1 /*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2009 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23
24 /* General (mostly internal) pixel/color manipulation routines for SDL */
25
26 #include "SDL_endian.h"
27 #include "SDL_video.h"
28 #include "SDL_sysvideo.h"
29 #include "SDL_blit.h"
30 #include "SDL_pixels_c.h"
31 #include "SDL_RLEaccel_c.h"
32
33 /* Helper functions */
34 /*
35 * Allocate a pixel format structure and fill it according to the given info.
36 */
SDL_AllocFormat(int bpp,Uint32 Rmask,Uint32 Gmask,Uint32 Bmask,Uint32 Amask)37 SDL_PixelFormat *SDL_AllocFormat(int bpp,
38 Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
39 {
40 SDL_PixelFormat *format;
41 Uint32 mask;
42
43 /* Allocate an empty pixel format structure */
44 format = SDL_malloc(sizeof(*format));
45 if ( format == NULL ) {
46 SDL_OutOfMemory();
47 return(NULL);
48 }
49 SDL_memset(format, 0, sizeof(*format));
50 format->alpha = SDL_ALPHA_OPAQUE;
51
52 /* Set up the format */
53 format->BitsPerPixel = bpp;
54 format->BytesPerPixel = (bpp+7)/8;
55 if ( Rmask || Bmask || Gmask ) { /* Packed pixels with custom mask */
56 format->palette = NULL;
57 format->Rshift = 0;
58 format->Rloss = 8;
59 if ( Rmask ) {
60 for ( mask = Rmask; !(mask&0x01); mask >>= 1 )
61 ++format->Rshift;
62 for ( ; (mask&0x01); mask >>= 1 )
63 --format->Rloss;
64 }
65 format->Gshift = 0;
66 format->Gloss = 8;
67 if ( Gmask ) {
68 for ( mask = Gmask; !(mask&0x01); mask >>= 1 )
69 ++format->Gshift;
70 for ( ; (mask&0x01); mask >>= 1 )
71 --format->Gloss;
72 }
73 format->Bshift = 0;
74 format->Bloss = 8;
75 if ( Bmask ) {
76 for ( mask = Bmask; !(mask&0x01); mask >>= 1 )
77 ++format->Bshift;
78 for ( ; (mask&0x01); mask >>= 1 )
79 --format->Bloss;
80 }
81 format->Ashift = 0;
82 format->Aloss = 8;
83 if ( Amask ) {
84 for ( mask = Amask; !(mask&0x01); mask >>= 1 )
85 ++format->Ashift;
86 for ( ; (mask&0x01); mask >>= 1 )
87 --format->Aloss;
88 }
89 format->Rmask = Rmask;
90 format->Gmask = Gmask;
91 format->Bmask = Bmask;
92 format->Amask = Amask;
93 } else if ( bpp > 8 ) { /* Packed pixels with standard mask */
94 /* R-G-B */
95 if ( bpp > 24 )
96 bpp = 24;
97 format->Rloss = 8-(bpp/3);
98 format->Gloss = 8-(bpp/3)-(bpp%3);
99 format->Bloss = 8-(bpp/3);
100 format->Rshift = ((bpp/3)+(bpp%3))+(bpp/3);
101 format->Gshift = (bpp/3);
102 format->Bshift = 0;
103 format->Rmask = ((0xFF>>format->Rloss)<<format->Rshift);
104 format->Gmask = ((0xFF>>format->Gloss)<<format->Gshift);
105 format->Bmask = ((0xFF>>format->Bloss)<<format->Bshift);
106 } else {
107 /* Palettized formats have no mask info */
108 format->Rloss = 8;
109 format->Gloss = 8;
110 format->Bloss = 8;
111 format->Aloss = 8;
112 format->Rshift = 0;
113 format->Gshift = 0;
114 format->Bshift = 0;
115 format->Ashift = 0;
116 format->Rmask = 0;
117 format->Gmask = 0;
118 format->Bmask = 0;
119 format->Amask = 0;
120 }
121 if ( bpp <= 8 ) { /* Palettized mode */
122 int ncolors = 1<<bpp;
123 #ifdef DEBUG_PALETTE
