1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #include "kyra/engine/kyra_mr.h"
24 #include "kyra/engine/timer.h"
25 
26 #include "common/system.h"
27 
28 namespace Kyra {
29 
30 #define TimerV3(x) new Common::Functor1Mem<int, void, KyraEngine_MR>(this, &KyraEngine_MR::x)
31 
setupTimers()32 void KyraEngine_MR::setupTimers() {
33 	_timer->addTimer(0, TimerV3(timerRestoreCommandLine), -1, 1);
34 	for (int i = 1; i <= 3; ++i)
35 		_timer->addTimer(i, TimerV3(timerRunSceneScript7), -1, 0);
36 	_timer->addTimer(4, TimerV3(timerFleaDeath), -1, 0);
37 	for (int i = 5; i <= 11; ++i)
38 		_timer->addTimer(i, TimerV3(timerRunSceneScript7), -1, 0);
39 	for (int i = 12; i <= 13; ++i)
40 		_timer->addTimer(i, TimerV3(timerRunSceneScript7), 0, 0);
41 }
42 
timerRestoreCommandLine(int arg)43 void KyraEngine_MR::timerRestoreCommandLine(int arg) {
44 	if (_shownMessage)
45 		_restoreCommandLine = true;
46 }
47 
timerRunSceneScript7(int arg)48 void KyraEngine_MR::timerRunSceneScript7(int arg) {
49 	_emc->init(&_sceneScriptState, &_sceneScriptData);
50 	_sceneScriptState.regs[1] = _mouseX;
51 	_sceneScriptState.regs[2] = _mouseY;
52 	_sceneScriptState.regs[3] = 0;
53 	_sceneScriptState.regs[4] = _itemInHand;
54 	_emc->start(&_sceneScriptState, 7);
55 
56 	while (_emc->isValid(&_sceneScriptState))
57 		_emc->run(&_sceneScriptState);
58 }
59 
timerFleaDeath(int arg)60 void KyraEngine_MR::timerFleaDeath(int arg) {
61 	_timer->setCountdown(4, 5400);
62 	saveGameStateIntern(999, "Autosave", 0);
63 	_screen->hideMouse();
64 	_timer->disable(4);
65 	runAnimationScript("FLEADTH1.EMC", 0, 0, 1, 1);
66 	runAnimationScript("FLEADTH2.EMC", 0, 0, 1, 0);
67 	showBadConscience();
68 	delay(60, true);
69 	const char *str1 = (const char *)getTableEntry(_cCodeFile, 130);
70 	const char *str2 = (const char *)getTableEntry(_cCodeFile, 131);
71 	if (str1 && str2) {
72 		badConscienceChat(str1, 204, 130);
73 		badConscienceChat(str2, 204, 131);
74 	}
75 	delay(60, true);
76 	hideBadConscience();
77 	runAnimationScript("FLEADTH3.EMC", 0, 0, 0, 1);
78 	_deathHandler = 9;
79 	_screen->showMouse();
80 }
81 
setWalkspeed(uint8 speed)82 void KyraEngine_MR::setWalkspeed(uint8 speed) {
83 	if (speed < 5)
84 		speed = 3;
85 	else
86 		speed = 5;
87 
88 	_mainCharacter.walkspeed = speed;
89 }
90 
setCommandLineRestoreTimer(int secs)91 void KyraEngine_MR::setCommandLineRestoreTimer(int secs) {
92 	if (secs == -1)
93 		secs = 32000;
94 	_timer->setCountdown(0, secs*60);
95 }
96 
setNextIdleAnimTimer()97 void KyraEngine_MR::setNextIdleAnimTimer() {
98 	_nextIdleAnim = _system->getMillis() + _rnd.getRandomNumberRng(10, 15) * 1000;
99 }
100 
101 } // End of namespace Kyra
102