1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef TITANIC_SERVICE_ELEVATOR_DOOR_H 24 #define TITANIC_SERVICE_ELEVATOR_DOOR_H 25 26 #include "titanic/messages/door_auto_sound_event.h" 27 28 namespace Titanic { 29 30 class CServiceElevatorDoor : public CDoorAutoSoundEvent { 31 DECLARE_MESSAGE_MAP; 32 bool PreEnterNodeMsg(CPreEnterNodeMsg *msg); 33 public: 34 CLASSDEF; 35 CServiceElevatorDoor(); 36 37 /** 38 * Save the data for the class to file 39 */ 40 void save(SimpleFile *file, int indent) override; 41 42 /** 43 * Load the data for the class from file 44 */ 45 void load(SimpleFile *file) override; 46 }; 47 48 } // End of namespace Titanic 49 50 #endif /* TITANIC_SERVICE_ELEVATOR_DOOR_H */ 51