124 fprintf(stderr,"bpp=%d ncolors=%d\n",bpp,ncolors);
125 #endif
126 format->palette = (SDL_Palette *)SDL_malloc(sizeof(SDL_Palette));
127 if ( format->palette == NULL ) {
128 SDL_FreeFormat(format);
129 SDL_OutOfMemory();
130 return(NULL);
131 }
132 (format->palette)->ncolors = ncolors;
133 (format->palette)->colors = (SDL_Color *)SDL_malloc(
134 (format->palette)->ncolors*sizeof(SDL_Color));
135 if ( (format->palette)->colors == NULL ) {
136 SDL_FreeFormat(format);
137 SDL_OutOfMemory();
138 return(NULL);
139 }
140 if ( Rmask || Bmask || Gmask ) {
141 /* create palette according to masks */
142 int i;
143 int Rm=0,Gm=0,Bm=0;
144 int Rw=0,Gw=0,Bw=0;
145 #ifdef ENABLE_PALETTE_ALPHA
146 int Am=0,Aw=0;
147 #endif
148 if(Rmask)
149 {
150 Rw=8-format->Rloss;
151 for(i=format->Rloss;i>0;i-=Rw)
152 Rm|=1<<i;
153 }
154 #ifdef DEBUG_PALETTE
155 fprintf(stderr,"Rw=%d Rm=0x%02X\n",Rw,Rm);
156 #endif
157 if(Gmask)
158 {
159 Gw=8-format->Gloss;
160 for(i=format->Gloss;i>0;i-=Gw)
161 Gm|=1<<i;
162 }
163 #ifdef DEBUG_PALETTE
164 fprintf(stderr,"Gw=%d Gm=0x%02X\n",Gw,Gm);
165 #endif
166 if(Bmask)
167 {
168 Bw=8-format->Bloss;
169 for(i=format->Bloss;i>0;i-=Bw)
170 Bm|=1<<i;
171 }
172 #ifdef DEBUG_PALETTE
173 fprintf(stderr,"Bw=%d Bm=0x%02X\n",Bw,Bm);
174 #endif
175 #ifdef ENABLE_PALETTE_ALPHA
176 if(Amask)
177 {
178 Aw=8-format->Aloss;
179 for(i=format->Aloss;i>0;i-=Aw)
180 Am|=1<<i;
181 }
182 # ifdef DEBUG_PALETTE
183 fprintf(stderr,"Aw=%d Am=0x%02X\n",Aw,Am);
184 # endif
185 #endif
186 for(i=0; i < ncolors; ++i) {
187 int r,g,b;
188 r=(i&Rmask)>>format->Rshift;
189 r=(r<<format->Rloss)|((r*Rm)>>Rw);
190 format->palette->colors[i].r=r;
191
192 g=(i&Gmask)>>format->Gshift;
193 g=(g<<format->Gloss)|((g*Gm)>>Gw);
194 format->palette->colors[i].g=g;
195
196 b=(i&Bmask)>>format->Bshift;
197 b=(b<<format->Bloss)|((b*Bm)>>Bw);
198 format->palette->colors[i].b=b;
199
200 #ifdef ENABLE_PALETTE_ALPHA
201 a=(i&Amask)>>format->Ashift;
202 a=(a<<format->Aloss)|((a*Am)>>Aw);
203 format->palette->colors[i].unused=a;
204 #else
205 format->palette->colors[i].unused=0;
206 #endif
207 }
208 } else if ( ncolors == 2 ) {
209 /* Create a black and white bitmap palette */
210 format->palette->colors[0].r = 0xFF;
211 format->palette->colors[0].g = 0xFF;
212 format->palette->colors[0].b = 0xFF;
213 format->palette->colors[1].r = 0x00;
214 format->palette->colors[1].g = 0x00;
215 format->palette->colors[1].b = 0x00;
216 } else {
217 /* Create an empty palette */
218 SDL_memset((format->palette)->colors, 0,
219 (format->palette)->ncolors*sizeof(SDL_Color));
220 }
221 }
222 return(format);
223 }
SDL_ReallocFormat(SDL_Surface * surface,int bpp,Uint32 Rmask,Uint32 Gmask,Uint32 Bmask,Uint32 Amask)224 SDL_PixelFormat *SDL_ReallocFormat(SDL_Surface *surface, int bpp,
225 Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
226 {
227 if ( surface->format ) {
228 SDL_FreeFormat(surface->format);
229 SDL_FormatChanged(surface);
230 }
