584 }
585
getTitleSound(struct TitleControlInfo * tci)586 static int getTitleSound(struct TitleControlInfo *tci)
587 {
588 boolean is_image = tci->is_image;
589 int initial = tci->initial;
590 int nr = tci->local_nr;
591 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
592 int base = (is_image ?
593 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
594 SND_BACKGROUND_TITLESCREEN_1) :
595 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
596 SND_BACKGROUND_TITLEMESSAGE_1));
597 int sound_global = menu.sound[mode];
598 int sound_local = base + nr;
599
600 #if 0
601 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
602 nr, initial, is_image,
603 sound_global, getSoundListEntry(sound_global)->filename,
604 sound_local, getSoundListEntry(sound_local)->filename);
605 #endif
606
607 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
608 return sound_local;
609
610 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
611 return sound_global;
612
613 return SND_UNDEFINED;
614 }
615
getTitleMusic(struct TitleControlInfo * tci)616 static int getTitleMusic(struct TitleControlInfo *tci)
617 {
618 boolean is_image = tci->is_image;
619 int initial = tci->initial;
620 int nr = tci->local_nr;
621 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
622 int base = (is_image ?
623 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
624 MUS_BACKGROUND_TITLESCREEN_1) :
625 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
626 MUS_BACKGROUND_TITLEMESSAGE_1));
627 int music_global = menu.music[mode];
628 int music_local = base + nr;
629
630 #if 0
631 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
632 nr, initial, is_image,
633 music_global, getMusicListEntry(music_global)->filename,
634 music_local, getMusicListEntry(music_local)->filename);
635 #endif
636
637 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
638 return music_local;
639
640 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
641 return music_global;
642
643 return MUS_UNDEFINED;
644 }
645
getTitleFading(struct TitleControlInfo * tci)646 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
647 {
648 boolean is_image = tci->is_image;
649 int initial = tci->initial;
650 int nr = tci->local_nr;
651 struct TitleFadingInfo ti;
652
653 if (is_image)
654 {
655 int graphic = getTitleScreenGraphic(nr, initial);
656
657 /* initialize fading control values to default title config settings */
658 ti = (initial ? title_initial_default : title_default);
659
660 /* override default settings with image config settings, if defined */
661 if (graphic_info[graphic].fade_mode != FADE_MODE_DEFAULT)
662 ti.fade_mode = graphic_info[graphic].fade_mode;
663 if (graphic_info[graphic].fade_delay > -1)
664 ti.fade_delay = graphic_info[graphic].fade_delay;
665 if (graphic_info[graphic].post_delay > -1)
666 ti.post_delay = graphic_info[graphic].post_delay;
667 if (graphic_info[graphic].auto_delay > -1)
668 ti.auto_delay = graphic_info[graphic].auto_delay;
669 }
670 else
671 {
672 if (initial)
673 {
674 ti.fade_mode = titlemessage_initial[nr].fade_mode;
675 ti.fade_delay = titlemessage_initial[nr].fade_delay;
676 ti.post_delay = titlemessage_initial[nr].post_delay;
677 ti.auto_delay = titlemessage_initial[nr].auto_delay;
678 }
679 else
680 {
681 ti.fade_mode = titlemessage[nr].fade_mode;
682 ti.fade_delay = titlemessage[nr].fade_delay;
683 ti.post_delay = titlemessage[nr].post_delay;
684 ti.auto_delay = titlemessage[nr].auto_delay;
685 }
686 }
687
688 #if 0
689 if (ti.anim_mode == ANIM_NONE)
690 ti.fade_delay = ti.post_delay = 0;
691 #endif
692
693 return ti;
694 }
695
compareTitleControlInfo(const void * object1,const void * object2)696 static int compareTitleControlInfo(const void *object1, const void *object2)
697 {
698 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
699 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
700 int compare_result;
701
702 if (tci1->initial != tci2->initial)
703 compare_result = (tci1->initial ? -1 : +1);
704 else if (tci1->sort_priority != tci2->sort_priority)
705 compare_result = tci1->sort_priority - tci2->sort_priority;
706 else if (tci1->is_image != tci2->is_image)
707 compare_result = (tci1->is_image ? -1 : +1);
708 else
709 compare_result = tci1->local_nr - tci2->local_nr;
710
711 return compare_result;
712 }
713
InitializeTitleControlsExt_AddTitleInfo(boolean is_image,boolean initial,int nr,int sort_priority)714 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
715 boolean initial,
716 int nr, int sort_priority)
717 {
718 title_controls[num_title_screens].is_image = is_image;
719 title_controls[num_title_screens].initial = initial;
720 title_controls[num_title_screens].local_nr = nr;
721 title_controls[num_title_screens].sort_priority = sort_priority;
722
723 num_title_screens++;
724 }
725
InitializeTitleControls_CheckTitleInfo(boolean initial)726 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
727 {
728 int i;
729
730 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
731 {
732 int graphic = getTitleScreenGraphic(i, initial);
733 Bitmap *bitmap = graphic_info[graphic].bitmap;
734 int sort_priority = graphic_info[graphic].sort_priority;
735
736 #if 0
737 /* skip images and messages (fonts!) when using forced custom graphics */
738 if (setup.override_level_graphics && !initial)
739 continue;
740 #endif
741
742 if (bitmap != NULL)
743 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
744 }
745
746 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
747 {
748 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
749 char *filename = getLevelSetTitleMessageFilename(i, initial);
750 int sort_priority = tmi->sort_priority;
751
752 #if 0
753 /* skip images and messages (fonts!) when using forced custom graphics */
754 if (setup.override_level_graphics)
755 continue;
756 #endif
757
758 if (filename != NULL)
759 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
760 }
761 }
762
InitializeTitleControls(boolean show_title_initial)763 static void InitializeTitleControls(boolean show_title_initial)
764 {
765 num_title_screens = 0;
766
767 #if 1
768 /* 1st step: initialize title screens for game start (only when starting) */
769 if (show_title_initial)
770 InitializeTitleControls_CheckTitleInfo(TRUE);
771 #endif
772
773 /* 2nd step: initialize title screens for current level set */
774 InitializeTitleControls_CheckTitleInfo(FALSE);
775
776 /* sort title screens according to sort_priority and title number */
777 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
778 compareTitleControlInfo);
779 }
780
visibleMenuPos(struct MenuPosInfo * pos)781 static boolean visibleMenuPos(struct MenuPosInfo *pos)
782 {
783 return (pos != NULL && pos->x != -1 && pos->y != -1);
784 }
785
visibleTextPos(struct TextPosInfo * pos)786 static boolean visibleTextPos(struct TextPosInfo *pos)
787 {
788 return (pos != NULL && pos->x != -1 && pos->y != -1);
789 }
790
InitializeMainControls()791 static void InitializeMainControls()
792 {
793 boolean local_team_mode = (!options.network && setup.team_mode);
794 int i;
795
796 /* set main control text values to dynamically determined values */
797 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
798
799 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
800 menu.main.text.first_level.size));
801 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
802 menu.main.text.last_level.size));
803 strcpy(main_text_level_number, int2str(level_nr,
804 menu.main.text.level_number.size));
805
806 main_text_level_year = leveldir_current->year;
807 main_text_level_imported_from = leveldir_current->imported_from;
808 main_text_level_imported_by = leveldir_current->imported_by;
809 main_text_level_tested_by = leveldir_current->tested_by;
810
811 /* set main control screen positions to dynamically determined values */
812 for (i = 0; main_controls[i].nr != -1; i++)
813 {
814 struct MainControlInfo *mci = &main_controls[i];
815 int nr = mci->nr;
816 struct MenuPosInfo *pos_button = mci->pos_button;
817 struct TextPosInfo *pos_text = mci->pos_text;
818 struct TextPosInfo *pos_input = mci->pos_input;
819 char *text = (mci->text ? *mci->text : NULL);
820 char *input = (mci->input ? *mci->input : NULL);
821 int button_graphic = mci->button_graphic;
822 #if 1
823 int font_text = (pos_text ? pos_text->font : -1);
824 int font_input = (pos_input ? pos_input->font : -1);
825 #else
826 int font_text = mci->font_text;
827 int font_input = mci->font_input;
828 #endif
829
830 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
831 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
832 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
833 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
834 int text_chars = (text != NULL ? strlen(text) : 0);
835 int input_chars = (input != NULL ? strlen(input) : 0);
836
837 int button_width =
838 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
839 int button_height =
840 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
841 int text_width = font_text_width * text_chars;
842 int text_height = font_text_height;
843 int input_width = font_input_width * input_chars;
844 int input_height = font_input_height;
845
846 if (nr == MAIN_CONTROL_NAME)
847 {
848 #if 0
849 if (menu.main.input.name.x == -1)
850 menu.main.input.name.x = menu.main.text.name.x + text_width;
851 if (menu.main.input.name.y == -1)
852 menu.main.input.name.y = menu.main.text.name.y;
853 #endif
854
855 #if 1
856 menu.main.input.name.width = input_width;
857 menu.main.input.name.height = input_height;
858 #else
859 menu.main.input.name.width = font_input_width * MAX_PLAYER_NAME_LEN;
860 menu.main.input.name.height = font_input_height;
861 #endif
862 }
863
864 if (pos_button != NULL) /* (x/y may be -1/-1 here) */
865 {
866 if (pos_button->width == 0)
867 pos_button->width = button_width;
868 if (pos_button->height == 0)
869 pos_button->height = button_height;
870 }
871
872 if (pos_text != NULL) /* (x/y may be -1/-1 here) */
873 {
874 #if 1
875 /* calculate size for non-clickable text -- needed for text alignment */
876 boolean calculate_text_size = (pos_button == NULL && text != NULL);
877 #else
878 /* calculate width for non-clickable text -- needed for text alignment */
879 boolean calculate_text_width = (pos_button == NULL && text != NULL);
880 #endif
881
882 if (visibleMenuPos(pos_button))
883 {
884 if (pos_text->x == -1)
885 pos_text->x = pos_button->x + pos_button->width;
886 if (pos_text->y == -1)
887 pos_text->y = pos_button->y;
888 }
889
890 #if 1
891 if (pos_text->width == -1 || calculate_text_size)
892 pos_text->width = text_width;
893 if (pos_text->height == -1 || calculate_text_size)
894 pos_text->height = text_height;
895 #else
896 if (pos_text->width == -1 || calculate_text_width)
897 pos_text->width = text_width;
898 if (pos_text->height == -1)
899 pos_text->height = text_height;
900 #endif
901 }
902
903 if (pos_input != NULL) /* (x/y may be -1/-1 here) */
904 {
905 if (visibleTextPos(pos_text))
906 {
907 if (pos_input->x == -1)
908 pos_input->x = pos_text->x + pos_text->width;
909 if (pos_input->y == -1)
910 pos_input->y = pos_text->y;
911 }
912
913 if (pos_input->width == -1)
914 pos_input->width = input_width;
915 if (pos_input->height == -1)
916 pos_input->height = input_height;
917 }
918 }
919 }
920
DrawCursorAndText_Main_Ext(int nr,boolean active_text,boolean active_input)921 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
922 boolean active_input)
923 {
924 int i;
925
926 for (i = 0; main_controls[i].nr != -1; i++)
927 {
928 struct MainControlInfo *mci = &main_controls[i];
929
930 if (mci->nr == nr || nr == -1)
931 {
932 struct MenuPosInfo *pos_button = mci->pos_button;
933 struct TextPosInfo *pos_text = mci->pos_text;
934 struct TextPosInfo *pos_input = mci->pos_input;
935 char *text = (mci->text ? *mci->text : NULL);
936 char *input = (mci->input ? *mci->input : NULL);
937 int button_graphic = mci->button_graphic;
938 #if 1
939 int font_text = (pos_text ? pos_text->font : -1);
940 int font_input = (pos_input ? pos_input->font : -1);
941 #else
942 int font_text = mci->font_text;
943 int font_input = mci->font_input;
944 #endif
945
946 if (active_text)
947 {
948 button_graphic = BUTTON_ACTIVE(button_graphic);
949 font_text = FONT_ACTIVE(font_text);
950 }
951
952 if (active_input)
953 {
954 font_input = FONT_ACTIVE(font_input);
955 }
956
957 if (visibleMenuPos(pos_button))
958 {
959 struct MenuPosInfo *pos = pos_button;
960 int x = mSX + pos->x;
961 int y = mSY + pos->y;
962
963 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
964 DrawFixedGraphicThruMaskExt(drawto, x, y, button_graphic, 0);
965 }
966
967 if (visibleTextPos(pos_text) && text != NULL)
968 {
969 struct TextPosInfo *pos = pos_text;
970 int x = mSX + ALIGNED_TEXT_XPOS(pos);
971 int y = mSY + ALIGNED_TEXT_YPOS(pos);
972
973 #if 1
974 /* (check why/if this is needed) */
975 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
976 #endif
977 DrawText(x, y, text, font_text);
978 }
979
980 if (visibleTextPos(pos_input) && input != NULL)
981 {
982 struct TextPosInfo *pos = pos_input;
983 int x = mSX + ALIGNED_TEXT_XPOS(pos);
984 int y = mSY + ALIGNED_TEXT_YPOS(pos);
985
986 #if 1
987 /* (check why/if this is needed) */
988 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
989 #endif
990 DrawText(x, y, input, font_input);
991 }
992 }
993 }
994 }
995
DrawCursorAndText_Main(int nr,boolean active_text)996 static void DrawCursorAndText_Main(int nr, boolean active_text)
997 {
998 DrawCursorAndText_Main_Ext(nr, active_text, FALSE);
999 }
1000
1001 #if 0
1002 static void DrawCursorAndText_Main_Input(int nr, boolean active_text)
1003 {
1004 DrawCursorAndText_Main_Ext(nr, active_text, TRUE);
1005 }
1006 #endif
1007
getMainControlInfo(int nr)1008 static struct MainControlInfo *getMainControlInfo(int nr)
1009 {
1010 int i;
1011
1012 for (i = 0; main_controls[i].nr != -1; i++)
1013 if (main_controls[i].nr == nr)
1014 return &main_controls[i];
1015
1016 return NULL;
1017 }
1018
insideMenuPosRect(struct MenuPosInfo * rect,int x,int y)1019 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1020 {
1021 if (rect == NULL)
1022 return FALSE;
1023
1024 int rect_x = ALIGNED_TEXT_XPOS(rect);
1025 int rect_y = ALIGNED_TEXT_YPOS(rect);
1026
1027 return (x >= rect_x && x < rect_x + rect->width &&
1028 y >= rect_y && y < rect_y + rect->height);
1029 }
1030
insideTextPosRect(struct TextPosInfo * rect,int x,int y)1031 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1032 {
1033 if (rect == NULL)
1034 return FALSE;
1035
1036 int rect_x = ALIGNED_TEXT_XPOS(rect);
1037 int rect_y = ALIGNED_TEXT_YPOS(rect);
1038
1039 #if 0
1040 printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
1041 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1042 (x >= rect_x && x < rect_x + rect->width &&
1043 y >= rect_y && y < rect_y + rect->height));
1044 #endif
1045
1046 return (x >= rect_x && x < rect_x + rect->width &&
1047 y >= rect_y && y < rect_y + rect->height);
1048 }
1049
drawCursorExt(int xpos,int ypos,boolean active,int graphic)1050 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1051 {
1052 #if 1
1053 static int cursor_array[MAX_LEV_FIELDY];
1054 #else
1055 static int cursor_array[SCR_FIELDY];
1056 #endif
1057 int x = mSX + TILEX * xpos;
1058 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1059
1060 if (xpos == 0)
1061 {
1062 if (graphic != -1)
1063 cursor_array[ypos] = graphic;
1064 else
1065 graphic = cursor_array[ypos];
1066 }
1067
1068 if (active)
1069 graphic = BUTTON_ACTIVE(graphic);
1070
1071 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1072 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1073 }
1074
initCursor(int ypos,int graphic)1075 static void initCursor(int ypos, int graphic)
1076 {
1077 drawCursorExt(0, ypos, FALSE, graphic);
1078 }
1079
drawCursor(int ypos,boolean active)1080 static void drawCursor(int ypos, boolean active)
1081 {
1082 drawCursorExt(0, ypos, active, -1);
1083 }
1084
drawCursorXY(int xpos,int ypos,int graphic)1085 static void drawCursorXY(int xpos, int ypos, int graphic)
1086 {
1087 drawCursorExt(xpos, ypos, FALSE, graphic);
1088 }
1089
drawChooseTreeCursor(int ypos,boolean active)1090 static void drawChooseTreeCursor(int ypos, boolean active)
1091 {
1092 int last_game_status = game_status; /* save current game status */
1093
1094 #if 0
1095 /* force LEVELS draw offset on artwork setup screen */
1096 game_status = GAME_MODE_LEVELS;
1097 #endif
1098
1099 drawCursorExt(0, ypos, active, -1);
1100
1101 game_status = last_game_status; /* restore current game status */
1102 }
1103
DrawHeadline()1104 void DrawHeadline()
1105 {
1106 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
1107 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
1108 }
1109
1110 #if 0
1111 static int getPrevlevelButtonPos()
1112 {
1113 return 10;
1114 }
1115
1116 static int getCurrentLevelTextPos()
1117 {
1118 return (getPrevlevelButtonPos() + 1);
1119 }
1120
1121 static int getNextLevelButtonPos()
1122 {
1123 return getPrevlevelButtonPos() + 3 + 1;
1124 }
1125
1126 static int getLevelRangeTextPos()
1127 {
1128 return getNextLevelButtonPos() + 1;
1129 }
1130 #endif
1131
effectiveGameStatus()1132 int effectiveGameStatus()
1133 {
1134 if (game_status == GAME_MODE_INFO && info_mode == INFO_MODE_TITLE)
1135 return GAME_MODE_TITLE;
1136
1137 return game_status;
1138 }
1139
DrawTitleScreenImage(int nr,boolean initial)1140 void DrawTitleScreenImage(int nr, boolean initial)
1141 {
1142 int graphic = getTitleScreenGraphic(nr, initial);
1143 Bitmap *bitmap = graphic_info[graphic].bitmap;
1144 int width = graphic_info[graphic].width;
1145 int height = graphic_info[graphic].height;
1146 int src_x = graphic_info[graphic].src_x;
1147 int src_y = graphic_info[graphic].src_y;
1148 int dst_x, dst_y;
1149
1150 if (bitmap == NULL)
1151 return;
1152
1153 if (width > WIN_XSIZE)
1154 {
1155 /* image width too large for window => center image horizontally */
1156 src_x = (width - WIN_XSIZE) / 2;
1157 width = WIN_XSIZE;
1158 }
1159
1160 if (height > WIN_YSIZE)
1161 {
1162 /* image height too large for window => center image vertically */
1163 src_y = (height - WIN_YSIZE) / 2;
1164 height = WIN_YSIZE;
1165 }
1166
1167 /* always display title screens centered */
1168 dst_x = (WIN_XSIZE - width) / 2;
1169 dst_y = (WIN_YSIZE - height) / 2;
1170
1171 SetDrawBackgroundMask(REDRAW_ALL);
1172 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1173
1174 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1175
1176 if (DrawingOnBackground(dst_x, dst_y))
1177 {
1178 SetClipOrigin(bitmap, bitmap->stored_clip_gc, dst_x - src_x, dst_y - src_y);
1179 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1180 }
1181 else
1182 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1183
1184 redraw_mask = REDRAW_ALL;
1185 }
1186
DrawTitleScreenMessage(int nr,boolean initial)1187 void DrawTitleScreenMessage(int nr, boolean initial)
1188 {
1189 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1190 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1191 int last_game_status = game_status; /* save current game status */
1192
1193 if (filename == NULL)
1194 return;
1195
1196 /* force TITLE font on title message screen */
1197 game_status = getTitleMessageGameMode(initial);
1198
1199 /* if chars set to "-1", automatically determine by text and font width */
1200 if (tmi->chars == -1)
1201 tmi->chars = tmi->width / getFontWidth(tmi->font);
1202 else
1203 tmi->width = tmi->chars * getFontWidth(tmi->font);
1204
1205 /* if lines set to "-1", automatically determine by text and font height */
1206 if (tmi->lines == -1)
1207 tmi->lines = tmi->height / getFontHeight(tmi->font);
1208 else
1209 tmi->height = tmi->lines * getFontHeight(tmi->font);
1210
1211 SetDrawBackgroundMask(REDRAW_ALL);
1212 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1213
1214 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1215
1216 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1217 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1218 tmi->autowrap, tmi->centered, tmi->parse_comments);
