1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #include "hopkins/saveload.h"
24 
25 #include "hopkins/files.h"
26 #include "hopkins/globals.h"
27 #include "hopkins/hopkins.h"
28 
29 
30 #include "common/system.h"
31 #include "common/savefile.h"
32 #include "graphics/surface.h"
33 #include "graphics/scaler.h"
34 #include "graphics/thumbnail.h"
35 
36 namespace Hopkins {
37 
38 const char *SAVEGAME_STR = "HOPKINS";
39 #define SAVEGAME_STR_SIZE 13
40 
SaveLoadManager(HopkinsEngine * vm)41 SaveLoadManager::SaveLoadManager(HopkinsEngine *vm) {
42 	_vm = vm;
43 }
44 
save(const Common::String & file,const void * buf,size_t n)45 bool SaveLoadManager::save(const Common::String &file, const void *buf, size_t n) {
46 	Common::OutSaveFile *savefile = g_system->getSavefileManager()->openForSaving(file);
47 
48 	if (savefile) {
49 		size_t bytesWritten = savefile->write(buf, n);
50 		savefile->finalize();
51 		delete savefile;
52 
53 		return bytesWritten == n;
54 	} else
55 		return false;
56 }
57 
saveExists(const Common::String & file)58 bool SaveLoadManager::saveExists(const Common::String &file) {
59 	Common::InSaveFile *savefile = g_system->getSavefileManager()->openForLoading(file);
60 	bool result = savefile != NULL;
61 	delete savefile;
62 	return result;
63 }
64 
65 // Save File
saveFile(const Common::String & file,const void * buf,size_t n)66 bool SaveLoadManager::saveFile(const Common::String &file, const void *buf, size_t n) {
67 	return save(file, buf, n);
68 }
69 
load(const Common::String & file,byte * buf)70 void SaveLoadManager::load(const Common::String &file, byte *buf) {
71 	Common::InSaveFile *savefile = g_system->getSavefileManager()->openForLoading(file);
72 	if (savefile == NULL)
73 		error("Error opening file - %s", file.c_str());
74 
75 	int32 filesize = savefile->size();
76 	savefile->read(buf, filesize);
77 	delete savefile;
78 }
79 
readSavegameHeader(Common::InSaveFile * in,hopkinsSavegameHeader & header,bool skipThumbnail)80 WARN_UNUSED_RESULT bool SaveLoadManager::readSavegameHeader(Common::InSaveFile *in, hopkinsSavegameHeader &header, bool skipThumbnail) {
81 	char saveIdentBuffer[SAVEGAME_STR_SIZE + 1];
82 
83 	// Validate the header Id
84 	in->read(saveIdentBuffer, SAVEGAME_STR_SIZE + 1);
85 	if (strncmp(saveIdentBuffer, SAVEGAME_STR, SAVEGAME_STR_SIZE))
86 		return false;
87 
88 	header._version = in->readByte();
89 	if (header._version > HOPKINS_SAVEGAME_VERSION)
90 		return false;
91 
92 	// Read in the string
93 	header._saveName.clear();
94 	char ch;
95 	while ((ch = (char)in->readByte()) != '\0') header._saveName += ch;
96 
97 	// Get the thumbnail
98 	if (!Graphics::loadThumbnail(*in, header._thumbnail, skipThumbnail)) {
99 		return false;
100 	}
101 
102 	// Read in save date/time
103 	header._year = in->readSint16LE();
104 	header._month = in->readSint16LE();
105 	header._day = in->readSint16LE();
106 	header._hour = in->readSint16LE();
107 	header._minute = in->readSint16LE();
108 	header._totalFrames = in->readUint32LE();
109 
110 	return true;
111 }
112 
writeSavegameHeader(Common::OutSaveFile * out,hopkinsSavegameHeader & header)113 void SaveLoadManager::writeSavegameHeader(Common::OutSaveFile *out, hopkinsSavegameHeader &header) {
114 	// Write out a savegame header
115 	out->write(SAVEGAME_STR, SAVEGAME_STR_SIZE + 1);
116 
117 	out->writeByte(HOPKINS_SAVEGAME_VERSION);
118 
119 	// Write savegame name
120 	out->write(header._saveName.c_str(), header._saveName.size() + 1);
121 
122 	// Create a thumbnail and save it
123 	Graphics::Surface *thumb = new Graphics::Surface();
124 	createThumbnail(thumb);
125 	Graphics::saveThumbnail(*out, *thumb);
126 	thumb->free();
127 	delete thumb;
128 
129 	// Write out the save date/time
130 	TimeDate td;
131 	g_system->getTimeAndDate(td);
132 	out->writeSint16LE(td.tm_year + 1900);
133 	out->writeSint16LE(td.tm_mon + 1);
134 	out->writeSint16LE(td.tm_mday);
135 	out->writeSint16LE(td.tm_hour);
