1 /* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 *
21 */
22
23 #include "ultima/ultima1/widgets/merchant.h"
24 #include "ultima/ultima1/maps/map_city_castle.h"
25 #include "ultima/ultima1/core/resources.h"
26 #include "ultima/ultima1/game.h"
27
28 namespace Ultima {
29 namespace Ultima1 {
30 namespace Widgets {
31
32 EMPTY_MESSAGE_MAP(Merchant, Person);
33
checkCuaghtStealing()34 bool Merchant::checkCuaghtStealing() {
35 Shared::Character &c = *_game->_party;
36 int randVal = _game->getRandomNumber(1, 255);
37 bool flag = areGuardsHostile() || randVal < 38;
38
39 if (!flag && c._class == CLASS_THIEF)
40 return false;
41 if (!flag && randVal > 77)
42 return false;
43
44 addInfoMsg("");
45 addInfoMsg(_game->_res->CAUGHT);
46 static_cast<Maps::MapCityCastle *>(_map)->_guardsHostile = true;
47 return true;
48 }
49
noKingsPermission()50 void Merchant::noKingsPermission() {
51 addInfoMsg("");
52 addInfoMsg(_game->_res->NO_KINGS_PERMISSION);
53 _game->playFX(1);
54 }
55
56 } // End of namespace Widgets
57 } // End of namespace Ultima1
58 } // End of namespace Ultima
59