1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11 
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16 
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef ILLUSIONS_SEQUENCEOPCODES_H
24 #define ILLUSIONS_SEQUENCEOPCODES_H
25 
26 #include "common/func.h"
27 
28 namespace Illusions {
29 
30 class IllusionsEngine;
31 class Control;
32 struct OpCall;
33 
34 typedef Common::Functor2<Control*, OpCall&, void> SequenceOpcode;
35 
36 class SequenceOpcodes {
37 public:
38 	SequenceOpcodes(IllusionsEngine *vm);
39 	~SequenceOpcodes();
40 	void execOpcode(Control *control, OpCall &opCall);
41 protected:
42 	IllusionsEngine *_vm;
43 	SequenceOpcode *_opcodes[256];
44 	Common::String _opcodeNames[256];
45 	void initOpcodes();
46 	void freeOpcodes();
47 
48 	// Opcodes
49 	void opYield(Control *control, OpCall &opCall);
50 	void opSetFrameIndex(Control *control, OpCall &opCall);
51 	void opEndSequence(Control *control, OpCall &opCall);
52 	void opIncFrameDelay(Control *control, OpCall &opCall);
53 	void opSetRandomFrameDelay(Control *control, OpCall &opCall);
54 	void opSetFrameSpeed(Control *control, OpCall &opCall);
55 	void opJump(Control *control, OpCall &opCall);
56 	void opJumpRandom(Control *control, OpCall &opCall);
57 	void opGotoSequence(Control *control, OpCall &opCall);
58 	void opStartForeignSequence(Control *control, OpCall &opCall);
59 	void opBeginLoop(Control *control, OpCall &opCall);
60 	void opNextLoop(Control *control, OpCall &opCall);
61 	void opSetActorIndex(Control *control, OpCall &opCall);
62 	void opSwitchActorIndex(Control *control, OpCall &opCall);
63 	void opSwitchFacing(Control *control, OpCall &opCall);
64 	void opAppearActor(Control *control, OpCall &opCall);
65 	void opDisappearActor(Control *control, OpCall &opCall);
66 	void opAppearForeignActor(Control *control, OpCall &opCall);
67 	void opDisappearForeignActor(Control *control, OpCall &opCall);
68 	void opSetNamedPointPosition(Control *control, OpCall &opCall);
69 	void opMoveDelta(Control *control, OpCall &opCall);
70 	void opFaceActor(Control *control, OpCall &opCall);
71 	void opNotifyThreadId1(Control *control, OpCall &opCall);
72 	void opSetPathCtrY(Control *control, OpCall &opCall);
73 	void opDisablePathWalkPoints(Control *control, OpCall &opCall);
74 	void opSetPathWalkPoints(Control *control, OpCall &opCall);
75 	void opDisableAutoScale(Control *control, OpCall &opCall);
76 	void opSetScale(Control *control, OpCall &opCall);
77 	void opSetScaleLayer(Control *control, OpCall &opCall);
78 	void opDeactivatePathWalkRects(Control *control, OpCall &opCall);
79 	void opSetPathWalkRects(Control *control, OpCall &opCall);
80 	void opSetPriority(Control *control, OpCall &opCall);
81 	void opSetPriorityLayer(Control *control, OpCall &opCall);
82 	void opDisableAutoRegionLayer(Control *control, OpCall &opCall);
83 	void opSetRegionLayer(Control *control, OpCall &opCall);
84 	void opSetPalette(Control *control, OpCall &opCall);
85 	void opShiftPalette(Control *control, OpCall &opCall);
86 	void opPlaySound(Control *control, OpCall &opCall);
87 	void opStopSound(Control *control, OpCall &opCall);
88 	void opStartScriptThread(Control *control, OpCall &opCall);
89 	void opPlaceSubActor(Control *control, OpCall &opCall);
90 	void opStartSubSequence(Control *control, OpCall &opCall);
91 	void opStopSubSequence(Control *control, OpCall &opCall);
92 
93 };
94 
95 } // End of namespace Illusions
96 
97 #endif // ILLUSIONS_SEQUENCEOPCODES_H
98