1 /* ResidualVM - A 3D game interpreter
2  *
3  * ResidualVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef GRIM_SMUSH_PLAYER_H
24 #define GRIM_SMUSH_PLAYER_H
25 
26 #include "engines/grim/movie/movie.h"
27 
28 #include "video/video_decoder.h"
29 
30 namespace Grim {
31 
32 class SmushDecoder;
33 
34 class SmushPlayer : public MoviePlayer {
35 public:
36 	SmushPlayer(bool demo);
37 	virtual ~SmushPlayer();
38 	void restore(SaveGame *state) override;
39 
40 private:
41 	bool loadFile(const Common::String &filename) override;
42 	void handleFrame() override;
43 	void postHandleFrame() override;
44 	void init() override;
45 	bool _demo;
46 	bool _currentVideoIsTheora;
47 	SmushDecoder *_smushDecoder;
48 	Video::VideoDecoder *_theoraDecoder; // HACK for now, move to other class later?
49 };
50 
51 } // end of namespace Grim
52 
53 #endif
54