1 //////////////////////////////////////////////////////////////////////////////// 2 // Scorched3D (c) 2000-2011 3 // 4 // This file is part of Scorched3D. 5 // 6 // Scorched3D is free software; you can redistribute it and/or modify 7 // it under the terms of the GNU General Public License as published by 8 // the Free Software Foundation; either version 2 of the License, or 9 // (at your option) any later version. 10 // 11 // Scorched3D is distributed in the hope that it will be useful, 12 // but WITHOUT ANY WARRANTY; without even the implied warranty of 13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 // GNU General Public License for more details. 15 // 16 // You should have received a copy of the GNU General Public License along 17 // with this program; if not, write to the Free Software Foundation, Inc., 18 // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 19 //////////////////////////////////////////////////////////////////////////////// 20 21 22 #if !defined(__INCLUDE_ServerBuyAccessoryHandlerh_INCLUDE__) 23 #define __INCLUDE_ServerBuyAccessoryHandlerh_INCLUDE__ 24 25 #include <coms/ComsMessageHandler.h> 26 27 class ServerBuyAccessoryHandler : public ComsMessageHandlerI 28 { 29 public: 30 ServerBuyAccessoryHandler(ComsMessageHandler &comsMessageHandler); 31 virtual ~ServerBuyAccessoryHandler(); 32 33 virtual bool processMessage( 34 NetMessage &message, 35 const char *messageType, 36 NetBufferReader &reader); 37 }; 38 39 #endif 40