1219
1220 game_status = last_game_status; /* restore current game status */
1221 }
1222
DrawTitleScreen()1223 void DrawTitleScreen()
1224 {
1225 KeyboardAutoRepeatOff();
1226
1227 #if 0
1228 SetMainBackgroundImage(IMG_BACKGROUND_TITLE);
1229 #endif
1230
1231 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1232
1233 StopAnimation();
1234 }
1235
CheckTitleScreen(boolean levelset_has_changed)1236 boolean CheckTitleScreen(boolean levelset_has_changed)
1237 {
1238 static boolean show_title_initial = TRUE;
1239 boolean show_titlescreen = FALSE;
1240
1241 /* needed to be able to skip title screen, if no image or message defined */
1242 InitializeTitleControls(show_title_initial);
1243
1244 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1245 show_titlescreen = TRUE;
1246
1247 /* show initial title images and messages only once at program start */
1248 show_title_initial = FALSE;
1249
1250 return (show_titlescreen && num_title_screens > 0);
1251 }
1252
DrawMainMenuExt(int fade_mask,boolean do_fading)1253 void DrawMainMenuExt(int fade_mask, boolean do_fading)
1254 {
1255 static LevelDirTree *leveldir_last_valid = NULL;
1256 boolean levelset_has_changed = FALSE;
1257
1258 FadeSetLeaveScreen();
1259
1260 /* do not fade out here -- function may continue and fade on editor screen */
1261
1262 UnmapAllGadgets();
1263 FadeSoundsAndMusic();
1264
1265 KeyboardAutoRepeatOn();
1266 ActivateJoystick();
1267
1268 SetDrawDeactivationMask(REDRAW_NONE);
1269 SetDrawBackgroundMask(REDRAW_FIELD);
1270
1271 audio.sound_deactivated = FALSE;
1272
1273 GetPlayerConfig();
1274
1275 /* needed if last screen was the playing screen, invoked from level editor */
1276 if (level_editor_test_game)
1277 {
1278 game_status = GAME_MODE_EDITOR;
1279 DrawLevelEd();
1280
1281 return;
1282 }
1283
1284 /* needed if last screen was the setup screen and fullscreen state changed */
1285 ToggleFullscreenIfNeeded();
1286
1287 /* leveldir_current may be invalid (level group, parent link) */
1288 if (!validLevelSeries(leveldir_current))
1289 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1290
1291 if (leveldir_current != leveldir_last_valid)
1292 levelset_has_changed = TRUE;
1293
1294 /* store valid level series information */
1295 leveldir_last_valid = leveldir_current;
1296
1297 init_last = init; /* switch to new busy animation */
1298
1299 /* needed if last screen (level choice) changed graphics, sounds or music */
1300 ReloadCustomArtwork(0);
1301
1302 if (redraw_mask & REDRAW_ALL)
1303 fade_mask = REDRAW_ALL;
1304
1305 #if 1
1306 FadeOut(fade_mask);
1307
1308 /* needed if last screen was the editor screen */
1309 UndrawSpecialEditorDoor();
1310 #if 0
1311 if (fade_mask == REDRAW_FIELD)
1312 BackToFront();
1313 #endif
1314 #endif
1315
1316 #if 1
1317 /* needed if different viewport properties defined for menues */
1318 ChangeViewportPropertiesIfNeeded();
1319 #endif
1320
1321 #if defined(TARGET_SDL)
1322 SetDrawtoField(DRAW_BACKBUFFER);
1323 #endif
1324
1325 if (CheckTitleScreen(levelset_has_changed))
1326 {
1327 game_status = GAME_MODE_TITLE;
1328
1329 DrawTitleScreen();
1330
1331 return;
1332 }
1333
1334 /* level_nr may have been set to value over handicap with level editor */
1335 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1336 level_nr = leveldir_current->handicap_level;
1337
1338 LoadLevel(level_nr);
1339 LoadScore(level_nr);
1340
1341 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1342
1343 #if 1
1344 if (fade_mask == REDRAW_ALL)
1345 {
1346 // int door_state = GetDoorState();
1347
1348 RedrawBackground();
1349
1350 // OpenDoor(door_state | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1351 }
1352 #endif
1353
1354 ClearField();
1355
1356 InitializeMainControls();
1357
1358 DrawCursorAndText_Main(-1, FALSE);
1359 DrawPreviewLevel(TRUE);
1360
1361 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1362
1363 TapeStop();
1364 if (TAPE_IS_EMPTY(tape))
1365 LoadTape(level_nr);
1366 DrawCompleteVideoDisplay();
1367
1368 PlayMenuSound();
1369 PlayMenuMusic();
1370
1371 /* create gadgets for main menu screen */
1372 FreeScreenGadgets();
1373 CreateScreenGadgets();
1374
1375 /* map gadgets for main menu screen */
1376 MapTapeButtons();
1377 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1378
1379 #if 1
1380 if (fade_mask == REDRAW_ALL)
1381 {
1382 int door_state = GetDoorState();
1383
1384 // RedrawBackground();
1385
1386 OpenDoor(door_state | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1387 }
1388 #endif
1389
1390 DrawMaskedBorder(REDRAW_ALL);
1391
1392 FadeIn(fade_mask);
1393 FadeSetEnterMenu();
1394
1395 #if 1
1396 /* update screen area with special editor door */
1397 redraw_mask |= REDRAW_ALL;
1398 BackToFront();
1399 #endif
1400
1401 SetMouseCursor(CURSOR_DEFAULT);
1402
1403 InitAnimation();
1404
1405 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1406 }
1407
DrawAndFadeInMainMenu(int fade_mask)1408 void DrawAndFadeInMainMenu(int fade_mask)
1409 {
1410 DrawMainMenuExt(fade_mask, TRUE);
1411 }
1412
DrawMainMenu()1413 void DrawMainMenu()
1414 {
1415 DrawMainMenuExt(REDRAW_ALL, FALSE);
1416 }
1417
1418 #if defined(CREATE_SPECIAL_EDITION_RND_JUE)
gotoTopLevelDir()1419 static void gotoTopLevelDir()
1420 {
1421 /* move upwards to top level directory */
1422 while (leveldir_current->node_parent)
1423 {
1424 /* write a "path" into level tree for easy navigation to last level */
1425 if (leveldir_current->node_parent->node_group->cl_first == -1)
1426 {
1427 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1428 int leveldir_pos = posTreeInfo(leveldir_current);
1429 int num_page_entries;
1430 int cl_first, cl_cursor;
1431
1432 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1433 num_page_entries = num_leveldirs;
1434 else
1435 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1436
1437 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1438 cl_cursor = leveldir_pos - cl_first;
1439
1440 leveldir_current->node_parent->node_group->cl_first = cl_first;
1441 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1442 }
1443
1444 leveldir_current = leveldir_current->node_parent;
1445 }
1446 }
1447 #endif
1448
HandleTitleScreen(int mx,int my,int dx,int dy,int button)1449 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1450 {
1451 static unsigned int title_delay = 0;
1452 static int title_screen_nr = 0;
1453 static int last_sound = -1, last_music = -1;
1454 boolean return_to_main_menu = FALSE;
1455 boolean use_fading_main_menu = TRUE;
1456 struct TitleControlInfo *tci;
1457 struct TitleFadingInfo fading_default;
1458 struct TitleFadingInfo fading_last = fading;
1459 struct TitleFadingInfo fading_next;
1460 int sound, music;
1461
1462 if (button == MB_MENU_INITIALIZE)
1463 {
1464 title_delay = 0;
1465 title_screen_nr = 0;
1466 tci = &title_controls[title_screen_nr];
1467
1468 last_sound = SND_UNDEFINED;
1469 last_music = MUS_UNDEFINED;
1470
1471 if (game_status == GAME_MODE_INFO)
1472 {
1473 if (num_title_screens == 0)
1474 {
1475 DrawInfoScreen_NotAvailable("Title screen information:",
1476 "No title screen for this level set.");
1477
1478 return;
1479 }
1480
1481 FadeSoundsAndMusic();
1482
1483 #if 1
1484 FadeOut(REDRAW_ALL);
1485 #endif
1486 }
1487
1488 if (tci->is_image)
1489 DrawTitleScreenImage(tci->local_nr, tci->initial);
1490 else
1491 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1492
1493 fading_default = (tci->initial ? title_initial_default : title_default);
1494
1495 fading = fading_next = getTitleFading(tci);
1496
1497 #if 1
1498 #if 1
1499 if (!(fading_last.fade_mode & FADE_TYPE_TRANSFORM) &&
1500 fading_next.fade_mode & FADE_TYPE_TRANSFORM)
1501 {
1502 fading.fade_mode = FADE_MODE_FADE;
1503 fading.fade_delay = fading_default.fade_delay;
1504 }
1505 #else
1506 if (fading_last.fade_mode != FADE_MODE_CROSSFADE &&
1507 fading_next.fade_mode == FADE_MODE_CROSSFADE)
1508 fading.fade_mode = FADE_MODE_FADE;
1509 #endif
1510 #endif
1511
1512 #if 1
1513 sound = getTitleSound(tci);
1514 music = getTitleMusic(tci);
1515
1516 if (sound != last_sound)
1517 PlayMenuSoundExt(sound);
1518 if (music != last_music)
1519 PlayMenuMusicExt(music);
1520
1521 last_sound = sound;
1522 last_music = music;
1523 #endif
1524
1525 SetMouseCursor(CURSOR_NONE);
1526
1527 #if 1
1528 FadeIn(REDRAW_ALL);
1529 #endif
1530
1531 fading = fading_next;
1532
1533 DelayReached(&title_delay, 0); /* reset delay counter */
1534
1535 return;
1536 }
1537
1538 #if 1
1539 if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
1540 button = MB_MENU_CHOICE;
1541 #else
1542 if (fading.auto_delay > -1 && DelayReached(&title_delay, fading.auto_delay))
1543 button = MB_MENU_CHOICE;
1544 #endif
1545
1546 if (button == MB_MENU_LEAVE)
1547 {
1548 return_to_main_menu = TRUE;
1549 use_fading_main_menu = FALSE;
1550 }
1551 else if (button == MB_MENU_CHOICE)
1552 {
1553 if (game_status == GAME_MODE_INFO && num_title_screens == 0)
1554 {
1555 #if 0
1556 FadeOut(REDRAW_FIELD);
1557 #endif
1558
1559 FadeSetEnterScreen();
1560
1561 info_mode = INFO_MODE_MAIN;
1562 DrawAndFadeInInfoScreen(REDRAW_FIELD);
1563
1564 return;
1565 }
1566
1567 title_screen_nr++;
1568 tci = &title_controls[title_screen_nr];
1569
1570 if (title_screen_nr < num_title_screens)
1571 {
1572 sound = getTitleSound(tci);
1573 music = getTitleMusic(tci);
1574
1575 if (sound == SND_UNDEFINED || sound != last_sound)
1576 FadeSounds();
1577 if (music == MUS_UNDEFINED || music != last_music)
1578 FadeMusic();
1579
1580 #if 1
1581 FadeOut(REDRAW_ALL);
1582 #endif
1583
1584 if (tci->is_image)
1585 DrawTitleScreenImage(tci->local_nr, tci->initial);
1586 else
1587 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1588
1589 fading_next = getTitleFading(tci);
1590
1591 #if 1
1592 sound = getTitleSound(tci);
1593 music = getTitleMusic(tci);
1594
1595 if (sound != last_sound)
1596 PlayMenuSoundExt(sound);
1597 if (music != last_music)
1598 PlayMenuMusicExt(music);
1599
1600 last_sound = sound;
1601 last_music = music;
1602 #endif
1603
1604 #if 1
1605 /* last screen already faded out, next screen has no animation */
1606 if (!(fading.fade_mode & FADE_TYPE_TRANSFORM) &&
1607 fading_next.fade_mode == FADE_MODE_NONE)
1608 fading = fading_next;
1609 #else
1610 /* last screen already faded out, next screen has no animation */
1611 if (fading.fade_mode != FADE_MODE_CROSSFADE &&
1612 fading_next.fade_mode == FADE_MODE_NONE)
1613 fading = fading_next;
1614 #endif
1615
1616 #if 1
1617 FadeIn(REDRAW_ALL);
1618 #endif
1619
1620 fading = fading_next;
1621
1622 DelayReached(&title_delay, 0); /* reset delay counter */
1623 }
1624 else
1625 {
1626 FadeSoundsAndMusic();
1627
1628 return_to_main_menu = TRUE;
1629 }
1630 }
1631
1632 if (return_to_main_menu)
1633 {
1634 #if 0
1635 RedrawBackground();
1636 #endif
1637
1638 SetMouseCursor(CURSOR_DEFAULT);
1639
1640 if (game_status == GAME_MODE_INFO)
1641 {
1642 #if 0
1643 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1644 #endif
1645
1646 info_mode = INFO_MODE_MAIN;
1647 DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
1648 }
1649 else /* default: return to main menu */
1650 {
1651 #if 0
1652 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1653 #endif
1654
1655 game_status = GAME_MODE_MAIN;
1656 DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
1657 }
1658 }
1659 }
1660
HandleMainMenu_SelectLevel(int step,int direction)1661 void HandleMainMenu_SelectLevel(int step, int direction)
1662 {
1663 int old_level_nr = level_nr;
1664 int new_level_nr;
1665
1666 new_level_nr = old_level_nr + step * direction;
1667 if (new_level_nr < leveldir_current->first_level)
1668 new_level_nr = leveldir_current->first_level;
1669 if (new_level_nr > leveldir_current->last_level)
1670 new_level_nr = leveldir_current->last_level;
1671
1672 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1673 {
1674 /* skipping levels is only allowed when trying to skip single level */
1675 if (setup.skip_levels && step == 1 &&
1676 Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
1677 {
1678 leveldir_current->handicap_level++;
1679 SaveLevelSetup_SeriesInfo();
1680 }
1681
1682 new_level_nr = leveldir_current->handicap_level;
1683 }
1684
1685 if (new_level_nr != old_level_nr)
1686 {
1687 struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1688
1689 PlaySound(SND_MENU_ITEM_SELECTING);
1690
1691 level_nr = new_level_nr;
1692
1693 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1694 int2str(level_nr, menu.main.text.level_number.size),
1695 mci->pos_text->font);
1696
1697 LoadLevel(level_nr);
1698 DrawPreviewLevel(TRUE);
1699
1700 TapeErase();
1701 LoadTape(level_nr);
1702 DrawCompleteVideoDisplay();
1703
1704 /* needed because DrawPreviewLevel() takes some time */
1705 BackToFront();
1706 SyncDisplay();
1707 }
1708 }
1709
HandleMainMenu(int mx,int my,int dx,int dy,int button)1710 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1711 {
1712 static int choice = MAIN_CONTROL_GAME;
1713 int pos = choice;
1714 int i;
1715
1716 if (button == MB_MENU_INITIALIZE)
1717 {
1718 DrawCursorAndText_Main(choice, TRUE);
1719
1720 return;
1721 }
1722
1723 if (mx || my) /* mouse input */
1724 {
1725 pos = -1;
1726
1727 for (i = 0; main_controls[i].nr != -1; i++)
1728 {
1729 #if 0
1730 printf("::: check click (%d, %d) for %d [%d] ...\n",
1731 mx - mSX, my - mSY, i, main_controls[i].nr);
1732 #endif
1733
1734 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1735 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1736 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1737 {
1738 #if 0
1739 printf("::: inside %d\n", i);
1740 #endif
1741
1742 pos = main_controls[i].nr;
1743
1744 break;
1745 }
1746 }
1747 }
1748 else if (dx || dy) /* keyboard input */
1749 {
1750 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1751 choice == MAIN_CONTROL_SETUP))
1752 button = MB_MENU_CHOICE;
1753 else if (dy)
1754 pos = choice + dy;
1755 }
1756
1757 if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1758 {
1759 HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1760 }
1761 else if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
1762 {
1763 HandleMainMenu_SelectLevel(MAX_LEVELS, -1);
1764 }
1765 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
1766 {
1767 HandleMainMenu_SelectLevel(MAX_LEVELS, +1);
1768 }
1769 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
1770 {
1771 game_status = GAME_MODE_LEVELNR;
1772
1773 DrawChooseLevelNr();
1774 }
1775 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1776 {
1777 if (button)
1778 {
1779 if (pos != choice)
1780 {
1781 PlaySound(SND_MENU_ITEM_ACTIVATING);
1782
1783 DrawCursorAndText_Main(choice, FALSE);
1784 DrawCursorAndText_Main(pos, TRUE);
1785
1786 choice = pos;
1787 }
1788 }
1789 else
1790 {
1791 PlaySound(SND_MENU_ITEM_SELECTING);
1792
1793 if (pos == MAIN_CONTROL_NAME)
1794 {
1795 game_status = GAME_MODE_PSEUDO_TYPENAME;
1796
1797 HandleTypeName(strlen(setup.player_name), 0);
1798 }
1799 else if (pos == MAIN_CONTROL_LEVELS)
1800 {
1801 if (leveldir_first)
1802 {
1803 game_status = GAME_MODE_LEVELS;
1804
1805 SaveLevelSetup_LastSeries();
1806 SaveLevelSetup_SeriesInfo();
1807
1808 #if defined(CREATE_SPECIAL_EDITION_RND_JUE)
1809 gotoTopLevelDir();
1810 #endif
1811
1812 DrawChooseLevelSet();
1813 }
1814 }
1815 else if (pos == MAIN_CONTROL_SCORES)
1816 {
1817 game_status = GAME_MODE_SCORES;
1818
1819 DrawHallOfFame(-1);
1820 }
1821 else if (pos == MAIN_CONTROL_EDITOR)
1822 {
1823 if (leveldir_current->readonly &&
1824 !strEqual(setup.player_name, "Artsoft"))
1825 Request("This level is read only !", REQ_CONFIRM);
1826
1827 game_status = GAME_MODE_EDITOR;
1828
1829 FadeSetEnterScreen();
1830
1831 #if 0
1832 /* needed if different viewport properties defined for editor */
1833 ChangeViewportPropertiesIfNeeded();
1834 #endif
1835
1836 DrawLevelEd();
1837 }
1838 else if (pos == MAIN_CONTROL_INFO)
1839 {
1840 game_status = GAME_MODE_INFO;
1841 info_mode = INFO_MODE_MAIN;
1842
1843 DrawInfoScreen();
1844 }
1845 else if (pos == MAIN_CONTROL_GAME)
1846 {
1847 StartGameActions(options.network, setup.autorecord, level.random_seed);
1848 }
1849 else if (pos == MAIN_CONTROL_SETUP)
1850 {
1851 game_status = GAME_MODE_SETUP;
1852 setup_mode = SETUP_MODE_MAIN;
1853
1854 DrawSetupScreen();
1855 }
1856 else if (pos == MAIN_CONTROL_QUIT)
1857 {
1858 SaveLevelSetup_LastSeries();
1859 SaveLevelSetup_SeriesInfo();
1860
1861 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
1862 game_status = GAME_MODE_QUIT;
1863 }
1864 }
1865 }
1866
1867 if (game_status == GAME_MODE_MAIN)
1868 {
1869 DrawPreviewLevel(FALSE);
1870 DoAnimation();
1871 }
1872 }
1873
1874
1875 /* ========================================================================= */
1876 /* info screen functions */
1877 /* ========================================================================= */
1878
1879 static struct TokenInfo *info_info;
1880 static int num_info_info;
1881
execInfoTitleScreen()1882 static void execInfoTitleScreen()
1883 {
1884 info_mode = INFO_MODE_TITLE;
1885
1886 DrawInfoScreen();
1887 }
1888
execInfoElements()1889 static void execInfoElements()
1890 {
1891 info_mode = INFO_MODE_ELEMENTS;
1892
1893 DrawInfoScreen();
1894 }
1895
execInfoMusic()1896 static void execInfoMusic()
1897 {
1898 info_mode = INFO_MODE_MUSIC;
1899
1900 DrawInfoScreen();
1901 }
1902
execInfoCredits()1903 static void execInfoCredits()
1904 {
1905 info_mode = INFO_MODE_CREDITS;
1906
1907 DrawInfoScreen();
1908 }
1909
execInfoProgram()1910 static void execInfoProgram()
1911 {
1912 info_mode = INFO_MODE_PROGRAM;
1913
1914 DrawInfoScreen();
1915 }
1916
execInfoVersion()1917 static void execInfoVersion()
1918 {
1919 info_mode = INFO_MODE_VERSION;
1920
1921 DrawInfoScreen();
1922 }
1923
execInfoLevelSet()1924 static void execInfoLevelSet()
1925 {
1926 info_mode = INFO_MODE_LEVELSET;
1927
1928 DrawInfoScreen();
1929 }
1930
execExitInfo()1931 static void execExitInfo()
1932 {
1933 game_status = GAME_MODE_MAIN;
1934
1935 DrawMainMenuExt(REDRAW_FIELD, FALSE);
1936 }
1937
1938 static struct TokenInfo info_info_main[] =
1939 {
1940 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
1941 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
1942 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
1943 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
1944 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
1945 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
1946 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
1947 { TYPE_EMPTY, NULL, "" },
1948 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
1949
1950 { 0, NULL, NULL }
1951 };
1952
DrawCursorAndText_Info(int pos,boolean active)1953 static void DrawCursorAndText_Info(int pos, boolean active)
1954 {
1955 int xpos = MENU_SCREEN_START_XPOS;
1956 int ypos = MENU_SCREEN_START_YPOS + pos;
1957 int font_nr = FONT_MENU_1;
1958
1959 if (active)
1960 font_nr = FONT_ACTIVE(font_nr);
1961
1962 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[pos].text, font_nr);
1963
1964 if (info_info[pos].type & ~TYPE_SKIP_ENTRY)
1965 drawCursor(pos, active);
1966 }
1967
DrawInfoScreen_Main(int fade_mask,boolean do_fading)1968 static void DrawInfoScreen_Main(int fade_mask, boolean do_fading)
1969 {
1970 int i;
1971
1972 UnmapAllGadgets();
1973 CloseDoor(DOOR_CLOSE_2);
1974
1975 /* (needed after displaying title screens which disable auto repeat) */
1976 KeyboardAutoRepeatOn();
1977
1978 FadeSetLeaveScreen();
1979
1980 #if 1
1981 FadeOut(fade_mask);
1982 #endif
1983
1984 #if 1
1985 if (fade_mask == REDRAW_ALL)
1986 {
1987 RedrawBackground();
1988
1989 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1990 }
1991 #endif
1992
1993 ClearField();
1994
1995 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
1996
1997 info_info = info_info_main;
1998 num_info_info = 0;
1999
2000 #if 1
2001 for (i = 0; info_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
2002 #else
2003 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2004 #endif
