1#textdomain wesnoth-trow
2[scenario]
3    id=08_Clearwater_Port
4    name= _ "Clearwater Port"
5    next_scenario=09_Fallen_Lich_Point
6    victory_when_enemies_defeated=no
7    map_data="{campaigns/The_Rise_Of_Wesnoth/maps/08_Clearwater_Port.map}"
8
9    turns=32
10    {DEFAULT_SCHEDULE}
11
12    {SCENARIO_MUSIC knolls.ogg}
13    {EXTRA_SCENARIO_MUSIC the_city_falls.ogg}
14    {EXTRA_SCENARIO_MUSIC battle.ogg}
15
16    # No story part
17    {TROW_GI_TRACK {JOURNEY_08_NEW} }
18
19    {TROW_DEATHS}
20
21    [side]
22        side=1
23        type=Noble Commander
24        id=Prince Haldric
25        name= _ "Prince Haldric"
26        unrenamable=yes
27        canrecruit=yes
28        gold=200
29        controller=human
30        team_name=Haldric
31        user_team_name=_"Humans"
32        {FLAG_VARIANT loyalist}
33    [/side]
34
35    [side]
36        side=2
37        type=Lieutenant
38        id=Commander Aethyr
39        name= _ "Commander Aethyr"
40        profile="portraits/aethyr-first.png"
41        canrecruit=yes
42        recruit=Peasant, Bowman, Horseman, Mage, Spearman
43        {GOLD 220 160 120}
44        [ai]
45            aggression=-0.5
46            {NO_SCOUTS}
47            recruitment_pattern=mixed fighter,fighter,mixed fighter,archer,fighter,fighter
48            passive_leader=yes
49            grouping=defensive
50        [/ai]
51        [ai]
52            time_of_day=morning,afternoon
53            grouping=offensive
54            aggression=0.5
55        [/ai]
56        team_name=Haldric
57        user_team_name=_"Humans"
58        {FLAG_VARIANT loyalist}
59    [/side]
60
61    {AI_CONTROLLER () 1 2 ()}
62
63    {STARTING_VILLAGES 2 10}
64
65    [side]
66        type=Orcish Warlord
67        id=Tan-Vragar
68        name= _ "Tan-Vragar"
69        side=3
70        canrecruit=yes
71#ifdef EASY
72        recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight, Goblin Spearman
73#endif
74
75#ifdef NORMAL
76        recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Knight, Orcish Slayer, Goblin Spearman
77#endif
78
79#ifdef HARD
80        recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer, Goblin Spearman, Goblin Impaler
81#endif
82
83        {GOLD 190 230 290}
84        team_name=orcs
85        user_team_name=_"Orcs"
86        [ai]
87            {NO_SCOUTS}
88            recruitment_pattern=scout,fighter,fighter,mixed fighter,archer
89            {ATTACK_DEPTH 4 5 5}
90        [/ai]
91        [ai]
92            time_of_day=dusk,first_watch,second_watch
93            aggression=0.75
94            caution=0.0
95            grouping=no
96        [/ai]
97        {INCOME 4 8 12}
98    [/side]
99
100    [side]
101        type=Orcish Warlord
102        id=Tan-Burg
103        name= _ "Tan-Burg"
104        side=4
105        canrecruit=yes
106#ifdef EASY
107        recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Spearman
108#endif
109
110#ifdef NORMAL
111        recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Pillager, Goblin Spearman
112#endif
113
114#ifdef HARD
115        recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer, Goblin Spearman, Goblin Impaler
116#endif
117
118        {GOLD 190 230 290}
119        team_name=orcs
120        user_team_name=_"Orcs"
121        [ai]
122            {NO_SCOUTS}
123            recruitment_pattern=scout,fighter,fighter,mixed fighter,archer
124            {ATTACK_DEPTH 4 5 5}
125        [/ai]
126        [ai]
127            time_of_day=dusk,first_watch,second_watch
128            aggression=0.75
129            caution=0.0
130            grouping=no
131        [/ai]
132        {INCOME 4 8 12}
133    [/side]
134
135    [side]
136        #One Bad Dude
137        type=Orcish Warlord
138        id="Ut'Tan-Vrork"
139        name= _ "Ut’Tan-Vrork"
140        profile=portraits/orcs/grunt-2.png
141        side=5
142        canrecruit=yes
143#ifdef EASY
144        recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Warrior, Goblin Spearman
145#endif
146
147#ifdef NORMAL
148        recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer, Goblin Spearman
149#endif
150
151#ifdef HARD
152        recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer, Goblin Spearman, Goblin Impaler
153#endif
154
155        {GOLD 260 300 360}
156        team_name=orcs
157        user_team_name=_"Orcs"
158        [ai]
159            {NO_SCOUTS}
160            recruitment_pattern=scout,fighter,fighter,mixed fighter,archer
161            {ATTACK_DEPTH 4 5 5}
162        [/ai]
163        [ai]
164            time_of_day=dusk,first_watch,second_watch
165            aggression=0.75
166            caution=0.0
167            grouping=no
168        [/ai]
169        {INCOME 5 10 15}
170    [/side]
171
172    [event]
173        name=prestart
174
175        # Time Area for the lighthouse, simulating illumination
176        [time_area]
177            x,y=34,8
178            radius=2
179            id=lighthouse
180            # Schedule using the red, green, blue values from other ToDs,
181            # but overriding the image to fit the current ToD, and applying a bonus.
