1 /* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 *
21 */
22
23 #include "glk/utils.h"
24 #include "common/textconsole.h"
25
26 namespace Glk {
27
strToInt(const char * s)28 int strToInt(const char *s) {
29 if (!*s)
30 // No string at all
31 return 0;
32 else if (toupper(s[strlen(s) - 1]) != 'H')
33 // Standard decimal string
34 return atoi(s);
35
36 // Hexadecimal string
37 uint tmp = 0;
38 int read = sscanf(s, "%xh", &tmp);
39 if (read < 1)
40 error("strToInt failed on string \"%s\"", s);
41 return (int)tmp;
42 }
43
44 } // End of namespace Glk
45