2005 {
2006 if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2007 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2008 else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2009 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2010 else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
2011 initCursor(i, IMG_MENU_BUTTON);
2012
2013 DrawCursorAndText_Info(i, FALSE);
2014
2015 num_info_info++;
2016 }
2017
2018 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2019
2020 PlayMenuSound();
2021 PlayMenuMusic();
2022
2023 DrawMaskedBorder(fade_mask);
2024
2025 FadeIn(fade_mask);
2026
2027 InitAnimation();
2028 }
2029
HandleInfoScreen_Main(int mx,int my,int dx,int dy,int button)2030 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2031 {
2032 static int choice_store[MAX_INFO_MODES];
2033 int choice = choice_store[info_mode]; /* always starts with 0 */
2034 int x = 0;
2035 int y = choice;
2036
2037 if (button == MB_MENU_INITIALIZE)
2038 {
2039 /* advance to first valid menu entry */
2040 while (choice < num_info_info &&
2041 info_info[choice].type & TYPE_SKIP_ENTRY)
2042 choice++;
2043 choice_store[info_mode] = choice;
2044
2045 DrawCursorAndText_Info(choice, TRUE);
2046
2047 return;
2048 }
2049 else if (button == MB_MENU_LEAVE)
2050 {
2051 for (y = 0; y < num_info_info; y++)
2052 {
2053 if (info_info[y].type & TYPE_LEAVE_MENU)
2054 {
2055 void (*menu_callback_function)(void) = info_info[y].value;
2056
2057 FadeSetLeaveMenu();
2058
2059 menu_callback_function();
2060
2061 break; /* absolutely needed because function changes 'info_info'! */
2062 }
2063 }
2064
2065 return;
2066 }
2067
2068 if (mx || my) /* mouse input */
2069 {
2070 x = (mx - mSX) / 32;
2071 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2072 }
2073 else if (dx || dy) /* keyboard input */
2074 {
2075 if (dx)
2076 {
2077 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2078
2079 if (info_info[choice].type & menu_navigation_type ||
2080 info_info[choice].type & TYPE_ENTER_SCREEN ||
2081 info_info[choice].type & TYPE_BOOLEAN_STYLE ||
2082 info_info[choice].type & TYPE_YES_NO_AUTO)
2083 button = MB_MENU_CHOICE;
2084 }
2085 else if (dy)
2086 y = choice + dy;
2087
2088 /* jump to next non-empty menu entry (up or down) */
2089 while (y > 0 && y < num_info_info - 1 &&
2090 info_info[y].type & TYPE_SKIP_ENTRY)
2091 y += dy;
2092 }
2093
2094 if (IN_VIS_FIELD(x, y) &&
2095 y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
2096 {
2097 if (button)
2098 {
2099 if (y != choice)
2100 {
2101 PlaySound(SND_MENU_ITEM_ACTIVATING);
2102
2103 DrawCursorAndText_Info(choice, FALSE);
2104 DrawCursorAndText_Info(y, TRUE);
2105
2106 choice = choice_store[info_mode] = y;
2107 }
2108 }
2109 else if (!(info_info[y].type & TYPE_GHOSTED))
2110 {
2111 PlaySound(SND_MENU_ITEM_SELECTING);
2112
2113 if (info_info[y].type & TYPE_ENTER_OR_LEAVE)
2114 {
2115 void (*menu_callback_function)(void) = info_info[choice].value;
2116
2117 FadeSetFromType(info_info[y].type);
2118
2119 menu_callback_function();
2120 }
2121 }
2122 }
2123 }
2124
DrawInfoScreen_NotAvailable(char * text_title,char * text_error)2125 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2126 {
2127 int ystart1 = mSY - SY + 100;
2128 int ystart2 = mSY - SY + 150;
2129 int ybottom = mSY - SY + SYSIZE - 20;
2130
2131 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
2132
2133 FadeOut(REDRAW_FIELD);
2134
2135 ClearField();
2136 DrawHeadline();
2137
2138 DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
2139 DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
2140
2141 DrawTextSCentered(ybottom, FONT_TEXT_4,
2142 "Press any key or button for info menu");
2143
2144 FadeIn(REDRAW_FIELD);
2145 }
2146
DrawInfoScreen_HelpAnim(int start,int max_anims,boolean init)2147 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2148 {
2149 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2150 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2151 int xstart = mSX + 16;
2152 int ystart1 = mSY - SY + 100;
2153 int ystart2 = mSY + 64 + 2 * 32;
2154 int ybottom = mSY - SY + SYSIZE - 20;
2155 int ystep = TILEY + 4;
2156 int element, action, direction;
2157 int graphic;
2158 int delay;
2159 int sync_frame;
2160 int i, j;
2161
2162 if (init)
2163 {
2164 for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
2165 infoscreen_step[i] = infoscreen_frame[i] = 0;
2166
2167 ClearField();
2168 DrawHeadline();
2169
2170 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:");
2171
2172 DrawTextSCentered(ybottom, FONT_TEXT_4,
2173 "Press any key or button for next page");
2174
2175 FrameCounter = 0;
2176 }
2177
2178 i = j = 0;
2179 while (helpanim_info[j].element != HELPANIM_LIST_END)
2180 {
2181 if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
2182 i >= max_anims)
2183 break;
2184 else if (i < start)
2185 {
2186 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2187 j++;
2188
2189 j++;
2190 i++;
2191
2192 continue;
2193 }
2194
2195 j += infoscreen_step[i - start];
2196
2197 element = helpanim_info[j].element;
2198 action = helpanim_info[j].action;
2199 direction = helpanim_info[j].direction;
2200
2201 if (element < 0)
2202 element = EL_UNKNOWN;
2203
2204 if (action != -1 && direction != -1)
2205 graphic = el_act_dir2img(element, action, direction);
2206 else if (action != -1)
2207 graphic = el_act2img(element, action);
2208 else if (direction != -1)
2209 graphic = el_dir2img(element, direction);
2210 else
2211 graphic = el2img(element);
2212
2213 delay = helpanim_info[j++].delay;
2214
2215 if (delay == -1)
2216 delay = 1000000;
2217
2218 if (infoscreen_frame[i - start] == 0)
2219 {
2220 sync_frame = 0;
2221 infoscreen_frame[i - start] = delay - 1;
2222 }
2223 else
2224 {
2225 sync_frame = delay - infoscreen_frame[i - start];
2226 infoscreen_frame[i - start]--;
2227 }
2228
2229 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2230 {
2231 if (!infoscreen_frame[i - start])
2232 infoscreen_step[i - start] = 0;
2233 }
2234 else
2235 {
2236 if (!infoscreen_frame[i - start])
2237 infoscreen_step[i - start]++;
2238 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2239 j++;
2240 }
2241
2242 j++;
2243
2244 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2245 TILEX, TILEY);
2246 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2247 graphic, sync_frame, USE_MASKING);
2248
2249 if (init)
2250 DrawInfoScreen_HelpText(element, action, direction, i - start);
2251
2252 i++;
2253 }
2254
2255 redraw_mask |= REDRAW_FIELD;
2256
2257 FrameCounter++;
2258 }
2259
getHelpText(int element,int action,int direction)2260 static char *getHelpText(int element, int action, int direction)
2261 {
2262 char token[MAX_LINE_LEN];
2263
2264 strcpy(token, element_info[element].token_name);
2265
2266 if (action != -1)
2267 strcat(token, element_action_info[action].suffix);
2268
2269 if (direction != -1)
2270 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2271
2272 return getHashEntry(helptext_info, token);
2273 }
2274
DrawInfoScreen_HelpText(int element,int action,int direction,int ypos)2275 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2276 {
2277 int font_nr = FONT_INFO_ELEMENTS;
2278 int font_width = getFontWidth(font_nr);
2279 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
2280 int sy = mSY + 65 + 2 * 32 + 1;
2281 int ystep = TILEY + 4;
2282 int pad_x = sx - SX;
2283 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
2284 int max_lines_per_text = 2;
2285 char *text = NULL;
2286
2287 if (action != -1 && direction != -1) /* element.action.direction */
2288 text = getHelpText(element, action, direction);
2289
2290 if (text == NULL && action != -1) /* element.action */
2291 text = getHelpText(element, action, -1);
2292
2293 if (text == NULL && direction != -1) /* element.direction */
2294 text = getHelpText(element, -1, direction);
2295
2296 if (text == NULL) /* base element */
2297 text = getHelpText(element, -1, -1);
2298
2299 if (text == NULL) /* not found */
2300 text = "No description available";
2301
2302 if (strlen(text) <= max_chars_per_line) /* only one line of text */
2303 sy += getFontHeight(font_nr) / 2;
2304
2305 DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr,
2306 max_chars_per_line, -1, max_lines_per_text, 0, -1,
2307 TRUE, FALSE, FALSE);
2308 }
2309
DrawInfoScreen_TitleScreen()2310 void DrawInfoScreen_TitleScreen()
2311 {
2312 DrawTitleScreen();
2313 }
2314
HandleInfoScreen_TitleScreen(int button)2315 void HandleInfoScreen_TitleScreen(int button)
2316 {
2317 HandleTitleScreen(0, 0, 0, 0, button);
2318 }
2319
DrawInfoScreen_Elements()2320 void DrawInfoScreen_Elements()
2321 {
2322 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2323
2324 FadeOut(REDRAW_FIELD);
2325
2326 LoadHelpAnimInfo();
2327 LoadHelpTextInfo();
2328
2329 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2330
2331 FadeIn(REDRAW_FIELD);
2332
2333 InitAnimation();
2334 }
2335
HandleInfoScreen_Elements(int button)2336 void HandleInfoScreen_Elements(int button)
2337 {
2338 static unsigned int info_delay = 0;
2339 static int num_anims;
2340 static int num_pages;
2341 static int page;
2342 int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
2343 int i;
2344
2345 if (button == MB_MENU_INITIALIZE)
2346 {
2347 boolean new_element = TRUE;
2348
2349 num_anims = 0;
2350
2351 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2352 {
2353 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2354 new_element = TRUE;
2355 else if (new_element)
2356 {
2357 num_anims++;
2358 new_element = FALSE;
2359 }
2360 }
2361
2362 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2363 page = 0;
2364 }
2365
2366 if (button == MB_MENU_LEAVE)
2367 {
2368 PlaySound(SND_MENU_ITEM_SELECTING);
2369
2370 info_mode = INFO_MODE_MAIN;
2371 DrawInfoScreen();
2372
2373 return;
2374 }
2375 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2376 {
2377 if (button != MB_MENU_INITIALIZE)
2378 {
2379 PlaySound(SND_MENU_ITEM_SELECTING);
2380
2381 page++;
2382 }
2383
2384 if (page >= num_pages)
2385 {
2386 FadeSoundsAndMusic();
2387
2388 info_mode = INFO_MODE_MAIN;
2389 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2390
2391 return;
2392 }
2393
2394 #if 1
2395 if (page > 0)
2396 FadeSetNextScreen();
2397 #endif
2398
2399 if (button != MB_MENU_INITIALIZE)
2400 FadeOut(REDRAW_FIELD);
2401
2402 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2403
2404 if (button != MB_MENU_INITIALIZE)
2405 FadeIn(REDRAW_FIELD);
2406 }
2407 else
2408 {
2409 if (DelayReached(&info_delay, GameFrameDelay))
2410 if (page < num_pages)
2411 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2412
2413 PlayMenuSoundIfLoop();
2414 }
2415 }
2416
DrawInfoScreen_Music()2417 void DrawInfoScreen_Music()
2418 {
2419 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2420
2421 #if 1
2422 FadeOut(REDRAW_FIELD);
2423 #endif
2424
2425 ClearField();
2426 DrawHeadline();
2427
2428 LoadMusicInfo();
2429
2430 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2431
2432 #if 1
2433 FadeIn(REDRAW_FIELD);
2434 #endif
2435 }
2436
HandleInfoScreen_Music(int button)2437 void HandleInfoScreen_Music(int button)
2438 {
2439 static struct MusicFileInfo *list = NULL;
2440 int ystart1 = mSY - SY + 100;
2441 int ystart2 = mSY - SY + 150;
2442 int ybottom = mSY - SY + SYSIZE - 20;
2443 int dy = 30;
2444
2445 if (button == MB_MENU_INITIALIZE)
2446 {
2447 list = music_file_info;
2448
2449 if (list == NULL)
2450 {
2451 FadeSoundsAndMusic();
2452
2453 ClearField();
2454 DrawHeadline();
2455
2456 DrawTextSCentered(ystart1, FONT_TEXT_1,
2457 "No music info for this level set.");
2458
2459 DrawTextSCentered(ybottom, FONT_TEXT_4,
2460 "Press any key or button for info menu");
2461
2462 return;
2463 }
2464 }
2465
2466 if (button == MB_MENU_LEAVE)
2467 {
2468 PlaySound(SND_MENU_ITEM_SELECTING);
2469
2470 FadeSoundsAndMusic();
2471
2472 info_mode = INFO_MODE_MAIN;
2473 DrawInfoScreen();
2474
2475 return;
2476 }
2477 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2478 {
2479 int y = 0;
2480
2481 if (button != MB_MENU_INITIALIZE)
2482 {
2483 PlaySound(SND_MENU_ITEM_SELECTING);
2484
2485 if (list != NULL)
2486 list = list->next;
2487 }
2488
2489 if (list == NULL)
2490 {
2491 FadeSoundsAndMusic();
2492
2493 info_mode = INFO_MODE_MAIN;
2494 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2495
2496 return;
2497 }
2498
2499 FadeSoundsAndMusic();
2500
2501 #if 1
2502 if (list != music_file_info)
2503 FadeSetNextScreen();
2504 #endif
2505
2506 if (button != MB_MENU_INITIALIZE)
2507 FadeOut(REDRAW_FIELD);
2508
2509 ClearField();
2510 DrawHeadline();
2511
2512 if (list->is_sound)
2513 {
2514 int sound = list->music;
2515
2516 if (sound_info[sound].loop)
2517 PlaySoundLoop(sound);
2518 else
2519 PlaySound(sound);
2520
2521 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:");
2522 }
2523 else
2524 {
2525 PlayMusic(list->music);
2526
2527 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:");
2528 }
2529
2530 if (!strEqual(list->title, UNKNOWN_NAME))
2531 {
2532 if (!strEqual(list->title_header, UNKNOWN_NAME))
2533 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header);
2534
2535 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
2536 }
2537
2538 if (!strEqual(list->artist, UNKNOWN_NAME))
2539 {
2540 if (!strEqual(list->artist_header, UNKNOWN_NAME))
2541 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header);
2542 else
2543 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by");
2544
2545 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist);
2546 }
2547
2548 if (!strEqual(list->album, UNKNOWN_NAME))
2549 {
2550 if (!strEqual(list->album_header, UNKNOWN_NAME))
2551 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header);
2552 else
2553 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album");
2554
2555 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
2556 }
2557
2558 if (!strEqual(list->year, UNKNOWN_NAME))
2559 {
2560 if (!strEqual(list->year_header, UNKNOWN_NAME))
2561 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header);
2562 else
2563 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year");
2564
2565 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year);
2566 }
2567
2568 DrawTextSCentered(ybottom, FONT_TEXT_4,
2569 "Press any key or button for next page");
2570
2571 if (button != MB_MENU_INITIALIZE)
2572 FadeIn(REDRAW_FIELD);
2573 }
2574
2575 if (list != NULL && list->is_sound && sound_info[list->music].loop)
2576 PlaySoundLoop(list->music);
2577 }
2578
DrawInfoScreen_CreditsScreen(int screen_nr)2579 static void DrawInfoScreen_CreditsScreen(int screen_nr)
2580 {
2581 int ystart1 = mSY - SY + 100;
2582 int ystart2 = mSY - SY + 150;
2583 int ybottom = mSY - SY + SYSIZE - 20;
2584 int ystep = 30;
2585
2586 ClearField();
2587 DrawHeadline();
2588
2589 DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:");
2590
2591 if (screen_nr == 0)
2592 {
2593 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2594 "Special thanks to");
2595 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2596 "Peter Liepa");
2597 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2598 "for creating");
2599 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2600 "\"Boulder Dash\"");
2601 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2602 "in the year");
2603 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2604 "1984");
2605 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2606 "published by");
2607 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2608 "First Star Software");
2609 }
2610 else if (screen_nr == 1)
2611 {
2612 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2613 "Special thanks to");
2614 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2615 "Klaus Heinz & Volker Wertich");
2616 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2617 "for creating");
2618 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2619 "\"Emerald Mine\"");
2620 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2621 "in the year");
2622 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2623 "1987");
2624 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2625 "published by");
2626 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2627 "Kingsoft");
2628 }
2629 else if (screen_nr == 2)
2630 {
2631 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2632 "Special thanks to");
2633 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2634 "Michael Stopp & Philip Jespersen");
2635 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2636 "for creating");
2637 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2638 "\"Supaplex\"");
2639 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2640 "in the year");
2641 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2642 "1991");
2643 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2644 "published by");
2645 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2646 "Digital Integration");
2647 }
2648 else if (screen_nr == 3)
2649 {
2650 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2651 "Special thanks to");
2652 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2653 "Hiroyuki Imabayashi");
2654 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2655 "for creating");
2656 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2657 "\"Sokoban\"");
2658 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2659 "in the year");
2660 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2661 "1982");
2662 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2663 "published by");
2664 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2665 "Thinking Rabbit");
2666 }
2667 else if (screen_nr == 4)
2668 {
2669 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2670 "Special thanks to");
2671 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2672 "Alan Bond");
2673 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2674 "and");
2675 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2676 "J�rgen Bonhagen");
2677 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2678 "for the continuous creation");
2679 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
2680 "of outstanding level sets");
2681 }
2682 else if (screen_nr == 5)
2683 {
2684 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2685 "Thanks to");
2686 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2687 "Peter Elzner");
2688 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2689 "for ideas and inspiration by");
2690 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2691 "Diamond Caves");
2692
2693 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
2694 "Thanks to");
2695 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3,
2696 "Steffest");
2697 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2698 "for ideas and inspiration by");
2699 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
2700 "DX-Boulderdash");
2701 }
2702 else if (screen_nr == 6)
2703 {
2704 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2705 "Thanks to");
2706 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2707 "David Tritscher");
2708 #if 1
2709 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2710 "for the code base used for the");
2711 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
2712 "native Emerald Mine engine");
2713 #else
2714 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2715 "for the new Emerald Mine engine");
2716 #endif
2717 }
2718 else if (screen_nr == 7)
2719 {
2720 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2721 "Thanks to");
2722 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2723 "Guido Schulz");
2724 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2725 "for the initial DOS port");
2726
2727 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2728 "Thanks to");
2729 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2730 "Karl H�rnell");
2731 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2732 "for some additional toons");
2733 }
2734 else if (screen_nr == 8)
