1 /* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 *
21 */
22
23 //=============================================================================
24 //
25 // Implementation from acfonts.cpp specific to Engine runtime
26 //
27 //=============================================================================
28
29 //include <alfont.h>
30 #include "ags/shared/ac/game_setup_struct.h"
31
32 namespace AGS3 {
33
34
35
36
37 //=============================================================================
38 // Engine-specific implementation split out of acfonts.cpp
39 //=============================================================================
40
set_our_eip(int eip)41 void set_our_eip(int eip) {
42 _G(our_eip) = eip;
43 }
44
get_our_eip()45 int get_our_eip() {
46 return _G(our_eip);
47 }
48
49 } // namespace AGS3
50