1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef BLADERUNNER_ELEVATOR_H 24 #define BLADERUNNER_ELEVATOR_H 25 26 #include "common/array.h" 27 28 namespace BladeRunner { 29 30 class BladeRunnerEngine; 31 class Shapes; 32 class VQAPlayer; 33 class UIImagePicker; 34 35 class Elevator { 36 BladeRunnerEngine *_vm; 37 bool _isOpen; 38 VQAPlayer *_vqaPlayer; 39 int _buttonClicked; 40 Shapes *_shapes; 41 UIImagePicker *_imagePicker; 42 int _actorId; 43 int _sentenceId; 44 uint32 _timeSpeakDescriptionStart; 45 46 public: 47 Elevator(BladeRunnerEngine *vm); 48 ~Elevator(); 49 50 int activate(int elevatorId); 51 void open(); 52 bool isOpen() const; 53 int handleMouseUp(int x, int y); 54 int handleMouseDown(int x, int y); 55 void tick(); 56 void buttonClick(int buttonId); 57 void reset(); 58 void buttonFocus(int buttonId); 59 void setupDescription(int actorId, int sentenceId); 60 void resetDescription(); 61 void tickDescription(); 62 63 private: 64 static void mouseInCallback(int, void *); 65 static void mouseOutCallback(int, void *); 66 static void mouseDownCallback(int, void *); 67 static void mouseUpCallback(int, void *); 68 }; 69 70 } // End of namespace BladeRunner 71 72 #endif 73