231 surface->format = SDL_AllocFormat(bpp, Rmask, Gmask, Bmask, Amask);
232 return surface->format;
233 }
234
235 /*
236 * Change any previous mappings from/to the new surface format
237 */
SDL_FormatChanged(SDL_Surface * surface)238 void SDL_FormatChanged(SDL_Surface *surface)
239 {
240 static int format_version = 0;
241 ++format_version;
242 if ( format_version < 0 ) { /* It wrapped... */
243 format_version = 1;
244 }
245 surface->format_version = format_version;
246 SDL_InvalidateMap(surface->map);
247 }
248 /*
249 * Free a previously allocated format structure
250 */
SDL_FreeFormat(SDL_PixelFormat * format)251 void SDL_FreeFormat(SDL_PixelFormat *format)
252 {
253 if ( format ) {
254 if ( format->palette ) {
255 if ( format->palette->colors ) {
256 SDL_free(format->palette->colors);
257 }
258 SDL_free(format->palette);
259 }
260 SDL_free(format);
261 }
262 }
263 /*
264 * Calculate an 8-bit (3 red, 3 green, 2 blue) dithered palette of colors
265 */
SDL_DitherColors(SDL_Color * colors,int bpp)266 void SDL_DitherColors(SDL_Color *colors, int bpp)
267 {
268 int i;
269 if(bpp != 8)
270 return; /* only 8bpp supported right now */
271
272 for(i = 0; i < 256; i++) {
273 int r, g, b;
274 /* map each bit field to the full [0, 255] interval,
275 so 0 is mapped to (0, 0, 0) and 255 to (255, 255, 255) */
276 r = i & 0xe0;
277 r |= r >> 3 | r >> 6;
278 colors[i].r = r;
279 g = (i << 3) & 0xe0;
280 g |= g >> 3 | g >> 6;
281 colors[i].g = g;
282 b = i & 0x3;
283 b |= b << 2;
284 b |= b << 4;
285 colors[i].b = b;
286 }
287 }
288 /*
289 * Calculate the pad-aligned scanline width of a surface
290 */
SDL_CalculatePitch(SDL_Surface * surface)291 Uint16 SDL_CalculatePitch(SDL_Surface *surface)
292 {
293 Uint16 pitch;
294
295 /* Surface should be 4-byte aligned for speed */
296 pitch = surface->w*surface->format->BytesPerPixel;
297 switch (surface->format->BitsPerPixel) {
298 case 1:
299 pitch = (pitch+7)/8;
300 break;
301 case 4:
302 pitch = (pitch+1)/2;
303 break;
304 default:
305 break;
306 }
307
308 #ifdef ANDROID
309 if( surface->format->BytesPerPixel != 2 ) /* Avoid extra memcpy() when updating GLES textures */
310 #endif
311 pitch = (pitch + 3) & ~3; /* 4-byte aligning */
312
313 return(pitch);
314 }
315 /*
316 * Match an RGB value to a particular palette index
317 */
SDL_FindColor(SDL_Palette * pal,Uint8 r,Uint8 g,Uint8 b)318 Uint8 SDL_FindColor(SDL_Palette *pal, Uint8 r, Uint8 g, Uint8 b)
319 {
320 /* Do colorspace distance matching */
321 unsigned int smallest;
322 unsigned int distance;
323 int rd, gd, bd;
324 int i;
325 Uint8 pixel=0;
326
327 smallest = ~0;
328 for ( i=0; i<pal->ncolors; ++i ) {
329 rd = pal->colors[i].r - r;
330 gd = pal->colors[i].g - g;
331 bd = pal->colors[i].b - b;
332 distance = (rd*rd)+(gd*gd)+(bd*bd);
333 if ( distance < smallest ) {
334 pixel = i;
335 if ( distance == 0 ) { /* Perfect match! */
336 break;
337 }
338 smallest = distance;
339 }
340 }
341 return(pixel);
342 }
343
344 /* Find the opaque pixel value corresponding to an RGB triple */
