1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #include "glk/utils.h"
24 #include "common/textconsole.h"
25 
26 namespace Glk {
27 
strToInt(const char * s)28 int strToInt(const char *s) {
29 	if (!*s)
30 		// No string at all
31 		return 0;
32 	else if (toupper(s[strlen(s) - 1]) != 'H')
33 		// Standard decimal string
34 		return atoi(s);
35 
36 	// Hexadecimal string
37 	uint tmp = 0;
38 	int read = sscanf(s, "%xh", &tmp);
39 	if (read < 1)
40 		error("strToInt failed on string \"%s\"", s);
41 	return (int)tmp;
42 }
43 
44 } // End of namespace Glk
45