1#textdomain wesnoth-dm 2#define MEMOIRS_VICTORY_POSITION X Y BONUS_VALUE 3 [item] 4 x={X} 5 y={Y} 6 image=scenery/signpost.png 7 [/item] 8 [event] 9 name=moveto 10 [filter] 11 id=Delfador 12 x={X} 13 y={Y} 14 [/filter] 15 [endlevel] 16 result=victory 17 bonus={BONUS_VALUE} 18 [/endlevel] 19 [/event] 20#enddef 21 22#define MEMOIRS_SECRET_PASSAGE X Y TO_X TO_Y 23 [item] 24 x={X} 25 y={Y} 26 image=scenery/mine-abandoned.png 27 [/item] 28 [event] 29 name=moveto 30 [filter] 31 x={X} 32 y={Y} 33 side=1 34 [/filter] 35 [message] 36 speaker=unit 37 message=_"A secret passage... I wonder where it leads..." 38 [/message] 39 # move the player automatically the first time they find the passage 40 [teleport] 41 [filter] 42 x={X} 43 y={Y} 44 [/filter] 45 x={TO_X} 46 y={TO_Y} 47 [/teleport] 48 [capture_village] 49 side=1 50 x={TO_X} 51 y={TO_Y} 52 [/capture_village] 53 [scroll_to_unit] 54 x={TO_X} 55 y={TO_Y} 56 [/scroll_to_unit] 57 # now make the secret passage for real 58 [tunnel] 59 [filter] 60 [/filter] 61 [source] 62 x={X} 63 y={Y} 64 [/source] 65 [target] 66 x={TO_X} 67 y={TO_Y} 68 [/target] 69 [/tunnel] 70 [/event] 71#enddef 72 73### earthquake effect stolen from "The Lost General" 74#define MEMOIRS_TREMOR 75 [redraw][/redraw] 76 [scroll] 77 x=5 78 y=0 79 [/scroll] 80 [delay] 81 time=25 82 [/delay] 83 [scroll] 84 x=-10 85 y=0 86 [/scroll] 87 [delay] 88 time=25 89 [/delay] 90 [scroll] 91 x=5 92 y=5 93 [/scroll] 94 [delay] 95 time=25 96 [/delay] 97 [scroll] 98 x=0 99 y=-10 100 [/scroll] 101 [delay] 102 time=25 103 [/delay] 104 [scroll] 105 x=0 106 y=5 107 [/scroll] 108#enddef 109 110#define DELFADOR_LIGHTNING 111 [sound] 112 name=lightning.ogg 113 [/sound] 114 115 [color_adjust] 116 red=100 117 green=100 118 blue=100 119 [/color_adjust] 120 121 [delay] 122 time=10 123 [/delay] 124 125 [color_adjust] 126 red=0 127 green=0 128 blue=0 129 [/color_adjust] 130#enddef 131