1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef MUTATIONOFJB_GAME_H 24 #define MUTATIONOFJB_GAME_H 25 26 #include "mutationofjb/assets.h" 27 #include "mutationofjb/gamescreen.h" 28 #include "mutationofjb/tasks/taskmanager.h" 29 30 #include "common/language.h" 31 #include "common/ptr.h" 32 #include "common/random.h" 33 #include "common/scummsys.h" 34 35 namespace Common { 36 class String; 37 } 38 39 namespace MutationOfJB { 40 41 class Command; 42 class MutationOfJBEngine; 43 class Script; 44 class Room; 45 class SayTask; 46 struct GameData; 47 struct Door; 48 struct Static; 49 struct Bitmap; 50 51 class Game { 52 public: 53 Game(MutationOfJBEngine *vm); 54 MutationOfJBEngine &getEngine(); 55 56 Common::RandomSource &getRandomSource(); 57 GameData &getGameData(); 58 Room &getRoom(); 59 Script *getGlobalScript() const; 60 Script *getLocalScript() const; 61 62 void changeScene(uint8 sceneId, bool partB); 63 Script *changeSceneDelayScript(uint8 sceneId, bool partB, bool runDelayedScriptStartup = false); 64 65 bool startActionSection(ActionInfo::Action action, const Common::String &entity1Name, const Common::String &entity2Name = Common::String()); 66 67 bool isCurrentSceneMap() const; 68 69 void update(); 70 71 GameScreen &getGameScreen(); 72 73 static uint8 colorFromString(const char *colorStr); 74 75 TaskManager &getTaskManager(); 76 Assets &getAssets(); 77 78 Graphics::Screen &getScreen(); 79 80 TaskPtr getActiveSayTask() const; 81 void setActiveSayTask(const TaskPtr &sayTask); 82 83 bool loadSaveAllowed() const; 84 85 Common::Language getLanguage() const; 86 87 void switchToPartB(); 88 89 private: 90 bool loadGameData(bool partB); 91 void runActiveCommand(); 92 void startCommand(Command *cmd); 93 Script *changeSceneLoadScript(uint8 sceneId, bool partB); 94 95 MutationOfJBEngine *_vm; 96 Common::RandomSource _randomSource; 97 98 GameData *_gameData; 99 Script *_globalScript; 100 Script *_localScript; 101 Script *_delayedLocalScript; 102 bool _runDelayedScriptStartup; 103 Room *_room; 104 GameScreen _gui; 105 106 ScriptExecutionContext _scriptExecCtx; 107 108 TaskManager _taskManager; 109 Assets _assets; 110 TaskPtr _activeSayTask; 111 }; 112 113 } 114 115 #endif 116