1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * screens.c                                                *
12 ***********************************************************/
13 
14 #include "libgame/libgame.h"
15 
16 #include "screens.h"
17 #include "events.h"
18 #include "game.h"
19 #include "tools.h"
20 #include "editor.h"
21 #include "files.h"
22 #include "tape.h"
23 #include "cartoons.h"
24 #include "network.h"
25 #include "init.h"
26 #include "config.h"
27 
28 /* screens on the info screen */
29 #define INFO_MODE_MAIN			0
30 #define INFO_MODE_TITLE			1
31 #define INFO_MODE_ELEMENTS		2
32 #define INFO_MODE_MUSIC			3
33 #define INFO_MODE_CREDITS		4
34 #define INFO_MODE_PROGRAM		5
35 #define INFO_MODE_VERSION		6
36 #define INFO_MODE_LEVELSET		7
37 
38 #define MAX_INFO_MODES			8
39 
40 /* screens on the setup screen */
41 #define SETUP_MODE_MAIN			0
42 #define SETUP_MODE_GAME			1
43 #define SETUP_MODE_EDITOR		2
44 #define SETUP_MODE_GRAPHICS		3
45 #define SETUP_MODE_SOUND		4
46 #define SETUP_MODE_ARTWORK		5
47 #define SETUP_MODE_INPUT		6
48 #define SETUP_MODE_SHORTCUTS		7
49 #define SETUP_MODE_SHORTCUTS_1		8
50 #define SETUP_MODE_SHORTCUTS_2		9
51 #define SETUP_MODE_SHORTCUTS_3		10
52 #define SETUP_MODE_SHORTCUTS_4		11
53 #define SETUP_MODE_SHORTCUTS_5		12
54 
55 /* sub-screens on the setup screen (generic) */
56 #define SETUP_MODE_CHOOSE_ARTWORK	13
57 #define SETUP_MODE_CHOOSE_OTHER		14
58 
59 /* sub-screens on the setup screen (specific) */
60 #define SETUP_MODE_CHOOSE_GAME_SPEED	15
61 #define SETUP_MODE_CHOOSE_SCREEN_MODE	16
62 #define SETUP_MODE_CHOOSE_SCROLL_DELAY	17
63 #define SETUP_MODE_CHOOSE_GRAPHICS	18
64 #define SETUP_MODE_CHOOSE_SOUNDS	19
65 #define SETUP_MODE_CHOOSE_MUSIC		20
66 
67 #define MAX_SETUP_MODES			21
68 
69 /* for input setup functions */
70 #define SETUPINPUT_SCREEN_POS_START	0
71 #define SETUPINPUT_SCREEN_POS_END	(SCR_FIELDY - 4)
72 #define SETUPINPUT_SCREEN_POS_EMPTY1	(SETUPINPUT_SCREEN_POS_START + 3)
73 #define SETUPINPUT_SCREEN_POS_EMPTY2	(SETUPINPUT_SCREEN_POS_END - 1)
74 
75 /* for various menu stuff  */
76 #define MENU_SCREEN_START_XPOS		1
77 #define MENU_SCREEN_START_YPOS		2
78 #define MENU_SCREEN_VALUE_XPOS		14
79 #define MENU_SCREEN_MAX_XPOS		(SCR_FIELDX - 1)
80 #define MENU_TITLE1_YPOS		8
81 #define MENU_TITLE2_YPOS		46
82 #define MAX_INFO_ELEMENTS_ON_SCREEN	10
83 #define MAX_MENU_ENTRIES_ON_SCREEN	(SCR_FIELDY - MENU_SCREEN_START_YPOS)
84 #define MAX_MENU_TEXT_LENGTH_BIG	(MENU_SCREEN_VALUE_XPOS -	\
85 					 MENU_SCREEN_START_XPOS)
86 #define MAX_MENU_TEXT_LENGTH_MEDIUM	(MAX_MENU_TEXT_LENGTH_BIG * 2)
87 
88 /* buttons and scrollbars identifiers */
89 #define SCREEN_CTRL_ID_PREV_LEVEL	0
90 #define SCREEN_CTRL_ID_NEXT_LEVEL	1
91 #define SCREEN_CTRL_ID_PREV_PLAYER	2
92 #define SCREEN_CTRL_ID_NEXT_PLAYER	3
93 #define SCREEN_CTRL_ID_SCROLL_UP	4
94 #define SCREEN_CTRL_ID_SCROLL_DOWN	5
95 #define SCREEN_CTRL_ID_SCROLL_VERTICAL	6
96 
97 #define NUM_SCREEN_GADGETS		7
98 
99 #define NUM_SCREEN_MENUBUTTONS		4
100 #define NUM_SCREEN_SCROLLBUTTONS	2
101 #define NUM_SCREEN_SCROLLBARS		1
102 
103 #define SCREEN_MASK_MAIN		(1 << 0)
104 #define SCREEN_MASK_INPUT		(1 << 1)
105 
106 /* graphic position and size values for buttons and scrollbars */
107 #define SC_MENUBUTTON_XSIZE		TILEX
108 #define SC_MENUBUTTON_YSIZE		TILEY
109 
110 #define SC_SCROLLBUTTON_XSIZE		TILEX
111 #define SC_SCROLLBUTTON_YSIZE		TILEY
112 
113 #define SC_SCROLLBAR_XPOS		(SXSIZE - SC_SCROLLBUTTON_XSIZE)
114 
115 #define SC_SCROLL_VERTICAL_XSIZE	SC_SCROLLBUTTON_XSIZE
116 #define SC_SCROLL_VERTICAL_YSIZE	((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
117 					 SC_SCROLLBUTTON_YSIZE)
118 
119 #define SC_SCROLL_UP_XPOS		SC_SCROLLBAR_XPOS
120 #define SC_SCROLL_UP_YPOS		(2 * SC_SCROLLBUTTON_YSIZE)
121 
122 #define SC_SCROLL_VERTICAL_XPOS		SC_SCROLLBAR_XPOS
123 #define SC_SCROLL_VERTICAL_YPOS		(SC_SCROLL_UP_YPOS + \
124 					 SC_SCROLLBUTTON_YSIZE)
125 
126 #define SC_SCROLL_DOWN_XPOS		SC_SCROLLBAR_XPOS
127 #define SC_SCROLL_DOWN_YPOS		(SC_SCROLL_VERTICAL_YPOS + \
128 					 SC_SCROLL_VERTICAL_YSIZE)
129 
130 #define SC_BORDER_SIZE			14
131 
132 
133 /* forward declarations of internal functions */
134 static void HandleScreenGadgets(struct GadgetInfo *);
135 static void HandleSetupScreen_Generic(int, int, int, int, int);
136 static void HandleSetupScreen_Input(int, int, int, int, int);
137 static void CustomizeKeyboard(int);
138 static void CalibrateJoystick(int);
139 static void execSetupGame(void);
140 static void execSetupGraphics(void);
141 static void execSetupArtwork(void);
142 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
143 
144 static void DrawChooseLevelSet(void);
145 static void DrawChooseLevelNr(void);
146 static void DrawInfoScreen(void);
147 static void DrawAndFadeInInfoScreen(int);
148 static void DrawSetupScreen(void);
149 
150 static void DrawInfoScreenExt(int, int);
151 static void DrawInfoScreen_NotAvailable(char *, char *);
152 static void DrawInfoScreen_HelpAnim(int, int, boolean);
153 static void DrawInfoScreen_HelpText(int, int, int, int);
154 static void HandleInfoScreen_Main(int, int, int, int, int);
155 static void HandleInfoScreen_TitleScreen(int);
156 static void HandleInfoScreen_Elements(int);
157 static void HandleInfoScreen_Music(int);
158 static void HandleInfoScreen_Credits(int);
159 static void HandleInfoScreen_Program(int);
160 static void HandleInfoScreen_Version(int);
161 
162 static void MapScreenMenuGadgets(int);
163 static void MapScreenTreeGadgets(TreeInfo *);
164 
165 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
166 
167 static int info_mode = INFO_MODE_MAIN;
168 static int setup_mode = SETUP_MODE_MAIN;
169 
170 static TreeInfo *screen_modes = NULL;
171 static TreeInfo *screen_mode_current = NULL;
172 
173 static TreeInfo *scroll_delays = NULL;
174 static TreeInfo *scroll_delay_current = NULL;
175 
176 static TreeInfo *game_speeds = NULL;
177 static TreeInfo *game_speed_current = NULL;
178 
179 static TreeInfo *level_number = NULL;
180 static TreeInfo *level_number_current = NULL;
181 
182 static struct
183 {
184   int value;
185   char *text;
186 } game_speeds_list[] =
187 {
188 #if 1
189   {	30,	"Very Slow"			},
190   {	25,	"Slow"				},
191   {	20,	"Normal"			},
192   {	15,	"Fast"				},
193   {	10,	"Very Fast"			},
194 #else
195   {	1000,	"1/1s (Extremely Slow)"		},
196   {	500,	"1/2s"				},
197   {	200,	"1/5s"				},
198   {	100,	"1/10s"				},
199   {	50,	"1/20s"				},
200   {	29,	"1/35s (Original Supaplex)"	},
201   {	25,	"1/40s"				},
202   {	20,	"1/50s (Normal Speed)"		},
203   {	14,	"1/70s (Maximum Supaplex)"	},
204   {	10,	"1/100s"			},
205   {	5,	"1/200s"			},
206   {	2,	"1/500s"			},
207   {	1,	"1/1000s (Extremely Fast)"	},
208 #endif
209 
210   {	-1,	NULL				},
211 };
212 
213 static struct
214 {
215   int value;
216   char *text;
217 } scroll_delays_list[] =
218 {
219   {	0,	"0 Tiles (No Scroll Delay)"	},
220   {	1,	"1 Tile"			},
221   {	2,	"2 Tiles"			},
222   {	3,	"3 Tiles (Default)"		},
223   {	4,	"4 Tiles"			},
224   {	5,	"5 Tiles"			},
225   {	6,	"6 Tiles"			},
226   {	7,	"7 Tiles"			},
227   {	8,	"8 Tiles (Maximum Scroll Delay)"},
228 
229   {	-1,	NULL				},
230 };
231 
232 #define DRAW_MODE(s)		((s) >= GAME_MODE_MAIN &&		\
233 				 (s) <= GAME_MODE_SETUP ? (s) :		\
234 				 (s) == GAME_MODE_PSEUDO_TYPENAME ?	\
235 				 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
236 
237 /* (there are no draw offset definitions needed for INFO_MODE_TITLE) */
238 #define DRAW_MODE_INFO(i)	((i) >= INFO_MODE_ELEMENTS &&		\
239 				 (i) <= INFO_MODE_LEVELSET ? (i) :	\
240 				 INFO_MODE_MAIN)
241 
242 #define DRAW_MODE_SETUP(i)	((i) >= SETUP_MODE_MAIN &&		\
243 				 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) :	\
244 				 (i) >= SETUP_MODE_CHOOSE_GRAPHICS &&	\
245 				 (i) <= SETUP_MODE_CHOOSE_MUSIC ?	\
246 				 SETUP_MODE_CHOOSE_ARTWORK :		\
247 				 SETUP_MODE_CHOOSE_OTHER)
248 
249 #define DRAW_XOFFSET_INFO(i)	(DRAW_MODE_INFO(i) == INFO_MODE_MAIN ?	\
250 				 menu.draw_xoffset[GAME_MODE_INFO] :	\
251 				 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
252 #define DRAW_YOFFSET_INFO(i)	(DRAW_MODE_INFO(i) == INFO_MODE_MAIN ?	\
253 				 menu.draw_yoffset[GAME_MODE_INFO] :	\
254 				 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
255 
256 #define DRAW_XOFFSET_SETUP(i)	(DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
257 				 menu.draw_xoffset[GAME_MODE_SETUP] :	\
258 				 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
259 #define DRAW_YOFFSET_SETUP(i)	(DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
260 				 menu.draw_yoffset[GAME_MODE_SETUP] :	\
261 				 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
262 
263 #define DRAW_XOFFSET(s)		((s) == GAME_MODE_INFO ?		\
264 				 DRAW_XOFFSET_INFO(info_mode) :		\
265 				 (s) == GAME_MODE_SETUP ?		\
266 				 DRAW_XOFFSET_SETUP(setup_mode) :	\
267 				 menu.draw_xoffset[DRAW_MODE(s)])
268 #define DRAW_YOFFSET(s)		((s) == GAME_MODE_INFO ?		\
269 				 DRAW_YOFFSET_INFO(info_mode) :		\
270 				 (s) == GAME_MODE_SETUP ?		\
271 				 DRAW_YOFFSET_SETUP(setup_mode) :	\
272 				 menu.draw_yoffset[DRAW_MODE(s)])
273 
274 #define mSX			(SX + DRAW_XOFFSET(game_status))
275 #define mSY			(SY + DRAW_YOFFSET(game_status))
276 
277 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ?	\
278 				    menu.list_size[game_status] :	\
279 				    MAX_MENU_ENTRIES_ON_SCREEN)
280 
281 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
282 #define NUM_SCROLLBAR_BITMAPS		2
283 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
284 #endif
285 
286 
287 /* title display and control definitions */
288 
289 #define MAX_NUM_TITLE_SCREENS	(2 * MAX_NUM_TITLE_IMAGES +		\
290 				 2 * MAX_NUM_TITLE_MESSAGES)
291 
292 static int num_title_screens = 0;
293 
294 struct TitleControlInfo
295 {
296   boolean is_image;
297   boolean initial;
298   int local_nr;
299   int sort_priority;
300 };
301 
302 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
303 
304 /* main menu display and control definitions */
305 
306 #define MAIN_CONTROL_NAME			0
307 #define MAIN_CONTROL_LEVELS			1
308 #define MAIN_CONTROL_SCORES			2
309 #define MAIN_CONTROL_EDITOR			3
310 #define MAIN_CONTROL_INFO			4
311 #define MAIN_CONTROL_GAME			5
312 #define MAIN_CONTROL_SETUP			6
313 #define MAIN_CONTROL_QUIT			7
314 #define MAIN_CONTROL_PREV_LEVEL			8
315 #define MAIN_CONTROL_NEXT_LEVEL			9
316 #define MAIN_CONTROL_FIRST_LEVEL		10
317 #define MAIN_CONTROL_LAST_LEVEL			11
318 #define MAIN_CONTROL_LEVEL_NUMBER		12
319 #define MAIN_CONTROL_LEVEL_INFO_1		13
320 #define MAIN_CONTROL_LEVEL_INFO_2		14
321 #define MAIN_CONTROL_LEVEL_NAME			15
322 #define MAIN_CONTROL_LEVEL_AUTHOR		16
323 #define MAIN_CONTROL_LEVEL_YEAR			17
324 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM	18
325 #define MAIN_CONTROL_LEVEL_IMPORTED_BY		19
326 #define MAIN_CONTROL_LEVEL_TESTED_BY		20
327 #define MAIN_CONTROL_TITLE_1			21
328 #define MAIN_CONTROL_TITLE_2			22
329 #define MAIN_CONTROL_TITLE_3			23
330 
331 static char str_main_text_name[10];
332 static char str_main_text_first_level[10];
333 static char str_main_text_last_level[10];
334 static char str_main_text_level_number[10];
335 
336 static char *main_text_name			= str_main_text_name;
337 static char *main_text_first_level		= str_main_text_first_level;
338 static char *main_text_last_level		= str_main_text_last_level;
339 static char *main_text_level_number		= str_main_text_level_number;
340 static char *main_text_levels			= "Levelset";
341 static char *main_text_scores			= "Hall Of Fame";
342 static char *main_text_editor			= "Level Creator";
343 static char *main_text_info			= "Info Screen";
344 static char *main_text_game			= "Start Game";
345 static char *main_text_setup			= "Setup";
346 static char *main_text_quit			= "Quit";
347 static char *main_text_level_name		= level.name;
348 static char *main_text_level_author		= level.author;
349 static char *main_text_level_year		= NULL;
350 static char *main_text_level_imported_from	= NULL;
351 static char *main_text_level_imported_by	= NULL;
352 static char *main_text_level_tested_by		= NULL;
353 static char *main_text_title_1			= PROGRAM_TITLE_STRING;
354 static char *main_text_title_2			= PROGRAM_COPYRIGHT_STRING;
355 static char *main_text_title_3			= PROGRAM_GAME_BY_STRING;
356 
357 struct MainControlInfo
358 {
359   int nr;
360 
361   struct MenuPosInfo *pos_button;
362   int button_graphic;
363 
364   struct TextPosInfo *pos_text;
365   char **text;
366 
367   struct TextPosInfo *pos_input;
368   char **input;
369 };
370 
371 static struct MainControlInfo main_controls[] =
372 {
373   {
374     MAIN_CONTROL_NAME,
375     &menu.main.button.name,		IMG_MENU_BUTTON_NAME,
376     &menu.main.text.name,		&main_text_name,
377     &menu.main.input.name,		&setup.player_name,
378   },
379   {
380     MAIN_CONTROL_LEVELS,
381     &menu.main.button.levels,		IMG_MENU_BUTTON_LEVELS,
382     &menu.main.text.levels,		&main_text_levels,
383     NULL,				NULL,
384   },
385   {
386     MAIN_CONTROL_SCORES,
387     &menu.main.button.scores,		IMG_MENU_BUTTON_SCORES,
388     &menu.main.text.scores,		&main_text_scores,
389     NULL,				NULL,
390   },
391   {
392     MAIN_CONTROL_EDITOR,
393     &menu.main.button.editor,		IMG_MENU_BUTTON_EDITOR,
394     &menu.main.text.editor,		&main_text_editor,
395     NULL,				NULL,
396   },
397   {
398     MAIN_CONTROL_INFO,
399     &menu.main.button.info,		IMG_MENU_BUTTON_INFO,
400     &menu.main.text.info,		&main_text_info,
401     NULL,				NULL,
402   },
403   {
404     MAIN_CONTROL_GAME,
405     &menu.main.button.game,		IMG_MENU_BUTTON_GAME,
406     &menu.main.text.game,		&main_text_game,
407     NULL,				NULL,
408   },
409   {
410     MAIN_CONTROL_SETUP,
411     &menu.main.button.setup,		IMG_MENU_BUTTON_SETUP,
412     &menu.main.text.setup,		&main_text_setup,
413     NULL,				NULL,
414   },
415   {
416     MAIN_CONTROL_QUIT,
417     &menu.main.button.quit,		IMG_MENU_BUTTON_QUIT,
418     &menu.main.text.quit,		&main_text_quit,
419     NULL,				NULL,
420   },
421 #if 0
422   /* (these two buttons are real gadgets) */
423   {
424     MAIN_CONTROL_PREV_LEVEL,
425     &menu.main.button.prev_level,	IMG_MENU_BUTTON_PREV_LEVEL,
426     NULL,				NULL,
427     NULL,				NULL,
428   },
429   {
430     MAIN_CONTROL_NEXT_LEVEL,
431     &menu.main.button.next_level,	IMG_MENU_BUTTON_NEXT_LEVEL,
432     NULL,				NULL,
433     NULL,				NULL,
434   },
435 #endif
436   {
437     MAIN_CONTROL_FIRST_LEVEL,
438     NULL,				-1,
439     &menu.main.text.first_level,	&main_text_first_level,
440     NULL,				NULL,
441   },
442   {
443     MAIN_CONTROL_LAST_LEVEL,
444     NULL,				-1,
445     &menu.main.text.last_level,		&main_text_last_level,
446     NULL,				NULL,
447   },
448   {
449     MAIN_CONTROL_LEVEL_NUMBER,
450     NULL,				-1,
451     &menu.main.text.level_number,	&main_text_level_number,
452     NULL,				NULL,
453   },
454   {
455     MAIN_CONTROL_LEVEL_INFO_1,
456     NULL,				-1,
457     &menu.main.text.level_info_1,	NULL,
458     NULL,				NULL,
459   },
460   {
461     MAIN_CONTROL_LEVEL_INFO_2,
462     NULL,				-1,
463     &menu.main.text.level_info_2,	NULL,
464     NULL,				NULL,
465   },
466   {
467     MAIN_CONTROL_LEVEL_NAME,
468     NULL,				-1,
469     &menu.main.text.level_name,		&main_text_level_name,
470     NULL,				NULL,
471   },
472   {
473     MAIN_CONTROL_LEVEL_AUTHOR,
474     NULL,				-1,
475     &menu.main.text.level_author,	&main_text_level_author,
476     NULL,				NULL,
477   },
478   {
479     MAIN_CONTROL_LEVEL_YEAR,
480     NULL,				-1,
481     &menu.main.text.level_year,		&main_text_level_year,
482     NULL,				NULL,
483   },
484   {
485     MAIN_CONTROL_LEVEL_IMPORTED_FROM,
486     NULL,				-1,
487     &menu.main.text.level_imported_from, &main_text_level_imported_from,
488     NULL,				NULL,
489   },
490   {
491     MAIN_CONTROL_LEVEL_IMPORTED_BY,
492     NULL,				-1,
493     &menu.main.text.level_imported_by,	&main_text_level_imported_by,
494     NULL,				NULL,
495   },
496   {
497     MAIN_CONTROL_LEVEL_TESTED_BY,
498     NULL,				-1,
499     &menu.main.text.level_tested_by,	&main_text_level_tested_by,
500     NULL,				NULL,
501   },
502   {
503     MAIN_CONTROL_TITLE_1,
504     NULL,				-1,
505     &menu.main.text.title_1,		&main_text_title_1,
506     NULL,				NULL,
507   },
508   {
509     MAIN_CONTROL_TITLE_2,
510     NULL,				-1,
511     &menu.main.text.title_2,		&main_text_title_2,
512     NULL,				NULL,
513   },
514   {
515     MAIN_CONTROL_TITLE_3,
516     NULL,				-1,
517     &menu.main.text.title_3,		&main_text_title_3,
518     NULL,				NULL,
519   },
520 
521   {
522     -1,
523     NULL,				-1,
524     NULL,				NULL,
525     NULL,				NULL,
526   }
527 };
528 
529 
getTitleScreenGraphic(int nr,boolean initial)530 static int getTitleScreenGraphic(int nr, boolean initial)
531 {
532   return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
533 }
534 
getTitleMessageInfo(int nr,boolean initial)535 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
536 {
537   return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
538 }
539 
540 #if 0
541 static int getTitleScreenGameMode(boolean initial)
542 {
543   return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
544 }
545 #endif
546 
getTitleMessageGameMode(boolean initial)547 static int getTitleMessageGameMode(boolean initial)
548 {
549   return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
550 }
551 
552 #if 0
553 static int getTitleScreenBackground(boolean initial)
554 {
555   return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
556 }
557 #endif
558 
559 #if 0
560 static int getTitleMessageBackground(int nr, boolean initial)
561 {
562   return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
563 }
564 #endif
565 
getTitleBackground(int nr,boolean initial,boolean is_image)566 static int getTitleBackground(int nr, boolean initial, boolean is_image)
567 {
568   int base = (is_image ?
569 	      (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
570 	                 IMG_BACKGROUND_TITLESCREEN_1) :
571 	      (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
572 	                 IMG_BACKGROUND_TITLEMESSAGE_1));
573   int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
574 			          IMG_BACKGROUND_TITLE);
575   int graphic_local = base + nr;
576 
577   if (graphic_info[graphic_local].bitmap != NULL)
578     return graphic_local;
579 
580   if (graphic_info[graphic_global].bitmap != NULL)
581     return graphic_global;
582 
583   return IMG_UNDEFINED;
584 }
585 
getTitleSound(struct TitleControlInfo * tci)586 static int getTitleSound(struct TitleControlInfo *tci)
587 {
588   boolean is_image = tci->is_image;
589   int initial = tci->initial;
590   int nr = tci->local_nr;
591   int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
592   int base = (is_image ?
593 	      (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
594 	                 SND_BACKGROUND_TITLESCREEN_1) :
595 	      (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
596 	                 SND_BACKGROUND_TITLEMESSAGE_1));
597   int sound_global = menu.sound[mode];
598   int sound_local = base + nr;
599 
600 #if 0
601   printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
602 	 nr, initial, is_image,
603 	 sound_global, getSoundListEntry(sound_global)->filename,
604 	 sound_local, getSoundListEntry(sound_local)->filename);
605 #endif
606 
607   if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
608     return sound_local;
609 
610   if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
611     return sound_global;
612 
613   return SND_UNDEFINED;
614 }
615 
getTitleMusic(struct TitleControlInfo * tci)616 static int getTitleMusic(struct TitleControlInfo *tci)
617 {
618   boolean is_image = tci->is_image;
619   int initial = tci->initial;
620   int nr = tci->local_nr;
621   int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
622   int base = (is_image ?
