1 /* 2 * This file is part of TONG. http://www.nongnu.org/tong 3 * Copyright 2004, 2007 Owen Swerkstrom 4 * 5 * TONG is free software; you can redistribute it and/or modify 6 * it under the terms of the GNU General Public License as published by 7 * the Free Software Foundation; either version 3 of the License, or 8 * (at your option) any later version. 9 * 10 * Tong is distributed in the hope that it will be useful, 11 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * GNU General Public License for more details. 14 * 15 * You should have received a copy of the GNU General Public License 16 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 */ 18 19 #ifndef __PONG_H__ 20 #define __PONG_H__ 21 22 class Ball; 23 class Paddle; 24 25 #include <stdlib.h> 26 #include <math.h> 27 28 #include "SDL.h" 29 #include "SDL_image.h" 30 31 #include "tetris.h" 32 #include "option.h" 33 #include "media.h" 34 35 #define PI 3.14159265 36 37 #define BOUND_TOP ( 5 * TILESIZE) 38 #define BOUND_LEFT (15 * TILESIZE) 39 #define BOUND_RIGHT (25 * TILESIZE) 40 #define BOUND_BOTTOM (25 * TILESIZE) 41 42 #define NEWBALL_NOTICE 500 //half a second for a new ball to "appear" 43 44 #define OUT_OF_BOUNDS 0 45 #define MOVED 1 46 #define BOUNCED 2 47 48 49 class Ball { 50 private: 51 int ballstatus; 52 int trappedbounces; 53 float x, y; 54 float angle; //0~360, but sin() takes radians so sin(angle*PI/180) 55 float speed; //pixels per second 56 float startspeed; 57 Uint32 lastmove, startmoving; 58 bool visible; 59 bool tetrisreacted; 60 SDL_Surface *pongbits; 61 SDL_Rect ballrect, destrect; 62 void ReactWithStack(int, int, int, Bucket*, Option*); 63 void ReactWithTetrad(int, int, int, Tetrad*, Tetrad*, Bucket*, bool*, 64 Option*); 65 void LoadGraphics(); 66 public: 67 Ball(); 68 ~Ball(); 69 void Init(float); 70 void Theme(const char*); 71 void UpdateTime(); 72 int Move(Paddle*, Bucket*, Tetrad*, Tetrad*, bool*, Option*); 73 void Bounce(int direction); 74 void Draw(SDL_Surface*); 75 }; 76 77 class Paddle { 78 private: 79 int x, y; 80 int xsize, ysize; 81 float xspeed, yspeed; 82 SDL_Surface *pongbits; 83 SDL_Rect paddlerect, destrect; 84 Uint32 lastdraw; 85 void LoadGraphics(); 86 public: 87 Paddle(); 88 ~Paddle(); 89 void Init(int, int); 90 void Theme(const char*); 91 bool MouseMoved(int, int); 92 bool MoveX(int); 93 bool MoveY(int); 94 float GetXSpeed(); 95 float GetYSpeed(); 96 bool IsAtX(int); 97 bool IsAtY(int); 98 void Draw(SDL_Surface*); 99 }; 100 101 int pong2tetris(int, int); 102 int tetris2pongx(int); 103 int tetris2pongy(int); 104 105 #endif 106