136 	out->writeSint16LE(td.tm_min);
137 	out->writeUint32LE(_vm->_events->_gameCounter);
138 }
139 
saveGame(int slot,const Common::String & saveName)140 Common::Error SaveLoadManager::saveGame(int slot, const Common::String &saveName) {
141 	/* Pack any necessary data into the savegame data structure */
142 	// Set the selected slot number
143 	_vm->_globals->_saveData->_data[svLastSavegameSlot] = slot;
144 
145 	// Set up the inventory
146 	for (int i = 0; i < 35; ++i)
147 		_vm->_globals->_saveData->_inventory[i] = _vm->_globals->_inventory[i];
148 
149 	_vm->_globals->_saveData->_mapCarPosX = _vm->_objectsMan->_mapCarPosX;
150 	_vm->_globals->_saveData->_mapCarPosY = _vm->_objectsMan->_mapCarPosY;
151 
152 	/* Create the savegame */
153 	Common::OutSaveFile *savefile = g_system->getSavefileManager()->openForSaving(
154 		_vm->getSaveStateName(slot));
155 	if (!savefile)
156 		return Common::kCreatingFileFailed;
157 
158 	// Set up the serializer
159 	Common::Serializer serializer(NULL, savefile);
160 
161 	// Write out the savegame header
162 	hopkinsSavegameHeader header;
163 	header._saveName = saveName;
164 	header._version = HOPKINS_SAVEGAME_VERSION;
165 	writeSavegameHeader(savefile, header);
166 
167 	// Write out the savegame data
168 	syncSavegameData(serializer, header._version);
169 
170 	// Save file complete
171 	savefile->finalize();
172 	delete savefile;
173 
174 	return Common::kNoError;
175 }
176 
loadGame(int slot)177 Common::Error SaveLoadManager::loadGame(int slot) {
178 	// Try and open the save file for reading
179 	Common::InSaveFile *savefile = g_system->getSavefileManager()->openForLoading(
180 		_vm->getSaveStateName(slot));
181 	if (!savefile)
182 		return Common::kReadingFailed;
183 
184 	// Set up the serializer
185 	Common::Serializer serializer(savefile, NULL);
186 
187 	// Read in the savegame header
188 	hopkinsSavegameHeader header;
189 	if (!readSavegameHeader(savefile, header)) {
190 		delete savefile;
191 		return Common::kReadingFailed;
192 	}
193 
194 	// Read in the savegame data
195 	syncSavegameData(serializer, header._version);
196 
197 	// Loading save file complete
198 	delete savefile;
199 
200 	// Unpack the inventory
201 	for (int i = 0; i < 35; ++i)
202 		_vm->_globals->_inventory[i] = _vm->_globals->_saveData->_inventory[i];
203 
204 	// Set variables from loaded data as necessary
205 	_vm->_globals->_saveData->_data[svLastSavegameSlot] = slot;
206 	_vm->_globals->_exitId = _vm->_globals->_saveData->_data[svLastScreenId];
207 	_vm->_globals->_saveData->_data[svLastPrevScreenId] = 0;
208 	_vm->_globals->_screenId = 0;
209 	_vm->_objectsMan->_mapCarPosX = _vm->_globals->_saveData->_mapCarPosX;
210 	_vm->_objectsMan->_mapCarPosY = _vm->_globals->_saveData->_mapCarPosY;
211 
212 	return Common::kNoError;
213 }
214 
readSavegameHeader(int slot,hopkinsSavegameHeader & header,bool skipThumbnail)215 WARN_UNUSED_RESULT bool SaveLoadManager::readSavegameHeader(int slot, hopkinsSavegameHeader &header, bool skipThumbnail) {
216 	// Try and open the save file for reading
217 	Common::InSaveFile *savefile = g_system->getSavefileManager()->openForLoading(
218 		_vm->getSaveStateName(slot));
219 	if (!savefile)
220 		return false;
221 
222 	bool result = readSavegameHeader(savefile, header, skipThumbnail);
223 	delete savefile;
224 	return result;
225 }
226 
227 #define REDUCE_AMOUNT 80
228 
createThumbnail(Graphics::Surface * s)229 void SaveLoadManager::createThumbnail(Graphics::Surface *s) {
230 	int w = _vm->_graphicsMan->zoomOut(SCREEN_WIDTH, REDUCE_AMOUNT);
231 	int h = _vm->_graphicsMan->zoomOut(SCREEN_HEIGHT - 40, REDUCE_AMOUNT);
232 
233 	Graphics::Surface thumb8;
234 	thumb8.create(w, h, Graphics::PixelFormat::createFormatCLUT8());
235 
236 	_vm->_graphicsMan->reduceScreenPart(_vm->_graphicsMan->_frontBuffer, (byte *)thumb8.getPixels(),
237 		_vm->_events->_startPos.x, 20, SCREEN_WIDTH, SCREEN_HEIGHT - 40, 80);
238 
