1 /**
2 * @file
3 * @brief Player commands.
4 */
5
6 /*
7 All original material Copyright (C) 2002-2013 UFO: Alien Invasion.
8
9 Original file from Quake 2 v3.21: quake2-2.31/game/g_cmds.c
10 Copyright (C) 1997-2001 Id Software, Inc.
11
12 This program is free software; you can redistribute it and/or
13 modify it under the terms of the GNU General Public License
14 as published by the Free Software Foundation; either version 2
15 of the License, or (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
20
21 See the GNU General Public License for more details.
22
23 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software
25 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
26
27 */
28
29 #include "g_local.h"
30 #include "g_actor.h"
31 #include "g_client.h"
32 #include "g_edicts.h"
33 #include "g_match.h"
34 #include "../shared/parse.h"
35
G_Players_f(const Player & player)36 static void G_Players_f (const Player &player)
37 {
38 int count = 0;
39 char smallBuf[64];
40 char largeBuf[1280];
41
42 /* print information */
43 largeBuf[0] = 0;
44
45 Player *p = nullptr;
46 while ((p = G_PlayerGetNextActiveHuman(p))) {
47 Com_sprintf(smallBuf, sizeof(smallBuf), "(%i) Team %i %s status: %s\n", p->getNum(),
48 p->getTeam(), p->pers.netname, (p->roundDone ? "waiting" : "playing"));
49
50 /* can't print all of them in one packet */
51 if (strlen(smallBuf) + strlen(largeBuf) > sizeof(largeBuf) - 100) {
52 Q_strcat(largeBuf, sizeof(largeBuf), "...\n");
53 break;
54 }
55 Q_strcat(largeBuf, sizeof(largeBuf), "%s", smallBuf);
56 count++;
57 }
58
59 G_ClientPrintf(player, PRINT_CONSOLE, "%s\n%i players\n", largeBuf, count);
60 }
61
62 /**
63 * @brief Check whether the user can talk
64 */
G_CheckFlood(Player & player)65 static bool G_CheckFlood (Player &player)
66 {
67 int i;
68
69 if (flood_msgs->integer) {
70 if (level.time < player.pers.flood_locktill) {
71 G_ClientPrintf(player, PRINT_CHAT, _("You can't talk for %d more seconds\n"), (int)(player.pers.flood_locktill - level.time));
72 return true;
73 }
74 i = player.pers.flood_whenhead - flood_msgs->value + 1;
75 if (i < 0)
76 i = (sizeof(player.pers.flood_when)/sizeof(player.pers.flood_when[0])) + i;
77 if (player.pers.flood_when[i] && level.time - player.pers.flood_when[i] < flood_persecond->value) {
78 player.pers.flood_locktill = level.time + flood_waitdelay->value;
79 G_ClientPrintf(player, PRINT_CHAT, _("Flood protection: You can't talk for %d seconds.\n"), flood_waitdelay->integer);
80 return true;
81 }
82 player.pers.flood_whenhead = (player.pers.flood_whenhead + 1) %
83 (sizeof(player.pers.flood_when)/sizeof(player.pers.flood_when[0]));
84 player.pers.flood_when[player.pers.flood_whenhead] = level.time;
85 }
86 return false;
87 }
88
G_Say_f(Player & player,bool arg0,bool team)89 static void G_Say_f (Player &player, bool arg0, bool team)
90 {
91 if (gi.Cmd_Argc() < 2 && !arg0)
92 return;
93
94 if (G_CheckFlood(player))
95 return;
96
97 char text[256];
98 if (arg0) {
99 Com_sprintf(text, sizeof(text), "%s %s", gi.Cmd_Argv(0), gi.Cmd_Args());
100 } else {
101 Com_sprintf(text, sizeof(text), "%s", gi.Cmd_Args());
102 }
103
104 /* strip quotes */
105 char* s = text;
106 if (s[0] == '"' && s[strlen(s) - 1] == '"') {
107 s[strlen(s) - 1] = '\0';
108 s++;
109 }
110
111 if (sv_dedicated->integer) {
112 if (!team)
113 gi.DPrintf("%s: %s\n", player.pers.netname, s);
114 else
115 gi.DPrintf("^B%s (team): %s\n", player.pers.netname, s);
116 }
117
118 Player *p = nullptr;
119 while ((p = G_PlayerGetNextActiveHuman(p))) {
120 if (team && p->getTeam() != player.getTeam())
121 continue;
122 if (!team)
123 G_ClientPrintf(*p, PRINT_CHAT, "%s: %s\n", player.pers.netname, s);
124 else
125 G_ClientPrintf(*p, PRINT_CHAT, "^B%s (team): %s\n", player.pers.netname, s);
126 }
127 }
128
129 #ifdef DEBUG
130 /**
131 * @brief This function does not add statistical values. Because there is no attacker.
