1#textdomain wesnoth-trow 2[scenario] 3 id=08_Clearwater_Port 4 name= _ "Clearwater Port" 5 next_scenario=09_Fallen_Lich_Point 6 victory_when_enemies_defeated=no 7 map_data="{campaigns/The_Rise_Of_Wesnoth/maps/08_Clearwater_Port.map}" 8 9 turns=32 10 {DEFAULT_SCHEDULE} 11 12 {SCENARIO_MUSIC knolls.ogg} 13 {EXTRA_SCENARIO_MUSIC the_city_falls.ogg} 14 {EXTRA_SCENARIO_MUSIC battle.ogg} 15 16 # No story part 17 {TROW_GI_TRACK {JOURNEY_08_NEW} } 18 19 {TROW_DEATHS} 20 21 [side] 22 side=1 23 type=Noble Commander 24 id=Prince Haldric 25 name= _ "Prince Haldric" 26 unrenamable=yes 27 canrecruit=yes 28 gold=200 29 controller=human 30 team_name=Haldric 31 user_team_name=_"Humans" 32 {FLAG_VARIANT loyalist} 33 [/side] 34 35 [side] 36 side=2 37 type=Lieutenant 38 id=Commander Aethyr 39 name= _ "Commander Aethyr" 40 profile="portraits/aethyr-first.png" 41 canrecruit=yes 42 recruit=Peasant, Bowman, Horseman, Mage, Spearman 43 {GOLD 220 160 120} 44 [ai] 45 aggression=-0.5 46 {NO_SCOUTS} 47 recruitment_pattern=mixed fighter,fighter,mixed fighter,archer,fighter,fighter 48 passive_leader=yes 49 grouping=defensive 50 [/ai] 51 [ai] 52 time_of_day=morning,afternoon 53 grouping=offensive 54 aggression=0.5 55 [/ai] 56 team_name=Haldric 57 user_team_name=_"Humans" 58 {FLAG_VARIANT loyalist} 59 [/side] 60 61 {AI_CONTROLLER () 1 2 ()} 62 63 {STARTING_VILLAGES 2 10} 64 65 [side] 66 type=Orcish Warlord 67 id=Tan-Vragar 68 name= _ "Tan-Vragar" 69 side=3 70 canrecruit=yes 71#ifdef EASY 72 recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight, Goblin Spearman 73#endif 74 75#ifdef NORMAL 76 recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Knight, Orcish Slayer, Goblin Spearman 77#endif 78 79#ifdef HARD 80 recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer, Goblin Spearman, Goblin Impaler 81#endif 82 83 {GOLD 190 230 290} 84 team_name=orcs 85 user_team_name=_"Orcs" 86 [ai] 87 {NO_SCOUTS} 88 recruitment_pattern=scout,fighter,fighter,mixed fighter,archer 89 {ATTACK_DEPTH 4 5 5} 90 [/ai] 91 [ai] 92 time_of_day=dusk,first_watch,second_watch 93 aggression=0.75 94 caution=0.0 95 grouping=no 96 [/ai] 97 {INCOME 4 8 12} 98 [/side] 99 100 [side] 101 type=Orcish Warlord 102 id=Tan-Burg 103 name= _ "Tan-Burg" 104 side=4 105 canrecruit=yes 106#ifdef EASY 107 recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Spearman 108#endif 109 110#ifdef NORMAL 111 recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Pillager, Goblin Spearman 112#endif 113 114#ifdef HARD 115 recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer, Goblin Spearman, Goblin Impaler 116#endif 117 118 {GOLD 190 230 290} 119 team_name=orcs 120 user_team_name=_"Orcs" 121 [ai] 122 {NO_SCOUTS} 123 recruitment_pattern=scout,fighter,fighter,mixed fighter,archer 124 {ATTACK_DEPTH 4 5 5} 125 [/ai] 126 [ai] 127 time_of_day=dusk,first_watch,second_watch 128 aggression=0.75 129 caution=0.0 130 grouping=no 131 [/ai] 132 {INCOME 4 8 12} 133 [/side] 134 135 [side] 136 #One Bad Dude 137 type=Orcish Warlord 138 id="Ut'Tan-Vrork" 139 name= _ "Ut’Tan-Vrork" 140 profile=portraits/orcs/grunt-2.png 141 side=5 142 canrecruit=yes 143#ifdef EASY 144 recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Warrior, Goblin Spearman 145#endif 146 147#ifdef NORMAL 148 recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer, Goblin Spearman 149#endif 150 151#ifdef HARD 152 recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer, Goblin