1 /* ResidualVM - A 3D game interpreter
2  *
3  * ResidualVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	 See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef WINTERMUTE_MESH_OPENGL_H
24 #define WINTERMUTE_MESH_OPENGL_H
25 
26 #include "engines/wintermute/base/gfx/3ds/mesh3ds.h"
27 
28 #if defined(USE_OPENGL_SHADERS) || defined(USE_GLES2)
29 
30 #include "graphics/opengl/shader.h"
31 
32 namespace Wintermute {
33 
34 class Mesh3DSOpenGLShader : public Mesh3DS {
35 public:
36 	Mesh3DSOpenGLShader(OpenGL::ShaderGL *shader);
37 	~Mesh3DSOpenGLShader();
38 	void fillVertexBuffer(uint32 color) override;
39 	void render() override;
40 
41 private:
42 	GLuint _vertexBuffer;
43 	GLuint _indexBuffer;
44 	OpenGL::ShaderGL *_shader;
45 };
46 
47 } // namespace Wintermute
48 
49 #endif // defined(USE_GLES2) || defined(USE_OPENGL_SHADERS)
50 
51 #endif
52