1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 //=============================================================================
24 //
25 // Implementation from acfonts.cpp specific to Engine runtime
26 //
27 //=============================================================================
28 
29 //include <alfont.h>
30 #include "ags/shared/ac/game_setup_struct.h"
31 
32 namespace AGS3 {
33 
34 
35 
36 
37 //=============================================================================
38 // Engine-specific implementation split out of acfonts.cpp
39 //=============================================================================
40 
set_our_eip(int eip)41 void set_our_eip(int eip) {
42 	_G(our_eip) = eip;
43 }
44 
get_our_eip()45 int get_our_eip() {
46 	return _G(our_eip);
47 }
48 
49 } // namespace AGS3
50