182            {MORNING} # (actually dawn)
183            [+time]
184                image=misc/time-schedules/default/schedule-dawn.png~BLIT(misc/tod-bright.png)
185                lawful_bonus=25
186            [/time]
187            {MORNING}
188            {AFTERNOON}
189            {AFTERNOON} # (actually dusk)
190            [+time]
191                image=misc/time-schedules/default/schedule-dusk.png~BLIT(misc/tod-bright.png)
192                lawful_bonus=25
193            [/time]
194            {DAWN} # (actually 1st night)
195            [+time]
196                image=misc/time-schedules/default/schedule-firstwatch.png~BLIT(misc/tod-bright.png)
197                lawful_bonus=0
198            [/time]
199            {DAWN} # (actually 2nd night)
200            [+time]
201                image=misc/time-schedules/default/schedule-secondwatch.png~BLIT(misc/tod-bright.png)
202                lawful_bonus=0
203            [/time]
204        [/time_area]
205
206        [item]
207            x,y=34,8
208            image=scenery/lighthouse.png
209            halo=halo/lighthouse-aura.png
210        [/item]
211
212        {PLACE_IMAGE (scenery/signpost.png) 33 8}
213        {PLACE_IMAGE (scenery/signpost.png) 8 17}
214        {PLACE_IMAGE (scenery/signpost.png) 1 10}
215        {PLACE_IMAGE (scenery/signpost.png) 36 18}
216
217        [recall]
218            id=Lady Jessene
219        [/recall]
220        [recall]
221            id=Burin the Lost
222        [/recall]
223        [recall]
224            id=Sir Ruddry
225        [/recall]
226
227        [recall]
228            id=Sir Ladoc
229        [/recall]
230
231        [recall]
232            id=Minister Edren
233        [/recall]
234
235        {NAMED_LOYAL_UNIT 2 (Peasant) 26 18 () ( _ "Angry Farmer")}
236        {NAMED_LOYAL_UNIT 2 (Peasant) 28 19 () ( _ "Angry Farmer")}
237        {NAMED_LOYAL_UNIT 2 (Peasant) 29 22 () ( _ "Angry Farmer")}
238
239        [objectives]
240            side=1
241            [objective]
242                caption= _ "Cowardly:"
243                description= _ "Flee on the First Ship"
244                condition=win
245            [/objective]
246            [objective]
247                caption= _ "Normal:"
248                description= _ "Flee on the Second Ship"
249                condition=win
250            [/objective]
251            [objective]
252                caption= _ "Heroic:"
253                description= _ "Flee on the Third Ship"+{EARLY_FINISH_BONUS_FOOTNOTE}
254                condition=win
255            [/objective]
256            [objective]
257                caption= _ "Heroic:"
258                description= _ "Defeat all enemy leaders"+{EARLY_FINISH_BONUS_FOOTNOTE}
259                condition=win
260            [/objective]
261            [objective]
262                description= _ "Death of Prince Haldric"
263                condition=lose
264            [/objective]
265            [objective]
266                description= _ "Death of Lady Jessene"
267                condition=lose
268            [/objective]
269            [objective]
270                description= _ "Death of Commander Aethyr"
271                condition=lose
272            [/objective]
273            [objective]
274                description= _ "Miss the Last Ship"
275                condition=lose
276                show_turn_counter=yes
277            [/objective]
278
279            [gold_carryover]
280                carryover_percentage=40
281            [/gold_carryover]
282
283            {AI_CONTROLLER_NOTE}
284        [/objectives]
285    [/event]
286
287    [event]
288        name=start
289        [message]
290            speaker=narrator
291            message= _ "Our Prince has arrived at Clearwater Port, with the orcs on his heels. While the orcs haven’t caught up with him yet, the winter snow has, and the ships seem to be missing from the port."
