1 ////////////////////////////////////////////////////////////////////////////////
2 //    Scorched3D (c) 2000-2011
3 //
4 //    This file is part of Scorched3D.
5 //
6 //    Scorched3D is free software; you can redistribute it and/or modify
7 //    it under the terms of the GNU General Public License as published by
8 //    the Free Software Foundation; either version 2 of the License, or
9 //    (at your option) any later version.
10 //
11 //    Scorched3D is distributed in the hope that it will be useful,
12 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //    GNU General Public License for more details.
15 //
16 //    You should have received a copy of the GNU General Public License along
17 //    with this program; if not, write to the Free Software Foundation, Inc.,
18 //    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 ////////////////////////////////////////////////////////////////////////////////
20 
21 
22 // MainLoopI.h: interface for the MainLoopI class.
23 //
24 //////////////////////////////////////////////////////////////////////
25 
26 #if !defined(AFX_MainLoopI_H__BDDE5864_49D7_4CEA_8738_51A0EF96BDD7__INCLUDED_)
27 #define AFX_MainLoopI_H__BDDE5864_49D7_4CEA_8738_51A0EF96BDD7__INCLUDED_
28 
29 
30 #include <common/Vector.h>
31 
32 class MainLoopI
33 {
34 public:
35 	virtual ~MainLoopI();
36 
37 	virtual void simulate(float simTime);
38 	virtual void draw();
39 };
40 
41 #endif // !defined(AFX_MainLoopI_H__BDDE5864_49D7_4CEA_8738_51A0EF96BDD7__INCLUDED_)
42