2735 {
2736 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2737 "And not to forget:");
2738 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
2739 "Many thanks to");
2740 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
2741 "All those who contributed");
2742 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2743 "levels to this game");
2744 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3,
2745 "since 1995");
2746 }
2747
2748 DrawTextSCentered(ybottom, FONT_TEXT_4,
2749 "Press any key or button for next page");
2750 }
2751
DrawInfoScreen_Credits()2752 void DrawInfoScreen_Credits()
2753 {
2754 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
2755
2756 FadeSoundsAndMusic();
2757
2758 #if 1
2759 FadeOut(REDRAW_FIELD);
2760 #endif
2761
2762 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
2763
2764 #if 1
2765 FadeIn(REDRAW_FIELD);
2766 #endif
2767 }
2768
HandleInfoScreen_Credits(int button)2769 void HandleInfoScreen_Credits(int button)
2770 {
2771 static int screen_nr = 0;
2772 int num_screens = 9;
2773
2774 if (button == MB_MENU_INITIALIZE)
2775 {
2776 screen_nr = 0;
2777
2778 // DrawInfoScreen_CreditsScreen(screen_nr);
2779 }
2780
2781 if (button == MB_MENU_LEAVE)
2782 {
2783 PlaySound(SND_MENU_ITEM_SELECTING);
2784
2785 info_mode = INFO_MODE_MAIN;
2786 DrawInfoScreen();
2787
2788 return;
2789 }
2790 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2791 {
2792 if (button != MB_MENU_INITIALIZE)
2793 {
2794 PlaySound(SND_MENU_ITEM_SELECTING);
2795
2796 screen_nr++;
2797 }
2798
2799 if (screen_nr >= num_screens)
2800 {
2801 FadeSoundsAndMusic();
2802
2803 info_mode = INFO_MODE_MAIN;
2804 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2805
2806 return;
2807 }
2808
2809 #if 1
2810 if (screen_nr > 0)
2811 FadeSetNextScreen();
2812 #endif
2813
2814 if (button != MB_MENU_INITIALIZE)
2815 FadeOut(REDRAW_FIELD);
2816
2817 DrawInfoScreen_CreditsScreen(screen_nr);
2818
2819 if (button != MB_MENU_INITIALIZE)
2820 FadeIn(REDRAW_FIELD);
2821 }
2822 else
2823 {
2824 PlayMenuSoundIfLoop();
2825 }
2826 }
2827
DrawInfoScreen_Program()2828 void DrawInfoScreen_Program()
2829 {
2830 int ystart1 = mSY - SY + 100;
2831 int ystart2 = mSY - SY + 150;
2832 int ybottom = mSY - SY + SYSIZE - 20;
2833 int ystep = 30;
2834
2835 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
2836
2837 #if 1
2838 FadeOut(REDRAW_FIELD);
2839 #endif
2840
2841 ClearField();
2842 DrawHeadline();
2843
2844 DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:");
2845
2846 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2847 "This game is Freeware!");
2848 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
2849 "If you like it, send e-mail to:");
2850 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
2851 PROGRAM_EMAIL_STRING);
2852 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
2853 "or SnailMail to:");
2854 DrawTextSCentered(ystart2 + 4 * ystep + 0, FONT_TEXT_3,
2855 "Holger Schemel");
2856 DrawTextSCentered(ystart2 + 4 * ystep + 20, FONT_TEXT_3,
2857 "Detmolder Strasse 189");
2858 DrawTextSCentered(ystart2 + 4 * ystep + 40, FONT_TEXT_3,
2859 "33604 Bielefeld");
2860 DrawTextSCentered(ystart2 + 4 * ystep + 60, FONT_TEXT_3,
2861 "Germany");
2862 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2863 "More information and levels:");
2864 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
2865 PROGRAM_WEBSITE_STRING);
2866 DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
2867 "If you have created new levels,");
2868 DrawTextSCentered(ystart2 + 10 * ystep, FONT_TEXT_2,
2869 "send them to me to include them!");
2870 DrawTextSCentered(ystart2 + 11 * ystep, FONT_TEXT_2,
2871 ":-)");
2872
2873 DrawTextSCentered(ybottom, FONT_TEXT_4,
2874 "Press any key or button for info menu");
2875
2876 #if 1
2877 FadeIn(REDRAW_FIELD);
2878 #endif
2879 }
2880
HandleInfoScreen_Program(int button)2881 void HandleInfoScreen_Program(int button)
2882 {
2883 if (button == MB_MENU_LEAVE)
2884 {
2885 PlaySound(SND_MENU_ITEM_SELECTING);
2886
2887 info_mode = INFO_MODE_MAIN;
2888 DrawInfoScreen();
2889
2890 return;
2891 }
2892 else if (button == MB_MENU_CHOICE)
2893 {
2894 PlaySound(SND_MENU_ITEM_SELECTING);
2895
2896 FadeSoundsAndMusic();
2897
2898 #if 0
2899 FadeOut(REDRAW_FIELD);
2900 #endif
2901
2902 info_mode = INFO_MODE_MAIN;
2903 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2904 }
2905 else
2906 {
2907 PlayMenuSoundIfLoop();
2908 }
2909 }
2910
DrawInfoScreen_Version()2911 void DrawInfoScreen_Version()
2912 {
2913 int font_header = FONT_TEXT_3;
2914 int font_text = FONT_TEXT_2;
2915 int xstep = getFontWidth(font_text);
2916 int ystep = getFontHeight(font_text);
2917 int ystart1 = mSY - SY + 100;
2918 int ystart2 = mSY - SY + 150;
2919 int ybottom = mSY - SY + SYSIZE - 20;
2920 int xstart1 = mSX + 2 * xstep;
2921 int xstart2 = mSX + 19 * xstep;
2922 #if defined(TARGET_SDL)
2923 int xstart3 = mSX + 29 * xstep;
2924 SDL_version sdl_version_compiled;
2925 const SDL_version *sdl_version_linked;
2926 int driver_name_len = 8;
2927 char driver_name[driver_name_len];
2928 #endif
2929
2930 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
2931
2932 #if 1
2933 FadeOut(REDRAW_FIELD);
2934 #endif
2935
2936 ClearField();
2937 DrawHeadline();
2938
2939 DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
2940
2941 DrawTextF(xstart1, ystart2, font_header, "Name");
2942 DrawTextF(xstart2, ystart2, font_text, PROGRAM_TITLE_STRING);
2943
2944 ystart2 += ystep;
2945 DrawTextF(xstart1, ystart2, font_header, "Version");
2946 DrawTextF(xstart2, ystart2, font_text, getProgramFullVersionString());
2947
2948 ystart2 += ystep;
2949 DrawTextF(xstart1, ystart2, font_header, "Platform");
2950 DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING);
2951
2952 ystart2 += ystep;
2953 DrawTextF(xstart1, ystart2, font_header, "Target");
2954 DrawTextF(xstart2, ystart2, font_text, TARGET_STRING);
2955
2956 ystart2 += ystep;
2957 DrawTextF(xstart1, ystart2, font_header, "Compile time");
2958 DrawTextF(xstart2, ystart2, font_text, getCompileDateString());
2959
2960 #if defined(TARGET_SDL)
2961 ystart2 += 3 * ystep;
2962 DrawTextF(xstart1, ystart2, font_header, "Library");
2963 DrawTextF(xstart2, ystart2, font_header, "compiled");
2964 DrawTextF(xstart3, ystart2, font_header, "linked");
2965
2966 SDL_VERSION(&sdl_version_compiled);
2967 sdl_version_linked = SDL_Linked_Version();
2968
2969 ystart2 += 2 * ystep;
2970 DrawTextF(xstart1, ystart2, font_text, "SDL");
2971 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2972 sdl_version_compiled.major,
2973 sdl_version_compiled.minor,
2974 sdl_version_compiled.patch);
2975 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2976 sdl_version_linked->major,
2977 sdl_version_linked->minor,
2978 sdl_version_linked->patch);
2979
2980 SDL_IMAGE_VERSION(&sdl_version_compiled);
2981 sdl_version_linked = IMG_Linked_Version();
2982
2983 ystart2 += ystep;
2984 DrawTextF(xstart1, ystart2, font_text, "SDL_image");
2985 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2986 sdl_version_compiled.major,
2987 sdl_version_compiled.minor,
2988 sdl_version_compiled.patch);
2989 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2990 sdl_version_linked->major,
2991 sdl_version_linked->minor,
2992 sdl_version_linked->patch);
2993
2994 SDL_MIXER_VERSION(&sdl_version_compiled);
2995 sdl_version_linked = Mix_Linked_Version();
2996
2997 ystart2 += ystep;
2998 DrawTextF(xstart1, ystart2, font_text, "SDL_mixer");
2999 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3000 sdl_version_compiled.major,
3001 sdl_version_compiled.minor,
3002 sdl_version_compiled.patch);
3003 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3004 sdl_version_linked->major,
3005 sdl_version_linked->minor,
3006 sdl_version_linked->patch);
3007
3008 SDL_NET_VERSION(&sdl_version_compiled);
3009 sdl_version_linked = SDLNet_Linked_Version();
3010
3011 ystart2 += ystep;
3012 DrawTextF(xstart1, ystart2, font_text, "SDL_net");
3013 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3014 sdl_version_compiled.major,
3015 sdl_version_compiled.minor,
3016 sdl_version_compiled.patch);
3017 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3018 sdl_version_linked->major,
3019 sdl_version_linked->minor,
3020 sdl_version_linked->patch);
3021
3022 ystart2 += 3 * ystep;
3023 DrawTextF(xstart1, ystart2, font_header, "Driver");
3024 DrawTextF(xstart2, ystart2, font_header, "Requested");
3025 DrawTextF(xstart3, ystart2, font_header, "Used");
3026
3027 SDL_VideoDriverName(driver_name, driver_name_len);
3028
3029 ystart2 += 2 * ystep;
3030 DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver");
3031 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver);
3032 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3033
3034 SDL_AudioDriverName(driver_name, driver_name_len);
3035
3036 ystart2 += ystep;
3037 DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver");
3038 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_audiodriver);
3039 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3040 #endif
3041
3042 DrawTextSCentered(ybottom, FONT_TEXT_4,
3043 "Press any key or button for info menu");
3044
3045 #if 1
3046 FadeIn(REDRAW_FIELD);
3047 #endif
3048 }
3049
HandleInfoScreen_Version(int button)3050 void HandleInfoScreen_Version(int button)
3051 {
3052 if (button == MB_MENU_LEAVE)
3053 {
3054 PlaySound(SND_MENU_ITEM_SELECTING);
3055
3056 info_mode = INFO_MODE_MAIN;
3057 DrawInfoScreen();
3058
3059 return;
3060 }
3061 else if (button == MB_MENU_CHOICE)
3062 {
3063 PlaySound(SND_MENU_ITEM_SELECTING);
3064
3065 FadeSoundsAndMusic();
3066
3067 #if 0
3068 FadeOut(REDRAW_FIELD);
3069 #endif
3070
3071 info_mode = INFO_MODE_MAIN;
3072 DrawAndFadeInInfoScreen(REDRAW_FIELD);
3073 }
3074 else
3075 {
3076 PlayMenuSoundIfLoop();
3077 }
3078 }
3079
DrawInfoScreen_LevelSet()3080 void DrawInfoScreen_LevelSet()
3081 {
3082 struct TitleMessageInfo *tmi = &readme;
3083 char *filename = getLevelSetInfoFilename();
3084
3085 /* if chars set to "-1", automatically determine by text and font width */
3086 if (tmi->chars == -1)
3087 tmi->chars = tmi->width / getFontWidth(tmi->font);
3088 else
3089 tmi->width = tmi->chars * getFontWidth(tmi->font);
3090
3091 /* if lines set to "-1", automatically determine by text and font height */
3092 if (tmi->lines == -1)
3093 tmi->lines = tmi->height / getFontHeight(tmi->font);
3094 else
3095 tmi->height = tmi->lines * getFontHeight(tmi->font);
3096
3097 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3098
3099 #if 1
3100 FadeOut(REDRAW_FIELD);
3101 #endif
3102
3103 ClearField();
3104 DrawHeadline();
3105
3106 DrawTextCentered(mSY + 100, FONT_TEXT_1, "Level Set Information:");
3107
3108 if (filename != NULL)
3109 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3110 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3111 tmi->autowrap, tmi->centered, tmi->parse_comments);
3112 else
3113 DrawTextCentered(mSY + ALIGNED_TEXT_YPOS(tmi), FONT_TEXT_2,
3114 "No information for this level set.");
3115
3116 DrawTextCentered(mSY + SYSIZE - 20, FONT_TEXT_4,
3117 "Press any key or button for info menu");
3118
3119 #if 1
3120 FadeIn(REDRAW_FIELD);
3121 #endif
3122 }
3123
HandleInfoScreen_LevelSet(int button)3124 void HandleInfoScreen_LevelSet(int button)
3125 {
3126 if (button == MB_MENU_LEAVE)
3127 {
3128 PlaySound(SND_MENU_ITEM_SELECTING);
3129
3130 info_mode = INFO_MODE_MAIN;
3131 DrawInfoScreen();
3132
3133 return;
3134 }
3135 else if (button == MB_MENU_CHOICE)
3136 {
3137 PlaySound(SND_MENU_ITEM_SELECTING);
3138
3139 FadeSoundsAndMusic();
3140
3141 #if 0
3142 FadeOut(REDRAW_FIELD);
3143 #endif
3144
3145 info_mode = INFO_MODE_MAIN;
3146 DrawAndFadeInInfoScreen(REDRAW_FIELD);
3147 }
3148 else
3149 {
3150 PlayMenuSoundIfLoop();
3151 }
3152 }
3153
DrawInfoScreenExt(int fade_mask,boolean do_fading)3154 static void DrawInfoScreenExt(int fade_mask, boolean do_fading)
3155 {
3156 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
3157
3158 if (info_mode == INFO_MODE_TITLE)
3159 DrawInfoScreen_TitleScreen();
3160 else if (info_mode == INFO_MODE_ELEMENTS)
3161 DrawInfoScreen_Elements();
3162 else if (info_mode == INFO_MODE_MUSIC)
3163 DrawInfoScreen_Music();
3164 else if (info_mode == INFO_MODE_CREDITS)
3165 DrawInfoScreen_Credits();
3166 else if (info_mode == INFO_MODE_PROGRAM)
3167 DrawInfoScreen_Program();
3168 else if (info_mode == INFO_MODE_VERSION)
3169 DrawInfoScreen_Version();
3170 else if (info_mode == INFO_MODE_LEVELSET)
3171 DrawInfoScreen_LevelSet();
3172 else
3173 DrawInfoScreen_Main(fade_mask, do_fading);
3174
3175 if (info_mode != INFO_MODE_MAIN &&
3176 info_mode != INFO_MODE_TITLE &&
3177 info_mode != INFO_MODE_MUSIC)
3178 {
3179 PlayMenuSound();
3180 PlayMenuMusic();
3181 }
3182 }
3183
DrawAndFadeInInfoScreen(int fade_mask)3184 void DrawAndFadeInInfoScreen(int fade_mask)
3185 {
3186 DrawInfoScreenExt(fade_mask, TRUE);
3187 }
3188
DrawInfoScreen()3189 void DrawInfoScreen()
3190 {
3191 DrawInfoScreenExt(REDRAW_FIELD, FALSE);
3192 }
3193
HandleInfoScreen(int mx,int my,int dx,int dy,int button)3194 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3195 {
3196 if (info_mode == INFO_MODE_TITLE)
3197 HandleInfoScreen_TitleScreen(button);
3198 else if (info_mode == INFO_MODE_ELEMENTS)
3199 HandleInfoScreen_Elements(button);
3200 else if (info_mode == INFO_MODE_MUSIC)
3201 HandleInfoScreen_Music(button);
3202 else if (info_mode == INFO_MODE_CREDITS)
3203 HandleInfoScreen_Credits(button);
3204 else if (info_mode == INFO_MODE_PROGRAM)
3205 HandleInfoScreen_Program(button);
3206 else if (info_mode == INFO_MODE_VERSION)
3207 HandleInfoScreen_Version(button);
3208 else if (info_mode == INFO_MODE_LEVELSET)
3209 HandleInfoScreen_LevelSet(button);
3210 else
3211 HandleInfoScreen_Main(mx, my, dx, dy, button);
3212
3213 DoAnimation();
3214 }
3215
3216
3217 /* ========================================================================= */
3218 /* type name functions */
3219 /* ========================================================================= */
3220
HandleTypeName(int newxpos,Key key)3221 void HandleTypeName(int newxpos, Key key)
3222 {
3223 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3224 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3225 struct TextPosInfo *pos = mci->pos_input;
3226 int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3227 int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3228 static int xpos = 0;
3229 int font_nr = pos->font;
3230 int font_active_nr = FONT_ACTIVE(font_nr);
3231 int font_width = getFontWidth(font_active_nr);
3232 char key_char = getValidConfigValueChar(getCharFromKey(key));
3233 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3234 boolean is_active = TRUE;
3235
3236 DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3237
3238 if (newxpos)
3239 {
3240 strcpy(last_player_name, setup.player_name);
3241
3242 xpos = newxpos;
3243 }
3244 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3245 {
3246 setup.player_name[xpos] = key_char;
3247 setup.player_name[xpos + 1] = 0;
3248
3249 xpos++;
3250 }
3251 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3252 {
3253 xpos--;
3254
3255 setup.player_name[xpos] = 0;
3256 }
3257 else if (key == KSYM_Return && xpos > 0)
3258 {
3259 SaveSetup();
3260
3261 is_active = FALSE;
3262
3263 game_status = GAME_MODE_MAIN;
3264 }
3265 else if (key == KSYM_Escape)
3266 {
3267 strcpy(setup.player_name, last_player_name);
3268
3269 is_active = FALSE;
3270
3271 game_status = GAME_MODE_MAIN;
3272 }
3273
3274 if (is_active)
3275 {
3276 pos->width = (strlen(setup.player_name) + 1) * font_width;
3277 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3278
3279 DrawText(startx, starty, setup.player_name, font_active_nr);
3280 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3281 }
3282 else
3283 {
3284 pos->width = strlen(setup.player_name) * font_width;
3285 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3286
3287 DrawText(startx, starty, setup.player_name, font_nr);
3288 }
3289 }
3290
3291
3292 /* ========================================================================= */
3293 /* tree menu functions */
3294 /* ========================================================================= */
3295
DrawChooseTree(TreeInfo ** ti_ptr)3296 static void DrawChooseTree(TreeInfo **ti_ptr)
3297 {
3298 UnmapAllGadgets();
3299
3300 FreeScreenGadgets();
3301 CreateScreenGadgets();
3302
3303 CloseDoor(DOOR_CLOSE_2);
3304
3305 #if 1
3306 FadeOut(REDRAW_FIELD);
3307 #endif
3308
3309 ClearField();
3310
3311 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
3312 MapScreenTreeGadgets(*ti_ptr);
3313
3314 #if 1
3315 FadeIn(REDRAW_FIELD);
3316 #endif
3317
3318 InitAnimation();
3319 }
3320
AdjustChooseTreeScrollbar(int id,int first_entry,TreeInfo * ti)3321 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
3322 {
3323 struct GadgetInfo *gi = screen_gadget[id];
3324 int items_max, items_visible, item_position;
3325
3326 items_max = numTreeInfoInGroup(ti);
3327 items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
3328 item_position = first_entry;
3329
3330 if (item_position > items_max - items_visible)
3331 item_position = items_max - items_visible;
3332
3333 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
3334 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
3335 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
3336 }
3337
drawChooseTreeList(int first_entry,int num_page_entries,TreeInfo * ti)3338 static void drawChooseTreeList(int first_entry, int num_page_entries,
3339 TreeInfo *ti)
3340 {
3341 int i;
3342 char *title_string = NULL;
3343 int yoffset_sets = MENU_TITLE1_YPOS;
3344 int yoffset_setup = 16;
3345 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
3346 ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
3347 int last_game_status = game_status; /* save current game status */
3348
3349 title_string = ti->infotext;
3350
3351 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
3352
3353 #if 0
3354 /* force LEVELS font on artwork setup screen */
3355 game_status = GAME_MODE_LEVELS;
3356 #endif
3357
3358 #if 1
3359 /* clear tree list area, but not title or scrollbar */
3360 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3361 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
3362 NUM_MENU_ENTRIES_ON_SCREEN * 32);
3363 #else
3364 /* clear tree list area, but not title or scrollbar */
3365 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3366 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
3367 MAX_MENU_ENTRIES_ON_SCREEN * 32);
3368 #endif
3369
3370 for (i = 0; i < num_page_entries; i++)
3371 {
3372 TreeInfo *node, *node_first;
3373 int entry_pos = first_entry + i;
3374 int xpos = MENU_SCREEN_START_XPOS;
3375 int ypos = MENU_SCREEN_START_YPOS + i;
3376 int startx = mSX + xpos * 32;
3377 int starty = mSY + ypos * 32;
3378 int font_nr = FONT_TEXT_1;
3379 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3380 int startx_text = startx + font_xoffset;
3381 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3382 int text_size = startx_scrollbar - startx_text;
3383 int max_buffer_len = text_size / getFontWidth(font_nr);
3384 char buffer[max_buffer_len + 1];
3385
3386 node_first = getTreeInfoFirstGroupEntry(ti);
3387 node = getTreeInfoFromPos(node_first, entry_pos);
3388
3389 strncpy(buffer, node->name, max_buffer_len);
3390 buffer[max_buffer_len] = '\0';
3391
3392 DrawText(startx, starty, buffer, font_nr + node->color);
3393
3394 if (node->parent_link)
3395 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3396 else if (node->level_group)
3397 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3398 else
3399 initCursor(i, IMG_MENU_BUTTON);
3400 }
3401
3402 game_status = last_game_status; /* restore current game status */
3403
3404 redraw_mask |= REDRAW_FIELD;
3405 }
3406
drawChooseTreeInfo(int entry_pos,TreeInfo * ti)3407 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
3408 {
3409 TreeInfo *node, *node_first;
