1 /* SCCS Id: @(#)flag.h 3.4 2002/08/22 */ 2 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3 /* NetHack may be freely redistributed. See license for details. */ 4 5 /* If you change the flag structure make sure you increment EDITLEVEL in */ 6 /* patchlevel.h if needed. Changing the instance_flags structure does */ 7 /* not require incrementing EDITLEVEL. */ 8 9 #ifndef FLAG_H 10 #define FLAG_H 11 12 /* 13 * Persistent flags that are saved and restored with the game. 14 * 15 */ 16 17 struct flag { 18 #ifdef AMIFLUSH 19 boolean altmeta; /* use ALT keys as META */ 20 boolean amiflush; /* kill typeahead */ 21 #endif 22 #ifdef MFLOPPY 23 boolean asksavedisk; 24 #endif 25 boolean autodig; /* MRKR: Automatically dig */ 26 boolean autoquiver; /* Automatically fill quiver */ 27 boolean beginner; 28 #ifdef MAIL 29 boolean biff; /* enable checking for mail */ 30 #endif 31 boolean botl; /* partially redo status line */ 32 boolean botlx; /* print an entirely new bottom line */ 33 boolean confirm; /* confirm before hitting tame monsters */ 34 boolean debug; /* in debugging mode */ 35 #define wizard flags.debug 36 boolean end_own; /* list all own scores */ 37 boolean explore; /* in exploration mode */ 38 #ifdef OPT_DISPMAP 39 boolean fast_map; /* use optimized, less flexible map display */ 40 #endif 41 #define discover flags.explore 42 boolean female; 43 boolean forcefight; 44 boolean friday13; /* it's Friday the 13th */ 45 boolean groundhogday; /* KMH -- February 2 */ 46 boolean help; /* look in data file for info about stuff */ 47 boolean ignintr; /* ignore interrupts */ 48 #ifdef INSURANCE 49 boolean ins_chkpt; /* checkpoint as appropriate */ 50 #endif 51 boolean invlet_constant; /* let objects keep their inventory symbol */ 52 #ifdef SHOW_WEIGHT 53 boolean invweight; /* show weight in inventory and when picking up */ 54 #endif 55 56 /*WAC keep_save option*/ 57 #ifdef KEEP_SAVE 58 boolean keep_savefile; /* Keep Old Save files*/ 59 #endif 60 boolean legacy; /* print game entry "story" */ 61 boolean lit_corridor; /* show a dark corr as lit if it is in sight */ 62 boolean made_amulet; 63 boolean menu_on_esc; /* show menu when hitting esc */ 64 boolean mon_moving; /* monsters' turn to move */ 65 boolean move; 66 boolean mv; 67 boolean bypasses; /* bypass flag is set on at least one fobj */ 68 boolean nap; /* `timed_delay' option for display effects */ 69 boolean nopick; /* do not pickup objects (as when running) */ 70 boolean null; /* OK to send nulls to the terminal */ 71 #ifdef MAC 72 boolean page_wait; /* put up a --More-- after a page of messages */ 73 #endif 74 boolean perm_invent; /* keep full inventories up until dismissed */ 75 boolean pickup; /* whether you pickup or move and look */ 76 boolean pickup_thrown; /* auto-pickup items you threw */ 77 78 boolean pushweapon; /* When wielding, push old weapon into second slot */ 79 boolean rest_on_space; /* space means rest */ 80 boolean safe_dog; /* give complete protection to the dog */ 81 #ifdef EXP_ON_BOTL 82 boolean showexp; /* show experience points */ 83 #endif 84 #ifdef SCORE_ON_BOTL 85 boolean showscore; /* show score */ 86 #endif 87 #ifdef SHOW_DMG 88 boolean showdmg; /* show damage */ 89 #endif 90 #ifdef SHOW_WEIGHT 91 boolean showweight; /* show weight on status line */ 92 #endif 93 boolean silent; /* whether the bell rings or not */ 94 boolean sortpack; /* sorted inventory */ 95 boolean soundok; /* ok to tell about sounds heard */ 96 boolean sparkle; /* show "resisting" special FX (Scott Bigham) */ 97 boolean standout; /* use standout for --More-- */ 98 boolean time; /* display elapsed 'time' */ 99 boolean tombstone; /* print tombstone */ 100 boolean toptenwin; /* ending list in window instead of stdout */ 101 boolean verbose; /* max battle info */ 102 boolean prayconfirm; /* confirm before praying */ 103 int end_top, end_around; /* describe desired score list */ 104 unsigned ident; /* social security number for each monster */ 105 unsigned moonphase; 106 unsigned long suppress_alert; 107 #define NEW_MOON 0 108 #define FULL_MOON 4 109 unsigned no_of_wizards; /* 0, 1 or 2 (wizard and his shadow) */ 110 boolean travel; /* find way automatically to u.tx,u.ty */ 111 unsigned run; /* 0: h (etc), 1: H (etc), 2: fh (etc) */ 112 /* 3: FH, 4: ff+, 5: ff-, 6: FF+, 7: FF- */ 113 /* 8: travel */ 114 unsigned long warntype; /* warn_of_mon monster type M2 */ 115 int warnlevel; 116 int djinni_count, ghost_count; /* potion effect tuning */ 117 int pickup_burden; /* maximum burden before prompt */ 118 /* KMH, role patch -- Variables used during startup. 119 * 120 * If the user wishes to select a role, race, gender, and/or alignment 121 * during startup, the choices should be recorded here. This 122 * might be specified through command-line options, environmental 123 * variables, a popup dialog box, menus, etc. 124 * 125 * These values are each an index into an array. They are not 126 * characters or letters, because that limits us to 26 roles. 127 * They are not booleans, because someday someone may need a neuter 128 * gender. Negative values are used to indicate that the user 129 * hasn't yet specified that particular value. If you determine 130 * that the user wants a random choice, then you should set an 131 * appropriate random value; if you just left the negative value, 132 * the user would be asked again! 133 * 134 * These variables are stored here because the u structure is 135 * cleared during character initialization, and because the 136 * flags structure is restored for saved games. Thus, we can 137 * use the same parameters to build the role entry for both 138 * new and restored games. 139 * 140 * These variables should not be referred to after the character 141 * is initialized or restored (specifically, after role_init() 142 * is called). 143 */ 144 int initrole; /* starting role (index into roles[]) */ 145 int initrace; /* starting race (index into races[]) */ 146 int initgend; /* starting gender (index into genders[]) */ 147 int initalign; /* starting alignment (index into aligns[]) */ 148 int randomall; /* randomly assign everything not specified */ 149 int pantheon; /* deity selection for priest character */ 150 /* KMH, balance patch */ 151 int boot_count; /* boots from fishing pole */ 152 char inv_order[MAXOCLASSES]; 153 char pickup_types[MAXOCLASSES]; 154 #define NUM_DISCLOSURE_OPTIONS 5 155 #define DISCLOSE_PROMPT_DEFAULT_YES 'y' 156 #define DISCLOSE_PROMPT_DEFAULT_NO 'n' 157 #define DISCLOSE_YES_WITHOUT_PROMPT '+' 158 #define DISCLOSE_NO_WITHOUT_PROMPT '-' 159 char end_disclose[NUM_DISCLOSURE_OPTIONS + 1]; /* disclose various info 160 upon exit */ 161 char menu_style; /* User interface style setting */ 162 #ifdef AMII_GRAPHICS 163 int numcols; 164 unsigned short amii_dripens[ 20 ]; /* DrawInfo Pens currently there are 13 in v39 */ 165 AMII_COLOR_TYPE amii_curmap[ AMII_MAXCOLORS ]; /* colormap */ 166 #endif 167 }; 168 169 /* 170 * Flags that are set each time the game is started. 