623 	      (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
624 	                 MUS_BACKGROUND_TITLESCREEN_1) :
625 	      (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
626 	                 MUS_BACKGROUND_TITLEMESSAGE_1));
627   int music_global = menu.music[mode];
628   int music_local = base + nr;
629 
630 #if 0
631   printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
632 	 nr, initial, is_image,
633 	 music_global, getMusicListEntry(music_global)->filename,
634 	 music_local, getMusicListEntry(music_local)->filename);
635 #endif
636 
637   if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
638     return music_local;
639 
640   if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
641     return music_global;
642 
643   return MUS_UNDEFINED;
644 }
645 
getTitleFading(struct TitleControlInfo * tci)646 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
647 {
648   boolean is_image = tci->is_image;
649   int initial = tci->initial;
650   int nr = tci->local_nr;
651   struct TitleFadingInfo ti;
652 
653   if (is_image)
654   {
655     int graphic = getTitleScreenGraphic(nr, initial);
656 
657     /* initialize fading control values to default title config settings */
658     ti = (initial ? title_initial_default : title_default);
659 
660     /* override default settings with image config settings, if defined */
661     if (graphic_info[graphic].fade_mode != FADE_MODE_DEFAULT)
662       ti.fade_mode = graphic_info[graphic].fade_mode;
663     if (graphic_info[graphic].fade_delay > -1)
664       ti.fade_delay = graphic_info[graphic].fade_delay;
665     if (graphic_info[graphic].post_delay > -1)
666       ti.post_delay = graphic_info[graphic].post_delay;
667     if (graphic_info[graphic].auto_delay > -1)
668       ti.auto_delay = graphic_info[graphic].auto_delay;
669   }
670   else
671   {
672     if (initial)
673     {
674       ti.fade_mode  = titlemessage_initial[nr].fade_mode;
675       ti.fade_delay = titlemessage_initial[nr].fade_delay;
676       ti.post_delay = titlemessage_initial[nr].post_delay;
677       ti.auto_delay = titlemessage_initial[nr].auto_delay;
678     }
679     else
680     {
681       ti.fade_mode  = titlemessage[nr].fade_mode;
682       ti.fade_delay = titlemessage[nr].fade_delay;
683       ti.post_delay = titlemessage[nr].post_delay;
684       ti.auto_delay = titlemessage[nr].auto_delay;
685     }
686   }
687 
688 #if 0
689   if (ti.anim_mode == ANIM_NONE)
690     ti.fade_delay = ti.post_delay = 0;
691 #endif
692 
693   return ti;
694 }
695 
compareTitleControlInfo(const void * object1,const void * object2)696 static int compareTitleControlInfo(const void *object1, const void *object2)
697 {
698   const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
699   const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
700   int compare_result;
701 
702   if (tci1->initial != tci2->initial)
703     compare_result = (tci1->initial ? -1 : +1);
704   else if (tci1->sort_priority != tci2->sort_priority)
705     compare_result = tci1->sort_priority - tci2->sort_priority;
706   else if (tci1->is_image != tci2->is_image)
707     compare_result = (tci1->is_image ? -1 : +1);
708   else
709     compare_result = tci1->local_nr - tci2->local_nr;
710 
711   return compare_result;
712 }
713 
InitializeTitleControlsExt_AddTitleInfo(boolean is_image,boolean initial,int nr,int sort_priority)714 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
715 						    boolean initial,
716 						    int nr, int sort_priority)
717 {
718   title_controls[num_title_screens].is_image = is_image;
719   title_controls[num_title_screens].initial = initial;
720   title_controls[num_title_screens].local_nr = nr;
721   title_controls[num_title_screens].sort_priority = sort_priority;
722 
723   num_title_screens++;
724 }
725 
InitializeTitleControls_CheckTitleInfo(boolean initial)726 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
727 {
728   int i;
729 
730   for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
731   {
732     int graphic = getTitleScreenGraphic(i, initial);
733     Bitmap *bitmap = graphic_info[graphic].bitmap;
734     int sort_priority = graphic_info[graphic].sort_priority;
735 
736 #if 0
737     /* skip images and messages (fonts!) when using forced custom graphics */
738     if (setup.override_level_graphics && !initial)
739       continue;
740 #endif
741 
742     if (bitmap != NULL)
743       InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
744   }
745 
746   for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
747   {
748     struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
749     char *filename = getLevelSetTitleMessageFilename(i, initial);
750     int sort_priority = tmi->sort_priority;
751 
752 #if 0
753     /* skip images and messages (fonts!) when using forced custom graphics */
754     if (setup.override_level_graphics)
755       continue;
756 #endif
757 
758     if (filename != NULL)
759       InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
760   }
761 }
762 
InitializeTitleControls(boolean show_title_initial)763 static void InitializeTitleControls(boolean show_title_initial)
764 {
765   num_title_screens = 0;
766 
767 #if 1
768   /* 1st step: initialize title screens for game start (only when starting) */
769   if (show_title_initial)
770     InitializeTitleControls_CheckTitleInfo(TRUE);
771 #endif
772 
773   /* 2nd step: initialize title screens for current level set */
774   InitializeTitleControls_CheckTitleInfo(FALSE);
775 
776   /* sort title screens according to sort_priority and title number */
777   qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
778 	compareTitleControlInfo);
779 }
780 
visibleMenuPos(struct MenuPosInfo * pos)781 static boolean visibleMenuPos(struct MenuPosInfo *pos)
782 {
783   return (pos != NULL && pos->x != -1 && pos->y != -1);
784 }
785 
visibleTextPos(struct TextPosInfo * pos)786 static boolean visibleTextPos(struct TextPosInfo *pos)
787 {
788   return (pos != NULL && pos->x != -1 && pos->y != -1);
789 }
790 
InitializeMainControls()791 static void InitializeMainControls()
792 {
793   boolean local_team_mode = (!options.network && setup.team_mode);
794   int i;
795 
796   /* set main control text values to dynamically determined values */
797   sprintf(main_text_name,         "%s",   local_team_mode ? "Team:" : "Name:");
798 
799   strcpy(main_text_first_level,  int2str(leveldir_current->first_level,
800 					 menu.main.text.first_level.size));
801   strcpy(main_text_last_level,   int2str(leveldir_current->last_level,
802 					 menu.main.text.last_level.size));
803   strcpy(main_text_level_number, int2str(level_nr,
804 					 menu.main.text.level_number.size));
805 
806   main_text_level_year		= leveldir_current->year;
807   main_text_level_imported_from	= leveldir_current->imported_from;
808   main_text_level_imported_by	= leveldir_current->imported_by;
809   main_text_level_tested_by	= leveldir_current->tested_by;
810 
811   /* set main control screen positions to dynamically determined values */
812   for (i = 0; main_controls[i].nr != -1; i++)
813   {
814     struct MainControlInfo *mci = &main_controls[i];
815     int nr                         = mci->nr;
816     struct MenuPosInfo *pos_button = mci->pos_button;
817     struct TextPosInfo *pos_text   = mci->pos_text;
818     struct TextPosInfo *pos_input  = mci->pos_input;
819     char *text                     = (mci->text  ? *mci->text  : NULL);
820     char *input                    = (mci->input ? *mci->input : NULL);
821     int button_graphic             = mci->button_graphic;
822 #if 1
823     int font_text                  = (pos_text  ? pos_text->font  : -1);
824     int font_input                 = (pos_input ? pos_input->font : -1);
825 #else
826     int font_text                  = mci->font_text;
827     int font_input                 = mci->font_input;
828 #endif
829 
830     int font_text_width   = (font_text  != -1 ? getFontWidth(font_text)   : 0);
831     int font_text_height  = (font_text  != -1 ? getFontHeight(font_text)  : 0);
832     int font_input_width  = (font_input != -1 ? getFontWidth(font_input)  : 0);
833     int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
834     int text_chars  = (text  != NULL ? strlen(text)  : 0);
835     int input_chars = (input != NULL ? strlen(input) : 0);
836 
837     int button_width =
838       (button_graphic != -1 ? graphic_info[button_graphic].width  : 0);
839     int button_height =
840       (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
841     int text_width   = font_text_width * text_chars;
842     int text_height  = font_text_height;
843     int input_width  = font_input_width * input_chars;
844     int input_height = font_input_height;
845 
846     if (nr == MAIN_CONTROL_NAME)
847     {
848 #if 0
849       if (menu.main.input.name.x == -1)
850 	menu.main.input.name.x = menu.main.text.name.x + text_width;
851       if (menu.main.input.name.y == -1)
852 	menu.main.input.name.y = menu.main.text.name.y;
853 #endif
854 
855 #if 1
856       menu.main.input.name.width  = input_width;
857       menu.main.input.name.height = input_height;
858 #else
859       menu.main.input.name.width  = font_input_width * MAX_PLAYER_NAME_LEN;
860       menu.main.input.name.height = font_input_height;
861 #endif
862     }
863 
864     if (pos_button != NULL)		/* (x/y may be -1/-1 here) */
865     {
866       if (pos_button->width == 0)
867 	pos_button->width = button_width;
868       if (pos_button->height == 0)
869 	pos_button->height = button_height;
870     }
871 
872     if (pos_text != NULL)		/* (x/y may be -1/-1 here) */
873     {
874 #if 1
875       /* calculate size for non-clickable text -- needed for text alignment */
876       boolean calculate_text_size = (pos_button == NULL && text != NULL);
877 #else
878       /* calculate width for non-clickable text -- needed for text alignment */
879       boolean calculate_text_width = (pos_button == NULL && text != NULL);
880 #endif
881 
882       if (visibleMenuPos(pos_button))
883       {
884 	if (pos_text->x == -1)
885 	  pos_text->x = pos_button->x + pos_button->width;
886 	if (pos_text->y == -1)
887 	  pos_text->y = pos_button->y;
888       }
889 
890 #if 1
891       if (pos_text->width == -1 || calculate_text_size)
892 	pos_text->width = text_width;
893       if (pos_text->height == -1 || calculate_text_size)
894 	pos_text->height = text_height;
895 #else
896       if (pos_text->width == -1 || calculate_text_width)
897 	pos_text->width = text_width;
898       if (pos_text->height == -1)
899 	pos_text->height = text_height;
900 #endif
901     }
902 
903     if (pos_input != NULL)		/* (x/y may be -1/-1 here) */
904     {
905       if (visibleTextPos(pos_text))
906       {
907 	if (pos_input->x == -1)
908 	  pos_input->x = pos_text->x + pos_text->width;
909 	if (pos_input->y == -1)
910 	  pos_input->y = pos_text->y;
911       }
912 
913       if (pos_input->width == -1)
914 	pos_input->width = input_width;
915       if (pos_input->height == -1)
916 	pos_input->height = input_height;
917     }
918   }
919 }
920 
DrawCursorAndText_Main_Ext(int nr,boolean active_text,boolean active_input)921 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
922 				       boolean active_input)
923 {
924   int i;
925 
926   for (i = 0; main_controls[i].nr != -1; i++)
927   {
928     struct MainControlInfo *mci = &main_controls[i];
929 
930     if (mci->nr == nr || nr == -1)
931     {
932       struct MenuPosInfo *pos_button = mci->pos_button;
933       struct TextPosInfo *pos_text   = mci->pos_text;
934       struct TextPosInfo *pos_input  = mci->pos_input;
935       char *text                     = (mci->text  ? *mci->text  : NULL);
936       char *input                    = (mci->input ? *mci->input : NULL);
937       int button_graphic             = mci->button_graphic;
938 #if 1
939       int font_text                  = (pos_text  ? pos_text->font  : -1);
940       int font_input                 = (pos_input ? pos_input->font : -1);
941 #else
942       int font_text                  = mci->font_text;
943       int font_input                 = mci->font_input;
944 #endif
945 
946       if (active_text)
947       {
948 	button_graphic = BUTTON_ACTIVE(button_graphic);
949 	font_text = FONT_ACTIVE(font_text);
950       }
951 
952       if (active_input)
953       {
954 	font_input = FONT_ACTIVE(font_input);
955       }
956 
957       if (visibleMenuPos(pos_button))
958       {
959 	struct MenuPosInfo *pos = pos_button;
960 	int x = mSX + pos->x;
961 	int y = mSY + pos->y;
962 
963 	DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
964 	DrawFixedGraphicThruMaskExt(drawto, x, y, button_graphic, 0);
965       }
966 
967       if (visibleTextPos(pos_text) && text != NULL)
968       {
969 	struct TextPosInfo *pos = pos_text;
970 	int x = mSX + ALIGNED_TEXT_XPOS(pos);
971 	int y = mSY + ALIGNED_TEXT_YPOS(pos);
972 
973 #if 1
974 	/* (check why/if this is needed) */
975 	DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
976 #endif
977 	DrawText(x, y, text, font_text);
978       }
979 
980       if (visibleTextPos(pos_input) && input != NULL)
981       {
982 	struct TextPosInfo *pos = pos_input;
983 	int x = mSX + ALIGNED_TEXT_XPOS(pos);
984 	int y = mSY + ALIGNED_TEXT_YPOS(pos);
985 
986 #if 1
987 	/* (check why/if this is needed) */
988 	DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
989 #endif
990 	DrawText(x, y, input, font_input);
991       }
992     }
993   }
994 }
995 
DrawCursorAndText_Main(int nr,boolean active_text)996 static void DrawCursorAndText_Main(int nr, boolean active_text)
997 {
998   DrawCursorAndText_Main_Ext(nr, active_text, FALSE);
999 }
1000 
1001 #if 0
1002 static void DrawCursorAndText_Main_Input(int nr, boolean active_text)
1003 {
1004   DrawCursorAndText_Main_Ext(nr, active_text, TRUE);
1005 }
1006 #endif
1007 
getMainControlInfo(int nr)1008 static struct MainControlInfo *getMainControlInfo(int nr)
1009 {
1010   int i;
1011 
1012   for (i = 0; main_controls[i].nr != -1; i++)
1013     if (main_controls[i].nr == nr)
1014       return &main_controls[i];
1015 
1016   return NULL;
1017 }
1018 
insideMenuPosRect(struct MenuPosInfo * rect,int x,int y)1019 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1020 {
1021   if (rect == NULL)
1022     return FALSE;
1023 
1024   int rect_x = ALIGNED_TEXT_XPOS(rect);
1025   int rect_y = ALIGNED_TEXT_YPOS(rect);
1026 
1027   return (x >= rect_x && x < rect_x + rect->width &&
1028 	  y >= rect_y && y < rect_y + rect->height);
1029 }
1030 
insideTextPosRect(struct TextPosInfo * rect,int x,int y)1031 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1032 {
1033   if (rect == NULL)
1034     return FALSE;
1035 
1036   int rect_x = ALIGNED_TEXT_XPOS(rect);
1037   int rect_y = ALIGNED_TEXT_YPOS(rect);
1038 
1039 #if 0
1040   printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
1041 	 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1042 	 (x >= rect_x && x < rect_x + rect->width &&
1043 	  y >= rect_y && y < rect_y + rect->height));
1044 #endif
1045 
1046   return (x >= rect_x && x < rect_x + rect->width &&
1047 	  y >= rect_y && y < rect_y + rect->height);
1048 }
1049 
drawCursorExt(int xpos,int ypos,boolean active,int graphic)1050 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1051 {
1052 #if 1
1053   static int cursor_array[MAX_LEV_FIELDY];
1054 #else
1055   static int cursor_array[SCR_FIELDY];
1056 #endif
1057   int x = mSX + TILEX * xpos;
1058   int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1059 
1060   if (xpos == 0)
1061   {
1062     if (graphic != -1)
1063       cursor_array[ypos] = graphic;
1064     else
1065       graphic = cursor_array[ypos];
1066   }
1067 
1068   if (active)
1069     graphic = BUTTON_ACTIVE(graphic);
1070 
1071   DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1072   DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1073 }
1074 
initCursor(int ypos,int graphic)1075 static void initCursor(int ypos, int graphic)
1076 {
1077   drawCursorExt(0, ypos, FALSE, graphic);
1078 }
1079 
drawCursor(int ypos,boolean active)1080 static void drawCursor(int ypos, boolean active)
1081 {
1082   drawCursorExt(0, ypos, active, -1);
1083 }
1084 
drawCursorXY(int xpos,int ypos,int graphic)1085 static void drawCursorXY(int xpos, int ypos, int graphic)
1086 {
1087   drawCursorExt(xpos, ypos, FALSE, graphic);
1088 }
1089 
drawChooseTreeCursor(int ypos,boolean active)1090 static void drawChooseTreeCursor(int ypos, boolean active)
1091 {
1092   int last_game_status = game_status;	/* save current game status */
1093 
1094 #if 0
1095   /* force LEVELS draw offset on artwork setup screen */
1096   game_status = GAME_MODE_LEVELS;
1097 #endif
1098 
1099   drawCursorExt(0, ypos, active, -1);
1100 
1101   game_status = last_game_status;	/* restore current game status */
1102 }
1103 
DrawHeadline()1104 void DrawHeadline()
1105 {
1106   DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
1107   DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
1108 }
1109 
1110 #if 0
1111 static int getPrevlevelButtonPos()
1112 {
1113   return 10;
1114 }
1115 
1116 static int getCurrentLevelTextPos()
1117 {
1118   return (getPrevlevelButtonPos() + 1);
1119 }
1120 
1121 static int getNextLevelButtonPos()
1122 {
1123   return getPrevlevelButtonPos() + 3 + 1;
1124 }
1125 
1126 static int getLevelRangeTextPos()
1127 {
1128   return getNextLevelButtonPos() + 1;
1129 }
1130 #endif
1131 
effectiveGameStatus()1132 int effectiveGameStatus()
1133 {
1134   if (game_status == GAME_MODE_INFO && info_mode == INFO_MODE_TITLE)
1135     return GAME_MODE_TITLE;
1136 
1137   return game_status;
1138 }
1139 
DrawTitleScreenImage(int nr,boolean initial)1140 void DrawTitleScreenImage(int nr, boolean initial)
1141 {
1142   int graphic = getTitleScreenGraphic(nr, initial);
1143   Bitmap *bitmap = graphic_info[graphic].bitmap;
1144   int width  = graphic_info[graphic].width;
1145   int height = graphic_info[graphic].height;
1146   int src_x = graphic_info[graphic].src_x;
1147   int src_y = graphic_info[graphic].src_y;
1148   int dst_x, dst_y;
1149 
1150   if (bitmap == NULL)
1151     return;
1152 
1153   if (width > WIN_XSIZE)
1154   {
1155     /* image width too large for window => center image horizontally */
1156     src_x = (width - WIN_XSIZE) / 2;
1157     width = WIN_XSIZE;
1158   }
1159 
1160   if (height > WIN_YSIZE)
1161   {
1162     /* image height too large for window => center image vertically */
1163     src_y = (height - WIN_YSIZE) / 2;
1164     height = WIN_YSIZE;
1165   }
1166 
1167   /* always display title screens centered */
1168   dst_x = (WIN_XSIZE - width) / 2;
1169   dst_y = (WIN_YSIZE - height) / 2;
1170 
1171   SetDrawBackgroundMask(REDRAW_ALL);
1172   SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1173 
1174   ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1175 
1176   if (DrawingOnBackground(dst_x, dst_y))
1177   {
1178     SetClipOrigin(bitmap, bitmap->stored_clip_gc, dst_x - src_x, dst_y - src_y);
1179     BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1180   }
1181   else
1182     BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1183 
1184   redraw_mask = REDRAW_ALL;
1185 }
1186 
DrawTitleScreenMessage(int nr,boolean initial)1187 void DrawTitleScreenMessage(int nr, boolean initial)
1188 {
1189   char *filename = getLevelSetTitleMessageFilename(nr, initial);
1190   struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1191   int last_game_status = game_status;	/* save current game status */
1192 
1193   if (filename == NULL)
1194     return;
1195 
1196   /* force TITLE font on title message screen */
1197   game_status = getTitleMessageGameMode(initial);
1198 
1199   /* if chars set to "-1", automatically determine by text and font width */
1200   if (tmi->chars == -1)
1201     tmi->chars = tmi->width / getFontWidth(tmi->font);
1202   else
1203     tmi->width = tmi->chars * getFontWidth(tmi->font);
1204 
1205   /* if lines set to "-1", automatically determine by text and font height */
1206   if (tmi->lines == -1)
1207     tmi->lines = tmi->height / getFontHeight(tmi->font);
1208   else
1209     tmi->height = tmi->lines * getFontHeight(tmi->font);
1210 
1211   SetDrawBackgroundMask(REDRAW_ALL);
1212   SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1213 
1214   ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1215 
1216   DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1217 	       filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1218 	       tmi->autowrap, tmi->centered, tmi->parse_comments);
1219 
1220   game_status = last_game_status;	/* restore current game status */
1221 }
1222 
DrawTitleScreen()1223 void DrawTitleScreen()
1224 {
1225   KeyboardAutoRepeatOff();
1226 
1227 #if 0
1228   SetMainBackgroundImage(IMG_BACKGROUND_TITLE);
1229 #endif
1230 
1231   HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1232 
1233   StopAnimation();
1234 }
1235 
CheckTitleScreen(boolean levelset_has_changed)1236 boolean CheckTitleScreen(boolean levelset_has_changed)
1237 {
1238   static boolean show_title_initial = TRUE;
1239   boolean show_titlescreen = FALSE;
1240 
1241   /* needed to be able to skip title screen, if no image or message defined */
1242   InitializeTitleControls(show_title_initial);
1243 
1244   if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1245     show_titlescreen = TRUE;
1246 
1247   /* show initial title images and messages only once at program start */
1248   show_title_initial = FALSE;
1249 
1250   return (show_titlescreen && num_title_screens > 0);
1251 }
1252 
DrawMainMenuExt(int fade_mask,boolean do_fading)1253 void DrawMainMenuExt(int fade_mask, boolean do_fading)
1254 {
1255   static LevelDirTree *leveldir_last_valid = NULL;
1256   boolean levelset_has_changed = FALSE;
1257 
1258   FadeSetLeaveScreen();
1259 
1260   /* do not fade out here -- function may continue and fade on editor screen */
1261 
1262   UnmapAllGadgets();
1263   FadeSoundsAndMusic();
1264 
1265   KeyboardAutoRepeatOn();
1266   ActivateJoystick();
1267 
1268   SetDrawDeactivationMask(REDRAW_NONE);
1269   SetDrawBackgroundMask(REDRAW_FIELD);
1270 
1271   audio.sound_deactivated = FALSE;
1272 
1273   GetPlayerConfig();
1274 
1275   /* needed if last screen was the playing screen, invoked from level editor */
1276   if (level_editor_test_game)
1277   {
1278     game_status = GAME_MODE_EDITOR;
1279     DrawLevelEd();
1280 
1281     return;
1282   }
1283 
1284   /* needed if last screen was the setup screen and fullscreen state changed */
1285   ToggleFullscreenIfNeeded();
1286 
1287   /* leveldir_current may be invalid (level group, parent link) */
1288   if (!validLevelSeries(leveldir_current))
1289     leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1290 
1291   if (leveldir_current != leveldir_last_valid)
1292     levelset_has_changed = TRUE;
1293 
1294   /* store valid level series information */
1295   leveldir_last_valid = leveldir_current;
1296 
1297   init_last = init;			/* switch to new busy animation */
1298 
1299   /* needed if last screen (level choice) changed graphics, sounds or music */
1300   ReloadCustomArtwork(0);
1301 
1302   if (redraw_mask & REDRAW_ALL)
1303     fade_mask = REDRAW_ALL;
1304 
1305 #if 1
1306   FadeOut(fade_mask);
1307 
1308   /* needed if last screen was the editor screen */
1309   UndrawSpecialEditorDoor();
1310 #if 0
1311   if (fade_mask == REDRAW_FIELD)
1312     BackToFront();
1313 #endif
1314 #endif
1315 
1316 #if 1
1317   /* needed if different viewport properties defined for menues */
1318   ChangeViewportPropertiesIfNeeded();
1319 #endif
1320 
1321 #if defined(TARGET_SDL)
1322   SetDrawtoField(DRAW_BACKBUFFER);
1323 #endif
1324 
1325   if (CheckTitleScreen(levelset_has_changed))
1326   {
1327     game_status = GAME_MODE_TITLE;
1328 
1329     DrawTitleScreen();
1330 
1331     return;
1332   }
1333 
1334   /* level_nr may have been set to value over handicap with level editor */
1335   if (setup.handicap && level_nr > leveldir_current->handicap_level)
1336     level_nr = leveldir_current->handicap_level;
1337 
1338   LoadLevel(level_nr);
1339   LoadScore(level_nr);
1340 
1341   SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1342 
1343 #if 1
1344   if (fade_mask == REDRAW_ALL)
1345   {
1346     // int door_state = GetDoorState();
1347 
1348     RedrawBackground();
1349 
1350     // OpenDoor(door_state | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1351   }
1352 #endif
1353 
1354   ClearField();
1355 
1356   InitializeMainControls();
1357 
1358   DrawCursorAndText_Main(-1, FALSE);
1359   DrawPreviewLevel(TRUE);
1360 
1361   HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1362 
1363   TapeStop();
1364   if (TAPE_IS_EMPTY(tape))
1365     LoadTape(level_nr);
1366   DrawCompleteVideoDisplay();
1367 
1368   PlayMenuSound();
1369   PlayMenuMusic();
1370 
1371   /* create gadgets for main menu screen */
1372   FreeScreenGadgets();
1373   CreateScreenGadgets();
1374 
1375   /* map gadgets for main menu screen */
1376   MapTapeButtons();
1377   MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1378 
1379 #if 1
1380   if (fade_mask == REDRAW_ALL)
1381   {
1382     int door_state = GetDoorState();
1383 
1384     // RedrawBackground();
1385 
1386     OpenDoor(door_state | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1387   }
1388 #endif
1389 
1390   DrawMaskedBorder(REDRAW_ALL);
1391 
1392   FadeIn(fade_mask);
1393   FadeSetEnterMenu();
1394 
1395 #if 1
1396   /* update screen area with special editor door */
1397   redraw_mask |= REDRAW_ALL;
1398   BackToFront();
1399 #endif
1400 
1401   SetMouseCursor(CURSOR_DEFAULT);
1402 
1403   InitAnimation();
1404 
1405   OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1406 }
1407 
DrawAndFadeInMainMenu(int fade_mask)1408 void DrawAndFadeInMainMenu(int fade_mask)
1409 {
1410   DrawMainMenuExt(fade_mask, TRUE);
1411 }
1412 
DrawMainMenu()1413 void DrawMainMenu()
1414 {
1415   DrawMainMenuExt(REDRAW_ALL, FALSE);
