1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef SAGA2_GFX_H
24 #define SAGA2_GFX_H
25 
26 #include "common/noncopyable.h"
27 
28 namespace Saga2 {
29 
30 enum BackBufferSource {
31 	kBeforeOpeningMenu,
32 	kBeforeTakingThumbnail,
33 	kMaxBackBufferSources
34 };
35 
36 class Renderer : public Common::NonCopyable {
37 private:
38 	byte *_savedBackBuffers[kMaxBackBufferSources];
39 
40 public:
41 	Renderer();
42 	~Renderer();
43 
44 	void saveBackBuffer(BackBufferSource source);
45 
46 	void popSavedBackBuffer(BackBufferSource source);
47 
48 	void restoreSavedBackBuffer(BackBufferSource source);
49 
50 	void removeSavedBackBuffer(BackBufferSource source);
51 
52 	bool hasSavedBackBuffer(BackBufferSource source);
53 };
54 
55 } // end of namespace Saga2
56 
57 #endif
58