SDL_MapRGB(const SDL_PixelFormat * const format,const Uint8 r,const Uint8 g,const Uint8 b)345 Uint32 SDL_MapRGB
346 (const SDL_PixelFormat * const format,
347 const Uint8 r, const Uint8 g, const Uint8 b)
348 {
349 if ( format->palette == NULL ) {
350 return (r >> format->Rloss) << format->Rshift
351 | (g >> format->Gloss) << format->Gshift
352 | (b >> format->Bloss) << format->Bshift
353 | format->Amask;
354 } else {
355 return SDL_FindColor(format->palette, r, g, b);
356 }
357 }
358
359 /* Find the pixel value corresponding to an RGBA quadruple */
SDL_MapRGBA(const SDL_PixelFormat * const format,const Uint8 r,const Uint8 g,const Uint8 b,const Uint8 a)360 Uint32 SDL_MapRGBA
361 (const SDL_PixelFormat * const format,
362 const Uint8 r, const Uint8 g, const Uint8 b, const Uint8 a)
363 {
364 if ( format->palette == NULL ) {
365 return (r >> format->Rloss) << format->Rshift
366 | (g >> format->Gloss) << format->Gshift
367 | (b >> format->Bloss) << format->Bshift
368 | ((a >> format->Aloss) << format->Ashift & format->Amask);
369 } else {
370 return SDL_FindColor(format->palette, r, g, b);
371 }
372 }
373
SDL_GetRGBA(Uint32 pixel,const SDL_PixelFormat * const fmt,Uint8 * r,Uint8 * g,Uint8 * b,Uint8 * a)374 void SDL_GetRGBA(Uint32 pixel, const SDL_PixelFormat * const fmt,
375 Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a)
376 {
377 if ( fmt->palette == NULL ) {
378 /*
379 * This makes sure that the result is mapped to the
380 * interval [0..255], and the maximum value for each
381 * component is 255. This is important to make sure
382 * that white is indeed reported as (255, 255, 255),
383 * and that opaque alpha is 255.
384 * This only works for RGB bit fields at least 4 bit
385 * wide, which is almost always the case.
386 */
387 unsigned v;
388 v = (pixel & fmt->Rmask) >> fmt->Rshift;
389 *r = (v << fmt->Rloss) + (v >> (8 - (fmt->Rloss << 1)));
390 v = (pixel & fmt->Gmask) >> fmt->Gshift;
391 *g = (v << fmt->Gloss) + (v >> (8 - (fmt->Gloss << 1)));
392 v = (pixel & fmt->Bmask) >> fmt->Bshift;
393 *b = (v << fmt->Bloss) + (v >> (8 - (fmt->Bloss << 1)));
394 if(fmt->Amask) {
395 v = (pixel & fmt->Amask) >> fmt->Ashift;
396 *a = (v << fmt->Aloss) + (v >> (8 - (fmt->Aloss << 1)));
397 } else {
398 *a = SDL_ALPHA_OPAQUE;
399 }
400 } else {
401 *r = fmt->palette->colors[pixel].r;
402 *g = fmt->palette->colors[pixel].g;
403 *b = fmt->palette->colors[pixel].b;
404 *a = SDL_ALPHA_OPAQUE;
405 }
406 }
407
SDL_GetRGB(Uint32 pixel,const SDL_PixelFormat * const fmt,Uint8 * r,Uint8 * g,Uint8 * b)408 void SDL_GetRGB(Uint32 pixel, const SDL_PixelFormat * const fmt,
409 Uint8 *r,Uint8 *g,Uint8 *b)
410 {
411 if ( fmt->palette == NULL ) {
412 /* the note for SDL_GetRGBA above applies here too */
413 unsigned v;
414 v = (pixel & fmt->Rmask) >> fmt->Rshift;
415 *r = (v << fmt->Rloss) + (v >> (8 - (fmt->Rloss << 1)));
416 v = (pixel & fmt->Gmask) >> fmt->Gshift;
417 *g = (v << fmt->Gloss) + (v >> (8 - (fmt->Gloss << 1)));