1416 }
1417 
1418 #if defined(CREATE_SPECIAL_EDITION_RND_JUE)
gotoTopLevelDir()1419 static void gotoTopLevelDir()
1420 {
1421   /* move upwards to top level directory */
1422   while (leveldir_current->node_parent)
1423   {
1424     /* write a "path" into level tree for easy navigation to last level */
1425     if (leveldir_current->node_parent->node_group->cl_first == -1)
1426     {
1427       int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1428       int leveldir_pos = posTreeInfo(leveldir_current);
1429       int num_page_entries;
1430       int cl_first, cl_cursor;
1431 
1432       if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1433 	num_page_entries = num_leveldirs;
1434       else
1435 	num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1436 
1437       cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1438       cl_cursor = leveldir_pos - cl_first;
1439 
1440       leveldir_current->node_parent->node_group->cl_first = cl_first;
1441       leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1442     }
1443 
1444     leveldir_current = leveldir_current->node_parent;
1445   }
1446 }
1447 #endif
1448 
HandleTitleScreen(int mx,int my,int dx,int dy,int button)1449 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1450 {
1451   static unsigned int title_delay = 0;
1452   static int title_screen_nr = 0;
1453   static int last_sound = -1, last_music = -1;
1454   boolean return_to_main_menu = FALSE;
1455   boolean use_fading_main_menu = TRUE;
1456   struct TitleControlInfo *tci;
1457   struct TitleFadingInfo fading_default;
1458   struct TitleFadingInfo fading_last = fading;
1459   struct TitleFadingInfo fading_next;
1460   int sound, music;
1461 
1462   if (button == MB_MENU_INITIALIZE)
1463   {
1464     title_delay = 0;
1465     title_screen_nr = 0;
1466     tci = &title_controls[title_screen_nr];
1467 
1468     last_sound = SND_UNDEFINED;
1469     last_music = MUS_UNDEFINED;
1470 
1471     if (game_status == GAME_MODE_INFO)
1472     {
1473       if (num_title_screens == 0)
1474       {
1475 	DrawInfoScreen_NotAvailable("Title screen information:",
1476 				    "No title screen for this level set.");
1477 
1478 	return;
1479       }
1480 
1481       FadeSoundsAndMusic();
1482 
1483 #if 1
1484       FadeOut(REDRAW_ALL);
1485 #endif
1486     }
1487 
1488     if (tci->is_image)
1489       DrawTitleScreenImage(tci->local_nr, tci->initial);
1490     else
1491       DrawTitleScreenMessage(tci->local_nr, tci->initial);
1492 
1493     fading_default = (tci->initial ? title_initial_default : title_default);
1494 
1495     fading = fading_next = getTitleFading(tci);
1496 
1497 #if 1
1498 #if 1
1499     if (!(fading_last.fade_mode & FADE_TYPE_TRANSFORM) &&
1500 	fading_next.fade_mode & FADE_TYPE_TRANSFORM)
1501     {
1502       fading.fade_mode = FADE_MODE_FADE;
1503       fading.fade_delay = fading_default.fade_delay;
1504     }
1505 #else
1506     if (fading_last.fade_mode != FADE_MODE_CROSSFADE &&
1507 	fading_next.fade_mode == FADE_MODE_CROSSFADE)
1508       fading.fade_mode = FADE_MODE_FADE;
1509 #endif
1510 #endif
1511 
1512 #if 1
1513     sound = getTitleSound(tci);
1514     music = getTitleMusic(tci);
1515 
1516     if (sound != last_sound)
1517       PlayMenuSoundExt(sound);
1518     if (music != last_music)
1519       PlayMenuMusicExt(music);
1520 
1521     last_sound = sound;
1522     last_music = music;
1523 #endif
1524 
1525     SetMouseCursor(CURSOR_NONE);
1526 
1527 #if 1
1528     FadeIn(REDRAW_ALL);
1529 #endif
1530 
1531     fading = fading_next;
1532 
1533     DelayReached(&title_delay, 0);	/* reset delay counter */
1534 
1535     return;
1536   }
1537 
1538 #if 1
1539   if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
1540     button = MB_MENU_CHOICE;
1541 #else
1542   if (fading.auto_delay > -1 && DelayReached(&title_delay, fading.auto_delay))
1543     button = MB_MENU_CHOICE;
1544 #endif
1545 
1546   if (button == MB_MENU_LEAVE)
1547   {
1548     return_to_main_menu = TRUE;
1549     use_fading_main_menu = FALSE;
1550   }
1551   else if (button == MB_MENU_CHOICE)
1552   {
1553     if (game_status == GAME_MODE_INFO && num_title_screens == 0)
1554     {
1555 #if 0
1556       FadeOut(REDRAW_FIELD);
1557 #endif
1558 
1559       FadeSetEnterScreen();
1560 
1561       info_mode = INFO_MODE_MAIN;
1562       DrawAndFadeInInfoScreen(REDRAW_FIELD);
1563 
1564       return;
1565     }
1566 
1567     title_screen_nr++;
1568     tci = &title_controls[title_screen_nr];
1569 
1570     if (title_screen_nr < num_title_screens)
1571     {
1572       sound = getTitleSound(tci);
1573       music = getTitleMusic(tci);
1574 
1575       if (sound == SND_UNDEFINED || sound != last_sound)
1576 	FadeSounds();
1577       if (music == MUS_UNDEFINED || music != last_music)
1578 	FadeMusic();
1579 
1580 #if 1
1581       FadeOut(REDRAW_ALL);
1582 #endif
1583 
1584       if (tci->is_image)
1585 	DrawTitleScreenImage(tci->local_nr, tci->initial);
1586       else
1587 	DrawTitleScreenMessage(tci->local_nr, tci->initial);
1588 
1589       fading_next = getTitleFading(tci);
1590 
1591 #if 1
1592       sound = getTitleSound(tci);
1593       music = getTitleMusic(tci);
1594 
1595       if (sound != last_sound)
1596 	PlayMenuSoundExt(sound);
1597       if (music != last_music)
1598 	PlayMenuMusicExt(music);
1599 
1600       last_sound = sound;
1601       last_music = music;
1602 #endif
1603 
1604 #if 1
1605       /* last screen already faded out, next screen has no animation */
1606       if (!(fading.fade_mode & FADE_TYPE_TRANSFORM) &&
1607 	  fading_next.fade_mode == FADE_MODE_NONE)
1608 	fading = fading_next;
1609 #else
1610       /* last screen already faded out, next screen has no animation */
1611       if (fading.fade_mode      != FADE_MODE_CROSSFADE &&
1612 	  fading_next.fade_mode == FADE_MODE_NONE)
1613 	fading = fading_next;
1614 #endif
1615 
1616 #if 1
1617       FadeIn(REDRAW_ALL);
1618 #endif
1619 
1620       fading = fading_next;
1621 
1622       DelayReached(&title_delay, 0);	/* reset delay counter */
1623     }
1624     else
1625     {
1626       FadeSoundsAndMusic();
1627 
1628       return_to_main_menu = TRUE;
1629     }
1630   }
1631 
1632   if (return_to_main_menu)
1633   {
1634 #if 0
1635     RedrawBackground();
1636 #endif
1637 
1638     SetMouseCursor(CURSOR_DEFAULT);
1639 
1640     if (game_status == GAME_MODE_INFO)
1641     {
1642 #if 0
1643       OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1644 #endif
1645 
1646       info_mode = INFO_MODE_MAIN;
1647       DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
1648     }
1649     else	/* default: return to main menu */
1650     {
1651 #if 0
1652       OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1653 #endif
1654 
1655       game_status = GAME_MODE_MAIN;
1656       DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
1657     }
1658   }
1659 }
1660 
HandleMainMenu_SelectLevel(int step,int direction)1661 void HandleMainMenu_SelectLevel(int step, int direction)
1662 {
1663   int old_level_nr = level_nr;
1664   int new_level_nr;
1665 
1666   new_level_nr = old_level_nr + step * direction;
1667   if (new_level_nr < leveldir_current->first_level)
1668     new_level_nr = leveldir_current->first_level;
1669   if (new_level_nr > leveldir_current->last_level)
1670     new_level_nr = leveldir_current->last_level;
1671 
1672   if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1673   {
1674     /* skipping levels is only allowed when trying to skip single level */
1675     if (setup.skip_levels && step == 1 &&
1676 	Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
1677     {
1678       leveldir_current->handicap_level++;
1679       SaveLevelSetup_SeriesInfo();
1680     }
1681 
1682     new_level_nr = leveldir_current->handicap_level;
1683   }
1684 
1685   if (new_level_nr != old_level_nr)
1686   {
1687     struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1688 
1689     PlaySound(SND_MENU_ITEM_SELECTING);
1690 
1691     level_nr = new_level_nr;
1692 
1693     DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1694 	     int2str(level_nr, menu.main.text.level_number.size),
1695 	     mci->pos_text->font);
1696 
1697     LoadLevel(level_nr);
1698     DrawPreviewLevel(TRUE);
1699 
1700     TapeErase();
1701     LoadTape(level_nr);
1702     DrawCompleteVideoDisplay();
1703 
1704     /* needed because DrawPreviewLevel() takes some time */
1705     BackToFront();
1706     SyncDisplay();
1707   }
1708 }
1709 
HandleMainMenu(int mx,int my,int dx,int dy,int button)1710 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1711 {
1712   static int choice = MAIN_CONTROL_GAME;
1713   int pos = choice;
1714   int i;
1715 
1716   if (button == MB_MENU_INITIALIZE)
1717   {
1718     DrawCursorAndText_Main(choice, TRUE);
1719 
1720     return;
1721   }
1722 
1723   if (mx || my)		/* mouse input */
1724   {
1725     pos = -1;
1726 
1727     for (i = 0; main_controls[i].nr != -1; i++)
1728     {
1729 #if 0
1730       printf("::: check click (%d, %d) for %d [%d] ...\n",
1731 	     mx - mSX, my - mSY, i, main_controls[i].nr);
1732 #endif
1733 
1734       if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1735 	  insideTextPosRect(main_controls[i].pos_text,   mx - mSX, my - mSY) ||
1736 	  insideTextPosRect(main_controls[i].pos_input,  mx - mSX, my - mSY))
1737       {
1738 #if 0
1739 	printf("::: inside %d\n", i);
1740 #endif
1741 
1742 	pos = main_controls[i].nr;
1743 
1744 	break;
1745       }
1746     }
1747   }
1748   else if (dx || dy)	/* keyboard input */
1749   {
1750     if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1751 		   choice == MAIN_CONTROL_SETUP))
1752       button = MB_MENU_CHOICE;
1753     else if (dy)
1754       pos = choice + dy;
1755   }
1756 
1757   if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1758   {
1759     HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1760   }
1761   else if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
1762   {
1763     HandleMainMenu_SelectLevel(MAX_LEVELS, -1);
1764   }
1765   else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
1766   {
1767     HandleMainMenu_SelectLevel(MAX_LEVELS, +1);
1768   }
1769   else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
1770   {
1771     game_status = GAME_MODE_LEVELNR;
1772 
1773     DrawChooseLevelNr();
1774   }
1775   else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1776   {
1777     if (button)
1778     {
1779       if (pos != choice)
1780       {
1781 	PlaySound(SND_MENU_ITEM_ACTIVATING);
1782 
1783 	DrawCursorAndText_Main(choice, FALSE);
1784 	DrawCursorAndText_Main(pos, TRUE);
1785 
1786 	choice = pos;
1787       }
1788     }
1789     else
1790     {
1791       PlaySound(SND_MENU_ITEM_SELECTING);
1792 
1793       if (pos == MAIN_CONTROL_NAME)
1794       {
1795 	game_status = GAME_MODE_PSEUDO_TYPENAME;
1796 
1797 	HandleTypeName(strlen(setup.player_name), 0);
1798       }
1799       else if (pos == MAIN_CONTROL_LEVELS)
1800       {
1801 	if (leveldir_first)
1802 	{
1803 	  game_status = GAME_MODE_LEVELS;
1804 
1805 	  SaveLevelSetup_LastSeries();
1806 	  SaveLevelSetup_SeriesInfo();
1807 
1808 #if defined(CREATE_SPECIAL_EDITION_RND_JUE)
1809 	  gotoTopLevelDir();
1810 #endif
1811 
1812 	  DrawChooseLevelSet();
1813 	}
1814       }
1815       else if (pos == MAIN_CONTROL_SCORES)
1816       {
1817 	game_status = GAME_MODE_SCORES;
1818 
1819 	DrawHallOfFame(-1);
1820       }
1821       else if (pos == MAIN_CONTROL_EDITOR)
1822       {
1823 	if (leveldir_current->readonly &&
1824 	    !strEqual(setup.player_name, "Artsoft"))
1825 	  Request("This level is read only !", REQ_CONFIRM);
1826 
1827 	game_status = GAME_MODE_EDITOR;
1828 
1829 	FadeSetEnterScreen();
1830 
1831 #if 0
1832 	/* needed if different viewport properties defined for editor */
1833 	ChangeViewportPropertiesIfNeeded();
1834 #endif
1835 
1836 	DrawLevelEd();
1837       }
1838       else if (pos == MAIN_CONTROL_INFO)
1839       {
1840 	game_status = GAME_MODE_INFO;
1841 	info_mode = INFO_MODE_MAIN;
1842 
1843 	DrawInfoScreen();
1844       }
1845       else if (pos == MAIN_CONTROL_GAME)
1846       {
1847 	StartGameActions(options.network, setup.autorecord, level.random_seed);
1848       }
1849       else if (pos == MAIN_CONTROL_SETUP)
1850       {
1851 	game_status = GAME_MODE_SETUP;
1852 	setup_mode = SETUP_MODE_MAIN;
1853 
1854 	DrawSetupScreen();
1855       }
1856       else if (pos == MAIN_CONTROL_QUIT)
1857       {
1858 	SaveLevelSetup_LastSeries();
1859 	SaveLevelSetup_SeriesInfo();
1860 
1861         if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
1862 	  game_status = GAME_MODE_QUIT;
1863       }
1864     }
1865   }
1866 
1867   if (game_status == GAME_MODE_MAIN)
1868   {
1869     DrawPreviewLevel(FALSE);
1870     DoAnimation();
1871   }
1872 }
1873 
1874 
1875 /* ========================================================================= */
1876 /* info screen functions                                                     */
1877 /* ========================================================================= */
1878 
1879 static struct TokenInfo *info_info;
1880 static int num_info_info;
1881 
execInfoTitleScreen()1882 static void execInfoTitleScreen()
1883 {
1884   info_mode = INFO_MODE_TITLE;
1885 
1886   DrawInfoScreen();
1887 }
1888 
execInfoElements()1889 static void execInfoElements()
1890 {
1891   info_mode = INFO_MODE_ELEMENTS;
1892 
1893   DrawInfoScreen();
1894 }
1895 
execInfoMusic()1896 static void execInfoMusic()
1897 {
1898   info_mode = INFO_MODE_MUSIC;
1899 
1900   DrawInfoScreen();
1901 }
1902 
execInfoCredits()1903 static void execInfoCredits()
1904 {
1905   info_mode = INFO_MODE_CREDITS;
1906 
1907   DrawInfoScreen();
1908 }
1909 
execInfoProgram()1910 static void execInfoProgram()
1911 {
1912   info_mode = INFO_MODE_PROGRAM;
1913 
1914   DrawInfoScreen();
1915 }
1916 
execInfoVersion()1917 static void execInfoVersion()
1918 {
1919   info_mode = INFO_MODE_VERSION;
1920 
1921   DrawInfoScreen();
1922 }
1923 
execInfoLevelSet()1924 static void execInfoLevelSet()
1925 {
1926   info_mode = INFO_MODE_LEVELSET;
1927 
1928   DrawInfoScreen();
1929 }
1930 
execExitInfo()1931 static void execExitInfo()
1932 {
1933   game_status = GAME_MODE_MAIN;
1934 
1935   DrawMainMenuExt(REDRAW_FIELD, FALSE);
1936 }
1937 
1938 static struct TokenInfo info_info_main[] =
1939 {
1940   { TYPE_ENTER_SCREEN,	execInfoTitleScreen,	"Title Screen"		},
1941   { TYPE_ENTER_SCREEN,	execInfoElements,	"Elements Info"		},
1942   { TYPE_ENTER_SCREEN,	execInfoMusic,		"Music Info"		},
1943   { TYPE_ENTER_SCREEN,	execInfoCredits,	"Credits"		},
1944   { TYPE_ENTER_SCREEN,	execInfoProgram,	"Program Info"		},
1945   { TYPE_ENTER_SCREEN,	execInfoVersion,	"Version Info"		},
1946   { TYPE_ENTER_SCREEN,	execInfoLevelSet,	"Level Set Info"	},
1947   { TYPE_EMPTY,		NULL,			""			},
1948   { TYPE_LEAVE_MENU,	execExitInfo, 		"Exit"			},
1949 
1950   { 0,			NULL,			NULL			}
1951 };
1952 
DrawCursorAndText_Info(int pos,boolean active)1953 static void DrawCursorAndText_Info(int pos, boolean active)
1954 {
1955   int xpos = MENU_SCREEN_START_XPOS;
1956   int ypos = MENU_SCREEN_START_YPOS + pos;
1957   int font_nr = FONT_MENU_1;
1958 
1959   if (active)
1960     font_nr = FONT_ACTIVE(font_nr);
1961 
1962   DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[pos].text, font_nr);
1963 
1964   if (info_info[pos].type & ~TYPE_SKIP_ENTRY)
1965     drawCursor(pos, active);
1966 }
1967 
DrawInfoScreen_Main(int fade_mask,boolean do_fading)1968 static void DrawInfoScreen_Main(int fade_mask, boolean do_fading)
1969 {
1970   int i;
1971 
1972   UnmapAllGadgets();
1973   CloseDoor(DOOR_CLOSE_2);
1974 
1975   /* (needed after displaying title screens which disable auto repeat) */
1976   KeyboardAutoRepeatOn();
1977 
1978   FadeSetLeaveScreen();
1979 
1980 #if 1
1981   FadeOut(fade_mask);
1982 #endif
1983 
1984 #if 1
1985   if (fade_mask == REDRAW_ALL)
1986   {
1987     RedrawBackground();
1988 
1989     OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1990   }
1991 #endif
1992 
1993   ClearField();
1994 
1995   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
1996 
1997   info_info = info_info_main;
1998   num_info_info = 0;
1999 
2000 #if 1
2001   for (i = 0; info_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
2002 #else
2003   for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2004 #endif
2005   {
2006     if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2007       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2008     else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2009       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2010     else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
2011       initCursor(i, IMG_MENU_BUTTON);
2012 
2013     DrawCursorAndText_Info(i, FALSE);
2014 
2015     num_info_info++;
2016   }
2017 
2018   HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2019 
2020   PlayMenuSound();
2021   PlayMenuMusic();
2022 
2023   DrawMaskedBorder(fade_mask);
2024 
2025   FadeIn(fade_mask);
2026 
2027   InitAnimation();
2028 }
2029 
HandleInfoScreen_Main(int mx,int my,int dx,int dy,int button)2030 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2031 {
2032   static int choice_store[MAX_INFO_MODES];
2033   int choice = choice_store[info_mode];		/* always starts with 0 */
2034   int x = 0;
2035   int y = choice;
2036 
2037   if (button == MB_MENU_INITIALIZE)
2038   {
2039     /* advance to first valid menu entry */
2040     while (choice < num_info_info &&
2041 	   info_info[choice].type & TYPE_SKIP_ENTRY)
2042       choice++;
2043     choice_store[info_mode] = choice;
2044 
2045     DrawCursorAndText_Info(choice, TRUE);
2046 
2047     return;
2048   }
2049   else if (button == MB_MENU_LEAVE)
2050   {
2051     for (y = 0; y < num_info_info; y++)
2052     {
2053       if (info_info[y].type & TYPE_LEAVE_MENU)
2054       {
2055 	void (*menu_callback_function)(void) = info_info[y].value;
2056 
2057 	FadeSetLeaveMenu();
2058 
2059 	menu_callback_function();
2060 
2061 	break;	/* absolutely needed because function changes 'info_info'! */
2062       }
2063     }
2064 
2065     return;
2066   }
2067 
2068   if (mx || my)		/* mouse input */
2069   {
2070     x = (mx - mSX) / 32;
2071     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2072   }
2073   else if (dx || dy)	/* keyboard input */
2074   {
2075     if (dx)
2076     {
2077       int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2078 
2079       if (info_info[choice].type & menu_navigation_type ||
2080 	  info_info[choice].type & TYPE_ENTER_SCREEN ||
2081 	  info_info[choice].type & TYPE_BOOLEAN_STYLE ||
2082 	  info_info[choice].type & TYPE_YES_NO_AUTO)
2083 	button = MB_MENU_CHOICE;
2084     }
2085     else if (dy)
2086       y = choice + dy;
2087 
2088     /* jump to next non-empty menu entry (up or down) */
2089     while (y > 0 && y < num_info_info - 1 &&
2090 	   info_info[y].type & TYPE_SKIP_ENTRY)
2091       y += dy;
2092   }
2093 
2094   if (IN_VIS_FIELD(x, y) &&
2095       y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
2096   {
2097     if (button)
2098     {
2099       if (y != choice)
2100       {
2101 	PlaySound(SND_MENU_ITEM_ACTIVATING);
2102 
2103 	DrawCursorAndText_Info(choice, FALSE);
2104 	DrawCursorAndText_Info(y, TRUE);
2105 
2106 	choice = choice_store[info_mode] = y;
2107       }
2108     }
2109     else if (!(info_info[y].type & TYPE_GHOSTED))
2110     {
2111       PlaySound(SND_MENU_ITEM_SELECTING);
2112 
2113       if (info_info[y].type & TYPE_ENTER_OR_LEAVE)
2114       {
2115 	void (*menu_callback_function)(void) = info_info[choice].value;
2116 
2117 	FadeSetFromType(info_info[y].type);
2118 
2119 	menu_callback_function();
2120       }
2121     }
2122   }
2123 }
2124 
DrawInfoScreen_NotAvailable(char * text_title,char * text_error)2125 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2126 {
2127   int ystart1 = mSY - SY + 100;
2128   int ystart2 = mSY - SY + 150;
2129   int ybottom = mSY - SY + SYSIZE - 20;
2130 
2131   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
2132 
2133   FadeOut(REDRAW_FIELD);
2134 
2135   ClearField();
2136   DrawHeadline();
2137 
2138   DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
2139   DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
2140 
2141   DrawTextSCentered(ybottom, FONT_TEXT_4,
2142 		    "Press any key or button for info menu");
2143 
2144   FadeIn(REDRAW_FIELD);
2145 }
2146 
DrawInfoScreen_HelpAnim(int start,int max_anims,boolean init)2147 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2148 {
2149   static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2150   static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2151   int xstart = mSX + 16;
2152   int ystart1 = mSY - SY + 100;
2153   int ystart2 = mSY + 64 + 2 * 32;
2154   int ybottom = mSY - SY + SYSIZE - 20;
2155   int ystep = TILEY + 4;
2156   int element, action, direction;
2157   int graphic;
2158   int delay;
2159   int sync_frame;
2160   int i, j;
2161 
2162   if (init)
2163   {
2164     for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
2165       infoscreen_step[i] = infoscreen_frame[i] = 0;
2166 
2167     ClearField();
2168     DrawHeadline();
2169 
2170     DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:");
2171 
2172     DrawTextSCentered(ybottom, FONT_TEXT_4,
2173 		      "Press any key or button for next page");
2174 
2175     FrameCounter = 0;
2176   }
2177 
2178   i = j = 0;
2179   while (helpanim_info[j].element != HELPANIM_LIST_END)
2180   {
2181     if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
2182 	i >= max_anims)
2183       break;
2184     else if (i < start)
2185     {
2186       while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2187 	j++;
2188 
2189       j++;
2190       i++;
2191 
2192       continue;
2193     }
2194 
2195     j += infoscreen_step[i - start];
2196 
2197     element = helpanim_info[j].element;
2198     action = helpanim_info[j].action;
2199     direction = helpanim_info[j].direction;
2200 
2201     if (element < 0)
2202       element = EL_UNKNOWN;
2203 
2204     if (action != -1 && direction != -1)
2205       graphic = el_act_dir2img(element, action, direction);
2206     else if (action != -1)
2207       graphic = el_act2img(element, action);
2208     else if (direction != -1)
2209       graphic = el_dir2img(element, direction);
2210     else
2211       graphic = el2img(element);
2212 
2213     delay = helpanim_info[j++].delay;
2214 
2215     if (delay == -1)
2216       delay = 1000000;
2217 
2218     if (infoscreen_frame[i - start] == 0)
2219     {
2220       sync_frame = 0;
2221       infoscreen_frame[i - start] = delay - 1;
2222     }
2223     else
2224     {
2225       sync_frame = delay - infoscreen_frame[i - start];
2226       infoscreen_frame[i - start]--;
2227     }
2228 
2229     if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2230     {
2231       if (!infoscreen_frame[i - start])
2232 	infoscreen_step[i - start] = 0;
2233     }
2234     else
2235     {
2236       if (!infoscreen_frame[i - start])
2237 	infoscreen_step[i - start]++;
2238       while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2239 	j++;
2240     }
2241 
2242     j++;
2243 
2244     ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2245 			       TILEX, TILEY);
2246     DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2247 				 graphic, sync_frame, USE_MASKING);
2248 
2249     if (init)
2250       DrawInfoScreen_HelpText(element, action, direction, i - start);
2251 
2252     i++;
2253   }
2254 
2255   redraw_mask |= REDRAW_FIELD;
2256 
2257   FrameCounter++;
2258 }
2259 
getHelpText(int element,int action,int direction)2260 static char *getHelpText(int element, int action, int direction)
2261 {
2262   char token[MAX_LINE_LEN];
2263 
2264   strcpy(token, element_info[element].token_name);
2265 
2266   if (action != -1)
2267     strcat(token, element_action_info[action].suffix);
2268 
2269   if (direction != -1)
2270     strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2271 
2272   return getHashEntry(helptext_info, token);
2273 }
2274 
DrawInfoScreen_HelpText(int element,int action,int direction,int ypos)2275 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2276 {
2277   int font_nr = FONT_INFO_ELEMENTS;
2278   int font_width = getFontWidth(font_nr);
2279   int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
2280   int sy = mSY + 65 + 2 * 32 + 1;
2281   int ystep = TILEY + 4;
2282   int pad_x = sx - SX;
2283   int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
2284   int max_lines_per_text = 2;
2285   char *text = NULL;
2286 
2287   if (action != -1 && direction != -1)		/* element.action.direction */
2288     text = getHelpText(element, action, direction);
2289 
2290   if (text == NULL && action != -1)		/* element.action */
2291     text = getHelpText(element, action, -1);
2292 
2293   if (text == NULL && direction != -1)		/* element.direction */
2294     text = getHelpText(element, -1, direction);
2295 
2296   if (text == NULL)				/* base element */
2297     text = getHelpText(element, -1, -1);
2298 
2299   if (text == NULL)				/* not found */
2300     text = "No description available";
2301 
2302   if (strlen(text) <= max_chars_per_line)	/* only one line of text */
2303     sy += getFontHeight(font_nr) / 2;
2304 
2305   DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr,
2306 		 max_chars_per_line, -1, max_lines_per_text, 0, -1,
2307 		 TRUE, FALSE, FALSE);
2308 }
2309 
DrawInfoScreen_TitleScreen()2310 void DrawInfoScreen_TitleScreen()
2311 {
2312   DrawTitleScreen();
2313 }
2314 
HandleInfoScreen_TitleScreen(int button)2315 void HandleInfoScreen_TitleScreen(int button)
2316 {
2317   HandleTitleScreen(0, 0, 0, 0, button);
2318 }
2319 
DrawInfoScreen_Elements()2320 void DrawInfoScreen_Elements()
2321 {
2322   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2323 
2324   FadeOut(REDRAW_FIELD);
2325 
2326   LoadHelpAnimInfo();
2327   LoadHelpTextInfo();
2328 
