1 //////////////////////////////////////////////////////////////////////
2 //
3 //  FILE:       probe.cpp
4 //              Scid interface to Nalimov Tablebase decoder
5 //
6 //  Part of:    Scid (Shane's Chess Information Database)
7 //  Version:    3.4
8 //
9 //  Notice:     Copyright (c) 2000-2002 Shane Hudson.  All rights reserved.
10 //
11 //  Author:     Shane Hudson (sgh@users.sourceforge.net)
12 //
13 //////////////////////////////////////////////////////////////////////
14 
15 #include "probe.h"
16 #include "sqmove.h"
17 
18 #ifdef SCID_USE_TB
19 
20 #define NEW
21 #define XX 127       // Invalid EP square. Can be any value greater than 63,
22                      // which represents H8.
23 #define C_PIECES  3  // Maximum number of pieces of one color and type.
24 
25 // PROBE_MAX_PER_SIDE = Maximum number of pieces per side, including Kings.
26 // It will be 3, unless T41_INCLUDE is defines which allows use of the
27 // 3-plus-king vs lone king bases.
28 #ifdef T41_INCLUDE
29 #define PROBE_MAX_PER_SIDE 4
30 #else
31 #define PROBE_MAX_PER_SIDE 3
32 #endif
33 
34 
35 typedef unsigned int INDEX;
36 typedef unsigned int square;
37 
38 #define SqFindKing(psq) (psq[C_PIECES * (x_pieceKing - 1)])
39 #define SqFindOne(psq,pce) (psq[C_PIECES * (pce - 1)])
40 #define SqFindFirst(psq,pce) (psq[C_PIECES * (pce - 1)])
41 #define SqFindSecond(psq,pce) (psq[C_PIECES * (pce - 1) + 1])
42 #define SqFindThird(psq,pce) (psq[C_PIECES * (pce - 1) + 2])
43 
44 
45 #include "egtb/tbindex.cpp"
46 
47 
48 // Default, minimum and maximum Tablebase cache size:
49 static const uint EGTB_CACHE_SIZE_MIN     =        512 * 1024;    // 0.5 MB
50 static const uint EGTB_CACHE_SIZE_DEFAULT =        512 * 1024;    // 0.5 MB
51 static const uint EGTB_CACHE_SIZE_MAX     = 128 * 1024 * 1024;    // 128 MB
52 
53 static void * EGTB_cache = NULL;
54 static uint EGTB_maxpieces = 0;
55 static uint EGTB_cachesize = EGTB_CACHE_SIZE_DEFAULT;
56 
57 // scid_TB_compiled:
58 //    Returns true if Tablebase support has been compiled, false otherwise.
59 bool
scid_TB_compiled(void)60 scid_TB_compiled (void) {
61     return true;
62 }
63 
64 // scid_TB_MaxPieces:
65 //    Returns the largest number of pieces in any registered tablebase,
66 //    including kings and pawns (e.g. kpkp tablebase has 4 pieces).
67 uint
scid_TB_MaxPieces(void)68 scid_TB_MaxPieces (void) {
69     return EGTB_maxpieces;
70 }
71 
72 uint
scid_TB_CacheSize(void)73 scid_TB_CacheSize (void)
74 {
75     return EGTB_cachesize;
76 }
77 
78 void
scid_TB_SetCacheSize(uint cachesize)79 scid_TB_SetCacheSize (uint cachesize)
80 {
81     EGTB_cachesize = cachesize;
82     if (cachesize < EGTB_CACHE_SIZE_MIN) {
83         EGTB_cachesize = EGTB_CACHE_SIZE_MIN;
84     }
85     if (cachesize > EGTB_CACHE_SIZE_MAX) {
86         EGTB_cachesize = EGTB_CACHE_SIZE_MAX;
87     }
88 }
89 
90 // scid_TB_init:
91 //    Initialises the tablebases given a directory string. All the tables
92 //    to be used must be in the directory; subdirectories are not
93 //    scanned. However, the directory string may have more than one
94 //    dircetory in it, separated by commas (,) or semicolons (;).