132 * The same counts for morale states - they are not affected.
133 * @note: This is a debug function to let a whole team die
134 */
G_KillTeam_f(void)135 static void G_KillTeam_f (void)
136 {
137 /* default is to kill all teams */
138 int teamToKill = -1;
139 Edict* ent = nullptr;
140 int amount = -1;
141
142 /* with a parameter we will be able to kill a specific team */
143 if (gi.Cmd_Argc() >= 2) {
144 teamToKill = atoi(gi.Cmd_Argv(1));
145 if (gi.Cmd_Argc() == 3)
146 amount = atoi(gi.Cmd_Argv(2));
147 }
148
149 Com_DPrintf(DEBUG_GAME, "G_KillTeam: kill team %i\n", teamToKill);
150
151 if (teamToKill >= 0) {
152 while ((ent = G_EdictsGetNextLivingActorOfTeam(ent, teamToKill))) {
153 if (amount == 0)
154 break;
155 /* die */
156 ent->HP = 0;
157 G_ActorDieOrStun(ent, nullptr);
158
159 if (teamToKill == TEAM_ALIEN)
160 level.num_kills[TEAM_PHALANX][TEAM_ALIEN]++;
161 else
162 level.num_kills[TEAM_ALIEN][teamToKill]++;
163 amount--;
164 }
165 }
166
167 /* check for win conditions */
168 G_MatchEndCheck();
169 }
170
171 /**
172 * @brief Stun all members of a giben team.
173 */
G_StunTeam_f(void)174 static void G_StunTeam_f (void)
175 {
176 /* default is to kill all teams */
177 int teamToKill = -1;
178 Edict* ent = nullptr;
179
180 /* with a parameter we will be able to kill a specific team */
181 if (gi.Cmd_Argc() == 2)
182 teamToKill = atoi(gi.Cmd_Argv(1));
183
184 if (teamToKill >= 0) {
185 while ((ent = G_EdictsGetNextLivingActorOfTeam(ent, teamToKill))) {
186 /* stun */
187 G_ActorDieOrStun(ent, nullptr);
188
189 if (teamToKill == TEAM_ALIEN)
190 level.num_stuns[TEAM_PHALANX][TEAM_ALIEN]++;
191 else
192 level.num_stuns[TEAM_ALIEN][teamToKill]++;
193 }
194 }
195
196 /* check for win conditions */
197 G_MatchEndCheck();
198 }
199
200 /**
201 * @brief Prints all mission-score entries of all team members.
202 * @note Console command: debug_listscore
203 */
G_ListMissionScore_f(void)204 static void G_ListMissionScore_f (void)
205 {
206 int team = -1;
207 Edict* ent = nullptr;
208 int i, j;
209
210 /* With a parameter we will be able to get the info for a specific team */
211 if (gi.Cmd_Argc() == 2) {
212 team = atoi(gi.Cmd_Argv(1));
213 } else {
214 gi.DPrintf("Usage: %s <teamnumber>\n", gi.Cmd_Argv(0));
215 return;
216 }
217
218 while ((ent = G_EdictsGetNextLivingActor(ent))) {
219 if (team >= 0 && ent->team != team)
220 continue;
221
222 assert(ent->chr.scoreMission);
223
224 gi.DPrintf("Soldier: %s\n", ent->chr.name);
225
226 /* ===================== */
227 gi.DPrintf(" Move: Normal=%i Crouched=%i\n", ent->chr.scoreMission->movedNormal, ent->chr.scoreMission->movedCrouched);
228
229 gi.DPrintf(" Kills:");
230 for (i = 0; i < KILLED_NUM_TYPES; i++) {
231 gi.DPrintf(" %i", ent->chr.scoreMission->kills[i]);
232 }
233 gi.DPrintf("\n");
234
235 gi.DPrintf(" Stuns:");
236 for (i = 0; i < KILLED_NUM_TYPES; i++) {
237 gi.DPrintf(" %i", ent->chr.scoreMission->stuns[i]);
238 }
239 gi.DPrintf("\n");
240
241 /* ===================== */
242 gi.DPrintf(" Fired:");
243 for (i = 0; i < SKILL_NUM_TYPES; i++) {