3410 int x, last_redraw_mask = redraw_mask;
3411 int ypos = MENU_TITLE2_YPOS;
3412 int font_nr = FONT_TITLE_2;
3413
3414 if (ti->type == TREE_TYPE_LEVEL_NR)
3415 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
3416
3417 if (ti->type != TREE_TYPE_LEVEL_DIR)
3418 return;
3419
3420 node_first = getTreeInfoFirstGroupEntry(ti);
3421 node = getTreeInfoFromPos(node_first, entry_pos);
3422
3423 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
3424
3425 #if 1
3426 if (node->parent_link)
3427 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
3428 node->node_parent->name);
3429 else if (node->level_group)
3430 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
3431 node->name);
3432 else if (ti->type == TREE_TYPE_LEVEL_DIR)
3433 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
3434 node->levels, (node->levels > 1 ? "levels" : "level"),
3435 node->class_desc);
3436 #else
3437 if (node->parent_link)
3438 DrawTextFCentered(ypos, font_nr, "leave group \"%s\"",
3439 node->class_desc);
3440 else if (node->level_group)
3441 DrawTextFCentered(ypos, font_nr, "enter group \"%s\"",
3442 node->class_desc);
3443 else if (ti->type == TREE_TYPE_LEVEL_DIR)
3444 DrawTextFCentered(ypos, font_nr, "%3d levels (%s)",
3445 node->levels, node->class_desc);
3446 #endif
3447
3448 /* let BackToFront() redraw only what is needed */
3449 redraw_mask = last_redraw_mask | REDRAW_TILES;
3450 for (x = 0; x < SCR_FIELDX; x++)
3451 MarkTileDirty(x, 1);
3452 }
3453
HandleChooseTree(int mx,int my,int dx,int dy,int button,TreeInfo ** ti_ptr)3454 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
3455 TreeInfo **ti_ptr)
3456 {
3457 TreeInfo *ti = *ti_ptr;
3458 int x = 0;
3459 int y = ti->cl_cursor;
3460 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3461 int num_entries = numTreeInfoInGroup(ti);
3462 int num_page_entries;
3463 int last_game_status = game_status; /* save current game status */
3464 boolean position_set_by_scrollbar = (dx == 999);
3465
3466 #if 0
3467 /* force LEVELS draw offset on choose level and artwork setup screen */
3468 game_status = GAME_MODE_LEVELS;
3469 #endif
3470
3471 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3472 num_page_entries = num_entries;
3473 else
3474 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3475
3476 game_status = last_game_status; /* restore current game status */
3477
3478 if (button == MB_MENU_INITIALIZE)
3479 {
3480 int num_entries = numTreeInfoInGroup(ti);
3481 int entry_pos = posTreeInfo(ti);
3482
3483 if (ti->cl_first == -1)
3484 {
3485 /* only on initialization */
3486 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3487 ti->cl_cursor = entry_pos - ti->cl_first;
3488 }
3489 else if (ti->cl_cursor >= num_page_entries ||
3490 (num_entries > num_page_entries &&
3491 num_entries - ti->cl_first < num_page_entries))
3492 {
3493 /* only after change of list size (by custom graphic configuration) */
3494 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3495 ti->cl_cursor = entry_pos - ti->cl_first;
3496 }
3497
3498 if (position_set_by_scrollbar)
3499 ti->cl_first = dy;
3500 else
3501 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3502 ti->cl_first, ti);
3503
3504 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3505 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3506 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3507
3508 return;
3509 }
3510 else if (button == MB_MENU_LEAVE)
3511 {
3512 FadeSetLeaveMenu();
3513
3514 PlaySound(SND_MENU_ITEM_SELECTING);
3515
3516 if (ti->node_parent)
3517 {
3518 *ti_ptr = ti->node_parent;
3519 DrawChooseTree(ti_ptr);
3520 }
3521 else if (game_status == GAME_MODE_SETUP)
3522 {
3523 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
3524 execSetupGame();
3525 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
3526 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
3527 execSetupGraphics();
3528 else
3529 execSetupArtwork();
3530 }
3531 else
3532 {
3533 if (game_status == GAME_MODE_LEVELNR)
3534 level_nr = atoi(level_number_current->identifier);
3535
3536 game_status = GAME_MODE_MAIN;
3537
3538 DrawMainMenuExt(REDRAW_FIELD, FALSE);
3539 }
3540
3541 return;
3542 }
3543
3544 if (mx || my) /* mouse input */
3545 {
3546 int last_game_status = game_status; /* save current game status */
3547
3548 #if 0
3549 /* force LEVELS draw offset on artwork setup screen */
3550 game_status = GAME_MODE_LEVELS;
3551 #endif
3552
3553 x = (mx - mSX) / 32;
3554 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3555
3556 game_status = last_game_status; /* restore current game status */
3557 }
3558 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
3559 {
3560 /* move cursor instead of scrolling when already at start/end of list */
3561 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
3562 dy = -1;
3563 else if (dy == +1 * SCROLL_LINE &&
3564 ti->cl_first + num_page_entries == num_entries)
3565 dy = 1;
3566
3567 /* handle scrolling screen one line or page */
3568 if (ti->cl_cursor + dy < 0 ||
3569 ti->cl_cursor + dy > num_page_entries - 1)
3570 {
3571 if (ABS(dy) == SCROLL_PAGE)
3572 step = num_page_entries - 1;
3573
3574 if (dy < 0 && ti->cl_first > 0)
3575 {
3576 /* scroll page/line up */
3577
3578 ti->cl_first -= step;
3579 if (ti->cl_first < 0)
3580 ti->cl_first = 0;
3581
3582 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3583 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3584 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3585
3586 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3587 ti->cl_first, ti);
3588 }
3589 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
3590 {
3591 /* scroll page/line down */
3592
3593 ti->cl_first += step;
3594 if (ti->cl_first + num_page_entries > num_entries)
3595 ti->cl_first = MAX(0, num_entries - num_page_entries);
3596
3597 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3598 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3599 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3600
3601 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3602 ti->cl_first, ti);
3603 }
3604
3605 return;
3606 }
3607
3608 /* handle moving cursor one line */
3609 y = ti->cl_cursor + dy;
3610 }
3611
3612 if (dx == 1)
3613 {
3614 TreeInfo *node_first, *node_cursor;
3615 int entry_pos = ti->cl_first + y;
3616
3617 node_first = getTreeInfoFirstGroupEntry(ti);
3618 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3619
3620 if (node_cursor->node_group)
3621 {
3622 FadeSetEnterMenu();
3623
3624 PlaySound(SND_MENU_ITEM_SELECTING);
3625
3626 node_cursor->cl_first = ti->cl_first;
3627 node_cursor->cl_cursor = ti->cl_cursor;
3628 *ti_ptr = node_cursor->node_group;
3629 DrawChooseTree(ti_ptr);
3630
3631 return;
3632 }
3633 }
3634 else if (dx == -1 && ti->node_parent)
3635 {
3636 FadeSetLeaveMenu();
3637
3638 PlaySound(SND_MENU_ITEM_SELECTING);
3639
3640 *ti_ptr = ti->node_parent;
3641 DrawChooseTree(ti_ptr);
3642
3643 return;
3644 }
3645
3646 if (!anyScrollbarGadgetActive() &&
3647 IN_VIS_FIELD(x, y) &&
3648 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
3649 y >= 0 && y < num_page_entries)
3650 {
3651 if (button)
3652 {
3653 if (y != ti->cl_cursor)
3654 {
3655 PlaySound(SND_MENU_ITEM_ACTIVATING);
3656
3657 drawChooseTreeCursor(ti->cl_cursor, FALSE);
3658 drawChooseTreeCursor(y, TRUE);
3659 drawChooseTreeInfo(ti->cl_first + y, ti);
3660
3661 ti->cl_cursor = y;
3662 }
3663 }
3664 else
3665 {
3666 TreeInfo *node_first, *node_cursor;
3667 int entry_pos = ti->cl_first + y;
3668
3669 PlaySound(SND_MENU_ITEM_SELECTING);
3670
3671 node_first = getTreeInfoFirstGroupEntry(ti);
3672 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3673
3674 if (node_cursor->node_group)
3675 {
3676 FadeSetEnterMenu();
3677
3678 node_cursor->cl_first = ti->cl_first;
3679 node_cursor->cl_cursor = ti->cl_cursor;
3680 *ti_ptr = node_cursor->node_group;
3681 DrawChooseTree(ti_ptr);
3682 }
3683 else if (node_cursor->parent_link)
3684 {
3685 FadeSetLeaveMenu();
3686
3687 *ti_ptr = node_cursor->node_parent;
3688 DrawChooseTree(ti_ptr);
3689 }
3690 else
3691 {
3692 FadeSetEnterScreen();
3693
3694 node_cursor->cl_first = ti->cl_first;
3695 node_cursor->cl_cursor = ti->cl_cursor;
3696 *ti_ptr = node_cursor;
3697
3698 if (ti->type == TREE_TYPE_LEVEL_DIR)
3699 {
3700 LoadLevelSetup_SeriesInfo();
3701
3702 SaveLevelSetup_LastSeries();
3703 SaveLevelSetup_SeriesInfo();
3704 TapeErase();
3705 }
3706
3707 if (game_status == GAME_MODE_SETUP)
3708 {
3709 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
3710 execSetupGame();
3711 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
3712 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
3713 execSetupGraphics();
3714 else
3715 execSetupArtwork();
3716 }
3717 else
3718 {
3719 if (game_status == GAME_MODE_LEVELNR)
3720 level_nr = atoi(level_number_current->identifier);
3721
3722 game_status = GAME_MODE_MAIN;
3723
3724 DrawMainMenu();
3725 }
3726 }
3727 }
3728 }
3729 }
3730
DrawChooseLevelSet()3731 void DrawChooseLevelSet()
3732 {
3733 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
3734
3735 DrawChooseTree(&leveldir_current);
3736
3737 PlayMenuSound();
3738 PlayMenuMusic();
3739 }
3740
HandleChooseLevelSet(int mx,int my,int dx,int dy,int button)3741 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
3742 {
3743 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
3744
3745 DoAnimation();
3746 }
3747
DrawChooseLevelNr()3748 void DrawChooseLevelNr()
3749 {
3750 int i;
3751
3752 if (level_number != NULL)
3753 {
3754 freeTreeInfo(level_number);
3755
3756 level_number = NULL;
3757 }
3758
3759 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
3760 {
3761 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
3762 char identifier[32], name[32];
3763 int value = i;
3764
3765 /* temporarily load level info to get level name */
3766 LoadLevelInfoOnly(i);
3767
3768 ti->node_top = &level_number;
3769 ti->sort_priority = 10000 + value;
3770 ti->color = (level.no_valid_file ? FC_BLUE :
3771 LevelStats_getSolved(i) ? FC_GREEN :
3772 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
3773
3774 sprintf(identifier, "%d", value);
3775 sprintf(name, "%03d: %s", value,
3776 (level.no_valid_file ? "(no file)" : level.name));
3777
3778 setString(&ti->identifier, identifier);
3779 setString(&ti->name, name);
3780 setString(&ti->name_sorting, name);
3781
3782 pushTreeInfo(&level_number, ti);
3783 }
3784
3785 /* sort level number values to start with lowest level number */
3786 sortTreeInfo(&level_number);
3787
3788 /* set current level number to current level number */
3789 level_number_current =
3790 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
3791
3792 /* if that also fails, set current level number to first available level */
3793 if (level_number_current == NULL)
3794 level_number_current = level_number;
3795
3796 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
3797
3798 #if 1
3799 DrawChooseTree(&level_number_current);
3800 #else
3801 DrawChooseTree(&leveldir_current);
3802 #endif
3803
3804 PlayMenuSound();
3805 PlayMenuMusic();
3806 }
3807
HandleChooseLevelNr(int mx,int my,int dx,int dy,int button)3808 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
3809 {
3810 #if 1
3811 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
3812 #else
3813 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
3814 #endif
3815
3816 DoAnimation();
3817 }
3818
DrawHallOfFame(int highlight_position)3819 void DrawHallOfFame(int highlight_position)
3820 {
3821 UnmapAllGadgets();
3822 FadeSoundsAndMusic();
3823
3824 /* (this is needed when called from GameEnd() after winning a game) */
3825 KeyboardAutoRepeatOn();
3826 ActivateJoystick();
3827
3828 /* (this is needed when called from GameEnd() after winning a game) */
3829 SetDrawDeactivationMask(REDRAW_NONE);
3830 SetDrawBackgroundMask(REDRAW_FIELD);
3831
3832 CloseDoor(DOOR_CLOSE_2);
3833
3834 if (highlight_position < 0)
3835 LoadScore(level_nr);
3836
3837 FadeSetEnterScreen();
3838
3839 // printf("::: %d: %d\n", game_status, menu.enter_screen[game_status]);
3840
3841 #if 1
3842 FadeOut(REDRAW_FIELD);
3843 #endif
3844
3845 InitAnimation();
3846
3847 PlayMenuSound();
3848 PlayMenuMusic();
3849
3850 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
3851
3852 #if 1
3853 FadeIn(REDRAW_FIELD);
3854 #endif
3855 }
3856
drawHallOfFameList(int first_entry,int highlight_position)3857 static void drawHallOfFameList(int first_entry, int highlight_position)
3858 {
3859 int i;
3860
3861 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
3862 ClearField();
3863
3864 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
3865 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
3866 "HighScores of Level %d", level_nr);
3867
3868 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
3869 {
3870 int entry = first_entry + i;
3871 boolean active = (entry == highlight_position);
3872 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
3873 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
3874 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
3875 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
3876 int dx1 = 3 * getFontWidth(font_nr1);
3877 int dx2 = dx1 + getFontWidth(font_nr1);
3878 int dx3 = dx2 + 25 * getFontWidth(font_nr3);
3879 int sy = mSY + 64 + i * 32;
3880
3881 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
3882 DrawText(mSX + dx1, sy, ".", font_nr1);
3883 DrawText(mSX + dx2, sy, ".........................", font_nr3);
3884
3885 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
3886 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
3887
3888 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
3889 }
3890
3891 redraw_mask |= REDRAW_FIELD;
3892 }
3893
HandleHallOfFame(int mx,int my,int dx,int dy,int button)3894 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
3895 {
3896 static int first_entry = 0;
3897 static int highlight_position = 0;
3898 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3899
3900 if (button == MB_MENU_INITIALIZE)
3901 {
3902 first_entry = 0;
3903 highlight_position = mx;
3904 drawHallOfFameList(first_entry, highlight_position);
3905
3906 return;
3907 }
3908
3909 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
3910 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
3911
3912 if (dy < 0)
3913 {
3914 if (first_entry > 0)
3915 {
3916 first_entry -= step;
3917 if (first_entry < 0)
3918 first_entry = 0;
3919
3920 drawHallOfFameList(first_entry, highlight_position);
3921 }
3922 }
3923 else if (dy > 0)
3924 {
3925 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
3926 {
3927 first_entry += step;
3928 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
3929 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
3930
3931 drawHallOfFameList(first_entry, highlight_position);
3932 }
3933 }
3934 else if (button == MB_MENU_LEAVE)
3935 {
3936 PlaySound(SND_MENU_ITEM_SELECTING);
3937
3938 FadeSound(SND_BACKGROUND_SCORES);
3939
3940 game_status = GAME_MODE_MAIN;
3941
3942 DrawMainMenu();
3943 }
3944 else if (button == MB_MENU_CHOICE)
3945 {
3946 PlaySound(SND_MENU_ITEM_SELECTING);
3947
3948 FadeSound(SND_BACKGROUND_SCORES);
3949
3950 #if 0
3951 FadeOut(REDRAW_FIELD);
3952 #endif
3953
3954 game_status = GAME_MODE_MAIN;
3955
3956 DrawAndFadeInMainMenu(REDRAW_FIELD);
3957 }
3958
3959 if (game_status == GAME_MODE_SCORES)
3960 PlayMenuSoundIfLoop();
3961
3962 DoAnimation();
3963 }
3964
3965
3966 /* ========================================================================= */
3967 /* setup screen functions */
3968 /* ========================================================================= */
3969
3970 static struct TokenInfo *setup_info;
3971 static int num_setup_info;
3972
3973 static char *screen_mode_text;
3974 static char *scroll_delay_text;
3975 static char *game_speed_text;
3976 static char *graphics_set_name;
3977 static char *sounds_set_name;
3978 static char *music_set_name;
3979
execSetupMain()3980 static void execSetupMain()
3981 {
3982 setup_mode = SETUP_MODE_MAIN;
3983
3984 DrawSetupScreen();
3985 }
3986
execSetupGame()3987 static void execSetupGame()
3988 {
3989 if (game_speeds == NULL)
3990 {
3991 int i;
3992
3993 for (i = 0; game_speeds_list[i].value != -1; i++)
3994 {
3995 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
3996 char identifier[32], name[32];
3997 int value = game_speeds_list[i].value;
3998 char *text = game_speeds_list[i].text;
3999
4000 ti->node_top = &game_speeds;
4001 ti->sort_priority = 10000 - value;
4002
4003 sprintf(identifier, "%d", value);
4004 sprintf(name, "%s", text);
4005
4006 setString(&ti->identifier, identifier);
4007 setString(&ti->name, name);
4008 setString(&ti->name_sorting, name);
4009 setString(&ti->infotext, "Game Speed");
4010
4011 pushTreeInfo(&game_speeds, ti);
4012 }
4013
4014 /* sort game speed values to start with slowest game speed */
4015 sortTreeInfo(&game_speeds);
4016
4017 /* set current game speed to configured game speed value */
4018 game_speed_current =
4019 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
4020
4021 /* if that fails, set current game speed to reliable default value */
4022 if (game_speed_current == NULL)
4023 game_speed_current =
4024 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
4025
4026 /* if that also fails, set current game speed to first available speed */
4027 if (game_speed_current == NULL)
4028 game_speed_current = game_speeds;
4029 }
4030
4031 setup.game_frame_delay = atoi(game_speed_current->identifier);
4032
4033 /* needed for displaying game speed text instead of identifier */
4034 game_speed_text = game_speed_current->name;
4035
4036 setup_mode = SETUP_MODE_GAME;
4037
4038 DrawSetupScreen();
4039 }
4040
execSetupChooseGameSpeed()4041 static void execSetupChooseGameSpeed()
4042 {
4043 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
4044
4045 DrawSetupScreen();
4046 }
4047
execSetupEditor()4048 static void execSetupEditor()
4049 {
4050 setup_mode = SETUP_MODE_EDITOR;
4051
4052 DrawSetupScreen();
4053 }
4054
execSetupGraphics()4055 static void execSetupGraphics()
4056 {
4057 if (video.fullscreen_available && screen_modes == NULL)
4058 {
4059 int i;
4060
4061 for (i = 0; video.fullscreen_modes[i].width != -1; i++)
4062 {
4063 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4064 char identifier[32], name[32];
4065 int x = video.fullscreen_modes[i].width;
4066 int y = video.fullscreen_modes[i].height;
4067 int xx, yy;
4068
4069 get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
4070
4071 ti->node_top = &screen_modes;
4072 ti->sort_priority = x * 10000 + y;
4073
4074 sprintf(identifier, "%dx%d", x, y);
4075 sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
4076
4077 setString(&ti->identifier, identifier);
4078 setString(&ti->name, name);
4079 setString(&ti->name_sorting, name);
4080 setString(&ti->infotext, "Fullscreen Mode");
4081
4082 pushTreeInfo(&screen_modes, ti);
4083 }
4084
4085 /* sort fullscreen modes to start with lowest available screen resolution */
4086 sortTreeInfo(&screen_modes);
4087
4088 /* set current screen mode for fullscreen mode to configured setup value */
4089 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
4090 setup.fullscreen_mode);
4091
4092 /* if that fails, set current screen mode to reliable default value */
4093 if (screen_mode_current == NULL)
4094 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
4095 DEFAULT_FULLSCREEN_MODE);
4096
4097 /* if that also fails, set current screen mode to first available mode */
4098 if (screen_mode_current == NULL)
4099 screen_mode_current = screen_modes;
4100
4101 if (screen_mode_current == NULL)
4102 video.fullscreen_available = FALSE;
4103 }
4104
4105 if (video.fullscreen_available)
4106 {
4107 setup.fullscreen_mode = screen_mode_current->identifier;
4108
4109 /* needed for displaying screen mode name instead of identifier */
4110 screen_mode_text = screen_mode_current->name;
4111 }
4112
4113 #if 1
4114 if (scroll_delays == NULL)
4115 {
4116 int i;
4117
4118 for (i = 0; scroll_delays_list[i].value != -1; i++)