2329   HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2330 
2331   FadeIn(REDRAW_FIELD);
2332 
2333   InitAnimation();
2334 }
2335 
HandleInfoScreen_Elements(int button)2336 void HandleInfoScreen_Elements(int button)
2337 {
2338   static unsigned int info_delay = 0;
2339   static int num_anims;
2340   static int num_pages;
2341   static int page;
2342   int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
2343   int i;
2344 
2345   if (button == MB_MENU_INITIALIZE)
2346   {
2347     boolean new_element = TRUE;
2348 
2349     num_anims = 0;
2350 
2351     for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2352     {
2353       if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2354 	new_element = TRUE;
2355       else if (new_element)
2356       {
2357 	num_anims++;
2358 	new_element = FALSE;
2359       }
2360     }
2361 
2362     num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2363     page = 0;
2364   }
2365 
2366   if (button == MB_MENU_LEAVE)
2367   {
2368     PlaySound(SND_MENU_ITEM_SELECTING);
2369 
2370     info_mode = INFO_MODE_MAIN;
2371     DrawInfoScreen();
2372 
2373     return;
2374   }
2375   else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2376   {
2377     if (button != MB_MENU_INITIALIZE)
2378     {
2379       PlaySound(SND_MENU_ITEM_SELECTING);
2380 
2381       page++;
2382     }
2383 
2384     if (page >= num_pages)
2385     {
2386       FadeSoundsAndMusic();
2387 
2388       info_mode = INFO_MODE_MAIN;
2389       DrawAndFadeInInfoScreen(REDRAW_FIELD);
2390 
2391       return;
2392     }
2393 
2394 #if 1
2395     if (page > 0)
2396       FadeSetNextScreen();
2397 #endif
2398 
2399     if (button != MB_MENU_INITIALIZE)
2400       FadeOut(REDRAW_FIELD);
2401 
2402     DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2403 
2404     if (button != MB_MENU_INITIALIZE)
2405       FadeIn(REDRAW_FIELD);
2406   }
2407   else
2408   {
2409     if (DelayReached(&info_delay, GameFrameDelay))
2410       if (page < num_pages)
2411 	DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2412 
2413     PlayMenuSoundIfLoop();
2414   }
2415 }
2416 
DrawInfoScreen_Music()2417 void DrawInfoScreen_Music()
2418 {
2419   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2420 
2421 #if 1
2422   FadeOut(REDRAW_FIELD);
2423 #endif
2424 
2425   ClearField();
2426   DrawHeadline();
2427 
2428   LoadMusicInfo();
2429 
2430   HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2431 
2432 #if 1
2433   FadeIn(REDRAW_FIELD);
2434 #endif
2435 }
2436 
HandleInfoScreen_Music(int button)2437 void HandleInfoScreen_Music(int button)
2438 {
2439   static struct MusicFileInfo *list = NULL;
2440   int ystart1 = mSY - SY + 100;
2441   int ystart2 = mSY - SY + 150;
2442   int ybottom = mSY - SY + SYSIZE - 20;
2443   int dy = 30;
2444 
2445   if (button == MB_MENU_INITIALIZE)
2446   {
2447     list = music_file_info;
2448 
2449     if (list == NULL)
2450     {
2451       FadeSoundsAndMusic();
2452 
2453       ClearField();
2454       DrawHeadline();
2455 
2456       DrawTextSCentered(ystart1, FONT_TEXT_1,
2457 			"No music info for this level set.");
2458 
2459       DrawTextSCentered(ybottom, FONT_TEXT_4,
2460 			"Press any key or button for info menu");
2461 
2462       return;
2463     }
2464   }
2465 
2466   if (button == MB_MENU_LEAVE)
2467   {
2468     PlaySound(SND_MENU_ITEM_SELECTING);
2469 
2470     FadeSoundsAndMusic();
2471 
2472     info_mode = INFO_MODE_MAIN;
2473     DrawInfoScreen();
2474 
2475     return;
2476   }
2477   else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2478   {
2479     int y = 0;
2480 
2481     if (button != MB_MENU_INITIALIZE)
2482     {
2483       PlaySound(SND_MENU_ITEM_SELECTING);
2484 
2485       if (list != NULL)
2486 	list = list->next;
2487     }
2488 
2489     if (list == NULL)
2490     {
2491       FadeSoundsAndMusic();
2492 
2493       info_mode = INFO_MODE_MAIN;
2494       DrawAndFadeInInfoScreen(REDRAW_FIELD);
2495 
2496       return;
2497     }
2498 
2499     FadeSoundsAndMusic();
2500 
2501 #if 1
2502     if (list != music_file_info)
2503       FadeSetNextScreen();
2504 #endif
2505 
2506     if (button != MB_MENU_INITIALIZE)
2507       FadeOut(REDRAW_FIELD);
2508 
2509     ClearField();
2510     DrawHeadline();
2511 
2512     if (list->is_sound)
2513     {
2514       int sound = list->music;
2515 
2516       if (sound_info[sound].loop)
2517 	PlaySoundLoop(sound);
2518       else
2519 	PlaySound(sound);
2520 
2521       DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:");
2522     }
2523     else
2524     {
2525       PlayMusic(list->music);
2526 
2527       DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:");
2528     }
2529 
2530     if (!strEqual(list->title, UNKNOWN_NAME))
2531     {
2532       if (!strEqual(list->title_header, UNKNOWN_NAME))
2533 	DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header);
2534 
2535       DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
2536     }
2537 
2538     if (!strEqual(list->artist, UNKNOWN_NAME))
2539     {
2540       if (!strEqual(list->artist_header, UNKNOWN_NAME))
2541 	DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header);
2542       else
2543 	DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by");
2544 
2545       DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist);
2546     }
2547 
2548     if (!strEqual(list->album, UNKNOWN_NAME))
2549     {
2550       if (!strEqual(list->album_header, UNKNOWN_NAME))
2551 	DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header);
2552       else
2553 	DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album");
2554 
2555       DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
2556     }
2557 
2558     if (!strEqual(list->year, UNKNOWN_NAME))
2559     {
2560       if (!strEqual(list->year_header, UNKNOWN_NAME))
2561 	DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header);
2562       else
2563 	DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year");
2564 
2565       DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year);
2566     }
2567 
2568     DrawTextSCentered(ybottom, FONT_TEXT_4,
2569 		      "Press any key or button for next page");
2570 
2571     if (button != MB_MENU_INITIALIZE)
2572       FadeIn(REDRAW_FIELD);
2573   }
2574 
2575   if (list != NULL && list->is_sound && sound_info[list->music].loop)
2576     PlaySoundLoop(list->music);
2577 }
2578 
DrawInfoScreen_CreditsScreen(int screen_nr)2579 static void DrawInfoScreen_CreditsScreen(int screen_nr)
2580 {
2581   int ystart1 = mSY - SY + 100;
2582   int ystart2 = mSY - SY + 150;
2583   int ybottom = mSY - SY + SYSIZE - 20;
2584   int ystep = 30;
2585 
2586   ClearField();
2587   DrawHeadline();
2588 
2589   DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:");
2590 
2591   if (screen_nr == 0)
2592   {
2593     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2594 		      "Special thanks to");
2595     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2596 		      "Peter Liepa");
2597     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2598 		      "for creating");
2599     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2600 		      "\"Boulder Dash\"");
2601     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2602 		      "in the year");
2603     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2604 		      "1984");
2605     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2606 		      "published by");
2607     DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2608 		      "First Star Software");
2609   }
2610   else if (screen_nr == 1)
2611   {
2612     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2613 		      "Special thanks to");
2614     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2615 		      "Klaus Heinz & Volker Wertich");
2616     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2617 		      "for creating");
2618     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2619 		      "\"Emerald Mine\"");
2620     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2621 		      "in the year");
2622     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2623 		      "1987");
2624     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2625 		      "published by");
2626     DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2627 		      "Kingsoft");
2628   }
2629   else if (screen_nr == 2)
2630   {
2631     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2632 		      "Special thanks to");
2633     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2634 		      "Michael Stopp & Philip Jespersen");
2635     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2636 		      "for creating");
2637     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2638 		      "\"Supaplex\"");
2639     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2640 		      "in the year");
2641     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2642 		      "1991");
2643     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2644 		      "published by");
2645     DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2646 		      "Digital Integration");
2647   }
2648   else if (screen_nr == 3)
2649   {
2650     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2651 		      "Special thanks to");
2652     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2653 		      "Hiroyuki Imabayashi");
2654     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2655 		      "for creating");
2656     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2657 		      "\"Sokoban\"");
2658     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2659 		      "in the year");
2660     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2661 		      "1982");
2662     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2663 		      "published by");
2664     DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2665 		      "Thinking Rabbit");
2666   }
2667   else if (screen_nr == 4)
2668   {
2669     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2670 		      "Special thanks to");
2671     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2672 		      "Alan Bond");
2673     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2674 		      "and");
2675     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2676 		      "J�rgen Bonhagen");
2677     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2678 		      "for the continuous creation");
2679     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
2680 		      "of outstanding level sets");
2681   }
2682   else if (screen_nr == 5)
2683   {
2684     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2685 		      "Thanks to");
2686     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2687 		      "Peter Elzner");
2688     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2689 		      "for ideas and inspiration by");
2690     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2691 		      "Diamond Caves");
2692 
2693     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
2694 		      "Thanks to");
2695     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3,
2696 		      "Steffest");
2697     DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2698 		      "for ideas and inspiration by");
2699     DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
2700 		      "DX-Boulderdash");
2701   }
2702   else if (screen_nr == 6)
2703   {
2704     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2705 		      "Thanks to");
2706     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2707 		      "David Tritscher");
2708 #if 1
2709     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2710 		      "for the code base used for the");
2711     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
2712 		      "native Emerald Mine engine");
2713 #else
2714     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2715 		      "for the new Emerald Mine engine");
2716 #endif
2717   }
2718   else if (screen_nr == 7)
2719   {
2720     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2721 		      "Thanks to");
2722     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2723 		      "Guido Schulz");
2724     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2725 		      "for the initial DOS port");
2726 
2727     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2728 		      "Thanks to");
2729     DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2730 		      "Karl H�rnell");
2731     DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2732 		      "for some additional toons");
2733   }
2734   else if (screen_nr == 8)
2735   {
2736     DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2737 		      "And not to forget:");
2738     DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
2739 		      "Many thanks to");
2740     DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
2741 		      "All those who contributed");
2742     DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2743 		      "levels to this game");
2744     DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3,
2745 		      "since 1995");
2746   }
2747 
2748   DrawTextSCentered(ybottom, FONT_TEXT_4,
2749 		    "Press any key or button for next page");
2750 }
2751 
DrawInfoScreen_Credits()2752 void DrawInfoScreen_Credits()
2753 {
2754   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
2755 
2756   FadeSoundsAndMusic();
2757 
2758 #if 1
2759   FadeOut(REDRAW_FIELD);
2760 #endif
2761 
2762   HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
2763 
2764 #if 1
2765   FadeIn(REDRAW_FIELD);
2766 #endif
2767 }
2768 
HandleInfoScreen_Credits(int button)2769 void HandleInfoScreen_Credits(int button)
2770 {
2771   static int screen_nr = 0;
2772   int num_screens = 9;
2773 
2774   if (button == MB_MENU_INITIALIZE)
2775   {
2776     screen_nr = 0;
2777 
2778     // DrawInfoScreen_CreditsScreen(screen_nr);
2779   }
2780 
2781   if (button == MB_MENU_LEAVE)
2782   {
2783     PlaySound(SND_MENU_ITEM_SELECTING);
2784 
2785     info_mode = INFO_MODE_MAIN;
2786     DrawInfoScreen();
2787 
2788     return;
2789   }
2790   else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2791   {
2792     if (button != MB_MENU_INITIALIZE)
2793     {
2794       PlaySound(SND_MENU_ITEM_SELECTING);
2795 
2796       screen_nr++;
2797     }
2798 
2799     if (screen_nr >= num_screens)
2800     {
2801       FadeSoundsAndMusic();
2802 
2803       info_mode = INFO_MODE_MAIN;
2804       DrawAndFadeInInfoScreen(REDRAW_FIELD);
2805 
2806       return;
2807     }
2808 
2809 #if 1
2810     if (screen_nr > 0)
2811       FadeSetNextScreen();
2812 #endif
2813 
2814     if (button != MB_MENU_INITIALIZE)
2815       FadeOut(REDRAW_FIELD);
2816 
2817     DrawInfoScreen_CreditsScreen(screen_nr);
2818 
2819     if (button != MB_MENU_INITIALIZE)
2820       FadeIn(REDRAW_FIELD);
2821   }
2822   else
2823   {
2824     PlayMenuSoundIfLoop();
2825   }
2826 }
2827 
DrawInfoScreen_Program()2828 void DrawInfoScreen_Program()
2829 {
2830   int ystart1 = mSY - SY + 100;
2831   int ystart2 = mSY - SY + 150;
2832   int ybottom = mSY - SY + SYSIZE - 20;
2833   int ystep = 30;
2834 
2835   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
2836 
2837 #if 1
2838   FadeOut(REDRAW_FIELD);
2839 #endif
2840 
2841   ClearField();
2842   DrawHeadline();
2843 
2844   DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:");
2845 
2846   DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2847 		    "This game is Freeware!");
2848   DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
2849 		    "If you like it, send e-mail to:");
2850   DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
2851 		    PROGRAM_EMAIL_STRING);
2852   DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
2853 		    "or SnailMail to:");
2854   DrawTextSCentered(ystart2 + 4 * ystep + 0, FONT_TEXT_3,
2855 		    "Holger Schemel");
2856   DrawTextSCentered(ystart2 + 4 * ystep + 20, FONT_TEXT_3,
2857 		    "Detmolder Strasse 189");
2858   DrawTextSCentered(ystart2 + 4 * ystep + 40, FONT_TEXT_3,
2859 		    "33604 Bielefeld");
2860   DrawTextSCentered(ystart2 + 4 * ystep + 60, FONT_TEXT_3,
2861 		    "Germany");
2862   DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2863 		    "More information and levels:");
2864   DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
2865 		    PROGRAM_WEBSITE_STRING);
2866   DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
2867 		    "If you have created new levels,");
2868   DrawTextSCentered(ystart2 + 10 * ystep, FONT_TEXT_2,
2869 		    "send them to me to include them!");
2870   DrawTextSCentered(ystart2 + 11 * ystep, FONT_TEXT_2,
2871 		    ":-)");
2872 
2873   DrawTextSCentered(ybottom, FONT_TEXT_4,
2874 		    "Press any key or button for info menu");
2875 
2876 #if 1
2877   FadeIn(REDRAW_FIELD);
2878 #endif
2879 }
2880 
HandleInfoScreen_Program(int button)2881 void HandleInfoScreen_Program(int button)
2882 {
2883   if (button == MB_MENU_LEAVE)
2884   {
2885     PlaySound(SND_MENU_ITEM_SELECTING);
2886 
2887     info_mode = INFO_MODE_MAIN;
2888     DrawInfoScreen();
2889 
2890     return;
2891   }
2892   else if (button == MB_MENU_CHOICE)
2893   {
2894     PlaySound(SND_MENU_ITEM_SELECTING);
2895 
2896     FadeSoundsAndMusic();
2897 
2898 #if 0
2899     FadeOut(REDRAW_FIELD);
2900 #endif
2901 
2902     info_mode = INFO_MODE_MAIN;
2903     DrawAndFadeInInfoScreen(REDRAW_FIELD);
2904   }
2905   else
2906   {
2907     PlayMenuSoundIfLoop();
2908   }
2909 }
2910 
DrawInfoScreen_Version()2911 void DrawInfoScreen_Version()
2912 {
2913   int font_header = FONT_TEXT_3;
2914   int font_text = FONT_TEXT_2;
2915   int xstep = getFontWidth(font_text);
2916   int ystep = getFontHeight(font_text);
2917   int ystart1 = mSY - SY + 100;
2918   int ystart2 = mSY - SY + 150;
2919   int ybottom = mSY - SY + SYSIZE - 20;
2920   int xstart1 = mSX + 2 * xstep;
2921   int xstart2 = mSX + 19 * xstep;
2922 #if defined(TARGET_SDL)
2923   int xstart3 = mSX + 29 * xstep;
2924   SDL_version sdl_version_compiled;
2925   const SDL_version *sdl_version_linked;
2926   int driver_name_len = 8;
2927   char driver_name[driver_name_len];
2928 #endif
2929 
2930   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
2931 
2932 #if 1
2933   FadeOut(REDRAW_FIELD);
2934 #endif
2935 
2936   ClearField();
2937   DrawHeadline();
2938 
2939   DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
2940 
2941   DrawTextF(xstart1, ystart2, font_header, "Name");
2942   DrawTextF(xstart2, ystart2, font_text, PROGRAM_TITLE_STRING);
2943 
2944   ystart2 += ystep;
2945   DrawTextF(xstart1, ystart2, font_header, "Version");
2946   DrawTextF(xstart2, ystart2, font_text, getProgramFullVersionString());
2947 
2948   ystart2 += ystep;
2949   DrawTextF(xstart1, ystart2, font_header, "Platform");
2950   DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING);
2951 
2952   ystart2 += ystep;
2953   DrawTextF(xstart1, ystart2, font_header, "Target");
2954   DrawTextF(xstart2, ystart2, font_text, TARGET_STRING);
2955 
2956   ystart2 += ystep;
2957   DrawTextF(xstart1, ystart2, font_header, "Compile time");
2958   DrawTextF(xstart2, ystart2, font_text, getCompileDateString());
2959 
2960 #if defined(TARGET_SDL)
2961   ystart2 += 3 * ystep;
2962   DrawTextF(xstart1, ystart2, font_header, "Library");
2963   DrawTextF(xstart2, ystart2, font_header, "compiled");
2964   DrawTextF(xstart3, ystart2, font_header, "linked");
2965 
2966   SDL_VERSION(&sdl_version_compiled);
2967   sdl_version_linked = SDL_Linked_Version();
2968 
2969   ystart2 += 2 * ystep;
2970   DrawTextF(xstart1, ystart2, font_text, "SDL");
2971   DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2972 	    sdl_version_compiled.major,
2973 	    sdl_version_compiled.minor,
2974 	    sdl_version_compiled.patch);
2975   DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2976 	    sdl_version_linked->major,
2977 	    sdl_version_linked->minor,
2978 	    sdl_version_linked->patch);
2979 
2980   SDL_IMAGE_VERSION(&sdl_version_compiled);
2981   sdl_version_linked = IMG_Linked_Version();
2982 
2983   ystart2 += ystep;
2984   DrawTextF(xstart1, ystart2, font_text, "SDL_image");
2985   DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2986 	    sdl_version_compiled.major,
2987 	    sdl_version_compiled.minor,
2988 	    sdl_version_compiled.patch);
2989   DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2990 	    sdl_version_linked->major,
2991 	    sdl_version_linked->minor,
2992 	    sdl_version_linked->patch);
2993 
2994   SDL_MIXER_VERSION(&sdl_version_compiled);
2995   sdl_version_linked = Mix_Linked_Version();
2996 
2997   ystart2 += ystep;
2998   DrawTextF(xstart1, ystart2, font_text, "SDL_mixer");
2999   DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3000 	    sdl_version_compiled.major,
3001 	    sdl_version_compiled.minor,
3002 	    sdl_version_compiled.patch);
3003   DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3004 	    sdl_version_linked->major,
3005 	    sdl_version_linked->minor,
3006 	    sdl_version_linked->patch);
3007 
3008   SDL_NET_VERSION(&sdl_version_compiled);
3009   sdl_version_linked = SDLNet_Linked_Version();
3010 
3011   ystart2 += ystep;
3012   DrawTextF(xstart1, ystart2, font_text, "SDL_net");
3013   DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3014 	    sdl_version_compiled.major,
3015 	    sdl_version_compiled.minor,
3016 	    sdl_version_compiled.patch);
3017   DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3018 	    sdl_version_linked->major,
3019 	    sdl_version_linked->minor,
3020 	    sdl_version_linked->patch);
3021 
3022   ystart2 += 3 * ystep;
3023   DrawTextF(xstart1, ystart2, font_header, "Driver");
3024   DrawTextF(xstart2, ystart2, font_header, "Requested");
3025   DrawTextF(xstart3, ystart2, font_header, "Used");
3026 
3027   SDL_VideoDriverName(driver_name, driver_name_len);
3028 
3029   ystart2 += 2 * ystep;
3030   DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver");
3031   DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver);
3032   DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3033 
3034   SDL_AudioDriverName(driver_name, driver_name_len);
3035 
3036   ystart2 += ystep;
3037   DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver");
3038   DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_audiodriver);
3039   DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3040 #endif
3041 
3042   DrawTextSCentered(ybottom, FONT_TEXT_4,
3043 		    "Press any key or button for info menu");
3044 
3045 #if 1
3046   FadeIn(REDRAW_FIELD);
3047 #endif
3048 }
3049 
HandleInfoScreen_Version(int button)3050 void HandleInfoScreen_Version(int button)
3051 {
3052   if (button == MB_MENU_LEAVE)
3053   {
3054     PlaySound(SND_MENU_ITEM_SELECTING);
3055 
3056     info_mode = INFO_MODE_MAIN;
3057     DrawInfoScreen();
3058 
3059     return;
3060   }
3061   else if (button == MB_MENU_CHOICE)
3062   {
3063     PlaySound(SND_MENU_ITEM_SELECTING);
3064 
3065     FadeSoundsAndMusic();
3066 
3067 #if 0
3068     FadeOut(REDRAW_FIELD);
3069 #endif
3070 
3071     info_mode = INFO_MODE_MAIN;
3072     DrawAndFadeInInfoScreen(REDRAW_FIELD);
3073   }
3074   else
3075   {
3076     PlayMenuSoundIfLoop();
3077   }
3078 }
3079 
DrawInfoScreen_LevelSet()3080 void DrawInfoScreen_LevelSet()
3081 {
3082   struct TitleMessageInfo *tmi = &readme;
3083   char *filename = getLevelSetInfoFilename();
3084 
3085   /* if chars set to "-1", automatically determine by text and font width */
3086   if (tmi->chars == -1)
3087     tmi->chars = tmi->width / getFontWidth(tmi->font);
3088   else
3089     tmi->width = tmi->chars * getFontWidth(tmi->font);
3090 
3091   /* if lines set to "-1", automatically determine by text and font height */
3092   if (tmi->lines == -1)
3093     tmi->lines = tmi->height / getFontHeight(tmi->font);
3094   else
3095     tmi->height = tmi->lines * getFontHeight(tmi->font);
3096 
3097   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3098 
3099 #if 1
3100   FadeOut(REDRAW_FIELD);
3101 #endif
3102 
3103   ClearField();
3104   DrawHeadline();
3105 
3106   DrawTextCentered(mSY + 100, FONT_TEXT_1, "Level Set Information:");
3107 
3108   if (filename != NULL)
3109     DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3110 		 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3111 		 tmi->autowrap, tmi->centered, tmi->parse_comments);
3112   else
3113     DrawTextCentered(mSY + ALIGNED_TEXT_YPOS(tmi), FONT_TEXT_2,
3114 		     "No information for this level set.");
3115 
3116   DrawTextCentered(mSY + SYSIZE - 20, FONT_TEXT_4,
3117 		   "Press any key or button for info menu");
3118 
3119 #if 1
3120   FadeIn(REDRAW_FIELD);
3121 #endif
3122 }
3123 
HandleInfoScreen_LevelSet(int button)3124 void HandleInfoScreen_LevelSet(int button)
3125 {
3126   if (button == MB_MENU_LEAVE)
3127   {
3128     PlaySound(SND_MENU_ITEM_SELECTING);
3129 
3130     info_mode = INFO_MODE_MAIN;
3131     DrawInfoScreen();
3132 
3133     return;
3134   }
3135   else if (button == MB_MENU_CHOICE)
3136   {
3137     PlaySound(SND_MENU_ITEM_SELECTING);
3138 
3139     FadeSoundsAndMusic();
3140 
3141 #if 0
3142     FadeOut(REDRAW_FIELD);
3143 #endif
3144 
3145     info_mode = INFO_MODE_MAIN;
3146     DrawAndFadeInInfoScreen(REDRAW_FIELD);
3147   }
3148   else
3149   {
3150     PlayMenuSoundIfLoop();
3151   }
3152 }
3153 
DrawInfoScreenExt(int fade_mask,boolean do_fading)3154 static void DrawInfoScreenExt(int fade_mask, boolean do_fading)
3155 {
3156   SetMainBackgroundImage(IMG_BACKGROUND_INFO);
3157 
3158   if (info_mode == INFO_MODE_TITLE)
3159     DrawInfoScreen_TitleScreen();
3160   else if (info_mode == INFO_MODE_ELEMENTS)
3161     DrawInfoScreen_Elements();
3162   else if (info_mode == INFO_MODE_MUSIC)
3163     DrawInfoScreen_Music();
3164   else if (info_mode == INFO_MODE_CREDITS)
3165     DrawInfoScreen_Credits();
3166   else if (info_mode == INFO_MODE_PROGRAM)
3167     DrawInfoScreen_Program();