244 gi.DPrintf(" %i", ent->chr.scoreMission->fired[i]);
245 }
246 gi.DPrintf("\n");
247
248 gi.DPrintf(" Hits:\n");
249 for (i = 0; i < SKILL_NUM_TYPES; i++) {
250 gi.DPrintf(" Skill%i: ",i);
251 for (j = 0; j < KILLED_NUM_TYPES; j++) {
252 gi.DPrintf(" %i", ent->chr.scoreMission->hits[i][j]);
253 }
254 gi.DPrintf("\n");
255 }
256
257 /* ===================== */
258 gi.DPrintf(" Fired Splash:");
259 for (i = 0; i < SKILL_NUM_TYPES; i++) {
260 gi.DPrintf(" %i", ent->chr.scoreMission->firedSplash[i]);
261 }
262 gi.DPrintf("\n");
263
264 gi.DPrintf(" Hits Splash:\n");
265 for (i = 0; i < SKILL_NUM_TYPES; i++) {
266 gi.DPrintf(" Skill%i: ",i);
267 for (j = 0; j < KILLED_NUM_TYPES; j++) {
268 gi.DPrintf(" %i", ent->chr.scoreMission->hitsSplash[i][j]);
269 }
270 gi.DPrintf("\n");
271 }
272
273 gi.DPrintf(" Splash Damage:\n");
274 for (i = 0; i < SKILL_NUM_TYPES; i++) {
275 gi.DPrintf(" Skill%i: ",i);
276 for (j = 0; j < KILLED_NUM_TYPES; j++) {
277 gi.DPrintf(" %i", ent->chr.scoreMission->hitsSplashDamage[i][j]);
278 }
279 gi.DPrintf("\n");
280 }
281
282 /* ===================== */
283 gi.DPrintf(" Kills per skill:");
284 for (i = 0; i < SKILL_NUM_TYPES; i++) {
285 gi.DPrintf(" %i", ent->chr.scoreMission->skillKills[i]);
286 }
287 gi.DPrintf("\n");
288
289 /* ===================== */
290 gi.DPrintf(" Heal (received): %i\n", ent->chr.scoreMission->heal);
291 }
292 }
293
294 /**
295 * @brief Debug function to print a player's inventory
296 */
G_InvList_f(const Player & player)297 void G_InvList_f (const Player &player)
298 {
299 Edict* ent = nullptr;
300
301 gi.DPrintf("Print inventory for '%s'\n", player.pers.netname);
302 while ((ent = G_EdictsGetNextLivingActorOfTeam(ent, player.getTeam()))) {
303 gi.DPrintf("actor: '%s'\n", ent->chr.name);
304
305 const Container* cont = nullptr;
306 while ((cont = ent->chr.inv.getNextCont(cont, true))) {
307 Com_Printf("Container: %i\n", cont->id);
308 Item* item = nullptr;
309 while ((item = cont->getNextItem(item))) {
310 Com_Printf(".. item.def(): %i, item.ammo: %i, item.ammoLeft: %i, x: %i, y: %i\n",
311 (item->def() ? item->def()->idx : NONE), (item->ammoDef() ? item->ammoDef()->idx : NONE),
312 item->getAmmoLeft(), item->getX(), item->getY());
313 if (item->def())
314 Com_Printf(".... weapon: %s\n", item->def()->id);
315 if (item->ammoDef())
316 Com_Printf(".... ammo: %s (%i)\n", item->ammoDef()->id, item->getAmmoLeft());
317 }
318 }
319 }
320 }
321
G_TouchEdict_f(void)322 static void G_TouchEdict_f (void)
323 {
324 Edict* e, *ent;
325 int i;
326
327 if (gi.Cmd_Argc() < 2) {
328 gi.DPrintf("Usage: %s <entnum>\n", gi.Cmd_Argv(0));
329 return;
330 }
331
332 i = atoi(gi.Cmd_Argv(1));
333 if (!G_EdictsIsValidNum(i))
334 return;
335
336 e = G_EdictsGetByNum(i);
337 if (!e->touch) {
338 gi.DPrintf("No touch function for entity %s\n", e->classname);
339 return;
340 }
341
342 ent = G_EdictsGetNextLivingActor(nullptr);
343 if (!ent)
344 return; /* didn't find any */
345
346 gi.DPrintf("Call touch function for %s\n", e->classname);
