1 #include <glm/ext/matrix_relational.hpp> 2 #include <glm/ext/matrix_clip_space.hpp> 3 #include <glm/ext/matrix_float4x4.hpp> 4 #include <glm/ext/vector_relational.hpp> 5 #include <glm/ext/vector_float4.hpp> 6 #include <glm/ext/vector_float3.hpp> 7 main()8int main() 9 { 10 int Error = 0; 11 12 return Error; 13 } 14