1 /* ResidualVM - A 3D game interpreter
2  *
3  * ResidualVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef GRIM_COLOR_H
24 #define GRIM_COLOR_H
25 
26 #include "common/endian.h"
27 
28 namespace Grim {
29 
30 class Color {
31 public:
32 	byte _vals[3];
33 
34 	Color();
35 	Color(byte r, byte g, byte b);
36 	Color(const Color &c);
37 	Color(uint32 c);
38 
getRed()39 	byte &getRed() { return _vals[0]; }
getRed()40 	byte getRed() const { return _vals[0]; }
getGreen()41 	byte &getGreen() { return _vals[1]; }
getGreen()42 	byte getGreen() const { return _vals[1]; }
getBlue()43 	byte &getBlue() { return _vals[2]; }
getBlue()44 	byte getBlue() const { return _vals[2]; }
45 
46 	uint32 toEncodedValue();
47 
48 	Color &operator =(const Color &c);
49 	Color &operator =(const Color *c);
50 };
51 
52 
53 } // end of namespace Grim
54 
55 #endif
56