4119 {
4120 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4121 char identifier[32], name[32];
4122 int value = scroll_delays_list[i].value;
4123 char *text = scroll_delays_list[i].text;
4124
4125 ti->node_top = &scroll_delays;
4126 ti->sort_priority = value;
4127
4128 sprintf(identifier, "%d", value);
4129 sprintf(name, "%s", text);
4130
4131 setString(&ti->identifier, identifier);
4132 setString(&ti->name, name);
4133 setString(&ti->name_sorting, name);
4134 setString(&ti->infotext, "Scroll Delay");
4135
4136 pushTreeInfo(&scroll_delays, ti);
4137 }
4138
4139 /* sort scroll delay values to start with lowest scroll delay value */
4140 sortTreeInfo(&scroll_delays);
4141
4142 /* set current scroll delay value to configured scroll delay value */
4143 scroll_delay_current =
4144 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
4145
4146 /* if that fails, set current scroll delay to reliable default value */
4147 if (scroll_delay_current == NULL)
4148 scroll_delay_current =
4149 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
4150
4151 /* if that also fails, set current scroll delay to first available value */
4152 if (scroll_delay_current == NULL)
4153 scroll_delay_current = scroll_delays;
4154 }
4155
4156 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
4157
4158 /* needed for displaying scroll delay text instead of identifier */
4159 scroll_delay_text = scroll_delay_current->name;
4160 #endif
4161
4162 setup_mode = SETUP_MODE_GRAPHICS;
4163 DrawSetupScreen();
4164 }
4165
execSetupChooseScreenMode()4166 static void execSetupChooseScreenMode()
4167 {
4168 if (!video.fullscreen_available)
4169 return;
4170
4171 setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
4172
4173 DrawSetupScreen();
4174 }
4175
execSetupChooseScrollDelay()4176 static void execSetupChooseScrollDelay()
4177 {
4178 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
4179
4180 DrawSetupScreen();
4181 }
4182
execSetupSound()4183 static void execSetupSound()
4184 {
4185 setup_mode = SETUP_MODE_SOUND;
4186
4187 DrawSetupScreen();
4188 }
4189
execSetupArtwork()4190 static void execSetupArtwork()
4191 {
4192 #if 0
4193 printf("::: '%s', '%s', '%s'\n",
4194 artwork.gfx_current->subdir,
4195 artwork.gfx_current->fullpath,
4196 artwork.gfx_current->basepath);
4197 #endif
4198
4199 setup.graphics_set = artwork.gfx_current->identifier;
4200 setup.sounds_set = artwork.snd_current->identifier;
4201 setup.music_set = artwork.mus_current->identifier;
4202
4203 /* needed if last screen (setup choice) changed graphics, sounds or music */
4204 ReloadCustomArtwork(0);
4205
4206 /* needed for displaying artwork name instead of artwork identifier */
4207 graphics_set_name = artwork.gfx_current->name;
4208 sounds_set_name = artwork.snd_current->name;
4209 music_set_name = artwork.mus_current->name;
4210
4211 setup_mode = SETUP_MODE_ARTWORK;
4212
4213 DrawSetupScreen();
4214 }
4215
execSetupChooseGraphics()4216 static void execSetupChooseGraphics()
4217 {
4218 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
4219
4220 DrawSetupScreen();
4221 }
4222
execSetupChooseSounds()4223 static void execSetupChooseSounds()
4224 {
4225 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
4226
4227 DrawSetupScreen();
4228 }
4229
execSetupChooseMusic()4230 static void execSetupChooseMusic()
4231 {
4232 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
4233
4234 DrawSetupScreen();
4235 }
4236
execSetupInput()4237 static void execSetupInput()
4238 {
4239 setup_mode = SETUP_MODE_INPUT;
4240
4241 DrawSetupScreen();
4242 }
4243
execSetupShortcuts()4244 static void execSetupShortcuts()
4245 {
4246 setup_mode = SETUP_MODE_SHORTCUTS;
4247
4248 DrawSetupScreen();
4249 }
4250
execSetupShortcuts1()4251 static void execSetupShortcuts1()
4252 {
4253 setup_mode = SETUP_MODE_SHORTCUTS_1;
4254
4255 DrawSetupScreen();
4256 }
4257
execSetupShortcuts2()4258 static void execSetupShortcuts2()
4259 {
4260 setup_mode = SETUP_MODE_SHORTCUTS_2;
4261
4262 DrawSetupScreen();
4263 }
4264
execSetupShortcuts3()4265 static void execSetupShortcuts3()
4266 {
4267 setup_mode = SETUP_MODE_SHORTCUTS_3;
4268
4269 DrawSetupScreen();
4270 }
4271
execSetupShortcuts4()4272 static void execSetupShortcuts4()
4273 {
4274 setup_mode = SETUP_MODE_SHORTCUTS_4;
4275
4276 DrawSetupScreen();
4277 }
4278
execSetupShortcuts5()4279 static void execSetupShortcuts5()
4280 {
4281 setup_mode = SETUP_MODE_SHORTCUTS_5;
4282
4283 DrawSetupScreen();
4284 }
4285
execExitSetup()4286 static void execExitSetup()
4287 {
4288 game_status = GAME_MODE_MAIN;
4289
4290 DrawMainMenuExt(REDRAW_FIELD, FALSE);
4291 }
4292
execSaveAndExitSetup()4293 static void execSaveAndExitSetup()
4294 {
4295 SaveSetup();
4296 execExitSetup();
4297 }
4298
4299 static struct TokenInfo setup_info_main[] =
4300 {
4301 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
4302 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
4303 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
4304 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
4305 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
4306 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
4307 { TYPE_ENTER_MENU, execSetupShortcuts, "Key Shortcuts" },
4308 { TYPE_EMPTY, NULL, "" },
4309 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
4310 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
4311
4312 { 0, NULL, NULL }
4313 };
4314
4315 static struct TokenInfo setup_info_game[] =
4316 {
4317 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
4318 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
4319 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
4320 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
4321 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
4322 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
4323 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
4324 { TYPE_STRING, &game_speed_text, "" },
4325 { TYPE_EMPTY, NULL, "" },
4326 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4327
4328 { 0, NULL, NULL }
4329 };
4330
4331 static struct TokenInfo setup_info_editor[] =
4332 {
4333 #if 0
4334 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
4335 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
4336 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
4337 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
4338 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
4339 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
4340 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
4341 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
4342 #endif
4343 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
4344 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
4345 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
4346 #if 0
4347 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
4348 #endif
4349 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
4350 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
4351 { TYPE_EMPTY, NULL, "" },
4352 #if 0
4353 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
4354 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
4355 { TYPE_EMPTY, NULL, "" },
4356 #endif
4357 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
4358 { TYPE_EMPTY, NULL, "" },
4359 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4360
4361 { 0, NULL, NULL }
4362 };
4363
4364 static struct TokenInfo setup_info_graphics[] =
4365 {
4366 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
4367 { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" },
4368 { TYPE_STRING, &screen_mode_text, "" },
4369 #if 0
4370 { TYPE_SWITCH, &setup.scroll_delay, "Scroll Delay:" },
4371 #endif
4372 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay Value:" },
4373 { TYPE_STRING, &scroll_delay_text, "" },
4374 #if 0
4375 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scrolling:" },
4376 #endif
4377 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
4378 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
4379 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
4380 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
4381 { TYPE_SWITCH, &setup.toons, "Show Toons:" },
4382 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
4383 { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
4384 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
4385 { TYPE_EMPTY, NULL, "" },
4386 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4387
4388 { 0, NULL, NULL }
4389 };
4390
4391 static struct TokenInfo setup_info_sound[] =
4392 {
4393 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
4394 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
4395 { TYPE_SWITCH, &setup.sound_music, "Music:" },
4396 { TYPE_EMPTY, NULL, "" },
4397 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4398
4399 { 0, NULL, NULL }
4400 };
4401
4402 static struct TokenInfo setup_info_artwork[] =
4403 {
4404 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
4405 { TYPE_STRING, &graphics_set_name, "" },
4406 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
4407 { TYPE_STRING, &sounds_set_name, "" },
4408 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
4409 { TYPE_STRING, &music_set_name, "" },
4410 { TYPE_EMPTY, NULL, "" },
4411 #if 1
4412 #if 1
4413 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
4414 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
4415 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
4416 #else
4417 { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" },
4418 { TYPE_YES_NO, &setup.override_level_sounds, "Override Level Sounds:" },
4419 { TYPE_YES_NO, &setup.override_level_music, "Override Level Music:" },
4420 { TYPE_YES_NO, &setup.auto_override_artwork, "Auto-Override Non-CE Sets:" },
4421 #endif
4422 #else
4423 { TYPE_STRING, NULL, "Override Level Artwork:"},
4424 { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
4425 { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
4426 { TYPE_YES_NO, &setup.override_level_music, "Music:" },
4427 #endif
4428 { TYPE_EMPTY, NULL, "" },
4429 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4430
4431 { 0, NULL, NULL }
4432 };
4433
4434 static struct TokenInfo setup_info_input[] =
4435 {
4436 { TYPE_SWITCH, NULL, "Player:" },
4437 { TYPE_SWITCH, NULL, "Device:" },
4438 { TYPE_ENTER_MENU, NULL, "" },
4439 { TYPE_EMPTY, NULL, "" },
4440 { TYPE_EMPTY, NULL, "" },
4441 { TYPE_EMPTY, NULL, "" },
4442 { TYPE_EMPTY, NULL, "" },
4443 { TYPE_EMPTY, NULL, "" },
4444 { TYPE_EMPTY, NULL, "" },
4445 { TYPE_EMPTY, NULL, "" },
4446 { TYPE_EMPTY, NULL, "" },
4447 { TYPE_EMPTY, NULL, "" },
4448 { TYPE_EMPTY, NULL, "" },
4449 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4450
4451 { 0, NULL, NULL }
4452 };
4453
4454 static struct TokenInfo setup_info_shortcuts[] =
4455 {
4456 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
4457 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
4458 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
4459 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
4460 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
4461 { TYPE_EMPTY, NULL, "" },
4462 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4463
4464 { 0, NULL, NULL }
4465 };
4466
4467 static struct TokenInfo setup_info_shortcuts_1[] =
4468 {
4469 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
4470 { TYPE_KEY, &setup.shortcut.save_game, "" },
4471 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
4472 { TYPE_KEY, &setup.shortcut.load_game, "" },
4473 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
4474 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
4475 { TYPE_EMPTY, NULL, "" },
4476 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
4477 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
4478 { TYPE_EMPTY, NULL, "" },
4479 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
4480
4481 { 0, NULL, NULL }
4482 };
4483
4484 static struct TokenInfo setup_info_shortcuts_2[] =
4485 {
4486 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
4487 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
4488 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
4489 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
4490 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
4491 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
4492 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
4493 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
4494 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
4495 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
4496 { TYPE_EMPTY, NULL, "" },
4497 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
4498
4499 { 0, NULL, NULL }
4500 };
4501
4502 static struct TokenInfo setup_info_shortcuts_3[] =
4503 {
4504 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
4505 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
4506 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
4507 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
4508 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
4509 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
4510 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
4511 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
4512 { TYPE_KEYTEXT, NULL, "Record Tape:", },
4513 { TYPE_KEY, &setup.shortcut.tape_record, "" },
4514 { TYPE_KEYTEXT, NULL, "Play Tape:", },
4515 { TYPE_KEY, &setup.shortcut.tape_play, "" },
4516 { TYPE_EMPTY, NULL, "" },
4517 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
4518
4519 { 0, NULL, NULL }
4520 };
4521
4522 static struct TokenInfo setup_info_shortcuts_4[] =
4523 {
4524 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
4525 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
4526 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
4527 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
4528 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
4529 { TYPE_KEY, &setup.shortcut.sound_music, "" },
4530 { TYPE_EMPTY, NULL, "" },
4531 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
4532
4533 { 0, NULL, NULL }
4534 };
4535
4536 static struct TokenInfo setup_info_shortcuts_5[] =
4537 {
4538 { TYPE_KEYTEXT, NULL, "Snap Left:", },
4539 { TYPE_KEY, &setup.shortcut.snap_left, "" },
4540 { TYPE_KEYTEXT, NULL, "Snap Right:", },
4541 { TYPE_KEY, &setup.shortcut.snap_right, "" },
4542 { TYPE_KEYTEXT, NULL, "Snap Up:", },
4543 { TYPE_KEY, &setup.shortcut.snap_up, "" },
4544 { TYPE_KEYTEXT, NULL, "Snap Down:", },
4545 { TYPE_KEY, &setup.shortcut.snap_down, "" },
4546 { TYPE_EMPTY, NULL, "" },
4547 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
4548
4549 { 0, NULL, NULL }
4550 };
4551
getSetupKey()4552 static Key getSetupKey()
4553 {
4554 Key key = KSYM_UNDEFINED;
4555 boolean got_key_event = FALSE;
4556
4557 while (!got_key_event)
4558 {
4559 if (PendingEvent()) /* got event */
4560 {
4561 Event event;
4562
4563 NextEvent(&event);
4564
4565 switch (event.type)
4566 {
4567 case EVENT_KEYPRESS:
4568 {
4569 key = GetEventKey((KeyEvent *)&event, TRUE);
4570
4571 /* press 'Escape' or 'Enter' to keep the existing key binding */
4572 if (key == KSYM_Escape || key == KSYM_Return)
4573 key = KSYM_UNDEFINED; /* keep old value */
4574
4575 got_key_event = TRUE;
4576 }
4577 break;
4578
4579 case EVENT_KEYRELEASE:
4580 key_joystick_mapping = 0;
4581 break;
4582
4583 default:
4584 HandleOtherEvents(&event);
4585 break;
4586 }
4587 }
4588
4589 DoAnimation();
4590 BackToFront();
4591
4592 /* don't eat all CPU time */
4593 Delay(10);
4594 }
4595
4596 return key;
4597 }
4598
getSetupTextFont(int type)4599 static int getSetupTextFont(int type)
4600 {
4601 if (type & (TYPE_SWITCH |
4602 TYPE_YES_NO |
4603 TYPE_YES_NO_AUTO |
4604 TYPE_STRING |
4605 TYPE_ECS_AGA |
4606 TYPE_KEYTEXT |
4607 TYPE_ENTER_LIST))
4608 return FONT_MENU_2;
4609 else
4610 return FONT_MENU_1;
4611 }
4612
getSetupValueFont(int type,void * value)4613 static int getSetupValueFont(int type, void *value)
4614 {
4615 if (type & TYPE_KEY)
4616 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
4617 else if (type & TYPE_STRING)
4618 return FONT_VALUE_2;
4619 else if (type & TYPE_ECS_AGA)
4620 return FONT_VALUE_1;
4621 else if (type & TYPE_BOOLEAN_STYLE)
4622 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
4623 else if (type & TYPE_YES_NO_AUTO)
4624 return (*(int *)value == AUTO ? FONT_OPTION_ON :
4625 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
4626 else
4627 return FONT_VALUE_1;
4628 }
4629
drawSetupValue(int pos)4630 static void drawSetupValue(int pos)
4631 {
4632 boolean font_draw_xoffset_modified = FALSE;
4633 int font_draw_xoffset_old = -1;
4634 int xpos = MENU_SCREEN_VALUE_XPOS;
4635 int ypos = MENU_SCREEN_START_YPOS + pos;
4636 int startx = mSX + xpos * 32;
4637 int starty = mSY + ypos * 32;
4638 int font_nr, font_width;
4639 #if 0
4640 int font_height;
4641 #endif
4642 int type = setup_info[pos].type;
4643 void *value = setup_info[pos].value;
4644 char *value_string = getSetupValue(type, value);
4645 #if 1
4646 int i;
4647 #endif
4648
4649 if (value_string == NULL)
4650 return;
4651
4652 if (type & TYPE_KEY)
4653 {
4654 xpos = MENU_SCREEN_START_XPOS;
4655
4656 if (type & TYPE_QUERY)
4657 value_string = "<press key>";
4658 }
4659 else if (type & TYPE_STRING)
4660 {
4661 int max_value_len = (SCR_FIELDX - 2) * 2;
4662
4663 xpos = MENU_SCREEN_START_XPOS;
4664
4665 if (strlen(value_string) > max_value_len)
4666 value_string[max_value_len] = '\0';
4667 }
4668 else if (type & TYPE_YES_NO_AUTO)
4669 {
4670 xpos = MENU_SCREEN_VALUE_XPOS - 1;
4671 }
4672
4673 startx = mSX + xpos * 32;
4674 starty = mSY + ypos * 32;
4675 font_nr = getSetupValueFont(type, value);
4676 font_width = getFontWidth(font_nr);
4677 #if 0
4678 font_height = getFontHeight(font_nr);
4679 #endif
4680
4681 /* downward compatibility correction for Juergen Bonhagen's menu settings */
4682 if (setup_mode != SETUP_MODE_INPUT)
4683 {
4684 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
4685 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
4686 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
4687 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
4688 int text_font_nr = getSetupTextFont(FONT_MENU_2);
4689 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
4690 int text_width = MAX_MENU_TEXT_LENGTH_MEDIUM * getFontWidth(text_font_nr);
4691 boolean correct_font_draw_xoffset = FALSE;
4692
4693 if (xpos == MENU_SCREEN_START_XPOS &&
4694 startx + font1_xoffset < text_startx + text_font_xoffset)
4695 correct_font_draw_xoffset = TRUE;
4696
4697 if (xpos == MENU_SCREEN_VALUE_XPOS &&
4698 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
4699 correct_font_draw_xoffset = TRUE;
4700
4701 /* check if setup value would overlap with setup text when printed */
4702 /* (this can happen for extreme/wrong values for font draw offset) */
4703 if (correct_font_draw_xoffset)
4704 {
4705 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
4706 font_draw_xoffset_modified = TRUE;
4707
4708 if (type & TYPE_KEY)
4709 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
4710 else if (!(type & TYPE_STRING))
4711 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
4712 MAX_MENU_TEXT_LENGTH_MEDIUM * (16 - getFontWidth(text_font_nr));
4713 }
4714 }
4715
4716 #if 0
4717 DrawBackground(startx, starty, SX + SXSIZE - startx, font_height);
4718 #else
4719 for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++)
4720 DrawText(startx + i * font_width, starty, " ", font_nr);
4721 #endif
4722
4723 DrawText(startx, starty, value_string, font_nr);
4724
4725 if (font_draw_xoffset_modified)
4726 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
4727 }
4728
changeSetupValue(int pos,int dx)4729 static void changeSetupValue(int pos, int dx)
4730 {
4731 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
4732 {
4733 *(boolean *)setup_info[pos].value ^= TRUE;
4734 }
4735 else if (setup_info[pos].type & TYPE_YES_NO_AUTO)
4736 {
4737 *(int *)setup_info[pos].value =
4738 (dx == -1 ?
