1 /*
2  * Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
3  * http://code.google.com/p/poly2tri/
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31 
32 #ifndef SWEEP_CONTEXT_H
33 #define SWEEP_CONTEXT_H
34 
35 #include <list>
36 #include <vector>
37 #include <cstddef>
38 
39 namespace p2t {
40 
41 // Inital triangle factor, seed triangle will extend 30% of
42 // PointSet width to both left and right.
43 const double kAlpha = 0.3;
44 
45 struct Point;
46 class Triangle;
47 struct Node;
48 struct Edge;
49 class AdvancingFront;
50 
51 class SweepContext {
52 public:
53 
54 /// Constructor
55 SweepContext(std::vector<Point*> polyline);
56 /// Destructor
57 ~SweepContext();
58 
59 void set_head(Point* p1);
60 
61 Point* head();
62 
63 void set_tail(Point* p1);
64 
65 Point* tail();
66 
67 int point_count();
68 
69 Node& LocateNode(Point& point);
70 
71 void RemoveNode(Node* node);
72 
73 void CreateAdvancingFront(std::vector<Node*> nodes);
74 
75 /// Try to map a node to all sides of this triangle that don't have a neighbor
76 void MapTriangleToNodes(Triangle& t);
77 
78 void AddToMap(Triangle* triangle);
79 
80 Point* GetPoint(const int& index);
81 
82 Point* GetPoints();
83 
84 void RemoveFromMap(Triangle* triangle);
85 
86 void AddHole(std::vector<Point*> polyline);
87 
88 void AddPoint(Point* point);
89 
90 AdvancingFront* front();
91 
92 void MeshClean(Triangle& triangle);
93 
94 std::vector<Triangle*> GetTriangles();
95 std::list<Triangle*> GetMap();
96 
97 std::vector<Edge*> edge_list;
98 
99 struct Basin {
100   Node* left_node;
101   Node* bottom_node;
102   Node* right_node;
103   double width;
104   bool left_highest;
105 
BasinBasin106   Basin() : left_node(NULL), bottom_node(NULL), right_node(NULL), width(0.0), left_highest(false)
107   {
108   }
109 
ClearBasin110   void Clear()
111   {
112     left_node = NULL;
113     bottom_node = NULL;
114     right_node = NULL;
115     width = 0.0;
116     left_highest = false;
117   }
118 };
119 
120 struct EdgeEvent {
121   Edge* constrained_edge;
122   bool right;
123 
EdgeEventEdgeEvent124   EdgeEvent() : constrained_edge(NULL), right(false)
125   {
126   }
127 };
128 
129 Basin basin;
130 EdgeEvent edge_event;
131 
132 private:
133 
134 friend class Sweep;
135 
136 std::vector<Triangle*> triangles_;
137 std::list<Triangle*> map_;
138 std::vector<Point*> points_;
139 
140 // Advancing front
141 AdvancingFront* front_;
142 // head point used with advancing front
143 Point* head_;
144 // tail point used with advancing front
145 Point* tail_;
146 
147 Node *af_head_, *af_middle_, *af_tail_;
148 
149 void InitTriangulation();
150 void InitEdges(std::vector<Point*> polyline);
151 
152 };
153 
front()154 inline AdvancingFront* SweepContext::front()
155 {
156   return front_;
157 }
158 
point_count()159 inline int SweepContext::point_count()
160 {
161   return points_.size();
162 }
163 
set_head(Point * p1)164 inline void SweepContext::set_head(Point* p1)
165 {
166   head_ = p1;
167 }
168 
head()169 inline Point* SweepContext::head()
170 {
171   return head_;
172 }
173 
set_tail(Point * p1)174 inline void SweepContext::set_tail(Point* p1)
175 {
176   tail_ = p1;
177 }
178 
tail()179 inline Point* SweepContext::tail()
180 {
181   return tail_;
182 }
183 
184 }
185 
186 #endif
187