292            image=wesnoth-icon.png
293        [/message]
294
295        [message]
296            speaker=Sir Ruddry
297            message= _ "Ha! Clearwater Port still stands!"
298        [/message]
299
300        [message]
301            speaker=Prince Haldric
302            message= _ "Lieutenant, who is in command here? And where are the ships? We risk being trapped in this city for the winter if the port freezes over."
303        [/message]
304
305        [message]
306            speaker=Commander Aethyr
307            message= _ "I am, my Lord, I command the local garrison. Our whole fishing fleet is evacuating people to Southbay as we speak. The ships should be back in a few days. Our forces engaged the orcs as they exited the Swamp of Esten. At first, we prevailed, and pushed them back into the swamp!"
308        [/message]
309
310        [message]
311            speaker=Commander Aethyr
312            message= _ "But our victory did not hold; orc reinforcements quickly overran our positions. We lost most of our forces, my lord, including the King of Clearwater, who died bravely leading a charge."
313        [/message]
314
315        [message]
316            speaker=Prince Haldric
317            message= _ "That’s horrible!"
318            image=portraits/haldric-surprised.png
319        [/message]
320
321        [message]
322            speaker=Commander Aethyr
323            message= _ "The blood of many good soldiers stained the frozen field that day. And still the orcs press on. The king left no heir, but the other nobles have fled to Southbay. We’ve been busy evacuating the rest of the populace. The army bought us enough time to evacuate almost all our people, and most of the winter stores. They’ve gone to Southbay, which is brimming with refugees from all over."
324        [/message]
325
326        [message]
327            speaker=Commander Aethyr
328            message= _ "We’re only holding the city until the last of the refugees are gone. You, my lord, are free to retreat to safety when the next ship comes. But, if I may be frank, my lord, our defenses are stretched thin and we could use all the help we can get to hold our walls. Otherwise I fear that we will be overrun before the last of the people can be evacuated."
329        [/message]
330
331        [message]
332            speaker=Prince Haldric
333            message= _ "Well, we are the last of the refugees from our lands, for the orcs are right on our heels! We have Wesfolk with us. They have been of service. They are to be evacuated as well. We have traveled far and bear many wounded, but we will help you defend these walls as long as we can."
334        [/message]
335
336        [message]
337            speaker=Commander Aethyr
338            message= _ "I thank you, my lord. But we are to bring these Wesfolk too? It would be... highly irregular. Are you sure, my lord?"
339        [/message]
340
341        [message]
342            speaker=Prince Haldric
343            message= _ "Yes. Be sure that it is understood that these are our allies and friends."
344        [/message]
345
346        [message]
347            speaker=Commander Aethyr
348            message= _ "Yes, sir!"
349        [/message]
350
351        [message]
352            speaker=Lady Jessene
353            message= _ "Yes sir, indeed! You need us to help hold out until the ships arrive."
354        [/message]
355
356        [message]
357            speaker=Burin the Lost
358            message= _ "Ships! Nobody said anything about ships. Will this torture ever end! Ahh, the orcs will help take my mind off things."
359            image=portraits/burin-annoyed.png
360        [/message]
361
362        [message]
363            speaker=Commander Aethyr
364            message= _ "To your posts, men! We should be able to evacuate everyone in three more boatloads. Until then, let us make those orcs pay dearly for every inch of our land. For our homes, for our people, for our fallen king!"
365        [/message]
366    [/event]
367
368    [event]
369        name=attack
370        [filter]
371            type=Peasant
372        [/filter]
373        [message]
374            speaker=unit
375            message= _ "You killed my family! Die!"