4739 (*(int *)setup_info[pos].value == AUTO ? TRUE :
4740 *(int *)setup_info[pos].value == TRUE ? FALSE : AUTO) :
4741 (*(int *)setup_info[pos].value == TRUE ? AUTO :
4742 *(int *)setup_info[pos].value == AUTO ? FALSE : TRUE));
4743 }
4744 else if (setup_info[pos].type & TYPE_KEY)
4745 {
4746 Key key;
4747
4748 setup_info[pos].type |= TYPE_QUERY;
4749 drawSetupValue(pos);
4750 setup_info[pos].type &= ~TYPE_QUERY;
4751
4752 key = getSetupKey();
4753 if (key != KSYM_UNDEFINED)
4754 *(Key *)setup_info[pos].value = key;
4755 }
4756
4757 drawSetupValue(pos);
4758 }
4759
DrawCursorAndText_Setup(int pos,boolean active)4760 static void DrawCursorAndText_Setup(int pos, boolean active)
4761 {
4762 int xpos = MENU_SCREEN_START_XPOS;
4763 int ypos = MENU_SCREEN_START_YPOS + pos;
4764 int font_nr = getSetupTextFont(setup_info[pos].type);
4765
4766 if (setup_info == setup_info_input)
4767 font_nr = FONT_MENU_1;
4768
4769 if (active)
4770 font_nr = FONT_ACTIVE(font_nr);
4771
4772 DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[pos].text, font_nr);
4773
4774 if (setup_info[pos].type & ~TYPE_SKIP_ENTRY)
4775 drawCursor(pos, active);
4776 }
4777
DrawSetupScreen_Generic()4778 static void DrawSetupScreen_Generic()
4779 {
4780 boolean redraw_all = FALSE;
4781 char *title_string = NULL;
4782 int i;
4783
4784 UnmapAllGadgets();
4785 CloseDoor(DOOR_CLOSE_2);
4786
4787 if (redraw_mask & REDRAW_ALL)
4788 redraw_all = TRUE;
4789
4790 #if 0
4791 printf("::: %s\n", (redraw_mask & REDRAW_FIELD ? "REDRAW_FIELD" :
4792 redraw_mask & REDRAW_ALL ? "REDRAW_ALL" :
4793 int2str(0, redraw_mask)));
4794 #endif
4795
4796 #if 0
4797 /* !!! usually REDRAW_NONE => DOES NOT WORK (with fade) => CHECK THIS !!! */
4798 FadeOut(redraw_mask);
4799 #else
4800 FadeOut(REDRAW_FIELD);
4801 #endif
4802
4803 ClearField();
4804
4805 if (setup_mode == SETUP_MODE_MAIN)
4806 {
4807 setup_info = setup_info_main;
4808 title_string = "Setup";
4809 }
4810 else if (setup_mode == SETUP_MODE_GAME)
4811 {
4812 setup_info = setup_info_game;
4813 title_string = "Setup Game";
4814 }
4815 else if (setup_mode == SETUP_MODE_EDITOR)
4816 {
4817 setup_info = setup_info_editor;
4818 title_string = "Setup Editor";
4819 }
4820 else if (setup_mode == SETUP_MODE_GRAPHICS)
4821 {
4822 setup_info = setup_info_graphics;
4823 title_string = "Setup Graphics";
4824 }
4825 else if (setup_mode == SETUP_MODE_SOUND)
4826 {
4827 setup_info = setup_info_sound;
4828 title_string = "Setup Sound";
4829 }
4830 else if (setup_mode == SETUP_MODE_ARTWORK)
4831 {
4832 setup_info = setup_info_artwork;
4833 title_string = "Custom Artwork";
4834 }
4835 else if (setup_mode == SETUP_MODE_SHORTCUTS)
4836 {
4837 setup_info = setup_info_shortcuts;
4838 title_string = "Setup Shortcuts";
4839 }
4840 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
4841 {
4842 setup_info = setup_info_shortcuts_1;
4843 title_string = "Setup Shortcuts";
4844 }
4845 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
4846 {
4847 setup_info = setup_info_shortcuts_2;
4848 title_string = "Setup Shortcuts";
4849 }
4850 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
4851 {
4852 setup_info = setup_info_shortcuts_3;
4853 title_string = "Setup Shortcuts";
4854 }
4855 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
4856 {
4857 setup_info = setup_info_shortcuts_4;
4858 title_string = "Setup Shortcuts";
4859 }
4860 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
4861 {
4862 setup_info = setup_info_shortcuts_5;
4863 title_string = "Setup Shortcuts";
4864 }
4865
4866 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
4867
4868 num_setup_info = 0;
4869 #if 1
4870 for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
4871 #else
4872 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4873 #endif
4874 {
4875 void *value_ptr = setup_info[i].value;
4876
4877 /* set some entries to "unchangeable" according to other variables */
4878 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
4879 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
4880 (value_ptr == &setup.sound_music && !audio.music_available) ||
4881 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
4882 (value_ptr == &screen_mode_text && !video.fullscreen_available))
4883 setup_info[i].type |= TYPE_GHOSTED;
4884
4885 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
4886 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4887 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
4888 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4889 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
4890 initCursor(i, IMG_MENU_BUTTON);
4891
4892 DrawCursorAndText_Setup(i, FALSE);
4893
4894 if (setup_info[i].type & TYPE_VALUE)
4895 drawSetupValue(i);
4896
4897 num_setup_info++;
4898 }
4899
4900 #if 0
4901 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
4902 "Joysticks deactivated in setup menu");
4903 #endif
4904
4905 #if 1
4906 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
4907 #endif
4908
4909 if (redraw_all)
4910 redraw_mask = REDRAW_ALL;
4911
4912 #if 1
4913 FadeIn(redraw_mask);
4914 #else
4915 FadeIn(REDRAW_FIELD);
4916 #endif
4917
4918 InitAnimation();
4919 #if 0
4920 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
4921 #endif
4922 }
4923
HandleSetupScreen_Generic(int mx,int my,int dx,int dy,int button)4924 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
4925 {
4926 static int choice_store[MAX_SETUP_MODES];
4927 int choice = choice_store[setup_mode]; /* always starts with 0 */
4928 int x = 0;
4929 int y = choice;
4930
4931 if (button == MB_MENU_INITIALIZE)
4932 {
4933 /* advance to first valid menu entry */
4934 while (choice < num_setup_info &&
4935 setup_info[choice].type & TYPE_SKIP_ENTRY)
4936 choice++;
4937 choice_store[setup_mode] = choice;
4938
4939 DrawCursorAndText_Setup(choice, TRUE);
4940
4941 return;
4942 }
4943 else if (button == MB_MENU_LEAVE)
4944 {
4945 PlaySound(SND_MENU_ITEM_SELECTING);
4946
4947 for (y = 0; y < num_setup_info; y++)
4948 {
4949 if (setup_info[y].type & TYPE_LEAVE_MENU)
4950 {
4951 void (*menu_callback_function)(void) = setup_info[y].value;
4952
4953 FadeSetLeaveMenu();
4954
4955 menu_callback_function();
4956
4957 break; /* absolutely needed because function changes 'setup_info'! */
4958 }
4959 }
4960
4961 return;
4962 }
4963
4964 if (mx || my) /* mouse input */
4965 {
4966 x = (mx - mSX) / 32;
4967 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
4968 }
4969 else if (dx || dy) /* keyboard input */
4970 {
4971 if (dx)
4972 {
4973 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
4974
4975 if (setup_info[choice].type & menu_navigation_type ||
4976 setup_info[choice].type & TYPE_BOOLEAN_STYLE ||
4977 setup_info[choice].type & TYPE_YES_NO_AUTO)
4978 button = MB_MENU_CHOICE;
4979 }
4980 else if (dy)
4981 y = choice + dy;
4982
4983 /* jump to next non-empty menu entry (up or down) */
4984 while (y > 0 && y < num_setup_info - 1 &&
4985 setup_info[y].type & TYPE_SKIP_ENTRY)
4986 y += dy;
4987 }
4988
4989 if (IN_VIS_FIELD(x, y) && y >= 0 && y < num_setup_info)
4990 {
4991 if (button)
4992 {
4993 if (y != choice && setup_info[y].type & ~TYPE_SKIP_ENTRY)
4994 {
4995 PlaySound(SND_MENU_ITEM_ACTIVATING);
4996
4997 DrawCursorAndText_Setup(choice, FALSE);
4998 DrawCursorAndText_Setup(y, TRUE);
4999
5000 choice = choice_store[setup_mode] = y;
5001 }
5002 }
5003 else if (!(setup_info[y].type & TYPE_GHOSTED))
5004 {
5005 PlaySound(SND_MENU_ITEM_SELECTING);
5006
5007 /* when selecting key headline, execute function for key value change */
5008 if (setup_info[y].type & TYPE_KEYTEXT &&
5009 setup_info[y + 1].type & TYPE_KEY)
5010 y++;
5011
5012 /* when selecting string value, execute function for list selection */
5013 if (setup_info[y].type & TYPE_STRING && y > 0 &&
5014 setup_info[y - 1].type & TYPE_ENTER_LIST)
5015 y--;
5016
5017 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE)
5018 {
5019 void (*menu_callback_function)(void) = setup_info[y].value;
5020
5021 FadeSetFromType(setup_info[y].type);
5022
5023 menu_callback_function();
5024 }
5025 else
5026 {
5027 if (setup_info[y].type & TYPE_VALUE)
5028 changeSetupValue(y, dx);
5029 }
5030 }
5031 }
5032 }
5033
DrawSetupScreen_Input()5034 void DrawSetupScreen_Input()
5035 {
5036 int i;
5037
5038 #if 1
5039 FadeOut(REDRAW_FIELD);
5040 #endif
5041
5042 ClearField();
5043
5044 #if 1
5045 setup_info = setup_info_input;
5046 #endif
5047
5048 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
5049
5050 #if 1
5051 #if 1
5052 DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
5053 "Joysticks deactivated on this screen");
5054 #else
5055 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
5056 "Joysticks deactivated on this screen");
5057 #endif
5058 #endif
5059
5060 #if 1
5061 for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
5062 #else
5063 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5064 #endif
5065 {
5066 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
5067 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
5068 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
5069 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
5070 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
5071 initCursor(i, IMG_MENU_BUTTON);
5072
5073 DrawCursorAndText_Setup(i, FALSE);
5074 }
5075
5076 #if 0
5077 DeactivateJoystickForCalibration();
5078 #endif
5079
5080 #if 0
5081 #if 1
5082 DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
5083 "Joysticks deactivated on this screen");
5084 #else
5085 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
5086 "Joysticks deactivated on this screen");
5087 #endif
5088 #endif
5089
5090 /* create gadgets for setup input menu screen */
5091 FreeScreenGadgets();
5092 CreateScreenGadgets();
5093
5094 /* map gadgets for setup input menu screen */
5095 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
5096
5097 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
5098
5099 #if 1
5100 FadeIn(REDRAW_FIELD);
5101 #endif
5102
5103 InitAnimation();
5104 }
5105
setJoystickDeviceToNr(char * device_name,int device_nr)5106 static void setJoystickDeviceToNr(char *device_name, int device_nr)
5107 {
5108 if (device_name == NULL)
5109 return;
5110
5111 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
5112 device_nr = 0;
5113
5114 if (strlen(device_name) > 1)
5115 {
5116 char c1 = device_name[strlen(device_name) - 1];
5117 char c2 = device_name[strlen(device_name) - 2];
5118
5119 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
5120 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
5121 }
5122 else
5123 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
5124 strlen(device_name));
5125 }
5126
drawPlayerSetupInputInfo(int player_nr,boolean active)5127 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
5128 {
5129 int i;
5130 static struct SetupKeyboardInfo custom_key;
5131 static struct
5132 {
5133 Key *key;
5134 char *text;
5135 } custom[] =
5136 {
5137 { &custom_key.left, "Joystick Left" },
5138 { &custom_key.right, "Joystick Right" },
5139 { &custom_key.up, "Joystick Up" },
5140 { &custom_key.down, "Joystick Down" },
5141 { &custom_key.snap, "Button 1" },
5142 { &custom_key.drop, "Button 2" }
5143 };
5144 static char *joystick_name[MAX_PLAYERS] =
5145 {
5146 "Joystick1",
5147 "Joystick2",
5148 "Joystick3",
5149 "Joystick4"
5150 };
5151 int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
5152
5153 InitJoysticks();
5154
5155 custom_key = setup.input[player_nr].key;
5156
5157 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
5158 FONT_INPUT_1_ACTIVE);
5159
5160 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5161 TILEX, TILEY);
5162 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5163 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
5164
5165 if (setup.input[player_nr].use_joystick)
5166 {
5167 char *device_name = setup.input[player_nr].joy.device_name;
5168 char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
5169 int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
5170
5171 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
5172 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
5173 }
5174 else
5175 {
5176 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
5177 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
5178 }
5179
5180 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
5181
5182 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
5183 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
5184 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
5185 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
5186
5187 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
5188 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
5189 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
5190 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
5191 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
5192 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
5193
5194 for (i = 0; i < 6; i++)
5195 {
5196 int ypos = 6 + i + (i > 3 ? i-3 : 0);
5197
5198 DrawText(mSX + 3 * 32, mSY + ypos * 32,
5199 " ", FONT_VALUE_1);
5200 DrawText(mSX + 3 * 32, mSY + ypos * 32,
5201 (setup.input[player_nr].use_joystick ?
5202 custom[i].text :
5203 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
5204 }
5205 }
5206
5207 static int input_player_nr = 0;
5208
HandleSetupScreen_Input_Player(int step,int direction)5209 void HandleSetupScreen_Input_Player(int step, int direction)
5210 {
5211 int old_player_nr = input_player_nr;
5212 int new_player_nr;
5213
5214 new_player_nr = old_player_nr + step * direction;
5215 if (new_player_nr < 0)
5216 new_player_nr = 0;
5217 if (new_player_nr > MAX_PLAYERS - 1)
5218 new_player_nr = MAX_PLAYERS - 1;
5219
5220 if (new_player_nr != old_player_nr)
5221 {
5222 input_player_nr = new_player_nr;
5223
5224 drawPlayerSetupInputInfo(input_player_nr, FALSE);
5225 }
5226 }
5227
HandleSetupScreen_Input(int mx,int my,int dx,int dy,int button)5228 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
5229 {
5230 static int choice = 0;
5231 int x = 0;
5232 int y = choice;
5233 int pos_start = SETUPINPUT_SCREEN_POS_START;
5234 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
5235 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
5236 int pos_end = SETUPINPUT_SCREEN_POS_END;
5237
5238 if (button == MB_MENU_INITIALIZE)
5239 {
5240 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
5241
5242 DrawCursorAndText_Setup(choice, TRUE);
5243
5244 return;
5245 }
5246 else if (button == MB_MENU_LEAVE)
5247 {
5248 setup_mode = SETUP_MODE_MAIN;
5249 DrawSetupScreen();
5250 InitJoysticks();
5251
5252 return;
5253 }
5254
5255 if (mx || my) /* mouse input */
5256 {
5257 x = (mx - mSX) / 32;
5258 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
5259 }
5260 else if (dx || dy) /* keyboard input */
5261 {
5262 if (dx && choice == 0)
5263 x = (dx < 0 ? 10 : 12);
5264 else if ((dx && choice == 1) ||
5265 (dx == +1 && choice == 2) ||
5266 (dx == -1 && choice == pos_end))
5267 button = MB_MENU_CHOICE;
5268 else if (dy)
5269 y = choice + dy;
5270
5271 if (y >= pos_empty1 && y <= pos_empty2)
5272 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
5273 }
5274
5275 if (y == 0 && dx != 0 && button)
5276 {
5277 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
5278 }
5279 else if (IN_VIS_FIELD(x, y) &&
5280 y >= pos_start && y <= pos_end &&
5281 !(y >= pos_empty1 && y <= pos_empty2))
5282 {
5283 if (button)
5284 {
5285 if (y != choice)
5286 {
5287 DrawCursorAndText_Setup(choice, FALSE);
5288 DrawCursorAndText_Setup(y, TRUE);
5289
5290 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
5291
5292 choice = y;
5293 }
5294 }
5295 else
5296 {
5297 if (y == 1)
5298 {
5299 char *device_name = setup.input[input_player_nr].joy.device_name;
5300
5301 if (!setup.input[input_player_nr].use_joystick)
5302 {
5303 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
5304
5305 setJoystickDeviceToNr(device_name, new_device_nr);
5306 setup.input[input_player_nr].use_joystick = TRUE;
5307 }
5308 else
5309 {
5310 int device_nr = getJoystickNrFromDeviceName(device_name);
5311 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
5312
5313 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
5314 setup.input[input_player_nr].use_joystick = FALSE;
5315 else
5316 setJoystickDeviceToNr(device_name, new_device_nr);
5317 }
5318
5319 drawPlayerSetupInputInfo(input_player_nr, FALSE);
5320 }
5321 else if (y == 2)
5322 {
5323 if (setup.input[input_player_nr].use_joystick)
5324 {
5325 InitJoysticks();
5326 CalibrateJoystick(input_player_nr);
5327 }
5328 else
5329 CustomizeKeyboard(input_player_nr);
5330 }
5331 else if (y == pos_end)
5332 {
5333 InitJoysticks();
5334
5335 FadeSetLeaveMenu();
5336
5337 setup_mode = SETUP_MODE_MAIN;
5338 DrawSetupScreen();
5339 }
5340 }
5341 }
5342 }
5343
CustomizeKeyboard(int player_nr)5344 void CustomizeKeyboard(int player_nr)
5345 {
5346 int i;
5347 int step_nr;
5348 boolean finished = FALSE;
5349 static struct SetupKeyboardInfo custom_key;
5350 static struct
5351 {
5352 Key *key;
5353 char *text;
5354 } customize_step[] =
5355 {
5356 { &custom_key.left, "Move Left" },
5357 { &custom_key.right, "Move Right" },
5358 { &custom_key.up, "Move Up" },
5359 { &custom_key.down, "Move Down" },
5360 { &custom_key.snap, "Snap Field" },
5361 { &custom_key.drop, "Drop Element" }
5362 };
5363
5364 /* read existing key bindings from player setup */
5365 custom_key = setup.input[player_nr].key;
5366
5367 FadeSetEnterMenu();
5368 FadeOut(REDRAW_FIELD);
5369
5370 ClearField();
5371
5372 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
5373
5374 #if 0
5375 BackToFront();
5376 InitAnimation();
5377 #endif
5378
5379 step_nr = 0;
5380 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
5381 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
5382 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
5383 "Key:", FONT_INPUT_1_ACTIVE);
5384 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5385 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
5386
5387 #if 1
5388 FadeIn(REDRAW_FIELD);
5389
5390 InitAnimation();
5391 #endif
5392
5393 while (!finished)
5394 {
5395 if (PendingEvent()) /* got event */
5396 {
5397 Event event;
5398
5399 NextEvent(&event);
5400
5401 switch (event.type)
5402 {
5403 case EVENT_KEYPRESS:
5404 {
5405 Key key = GetEventKey((KeyEvent *)&event, FALSE);
5406
5407 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
5408 {
5409 if (key == KSYM_Escape)
5410 FadeSkipNextFadeIn();
5411
5412 finished = TRUE;
5413 break;
5414 }
5415
5416 /* all keys configured -- wait for "Escape" or "Return" key */
5417 if (step_nr == 6)
5418 break;
5419
5420 /* press 'Enter' to keep the existing key binding */
5421 if (key == KSYM_Return)
5422 key = *customize_step[step_nr].key;
5423
5424 /* check if key already used */
5425 for (i = 0; i < step_nr; i++)
5426 if (*customize_step[i].key == key)
5427 break;
5428 if (i < step_nr)
5429 break;
5430
5431 /* got new key binding */
5432 *customize_step[step_nr].key = key;
5433 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5434 " ", FONT_VALUE_1);
5435 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5436 getKeyNameFromKey(key), FONT_VALUE_1);
5437 step_nr++;
5438
5439 /* un-highlight last query */
5440 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
5441 customize_step[step_nr - 1].text, FONT_MENU_1);
5442 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
5443 "Key:", FONT_MENU_1);
5444
5445 /* press 'Enter' to leave */
5446 if (step_nr == 6)
5447 {
5448 DrawText(mSX + 16, mSY + 15 * 32 + 16,
5449 "Press Enter", FONT_TITLE_1);
5450 break;
5451 }
5452
5453 /* query next key binding */
5454 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
5455 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
5456 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
5457 "Key:", FONT_INPUT_1_ACTIVE);
5458 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5459 getKeyNameFromKey(*customize_step[step_nr].key),
5460 FONT_VALUE_OLD);
5461 }
5462 break;
5463
5464 case EVENT_KEYRELEASE:
5465 key_joystick_mapping = 0;
5466 break;
5467
5468 default:
5469 HandleOtherEvents(&event);
5470 break;
5471 }
5472 }
5473
5474 DoAnimation();
5475 BackToFront();
5476
5477 /* don't eat all CPU time */
5478 Delay(10);
5479 }
5480
5481 /* write new key bindings back to player setup */
5482 setup.input[player_nr].key = custom_key;
5483
5484 StopAnimation();
5485 DrawSetupScreen_Input();
5486 }
5487
CalibrateJoystickMain(int player_nr)5488 static boolean CalibrateJoystickMain(int player_nr)
5489 {
5490 int new_joystick_xleft = JOYSTICK_XMIDDLE;
5491 int new_joystick_xright = JOYSTICK_XMIDDLE;
5492 int new_joystick_yupper = JOYSTICK_YMIDDLE;
5493 int new_joystick_ylower = JOYSTICK_YMIDDLE;
5494 int new_joystick_xmiddle, new_joystick_ymiddle;
5495
5496 int joystick_fd = joystick.fd[player_nr];
5497 int x, y, last_x, last_y, xpos = 8, ypos = 3;
5498 boolean check[3][3];
5499 int check_remaining = 3 * 3;
5500 int joy_x, joy_y;
5501 int joy_value;
5502 int result = -1;
5503
5504 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
5505 return FALSE;
5506
5507 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
5508 return FALSE;
5509
5510 FadeSetEnterMenu();
5511 FadeOut(REDRAW_FIELD);
5512
5513 ClearField();
5514
5515 for (y = 0; y < 3; y++)
5516 {
5517 for (x = 0; x < 3; x++)
5518 {
5519 DrawFixedGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
5520 check[x][y] = FALSE;
5521 }
5522 }
5523
5524 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
5525 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
5526 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
5527 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
5528 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
5529 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
5530 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
5531
5532 joy_value = Joystick(player_nr);
5533 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
5534 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
5535
5536 /* eventually uncalibrated center position (joystick could be uncentered) */