418 v = (pixel & fmt->Bmask) >> fmt->Bshift;
419 *b = (v << fmt->Bloss) + (v >> (8 - (fmt->Bloss << 1)));
420 } else {
421 *r = fmt->palette->colors[pixel].r;
422 *g = fmt->palette->colors[pixel].g;
423 *b = fmt->palette->colors[pixel].b;
424 }
425 }
426
427 /* Apply gamma to a set of colors - this is easy. :) */
SDL_ApplyGamma(Uint16 * gamma,SDL_Color * colors,SDL_Color * output,int ncolors)428 void SDL_ApplyGamma(Uint16 *gamma, SDL_Color *colors, SDL_Color *output,
429 int ncolors)
430 {
431 int i;
432
433 for ( i=0; i<ncolors; ++i ) {
434 output[i].r = gamma[0*256 + colors[i].r] >> 8;
435 output[i].g = gamma[1*256 + colors[i].g] >> 8;
436 output[i].b = gamma[2*256 + colors[i].b] >> 8;
437 }
438 }
439
440 /* Map from Palette to Palette */
Map1to1(SDL_Palette * src,SDL_Palette * dst,int * identical)441 static Uint8 *Map1to1(SDL_Palette *src, SDL_Palette *dst, int *identical)
442 {
443 Uint8 *map;
444 int i;
445
446 if ( identical ) {
447 if ( src->ncolors <= dst->ncolors ) {
448 /* If an identical palette, no need to map */
449 if ( SDL_memcmp(src->colors, dst->colors, src->ncolors*
450 sizeof(SDL_Color)) == 0 ) {
451 *identical = 1;
452 return(NULL);
453 }
454 }
455 *identical = 0;
456 }
457 map = (Uint8 *)SDL_malloc(src->ncolors);
458 if ( map == NULL ) {
459 SDL_OutOfMemory();
460 return(NULL);
461 }
462 for ( i=0; i<src->ncolors; ++i ) {
463 map[i] = SDL_FindColor(dst,
464 src->colors[i].r, src->colors[i].g, src->colors[i].b);
465 }
466 return(map);
467 }
468 /* Map from Palette to BitField */
Map1toN(SDL_PixelFormat * src,SDL_PixelFormat * dst)469 static Uint8 *Map1toN(SDL_PixelFormat *src, SDL_PixelFormat *dst)
470 {
471 Uint8 *map;
472 int i;
473 int bpp;
474 unsigned alpha;
475 SDL_Palette *pal = src->palette;
476
477 bpp = ((dst->BytesPerPixel == 3) ? 4 : dst->BytesPerPixel);
478 map = (Uint8 *)SDL_malloc(pal->ncolors*bpp);
479 if ( map == NULL ) {
480 SDL_OutOfMemory();
481 return(NULL);
482 }
483
484 alpha = dst->Amask ? src->alpha : 0;
485 /* We memory copy to the pixel map so the endianness is preserved */
486 for ( i=0; i<pal->ncolors; ++i ) {
487 ASSEMBLE_RGBA(&map[i*bpp], dst->BytesPerPixel, dst,
488 pal->colors[i].r, pal->colors[i].g,
489 pal->colors[i].b, alpha);
490 }
491 return(map);
492 }
493 /* Map from BitField to Dithered-Palette to Palette */
MapNto1(SDL_PixelFormat * src,SDL_PixelFormat * dst,int * identical)494 static Uint8 *MapNto1(SDL_PixelFormat *src, SDL_PixelFormat *dst, int *identical)
495 {
496 /* Generate a 256 color dither palette */
497 SDL_Palette dithered;
498 SDL_Color colors[256];
499 SDL_Palette *pal = dst->palette;
500
501 /* SDL_DitherColors does not initialize the 'unused' component of colors,
502 but Map1to1 compares it against pal, so we should initialize it. */
503 SDL_memset(colors, 0, sizeof(colors));
504
505 dithered.ncolors = 256;
506 SDL_DitherColors(colors, 8);
507 dithered.colors = colors;
508 return(Map1to1(&dithered, pal, identical));
509 }
510
SDL_AllocBlitMap(void)511 SDL_BlitMap *SDL_AllocBlitMap(void)
