1 /*
2  Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3  For a list of contributors, see the accompanying CONTRIBUTORS file.
4 
5  This file is part of GtkRadiant.
6 
7  GtkRadiant is free software; you can redistribute it and/or modify
8  it under the terms of the GNU General Public License as published by
9  the Free Software Foundation; either version 2 of the License, or
10  (at your option) any later version.
11 
12  GtkRadiant is distributed in the hope that it will be useful,
13  but WITHOUT ANY WARRANTY; without even the implied warranty of
14  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  GNU General Public License for more details.
16 
17  You should have received a copy of the GNU General Public License
18  along with GtkRadiant; if not, write to the Free Software
19  Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
20  */
21 
22 #include "winding.h"
23 
24 #include <algorithm>
25 
26 #include "math/line.h"
27 
plane3_distance_to_point(const Plane3 & plane,const DoubleVector3 & point)28 inline double plane3_distance_to_point (const Plane3& plane, const DoubleVector3& point)
29 {
30 	return point.dot(plane.normal()) - plane.dist();
31 }
32 
plane3_distance_to_point(const Plane3 & plane,const Vector3 & point)33 inline double plane3_distance_to_point (const Plane3& plane, const Vector3& point)
34 {
35 	return point.dot(plane.normal()) - plane.dist();
36 }
37 
38 /// \brief Returns the point at which \p line intersects \p plane, or an undefined value if there is no intersection.
line_intersect_plane(const DoubleLine & line,const Plane3 & plane)39 inline DoubleVector3 line_intersect_plane (const DoubleLine& line, const Plane3& plane)
40 {
41 	return line.origin + line.direction * (-plane3_distance_to_point(plane, line.origin) / line.direction.dot(
42 			plane.normal()));
43 }
44 
float_is_largest_absolute(double axis,double other)45 inline bool float_is_largest_absolute (double axis, double other)
46 {
47 	return fabs(axis) > fabs(other);
48 }
49 
50 /// \brief Returns the index of the component of \p v that has the largest absolute value.
vector3_largest_absolute_component_index(const DoubleVector3 & v)51 inline int vector3_largest_absolute_component_index (const DoubleVector3& v)
52 {
53 	return (float_is_largest_absolute(v[1], v[0])) ? (float_is_largest_absolute(v[1], v[2])) ? 1 : 2
54 			: (float_is_largest_absolute(v[0], v[2])) ? 0 : 2;
55 }
56 
57 /// \brief Returns the infinite line that is the intersection of \p plane and \p other.
plane3_intersect_plane3(const Plane3 & plane,const Plane3 & other)58 inline DoubleLine plane3_intersect_plane3 (const Plane3& plane, const Plane3& other)
59 {
60 	DoubleLine line;
61 	line.direction = plane.normal().crossProduct(other.normal());
62 	switch (vector3_largest_absolute_component_index(line.direction)) {
63 	case 0:
64 		line.origin.x() = 0;
65 		line.origin.y() = (-other.dist() * plane.normal().z() - -plane.dist() * other.normal().z())
66 				/ line.direction.x();
67 		line.origin.z() = (-plane.dist() * other.normal().y() - -other.dist() * plane.normal().y())
68 				/ line.direction.x();
69 		break;
70 	case 1:
71 		line.origin.x() = (-plane.dist() * other.normal().z() - -other.dist() * plane.normal().z())
72 				/ line.direction.y();
73 		line.origin.y() = 0;
74 		line.origin.z() = (-other.dist() * plane.normal().x() - -plane.dist() * other.normal().x())
75 				/ line.direction.y();
76 		break;
77 	case 2:
78 		line.origin.x() = (-other.dist() * plane.normal().y() - -plane.dist() * other.normal().y())
79 				/ line.direction.z();
80 		line.origin.y() = (-plane.dist() * other.normal().x() - -other.dist() * plane.normal().x())
81 				/ line.direction.z();
82 		line.origin.z() = 0;
83 		break;
84 	default:
85 		break;
86 	}
87 
88 	return line;
89 }
90 
91 /// \brief Keep the value of \p infinity as small as possible to improve precision in Winding_Clip.