376        [/message]
377    [/event]
378
379    [event]
380        name=attack
381        [filter]
382            id=Lady Jessene
383        [/filter]
384        [message]
385            speaker=Lady Jessene
386            message= _ "<i>“Bring these Wesfolk too? It would be... highly irregular.”</i> Bah! I’ll show you irregular..."
387        [/message]
388    [/event]
389
390    [event]
391        name=turn 3
392        [message]
393            speaker="Ut'Tan-Vrork"
394            message= _ "Push ’em into the sea! They’re in our winter homes! Heh... Tan-Vragar, I’m sure they will enjoy your little surprise!"
395        [/message]
396
397        [scroll_to]
398            x,y=30,30
399        [/scroll_to]
400
401        [allow_recruit]
402            type=Naga Fighter
403            side=3
404        [/allow_recruit]
405
406#ifdef EASY
407        {LOYAL_UNIT 3 (Naga Fighter) 31 30}
408#endif
409#ifdef NORMAL
410        {LOYAL_UNIT 3 (Naga Fighter) 31 30}
411        {LOYAL_UNIT 3 (Naga Fighter) 30 31}
412#endif
413
414#ifdef HARD
415        {LOYAL_UNIT 3 (Naga Fighter) 31 30}
416        {LOYAL_UNIT 3 (Naga Fighter) 30 31}
417        {LOYAL_UNIT 3 (Naga Fighter) 27 33}
418#endif
419    [/event]
420
421    [event]
422        name=moveto
423        [filter]
424            side=1
425            x=33
426            y=8
427        [/filter]
428
429        [redraw]
430        [/redraw]
431
432        [message]
433            speaker=narrator
434            message= _ "An ode to ye, on yer way, I hope you have a brighter day!"
435            image=scenery/signpost.png
436        [/message]
437
438        [allow_undo]
439        [/allow_undo]
440    [/event]
441
442    [event]
443        name=moveto
444        [filter]
445            side=1
446            x=8
447            y=17
448        [/filter]
449
450        [redraw]
451        [/redraw]
452
453        [message]
454            speaker=narrator
455            message= _ "Dead-Man’s Ford"
456            image=scenery/signpost.png
457        [/message]
458
459        [allow_undo]
460        [/allow_undo]
461    [/event]
462
463    [event]
464        name=moveto
465        [filter]
466            side=1
467            x=1
468            y=10
469        [/filter]
470
471        [redraw]
472        [/redraw]
473
474        [message]
475            speaker=narrator
476            message= _ "The River Road — To the Swamp of Esten."
477            image=scenery/signpost.png
478        [/message]
479
480        [allow_undo]
481        [/allow_undo]
482    [/event]
483
484    [event]
485        name=moveto
486        [filter]
487            side=1
488            x=36
489            y=18
490        [/filter]
491
492        [redraw]
493        [/redraw]
494
495        [message]
496            speaker=narrator
497            message= _ "Clearwater Port"
498            image=scenery/signpost.png
499        [/message]
500
501        [allow_undo]
502        [/allow_undo]
503    [/event]
504
505    [event]
506#ifdef EASY
507        name=turn 16,turn 22,turn 28
508#else
509        name=turn 10,turn 16,turn 22,turn 28
510#endif
511        first_time_only=no
512
513        [gold]
514            side=3
515            amount={ON_DIFFICULTY 30 40 50}
516        [/gold]
517        [gold]
518            side=4
519            amount={ON_DIFFICULTY 30 40 50}
520        [/gold]
521        [gold]
522            side=5
523            amount={ON_DIFFICULTY 40 50 60}
524        [/gold]
525    [/event]
526
527    [event]
528        name=die
529        [filter]
530            id=Tan-Vragar
531        [/filter]
532
533        {LOOT 75 1}
534    [/event]
535
536    [event]
537        name=die
538        [filter]
539            id=Tan-Burg
540        [/filter]
541
542        {LOOT 75 1}
543    [/event]
544
545    [event]
546        name=die
547        [filter]
548            id="Ut'Tan-Vrork"
549        [/filter]
550
551        {LOOT 125 1}
552    [/event]
553
554    #First Ship
555    [event]
556        name=turn 12
557
558        [sound]
559            name=ambient/ship.ogg
560        [/sound]
561
562        [move_unit_fake]
563            type=Transport Galleon
564            side=2
565            x=40,39,39,39,38,37,36,35,34,33,32,31,30,30,30
566            y=14,14,13,12,11,11,10,11,11,12,12,13,13,14,15
567        [/move_unit_fake]
568
569        {PLACE_IMAGE ("units/transport/transport-galleon.png~RC(magenta>blue)") 30 15}
570        {PLACE_IMAGE (items/gohere.png) 31 16}
571
572        [message]
573            speaker=Commander Aethyr
574            message= _ "My lord, the first ship has arrived! Prince Haldric, if you and your men must leave for Southbay just go to the pier to board the ship."
