1 #include <glm/ext/matrix_relational.hpp>
2 #include <glm/ext/matrix_clip_space.hpp>
3 #include <glm/ext/matrix_float4x4.hpp>
4 #include <glm/ext/vector_relational.hpp>
5 #include <glm/ext/vector_float4.hpp>
6 #include <glm/ext/vector_float3.hpp>
7 
main()8 int main()
9 {
10 	int Error = 0;
11 
12 	return Error;
13 }
14