Spearman, Goblin Impaler 153#endif 154 155 {GOLD 260 300 360} 156 team_name=orcs 157 user_team_name=_"Orcs" 158 [ai] 159 {NO_SCOUTS} 160 recruitment_pattern=scout,fighter,fighter,mixed fighter,archer 161 {ATTACK_DEPTH 4 5 5} 162 [/ai] 163 [ai] 164 time_of_day=dusk,first_watch,second_watch 165 aggression=0.75 166 caution=0.0 167 grouping=no 168 [/ai] 169 {INCOME 5 10 15} 170 [/side] 171 172 [event] 173 name=prestart 174 175 # Time Area for the lighthouse, simulating illumination 176 [time_area] 177 x,y=34,8 178 radius=2 179 id=lighthouse 180 # Schedule using the red, green, blue values from other ToDs, 181 # but overriding the image to fit the current ToD, and applying a bonus. 182 {MORNING} # (actually dawn) 183 [+time] 184 image=misc/time-schedules/default/schedule-dawn.png~BLIT(misc/tod-bright.png) 185 lawful_bonus=25 186 [/time] 187 {MORNING} 188 {AFTERNOON} 189 {AFTERNOON} # (actually dusk) 190 [+time] 191 image=misc/time-schedules/default/schedule-dusk.png~BLIT(misc/tod-bright.png) 192 lawful_bonus=25 193 [/time] 194 {DAWN} # (actually 1st night) 195 [+time] 196 image=misc/time-schedules/default/schedule-firstwatch.png~BLIT(misc/tod-bright.png) 197 lawful_bonus=0 198 [/time] 199 {DAWN} # (actually 2nd night) 200 [+time] 201 image=misc/time-schedules/default/schedule-secondwatch.png~BLIT(misc/tod-bright.png) 202 lawful_bonus=0 203 [/time] 204 [/time_area] 205 206 [item] 207 x,y=34,8 208 image=scenery/lighthouse.png 209 halo=halo/lighthouse-aura.png 210 [/item] 211 212 {PLACE_IMAGE (scenery/signpost.png) 33 8} 213 {PLACE_IMAGE (scenery/signpost.png) 8 17} 214 {PLACE_IMAGE (scenery/signpost.png) 1 10} 215 {PLACE_IMAGE (scenery/signpost.png) 36 18} 216 217 [recall] 218 id=Lady Jessene 219 [/recall] 220 [recall] 221 id=Burin the Lost 222 [/recall] 223 [recall] 224 id=Sir Ruddry 225 [/recall] 226 227 [recall] 228 id=Sir Ladoc 229 [/recall] 230 231 [recall] 232 id=Minister Edren 233 [/recall] 234 235 {NAMED_LOYAL_UNIT 2 (Peasant) 26 18 () ( _ "Angry Farmer")} 236 {NAMED_LOYAL_UNIT 2 (Peasant) 28 19 () ( _ "Angry Farmer")} 237 {NAMED_LOYAL_UNIT 2 (Peasant) 29 22 () ( _ "Angry Farmer")} 238 239 [objectives] 240 side=1 241 [objective] 242 caption= _ "Cowardly:" 243 description= _ "Flee on the First Ship" 244 condition=win 245 [/objective] 246 [objective] 247 caption= _ "Normal:" 248 description= _ "Flee on the Second Ship" 249 condition=win 250 [/objective] 251 [objective] 252 caption= _ "Heroic:" 253 description= _ "Flee on the Third Ship"+{EARLY_FINISH_BONUS_FOOTNOTE} 254 condition=win 255 [/objective] 256 [objective] 257 caption= _ "Heroic:" 258 description= _ "Defeat all enemy leaders"+{EARLY_FINISH_BONUS_FOOTNOTE} 259 condition=win 260 [/objective] 261 [objective] 262 description= _ "Death of Prince Haldric" 263 condition=lose 264 [/objective] 265 [objective] 266 description= _ "Death of Lady Jessene" 267 condition=lose 268 [/objective] 269 [objective] 270 description= _ "Death of Commander Aethyr" 271 condition=lose 272 [/objective] 273 [objective] 274 description= _ "Miss the Last Ship" 275 condition=lose 276 show_turn_counter=yes 277 [/objective] 278 279 [gold_carryover] 280 carryover_percentage=40 281 [/gold_carryover] 282 283 {AI_CONTROLLER_NOTE} 284 [/objectives] 285 [/event] 286 287 [event] 288 name=start 289 [message] 290 speaker=narrator 291 message= _ "Our Prince has arrived at Clearwater Port, with the orcs on his heels. While the orcs haven’t caught up with him yet, the winter snow has, and the ships seem to be missing from the port." 292 image=wesnoth-icon.png 293 [/message] 294 295 [message] 296 speaker=Sir Ruddry 297 message= _ "Ha! Clearwater Port still stands!" 