575        [/message]
576        [set_variable]
577            name=First_Ship
578            value=1
579        [/set_variable]
580    [/event]
581
582    [event]
583        name=turn 18
584
585        [remove_item]
586            x=31
587            y=16
588        [/remove_item]
589
590        [message]
591            speaker=Commander Aethyr
592            message= _ "My lord, the first ship is departing. But the second ship should arrive shortly."
593        [/message]
594
595        [remove_item]
596            x=30
597            y=15
598        [/remove_item]
599
600        [sound]
601            name=ambient/ship.ogg
602        [/sound]
603
604        [move_unit_fake]
605            type=Transport Galleon
606            side=2
607            x=30,30,30,31,32,33,34,35,36,37,38,39,39,39,40
608            y=15,14,13,13,12,12,11,11,10,11,11,12,13,14,14
609        [/move_unit_fake]
610        {CLEAR_VARIABLE First_Ship}
611    [/event]
612
613    #Second Ship
614    [event]
615        name=turn 20
616
617        [sound]
618            name=ambient/ship.ogg
619        [/sound]
620
621        [move_unit_fake]
622            type=Transport Galleon
623            side=2
624            x=40,39,39,39,38,37,36,35,34,33,32,31,31
625            y=14,14,13,12,11,11,10,11,11,12,12,13,14
626        [/move_unit_fake]
627
628        {PLACE_IMAGE ("units/transport/transport-galleon.png~RC(magenta>blue)") 31 14}
629        {PLACE_IMAGE (items/gohere.png) 32 14}
630
631        [message]
632            speaker=Commander Aethyr
633            message= _ "My lord, the second ship has arrived! Prince Haldric, if you and your men want to leave for Southbay just go to the pier to board the ship."
634        [/message]
635        [set_variable]
636            name=Second_Ship
637            value=1
638        [/set_variable]
639    [/event]
640
641    [event]
642        name=turn 24
643
644        [remove_item]
645            x=32
646            y=14
647        [/remove_item]
648
649        [message]
650            speaker=Commander Aethyr
651            message= _ "My lord, the second ship is departing. But the last ship will be here before long. With your help we can hold on just a while longer."
652        [/message]
653
654        [remove_item]
655            x=31
656            y=14
657        [/remove_item]
658
659        [sound]
660            name=ambient/ship.ogg
661        [/sound]
662
663        [move_unit_fake]
664            type=Transport Galleon
665            side=2
666            x=31,31,32,33,34,35,36,37,38,39,39,39,40
667            y=14,13,12,12,11,11,10,11,11,12,13,14,14
668        [/move_unit_fake]
669        {CLEAR_VARIABLE Second_Ship}
670    [/event]
671
672    #Third Ship
673    [event]
674        name=turn 26
675
676        [sound]
677            name=ambient/ship.ogg
678        [/sound]
679
680        [move_unit_fake]
681            type=Transport Galleon
682            side=2
683            x=40,39,39,39,38,37,36,35,34,33,32,31,30,30,29,28
684            y=14,14,13,12,11,11,10,11,11,12,12,13,13,14,15,15
685        [/move_unit_fake]
686
687        {PLACE_IMAGE ("units/transport/transport-galleon.png~RC(magenta>blue)") 28 15}
688        {PLACE_IMAGE (items/gohere.png) 29 16}
689
690        [message]
691            speaker=Commander Aethyr
692            message= _ "My lord, the last ship has arrived! Finally the last of our people can flee to safety. Prince Haldric, you and your men must go now! Go to the pier to board the ship for Southbay."