171 * These are not saved with the game. 172 * 173 */ 174 175 struct instance_flags { 176 boolean cbreak; /* in cbreak mode, rogue format */ 177 boolean DECgraphics; /* use DEC VT-xxx extended character set */ 178 boolean echo; /* 1 to echo characters */ 179 boolean IBMgraphics; /* use IBM extended character set */ 180 unsigned msg_history; /* hint: # of top lines to save */ 181 boolean num_pad; /* use numbers for movement commands */ 182 boolean news; /* print news */ 183 boolean window_inited; /* true if init_nhwindows() completed */ 184 boolean vision_inited; /* true if vision is ready */ 185 boolean menu_tab_sep; /* Use tabs to separate option menu fields */ 186 boolean menu_requested; /* Flag for overloaded use of 'm' prefix 187 * on some non-move commands */ 188 uchar num_pad_mode; 189 int menu_headings; /* ATR for menu headings */ 190 int purge_monsters; /* # of dead monsters still on fmon list */ 191 int *opt_booldup; /* for duplication of boolean opts in config file */ 192 int *opt_compdup; /* for duplication of compound opts in config file */ 193 uchar bouldersym; /* symbol for boulder display */ 194 boolean travel1; /* first travel step */ 195 coord travelcc; /* coordinates for travel_cache */ 196 #ifdef WIZARD 197 boolean sanity_check; /* run sanity checks */ 198 boolean mon_polycontrol; /* debug: control monster polymorphs */ 199 #endif 200 #ifdef TTY_GRAPHICS 201 char prevmsg_window; /* type of old message window to use */ 202 boolean extmenu; /* extended commands use menu interface */ 203 #endif 204 #ifdef MENU_COLOR 205 boolean use_menu_color; /* use color in menus; only if wc_color */ 206 #endif 207 #ifdef MFLOPPY 208 boolean checkspace; /* check disk space before writing files */ 209 /* (in iflags to allow restore after moving 210 * to >2GB partition) */ 211 #endif 212 #ifdef MICRO 213 boolean BIOS; /* use IBM or ST BIOS calls when appropriate */ 214 #endif 215 #if defined(MICRO) || defined(WIN32) 216 boolean rawio; /* whether can use rawio (IOCTL call) */ 217 #endif 218 #ifdef MAC_GRAPHICS_ENV 219 boolean MACgraphics; /* use Macintosh extended character set, as 220 as defined in the special font HackFont */ 221 unsigned use_stone; /* use the stone ppats */ 222 #endif 223 #if defined(MSDOS) || defined(WIN32) 224 boolean hassound; /* has a sound card */ 225 boolean usesound; /* use the sound card */ 226 boolean usepcspeaker; /* use the pc speaker */ 227 boolean tile_view; 228 boolean over_view; 229 boolean traditional_view; 230 #endif 231 #ifdef MSDOS 232 boolean hasalleg; /* has a Allegor compatible adapter */ 233 boolean usealleg; /* use the Allegro library */ 234 boolean hasvga; /* has a vga adapter */ 235 boolean usevga; /* use the vga adapter */ 236 boolean grmode; /* currently in graphics mode */ 237 #endif 238 #ifdef LAN_FEATURES 239 boolean lan_mail; /* mail is initialized */ 240 boolean lan_mail_fetched; /* mail is awaiting display */ 241 #endif 242 /* 243 * Window capability support. 244 */ 245 boolean wc_color; /* use color graphics */ 246 boolean wc_hilite_pet; /* hilight pets */ 247 boolean wc_ascii_map; /* show map using traditional ascii */ 248 boolean wc_tiled_map; /* show map using tiles */ 249 boolean wc_preload_tiles; /* preload tiles into memory */ 250 int wc_tile_width; /* tile width */ 251 int wc_tile_height; /* tile height */ 252 char *wc_tile_file; /* name of tile file;overrides default */ 253 boolean wc_inverse; /* use inverse video for some things */ 254 int wc_align_status; /* status win at top|bot|right|left */ 255 int wc_align_message; /* message win at top|bot|right|left */ 256 int wc_vary_msgcount; /* show more old messages at a time */ 257 char *wc_foregrnd_menu; /* points to foregrnd color