239 	// Convert the 8-bit pixel to 16 bit surface
240 	s->create(w, h, Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0));
241 
242 	const byte *srcP = (const byte *)thumb8.getPixels();
243 	uint16 *destP = (uint16 *)s->getPixels();
244 
245 	for (int yp = 0; yp < h; ++yp) {
246 		// Copy over the line, using the source pixels as lookups into the pixels palette
247 		const byte *lineSrcP = srcP;
248 		uint16 *lineDestP = destP;
249 
250 		for (int xp = 0; xp < w; ++xp)
251 			*lineDestP++ = *(uint16 *)&_vm->_graphicsMan->_palettePixels[*lineSrcP++ * 2];
252 
253 		// Move to the start of the next line
254 		srcP += w;
255 		destP += w;
256 	}
257 	thumb8.free();
258 }
259 
syncSavegameData(Common::Serializer & s,int version)260 void SaveLoadManager::syncSavegameData(Common::Serializer &s, int version) {
261 	// The brief version 3 had the highscores embedded. They're in a separate file now, so skip
262 	if (version == 3 && s.isLoading())
263 		s.skip(100);
264 
265 	s.syncBytes(&_vm->_globals->_saveData->_data[0], 2050);
266 	syncCharacterLocation(s, _vm->_globals->_saveData->_cloneHopkins);
267 	syncCharacterLocation(s, _vm->_globals->_saveData->_realHopkins);
268 	syncCharacterLocation(s, _vm->_globals->_saveData->_samantha);
269 
270 	for (int i = 0; i < 35; ++i)
271 		s.syncAsSint16LE(_vm->_globals->_saveData->_inventory[i]);
272 
273 	if (version > 1) {
274 		s.syncAsSint16LE(_vm->_globals->_saveData->_mapCarPosX);
275 		s.syncAsSint16LE(_vm->_globals->_saveData->_mapCarPosY);
276 	} else {
277 		_vm->_globals->_saveData->_mapCarPosX = _vm->_globals->_saveData->_mapCarPosY = 0;
278 	}
279 
280 }
281 
syncCharacterLocation(Common::Serializer & s,CharacterLocation & item)282 void SaveLoadManager::syncCharacterLocation(Common::Serializer &s, CharacterLocation &item) {
283 	s.syncAsSint16LE(item._pos.x);
284 	s.syncAsSint16LE(item._pos.y);
285 	s.syncAsSint16LE(item._startSpriteIndex);
286 	s.syncAsSint16LE(item._location);
287 	s.syncAsSint16LE(item._zoomFactor);
288 }
289 
convertThumb16To8(Graphics::Surface * thumb16,Graphics::Surface * thumb8)290 void SaveLoadManager::convertThumb16To8(Graphics::Surface *thumb16, Graphics::Surface *thumb8) {
291 	thumb8->create(thumb16->w, thumb16->h, Graphics::PixelFormat::createFormatCLUT8());
292 	Graphics::PixelFormat pixelFormat16(2, 5, 6, 5, 0, 11, 5, 0, 0);
293 
294 	byte paletteR[PALETTE_SIZE];
295 	byte paletteG[PALETTE_SIZE];
296 	byte paletteB[PALETTE_SIZE];
297 	for (int palIndex = 0; palIndex < PALETTE_SIZE; ++palIndex) {
298 		uint16 p = READ_UINT16(&_vm->_graphicsMan->_palettePixels[palIndex * 2]);
299 		pixelFormat16.colorToRGB(p, paletteR[palIndex], paletteG[palIndex], paletteB[palIndex]);
300 	}
301 
302 	const uint16 *srcP = (const uint16 *)thumb16->getPixels();
303 	byte *destP = (byte *)thumb8->getPixels();
304 
305 	for (int yp = 0; yp < thumb16->h; ++yp) {
306 		const uint16 *lineSrcP = srcP;
307 		byte *lineDestP = destP;
308 
309 		for (int xp = 0; xp < thumb16->w; ++xp) {
310 			byte r, g, b;
311 			pixelFormat16.colorToRGB(*lineSrcP++, r, g, b);
312 
313 			// Do like in the original and show thumbnail as a grayscale picture
314 			int lum = (r * 21 + g * 72 + b * 7) / 100;
315 			r = g = b = lum;
316 
317 			// Scan the palette for the closest match
318 			int difference = 99999, foundIndex = 0;
319 			for (int palIndex = 0; palIndex < PALETTE_SIZE; ++palIndex) {
320 				byte rCurrent = paletteR[palIndex];
321 				byte gCurrent = paletteG[palIndex];
322 				byte bCurrent = paletteB[palIndex];
323 
324 				int diff = ABS((int)r - (int)rCurrent) + ABS((int)g - (int)gCurrent) + ABS((int)b - (int)bCurrent);
325 				if (diff < difference) {
326 					difference = diff;
327 					foundIndex = palIndex;
328 				}
329 			}
330 
331 			*lineDestP++ = foundIndex;
332 		}
333 
334 		// Move to the start of the next line
335 		srcP += thumb16->w;
336 		destP += thumb16->w;
337 	}
338 }
339 
340 } // End of namespace Hopkins
341