3168   else if (info_mode == INFO_MODE_VERSION)
3169     DrawInfoScreen_Version();
3170   else if (info_mode == INFO_MODE_LEVELSET)
3171     DrawInfoScreen_LevelSet();
3172   else
3173     DrawInfoScreen_Main(fade_mask, do_fading);
3174 
3175   if (info_mode != INFO_MODE_MAIN &&
3176       info_mode != INFO_MODE_TITLE &&
3177       info_mode != INFO_MODE_MUSIC)
3178   {
3179     PlayMenuSound();
3180     PlayMenuMusic();
3181   }
3182 }
3183 
DrawAndFadeInInfoScreen(int fade_mask)3184 void DrawAndFadeInInfoScreen(int fade_mask)
3185 {
3186   DrawInfoScreenExt(fade_mask, TRUE);
3187 }
3188 
DrawInfoScreen()3189 void DrawInfoScreen()
3190 {
3191   DrawInfoScreenExt(REDRAW_FIELD, FALSE);
3192 }
3193 
HandleInfoScreen(int mx,int my,int dx,int dy,int button)3194 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3195 {
3196   if (info_mode == INFO_MODE_TITLE)
3197     HandleInfoScreen_TitleScreen(button);
3198   else if (info_mode == INFO_MODE_ELEMENTS)
3199     HandleInfoScreen_Elements(button);
3200   else if (info_mode == INFO_MODE_MUSIC)
3201     HandleInfoScreen_Music(button);
3202   else if (info_mode == INFO_MODE_CREDITS)
3203     HandleInfoScreen_Credits(button);
3204   else if (info_mode == INFO_MODE_PROGRAM)
3205     HandleInfoScreen_Program(button);
3206   else if (info_mode == INFO_MODE_VERSION)
3207     HandleInfoScreen_Version(button);
3208   else if (info_mode == INFO_MODE_LEVELSET)
3209     HandleInfoScreen_LevelSet(button);
3210   else
3211     HandleInfoScreen_Main(mx, my, dx, dy, button);
3212 
3213   DoAnimation();
3214 }
3215 
3216 
3217 /* ========================================================================= */
3218 /* type name functions                                                       */
3219 /* ========================================================================= */
3220 
HandleTypeName(int newxpos,Key key)3221 void HandleTypeName(int newxpos, Key key)
3222 {
3223   static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3224   struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3225   struct TextPosInfo *pos = mci->pos_input;
3226   int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3227   int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3228   static int xpos = 0;
3229   int font_nr = pos->font;
3230   int font_active_nr = FONT_ACTIVE(font_nr);
3231   int font_width = getFontWidth(font_active_nr);
3232   char key_char = getValidConfigValueChar(getCharFromKey(key));
3233   boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3234   boolean is_active = TRUE;
3235 
3236   DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3237 
3238   if (newxpos)
3239   {
3240     strcpy(last_player_name, setup.player_name);
3241 
3242     xpos = newxpos;
3243   }
3244   else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3245   {
3246     setup.player_name[xpos] = key_char;
3247     setup.player_name[xpos + 1] = 0;
3248 
3249     xpos++;
3250   }
3251   else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3252   {
3253     xpos--;
3254 
3255     setup.player_name[xpos] = 0;
3256   }
3257   else if (key == KSYM_Return && xpos > 0)
3258   {
3259     SaveSetup();
3260 
3261     is_active = FALSE;
3262 
3263     game_status = GAME_MODE_MAIN;
3264   }
3265   else if (key == KSYM_Escape)
3266   {
3267     strcpy(setup.player_name, last_player_name);
3268 
3269     is_active = FALSE;
3270 
3271     game_status = GAME_MODE_MAIN;
3272   }
3273 
3274   if (is_active)
3275   {
3276     pos->width = (strlen(setup.player_name) + 1) * font_width;
3277     startx = mSX + ALIGNED_TEXT_XPOS(pos);
3278 
3279     DrawText(startx, starty, setup.player_name, font_active_nr);
3280     DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3281   }
3282   else
3283   {
3284     pos->width = strlen(setup.player_name) * font_width;
3285     startx = mSX + ALIGNED_TEXT_XPOS(pos);
3286 
3287     DrawText(startx, starty, setup.player_name, font_nr);
3288   }
3289 }
3290 
3291 
3292 /* ========================================================================= */
3293 /* tree menu functions                                                       */
3294 /* ========================================================================= */
3295 
DrawChooseTree(TreeInfo ** ti_ptr)3296 static void DrawChooseTree(TreeInfo **ti_ptr)
3297 {
3298   UnmapAllGadgets();
3299 
3300   FreeScreenGadgets();
3301   CreateScreenGadgets();
3302 
3303   CloseDoor(DOOR_CLOSE_2);
3304 
3305 #if 1
3306   FadeOut(REDRAW_FIELD);
3307 #endif
3308 
3309   ClearField();
3310 
3311   HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
3312   MapScreenTreeGadgets(*ti_ptr);
3313 
3314 #if 1
3315   FadeIn(REDRAW_FIELD);
3316 #endif
3317 
3318   InitAnimation();
3319 }
3320 
AdjustChooseTreeScrollbar(int id,int first_entry,TreeInfo * ti)3321 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
3322 {
3323   struct GadgetInfo *gi = screen_gadget[id];
3324   int items_max, items_visible, item_position;
3325 
3326   items_max = numTreeInfoInGroup(ti);
3327   items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
3328   item_position = first_entry;
3329 
3330   if (item_position > items_max - items_visible)
3331     item_position = items_max - items_visible;
3332 
3333   ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
3334 	       GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
3335 	       GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
3336 }
3337 
drawChooseTreeList(int first_entry,int num_page_entries,TreeInfo * ti)3338 static void drawChooseTreeList(int first_entry, int num_page_entries,
3339 			       TreeInfo *ti)
3340 {
3341   int i;
3342   char *title_string = NULL;
3343   int yoffset_sets = MENU_TITLE1_YPOS;
3344   int yoffset_setup = 16;
3345   int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
3346 		 ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
3347   int last_game_status = game_status;	/* save current game status */
3348 
3349   title_string = ti->infotext;
3350 
3351   DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
3352 
3353 #if 0
3354   /* force LEVELS font on artwork setup screen */
3355   game_status = GAME_MODE_LEVELS;
3356 #endif
3357 
3358 #if 1
3359   /* clear tree list area, but not title or scrollbar */
3360   DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3361 		 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
3362 		 NUM_MENU_ENTRIES_ON_SCREEN * 32);
3363 #else
3364   /* clear tree list area, but not title or scrollbar */
3365   DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3366 		 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
3367 		 MAX_MENU_ENTRIES_ON_SCREEN * 32);
3368 #endif
3369 
3370   for (i = 0; i < num_page_entries; i++)
3371   {
3372     TreeInfo *node, *node_first;
3373     int entry_pos = first_entry + i;
3374     int xpos = MENU_SCREEN_START_XPOS;
3375     int ypos = MENU_SCREEN_START_YPOS + i;
3376     int startx = mSX + xpos * 32;
3377     int starty = mSY + ypos * 32;
3378     int font_nr = FONT_TEXT_1;
3379     int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3380     int startx_text = startx + font_xoffset;
3381     int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3382     int text_size = startx_scrollbar - startx_text;
3383     int max_buffer_len = text_size / getFontWidth(font_nr);
3384     char buffer[max_buffer_len + 1];
3385 
3386     node_first = getTreeInfoFirstGroupEntry(ti);
3387     node = getTreeInfoFromPos(node_first, entry_pos);
3388 
3389     strncpy(buffer, node->name, max_buffer_len);
3390     buffer[max_buffer_len] = '\0';
3391 
3392     DrawText(startx, starty, buffer, font_nr + node->color);
3393 
3394     if (node->parent_link)
3395       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3396     else if (node->level_group)
3397       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3398     else
3399       initCursor(i, IMG_MENU_BUTTON);
3400   }
3401 
3402   game_status = last_game_status;	/* restore current game status */
3403 
3404   redraw_mask |= REDRAW_FIELD;
3405 }
3406 
drawChooseTreeInfo(int entry_pos,TreeInfo * ti)3407 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
3408 {
3409   TreeInfo *node, *node_first;
3410   int x, last_redraw_mask = redraw_mask;
3411   int ypos = MENU_TITLE2_YPOS;
3412   int font_nr = FONT_TITLE_2;
3413 
3414   if (ti->type == TREE_TYPE_LEVEL_NR)
3415     DrawTextFCentered(ypos, font_nr, leveldir_current->name);
3416 
3417   if (ti->type != TREE_TYPE_LEVEL_DIR)
3418     return;
3419 
3420   node_first = getTreeInfoFirstGroupEntry(ti);
3421   node = getTreeInfoFromPos(node_first, entry_pos);
3422 
3423   DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
3424 
3425 #if 1
3426   if (node->parent_link)
3427     DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
3428 		      node->node_parent->name);
3429   else if (node->level_group)
3430     DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
3431 		      node->name);
3432   else if (ti->type == TREE_TYPE_LEVEL_DIR)
3433     DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
3434 		      node->levels, (node->levels > 1 ? "levels" : "level"),
3435 		      node->class_desc);
3436 #else
3437   if (node->parent_link)
3438     DrawTextFCentered(ypos, font_nr, "leave group \"%s\"",
3439 		      node->class_desc);
3440   else if (node->level_group)
3441     DrawTextFCentered(ypos, font_nr, "enter group \"%s\"",
3442 		      node->class_desc);
3443   else if (ti->type == TREE_TYPE_LEVEL_DIR)
3444     DrawTextFCentered(ypos, font_nr, "%3d levels (%s)",
3445 		      node->levels, node->class_desc);
3446 #endif
3447 
3448   /* let BackToFront() redraw only what is needed */
3449   redraw_mask = last_redraw_mask | REDRAW_TILES;
3450   for (x = 0; x < SCR_FIELDX; x++)
3451     MarkTileDirty(x, 1);
3452 }
3453 
HandleChooseTree(int mx,int my,int dx,int dy,int button,TreeInfo ** ti_ptr)3454 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
3455 			     TreeInfo **ti_ptr)
3456 {
3457   TreeInfo *ti = *ti_ptr;
3458   int x = 0;
3459   int y = ti->cl_cursor;
3460   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3461   int num_entries = numTreeInfoInGroup(ti);
3462   int num_page_entries;
3463   int last_game_status = game_status;	/* save current game status */
3464   boolean position_set_by_scrollbar = (dx == 999);
3465 
3466 #if 0
3467   /* force LEVELS draw offset on choose level and artwork setup screen */
3468   game_status = GAME_MODE_LEVELS;
3469 #endif
3470 
3471   if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3472     num_page_entries = num_entries;
3473   else
3474     num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3475 
3476   game_status = last_game_status;	/* restore current game status */
3477 
3478   if (button == MB_MENU_INITIALIZE)
3479   {
3480     int num_entries = numTreeInfoInGroup(ti);
3481     int entry_pos = posTreeInfo(ti);
3482 
3483     if (ti->cl_first == -1)
3484     {
3485       /* only on initialization */
3486       ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3487       ti->cl_cursor = entry_pos - ti->cl_first;
3488     }
3489     else if (ti->cl_cursor >= num_page_entries ||
3490 	     (num_entries > num_page_entries &&
3491 	      num_entries - ti->cl_first < num_page_entries))
3492     {
3493       /* only after change of list size (by custom graphic configuration) */
3494       ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3495       ti->cl_cursor = entry_pos - ti->cl_first;
3496     }
3497 
3498     if (position_set_by_scrollbar)
3499       ti->cl_first = dy;
3500     else
3501       AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3502 				ti->cl_first, ti);
3503 
3504     drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3505     drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3506     drawChooseTreeCursor(ti->cl_cursor, TRUE);
3507 
3508     return;
3509   }
3510   else if (button == MB_MENU_LEAVE)
3511   {
3512     FadeSetLeaveMenu();
3513 
3514     PlaySound(SND_MENU_ITEM_SELECTING);
3515 
3516     if (ti->node_parent)
3517     {
3518       *ti_ptr = ti->node_parent;
3519       DrawChooseTree(ti_ptr);
3520     }
3521     else if (game_status == GAME_MODE_SETUP)
3522     {
3523       if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
3524 	execSetupGame();
3525       else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
3526 	       setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
3527 	execSetupGraphics();
3528       else
3529 	execSetupArtwork();
3530     }
3531     else
3532     {
3533       if (game_status == GAME_MODE_LEVELNR)
3534 	level_nr = atoi(level_number_current->identifier);
3535 
3536       game_status = GAME_MODE_MAIN;
3537 
3538       DrawMainMenuExt(REDRAW_FIELD, FALSE);
3539     }
3540 
3541     return;
3542   }
3543 
3544   if (mx || my)		/* mouse input */
3545   {
3546     int last_game_status = game_status;	/* save current game status */
3547 
3548 #if 0
3549     /* force LEVELS draw offset on artwork setup screen */
3550     game_status = GAME_MODE_LEVELS;
3551 #endif
3552 
3553     x = (mx - mSX) / 32;
3554     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3555 
3556     game_status = last_game_status;	/* restore current game status */
3557   }
3558   else if (dx || dy)	/* keyboard or scrollbar/scrollbutton input */
3559   {
3560     /* move cursor instead of scrolling when already at start/end of list */
3561     if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
3562       dy = -1;
3563     else if (dy == +1 * SCROLL_LINE &&
3564 	     ti->cl_first + num_page_entries == num_entries)
3565       dy = 1;
3566 
3567     /* handle scrolling screen one line or page */
3568     if (ti->cl_cursor + dy < 0 ||
3569 	ti->cl_cursor + dy > num_page_entries - 1)
3570     {
3571       if (ABS(dy) == SCROLL_PAGE)
3572 	step = num_page_entries - 1;
3573 
3574       if (dy < 0 && ti->cl_first > 0)
3575       {
3576 	/* scroll page/line up */
3577 
3578 	ti->cl_first -= step;
3579 	if (ti->cl_first < 0)
3580 	  ti->cl_first = 0;
3581 
3582 	drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3583 	drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3584 	drawChooseTreeCursor(ti->cl_cursor, TRUE);
3585 
3586 	AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3587 				  ti->cl_first, ti);
3588       }
3589       else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
3590       {
3591 	/* scroll page/line down */
3592 
3593 	ti->cl_first += step;
3594 	if (ti->cl_first + num_page_entries > num_entries)
3595 	  ti->cl_first = MAX(0, num_entries - num_page_entries);
3596 
3597 	drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3598 	drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3599 	drawChooseTreeCursor(ti->cl_cursor, TRUE);
3600 
3601 	AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3602 				  ti->cl_first, ti);
3603       }
3604 
3605       return;
3606     }
3607 
3608     /* handle moving cursor one line */
3609     y = ti->cl_cursor + dy;
3610   }
3611 
3612   if (dx == 1)
3613   {
3614     TreeInfo *node_first, *node_cursor;
3615     int entry_pos = ti->cl_first + y;
3616 
3617     node_first = getTreeInfoFirstGroupEntry(ti);
3618     node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3619 
3620     if (node_cursor->node_group)
3621     {
3622       FadeSetEnterMenu();
3623 
3624       PlaySound(SND_MENU_ITEM_SELECTING);
3625 
3626       node_cursor->cl_first = ti->cl_first;
3627       node_cursor->cl_cursor = ti->cl_cursor;
3628       *ti_ptr = node_cursor->node_group;
3629       DrawChooseTree(ti_ptr);
3630 
3631       return;
3632     }
3633   }
3634   else if (dx == -1 && ti->node_parent)
3635   {
3636     FadeSetLeaveMenu();
3637 
3638     PlaySound(SND_MENU_ITEM_SELECTING);
3639 
3640     *ti_ptr = ti->node_parent;
3641     DrawChooseTree(ti_ptr);
3642 
3643     return;
3644   }
3645 
3646   if (!anyScrollbarGadgetActive() &&
3647       IN_VIS_FIELD(x, y) &&
3648       mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
3649       y >= 0 && y < num_page_entries)
3650   {
3651     if (button)
3652     {
3653       if (y != ti->cl_cursor)
3654       {
3655 	PlaySound(SND_MENU_ITEM_ACTIVATING);
3656 
3657 	drawChooseTreeCursor(ti->cl_cursor, FALSE);
3658 	drawChooseTreeCursor(y, TRUE);
3659 	drawChooseTreeInfo(ti->cl_first + y, ti);
3660 
3661 	ti->cl_cursor = y;
3662       }
3663     }
3664     else
3665     {
3666       TreeInfo *node_first, *node_cursor;
3667       int entry_pos = ti->cl_first + y;
3668 
3669       PlaySound(SND_MENU_ITEM_SELECTING);
3670 
3671       node_first = getTreeInfoFirstGroupEntry(ti);
3672       node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3673 
3674       if (node_cursor->node_group)
3675       {
3676 	FadeSetEnterMenu();
3677 
3678 	node_cursor->cl_first = ti->cl_first;
3679 	node_cursor->cl_cursor = ti->cl_cursor;
3680 	*ti_ptr = node_cursor->node_group;
3681 	DrawChooseTree(ti_ptr);
3682       }
3683       else if (node_cursor->parent_link)
3684       {
3685 	FadeSetLeaveMenu();
3686 
3687 	*ti_ptr = node_cursor->node_parent;
3688 	DrawChooseTree(ti_ptr);
3689       }
3690       else
3691       {
3692 	FadeSetEnterScreen();
3693 
3694 	node_cursor->cl_first = ti->cl_first;
3695 	node_cursor->cl_cursor = ti->cl_cursor;
3696 	*ti_ptr = node_cursor;
3697 
3698 	if (ti->type == TREE_TYPE_LEVEL_DIR)
3699 	{
3700 	  LoadLevelSetup_SeriesInfo();
3701 
3702 	  SaveLevelSetup_LastSeries();
3703 	  SaveLevelSetup_SeriesInfo();
3704 	  TapeErase();
3705 	}
3706 
3707 	if (game_status == GAME_MODE_SETUP)
3708 	{
3709 	  if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
3710 	    execSetupGame();
3711 	  else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
3712 		   setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
3713 	    execSetupGraphics();
3714 	  else
3715 	    execSetupArtwork();
3716 	}
3717 	else
3718 	{
3719 	  if (game_status == GAME_MODE_LEVELNR)
3720 	    level_nr = atoi(level_number_current->identifier);
3721 
3722 	  game_status = GAME_MODE_MAIN;
3723 
3724 	  DrawMainMenu();
3725 	}
3726       }
3727     }
3728   }
3729 }
3730 
DrawChooseLevelSet()3731 void DrawChooseLevelSet()
3732 {
3733   SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
3734 
3735   DrawChooseTree(&leveldir_current);
3736 
3737   PlayMenuSound();
3738   PlayMenuMusic();
3739 }
3740 
HandleChooseLevelSet(int mx,int my,int dx,int dy,int button)3741 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
3742 {
3743   HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
3744 
3745   DoAnimation();
3746 }
3747 
DrawChooseLevelNr()3748 void DrawChooseLevelNr()
3749 {
3750   int i;
3751 
3752   if (level_number != NULL)
3753   {
3754     freeTreeInfo(level_number);
3755 
3756     level_number = NULL;
3757   }
3758 
3759   for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
3760   {
3761     TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
3762     char identifier[32], name[32];
3763     int value = i;
3764 
3765     /* temporarily load level info to get level name */
3766     LoadLevelInfoOnly(i);
3767 
3768     ti->node_top = &level_number;
3769     ti->sort_priority = 10000 + value;
3770     ti->color = (level.no_valid_file ? FC_BLUE :
3771 		 LevelStats_getSolved(i) ? FC_GREEN :
3772 		 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
3773 
3774     sprintf(identifier, "%d", value);
3775     sprintf(name, "%03d: %s", value,
3776 	    (level.no_valid_file ? "(no file)" : level.name));
3777 
3778     setString(&ti->identifier, identifier);
3779     setString(&ti->name, name);
3780     setString(&ti->name_sorting, name);
3781 
3782     pushTreeInfo(&level_number, ti);
3783   }
3784 
3785   /* sort level number values to start with lowest level number */
3786   sortTreeInfo(&level_number);
3787 
3788   /* set current level number to current level number */
3789   level_number_current =
3790     getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
3791 
3792   /* if that also fails, set current level number to first available level */
3793   if (level_number_current == NULL)
3794     level_number_current = level_number;
3795 
3796   SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
3797 
3798 #if 1
3799   DrawChooseTree(&level_number_current);
3800 #else
3801   DrawChooseTree(&leveldir_current);
3802 #endif
3803 
3804   PlayMenuSound();
3805   PlayMenuMusic();
3806 }
3807 
HandleChooseLevelNr(int mx,int my,int dx,int dy,int button)3808 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
3809 {
3810 #if 1
3811   HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
3812 #else
3813   HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
3814 #endif
3815 
3816   DoAnimation();
3817 }
3818 
DrawHallOfFame(int highlight_position)3819 void DrawHallOfFame(int highlight_position)
3820 {
3821   UnmapAllGadgets();
3822   FadeSoundsAndMusic();
3823 
3824   /* (this is needed when called from GameEnd() after winning a game) */
3825   KeyboardAutoRepeatOn();
3826   ActivateJoystick();
3827 
3828   /* (this is needed when called from GameEnd() after winning a game) */
3829   SetDrawDeactivationMask(REDRAW_NONE);
3830   SetDrawBackgroundMask(REDRAW_FIELD);
3831 
3832   CloseDoor(DOOR_CLOSE_2);
3833 
3834   if (highlight_position < 0)
3835     LoadScore(level_nr);
3836 
3837   FadeSetEnterScreen();
3838 
3839   // printf("::: %d: %d\n", game_status, menu.enter_screen[game_status]);
3840 
3841 #if 1
3842   FadeOut(REDRAW_FIELD);
3843 #endif
3844 
3845   InitAnimation();
3846 
3847   PlayMenuSound();
3848   PlayMenuMusic();
3849 
3850   HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
3851 
3852 #if 1
3853   FadeIn(REDRAW_FIELD);
3854 #endif
3855 }
3856 
drawHallOfFameList(int first_entry,int highlight_position)3857 static void drawHallOfFameList(int first_entry, int highlight_position)
3858 {
3859   int i;
3860 
3861   SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
3862   ClearField();
3863 
3864   DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
3865   DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
3866 		    "HighScores of Level %d", level_nr);
3867 
3868   for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
3869   {
3870     int entry = first_entry + i;
3871     boolean active = (entry == highlight_position);
3872     int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
3873     int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
3874     int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
3875     int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
3876     int dx1 = 3 * getFontWidth(font_nr1);
3877     int dx2 = dx1 + getFontWidth(font_nr1);
3878     int dx3 = dx2 + 25 * getFontWidth(font_nr3);
3879     int sy = mSY + 64 + i * 32;
3880 
3881     DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
3882     DrawText(mSX + dx1, sy, ".", font_nr1);
3883     DrawText(mSX + dx2, sy, ".........................", font_nr3);
3884 
3885     if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
3886       DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
3887 
3888     DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
3889   }
3890 
3891   redraw_mask |= REDRAW_FIELD;
3892 }
3893 
HandleHallOfFame(int mx,int my,int dx,int dy,int button)3894 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
3895 {
3896   static int first_entry = 0;
3897   static int highlight_position = 0;
3898   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3899 
3900   if (button == MB_MENU_INITIALIZE)
3901   {
3902     first_entry = 0;
3903     highlight_position = mx;
3904     drawHallOfFameList(first_entry, highlight_position);
3905 
3906     return;
3907   }
3908 
3909   if (ABS(dy) == SCROLL_PAGE)		/* handle scrolling one page */
3910     step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
3911 
3912   if (dy < 0)
3913   {
3914     if (first_entry > 0)
3915     {
3916       first_entry -= step;
3917       if (first_entry < 0)
3918 	first_entry = 0;
3919 
3920       drawHallOfFameList(first_entry, highlight_position);
3921     }
3922   }
3923   else if (dy > 0)
3924   {
3925     if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
3926     {
3927       first_entry += step;
3928       if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
3929 	first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
3930 
3931       drawHallOfFameList(first_entry, highlight_position);
3932     }
3933   }
3934   else if (button == MB_MENU_LEAVE)
3935   {
3936     PlaySound(SND_MENU_ITEM_SELECTING);
3937 
3938     FadeSound(SND_BACKGROUND_SCORES);
3939 
3940     game_status = GAME_MODE_MAIN;
3941 
3942     DrawMainMenu();
3943   }
3944   else if (button == MB_MENU_CHOICE)
3945   {
3946     PlaySound(SND_MENU_ITEM_SELECTING);
3947 
3948     FadeSound(SND_BACKGROUND_SCORES);
3949 
3950 #if 0
3951     FadeOut(REDRAW_FIELD);
3952 #endif
3953 
3954     game_status = GAME_MODE_MAIN;
3955 
3956     DrawAndFadeInMainMenu(REDRAW_FIELD);
3957   }
3958 
3959   if (game_status == GAME_MODE_SCORES)
3960     PlayMenuSoundIfLoop();
3961 
3962   DoAnimation();
3963 }
3964 
3965 
3966 /* ========================================================================= */
3967 /* setup screen functions                                                    */
3968 /* ========================================================================= */
3969 
3970 static struct TokenInfo *setup_info;
3971 static int num_setup_info;
3972 
3973 static char *screen_mode_text;
3974 static char *scroll_delay_text;
3975 static char *game_speed_text;
3976 static char *graphics_set_name;
3977 static char *sounds_set_name;
3978 static char *music_set_name;
3979 
execSetupMain()3980 static void execSetupMain()
3981 {
3982   setup_mode = SETUP_MODE_MAIN;
3983 
3984   DrawSetupScreen();
3985 }
3986 
execSetupGame()3987 static void execSetupGame()
3988 {
3989   if (game_speeds == NULL)
3990   {
3991     int i;
3992 
3993     for (i = 0; game_speeds_list[i].value != -1; i++)
3994     {