name for menu win */ 258 char *wc_backgrnd_menu; /* points to backgrnd color name for menu win */ 259 char *wc_foregrnd_message; /* points to foregrnd color name for msg win */ 260 char *wc_backgrnd_message; /* points to backgrnd color name for msg win */ 261 char *wc_foregrnd_status; /* points to foregrnd color name for status win */ 262 char *wc_backgrnd_status; /* points to backgrnd color name for status win */ 263 char *wc_foregrnd_text; /* points to foregrnd color name for text win */ 264 char *wc_backgrnd_text; /* points to backgrnd color name for text win */ 265 char *wc_font_map; /* points to font name for the map win */ 266 char *wc_font_message; /* points to font name for message win */ 267 char *wc_font_status; /* points to font name for status win */ 268 char *wc_font_menu; /* points to font name for menu win */ 269 char *wc_font_text; /* points to font name for text win */ 270 int wc_fontsiz_map; /* font size for the map win */ 271 int wc_fontsiz_message; /* font size for the message window */ 272 int wc_fontsiz_status; /* font size for the status window */ 273 int wc_fontsiz_menu; /* font size for the menu window */ 274 int wc_fontsiz_text; /* font size for text windows */ 275 int wc_scroll_amount; /* scroll this amount at scroll_margin */ 276 int wc_scroll_margin; /* scroll map when this far from 277 the edge */ 278 int wc_map_mode; /* specify map viewing options, mostly 279 for backward compatibility */ 280 int wc_player_selection; /* method of choosing character */ 281 boolean wc_splash_screen; /* display an opening splash screen or not */ 282 boolean wc_popup_dialog; /* put queries in pop up dialogs instead of 283 in the message window */ 284 boolean wc_eight_bit_input; /* allow eight bit input */ 285 boolean wc_mouse_support; /* allow mouse support */ 286 boolean wc2_fullscreen; /* run fullscreen */ 287 boolean wc2_softkeyboard; /* use software keyboard */ 288 boolean wc2_wraptext; /* wrap text */ 289 290 boolean cmdassist; /* provide detailed assistance for some commands */ 291 boolean obsolete; /* obsolete options can point at this, it isn't used */ 292 /* Items which belong in flags, but are here to allow save compatibility */ 293 boolean lootabc; /* use "a/b/c" rather than "o/i/b" when looting */ 294 boolean showrace; /* show hero glyph by race rather than by role */ 295 boolean travelcmd; /* allow travel command */ 296 int runmode; /* update screen display during run moves */ 297 #ifdef AUTOPICKUP_EXCEPTIONS 298 struct autopickup_exception *autopickup_exceptions[2]; 299 #define AP_LEAVE 0 300 #define AP_GRAB 1 301 #endif 302 #ifdef WIN32CON 303 #define MAX_ALTKEYHANDLER 25 304 char altkeyhandler[MAX_ALTKEYHANDLER]; 305 #endif 306 }; 307 308 /* 309 * Old deprecated names 310 */ 311 #ifdef TTY_GRAPHICS 312 #define eight_bit_tty wc_eight_bit_input 313 #endif 314 #ifdef TEXTCOLOR 315 #define use_color wc_color 316 #endif 317 #define hilite_pet wc_hilite_pet 318 #define use_inverse wc_inverse 319 #ifdef MAC_GRAPHICS_ENV 320 #define large_font obsolete 321 #endif 322 #ifdef MAC 323 #define popup_dialog wc_popup_dialog 324 #endif 325 #define preload_tiles wc_preload_tiles 326 327 extern NEARDATA struct flag flags; 328 extern NEARDATA struct instance_flags iflags; 329 330 /* runmode options */ 331 #define RUN_TPORT 0 /* don't update display until movement stops */ 332 #define RUN_LEAP 1 /* update display every 7 steps */ 333 #define RUN_STEP 2 /* update display every single step */ 334 #define RUN_CRAWL 3 /* walk w/ extra delay after each update */ 335 336 #endif /* FLAG_H */ 337