1 /* ResidualVM - A 3D game interpreter 2 * 3 * ResidualVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef GRIM_MATERIAL_H 24 #define GRIM_MATERIAL_H 25 26 #include "engines/grim/object.h" 27 28 namespace Grim { 29 30 class CMap; 31 32 class Texture { 33 public: Texture()34 Texture() : 35 _width(0), _height(0), _colorFormat(0), _bpp(0), _hasAlpha(false), _texture(nullptr), _data(nullptr), _isShared(false) {}; 36 int _width; 37 int _height; 38 int _colorFormat; 39 int _bpp; 40 bool _hasAlpha; 41 void *_texture; 42 uint8 *_data; 43 bool _isShared; 44 }; 45 46 class MaterialData { 47 public: 48 MaterialData(const Common::String &filename, Common::SeekableReadStream *data, CMap *cmap); 49 ~MaterialData(); 50 51 static MaterialData *getMaterialData(const Common::String &filename, Common::SeekableReadStream *data, CMap *cmap); 52 static Common::List<MaterialData *> *_materials; 53 54 Common::String _fname; 55 const ObjectPtr<CMap> _cmap; 56 int _numImages; 57 Texture **_textures; 58 int _refCount; 59 60 private: 61 void initGrim(Common::SeekableReadStream *data); 62 void initEMI(Common::SeekableReadStream *data); 63 }; 64 65 class Material : public Object { 66 public: 67 // Load a texture from the given data. 68 Material(const Common::String &filename, Common::SeekableReadStream *data, CMap *cmap, bool clamp); 69 70 void reload(CMap *cmap); 71 // Load this texture into the GL context 72 virtual void select() const; 73 74 // Set which image in an animated texture to use 75 void setActiveTexture(int n); 76 77 int getNumTextures() const; 78 int getActiveTexture() const; 79 80 const Common::String &getFilename() const; 81 MaterialData *getData() const; 82 83 virtual ~Material(); 84 85 protected: 86 Material(); 87 88 private: 89 MaterialData *_data; 90 int _currImage; 91 bool _clampTexture; 92 }; 93 94 } // end of namespace Grim 95 96 #endif 97