298 [/message] 299 300 [message] 301 speaker=Prince Haldric 302 message= _ "Lieutenant, who is in command here? And where are the ships? We risk being trapped in this city for the winter if the port freezes over." 303 [/message] 304 305 [message] 306 speaker=Commander Aethyr 307 message= _ "I am, my Lord, I command the local garrison. Our whole fishing fleet is evacuating people to Southbay as we speak. The ships should be back in a few days. Our forces engaged the orcs as they exited the Swamp of Esten. At first, we prevailed, and pushed them back into the swamp!" 308 [/message] 309 310 [message] 311 speaker=Commander Aethyr 312 message= _ "But our victory did not hold; orc reinforcements quickly overran our positions. We lost most of our forces, my lord, including the King of Clearwater, who died bravely leading a charge." 313 [/message] 314 315 [message] 316 speaker=Prince Haldric 317 message= _ "That’s horrible!" 318 image=portraits/haldric-surprised.png 319 [/message] 320 321 [message] 322 speaker=Commander Aethyr 323 message= _ "The blood of many good soldiers stained the frozen field that day. And still the orcs press on. The king left no heir, but the other nobles have fled to Southbay. We’ve been busy evacuating the rest of the populace. The army bought us enough time to evacuate almost all our people, and most of the winter stores. They’ve gone to Southbay, which is brimming with refugees from all over." 324 [/message] 325 326 [message] 327 speaker=Commander Aethyr 328 message= _ "We’re only holding the city until the last of the refugees are gone. You, my lord, are free to retreat to safety when the next ship comes. But, if I may be frank, my lord, our defenses are stretched thin and we could use all the help we can get to hold our walls. Otherwise I fear that we will be overrun before the last of the people can be evacuated." 329 [/message] 330 331 [message] 332 speaker=Prince Haldric 333 message= _ "Well, we are the last of the refugees from our lands, for the orcs are right on our heels! We have Wesfolk with us. They have been of service. They are to be evacuated as well. We have traveled far and bear many wounded, but we will help you defend these walls as long as we can." 334 [/message] 335 336 [message] 337 speaker=Commander Aethyr 338 message= _ "I thank you, my lord. But we are to bring these Wesfolk too? It would be... highly irregular. Are you sure, my lord?" 339 [/message] 340 341 [message] 342 speaker=Prince Haldric 343 message= _ "Yes. Be sure that it is understood that these are our allies and friends." 344 [/message] 345 346 [message] 347 speaker=Commander Aethyr 348 message= _ "Yes, sir!" 349 [/message] 350 351 [message] 352 speaker=Lady Jessene 353 message= _ "Yes sir, indeed! You need us to help hold out until the ships arrive." 354 [/message] 355 356 [message] 357 speaker=Burin the Lost 358 message= _ "Ships! Nobody said anything about ships. Will this torture ever end! Ahh, the orcs will help take my mind off things." 