1 /* ResidualVM - A 3D game interpreter 2 * 3 * ResidualVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 /* 24 * This file is based on WME. 25 * http://dead-code.org/redir.php?target=wme 26 * Copyright (c) 2003-2013 Jan Nedoma and contributors 27 */ 28 29 #ifndef WINTERMUTE_SHADOW_VOLUME_OPENGL_H 30 #define WINTERMUTE_SHADOW_VOLUME_OPENGL_H 31 32 #include "engines/wintermute/base/gfx/shadow_volume.h" 33 34 #if (defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS)) && !defined(USE_GLES2) 35 36 namespace Wintermute { 37 38 class ShadowVolumeOpenGL : public ShadowVolume { 39 public: 40 ShadowVolumeOpenGL(BaseGame *inGame); 41 virtual ~ShadowVolumeOpenGL(); 42 43 bool renderToStencilBuffer() override; 44 bool renderToScene() override; 45 46 private: 47 bool render(); 48 ShadowVertex _shadowMask[4]; 49 bool initMask() override; 50 }; 51 52 } // namespace Wintermute 53 54 #endif // defined(USE_OPENGL_GAME) && !defined(USE_GLES2) 55 56 #endif 57