1 ////////////////////////////////////////////////////////////////////////////////
2 //    Scorched3D (c) 2000-2011
3 //
4 //    This file is part of Scorched3D.
5 //
6 //    Scorched3D is free software; you can redistribute it and/or modify
7 //    it under the terms of the GNU General Public License as published by
8 //    the Free Software Foundation; either version 2 of the License, or
9 //    (at your option) any later version.
10 //
11 //    Scorched3D is distributed in the hope that it will be useful,
12 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //    GNU General Public License for more details.
15 //
16 //    You should have received a copy of the GNU General Public License along
17 //    with this program; if not, write to the Free Software Foundation, Inc.,
18 //    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 ////////////////////////////////////////////////////////////////////////////////
20 
21 #ifndef _ComsTankChangeMessage_h
22 #define _ComsTankChangeMessage_h
23 
24 #include <coms/ComsMessage.h>
25 #include <common/Vector.h>
26 
27 class ComsTankChangeMessage : public ComsMessage
28 {
29 public:
30 	static ComsMessageType ComsTankChangeMessageType;
31 
32 	ComsTankChangeMessage();
33 	ComsTankChangeMessage(ComsTankChangeMessage &other);
34 	ComsTankChangeMessage(
35 		unsigned int playerId,
36 		const LangString &playerName,
37 		Vector playerColor,
38 		const char *tankType,
39 		const char *modelName,
40 		unsigned int destinationId,
41 		unsigned int playerTeam,
42 		const char *playerType,
43 		bool spectate);
44 	virtual ~ComsTankChangeMessage();
45 
getPlayerName()46 	const LangString &getPlayerName() { return playerName_; }
setPlayerName(const LangString & name)47 	void setPlayerName(const LangString &name) { playerName_ = name; }
getPlayerType()48 	const char *getPlayerType() { return playerType_.c_str(); }
getModelName()49 	const char *getModelName() { return modelName_.c_str(); }
getTankType()50 	const char *getTankType() { return tankType_.c_str(); }
setModelName(const char * modelName)51 	void setModelName(const char *modelName) { modelName_ = modelName; }
getPlayerId()52 	unsigned int getPlayerId() { return playerId_; }
getPlayerColor()53 	Vector &getPlayerColor() { return playerColor_; }
getDestinationId()54 	unsigned int getDestinationId() { return destinationId_; }
getPlayerTeam()55 	unsigned int getPlayerTeam() { return playerTeam_; }
getSpectate()56 	bool getSpectate() { return spectate_; }
57 
setPlayerIconName(const char * name)58 	void setPlayerIconName(const char *name) { playerIconName_ = name; }
getPlayerIconName()59 	const char *getPlayerIconName() { return playerIconName_.c_str(); }
getPlayerIcon()60 	NetBuffer &getPlayerIcon() { return playerIcon_; }
61 
62 	// Inherited from ComsMessage
63 	virtual bool writeMessage(NetBuffer &buffer);
64 	virtual bool readMessage(NetBufferReader &reader);
65 
66 protected:
67 	unsigned int playerId_;
68 	unsigned int destinationId_;
69 	unsigned int playerTeam_;
70 	LangString playerName_;
71 	std::string tankType_;
72 	std::string playerType_;
73 	std::string modelName_;
74 	std::string playerIconName_;
75 	Vector playerColor_;
76 	bool spectate_;
77 	NetBuffer playerIcon_;
78 
79 private:
80 	const ComsTankChangeMessage & operator=(const ComsTankChangeMessage &);
81 
82 };
83 
84 #endif // _ComsTankChangeMessage_h
85 
86