3995       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
3996       char identifier[32], name[32];
3997       int value = game_speeds_list[i].value;
3998       char *text = game_speeds_list[i].text;
3999 
4000       ti->node_top = &game_speeds;
4001       ti->sort_priority = 10000 - value;
4002 
4003       sprintf(identifier, "%d", value);
4004       sprintf(name, "%s", text);
4005 
4006       setString(&ti->identifier, identifier);
4007       setString(&ti->name, name);
4008       setString(&ti->name_sorting, name);
4009       setString(&ti->infotext, "Game Speed");
4010 
4011       pushTreeInfo(&game_speeds, ti);
4012     }
4013 
4014     /* sort game speed values to start with slowest game speed */
4015     sortTreeInfo(&game_speeds);
4016 
4017     /* set current game speed to configured game speed value */
4018     game_speed_current =
4019       getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
4020 
4021     /* if that fails, set current game speed to reliable default value */
4022     if (game_speed_current == NULL)
4023       game_speed_current =
4024 	getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
4025 
4026     /* if that also fails, set current game speed to first available speed */
4027     if (game_speed_current == NULL)
4028       game_speed_current = game_speeds;
4029   }
4030 
4031   setup.game_frame_delay = atoi(game_speed_current->identifier);
4032 
4033   /* needed for displaying game speed text instead of identifier */
4034   game_speed_text = game_speed_current->name;
4035 
4036   setup_mode = SETUP_MODE_GAME;
4037 
4038   DrawSetupScreen();
4039 }
4040 
execSetupChooseGameSpeed()4041 static void execSetupChooseGameSpeed()
4042 {
4043   setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
4044 
4045   DrawSetupScreen();
4046 }
4047 
execSetupEditor()4048 static void execSetupEditor()
4049 {
4050   setup_mode = SETUP_MODE_EDITOR;
4051 
4052   DrawSetupScreen();
4053 }
4054 
execSetupGraphics()4055 static void execSetupGraphics()
4056 {
4057   if (video.fullscreen_available && screen_modes == NULL)
4058   {
4059     int i;
4060 
4061     for (i = 0; video.fullscreen_modes[i].width != -1; i++)
4062     {
4063       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4064       char identifier[32], name[32];
4065       int x = video.fullscreen_modes[i].width;
4066       int y = video.fullscreen_modes[i].height;
4067       int xx, yy;
4068 
4069       get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
4070 
4071       ti->node_top = &screen_modes;
4072       ti->sort_priority = x * 10000 + y;
4073 
4074       sprintf(identifier, "%dx%d", x, y);
4075       sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
4076 
4077       setString(&ti->identifier, identifier);
4078       setString(&ti->name, name);
4079       setString(&ti->name_sorting, name);
4080       setString(&ti->infotext, "Fullscreen Mode");
4081 
4082       pushTreeInfo(&screen_modes, ti);
4083     }
4084 
4085     /* sort fullscreen modes to start with lowest available screen resolution */
4086     sortTreeInfo(&screen_modes);
4087 
4088     /* set current screen mode for fullscreen mode to configured setup value */
4089     screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
4090 						    setup.fullscreen_mode);
4091 
4092     /* if that fails, set current screen mode to reliable default value */
4093     if (screen_mode_current == NULL)
4094       screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
4095 						      DEFAULT_FULLSCREEN_MODE);
4096 
4097     /* if that also fails, set current screen mode to first available mode */
4098     if (screen_mode_current == NULL)
4099       screen_mode_current = screen_modes;
4100 
4101     if (screen_mode_current == NULL)
4102       video.fullscreen_available = FALSE;
4103   }
4104 
4105   if (video.fullscreen_available)
4106   {
4107     setup.fullscreen_mode = screen_mode_current->identifier;
4108 
4109     /* needed for displaying screen mode name instead of identifier */
4110     screen_mode_text = screen_mode_current->name;
4111   }
4112 
4113 #if 1
4114   if (scroll_delays == NULL)
4115   {
4116     int i;
4117 
4118     for (i = 0; scroll_delays_list[i].value != -1; i++)
4119     {
4120       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4121       char identifier[32], name[32];
4122       int value = scroll_delays_list[i].value;
4123       char *text = scroll_delays_list[i].text;
4124 
4125       ti->node_top = &scroll_delays;
4126       ti->sort_priority = value;
4127 
4128       sprintf(identifier, "%d", value);
4129       sprintf(name, "%s", text);
4130 
4131       setString(&ti->identifier, identifier);
4132       setString(&ti->name, name);
4133       setString(&ti->name_sorting, name);
4134       setString(&ti->infotext, "Scroll Delay");
4135 
4136       pushTreeInfo(&scroll_delays, ti);
4137     }
4138 
4139     /* sort scroll delay values to start with lowest scroll delay value */
4140     sortTreeInfo(&scroll_delays);
4141 
4142     /* set current scroll delay value to configured scroll delay value */
4143     scroll_delay_current =
4144       getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
4145 
4146     /* if that fails, set current scroll delay to reliable default value */
4147     if (scroll_delay_current == NULL)
4148       scroll_delay_current =
4149 	getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
4150 
4151     /* if that also fails, set current scroll delay to first available value */
4152     if (scroll_delay_current == NULL)
4153       scroll_delay_current = scroll_delays;
4154   }
4155 
4156   setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
4157 
4158   /* needed for displaying scroll delay text instead of identifier */
4159   scroll_delay_text = scroll_delay_current->name;
4160 #endif
4161 
4162   setup_mode = SETUP_MODE_GRAPHICS;
4163   DrawSetupScreen();
4164 }
4165 
execSetupChooseScreenMode()4166 static void execSetupChooseScreenMode()
4167 {
4168   if (!video.fullscreen_available)
4169     return;
4170 
4171   setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
4172 
4173   DrawSetupScreen();
4174 }
4175 
execSetupChooseScrollDelay()4176 static void execSetupChooseScrollDelay()
4177 {
4178   setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
4179 
4180   DrawSetupScreen();
4181 }
4182 
execSetupSound()4183 static void execSetupSound()
4184 {
4185   setup_mode = SETUP_MODE_SOUND;
4186 
4187   DrawSetupScreen();
4188 }
4189 
execSetupArtwork()4190 static void execSetupArtwork()
4191 {
4192 #if 0
4193   printf("::: '%s', '%s', '%s'\n",
4194 	 artwork.gfx_current->subdir,
4195 	 artwork.gfx_current->fullpath,
4196 	 artwork.gfx_current->basepath);
4197 #endif
4198 
4199   setup.graphics_set = artwork.gfx_current->identifier;
4200   setup.sounds_set = artwork.snd_current->identifier;
4201   setup.music_set = artwork.mus_current->identifier;
4202 
4203   /* needed if last screen (setup choice) changed graphics, sounds or music */
4204   ReloadCustomArtwork(0);
4205 
4206   /* needed for displaying artwork name instead of artwork identifier */
4207   graphics_set_name = artwork.gfx_current->name;
4208   sounds_set_name = artwork.snd_current->name;
4209   music_set_name = artwork.mus_current->name;
4210 
4211   setup_mode = SETUP_MODE_ARTWORK;
4212 
4213   DrawSetupScreen();
4214 }
4215 
execSetupChooseGraphics()4216 static void execSetupChooseGraphics()
4217 {
4218   setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
4219 
4220   DrawSetupScreen();
4221 }
4222 
execSetupChooseSounds()4223 static void execSetupChooseSounds()
4224 {
4225   setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
4226 
4227   DrawSetupScreen();
4228 }
4229 
execSetupChooseMusic()4230 static void execSetupChooseMusic()
4231 {
4232   setup_mode = SETUP_MODE_CHOOSE_MUSIC;
4233 
4234   DrawSetupScreen();
4235 }
4236 
execSetupInput()4237 static void execSetupInput()
4238 {
4239   setup_mode = SETUP_MODE_INPUT;
4240 
4241   DrawSetupScreen();
4242 }
4243 
execSetupShortcuts()4244 static void execSetupShortcuts()
4245 {
4246   setup_mode = SETUP_MODE_SHORTCUTS;
4247 
4248   DrawSetupScreen();
4249 }
4250 
execSetupShortcuts1()4251 static void execSetupShortcuts1()
4252 {
4253   setup_mode = SETUP_MODE_SHORTCUTS_1;
4254 
4255   DrawSetupScreen();
4256 }
4257 
execSetupShortcuts2()4258 static void execSetupShortcuts2()
4259 {
4260   setup_mode = SETUP_MODE_SHORTCUTS_2;
4261 
4262   DrawSetupScreen();
4263 }
4264 
execSetupShortcuts3()4265 static void execSetupShortcuts3()
4266 {
4267   setup_mode = SETUP_MODE_SHORTCUTS_3;
4268 
4269   DrawSetupScreen();
4270 }
4271 
execSetupShortcuts4()4272 static void execSetupShortcuts4()
4273 {
4274   setup_mode = SETUP_MODE_SHORTCUTS_4;
4275 
4276   DrawSetupScreen();
4277 }
4278 
execSetupShortcuts5()4279 static void execSetupShortcuts5()
4280 {
4281   setup_mode = SETUP_MODE_SHORTCUTS_5;
4282 
4283   DrawSetupScreen();
4284 }
4285 
execExitSetup()4286 static void execExitSetup()
4287 {
4288   game_status = GAME_MODE_MAIN;
4289 
4290   DrawMainMenuExt(REDRAW_FIELD, FALSE);
4291 }
4292 
execSaveAndExitSetup()4293 static void execSaveAndExitSetup()
4294 {
4295   SaveSetup();
4296   execExitSetup();
4297 }
4298 
4299 static struct TokenInfo setup_info_main[] =
4300 {
4301   { TYPE_ENTER_MENU,	execSetupGame,		"Game & Menu"		},
4302   { TYPE_ENTER_MENU,	execSetupEditor,	"Editor"		},
4303   { TYPE_ENTER_MENU,	execSetupGraphics,	"Graphics"		},
4304   { TYPE_ENTER_MENU,	execSetupSound,		"Sound & Music"		},
4305   { TYPE_ENTER_MENU,	execSetupArtwork,	"Custom Artwork"	},
4306   { TYPE_ENTER_MENU,	execSetupInput,		"Input Devices"		},
4307   { TYPE_ENTER_MENU,	execSetupShortcuts,	"Key Shortcuts"		},
4308   { TYPE_EMPTY,		NULL,			""			},
4309   { TYPE_LEAVE_MENU,	execExitSetup, 		"Exit"			},
4310   { TYPE_LEAVE_MENU,	execSaveAndExitSetup,	"Save and Exit"		},
4311 
4312   { 0,			NULL,			NULL			}
4313 };
4314 
4315 static struct TokenInfo setup_info_game[] =
4316 {
4317   { TYPE_SWITCH,	&setup.team_mode,	"Team-Mode (Multi-Player):" },
4318   { TYPE_YES_NO,	&setup.input_on_focus,	"Only Move Focussed Player:" },
4319   { TYPE_SWITCH,	&setup.handicap,	"Handicap:"		},
4320   { TYPE_SWITCH,	&setup.skip_levels,	"Skip Unsolved Levels:"	},
4321   { TYPE_SWITCH,	&setup.time_limit,	"Time Limit:"		},
4322   { TYPE_SWITCH,	&setup.autorecord,	"Auto-Record Tapes:"	},
4323   { TYPE_ENTER_LIST,	execSetupChooseGameSpeed, "Game Speed:"		},
4324   { TYPE_STRING,	&game_speed_text,	""			},
4325   { TYPE_EMPTY,		NULL,			""			},
4326   { TYPE_LEAVE_MENU,	execSetupMain, 		"Back"			},
4327 
4328   { 0,			NULL,			NULL			}
4329 };
4330 
4331 static struct TokenInfo setup_info_editor[] =
4332 {
4333 #if 0
4334   { TYPE_SWITCH,	&setup.editor.el_boulderdash,	"Boulder Dash:" },
4335   { TYPE_SWITCH,	&setup.editor.el_emerald_mine,	"Emerald Mine:"	},
4336   { TYPE_SWITCH, &setup.editor.el_emerald_mine_club,	"Emerald Mine Club:" },
4337   { TYPE_SWITCH,	&setup.editor.el_more,		"Rocks'n'Diamonds:" },
4338   { TYPE_SWITCH,	&setup.editor.el_sokoban,	"Sokoban:"	},
4339   { TYPE_SWITCH,	&setup.editor.el_supaplex,	"Supaplex:"	},
4340   { TYPE_SWITCH,	&setup.editor.el_diamond_caves,	"Diamond Caves II:" },
4341   { TYPE_SWITCH,	&setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
4342 #endif
4343   { TYPE_SWITCH,	&setup.editor.el_chars,		"Text Characters:" },
4344   { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
4345   { TYPE_SWITCH,	&setup.editor.el_custom,  "Custom & Group Elements:" },
4346 #if 0
4347   { TYPE_SWITCH,	&setup.editor.el_headlines,	"Headlines:"	},
4348 #endif
4349   { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
4350   { TYPE_SWITCH,	&setup.editor.el_dynamic,  "Dynamic level elements:" },
4351   { TYPE_EMPTY,		NULL,			""			},
4352 #if 0
4353   { TYPE_SWITCH,	&setup.editor.el_by_game,   "Show elements by game:" },
4354   { TYPE_SWITCH,	&setup.editor.el_by_type,   "Show elements by type:" },
4355   { TYPE_EMPTY,		NULL,			""			},
4356 #endif
4357   { TYPE_SWITCH, &setup.editor.show_element_token,	"Show element token:" },
4358   { TYPE_EMPTY,		NULL,			""			},
4359   { TYPE_LEAVE_MENU,	execSetupMain, 		"Back"			},
4360 
4361   { 0,			NULL,			NULL			}
4362 };
4363 
4364 static struct TokenInfo setup_info_graphics[] =
4365 {
4366   { TYPE_SWITCH,	&setup.fullscreen,	"Fullscreen:"		},
4367   { TYPE_ENTER_LIST,	execSetupChooseScreenMode, "Fullscreen Mode:"	},
4368   { TYPE_STRING,	&screen_mode_text,	""			},
4369 #if 0
4370   { TYPE_SWITCH,	&setup.scroll_delay,	"Scroll Delay:"		},
4371 #endif
4372   { TYPE_ENTER_LIST,	execSetupChooseScrollDelay, "Scroll Delay Value:" },
4373   { TYPE_STRING,	&scroll_delay_text,	""			},
4374 #if 0
4375   { TYPE_SWITCH,	&setup.soft_scrolling,	"Soft Scrolling:"	},
4376 #endif
4377   { TYPE_SWITCH,	&setup.fade_screens,	"Fade Screens:"		},
4378   { TYPE_SWITCH,	&setup.quick_switch,	"Quick Player Focus Switch:" },
4379   { TYPE_SWITCH,	&setup.quick_doors,	"Quick Menu Doors:"	},
4380   { TYPE_SWITCH,	&setup.show_titlescreen,"Show Title Screens:"	},
4381   { TYPE_SWITCH,	&setup.toons,		"Show Toons:"		},
4382   { TYPE_ECS_AGA,	&setup.prefer_aga_graphics,"EMC graphics preference:" },
4383   { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
4384   { TYPE_SWITCH,	&setup.small_game_graphics, "Small Game Graphics:" },
4385   { TYPE_EMPTY,		NULL,			""			},
4386   { TYPE_LEAVE_MENU,	execSetupMain, 		"Back"			},
4387 
4388   { 0,			NULL,			NULL			}
4389 };
4390 
4391 static struct TokenInfo setup_info_sound[] =
4392 {
4393   { TYPE_SWITCH,	&setup.sound_simple,	"Sound Effects (Normal):"  },
4394   { TYPE_SWITCH,	&setup.sound_loops,	"Sound Effects (Looping):" },
4395   { TYPE_SWITCH,	&setup.sound_music,	"Music:"		},
4396   { TYPE_EMPTY,		NULL,			""			},
4397   { TYPE_LEAVE_MENU,	execSetupMain, 		"Back"			},
4398 
4399   { 0,			NULL,			NULL			}
4400 };
4401 
4402 static struct TokenInfo setup_info_artwork[] =
4403 {
4404   { TYPE_ENTER_LIST,	execSetupChooseGraphics,"Custom Graphics:"	},
4405   { TYPE_STRING,	&graphics_set_name,	""			},
4406   { TYPE_ENTER_LIST,	execSetupChooseSounds,	"Custom Sounds:"	},
4407   { TYPE_STRING,	&sounds_set_name,	""			},
4408   { TYPE_ENTER_LIST,	execSetupChooseMusic,	"Custom Music:"		},
4409   { TYPE_STRING,	&music_set_name,	""			},
4410   { TYPE_EMPTY,		NULL,			""			},
4411 #if 1
4412 #if 1
4413   { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
4414   { TYPE_YES_NO_AUTO,&setup.override_level_sounds,  "Override Level Sounds:"  },
4415   { TYPE_YES_NO_AUTO,&setup.override_level_music,   "Override Level Music:"   },
4416 #else
4417   { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" },
4418   { TYPE_YES_NO, &setup.override_level_sounds,	"Override Level Sounds:"   },
4419   { TYPE_YES_NO, &setup.override_level_music,	"Override Level Music:"    },
4420   { TYPE_YES_NO, &setup.auto_override_artwork,	"Auto-Override Non-CE Sets:" },
4421 #endif
4422 #else
4423   { TYPE_STRING,	NULL,			"Override Level Artwork:"},
4424   { TYPE_YES_NO,	&setup.override_level_graphics,	"Graphics:"	},
4425   { TYPE_YES_NO,	&setup.override_level_sounds,	"Sounds:"	},
4426   { TYPE_YES_NO,	&setup.override_level_music,	"Music:"	},
4427 #endif
4428   { TYPE_EMPTY,		NULL,			""			},
4429   { TYPE_LEAVE_MENU,	execSetupMain, 		"Back"			},
4430 
4431   { 0,			NULL,			NULL			}
4432 };
4433 
4434 static struct TokenInfo setup_info_input[] =
4435 {
4436   { TYPE_SWITCH,	NULL,			"Player:"		},
4437   { TYPE_SWITCH,	NULL,			"Device:"		},
4438   { TYPE_ENTER_MENU,	NULL,			""			},
4439   { TYPE_EMPTY,		NULL,			""			},
4440   { TYPE_EMPTY,		NULL,			""			},
4441   { TYPE_EMPTY,		NULL,			""			},
4442   { TYPE_EMPTY,		NULL,			""			},
4443   { TYPE_EMPTY,		NULL,			""			},
4444   { TYPE_EMPTY,		NULL,			""			},
4445   { TYPE_EMPTY,		NULL,			""			},
4446   { TYPE_EMPTY,		NULL,			""			},
4447   { TYPE_EMPTY,		NULL,			""			},
4448   { TYPE_EMPTY,		NULL,			""			},
4449   { TYPE_LEAVE_MENU,	execSetupMain, 		"Back"			},
4450 
4451   { 0,			NULL,			NULL			}
4452 };
4453 
4454 static struct TokenInfo setup_info_shortcuts[] =
4455 {
4456   { TYPE_ENTER_MENU,	execSetupShortcuts1,	"Various Keys"		},
4457   { TYPE_ENTER_MENU,	execSetupShortcuts2,	"Player Focus"		},
4458   { TYPE_ENTER_MENU,	execSetupShortcuts3,	"Tape Buttons"		},
4459   { TYPE_ENTER_MENU,	execSetupShortcuts4,	"Sound & Music"		},
4460   { TYPE_ENTER_MENU,	execSetupShortcuts5,	"TAS Snap Keys"		},
4461   { TYPE_EMPTY,		NULL,			""			},
4462   { TYPE_LEAVE_MENU,	execSetupMain, 		"Back"			},
4463 
4464   { 0,			NULL,			NULL			}
4465 };
4466 
4467 static struct TokenInfo setup_info_shortcuts_1[] =
4468 {
4469   { TYPE_KEYTEXT,	NULL,		"Quick Save Game to Tape:",	},
4470   { TYPE_KEY,		&setup.shortcut.save_game, ""			},
4471   { TYPE_KEYTEXT,	NULL,		"Quick Load Game from Tape:",	},
4472   { TYPE_KEY,		&setup.shortcut.load_game, ""			},
4473   { TYPE_KEYTEXT,	NULL,		"Start Game & Toggle Pause:",	},
4474   { TYPE_KEY,		&setup.shortcut.toggle_pause, ""		},
4475   { TYPE_EMPTY,		NULL,			""			},
4476   { TYPE_YES_NO,	&setup.ask_on_escape,	"Ask on 'Esc' Key:"	},
4477   { TYPE_YES_NO, &setup.ask_on_escape_editor,	"Ask on 'Esc' Key (Editor):" },
4478   { TYPE_EMPTY,		NULL,			""			},
4479   { TYPE_LEAVE_MENU,	execSetupShortcuts,	"Back"			},
4480 
4481   { 0,			NULL,			NULL			}
4482 };
4483 
4484 static struct TokenInfo setup_info_shortcuts_2[] =
4485 {
4486   { TYPE_KEYTEXT,	NULL,		"Set Focus to Player 1:",	},
4487   { TYPE_KEY,		&setup.shortcut.focus_player[0], ""		},
4488   { TYPE_KEYTEXT,	NULL,		"Set Focus to Player 2:",	},
4489   { TYPE_KEY,		&setup.shortcut.focus_player[1], ""		},
4490   { TYPE_KEYTEXT,	NULL,		"Set Focus to Player 3:",	},
4491   { TYPE_KEY,		&setup.shortcut.focus_player[2], ""		},
4492   { TYPE_KEYTEXT,	NULL,		"Set Focus to Player 4:",	},
4493   { TYPE_KEY,		&setup.shortcut.focus_player[3], ""		},
4494   { TYPE_KEYTEXT,	NULL,		"Set Focus to All Players:",	},
4495   { TYPE_KEY,		&setup.shortcut.focus_player_all, ""		},
4496   { TYPE_EMPTY,		NULL,			""			},
4497   { TYPE_LEAVE_MENU,	execSetupShortcuts,	"Back"			},
4498 
4499   { 0,			NULL,			NULL			}
4500 };
4501 
4502 static struct TokenInfo setup_info_shortcuts_3[] =
4503 {
4504   { TYPE_KEYTEXT,	NULL,			"Eject Tape:",		},
4505   { TYPE_KEY,		&setup.shortcut.tape_eject, ""			},
4506   { TYPE_KEYTEXT,	NULL,			"Warp / Single Step:",	},
4507   { TYPE_KEY,		&setup.shortcut.tape_extra, ""			},
4508   { TYPE_KEYTEXT,	NULL,			"Stop Tape:",		},
4509   { TYPE_KEY,		&setup.shortcut.tape_stop, ""			},
4510   { TYPE_KEYTEXT,	NULL,			"Pause / Unpause Tape:",},
4511   { TYPE_KEY,		&setup.shortcut.tape_pause, ""			},
4512   { TYPE_KEYTEXT,	NULL,			"Record Tape:",		},
4513   { TYPE_KEY,		&setup.shortcut.tape_record, ""			},
4514   { TYPE_KEYTEXT,	NULL,			"Play Tape:",		},
4515   { TYPE_KEY,		&setup.shortcut.tape_play, ""			},
4516   { TYPE_EMPTY,		NULL,			""			},
4517   { TYPE_LEAVE_MENU,	execSetupShortcuts,	"Back"			},
4518 
4519   { 0,			NULL,			NULL			}
4520 };
4521 
4522 static struct TokenInfo setup_info_shortcuts_4[] =
4523 {
4524   { TYPE_KEYTEXT,	NULL,		"Toggle Sound Effects (Normal):", },
4525   { TYPE_KEY,		&setup.shortcut.sound_simple, ""		},
4526   { TYPE_KEYTEXT,	NULL,		"Toggle Sound Effects (Looping):", },
4527   { TYPE_KEY,		&setup.shortcut.sound_loops, ""			},
4528   { TYPE_KEYTEXT,	NULL,		"Toggle Music:",		},
4529   { TYPE_KEY,		&setup.shortcut.sound_music, ""			},
4530   { TYPE_EMPTY,		NULL,			""			},
4531   { TYPE_LEAVE_MENU,	execSetupShortcuts,	"Back"			},
4532 
4533   { 0,			NULL,			NULL			}
4534 };
4535 
4536 static struct TokenInfo setup_info_shortcuts_5[] =
4537 {
4538   { TYPE_KEYTEXT,	NULL,			"Snap Left:",		},
4539   { TYPE_KEY,		&setup.shortcut.snap_left, ""			},
4540   { TYPE_KEYTEXT,	NULL,			"Snap Right:",		},
4541   { TYPE_KEY,		&setup.shortcut.snap_right, ""			},
4542   { TYPE_KEYTEXT,	NULL,			"Snap Up:",		},
4543   { TYPE_KEY,		&setup.shortcut.snap_up, ""			},
4544   { TYPE_KEYTEXT,	NULL,			"Snap Down:",		},
4545   { TYPE_KEY,		&setup.shortcut.snap_down, ""			},
4546   { TYPE_EMPTY,		NULL,			""			},
4547   { TYPE_LEAVE_MENU,	execSetupShortcuts,	"Back"			},
4548 
4549   { 0,			NULL,			NULL			}
4550 };
4551 
getSetupKey()4552 static Key getSetupKey()
4553 {
4554   Key key = KSYM_UNDEFINED;
4555   boolean got_key_event = FALSE;
4556 
4557   while (!got_key_event)
4558   {
4559     if (PendingEvent())		/* got event */
4560     {
4561       Event event;
4562 
4563       NextEvent(&event);
4564 
4565       switch (event.type)
4566       {
4567         case EVENT_KEYPRESS:
4568 	  {
4569 	    key = GetEventKey((KeyEvent *)&event, TRUE);
4570 
4571 	    /* press 'Escape' or 'Enter' to keep the existing key binding */
4572 	    if (key == KSYM_Escape || key == KSYM_Return)
4573 	      key = KSYM_UNDEFINED;	/* keep old value */
4574 
4575 	    got_key_event = TRUE;
4576 	  }
4577 	  break;
4578 
4579         case EVENT_KEYRELEASE:
4580 	  key_joystick_mapping = 0;
4581 	  break;
4582 
4583         default:
4584 	  HandleOtherEvents(&event);
4585 	  break;
4586       }
4587     }
4588 
4589     DoAnimation();
4590     BackToFront();
4591 
4592     /* don't eat all CPU time */
4593     Delay(10);
4594   }
4595 
4596   return key;
4597 }
4598 
getSetupTextFont(int type)4599 static int getSetupTextFont(int type)
4600 {
4601   if (type & (TYPE_SWITCH	|
4602 	      TYPE_YES_NO	|
4603 	      TYPE_YES_NO_AUTO	|
4604 	      TYPE_STRING	|
4605 	      TYPE_ECS_AGA	|
4606 	      TYPE_KEYTEXT	|
4607 	      TYPE_ENTER_LIST))
4608     return FONT_MENU_2;
4609   else
4610     return FONT_MENU_1;
4611 }
4612 
getSetupValueFont(int type,void * value)4613 static int getSetupValueFont(int type, void *value)
4614 {
4615   if (type & TYPE_KEY)
4616     return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
4617   else if (type & TYPE_STRING)
4618     return FONT_VALUE_2;
4619   else if (type & TYPE_ECS_AGA)
4620     return FONT_VALUE_1;
4621   else if (type & TYPE_BOOLEAN_STYLE)
4622     return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
4623   else if (type & TYPE_YES_NO_AUTO)
4624     return (*(int *)value == AUTO  ? FONT_OPTION_ON :
4625 	    *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
4626   else
4627     return FONT_VALUE_1;
4628 }
4629 
drawSetupValue(int pos)4630 static void drawSetupValue(int pos)
4631 {
4632   boolean font_draw_xoffset_modified = FALSE;
4633   int font_draw_xoffset_old = -1;
4634   int xpos = MENU_SCREEN_VALUE_XPOS;
4635   int ypos = MENU_SCREEN_START_YPOS + pos;
4636   int startx = mSX + xpos * 32;
4637   int starty = mSY + ypos * 32;
4638   int font_nr, font_width;
4639 #if 0
4640   int font_height;
4641 #endif
4642   int type = setup_info[pos].type;
4643   void *value = setup_info[pos].value;
4644   char *value_string = getSetupValue(type, value);
4645 #if 1
4646   int i;
4647 #endif
4648 
4649   if (value_string == NULL)
4650     return;
4651 
4652   if (type & TYPE_KEY)
4653   {
4654     xpos = MENU_SCREEN_START_XPOS;
4655 
4656     if (type & TYPE_QUERY)
4657       value_string = "<press key>";
4658   }
4659   else if (type & TYPE_STRING)
4660   {
4661     int max_value_len = (SCR_FIELDX - 2) * 2;
4662 
4663     xpos = MENU_SCREEN_START_XPOS;
4664 
4665     if (strlen(value_string) > max_value_len)
4666       value_string[max_value_len] = '\0';
4667   }
4668   else if (type & TYPE_YES_NO_AUTO)
4669   {
4670     xpos = MENU_SCREEN_VALUE_XPOS - 1;
4671   }
4672 
4673   startx = mSX + xpos * 32;
4674   starty = mSY + ypos * 32;
4675   font_nr = getSetupValueFont(type, value);
4676   font_width = getFontWidth(font_nr);
4677 #if 0
4678   font_height = getFontHeight(font_nr);
4679 #endif
4680 
4681   /* downward compatibility correction for Juergen Bonhagen's menu settings */
4682   if (setup_mode != SETUP_MODE_INPUT)
4683   {
4684     int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
4685     int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
4686     int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
4687     int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
4688     int text_font_nr = getSetupTextFont(FONT_MENU_2);
4689     int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
4690     int text_width = MAX_MENU_TEXT_LENGTH_MEDIUM * getFontWidth(text_font_nr);
4691     boolean correct_font_draw_xoffset = FALSE;
4692 
4693     if (xpos == MENU_SCREEN_START_XPOS &&
4694 	startx + font1_xoffset < text_startx + text_font_xoffset)
4695       correct_font_draw_xoffset = TRUE;
4696 
4697     if (xpos == MENU_SCREEN_VALUE_XPOS &&
4698 	startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
4699       correct_font_draw_xoffset = TRUE;
4700 
4701     /* check if setup value would overlap with setup text when printed */
4702     /* (this can happen for extreme/wrong values for font draw offset) */
4703     if (correct_font_draw_xoffset)
4704     {
4705       font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
4706       font_draw_xoffset_modified = TRUE;
4707 
4708       if (type & TYPE_KEY)
4709 	getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
4710       else if (!(type & TYPE_STRING))
4711 	getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
4712 	  MAX_MENU_TEXT_LENGTH_MEDIUM * (16 - getFontWidth(text_font_nr));
4713     }
4714   }
4715 
4716 #if 0
4717   DrawBackground(startx, starty, SX + SXSIZE - startx, font_height);
4718 #else
4719   for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++)
4720     DrawText(startx + i * font_width, starty, " ", font_nr);
4721 #endif
4722 
4723   DrawText(startx, starty, value_string, font_nr);
4724 
4725   if (font_draw_xoffset_modified)
4726     getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
4727 }
4728 
changeSetupValue(int pos,int dx)4729 static void changeSetupValue(int pos, int dx)
4730 {
4731   if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
4732   {
4733     *(boolean *)setup_info[pos].value ^= TRUE;
4734   }
4735   else if (setup_info[pos].type & TYPE_YES_NO_AUTO)
4736   {
4737     *(int *)setup_info[pos].value =
4738       (dx == -1 ?