512 {
513 SDL_BlitMap *map;
514
515 /* Allocate the empty map */
516 map = (SDL_BlitMap *)SDL_malloc(sizeof(*map));
517 if ( map == NULL ) {
518 SDL_OutOfMemory();
519 return(NULL);
520 }
521 SDL_memset(map, 0, sizeof(*map));
522
523 /* Allocate the software blit data */
524 map->sw_data = (struct private_swaccel *)SDL_malloc(sizeof(*map->sw_data));
525 if ( map->sw_data == NULL ) {
526 SDL_FreeBlitMap(map);
527 SDL_OutOfMemory();
528 return(NULL);
529 }
530 SDL_memset(map->sw_data, 0, sizeof(*map->sw_data));
531
532 /* It's ready to go */
533 return(map);
534 }
SDL_InvalidateMap(SDL_BlitMap * map)535 void SDL_InvalidateMap(SDL_BlitMap *map)
536 {
537 if ( ! map ) {
538 return;
539 }
540 map->dst = NULL;
541 map->format_version = (unsigned int)-1;
542 if ( map->table ) {
543 SDL_free(map->table);
544 map->table = NULL;
545 }
546 }
SDL_MapSurface(SDL_Surface * src,SDL_Surface * dst)547 int SDL_MapSurface (SDL_Surface *src, SDL_Surface *dst)
548 {
549 SDL_PixelFormat *srcfmt;
550 SDL_PixelFormat *dstfmt;
551 SDL_BlitMap *map;
552
553 /* Clear out any previous mapping */
554 map = src->map;
555 if ( (src->flags & SDL_RLEACCEL) == SDL_RLEACCEL ) {
556 SDL_UnRLESurface(src, 1);
557 }
558 SDL_InvalidateMap(map);
559
560 /* Figure out what kind of mapping we're doing */
561 map->identity = 0;
562 srcfmt = src->format;
563 dstfmt = dst->format;
564 switch (srcfmt->BytesPerPixel) {
565 case 1:
566 switch (dstfmt->BytesPerPixel) {
567 case 1:
568 /* Palette --> Palette */
569 /* If both SDL_HWSURFACE, assume have same palette */
570 if ( ((src->flags & SDL_HWSURFACE) == SDL_HWSURFACE) &&
571 ((dst->flags & SDL_HWSURFACE) == SDL_HWSURFACE) ) {
572 map->identity = 1;
573 } else {
574 map->table = Map1to1(srcfmt->palette,
575 dstfmt->palette, &map->identity);
576 }
577 if ( ! map->identity ) {
578 if ( map->table == NULL ) {
579 return(-1);
580 }
581 }
582 if (srcfmt->BitsPerPixel!=dstfmt->BitsPerPixel)
583 map->identity = 0;
584 break;
585
586 default:
587 /* Palette --> BitField */
588 map->table = Map1toN(srcfmt, dstfmt);
589 if ( map->table == NULL ) {
590 return(-1);
591 }
592 break;
593 }
594 break;
595 default:
596 switch (dstfmt->BytesPerPixel) {
597 case 1:
598 /* BitField --> Palette */
599 map->table = MapNto1(srcfmt, dstfmt, &map->identity);
600 if ( ! map->identity ) {
601 if ( map->table == NULL ) {
602 return(-1);
603 }
604 }
605 map->identity = 0; /* Don't optimize to copy */
606 break;
607 default:
608 /* BitField --> BitField */
609 if ( FORMAT_EQUAL(srcfmt, dstfmt) )
610 map->identity = 1;
611 break;
612 }
613 break;
614 }
615
616 map->dst = dst;
617 map->format_version = dst->format_version;
618
619 /* Choose your blitters wisely */
620 return(SDL_CalculateBlit(src));
621 }
SDL_FreeBlitMap(SDL_BlitMap * map)622 void SDL_FreeBlitMap(SDL_BlitMap *map)
623 {
624 if ( map ) {
625 SDL_InvalidateMap(map);
626 if ( map->sw_data != NULL ) {
627 SDL_free(map->sw_data);
628 }
629 SDL_free(map);
630 }
631 }
632