1 /* ResidualVM - A 3D game interpreter 2 * 3 * ResidualVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef GRIM_COLOR_H 24 #define GRIM_COLOR_H 25 26 #include "common/endian.h" 27 28 namespace Grim { 29 30 class Color { 31 public: 32 byte _vals[3]; 33 34 Color(); 35 Color(byte r, byte g, byte b); 36 Color(const Color &c); 37 Color(uint32 c); 38 getRed()39 byte &getRed() { return _vals[0]; } getRed()40 byte getRed() const { return _vals[0]; } getGreen()41 byte &getGreen() { return _vals[1]; } getGreen()42 byte getGreen() const { return _vals[1]; } getBlue()43 byte &getBlue() { return _vals[2]; } getBlue()44 byte getBlue() const { return _vals[2]; } 45 46 uint32 toEncodedValue(); 47 48 Color &operator =(const Color &c); 49 Color &operator =(const Color *c); 50 }; 51 52 53 } // end of namespace Grim 54 55 #endif 56