4739        (*(int *)setup_info[pos].value == AUTO ? TRUE :
4740 	*(int *)setup_info[pos].value == TRUE ? FALSE : AUTO) :
4741        (*(int *)setup_info[pos].value == TRUE ? AUTO :
4742 	*(int *)setup_info[pos].value == AUTO ? FALSE : TRUE));
4743   }
4744   else if (setup_info[pos].type & TYPE_KEY)
4745   {
4746     Key key;
4747 
4748     setup_info[pos].type |= TYPE_QUERY;
4749     drawSetupValue(pos);
4750     setup_info[pos].type &= ~TYPE_QUERY;
4751 
4752     key = getSetupKey();
4753     if (key != KSYM_UNDEFINED)
4754       *(Key *)setup_info[pos].value = key;
4755   }
4756 
4757   drawSetupValue(pos);
4758 }
4759 
DrawCursorAndText_Setup(int pos,boolean active)4760 static void DrawCursorAndText_Setup(int pos, boolean active)
4761 {
4762   int xpos = MENU_SCREEN_START_XPOS;
4763   int ypos = MENU_SCREEN_START_YPOS + pos;
4764   int font_nr = getSetupTextFont(setup_info[pos].type);
4765 
4766   if (setup_info == setup_info_input)
4767     font_nr = FONT_MENU_1;
4768 
4769   if (active)
4770     font_nr = FONT_ACTIVE(font_nr);
4771 
4772   DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[pos].text, font_nr);
4773 
4774   if (setup_info[pos].type & ~TYPE_SKIP_ENTRY)
4775     drawCursor(pos, active);
4776 }
4777 
DrawSetupScreen_Generic()4778 static void DrawSetupScreen_Generic()
4779 {
4780   boolean redraw_all = FALSE;
4781   char *title_string = NULL;
4782   int i;
4783 
4784   UnmapAllGadgets();
4785   CloseDoor(DOOR_CLOSE_2);
4786 
4787   if (redraw_mask & REDRAW_ALL)
4788     redraw_all = TRUE;
4789 
4790 #if 0
4791   printf("::: %s\n", (redraw_mask & REDRAW_FIELD ? "REDRAW_FIELD" :
4792 		      redraw_mask & REDRAW_ALL ? "REDRAW_ALL" :
4793 		      int2str(0, redraw_mask)));
4794 #endif
4795 
4796 #if 0
4797   /* !!! usually REDRAW_NONE => DOES NOT WORK (with fade) => CHECK THIS !!! */
4798   FadeOut(redraw_mask);
4799 #else
4800   FadeOut(REDRAW_FIELD);
4801 #endif
4802 
4803   ClearField();
4804 
4805   if (setup_mode == SETUP_MODE_MAIN)
4806   {
4807     setup_info = setup_info_main;
4808     title_string = "Setup";
4809   }
4810   else if (setup_mode == SETUP_MODE_GAME)
4811   {
4812     setup_info = setup_info_game;
4813     title_string = "Setup Game";
4814   }
4815   else if (setup_mode == SETUP_MODE_EDITOR)
4816   {
4817     setup_info = setup_info_editor;
4818     title_string = "Setup Editor";
4819   }
4820   else if (setup_mode == SETUP_MODE_GRAPHICS)
4821   {
4822     setup_info = setup_info_graphics;
4823     title_string = "Setup Graphics";
4824   }
4825   else if (setup_mode == SETUP_MODE_SOUND)
4826   {
4827     setup_info = setup_info_sound;
4828     title_string = "Setup Sound";
4829   }
4830   else if (setup_mode == SETUP_MODE_ARTWORK)
4831   {
4832     setup_info = setup_info_artwork;
4833     title_string = "Custom Artwork";
4834   }
4835   else if (setup_mode == SETUP_MODE_SHORTCUTS)
4836   {
4837     setup_info = setup_info_shortcuts;
4838     title_string = "Setup Shortcuts";
4839   }
4840   else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
4841   {
4842     setup_info = setup_info_shortcuts_1;
4843     title_string = "Setup Shortcuts";
4844   }
4845   else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
4846   {
4847     setup_info = setup_info_shortcuts_2;
4848     title_string = "Setup Shortcuts";
4849   }
4850   else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
4851   {
4852     setup_info = setup_info_shortcuts_3;
4853     title_string = "Setup Shortcuts";
4854   }
4855   else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
4856   {
4857     setup_info = setup_info_shortcuts_4;
4858     title_string = "Setup Shortcuts";
4859   }
4860   else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
4861   {
4862     setup_info = setup_info_shortcuts_5;
4863     title_string = "Setup Shortcuts";
4864   }
4865 
4866   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
4867 
4868   num_setup_info = 0;
4869 #if 1
4870   for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
4871 #else
4872   for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4873 #endif
4874   {
4875     void *value_ptr = setup_info[i].value;
4876 
4877     /* set some entries to "unchangeable" according to other variables */
4878     if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
4879 	(value_ptr == &setup.sound_loops  && !audio.loops_available) ||
4880 	(value_ptr == &setup.sound_music  && !audio.music_available) ||
4881 	(value_ptr == &setup.fullscreen   && !video.fullscreen_available) ||
4882 	(value_ptr == &screen_mode_text   && !video.fullscreen_available))
4883       setup_info[i].type |= TYPE_GHOSTED;
4884 
4885     if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
4886       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4887     else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
4888       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4889     else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
4890       initCursor(i, IMG_MENU_BUTTON);
4891 
4892     DrawCursorAndText_Setup(i, FALSE);
4893 
4894     if (setup_info[i].type & TYPE_VALUE)
4895       drawSetupValue(i);
4896 
4897     num_setup_info++;
4898   }
4899 
4900 #if 0
4901   DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
4902 		    "Joysticks deactivated in setup menu");
4903 #endif
4904 
4905 #if 1
4906   HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
4907 #endif
4908 
4909   if (redraw_all)
4910     redraw_mask = REDRAW_ALL;
4911 
4912 #if 1
4913   FadeIn(redraw_mask);
4914 #else
4915   FadeIn(REDRAW_FIELD);
4916 #endif
4917 
4918   InitAnimation();
4919 #if 0
4920   HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
4921 #endif
4922 }
4923 
HandleSetupScreen_Generic(int mx,int my,int dx,int dy,int button)4924 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
4925 {
4926   static int choice_store[MAX_SETUP_MODES];
4927   int choice = choice_store[setup_mode];	/* always starts with 0 */
4928   int x = 0;
4929   int y = choice;
4930 
4931   if (button == MB_MENU_INITIALIZE)
4932   {
4933     /* advance to first valid menu entry */
4934     while (choice < num_setup_info &&
4935 	   setup_info[choice].type & TYPE_SKIP_ENTRY)
4936       choice++;
4937     choice_store[setup_mode] = choice;
4938 
4939     DrawCursorAndText_Setup(choice, TRUE);
4940 
4941     return;
4942   }
4943   else if (button == MB_MENU_LEAVE)
4944   {
4945     PlaySound(SND_MENU_ITEM_SELECTING);
4946 
4947     for (y = 0; y < num_setup_info; y++)
4948     {
4949       if (setup_info[y].type & TYPE_LEAVE_MENU)
4950       {
4951 	void (*menu_callback_function)(void) = setup_info[y].value;
4952 
4953 	FadeSetLeaveMenu();
4954 
4955 	menu_callback_function();
4956 
4957 	break;	/* absolutely needed because function changes 'setup_info'! */
4958       }
4959     }
4960 
4961     return;
4962   }
4963 
4964   if (mx || my)		/* mouse input */
4965   {
4966     x = (mx - mSX) / 32;
4967     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
4968   }
4969   else if (dx || dy)	/* keyboard input */
4970   {
4971     if (dx)
4972     {
4973       int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
4974 
4975       if (setup_info[choice].type & menu_navigation_type ||
4976 	  setup_info[choice].type & TYPE_BOOLEAN_STYLE ||
4977 	  setup_info[choice].type & TYPE_YES_NO_AUTO)
4978 	button = MB_MENU_CHOICE;
4979     }
4980     else if (dy)
4981       y = choice + dy;
4982 
4983     /* jump to next non-empty menu entry (up or down) */
4984     while (y > 0 && y < num_setup_info - 1 &&
4985 	   setup_info[y].type & TYPE_SKIP_ENTRY)
4986       y += dy;
4987   }
4988 
4989   if (IN_VIS_FIELD(x, y) && y >= 0 && y < num_setup_info)
4990   {
4991     if (button)
4992     {
4993       if (y != choice && setup_info[y].type & ~TYPE_SKIP_ENTRY)
4994       {
4995 	PlaySound(SND_MENU_ITEM_ACTIVATING);
4996 
4997 	DrawCursorAndText_Setup(choice, FALSE);
4998 	DrawCursorAndText_Setup(y, TRUE);
4999 
5000 	choice = choice_store[setup_mode] = y;
5001       }
5002     }
5003     else if (!(setup_info[y].type & TYPE_GHOSTED))
5004     {
5005       PlaySound(SND_MENU_ITEM_SELECTING);
5006 
5007       /* when selecting key headline, execute function for key value change */
5008       if (setup_info[y].type & TYPE_KEYTEXT &&
5009 	  setup_info[y + 1].type & TYPE_KEY)
5010 	y++;
5011 
5012       /* when selecting string value, execute function for list selection */
5013       if (setup_info[y].type & TYPE_STRING && y > 0 &&
5014 	  setup_info[y - 1].type & TYPE_ENTER_LIST)
5015 	y--;
5016 
5017       if (setup_info[y].type & TYPE_ENTER_OR_LEAVE)
5018       {
5019 	void (*menu_callback_function)(void) = setup_info[y].value;
5020 
5021 	FadeSetFromType(setup_info[y].type);
5022 
5023 	menu_callback_function();
5024       }
5025       else
5026       {
5027 	if (setup_info[y].type & TYPE_VALUE)
5028 	  changeSetupValue(y, dx);
5029       }
5030     }
5031   }
5032 }
5033 
DrawSetupScreen_Input()5034 void DrawSetupScreen_Input()
5035 {
5036   int i;
5037 
5038 #if 1
5039   FadeOut(REDRAW_FIELD);
5040 #endif
5041 
5042   ClearField();
5043 
5044 #if 1
5045   setup_info = setup_info_input;
5046 #endif
5047 
5048   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
5049 
5050 #if 1
5051 #if 1
5052   DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
5053 		    "Joysticks deactivated on this screen");
5054 #else
5055   DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
5056 		    "Joysticks deactivated on this screen");
5057 #endif
5058 #endif
5059 
5060 #if 1
5061   for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
5062 #else
5063   for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5064 #endif
5065   {
5066     if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
5067       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
5068     else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
5069       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
5070     else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
5071       initCursor(i, IMG_MENU_BUTTON);
5072 
5073     DrawCursorAndText_Setup(i, FALSE);
5074   }
5075 
5076 #if 0
5077   DeactivateJoystickForCalibration();
5078 #endif
5079 
5080 #if 0
5081 #if 1
5082   DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
5083 		    "Joysticks deactivated on this screen");
5084 #else
5085   DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
5086 		    "Joysticks deactivated on this screen");
5087 #endif
5088 #endif
5089 
5090   /* create gadgets for setup input menu screen */
5091   FreeScreenGadgets();
5092   CreateScreenGadgets();
5093 
5094   /* map gadgets for setup input menu screen */
5095   MapScreenMenuGadgets(SCREEN_MASK_INPUT);
5096 
5097   HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
5098 
5099 #if 1
5100   FadeIn(REDRAW_FIELD);
5101 #endif
5102 
5103   InitAnimation();
5104 }
5105 
setJoystickDeviceToNr(char * device_name,int device_nr)5106 static void setJoystickDeviceToNr(char *device_name, int device_nr)
5107 {
5108   if (device_name == NULL)
5109     return;
5110 
5111   if (device_nr < 0 || device_nr >= MAX_PLAYERS)
5112     device_nr = 0;
5113 
5114   if (strlen(device_name) > 1)
5115   {
5116     char c1 = device_name[strlen(device_name) - 1];
5117     char c2 = device_name[strlen(device_name) - 2];
5118 
5119     if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
5120       device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
5121   }
5122   else
5123     strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
5124 	    strlen(device_name));
5125 }
5126 
drawPlayerSetupInputInfo(int player_nr,boolean active)5127 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
5128 {
5129   int i;
5130   static struct SetupKeyboardInfo custom_key;
5131   static struct
5132   {
5133     Key *key;
5134     char *text;
5135   } custom[] =
5136   {
5137     { &custom_key.left,  "Joystick Left"  },
5138     { &custom_key.right, "Joystick Right" },
5139     { &custom_key.up,    "Joystick Up"    },
5140     { &custom_key.down,  "Joystick Down"  },
5141     { &custom_key.snap,  "Button 1"       },
5142     { &custom_key.drop,  "Button 2"       }
5143   };
5144   static char *joystick_name[MAX_PLAYERS] =
5145   {
5146     "Joystick1",
5147     "Joystick2",
5148     "Joystick3",
5149     "Joystick4"
5150   };
5151   int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
5152 
5153   InitJoysticks();
5154 
5155   custom_key = setup.input[player_nr].key;
5156 
5157   DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
5158 	   FONT_INPUT_1_ACTIVE);
5159 
5160   ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5161 			     TILEX, TILEY);
5162   DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5163 			      PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
5164 
5165   if (setup.input[player_nr].use_joystick)
5166   {
5167     char *device_name = setup.input[player_nr].joy.device_name;
5168     char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
5169     int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
5170 
5171     DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
5172     DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
5173   }
5174   else
5175   {
5176     DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
5177     DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
5178   }
5179 
5180   DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
5181 
5182   drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
5183   drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
5184   drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
5185   drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
5186 
5187   DrawText(mSX + 2 * 32, mSY +  6 * 32, ":", FONT_VALUE_OLD);
5188   DrawText(mSX + 2 * 32, mSY +  7 * 32, ":", FONT_VALUE_OLD);
5189   DrawText(mSX + 2 * 32, mSY +  8 * 32, ":", FONT_VALUE_OLD);
5190   DrawText(mSX + 2 * 32, mSY +  9 * 32, ":", FONT_VALUE_OLD);
5191   DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
5192   DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
5193 
5194   for (i = 0; i < 6; i++)
5195   {
5196     int ypos = 6 + i + (i > 3 ? i-3 : 0);
5197 
5198     DrawText(mSX + 3 * 32, mSY + ypos * 32,
5199 	     "              ", FONT_VALUE_1);
5200     DrawText(mSX + 3 * 32, mSY + ypos * 32,
5201 	     (setup.input[player_nr].use_joystick ?