693        [/message]
694        [set_variable]
695            name=Third_Ship
696            value=1
697        [/set_variable]
698    [/event]
699
700    [event]
701        name=time over
702
703        [remove_item]
704            x=29
705            y=16
706        [/remove_item]
707
708        [message]
709            speaker=Commander Aethyr
710            message= _ "My lord, the last ship is departing. We’re trapped!"
711        [/message]
712
713        [remove_item]
714            x=28
715            y=15
716        [/remove_item]
717
718        [sound]
719            name=ambient/ship.ogg
720        [/sound]
721
722        [move_unit_fake]
723            type=Transport Galleon
724            side=2
725            x=28,29,30,30,31,32,33,34,35,36,37,38,39,39,39,40
726            y=15,15,14,13,13,12,12,11,11,10,11,11,12,13,14,14
727        [/move_unit_fake]
728
729        [endlevel]
730            result=defeat
731        [/endlevel]
732    [/event]
733
734    #The victory
735
736    [event]
737        name=moveto
738        first_time_only=no
739        [filter]
740            side=1
741            x=31
742            y=16
743        [/filter]
744
745        [if]
746            [have_unit]
747                id=Prince Haldric
748                x=31
749                y=16
750            [/have_unit]
751
752            [then]
753                [if]
754                    [variable]
755                        name=First_Ship
756                        numerical_equals=1
757                    [/variable]
758                    [then]
759                        {CLEAR_VARIABLE First_Ship}
760                        [endlevel]
761                            result=victory
762                            bonus=no
763                            {NEW_GOLD_CARRYOVER 40}
764                        [/endlevel]
765                    [/then]
766                    [else]
767                        [message]
768                            speaker=Commander Aethyr
769                            message= _ "My lord, the ship isn’t here yet. Come help us defend against the orcs."
770                        [/message]
771
772                        [allow_undo]
773                        [/allow_undo]
774                    [/else]
775                [/if]
776            [/then]
777
778            [else]
779                [message]
780                    speaker=Commander Aethyr
781                    message= _ "Shirk not your duty, soldier. When the boat arrives, this is where Prince Haldric must go to lead you to the ship. Until then, help us defend against the orcs."
782                [/message]
783
784                [allow_undo]
785                [/allow_undo]
786            [/else]
787        [/if]
788    [/event]
789
790    [event]
791        name=moveto
792        first_time_only=no
793        [filter]
794            side=1
795            x=32
796            y=14
797        [/filter]
798
799        [if]
800            [have_unit]
801                id=Prince Haldric
802                x=32
803                y=14
804            [/have_unit]
805
806            [then]
807                [if]
808                    [variable]
809                        name=Second_Ship
810                        numerical_equals=1
811                    [/variable]
812                    [then]
813                        {CLEAR_VARIABLE Second_Ship}
814                        [endlevel]
815                            result=victory
816                            bonus=no
817                            {NEW_GOLD_CARRYOVER 40}
818                        [/endlevel]
819                    [/then]
820                    [else]
821                        [message]
822                            speaker=Commander Aethyr
823                            message= _ "My lord, the ship isn’t here yet. Come help us defend against the orcs."
824                        [/message]
825
826                        [allow_undo]
827                        [/allow_undo]
828                    [/else]
829                [/if]
830            [/then]
831
832            [else]
833                [message]
834                    speaker=narrator
835                    message= _ "Shirk not your duty, soldier. When the boat arrives, this is where Prince Haldric must go to lead you to the ship. Until then, help us defend against the orcs."
836                    image=wesnoth-icon.png
837                [/message]
838
839                [allow_undo]
840                [/allow_undo]
841            [/else]
842        [/if]
843    [/event]
844
845    [event]
846        name=moveto
847        first_time_only=no
848        [filter]
849            side=1
850            x=29
851            y=16
852        [/filter]
853
854        [if]
855            [have_unit]
856                id=Prince Haldric
857                x=29
858                y=16
859            [/have_unit]
860
861            [then]
862                [if]
863                    [variable]
864                        name=Third_Ship
865                        numerical_equals=1
866                    [/variable]
867                    [then]
868                        {CLEAR_VARIABLE Third_Ship}
869                        [endlevel]
870                            result=victory
871                            bonus=yes
872                            {NEW_GOLD_CARRYOVER 40}
873                        [/endlevel]
874                    [/then]
875                    [else]
876                        [message]
877                            speaker=Commander Aethyr
878                            message= _ "My lord, the ship isn’t here yet. Come help us defend against the orcs."