Winding_createInfinite(FixedWinding & winding,const Plane3 & plane,double infinity)92 void Winding_createInfinite (FixedWinding& winding, const Plane3& plane, double infinity)
93 {
94 	double max = -infinity;
95 	int x = -1;
96 	for (int i = 0; i < 3; i++) {
97 		const double d = fabs(plane.normal()[i]);
98 		if (d > max) {
99 			x = i;
100 			max = d;
101 		}
102 	}
103 	if (x == -1) {
104 		globalErrorStream() << "invalid plane\n";
105 		return;
106 	}
107 
108 	DoubleVector3 vup = g_vector3_identity;
109 	switch (x) {
110 	case 0:
111 	case 1:
112 		vup[2] = 1;
113 		break;
114 	case 2:
115 		vup[0] = 1;
116 		break;
117 	}
118 
119 	vup += plane.normal() * (-vup.dot(plane.normal()));
120 	vector3_normalise(vup);
121 
122 	DoubleVector3 org = plane.normal() * plane.dist();
123 
124 	DoubleVector3 vright = vup.crossProduct(plane.normal());
125 
126 	vup *= infinity;
127 	vright *= infinity;
128 
129 	// project a really big  axis aligned box onto the plane
130 
131 	DoubleLine r1, r2, r3, r4;
132 	r1.origin = (org - vright) + vup;
133 	r1.direction = vright.getNormalised();
134 	winding.push_back(FixedWindingVertex(r1.origin, r1, c_brush_maxFaces));
135 	r2.origin = org + vright + vup;
136 	r2.direction = (-vup).getNormalised();
137 	winding.push_back(FixedWindingVertex(r2.origin, r2, c_brush_maxFaces));
138 	r3.origin = (org + vright) - vup;
139 	r3.direction = (-vright).getNormalised();
140 	winding.push_back(FixedWindingVertex(r3.origin, r3, c_brush_maxFaces));
141 	r4.origin = (org - vright) - vup;
142 	r4.direction = vup.getNormalised();
143 	winding.push_back(FixedWindingVertex(r4.origin, r4, c_brush_maxFaces));
144 }
145 
Winding_ClassifyDistance(const double distance,const double epsilon)146 inline PlaneClassification Winding_ClassifyDistance (const double distance, const double epsilon)
147 {
148 	if (distance > epsilon) {
149 		return ePlaneFront;
150 	}
151 	if (distance < -epsilon) {
152 		return ePlaneBack;
153 	}
154 	return ePlaneOn;
155 }
156 
157 /// \brief Returns true if
158 /// !flipped && winding is completely BACK or ON
159 /// or flipped && winding is completely FRONT or ON
Winding_TestPlane(const Winding & winding,const Plane3 & plane,bool flipped)160 bool Winding_TestPlane (const Winding& winding, const Plane3& plane, bool flipped)
161 {
162 	const int test = (flipped) ? ePlaneBack : ePlaneFront;
163 	for (Winding::const_iterator i = winding.begin(); i != winding.end(); ++i) {
164 		if (test == Winding_ClassifyDistance(plane3_distance_to_point(plane, (*i).vertex), ON_EPSILON)) {
165 			return false;
166 		}
167 	}
168 	return true;
169 }
170 
171 /// \brief Returns true if any point in \p w1 is in front of plane2, or any point in \p w2 is in front of plane1
Winding_PlanesConcave(const Winding & w1,const Winding & w2,const Plane3 & plane1,const Plane3 & plane2)172 bool Winding_PlanesConcave (const Winding& w1, const Winding& w2, const Plane3& plane1, const Plane3& plane2)
173 {
174 	return !Winding_TestPlane(w1, plane2, false) || !Winding_TestPlane(w2, plane1, false);
175 }
176 
Winding_ClassifyPlane(const Winding & winding,const Plane3 & plane)177 BrushSplitType Winding_ClassifyPlane (const Winding& winding, const Plane3& plane)
178 {
179 	BrushSplitType split;
180 	for (Winding::const_iterator i = winding.begin(); i != winding.end(); ++i) {
181 		++split.counts[Winding_ClassifyDistance(plane3_distance_to_point(plane, (*i).vertex), ON_EPSILON)];
182 	}
183 	return split;
184 }
185 
186 const double DEBUG_EPSILON_SQUARED = ON_EPSILON * ON_EPSILON;
187 
188 #define WINDING_DEBUG 0
189 
190 /// \brief Clip \p winding which lies on \p plane by \p clipPlane, resulting in \p clipped.
191 /// If \p winding is completely in front of the plane, \p clipped will be identical to \p winding.
192 /// If \p winding is completely in back of the plane, \p clipped will be empty.
193 /// If \p winding intersects the plane, the edge of \p clipped which lies on \p clipPlane will store the value of \p adjacent.