5202 	      custom[i].text :
5203 	      getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
5204   }
5205 }
5206 
5207 static int input_player_nr = 0;
5208 
HandleSetupScreen_Input_Player(int step,int direction)5209 void HandleSetupScreen_Input_Player(int step, int direction)
5210 {
5211   int old_player_nr = input_player_nr;
5212   int new_player_nr;
5213 
5214   new_player_nr = old_player_nr + step * direction;
5215   if (new_player_nr < 0)
5216     new_player_nr = 0;
5217   if (new_player_nr > MAX_PLAYERS - 1)
5218     new_player_nr = MAX_PLAYERS - 1;
5219 
5220   if (new_player_nr != old_player_nr)
5221   {
5222     input_player_nr = new_player_nr;
5223 
5224     drawPlayerSetupInputInfo(input_player_nr, FALSE);
5225   }
5226 }
5227 
HandleSetupScreen_Input(int mx,int my,int dx,int dy,int button)5228 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
5229 {
5230   static int choice = 0;
5231   int x = 0;
5232   int y = choice;
5233   int pos_start  = SETUPINPUT_SCREEN_POS_START;
5234   int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
5235   int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
5236   int pos_end    = SETUPINPUT_SCREEN_POS_END;
5237 
5238   if (button == MB_MENU_INITIALIZE)
5239   {
5240     drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
5241 
5242     DrawCursorAndText_Setup(choice, TRUE);
5243 
5244     return;
5245   }
5246   else if (button == MB_MENU_LEAVE)
5247   {
5248     setup_mode = SETUP_MODE_MAIN;
5249     DrawSetupScreen();
5250     InitJoysticks();
5251 
5252     return;
5253   }
5254 
5255   if (mx || my)		/* mouse input */
5256   {
5257     x = (mx - mSX) / 32;
5258     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
5259   }
5260   else if (dx || dy)	/* keyboard input */
5261   {
5262     if (dx && choice == 0)
5263       x = (dx < 0 ? 10 : 12);
5264     else if ((dx && choice == 1) ||
5265 	     (dx == +1 && choice == 2) ||
5266 	     (dx == -1 && choice == pos_end))
5267       button = MB_MENU_CHOICE;
5268     else if (dy)
5269       y = choice + dy;
5270 
5271     if (y >= pos_empty1 && y <= pos_empty2)
5272       y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
5273   }
5274 
5275   if (y == 0 && dx != 0 && button)
5276   {
5277     HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
5278   }
5279   else if (IN_VIS_FIELD(x, y) &&
5280 	   y >= pos_start && y <= pos_end &&
5281 	   !(y >= pos_empty1 && y <= pos_empty2))
5282   {
5283     if (button)
5284     {
5285       if (y != choice)
5286       {
5287 	DrawCursorAndText_Setup(choice, FALSE);
5288 	DrawCursorAndText_Setup(y, TRUE);
5289 
5290 	drawPlayerSetupInputInfo(input_player_nr, (y == 2));
5291 
5292 	choice = y;
5293       }
5294     }
5295     else
5296     {
5297       if (y == 1)
5298       {
5299 	char *device_name = setup.input[input_player_nr].joy.device_name;
5300 
5301 	if (!setup.input[input_player_nr].use_joystick)
5302 	{
5303 	  int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
5304 
5305 	  setJoystickDeviceToNr(device_name, new_device_nr);
5306 	  setup.input[input_player_nr].use_joystick = TRUE;
5307 	}
5308 	else
5309 	{
5310 	  int device_nr = getJoystickNrFromDeviceName(device_name);
5311 	  int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
5312 
5313 	  if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
5314 	    setup.input[input_player_nr].use_joystick = FALSE;
5315 	  else
5316 	    setJoystickDeviceToNr(device_name, new_device_nr);
5317 	}
5318 
5319 	drawPlayerSetupInputInfo(input_player_nr, FALSE);
5320       }
5321       else if (y == 2)
5322       {
5323 	if (setup.input[input_player_nr].use_joystick)
5324 	{
5325 	  InitJoysticks();
5326 	  CalibrateJoystick(input_player_nr);
5327 	}
5328 	else
5329 	  CustomizeKeyboard(input_player_nr);
5330       }
5331       else if (y == pos_end)
5332       {
5333 	InitJoysticks();
5334 
5335 	FadeSetLeaveMenu();
5336 
5337 	setup_mode = SETUP_MODE_MAIN;
5338 	DrawSetupScreen();
5339       }
5340     }
5341   }
5342 }
5343 
CustomizeKeyboard(int player_nr)5344 void CustomizeKeyboard(int player_nr)
5345 {
5346   int i;
5347   int step_nr;
5348   boolean finished = FALSE;
5349   static struct SetupKeyboardInfo custom_key;
5350   static struct
5351   {
5352     Key *key;
5353     char *text;
5354   } customize_step[] =
5355   {
5356     { &custom_key.left,  "Move Left"	},
5357     { &custom_key.right, "Move Right"	},
5358     { &custom_key.up,    "Move Up"	},
5359     { &custom_key.down,  "Move Down"	},
5360     { &custom_key.snap,  "Snap Field"	},
5361     { &custom_key.drop,  "Drop Element"	}
5362   };
5363 
5364   /* read existing key bindings from player setup */
5365   custom_key = setup.input[player_nr].key;
5366 
5367   FadeSetEnterMenu();
5368   FadeOut(REDRAW_FIELD);
5369 
5370   ClearField();
5371 
5372   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
5373 
5374 #if 0
5375   BackToFront();
5376   InitAnimation();
5377 #endif
5378 
5379   step_nr = 0;
5380   DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
5381 	   customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
5382   DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
5383 	   "Key:", FONT_INPUT_1_ACTIVE);
5384   DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5385 	   getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
5386 
5387 #if 1
5388   FadeIn(REDRAW_FIELD);
5389 
5390   InitAnimation();
5391 #endif
5392 
5393   while (!finished)
5394   {
5395     if (PendingEvent())		/* got event */
5396     {
5397       Event event;
5398 
5399       NextEvent(&event);
5400 
5401       switch (event.type)
5402       {
5403         case EVENT_KEYPRESS:
5404 	  {
5405 	    Key key = GetEventKey((KeyEvent *)&event, FALSE);
5406 
5407 	    if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
5408 	    {
5409 	      if (key == KSYM_Escape)
5410 		FadeSkipNextFadeIn();
5411 
5412 	      finished = TRUE;
5413 	      break;
5414 	    }
5415 
5416 	    /* all keys configured -- wait for "Escape" or "Return" key */
5417 	    if (step_nr == 6)
5418 	      break;
5419 
5420 	    /* press 'Enter' to keep the existing key binding */
5421 	    if (key == KSYM_Return)
5422 	      key = *customize_step[step_nr].key;
5423 
5424 	    /* check if key already used */
5425 	    for (i = 0; i < step_nr; i++)
5426 	      if (*customize_step[i].key == key)
5427 		break;
5428 	    if (i < step_nr)
5429 	      break;
5430 
5431 	    /* got new key binding */
5432 	    *customize_step[step_nr].key = key;
5433 	    DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5434 		     "             ", FONT_VALUE_1);
5435 	    DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5436 		     getKeyNameFromKey(key), FONT_VALUE_1);
5437 	    step_nr++;
5438 
5439 	    /* un-highlight last query */
5440 	    DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
5441 		     customize_step[step_nr - 1].text, FONT_MENU_1);
5442 	    DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
5443 		     "Key:", FONT_MENU_1);
5444 
5445 	    /* press 'Enter' to leave */
5446 	    if (step_nr == 6)
5447 	    {
5448 	      DrawText(mSX + 16, mSY + 15 * 32 + 16,
5449 		       "Press Enter", FONT_TITLE_1);
5450 	      break;
5451 	    }
5452 
5453 	    /* query next key binding */
5454 	    DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
5455 		     customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
5456 	    DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
5457 		     "Key:", FONT_INPUT_1_ACTIVE);
5458 	    DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5459 		     getKeyNameFromKey(*customize_step[step_nr].key),
5460 		     FONT_VALUE_OLD);
5461 	  }
5462 	  break;
5463 
5464         case EVENT_KEYRELEASE:
5465 	  key_joystick_mapping = 0;
5466 	  break;
5467 
5468         default:
5469 	  HandleOtherEvents(&event);
5470 	  break;
5471       }
5472     }
5473 
5474     DoAnimation();
5475     BackToFront();
5476 
5477     /* don't eat all CPU time */
5478     Delay(10);
5479   }
5480 
5481   /* write new key bindings back to player setup */
5482   setup.input[player_nr].key = custom_key;
5483 
5484   StopAnimation();
5485   DrawSetupScreen_Input();
5486 }
5487 
CalibrateJoystickMain(int player_nr)5488 static boolean CalibrateJoystickMain(int player_nr)
5489 {
5490   int new_joystick_xleft = JOYSTICK_XMIDDLE;
5491   int new_joystick_xright = JOYSTICK_XMIDDLE;
5492   int new_joystick_yupper = JOYSTICK_YMIDDLE;
5493   int new_joystick_ylower = JOYSTICK_YMIDDLE;
5494   int new_joystick_xmiddle, new_joystick_ymiddle;
5495 
5496   int joystick_fd = joystick.fd[player_nr];
5497   int x, y, last_x, last_y, xpos = 8, ypos = 3;
5498   boolean check[3][3];
5499   int check_remaining = 3 * 3;
5500   int joy_x, joy_y;
5501   int joy_value;
5502   int result = -1;
5503 
5504   if (joystick.status == JOYSTICK_NOT_AVAILABLE)
5505     return FALSE;
5506 
5507   if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
5508     return FALSE;
5509 
5510   FadeSetEnterMenu();
5511   FadeOut(REDRAW_FIELD);
5512 
5513   ClearField();
5514 
5515   for (y = 0; y < 3; y++)
5516   {
5517     for (x = 0; x < 3; x++)
5518     {
5519       DrawFixedGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
5520       check[x][y] = FALSE;
5521     }
5522   }
5523 
5524   DrawTextSCentered(mSY - SY +  6 * 32, FONT_TITLE_1, "Rotate joystick");
5525   DrawTextSCentered(mSY - SY +  7 * 32, FONT_TITLE_1, "in all directions");
5526   DrawTextSCentered(mSY - SY +  9 * 32, FONT_TITLE_1, "if all balls");
5527   DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
5528   DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
5529   DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
5530   DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
5531 
5532   joy_value = Joystick(player_nr);
5533   last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
5534   last_y = (joy_value & JOY_UP   ? -1 : joy_value & JOY_DOWN  ? +1 : 0);
5535 
5536   /* eventually uncalibrated center position (joystick could be uncentered) */
5537   if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5538     return FALSE;
5539 
5540   new_joystick_xmiddle = joy_x;
5541   new_joystick_ymiddle = joy_y;
5542 
5543   DrawFixedGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
5544 
5545   FadeIn(REDRAW_FIELD);
5546 
5547   while (Joystick(player_nr) & JOY_BUTTON);	/* wait for released button */
5548   InitAnimation();
5549 
5550   while (result < 0)
5551   {
5552     if (PendingEvent())		/* got event */
5553     {
5554       Event event;
5555 
5556       NextEvent(&event);
5557 
5558       switch (event.type)
5559       {
5560 	case EVENT_KEYPRESS:
5561 	  switch (GetEventKey((KeyEvent *)&event, TRUE))
5562 	  {
5563 	    case KSYM_Return:
5564 	      if (check_remaining == 0)
5565 		result = 1;
5566 	      break;
5567 
5568 	    case KSYM_Escape:
5569 	      FadeSkipNextFadeIn();
5570 	      result = 0;
5571 	      break;
5572 
5573 	    default:
5574 	      break;
5575 	  }
5576 	  break;
5577 
5578 	case EVENT_KEYRELEASE:
5579 	  key_joystick_mapping = 0;
5580 	  break;
5581 
5582 	default:
5583 	  HandleOtherEvents(&event);
5584 	  break;
5585       }
5586     }
5587 
5588     if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5589       return FALSE;
5590 
5591     new_joystick_xleft  = MIN(new_joystick_xleft,  joy_x);
5592     new_joystick_xright = MAX(new_joystick_xright, joy_x);
5593     new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
5594     new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
5595 
5596     setup.input[player_nr].joy.xleft = new_joystick_xleft;
5597     setup.input[player_nr].joy.yupper = new_joystick_yupper;
5598     setup.input[player_nr].joy.xright = new_joystick_xright;
5599     setup.input[player_nr].joy.ylower = new_joystick_ylower;
5600     setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
5601     setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
5602 
5603     CheckJoystickData();
5604 
5605     joy_value = Joystick(player_nr);
5606 
5607     if (joy_value & JOY_BUTTON && check_remaining == 0)
5608       result = 1;
5609 
5610     x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
5611     y = (joy_value & JOY_UP   ? -1 : joy_value & JOY_DOWN  ? +1 : 0);
5612 
5613     if (x != last_x || y != last_y)
5614     {
5615       DrawFixedGraphic(xpos + last_x, ypos + last_y,
5616 		       IMG_MENU_CALIBRATE_YELLOW, 0);
5617       DrawFixedGraphic(xpos + x,      ypos + y,
5618 		       IMG_MENU_CALIBRATE_RED,    0);
5619 
5620       last_x = x;
5621       last_y = y;
5622 
5623       if (check_remaining > 0 && !check[x+1][y+1])
5624       {
5625 	check[x+1][y+1] = TRUE;
5626 	check_remaining--;
5627       }
5628 
5629 #if 0
5630 #ifdef DEBUG
5631       printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
5632 	     setup.input[player_nr].joy.xleft,
5633 	     setup.input[player_nr].joy.xmiddle,
5634 	     setup.input[player_nr].joy.xright);
5635       printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
5636 	     setup.input[player_nr].joy.yupper,
5637 	     setup.input[player_nr].joy.ymiddle,
5638 	     setup.input[player_nr].joy.ylower);
5639 #endif
5640 #endif
5641 
5642     }
5643 
5644     DoAnimation();
5645     BackToFront();
5646 
5647     /* don't eat all CPU time */
5648     Delay(10);
5649   }
5650 
5651   /* calibrated center position (joystick should now be centered) */
5652   if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5653     return FALSE;
5654 
5655   new_joystick_xmiddle = joy_x;
5656   new_joystick_ymiddle = joy_y;
5657 
5658   StopAnimation();
5659 
5660 #if 0
5661   DrawSetupScreen_Input();
5662 #endif
5663 
5664   /* wait until the last pressed button was released */
5665   while (Joystick(player_nr) & JOY_BUTTON)
5666   {
5667     if (PendingEvent())		/* got event */
5668     {
5669       Event event;
5670 
5671       NextEvent(&event);
5672       HandleOtherEvents(&event);
5673 
5674       Delay(10);
5675     }
5676   }
5677 
5678   return TRUE;
5679 }
5680 
CalibrateJoystick(int player_nr)5681 void CalibrateJoystick(int player_nr)
5682 {
5683   if (!CalibrateJoystickMain(player_nr))
5684   {
5685     char *device_name = setup.input[player_nr].joy.device_name;
5686     int nr = getJoystickNrFromDeviceName(device_name) + 1;
5687     int xpos = mSX - SX;
5688     int ypos = mSY - SY;
5689 
5690     ClearField();
5691 
5692     DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, "   JOYSTICK %d   ", nr);
5693     DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
5694     BackToFront();
5695 
5696     Delay(2000);		/* show error message for a short time */
5697 
5698     ClearEventQueue();
5699   }
5700 
5701 #if 1
5702   DrawSetupScreen_Input();
5703 #endif
5704 }
5705 
DrawSetupScreen()5706 void DrawSetupScreen()
5707 {
5708   DeactivateJoystick();
5709 
5710   SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
5711 
5712   if (setup_mode == SETUP_MODE_INPUT)
5713     DrawSetupScreen_Input();
5714   else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
5715     DrawChooseTree(&game_speed_current);
5716   else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
5717     DrawChooseTree(&screen_mode_current);
5718   else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
5719     DrawChooseTree(&scroll_delay_current);
5720   else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
5721     DrawChooseTree(&artwork.gfx_current);
5722   else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
5723     DrawChooseTree(&artwork.snd_current);
5724   else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
5725     DrawChooseTree(&artwork.mus_current);
5726   else
5727     DrawSetupScreen_Generic();
5728 
5729   PlayMenuSound();
5730   PlayMenuMusic();
5731 }
5732 
RedrawSetupScreenAfterFullscreenToggle()5733 void RedrawSetupScreenAfterFullscreenToggle()
5734 {
5735   if (setup_mode == SETUP_MODE_GRAPHICS)
5736     DrawSetupScreen();
5737 }
5738 
HandleSetupScreen(int mx,int my,int dx,int dy,int button)5739 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
5740 {
5741   if (setup_mode == SETUP_MODE_INPUT)
5742     HandleSetupScreen_Input(mx, my, dx, dy, button);
5743   else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
5744     HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
5745   else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
5746     HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
5747   else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
5748     HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
5749   else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
5750     HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
5751   else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
5752     HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
5753   else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
5754     HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
5755   else
5756     HandleSetupScreen_Generic(mx, my, dx, dy, button);
5757 
5758   DoAnimation();
5759 }
5760 
HandleGameActions()5761 void HandleGameActions()
5762 {
5763   if (game_status != GAME_MODE_PLAYING)
5764     return;
5765 
5766   GameActions();	/* main game loop */
5767 
5768   if (tape.auto_play && !tape.playing)
5769     AutoPlayTape();	/* continue automatically playing next tape */
5770 }
5771 
5772 
5773 /* ---------- new screen button stuff -------------------------------------- */
5774 
getScreenMenuButtonPos(int * x,int * y,int gadget_id)5775 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
5776 {
5777   switch (gadget_id)
5778   {
5779 #if 1
5780     case SCREEN_CTRL_ID_PREV_LEVEL:
5781       *x = mSX + menu.main.button.prev_level.x;
5782       *y = mSY + menu.main.button.prev_level.y;
5783       break;
5784 
5785     case SCREEN_CTRL_ID_NEXT_LEVEL:
5786       *x = mSX + menu.main.button.next_level.x;
5787       *y = mSY + menu.main.button.next_level.y;
5788       break;
5789 #else
5790     case SCREEN_CTRL_ID_PREV_LEVEL:
5791       *x = mSX + TILEX * getPrevlevelButtonPos();
5792       *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
5793       break;
5794 
5795     case SCREEN_CTRL_ID_NEXT_LEVEL:
5796       *x = mSX + TILEX * getNextLevelButtonPos();
5797       *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
5798       break;
5799 #endif
5800 
5801     case SCREEN_CTRL_ID_PREV_PLAYER:
5802       *x = mSX + TILEX * 10;
5803       *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
5804       break;
5805 
5806     case SCREEN_CTRL_ID_NEXT_PLAYER:
5807       *x = mSX + TILEX * 12;
5808       *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
5809       break;
5810 
5811     default:
5812       Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
5813   }
5814 }
5815 
5816 static struct
5817 {
5818   int gfx_unpressed, gfx_pressed;
5819   void (*get_gadget_position)(int *, int *, int);
5820   int gadget_id;
5821   int screen_mask;
5822   char *infotext;
5823 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
5824 {
5825   {
5826     IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
5827     getScreenMenuButtonPos,
5828     SCREEN_CTRL_ID_PREV_LEVEL,
5829     SCREEN_MASK_MAIN,
5830     "last level"
5831   },
5832   {
5833     IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
5834     getScreenMenuButtonPos,
5835     SCREEN_CTRL_ID_NEXT_LEVEL,
5836     SCREEN_MASK_MAIN,
5837     "next level"
5838   },
5839   {
5840     IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
5841     getScreenMenuButtonPos,
5842     SCREEN_CTRL_ID_PREV_PLAYER,
5843     SCREEN_MASK_INPUT,
5844     "last player"
5845   },
5846   {
5847     IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
5848     getScreenMenuButtonPos,
5849     SCREEN_CTRL_ID_NEXT_PLAYER,
5850     SCREEN_MASK_INPUT,
5851     "next player"
5852   },
5853 };
5854 
5855 static struct
5856 {
5857   int gfx_unpressed, gfx_pressed;
5858   int x, y;
5859   int gadget_id;
5860   char *infotext;
5861 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
5862 {
5863   {
5864     IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
5865 #if 1
5866     -1, -1,	/* these values are not constant, but can change at runtime */
5867 #else
5868     SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
5869 #endif
5870     SCREEN_CTRL_ID_SCROLL_UP,
5871     "scroll up"
5872   },
5873   {
5874     IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
5875 #if 1
5876     -1, -1,	/* these values are not constant, but can change at runtime */
5877 #else
5878     SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
5879 #endif
5880     SCREEN_CTRL_ID_SCROLL_DOWN,
5881     "scroll down"
5882   }
5883 };
5884 
5885 static struct
5886 {
5887 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5888   Bitmap **gfx_unpressed, **gfx_pressed;
5889 #else
5890   int gfx_unpressed, gfx_pressed;
5891 #endif
5892   int x, y;
5893   int width, height;
5894   int type;
5895   int gadget_id;
5896   char *infotext;
5897 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
5898 {
5899   {
5900 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5901     &scrollbar_bitmap[0], &scrollbar_bitmap[1],
5902 #else
5903     IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
5904 #endif
5905 #if 1
5906     -1, -1,	/* these values are not constant, but can change at runtime */
5907     -1, -1,	/* these values are not constant, but can change at runtime */
5908 #else
5909     SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
5910     SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
5911 #endif
5912     GD_TYPE_SCROLLBAR_VERTICAL,
5913     SCREEN_CTRL_ID_SCROLL_VERTICAL,
5914     "scroll level series vertically"
5915   }
5916 };
5917 
CreateScreenMenubuttons()5918 static void CreateScreenMenubuttons()
5919 {
5920   struct GadgetInfo *gi;
5921   unsigned int event_mask;
5922   int i;
5923 
5924   for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
5925   {
5926     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
5927     int gfx_unpressed, gfx_pressed;
5928     int x, y, width, height;
5929     int gd_x1, gd_x2, gd_y1, gd_y2;
5930     int id = menubutton_info[i].gadget_id;
5931 
5932     event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
5933 
5934     menubutton_info[i].get_gadget_position(&x, &y, id);
5935 
5936     width = SC_MENUBUTTON_XSIZE;
5937     height = SC_MENUBUTTON_YSIZE;
5938 
5939     gfx_unpressed = menubutton_info[i].gfx_unpressed;
5940     gfx_pressed   = menubutton_info[i].gfx_pressed;
5941     gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
5942     gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
5943     gd_x1 = graphic_info[gfx_unpressed].src_x;
5944     gd_y1 = graphic_info[gfx_unpressed].src_y;
5945     gd_x2 = graphic_info[gfx_pressed].src_x;
5946     gd_y2 = graphic_info[gfx_pressed].src_y;
5947 
5948     gi = CreateGadget(GDI_CUSTOM_ID, id,
5949 		      GDI_CUSTOM_TYPE_ID, i,
5950 		      GDI_INFO_TEXT, menubutton_info[i].infotext,
5951 		      GDI_X, x,
5952 		      GDI_Y, y,
5953 		      GDI_WIDTH, width,
5954 		      GDI_HEIGHT, height,
5955 		      GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5956 		      GDI_STATE, GD_BUTTON_UNPRESSED,
5957 		      GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
5958 		      GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
5959 		      GDI_DIRECT_DRAW, FALSE,
5960 		      GDI_EVENT_MASK, event_mask,
5961 		      GDI_CALLBACK_ACTION, HandleScreenGadgets,
5962 		      GDI_END);
5963 
5964     if (gi == NULL)
5965       Error(ERR_EXIT, "cannot create gadget");
5966 
5967     screen_gadget[id] = gi;
5968   }
5969 }
5970 
CreateScreenScrollbuttons()5971 static void CreateScreenScrollbuttons()
5972 {
5973   struct GadgetInfo *gi;
5974   unsigned int event_mask;
5975   int i;
5976 
5977   /* these values are not constant, but can change at runtime */
5978   scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
5979   scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
5980   scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
5981   scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
5982 
5983   for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
5984   {
5985     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
5986     int gfx_unpressed, gfx_pressed;
5987     int x, y, width, height;
5988     int gd_x1, gd_x2, gd_y1, gd_y2;
5989     int id = scrollbutton_info[i].gadget_id;
5990 
5991     event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
5992 
5993     x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
5994     y = mSY + scrollbutton_info[i].y;
5995     width = SC_SCROLLBUTTON_XSIZE;
5996     height = SC_SCROLLBUTTON_YSIZE;
5997 
5998     if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
5999       y = mSY + (SC_SCROLL_VERTICAL_YPOS +
6000 		 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
6001 
6002     gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
6003     gfx_pressed   = scrollbutton_info[i].gfx_pressed;
6004     gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6005     gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
6006     gd_x1 = graphic_info[gfx_unpressed].src_x;
6007     gd_y1 = graphic_info[gfx_unpressed].src_y;
6008     gd_x2 = graphic_info[gfx_pressed].src_x;
6009     gd_y2 = graphic_info[gfx_pressed].src_y;
6010 
6011     gi = CreateGadget(GDI_CUSTOM_ID, id,
6012 		      GDI_CUSTOM_TYPE_ID, i,
6013 		      GDI_INFO_TEXT, scrollbutton_info[i].infotext,
6014 		      GDI_X, x,
6015 		      GDI_Y, y,
6016 		      GDI_WIDTH, width,
6017 		      GDI_HEIGHT, height,
6018 		      GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6019 		      GDI_STATE, GD_BUTTON_UNPRESSED,
6020 		      GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6021 		      GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6022 		      GDI_DIRECT_DRAW, FALSE,
6023 		      GDI_EVENT_MASK, event_mask,
6024 		      GDI_CALLBACK_ACTION, HandleScreenGadgets,
6025 		      GDI_END);
6026 
6027     if (gi == NULL)
6028       Error(ERR_EXIT, "cannot create gadget");
6029 
6030     screen_gadget[id] = gi;
6031   }
6032 }
6033 
CreateScreenScrollbars()6034 static void CreateScreenScrollbars()
6035 {
6036   int i;
6037 
6038   /* these values are not constant, but can change at runtime */
6039   scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
6040   scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
6041   scrollbar_info[0].width  = SC_SCROLL_VERTICAL_XSIZE;
6042   scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
6043 
6044   for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6045   {
6046     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6047 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6048     int gfx_unpressed, gfx_pressed;
6049 #endif
6050     int x, y, width, height;
6051     int gd_x1, gd_x2, gd_y1, gd_y2;
6052     struct GadgetInfo *gi;
6053     int items_max, items_visible, item_position;
6054     unsigned int event_mask;
6055     int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
6056     int id = scrollbar_info[i].gadget_id;
6057 
6058     event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
6059 
6060     x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
6061     y = mSY + scrollbar_info[i].y;
6062     width  = scrollbar_info[i].width;
6063     height = scrollbar_info[i].height;
6064 
6065     if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
6066       height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
6067 
6068     items_max = num_page_entries;
6069     items_visible = num_page_entries;
6070     item_position = 0;
6071 
6072 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6073     gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
6074     gd_bitmap_pressed   = *scrollbar_info[i].gfx_pressed;
6075     gd_x1 = 0;
6076     gd_y1 = 0;
6077     gd_x2 = 0;
6078     gd_y2 = 0;
6079 #else
6080     gfx_unpressed = scrollbar_info[i].gfx_unpressed;
6081     gfx_pressed   = scrollbar_info[i].gfx_pressed;
6082     gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6083     gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
6084     gd_x1 = graphic_info[gfx_unpressed].src_x;
6085     gd_y1 = graphic_info[gfx_unpressed].src_y;
6086     gd_x2 = graphic_info[gfx_pressed].src_x;
6087     gd_y2 = graphic_info[gfx_pressed].src_y;
6088 #endif
6089 
6090     gi = CreateGadget(GDI_CUSTOM_ID, id,
6091 		      GDI_CUSTOM_TYPE_ID, i,
6092 		      GDI_INFO_TEXT, scrollbar_info[i].infotext,
6093 		      GDI_X, x,
6094 		      GDI_Y, y,
6095 		      GDI_WIDTH, width,
6096 		      GDI_HEIGHT, height,
6097 		      GDI_TYPE, scrollbar_info[i].type,
6098 		      GDI_SCROLLBAR_ITEMS_MAX, items_max,
6099 		      GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
6100 		      GDI_SCROLLBAR_ITEM_POSITION, item_position,
6101 #if 1
6102 		      GDI_WHEEL_AREA_X, SX,
6103 		      GDI_WHEEL_AREA_Y, SY,
6104 		      GDI_WHEEL_AREA_WIDTH, SXSIZE,
6105 		      GDI_WHEEL_AREA_HEIGHT, SYSIZE,
6106 #else
6107 		      GDI_WHEEL_AREA_X, 0,
6108 		      GDI_WHEEL_AREA_Y, 0,
6109 		      GDI_WHEEL_AREA_WIDTH, WIN_XSIZE,
6110 		      GDI_WHEEL_AREA_HEIGHT, WIN_YSIZE,
6111 #endif
6112 		      GDI_STATE, GD_BUTTON_UNPRESSED,
6113 		      GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6114 		      GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6115 		      GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
6116 		      GDI_DIRECT_DRAW, FALSE,
6117 		      GDI_EVENT_MASK, event_mask,
6118 		      GDI_CALLBACK_ACTION, HandleScreenGadgets,
6119 		      GDI_END);
6120 
6121     if (gi == NULL)
6122       Error(ERR_EXIT, "cannot create gadget");
6123 
6124     screen_gadget[id] = gi;
6125   }
6126 }
6127 
CreateScreenGadgets()6128 void CreateScreenGadgets()
6129 {
6130   int last_game_status = game_status;	/* save current game status */
6131 
6132 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6133   int i;
6134 
6135   for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
6136   {
6137     scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
6138 
6139     /* copy pointers to clip mask and GC */
6140     scrollbar_bitmap[i]->clip_mask =
6141       graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
6142     scrollbar_bitmap[i]->stored_clip_gc =
6143       graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
6144 
6145     BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
6146 	       scrollbar_bitmap[i],
6147 	       graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
6148 	       graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
6149 	       TILEX, TILEY, 0, 0);
6150   }
6151 #endif
6152 
6153   CreateScreenMenubuttons();
6154 
6155 #if 0
6156   /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
6157   game_status = GAME_MODE_LEVELS;
6158 #endif
6159 
6160   CreateScreenScrollbuttons();
6161   CreateScreenScrollbars();
6162 
6163   game_status = last_game_status;	/* restore current game status */
6164 }
6165 
FreeScreenGadgets()6166 void FreeScreenGadgets()
6167 {
6168   int i;
6169 
6170 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6171   for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
6172   {
6173     /* prevent freeing clip mask and GC twice */
6174     scrollbar_bitmap[i]->clip_mask = None;
6175     scrollbar_bitmap[i]->stored_clip_gc = None;
6176 
6177     FreeBitmap(scrollbar_bitmap[i]);
6178   }
6179 #endif
6180 
6181   for (i = 0; i < NUM_SCREEN_GADGETS; i++)
6182     FreeGadget(screen_gadget[i]);
6183 }
6184 
MapScreenMenuGadgets(int screen_mask)6185 void MapScreenMenuGadgets(int screen_mask)
6186 {
6187   int i;
6188 
6189   for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6190     if (screen_mask & menubutton_info[i].screen_mask)
6191       MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
6192 }
6193 
MapScreenTreeGadgets(TreeInfo * ti)6194 void MapScreenTreeGadgets(TreeInfo *ti)
6195 {
6196   int num_entries = numTreeInfoInGroup(ti);
6197   int i;
6198 
6199   if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
6200     return;
6201 
6202   for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6203     MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
6204 
6205   for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6206     MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
6207 }
6208 
HandleScreenGadgets(struct GadgetInfo * gi)6209 static void HandleScreenGadgets(struct GadgetInfo *gi)
6210 {
6211   int id = gi->custom_id;
6212   int button = gi->event.button;
6213   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
6214 
6215   switch (id)
6216   {
6217     case SCREEN_CTRL_ID_PREV_LEVEL:
6218       HandleMainMenu_SelectLevel(step, -1);
6219       break;
6220 
6221     case SCREEN_CTRL_ID_NEXT_LEVEL:
6222       HandleMainMenu_SelectLevel(step, +1);
6223       break;
6224 
6225     case SCREEN_CTRL_ID_PREV_PLAYER:
6226       HandleSetupScreen_Input_Player(step, -1);
6227       break;
6228 
6229     case SCREEN_CTRL_ID_NEXT_PLAYER:
6230       HandleSetupScreen_Input_Player(step, +1);
6231       break;
6232 
6233     case SCREEN_CTRL_ID_SCROLL_UP:
6234       if (game_status == GAME_MODE_LEVELS)
6235 	HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6236       else if (game_status == GAME_MODE_LEVELNR)
6237 	HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6238       else if (game_status == GAME_MODE_SETUP)
6239 	HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6240       break;
6241 
6242     case SCREEN_CTRL_ID_SCROLL_DOWN:
6243       if (game_status == GAME_MODE_LEVELS)
6244 	HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6245       else if (game_status == GAME_MODE_LEVELNR)
6246 	HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6247       else if (game_status == GAME_MODE_SETUP)
6248 	HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6249       break;
6250 
6251     case SCREEN_CTRL_ID_SCROLL_VERTICAL:
6252       if (game_status == GAME_MODE_LEVELS)
6253 	HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
6254       else if (game_status == GAME_MODE_LEVELNR)
6255 	HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
6256       else if (game_status == GAME_MODE_SETUP)
6257 	HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
6258       break;
6259 
6260     default:
6261       break;
6262   }
6263 }
6264