5537 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5538 return FALSE;
5539
5540 new_joystick_xmiddle = joy_x;
5541 new_joystick_ymiddle = joy_y;
5542
5543 DrawFixedGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
5544
5545 FadeIn(REDRAW_FIELD);
5546
5547 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
5548 InitAnimation();
5549
5550 while (result < 0)
5551 {
5552 if (PendingEvent()) /* got event */
5553 {
5554 Event event;
5555
5556 NextEvent(&event);
5557
5558 switch (event.type)
5559 {
5560 case EVENT_KEYPRESS:
5561 switch (GetEventKey((KeyEvent *)&event, TRUE))
5562 {
5563 case KSYM_Return:
5564 if (check_remaining == 0)
5565 result = 1;
5566 break;
5567
5568 case KSYM_Escape:
5569 FadeSkipNextFadeIn();
5570 result = 0;
5571 break;
5572
5573 default:
5574 break;
5575 }
5576 break;
5577
5578 case EVENT_KEYRELEASE:
5579 key_joystick_mapping = 0;
5580 break;
5581
5582 default:
5583 HandleOtherEvents(&event);
5584 break;
5585 }
5586 }
5587
5588 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5589 return FALSE;
5590
5591 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
5592 new_joystick_xright = MAX(new_joystick_xright, joy_x);
5593 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
5594 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
5595
5596 setup.input[player_nr].joy.xleft = new_joystick_xleft;
5597 setup.input[player_nr].joy.yupper = new_joystick_yupper;
5598 setup.input[player_nr].joy.xright = new_joystick_xright;
5599 setup.input[player_nr].joy.ylower = new_joystick_ylower;
5600 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
5601 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
5602
5603 CheckJoystickData();
5604
5605 joy_value = Joystick(player_nr);
5606
5607 if (joy_value & JOY_BUTTON && check_remaining == 0)
5608 result = 1;
5609
5610 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
5611 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
5612
5613 if (x != last_x || y != last_y)
5614 {
5615 DrawFixedGraphic(xpos + last_x, ypos + last_y,
5616 IMG_MENU_CALIBRATE_YELLOW, 0);
5617 DrawFixedGraphic(xpos + x, ypos + y,
5618 IMG_MENU_CALIBRATE_RED, 0);
5619
5620 last_x = x;
5621 last_y = y;
5622
5623 if (check_remaining > 0 && !check[x+1][y+1])
5624 {
5625 check[x+1][y+1] = TRUE;
5626 check_remaining--;
5627 }
5628
5629 #if 0
5630 #ifdef DEBUG
5631 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
5632 setup.input[player_nr].joy.xleft,
5633 setup.input[player_nr].joy.xmiddle,
5634 setup.input[player_nr].joy.xright);
5635 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
5636 setup.input[player_nr].joy.yupper,
5637 setup.input[player_nr].joy.ymiddle,
5638 setup.input[player_nr].joy.ylower);
5639 #endif
5640 #endif
5641
5642 }
5643
5644 DoAnimation();
5645 BackToFront();
5646
5647 /* don't eat all CPU time */
5648 Delay(10);
5649 }
5650
5651 /* calibrated center position (joystick should now be centered) */
5652 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5653 return FALSE;
5654
5655 new_joystick_xmiddle = joy_x;
5656 new_joystick_ymiddle = joy_y;
5657
5658 StopAnimation();
5659
5660 #if 0
5661 DrawSetupScreen_Input();
5662 #endif
5663
5664 /* wait until the last pressed button was released */
5665 while (Joystick(player_nr) & JOY_BUTTON)
5666 {
5667 if (PendingEvent()) /* got event */
5668 {
5669 Event event;
5670
5671 NextEvent(&event);
5672 HandleOtherEvents(&event);
5673
5674 Delay(10);
5675 }
5676 }
5677
5678 return TRUE;
5679 }
5680
CalibrateJoystick(int player_nr)5681 void CalibrateJoystick(int player_nr)
5682 {
5683 if (!CalibrateJoystickMain(player_nr))
5684 {
5685 char *device_name = setup.input[player_nr].joy.device_name;
5686 int nr = getJoystickNrFromDeviceName(device_name) + 1;
5687 int xpos = mSX - SX;
5688 int ypos = mSY - SY;
5689
5690 ClearField();
5691
5692 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
5693 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
5694 BackToFront();
5695
5696 Delay(2000); /* show error message for a short time */
5697
5698 ClearEventQueue();
5699 }
5700
5701 #if 1
5702 DrawSetupScreen_Input();
5703 #endif
5704 }
5705
DrawSetupScreen()5706 void DrawSetupScreen()
5707 {
5708 DeactivateJoystick();
5709
5710 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
5711
5712 if (setup_mode == SETUP_MODE_INPUT)
5713 DrawSetupScreen_Input();
5714 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
5715 DrawChooseTree(&game_speed_current);
5716 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
5717 DrawChooseTree(&screen_mode_current);
5718 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
5719 DrawChooseTree(&scroll_delay_current);
5720 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
5721 DrawChooseTree(&artwork.gfx_current);
5722 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
5723 DrawChooseTree(&artwork.snd_current);
5724 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
5725 DrawChooseTree(&artwork.mus_current);
5726 else
5727 DrawSetupScreen_Generic();
5728
5729 PlayMenuSound();
5730 PlayMenuMusic();
5731 }
5732
RedrawSetupScreenAfterFullscreenToggle()5733 void RedrawSetupScreenAfterFullscreenToggle()
5734 {
5735 if (setup_mode == SETUP_MODE_GRAPHICS)
5736 DrawSetupScreen();
5737 }
5738
HandleSetupScreen(int mx,int my,int dx,int dy,int button)5739 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
5740 {
5741 if (setup_mode == SETUP_MODE_INPUT)
5742 HandleSetupScreen_Input(mx, my, dx, dy, button);
5743 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
5744 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
5745 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
5746 HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
5747 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
5748 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
5749 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
5750 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
5751 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
5752 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
5753 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
5754 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
5755 else
5756 HandleSetupScreen_Generic(mx, my, dx, dy, button);
5757
5758 DoAnimation();
5759 }
5760
HandleGameActions()5761 void HandleGameActions()
5762 {
5763 if (game_status != GAME_MODE_PLAYING)
5764 return;
5765
5766 GameActions(); /* main game loop */
5767
5768 if (tape.auto_play && !tape.playing)
5769 AutoPlayTape(); /* continue automatically playing next tape */
5770 }
5771
5772
5773 /* ---------- new screen button stuff -------------------------------------- */
5774
getScreenMenuButtonPos(int * x,int * y,int gadget_id)5775 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
5776 {
5777 switch (gadget_id)
5778 {
5779 #if 1
5780 case SCREEN_CTRL_ID_PREV_LEVEL:
5781 *x = mSX + menu.main.button.prev_level.x;
5782 *y = mSY + menu.main.button.prev_level.y;
5783 break;
5784
5785 case SCREEN_CTRL_ID_NEXT_LEVEL:
5786 *x = mSX + menu.main.button.next_level.x;
5787 *y = mSY + menu.main.button.next_level.y;
5788 break;
5789 #else
5790 case SCREEN_CTRL_ID_PREV_LEVEL:
5791 *x = mSX + TILEX * getPrevlevelButtonPos();
5792 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
5793 break;
5794
5795 case SCREEN_CTRL_ID_NEXT_LEVEL:
5796 *x = mSX + TILEX * getNextLevelButtonPos();
5797 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
5798 break;
5799 #endif
5800
5801 case SCREEN_CTRL_ID_PREV_PLAYER:
5802 *x = mSX + TILEX * 10;
5803 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
5804 break;
5805
5806 case SCREEN_CTRL_ID_NEXT_PLAYER:
5807 *x = mSX + TILEX * 12;
5808 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
5809 break;
5810
5811 default:
5812 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
5813 }
5814 }
5815
5816 static struct
5817 {
5818 int gfx_unpressed, gfx_pressed;
5819 void (*get_gadget_position)(int *, int *, int);
5820 int gadget_id;
5821 int screen_mask;
5822 char *infotext;
5823 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
5824 {
5825 {
5826 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
5827 getScreenMenuButtonPos,
5828 SCREEN_CTRL_ID_PREV_LEVEL,
5829 SCREEN_MASK_MAIN,
5830 "last level"
5831 },
5832 {
5833 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
5834 getScreenMenuButtonPos,
5835 SCREEN_CTRL_ID_NEXT_LEVEL,
5836 SCREEN_MASK_MAIN,
5837 "next level"
5838 },
5839 {
5840 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
5841 getScreenMenuButtonPos,
5842 SCREEN_CTRL_ID_PREV_PLAYER,
5843 SCREEN_MASK_INPUT,
5844 "last player"
5845 },
5846 {
5847 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
5848 getScreenMenuButtonPos,
5849 SCREEN_CTRL_ID_NEXT_PLAYER,
5850 SCREEN_MASK_INPUT,
5851 "next player"
5852 },
5853 };
5854
5855 static struct
5856 {
5857 int gfx_unpressed, gfx_pressed;
5858 int x, y;
5859 int gadget_id;
5860 char *infotext;
5861 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
5862 {
5863 {
5864 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
5865 #if 1
5866 -1, -1, /* these values are not constant, but can change at runtime */
5867 #else
5868 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
5869 #endif
5870 SCREEN_CTRL_ID_SCROLL_UP,
5871 "scroll up"
5872 },
5873 {
5874 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
5875 #if 1
5876 -1, -1, /* these values are not constant, but can change at runtime */
5877 #else
5878 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
5879 #endif
5880 SCREEN_CTRL_ID_SCROLL_DOWN,
5881 "scroll down"
5882 }
5883 };
5884
5885 static struct
5886 {
5887 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5888 Bitmap **gfx_unpressed, **gfx_pressed;
5889 #else
5890 int gfx_unpressed, gfx_pressed;
5891 #endif
5892 int x, y;
5893 int width, height;
5894 int type;
5895 int gadget_id;
5896 char *infotext;
5897 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
5898 {
5899 {
5900 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5901 &scrollbar_bitmap[0], &scrollbar_bitmap[1],
5902 #else
5903 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
5904 #endif
5905 #if 1
5906 -1, -1, /* these values are not constant, but can change at runtime */
5907 -1, -1, /* these values are not constant, but can change at runtime */
5908 #else
5909 SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
5910 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
5911 #endif
5912 GD_TYPE_SCROLLBAR_VERTICAL,
5913 SCREEN_CTRL_ID_SCROLL_VERTICAL,
5914 "scroll level series vertically"
5915 }
5916 };
5917
CreateScreenMenubuttons()5918 static void CreateScreenMenubuttons()
5919 {
5920 struct GadgetInfo *gi;
5921 unsigned int event_mask;
5922 int i;
5923
5924 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
5925 {
5926 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
5927 int gfx_unpressed, gfx_pressed;
5928 int x, y, width, height;
5929 int gd_x1, gd_x2, gd_y1, gd_y2;
5930 int id = menubutton_info[i].gadget_id;
5931
5932 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
5933
5934 menubutton_info[i].get_gadget_position(&x, &y, id);
5935
5936 width = SC_MENUBUTTON_XSIZE;
5937 height = SC_MENUBUTTON_YSIZE;
5938
5939 gfx_unpressed = menubutton_info[i].gfx_unpressed;
5940 gfx_pressed = menubutton_info[i].gfx_pressed;
5941 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
5942 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
5943 gd_x1 = graphic_info[gfx_unpressed].src_x;
5944 gd_y1 = graphic_info[gfx_unpressed].src_y;
5945 gd_x2 = graphic_info[gfx_pressed].src_x;
5946 gd_y2 = graphic_info[gfx_pressed].src_y;
5947
5948 gi = CreateGadget(GDI_CUSTOM_ID, id,
5949 GDI_CUSTOM_TYPE_ID, i,
5950 GDI_INFO_TEXT, menubutton_info[i].infotext,
5951 GDI_X, x,
5952 GDI_Y, y,
5953 GDI_WIDTH, width,
5954 GDI_HEIGHT, height,
5955 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5956 GDI_STATE, GD_BUTTON_UNPRESSED,
5957 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
5958 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
5959 GDI_DIRECT_DRAW, FALSE,
5960 GDI_EVENT_MASK, event_mask,
5961 GDI_CALLBACK_ACTION, HandleScreenGadgets,
5962 GDI_END);
5963
5964 if (gi == NULL)
5965 Error(ERR_EXIT, "cannot create gadget");
5966
5967 screen_gadget[id] = gi;
5968 }
5969 }
5970
CreateScreenScrollbuttons()5971 static void CreateScreenScrollbuttons()
5972 {
5973 struct GadgetInfo *gi;
5974 unsigned int event_mask;
5975 int i;
5976
5977 /* these values are not constant, but can change at runtime */
5978 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
5979 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
5980 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
5981 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
5982
5983 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
5984 {
5985 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
5986 int gfx_unpressed, gfx_pressed;
5987 int x, y, width, height;
5988 int gd_x1, gd_x2, gd_y1, gd_y2;
5989 int id = scrollbutton_info[i].gadget_id;
5990
5991 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
5992
5993 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
5994 y = mSY + scrollbutton_info[i].y;
5995 width = SC_SCROLLBUTTON_XSIZE;
5996 height = SC_SCROLLBUTTON_YSIZE;
5997
5998 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
5999 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
6000 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
6001
6002 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
6003 gfx_pressed = scrollbutton_info[i].gfx_pressed;
6004 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6005 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6006 gd_x1 = graphic_info[gfx_unpressed].src_x;
6007 gd_y1 = graphic_info[gfx_unpressed].src_y;
6008 gd_x2 = graphic_info[gfx_pressed].src_x;
6009 gd_y2 = graphic_info[gfx_pressed].src_y;
6010
6011 gi = CreateGadget(GDI_CUSTOM_ID, id,
6012 GDI_CUSTOM_TYPE_ID, i,
6013 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
6014 GDI_X, x,
6015 GDI_Y, y,
6016 GDI_WIDTH, width,
6017 GDI_HEIGHT, height,
6018 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6019 GDI_STATE, GD_BUTTON_UNPRESSED,
6020 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6021 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6022 GDI_DIRECT_DRAW, FALSE,
6023 GDI_EVENT_MASK, event_mask,
6024 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6025 GDI_END);
6026
6027 if (gi == NULL)
6028 Error(ERR_EXIT, "cannot create gadget");
6029
6030 screen_gadget[id] = gi;
6031 }
6032 }
6033
CreateScreenScrollbars()6034 static void CreateScreenScrollbars()
6035 {
6036 int i;
6037
6038 /* these values are not constant, but can change at runtime */
6039 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
6040 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
6041 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
6042 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
6043
6044 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6045 {
6046 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6047 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6048 int gfx_unpressed, gfx_pressed;
6049 #endif
6050 int x, y, width, height;
6051 int gd_x1, gd_x2, gd_y1, gd_y2;
6052 struct GadgetInfo *gi;
6053 int items_max, items_visible, item_position;
6054 unsigned int event_mask;
6055 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
6056 int id = scrollbar_info[i].gadget_id;
6057
6058 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
6059
6060 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
6061 y = mSY + scrollbar_info[i].y;
6062 width = scrollbar_info[i].width;
6063 height = scrollbar_info[i].height;
6064
6065 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
6066 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
6067
6068 items_max = num_page_entries;
6069 items_visible = num_page_entries;
6070 item_position = 0;
6071
6072 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6073 gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
6074 gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
6075 gd_x1 = 0;
6076 gd_y1 = 0;
6077 gd_x2 = 0;
6078 gd_y2 = 0;
6079 #else
6080 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
6081 gfx_pressed = scrollbar_info[i].gfx_pressed;
6082 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6083 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6084 gd_x1 = graphic_info[gfx_unpressed].src_x;
6085 gd_y1 = graphic_info[gfx_unpressed].src_y;
6086 gd_x2 = graphic_info[gfx_pressed].src_x;
6087 gd_y2 = graphic_info[gfx_pressed].src_y;
6088 #endif
6089
6090 gi = CreateGadget(GDI_CUSTOM_ID, id,
6091 GDI_CUSTOM_TYPE_ID, i,
6092 GDI_INFO_TEXT, scrollbar_info[i].infotext,
6093 GDI_X, x,
6094 GDI_Y, y,
6095 GDI_WIDTH, width,
6096 GDI_HEIGHT, height,
6097 GDI_TYPE, scrollbar_info[i].type,
6098 GDI_SCROLLBAR_ITEMS_MAX, items_max,
6099 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
6100 GDI_SCROLLBAR_ITEM_POSITION, item_position,
6101 #if 1
6102 GDI_WHEEL_AREA_X, SX,
6103 GDI_WHEEL_AREA_Y, SY,
6104 GDI_WHEEL_AREA_WIDTH, SXSIZE,
6105 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
6106 #else
6107 GDI_WHEEL_AREA_X, 0,
6108 GDI_WHEEL_AREA_Y, 0,
6109 GDI_WHEEL_AREA_WIDTH, WIN_XSIZE,
6110 GDI_WHEEL_AREA_HEIGHT, WIN_YSIZE,
6111 #endif
6112 GDI_STATE, GD_BUTTON_UNPRESSED,
6113 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6114 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6115 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
6116 GDI_DIRECT_DRAW, FALSE,
6117 GDI_EVENT_MASK, event_mask,
6118 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6119 GDI_END);
6120
6121 if (gi == NULL)
6122 Error(ERR_EXIT, "cannot create gadget");
6123
6124 screen_gadget[id] = gi;
6125 }
6126 }
6127
CreateScreenGadgets()6128 void CreateScreenGadgets()
6129 {
6130 int last_game_status = game_status; /* save current game status */
6131
6132 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6133 int i;
6134
6135 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
6136 {
6137 scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
6138
6139 /* copy pointers to clip mask and GC */
6140 scrollbar_bitmap[i]->clip_mask =
6141 graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
6142 scrollbar_bitmap[i]->stored_clip_gc =
6143 graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
6144
6145 BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
6146 scrollbar_bitmap[i],
6147 graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
6148 graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
6149 TILEX, TILEY, 0, 0);
6150 }
6151 #endif
6152
6153 CreateScreenMenubuttons();
6154
6155 #if 0
6156 /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
6157 game_status = GAME_MODE_LEVELS;
6158 #endif
6159
6160 CreateScreenScrollbuttons();
6161 CreateScreenScrollbars();
6162
6163 game_status = last_game_status; /* restore current game status */
6164 }
6165
FreeScreenGadgets()6166 void FreeScreenGadgets()
6167 {
6168 int i;
6169
6170 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6171 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
6172 {
6173 /* prevent freeing clip mask and GC twice */
6174 scrollbar_bitmap[i]->clip_mask = None;
6175 scrollbar_bitmap[i]->stored_clip_gc = None;
6176
6177 FreeBitmap(scrollbar_bitmap[i]);
6178 }
6179 #endif
6180
6181 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
6182 FreeGadget(screen_gadget[i]);
6183 }
6184
MapScreenMenuGadgets(int screen_mask)6185 void MapScreenMenuGadgets(int screen_mask)
6186 {
6187 int i;
6188
6189 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6190 if (screen_mask & menubutton_info[i].screen_mask)
6191 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
6192 }
6193
MapScreenTreeGadgets(TreeInfo * ti)6194 void MapScreenTreeGadgets(TreeInfo *ti)
6195 {
6196 int num_entries = numTreeInfoInGroup(ti);
6197 int i;
6198
6199 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
6200 return;
6201
6202 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6203 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
6204
6205 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6206 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
6207 }
6208
HandleScreenGadgets(struct GadgetInfo * gi)6209 static void HandleScreenGadgets(struct GadgetInfo *gi)
6210 {
6211 int id = gi->custom_id;
6212 int button = gi->event.button;
6213 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
6214
6215 switch (id)
6216 {
6217 case SCREEN_CTRL_ID_PREV_LEVEL:
6218 HandleMainMenu_SelectLevel(step, -1);
6219 break;
6220
6221 case SCREEN_CTRL_ID_NEXT_LEVEL:
6222 HandleMainMenu_SelectLevel(step, +1);
6223 break;
6224
6225 case SCREEN_CTRL_ID_PREV_PLAYER:
6226 HandleSetupScreen_Input_Player(step, -1);
6227 break;
6228
6229 case SCREEN_CTRL_ID_NEXT_PLAYER:
6230 HandleSetupScreen_Input_Player(step, +1);
6231 break;
6232
6233 case SCREEN_CTRL_ID_SCROLL_UP:
6234 if (game_status == GAME_MODE_LEVELS)
6235 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6236 else if (game_status == GAME_MODE_LEVELNR)
6237 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6238 else if (game_status == GAME_MODE_SETUP)
6239 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6240 break;
6241
6242 case SCREEN_CTRL_ID_SCROLL_DOWN:
6243 if (game_status == GAME_MODE_LEVELS)
6244 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6245 else if (game_status == GAME_MODE_LEVELNR)
6246 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6247 else if (game_status == GAME_MODE_SETUP)
6248 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6249 break;
6250
6251 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
6252 if (game_status == GAME_MODE_LEVELS)
6253 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
6254 else if (game_status == GAME_MODE_LEVELNR)
6255 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
6256 else if (game_status == GAME_MODE_SETUP)
6257 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
6258 break;
6259
6260 default:
6261 break;
6262 }
6263 }
6264