Winding_Clip(const FixedWinding & winding,const Plane3 & plane,const Plane3 & clipPlane,std::size_t adjacent,FixedWinding & clipped)194 void Winding_Clip (const FixedWinding& winding, const Plane3& plane, const Plane3& clipPlane, std::size_t adjacent,
195 		FixedWinding& clipped)
196 {
197 	PlaneClassification classification = Winding_ClassifyDistance(plane3_distance_to_point(clipPlane,
198 			winding.back().vertex), ON_EPSILON);
199 	PlaneClassification nextClassification;
200 	// for each edge
201 	for (std::size_t next = 0, i = winding.size() - 1; next != winding.size(); i = next, ++next, classification
202 			= nextClassification) {
203 		nextClassification = Winding_ClassifyDistance(plane3_distance_to_point(clipPlane, winding[next].vertex),
204 				ON_EPSILON);
205 		const FixedWindingVertex& vertex = winding[i];
206 
207 		// if first vertex of edge is ON
208 		if (classification == ePlaneOn) {
209 			// append first vertex to output winding
210 			if (nextClassification == ePlaneBack) {
211 				// this edge lies on the clip plane
212 				clipped.push_back(
213 						FixedWindingVertex(vertex.vertex, plane3_intersect_plane3(plane, clipPlane), adjacent));
214 			} else {
215 				clipped.push_back(vertex);
216 			}
217 			continue;
218 		}
219 
220 		// if first vertex of edge is FRONT
221 		if (classification == ePlaneFront) {
222 			// add first vertex to output winding
223 			clipped.push_back(vertex);
224 		}
225 		// if second vertex of edge is ON
226 		if (nextClassification == ePlaneOn) {
227 			continue;
228 		}
229 		// else if second vertex of edge is same as first
230 		else if (nextClassification == classification) {
231 			continue;
232 		}
233 		// else if first vertex of edge is FRONT and there are only two edges
234 		else if (classification == ePlaneFront && winding.size() == 2) {
235 			continue;
236 		}
237 		// else first vertex is FRONT and second is BACK or vice versa
238 		else {
239 			// append intersection point of line and plane to output winding
240 			DoubleVector3 mid(line_intersect_plane(vertex.edge, clipPlane));
241 
242 			if (classification == ePlaneFront) {
243 				// this edge lies on the clip plane
244 				clipped.push_back(FixedWindingVertex(mid, plane3_intersect_plane3(plane, clipPlane), adjacent));
245 			} else {
246 				clipped.push_back(FixedWindingVertex(mid, vertex.edge, vertex.adjacent));
247 			}
248 		}
249 	}
250 }
251 
Winding_FindAdjacent(const Winding & winding,std::size_t face)252 std::size_t Winding_FindAdjacent (const Winding& winding, std::size_t face)
253 {
254 	for (std::size_t i = 0; i < winding.size(); ++i) {
255 		ASSERT_MESSAGE(winding[i].adjacent != c_brush_maxFaces, "edge connectivity data is invalid");
256 		if (winding[i].adjacent == face) {
257 			return i;
258 		}
259 	}
260 	return c_brush_maxFaces;
261 }
262 
Winding_Opposite(const Winding & winding,const std::size_t & index,const std::size_t & other)263 std::size_t Winding_Opposite (const Winding& winding, const std::size_t& index, const std::size_t& other)
264 {
265 	ASSERT_MESSAGE(index < winding.size() && other < winding.size(), "Winding_Opposite: index out of range");
266 
267 	double dist_best = 0;
268 	std::size_t index_best = c_brush_maxFaces;
269 
270 	Ray edge(ray_for_points(winding[index].vertex, winding[other].vertex));
271 
272 	for (std::size_t i = 0; i < winding.size(); ++i) {
273 		if (i == index || i == other) {
274 			continue;
275 		}
276 
277 		double dist_squared = ray_squared_distance_to_point(edge, winding[i].vertex);
278 
279 		if (dist_squared > dist_best) {
280 			dist_best = dist_squared;
281 			index_best = i;
282 		}
283 	}
284 	return index_best;
285 }
286 
Winding_Opposite(const Winding & winding,const std::size_t index)287 std::size_t Winding_Opposite (const Winding& winding, const std::size_t index)
288 {
289 	return Winding_Opposite(winding, index, winding.next(index));
290 }
291 
292 /// \brief Calculate the \p centroid of the polygon defined by \p winding which lies on plane \p plane.
Winding_Centroid(const Winding & winding,const Plane3 & plane,Vector3 & centroid)293 void Winding_Centroid (const Winding& winding, const Plane3& plane, Vector3& centroid)
294 {
295 	double area2 = 0, x_sum = 0, y_sum = 0;
296 	const ProjectionAxis axis = projectionaxis_for_normal(plane.normal());
297 	const indexremap_t remap = indexremap_for_projectionaxis(axis);
298 	for (std::size_t i = winding.size() - 1, j = 0; j < winding.size(); i = j, ++j) {
299 		const double ai = winding[i].vertex[remap.x] * winding[j].vertex[remap.y] - winding[j].vertex[remap.x]
300 				* winding[i].vertex[remap.y];
301 		area2 += ai;
302 		x_sum += (winding[j].vertex[remap.x] + winding[i].vertex[remap.x]) * ai;
303 		y_sum += (winding[j].vertex[remap.y] + winding[i].vertex[remap.y]) * ai;
304 	}
305 
306 	centroid[remap.x] = static_cast<float> (x_sum / (3 * area2));
307 	centroid[remap.y] = static_cast<float> (y_sum / (3 * area2));
308 	{
309 		Ray ray(Vector3(0, 0, 0), Vector3(0, 0, 0));
310 		ray.origin[remap.x] = centroid[remap.x];
311 		ray.origin[remap.y] = centroid[remap.y];
312 		ray.direction[remap.z] = 1;
313 		centroid[remap.z] = static_cast<float> (ray_distance_to_plane(ray, plane));
314 	}
315 }
316