95 //    Returns the same value as scid_TB_MaxPieces().
96 uint
scid_TB_Init(const char * egtb_path)97 scid_TB_Init (const char * egtb_path)
98 {
99     EGTB_maxpieces = (uint) IInitializeTb ((char *) egtb_path);
100 #ifdef WINCE
101     if (EGTB_cache != NULL) { my_Tcl_Free( (char *) EGTB_cache); }
102     EGTB_cache = (byte *)my_Tcl_Alloc(sizeof(byte [EGTB_cachesize]));
103 #else
104     if (EGTB_cache != NULL) { delete[] (byte *) EGTB_cache; }
105     EGTB_cache = new byte [EGTB_cachesize];
106 #endif
107     FTbSetCacheSize (EGTB_cache, EGTB_cachesize);
108     return EGTB_maxpieces;
109 }
110 
111 // scid_TB_Available:
112 //    Given a material configuration, returns a boolean indicating
113 //    if the tablebase for that material is registered for use.
114 //    Note: there are actually TWO tablebases for any material
115 //    combination, one for each side to move (file suffixes .nbw.emd
116 //    and .nbb.emd); this function returns true if EITHER one is
117 //    registered (since having only one of the two is usually good
118 //    enough to solve the endgame).
119 bool
scid_TB_Available(matSigT matsig)120 scid_TB_Available (matSigT matsig)
121 {
122     if (EGTB_maxpieces == 0) { return 0; }
123 
124     int counts [10];
125     counts [0] = matsig_getCount (matsig, WP);
126     counts [1] = matsig_getCount (matsig, WN);
127     counts [2] = matsig_getCount (matsig, WB);
128     counts [3] = matsig_getCount (matsig, WR);
129     counts [4] = matsig_getCount (matsig, WQ);
130     counts [5] = matsig_getCount (matsig, BP);
131     counts [6] = matsig_getCount (matsig, BN);
132     counts [7] = matsig_getCount (matsig, BB);
133     counts [8] = matsig_getCount (matsig, BR);
134     counts [9] = matsig_getCount (matsig, BQ);
135 
136     // Quickly check that there is not too much material:
137 
138     uint wc = 1 + counts[0] + counts[1] + counts[2] + counts[3] + counts[4];
139     uint bc = 1 + counts[5] + counts[6] + counts[7] + counts[8] + counts[9];
140     uint bothc = wc + bc;
141     if (bothc > EGTB_maxpieces  ||  wc > PROBE_MAX_PER_SIDE  ||
142         bc > PROBE_MAX_PER_SIDE) { return false; }
143 
144     // If two lone Kings, just return true:
145     if (bothc == 2) { return true; }
146 
147     // If KB-K or KN-K, return true because they are all-drawn tablebases:
148     if (bothc == 3) {
149         if (counts[1] == 1  ||  counts[2] == 1  ||
150             counts[6] == 1  ||  counts[7] == 1) {
151             return true;
152         }
153     }
154 
155     int iTb = IDescFindFromCounters (counts);
156     if (iTb == 0) { return false; }
157     if (iTb < 0) { iTb = -iTb; }
158 
159     // Return true if either of the two TBs for this material is available:
160 
161     if (FRegistered (iTb, 0)) { return true; }
162     if (FRegistered (iTb, 1)) { return true; }
163     return false;
164 }
165 
166 
167 // scid_TB_Probe:
168 //    Given a position, probes the appropriate tablebase and puts the
169 //    result in the integer pointed to by <score>.
170 //    Returns OK if the probe was successful, or ERROR_NotFound otherwise.
171 //
172 //    The value placed in score is as follows, where STM is the side to move:
173 //        3   STM mates in 3, etc.
174 //        2   STM mates in 2.
175 //        1   STM mates in 1.
176 //        0   Draw.
177 //       -1   STM is checkmated.
178 //       -2   STM mated in 1.
179 //       -3   STM mated in 2, etc.
