1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #include "ultima/ultima1/widgets/merchant.h"
24 #include "ultima/ultima1/maps/map_city_castle.h"
25 #include "ultima/ultima1/core/resources.h"
26 #include "ultima/ultima1/game.h"
27 
28 namespace Ultima {
29 namespace Ultima1 {
30 namespace Widgets {
31 
32 EMPTY_MESSAGE_MAP(Merchant, Person);
33 
checkCuaghtStealing()34 bool Merchant::checkCuaghtStealing() {
35 	Shared::Character &c = *_game->_party;
36 	int randVal = _game->getRandomNumber(1, 255);
37 	bool flag = areGuardsHostile() || randVal < 38;
38 
39 	if (!flag && c._class == CLASS_THIEF)
40 		return false;
41 	if (!flag && randVal > 77)
42 		return false;
43 
44 	addInfoMsg("");
45 	addInfoMsg(_game->_res->CAUGHT);
46 	static_cast<Maps::MapCityCastle *>(_map)->_guardsHostile = true;
47 	return true;
48 }
49 
noKingsPermission()50 void Merchant::noKingsPermission() {
51 	addInfoMsg("");
52 	addInfoMsg(_game->_res->NO_KINGS_PERMISSION);
53 	_game->playFX(1);
54 }
55 
56 } // End of namespace Widgets
57 } // End of namespace Ultima1
58 } // End of namespace Ultima
59