879                        [/message]
880
881                        [allow_undo]
882                        [/allow_undo]
883                    [/else]
884                [/if]
885            [/then]
886
887            [else]
888                [message]
889                    speaker=narrator
890                    message= _ "Shirk not your duty, soldier. When the boat arrives, this is where Prince Haldric must go to lead you to the ship. Until then, help us defend against the orcs."
891                    image=wesnoth-icon.png
892                [/message]
893
894                [allow_undo]
895                [/allow_undo]
896            [/else]
897        [/if]
898    [/event]
899
900    [event]
901        name=last breath
902        [filter]
903            id=Commander Aethyr
904        [/filter]
905
906        [message]
907            speaker=Commander Aethyr
908            message= _ "Let me have peace in Death! My love, I’ll be there soon—"
909        [/message]
910
911        [message]
912            speaker=Prince Haldric
913            message= _ "We needed him to get out of here. We’re trapped!"
914            image=portraits/haldric-surprised.png
915        [/message]
916
917        [endlevel]
918            result=defeat
919        [/endlevel]
920    [/event]
921
922    [event]
923        name=victory
924        [message]
925            speaker=Prince Haldric
926            message= _ "We’ve escaped from the orcs before we were trapped by the ice! Now, on to Southbay."
927        [/message]
928
929        [message]
930            speaker=Burin the Lost
931            message= _ "I know I mentioned I can’t float."
932            image=portraits/burin-annoyed.png
933        [/message]
934
935        [message]
936            speaker=Lady Jessene
937            message= _ "Might I suggest a bit of a detour?"
938        [/message]
939
940        [message]
941            speaker=Prince Haldric
942            message= _ "Why?"
943        [/message]
944
945        [message]
946            speaker=Lady Jessene
947            message= _ "You have the Ruby of Fire, but you have no idea what it does, correct? You know that lich you have petrified just outside of Southbay—"
948        [/message]
949
950        [message]
951            speaker=Prince Haldric
952            message= _ "Yes, Lich Point! Where we first used our magi in battle, and turned the tide of war against your people."
953        [/message]
954
955        [message]
956            speaker=Lady Jessene
957            # wmllint: local spelling Erm
958            message= _ "Erm, yes... He was Caror, the arch rival of our dearly departed Lich-Lord Lenvan. He coveted the ruby, and was studying it. The only copy of his study, the Book of Fire and Darkness, was petrified along with him."
959        [/message]
960
961        [message]
962            speaker=Prince Haldric
963            message= _ "If we make landfall outside of Southbay, we’ll be trapped. Of that I am sure!"
964        [/message]
965
966        [message]
967            speaker=Commander Aethyr
968            message= _ "My family was from Southbay. My father was a soldier there. The city’s sewer entrance is near that fossil of a lich."
969        [/message]
970
971        [message]
972            speaker=Prince Haldric
973            message= _ "Wow, this is beginning to sound dangerously like a plan. Commander Aethyr, will you join us?"
974        [/message]
975
976        [message]
977            speaker=Commander Aethyr
978            message= _ "No. These monsters killed my family. My wife, my daughters. There is nothing left for me. I’ll stay. By the time the orcs wrestle Clearwater Port away from me there’ll be nothing but rubble left!"
979        [/message]
980
981        [message]
982            speaker=Commander Aethyr
983            message= _ "The peasant farmers seem to like you. Who knows, maybe they’ll be of some help."
984        [/message]
985
986        [message]
987            speaker=Prince Haldric
988            message= _ "Resources are scarce, we need all of the help we can get. Be brave and fight hard, my friend!"
989        [/message]
990
991        [allow_recruit]
992            side=1
993            type=Peasant
994        [/allow_recruit]
995
996        {CLEAR_VARIABLE First_Ship}
997        {CLEAR_VARIABLE Second_Ship}
998        {CLEAR_VARIABLE Third_Ship}
999    [/event]
1000
1001    [event]
1002        name=enemies defeated
1003
1004        [endlevel]
1005            result=victory
1006            bonus=yes
1007            {NEW_GOLD_CARRYOVER 40}
1008        [/endlevel]
1009    [/event]
1010[/scenario]
1011