180 //
181 errorT
scid_TB_Probe(Position * pos,int * score)182 scid_TB_Probe (Position * pos, int * score)
183 {
184     int pieceCounts [10];
185     uint wSquares [C_PIECES * 6], bSquares [C_PIECES * 6];
186     uint * wSqs, * bSqs;
187     int iTb, color, flip;
188     uint npieces = pos->GetCount(WHITE) + pos->GetCount(BLACK);
189 
190     // Check that position has few enough pieces on each side:
191 
192     if (npieces > EGTB_maxpieces) { return ERROR_NotFound; }
193     if (pos->GetCount(WHITE) > PROBE_MAX_PER_SIDE) { return ERROR_NotFound; }
194     if (pos->GetCount(BLACK) > PROBE_MAX_PER_SIDE) { return ERROR_NotFound; }
195 
196     // If just two Kings, return "draw" now:
197     if (npieces <= 2) { *score = 0; return OK; }
198 
199     // If just a lone bishop or knight and kings, return draw now:
200     if (npieces == 3) {
201         if (pos->PieceCount(WB) == 1  ||  pos->PieceCount(BB) == 1  ||
202             pos->PieceCount(WN) == 1  ||  pos->PieceCount(WN) == 1) {
203             *score = 0;
204             return OK;
205         }
206     }
207 
208     // Fill in array of piece counts and find if the tablebase for this
209     // material configuration and side to move is registered:
210 
211     pieceCounts [0] = pos->PieceCount(WP);
212     pieceCounts [1] = pos->PieceCount(WN);
213     pieceCounts [2] = pos->PieceCount(WB);
214     pieceCounts [3] = pos->PieceCount(WR);
215     pieceCounts [4] = pos->PieceCount(WQ);
216     pieceCounts [5] = pos->PieceCount(BP);
217     pieceCounts [6] = pos->PieceCount(BN);
218     pieceCounts [7] = pos->PieceCount(BB);
219     pieceCounts [8] = pos->PieceCount(BR);
220     pieceCounts [9] = pos->PieceCount(BQ);
221 
222     iTb = IDescFindFromCounters (pieceCounts);
223     if (iTb == 0) { return ERROR_NotFound; }
224 
225     if (iTb > 0) {
226         color = (pos->GetToMove() == WHITE) ? 0 : 1;
227         flip = 0;
228         wSqs = wSquares;
229         bSqs = bSquares;
230     } else {
231         color = (pos->GetToMove() == WHITE) ? 1 : 0;
232         flip = 1;
233         wSqs = bSquares;
234         bSqs = wSquares;
235         iTb = - iTb;
236     }
237 
238     // macro that returns true if corresponding TB was found during initializing
239     if (! FRegistered (iTb, color)) { return ERROR_NotFound; }
240 
241     // Now we know the tablebase is registered. Fill in the array of
242     // square values for each piece:
243 
244     uint * firstSq[16];
245     firstSq[EMPTY] = NULL;
246     firstSq[WK] = &(wSquares [C_PIECES * (x_pieceKing   - 1) ]);
247     firstSq[BK] = &(bSquares [C_PIECES * (x_pieceKing   - 1) ]);
248     firstSq[WQ] = &(wSquares [C_PIECES * (x_pieceQueen  - 1) ]);
249     firstSq[BQ] = &(bSquares [C_PIECES * (x_pieceQueen  - 1) ]);
250     firstSq[WR] = &(wSquares [C_PIECES * (x_pieceRook   - 1) ]);
251     firstSq[BR] = &(bSquares [C_PIECES * (x_pieceRook   - 1) ]);
252     firstSq[WB] = &(wSquares [C_PIECES * (x_pieceBishop - 1) ]);
253     firstSq[BB] = &(bSquares [C_PIECES * (x_pieceBishop - 1) ]);
254     firstSq[WN] = &(wSquares [C_PIECES * (x_pieceKnight - 1) ]);
255     firstSq[BN] = &(bSquares [C_PIECES * (x_pieceKnight - 1) ]);
256     firstSq[WP] = &(wSquares [C_PIECES * (x_piecePawn   - 1) ]);
257     firstSq[BP] = &(bSquares [C_PIECES * (x_piecePawn   - 1) ]);
258 
259     const pieceT* board = pos->GetBoard();
260 
261     for (squareT sq = A1; sq <= H8; sq++) {
262         pieceT pce = board[sq];
263         if (pce != EMPTY) {
264             *(firstSq[pce]) = (int) sq;
265             firstSq[pce]++;
266         }
267     }
268 
269     // Set En Passant square it should only be a value other than XX if
270     // there is an EP target square, AND there is a possible EP capture.
