1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2011
3 //
4 // This file is part of Scorched3D.
5 //
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
10 //
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
15 //
16 // You should have received a copy of the GNU General Public License along
17 // with this program; if not, write to the Free Software Foundation, Inc.,
18 // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 ////////////////////////////////////////////////////////////////////////////////
20
21 #include <placement/PlacementTypeTankStart.h>
22 #include <placement/PlacementTankPosition.h>
23 #include <engine/ScorchedContext.h>
24 #include <common/ProgressCounter.h>
25 #include <common/RandomGenerator.h>
26 #include <common/Defines.h>
27 #include <XML/XMLParser.h>
28
PlacementTypeTankStart()29 PlacementTypeTankStart::PlacementTypeTankStart() : mincloseness(0)
30 {
31 }
32
~PlacementTypeTankStart()33 PlacementTypeTankStart::~PlacementTypeTankStart()
34 {
35 }
36
readXML(XMLNode * node)37 bool PlacementTypeTankStart::readXML(XMLNode *node)
38 {
39 if (!node->getNamedChild("numobjects", numobjects)) return false;
40 if (!node->getNamedChild("team", team)) return false;
41 node->getNamedChild("mincloseness", mincloseness, false);
42 return PlacementType::readXML(node);
43 }
44
getPositions(ScorchedContext & context,RandomGenerator & generator,std::list<Position> & returnPositions,ProgressCounter * counter)45 void PlacementTypeTankStart::getPositions(ScorchedContext &context,
46 RandomGenerator &generator,
47 std::list<Position> &returnPositions,
48 ProgressCounter *counter)
49 {
50 for (int i=0; i<numobjects;)
51 {
52 Position position;
53 position.position =
54 PlacementTankPosition::placeTank(0, team, context, generator);
55
56 if (checkCloseness(position.position, context,
57 returnPositions, mincloseness))
58 {
59 returnPositions.push_back(position);
60 i++;
61 }
62 }
63 }
64