1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef BLADERUNNER_ELEVATOR_H
24 #define BLADERUNNER_ELEVATOR_H
25 
26 #include "common/array.h"
27 
28 namespace BladeRunner {
29 
30 class BladeRunnerEngine;
31 class Shapes;
32 class VQAPlayer;
33 class UIImagePicker;
34 
35 class Elevator {
36 	BladeRunnerEngine *_vm;
37 	bool               _isOpen;
38 	VQAPlayer         *_vqaPlayer;
39 	int                _buttonClicked;
40 	Shapes            *_shapes;
41 	UIImagePicker     *_imagePicker;
42 	int                _actorId;
43 	int                _sentenceId;
44 	uint32             _timeSpeakDescriptionStart;
45 
46 public:
47 	Elevator(BladeRunnerEngine *vm);
48 	~Elevator();
49 
50 	int  activate(int elevatorId);
51 	void open();
52 	bool isOpen() const;
53 	int  handleMouseUp(int x, int y);
54 	int  handleMouseDown(int x, int y);
55 	void tick();
56 	void buttonClick(int buttonId);
57 	void reset();
58 	void buttonFocus(int buttonId);
59 	void setupDescription(int actorId, int sentenceId);
60 	void resetDescription();
61 	void tickDescription();
62 
63 private:
64 	static void mouseInCallback(int, void *);
65 	static void mouseOutCallback(int, void *);
66 	static void mouseDownCallback(int, void *);
67 	static void mouseUpCallback(int, void *);
68 };
69 
70 } // End of namespace BladeRunner
71 
72 #endif
73