271     // Specifying a target EP square (since a pawn has just moved two
272     // squares) when there is no enemy pawn actually able to capture
273     // en passant was able to cause the tablebase to give incorrect
274     // results in testing, so that is why we must check here whether an
275     // EP capture is possible.
276 
277     squareT enPassant = pos->GetEPTarget();
278     if (enPassant != NULL_SQUARE) {
279         bool possibleEP = false;
280         if (pos->GetToMove() == BLACK) {
281             // White just made a 2-square pawn move:
282             squareT left = square_Move (enPassant, UP_LEFT);
283             if (left != NULL_SQUARE  &&  board[left] == BP) {
284                 possibleEP = true;
285             }
286             squareT right = square_Move (enPassant, UP_RIGHT);
287             if (right != NULL_SQUARE  &&  board[right] == BP) {
288                 possibleEP = true;
289             }
290         } else {
291             // BLACK just made a 2-square pawn move:
292             squareT left = square_Move (enPassant, DOWN_LEFT);
293             if (left != NULL_SQUARE  &&  board[left] == WP) {
294                 possibleEP = true;
295             }
296             squareT right = square_Move (enPassant, DOWN_RIGHT);
297             if (right != NULL_SQUARE  &&  board[right] == WP) {
298                 possibleEP = true;
299             }
300         }
301         if (! possibleEP) { enPassant = NULL_SQUARE; }
302     }
303     int epTarget = (int) enPassant;
304     if (enPassant == NULL_SQUARE) { epTarget = XX; }
305 
306     // Now probe the tablebase:
307 
308     INDEX index = PfnIndCalc(iTb,color) (wSqs, bSqs, epTarget, flip);
309     int tbscore = L_TbtProbeTable (iTb, color, index);
310 
311     if (tbscore == bev_broken) { return ERROR_NotFound; }
312 
313     // Convert the tablebase score to the format we want and return it:
314 
315     int distance = tbscore;
316     if (tbscore > 0) {
317         distance = 32767 - tbscore;
318     } else if (tbscore < 0) {
319         distance = -32767 - tbscore;
320     }
321     *score = distance;
322     return OK;
323 }
324 
325 
326 #else
327 
328 ////////////////////////////////////////////////////////////
329 //
330 // SCID_USE_TB is not defined, so compile empty functions:
331 
332 bool
scid_TB_compiled(void)333 scid_TB_compiled (void) {
334     return false;
335 }
336 
337 uint
scid_TB_MaxPieces(void)338 scid_TB_MaxPieces (void)
339 { return 0; }
340 
341 uint
scid_TB_CacheSize(void)342 scid_TB_CacheSize (void)
343 { return 0; }
344 
345 void
scid_TB_SetCacheSize(uint)346 scid_TB_SetCacheSize (uint)
347 { return; }
348 
349 uint
scid_TB_Init(const char *)350 scid_TB_Init (const char *)
351 { return 0; }
352 
353 bool
scid_TB_Available(matSigT)354 scid_TB_Available (matSigT)
355 { return false; }
356 
357 errorT
scid_TB_Probe(Position *,int *)358 scid_TB_Probe (Position *, int *)
359 { return ERROR_NotFound; }
360 
361 #endif
362 
363 
364 //////////////////////////////////////////////////////////////////////
365 /// END of probe.cpp
366 //////////////////////////////////////////////////////////////////////
367 
368