347 e->touch(e, ent);
348 }
349
G_UseEdict_f(void)350 static void G_UseEdict_f (void)
351 {
352 Edict* e;
353 int i;
354
355 if (gi.Cmd_Argc() < 2) {
356 gi.DPrintf("Usage: %s <entnum>\n", gi.Cmd_Argv(0));
357 return;
358 }
359
360 i = atoi(gi.Cmd_Argv(1));
361 if (!G_EdictsIsValidNum(i)) {
362 gi.DPrintf("No entity with number %i\n", i);
363 return;
364 }
365
366 e = G_EdictsGetByNum(i);
367 if (!e->use) {
368 gi.DPrintf("No use function for entity %s\n", e->classname);
369 return;
370 }
371
372 gi.DPrintf("Call use function for %s\n", e->classname);
373 e->use(e, nullptr);
374 }
375
G_DestroyEdict_f(void)376 static void G_DestroyEdict_f (void)
377 {
378 Edict* e;
379 int i;
380
381 if (gi.Cmd_Argc() < 2) {
382 gi.DPrintf("Usage: %s <entnum>\n", gi.Cmd_Argv(0));
383 return;
384 }
385
386 i = atoi(gi.Cmd_Argv(1));
387 if (!G_EdictsIsValidNum(i))
388 return;
389
390 e = G_EdictsGetByNum(i);
391 if (!e->destroy) {
392 gi.DPrintf("No destroy function for entity %s\n", e->classname);
393 return;
394 }
395
396 gi.DPrintf("Call destroy function for %s\n", e->classname);
397 e->destroy(e);
398 }
399
G_StateChange_f(void)400 static void G_StateChange_f (void)
401 {
402 if (gi.Cmd_Argc() < 3) {
403 gi.DPrintf("Usage: %s <entnum> <state>\n States are: panic, rage, shaken", gi.Cmd_Argv(0));
404 return;
405 }
406
407 const int entnum = atoi(gi.Cmd_Argv(1));
408 Edict* e = G_EdictsGetByNum(entnum);
409 if (e == nullptr)
410 return;
411
412 const char* state = gi.Cmd_Argv(2);
413 if (Q_strcasecmp(state, "panic")) {
414 e->morale = mor_panic->integer / 2;
415 } else if (Q_strcasecmp(state, "shaken")) {
416 e->morale = mor_shaken->integer / 2;
417 } else if (Q_strcasecmp(state, "rage")) {
418 e->morale = m_rage->integer / 2;
419 } else {
420 e->morale = 0;
421 }
422
423 G_MoraleBehaviour(e->team);
424 }
425 #endif
426
G_ClientCommand(Player & player)427 void G_ClientCommand (Player &player)
428 {
429 const char* cmd;
430
431 if (!player.isInUse())
432 return; /* not fully in game yet */
433
434 cmd = gi.Cmd_Argv(0);
435
436 if (Q_strcasecmp(cmd, "players") == 0)
437 G_Players_f(player);
438 else if (Q_strcasecmp(cmd, "say") == 0)
439 G_Say_f(player, false, false);
440 else if (Q_strcasecmp(cmd, "say_team") == 0)
441 G_Say_f(player, false, true);
442 #ifdef DEBUG
443 else if (Q_strcasecmp(cmd, "debug_actorinvlist") == 0)
444 G_InvList_f(player);
445 else if (Q_strcasecmp(cmd, "debug_killteam") == 0)
446 G_KillTeam_f();
447 else if (Q_strcasecmp(cmd, "debug_stunteam") == 0)
448 G_StunTeam_f();
449 else if (Q_strcasecmp(cmd, "debug_listscore") == 0)
450 G_ListMissionScore_f();
451 else if (Q_strcasecmp(cmd, "debug_edicttouch") == 0)
452 G_TouchEdict_f();
453 else if (Q_strcasecmp(cmd, "debug_edictuse") == 0)
454 G_UseEdict_f();
455 else if (Q_strcasecmp(cmd, "debug_edictdestroy") == 0)
456 G_DestroyEdict_f();
457 else if (Q_strcasecmp(cmd, "debug_statechange") == 0)
458 G_StateChange_f();
459 #endif
460 else
461 /* anything that doesn't match a command will be a chat */
462 G_Say_f(player, true, false);
463 }
464