1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef ARCHETYPE_INTERPRETER
24 #define ARCHETYPE_INTERPRETER
25 
26 #include "glk/archetype/expression.h"
27 #include "common/stream.h"
28 
29 namespace Glk {
30 namespace Archetype {
31 
32 enum DesiredType { LVALUE, RVALUE, NAME };
33 
34 typedef ExprNode ResultType;
35 
36 struct ContextType {
37 	int sender, self, each, message;
38 
ContextTypeContextType39 	ContextType() : sender(0), self(0), each(0), message(0) {}
40 };
41 
42 extern int MainObject;
43 
44 extern void interpreter_init();
45 
46 /**
47  * A short wrapper to NewDynStr which basically uses the stack as temporary string storage.
48  * If you want to use a string constructor expression as an argument, call this function,
49  * since it does not take strings by reference but by value.  Expensive on the stack but
50  * only briefly; it saves cluttering eval_expr
51  */
52 extern StringPtr MakeNewDynStr(const String &s);
53 
54 /**
55  * Given a string message, returns its number in the Vocabulary list, or -1 if it was not found.
56  * At present, it simply uses a very inefficient O(N) lookup.  If speed begins to become a
57  * consideration, this can be changed.
58  * @param message		message to find number of
59  * @returns				the number of the message in the Vocabulary list.
60  */
61 extern int find_message(const String &message);
62 
63 /**
64  * Converts a scalar expression node to a target type. Deals primarily with numeric -> string
65  * or string -> numeric conversions in their many incarnations.
66  * @param target_type		type to convert to
67  * @param the_scalar		scalar to convert
68   */
69 extern bool convert_to(AclType target_type, ResultType &the_scalar);
70 
71 /**
72  * Used to initialize previously unused result records.  Does not expect that there might be
73  * a string pointer lurking within.
74  */
75 extern void undefine(ResultType &result);
76 
77 /**
78  * To be used on temporary result variables after their usefulness is finished.  Like 'undefine' above,
79  * except that it is used only for results that have actually been used - in other words, results with
80  * their "kind" field set properly.
81  */
82 extern void cleanup(ResultType &result);
83 
84 /**
85  * Does an rvalue-like copy from r2 to r1
86  */
87 extern void copy_result(ResultType &r1, const ResultType &r2);
88 
89 /**
90  * Compares two result nodes according to the given operator.
91  * @returns true if they can; false if they cannot
92  */
93 extern bool result_compare(short comparison, ResultType &r1, ResultType &r2);
94 
95 /**
96  * Given the result of an LVALUE evaluation and a result to assign to the attribute,
97  * performs the assignment if possible.
98  * @param target		hopefully points to attribute to receive assignment
99  * @param value			Result to assign
100  * @returns				Returns true if the assignment was successful; false otherwise
101  */
102 extern bool assignment(ResultType &target, ResultType &value);
103 
104 /**
105  * Gets a textual version of a passed result
106  */
107 extern String get_result_string(ResultType &result);
108 
109 /**
110  * Writes the given result to screen w/o terminating it with a newline
111  */
112 extern void write_result(ResultType &result);
113 
114 /**
115  * For purposes of debugging.
116  * Strings are enclosed in double quotes.
117  * Messages are enclosed in single quotes.
118  * Quote literals are preceded by >>
119  */
120 extern void display_result(ResultType &result);
121 
122 /**
123  * Given an expression tree, displays the thing on screen.
124  */
125 extern void display_expr(ExprTree the_tree);
126 
127 /**
128  * Loads a game into memory from a binary input file.  Checks for errors
129  * in the header or incompatible versions.
130  * @param f_in			Input file
131  */
132 extern bool load_game(Common::ReadStream *f_in);
133 
134 } // End of namespace Archetype
135 } // End of namespace Glk
136 
137 #endif
138