1 /* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 *
21 */
22
23 #include "common/language.h"
24 #include "common/gui_options.h"
25 #include "common/str.h"
26
27 namespace Common {
28
29 const LanguageDescription g_languages[] = {
30 { "ar", "ar", "Arabic", AR_ARB }, // Modern Standard Arabic
31 { "ca", "ca_ES", "Catalan", CA_ESP },
32 { "nz", "nz", "Chinese", ZH_ANY }, // Generic Chinese (when only one game version exist)
33 { "zh-cn", "zh_CN", "Chinese (China)", ZH_CNA },
34 { "zh", "zh_TW", "Chinese (Taiwan)", ZH_TWN },
35 { "hr", "hr_HR", "Croatian", HR_HRV },
36 { "cz", "cs_CZ", "Czech", CZ_CZE },
37 { "da", "da", "Danish", DA_DAN },
38 { "nl", "nl_NL", "Dutch", NL_NLD },
39 { "en", "en", "English", EN_ANY }, // Generic English (when only one game version exist)
40 { "gb", "en_GB", "English (GB)", EN_GRB },
41 { "us", "en_US", "English (US)", EN_USA },
42 { "et", "et_EE", "Estonian", ET_EST },
43 { "fi", "fi_FI", "Finnish", FI_FIN },
44 { "vl", "nl_BE", "Flemish", NL_BEL },
45 { "fr", "fr_FR", "French", FR_FRA },
46 { "de", "de_DE", "German", DE_DEU },
47 { "gr", "el_GR", "Greek", GR_GRE },
48 { "he", "he_IL", "Hebrew", HE_ISR },
49 { "hb", "he_IL", "Hebrew", HE_ISR }, // Deprecated
50 { "hu", "hu_HU", "Hungarian", HU_HUN },
51 { "it", "it_IT", "Italian", IT_ITA },
52 { "jp", "ja_JP", "Japanese", JA_JPN },
53 { "kr", "ko_KR", "Korean", KO_KOR },
54 { "lv", "lv_LV", "Latvian", LV_LAT },
55 { "nb", "nb_NO", "Norwegian Bokm\xC3\xA5l", NB_NOR },
56 { "fa", "fa_IR", "Persian", FA_IRN },
57 { "pl", "pl_PL", "Polish", PL_POL },
58 { "br", "pt_BR", "Portuguese (Brazil)", PT_BRA },
59 { "pt", "pt_PT", "Portuguese (Portugal)", PT_POR },
60 { "ru", "ru_RU", "Russian", RU_RUS },
61 { "sr", "sr_SP", "Serbian", SR_SER },
62 { "sk", "sk_SK", "Slovak", SK_SVK },
63 { "es", "es_ES", "Spanish", ES_ESP },
64 { "se", "sv_SE", "Swedish", SE_SWE },
65 { "tr", "tr_TR", "Turkish", TR_TUR },
66 { "uk", "uk_UA", "Ukrainian", UA_UKR },
67 { nullptr, nullptr, nullptr, UNK_LANG }
68 };
69
parseLanguage(const String & str)70 Language parseLanguage(const String &str) {
71 if (str.empty())
72 return UNK_LANG;
73
74 const LanguageDescription *l = g_languages;
75 for (; l->code; ++l) {
76 if (str.equalsIgnoreCase(l->code))
77 return l->id;
78 }
79
80 return UNK_LANG;
81 }
82
parseLanguageFromLocale(const char * locale)83 Language parseLanguageFromLocale(const char *locale) {
84 if (!locale || !*locale)
85 return UNK_LANG;
86
87 const LanguageDescription *l = g_languages;
88 for (; l->code; ++l) {
89 if (!strcmp(l->unixLocale, locale))
90 return l->id;
91 }
92
93 return UNK_LANG;
94 }
95
getLanguageCode(Language id)96 const char *getLanguageCode(Language id) {
97 const LanguageDescription *l = g_languages;
98 for (; l->code; ++l) {
99 if (l->id == id)
100 return l->code;
101 }
102 return nullptr;
103 }
104
getLanguageLocale(Language id)105 const char *getLanguageLocale(Language id) {
106 const LanguageDescription *l = g_languages;
107 for (; l->code; ++l) {
108 if (l->id == id)
109 return l->unixLocale;
110 }
111 return nullptr;
112 }
113
getLanguageDescription(Language id)114 const char *getLanguageDescription(Language id) {
115 const LanguageDescription *l = g_languages;
116 for (; l->code; ++l) {
117 if (l->id == id)
118 return l->description;
119 }
120 return nullptr;
121 }
122
checkGameGUIOptionLanguage(Language lang,const String & str)123 bool checkGameGUIOptionLanguage(Language lang, const String &str) {
124 if (!str.contains("lang_")) // If no languages are specified
125 return true;
126
127 if (str.contains(getGameGUIOptionsDescriptionLanguage(lang)))
128 return true;
129
130 return false;
131 }
132
getGameGUIOptionsDescriptionLanguage(Language lang)133 const String getGameGUIOptionsDescriptionLanguage(Language lang) {
134 if (lang == UNK_LANG)
135 return "";
136
137 return String("lang_") + getLanguageDescription(lang);
138 }
139
140 } // End of namespace Common
141