359 image=portraits/burin-annoyed.png 360 [/message] 361 362 [message] 363 speaker=Commander Aethyr 364 message= _ "To your posts, men! We should be able to evacuate everyone in three more boatloads. Until then, let us make those orcs pay dearly for every inch of our land. For our homes, for our people, for our fallen king!" 365 [/message] 366 [/event] 367 368 [event] 369 name=attack 370 [filter] 371 type=Peasant 372 [/filter] 373 [message] 374 speaker=unit 375 message= _ "You killed my family! Die!" 376 [/message] 377 [/event] 378 379 [event] 380 name=attack 381 [filter] 382 id=Lady Jessene 383 [/filter] 384 [message] 385 speaker=Lady Jessene 386 message= _ "<i>“Bring these Wesfolk too? It would be... highly irregular.”</i> Bah! I’ll show you irregular..." 387 [/message] 388 [/event] 389 390 [event] 391 name=turn 3 392 [message] 393 speaker="Ut'Tan-Vrork" 394 message= _ "Push ’em into the sea! They’re in our winter homes! Heh... Tan-Vragar, I’m sure they will enjoy your little surprise!" 395 [/message] 396 397 [scroll_to] 398 x,y=30,30 399 [/scroll_to] 400 401 [allow_recruit] 402 type=Naga Fighter 403 side=3 404 [/allow_recruit] 405 406#ifdef EASY 407 {LOYAL_UNIT 3 (Naga Fighter) 31 30} 408#endif 409#ifdef NORMAL 410 {LOYAL_UNIT 3 (Naga Fighter) 31 30} 411 {LOYAL_UNIT 3 (Naga Fighter) 30 31} 412#endif 413 414#ifdef HARD 415 {LOYAL_UNIT 3 (Naga Fighter) 31 30} 416 {LOYAL_UNIT 3 (Naga Fighter) 30 31} 417 {LOYAL_UNIT 3 (Naga Fighter) 27 33} 418#endif 419 [/event] 420 421 [event] 422 name=moveto 423 [filter] 424 side=1 425 x=33 426 y=8 427 [/filter] 428 429 [redraw] 430 [/redraw] 431 432 [message] 433 speaker=narrator 434 message= _ "An ode to ye, on yer way, I hope you have a brighter day!" 435 image=scenery/signpost.png 436 [/message] 437 438 [allow_undo] 439 [/allow_undo] 440 [/event] 441 442 [event] 443 name=moveto 444 [filter] 445 side=1 446 x=8 447 y=17 448 [/filter] 449 450 [redraw] 451 [/redraw] 452 453 [message] 454 speaker=narrator 455 message= _ "Dead-Man’s Ford" 456 image=scenery/signpost.png 457 [/message] 458 459 [allow_undo] 460 [/allow_undo] 461 [/event] 462 463 [event] 464 name=moveto 465 [filter] 466 side=1 467 x=1 468 y=10 469 [/filter] 470 471 [redraw] 472 [/redraw] 473 474 [message] 475 speaker=narrator 476 message= _ "The River Road — To the Swamp of Esten." 477 image=scenery/signpost.png 478 [/message] 479 480 [allow_undo] 481 [/allow_undo] 482 [/event] 483 484 [event] 485 name=moveto 486 [filter] 487 side=1 488 x=36 489 y=18 490 [/filter] 491 492 [redraw] 493 [/redraw] 494 495 [message] 496 speaker=narrator 497 message= _ "Clearwater Port" 498 image=scenery/signpost.png 499 [/message] 500 501 [allow_undo] 502 [/allow_undo] 503 [/event] 504 505 [event] 506#ifdef EASY 507 name=turn 16,turn 22,turn 28 508#else 509 name=turn 10,turn 16,turn 22,turn 28 510#endif 511 first_time_only=no 512 513 [gold] 514 side=3 515 amount={ON_DIFFICULTY 30 40 50} 516 [/gold] 517 [gold] 518 side=4 519 amount={ON_DIFFICULTY 30 40 50} 520 [/gold] 521 [gold] 522 side=5 523 amount={ON_DIFFICULTY 40 50 60} 524 [/gold] 525 [/event] 526 527 [event] 528 name=die 529 [filter] 530 id=Tan-Vragar 531 [/filter] 532 533 {LOOT 75 1} 534 [/event] 535 536 [event] 537 name=die 538 [filter] 539 id=Tan-Burg 540 [/filter] 541 542 {LOOT 75 1} 543 [/event] 544 545 [event] 546 name=die 547 [filter] 548 id="Ut'Tan-Vrork" 549 [/filter] 550 551 {LOOT 125 1} 552 [/event] 553 554 #First Ship 555 [event] 556 name=turn 12 557 558 [sound] 559 name=ambient/ship.ogg 560 [/sound] 561 562 [move_unit_fake] 563 type=Transport Galleon 564 side=2 565 x=40,39,39,39,38,37,36,35,34,33,32,31,30,30,30 566 y=14,14,13,12,11,11,10,11,11,12,12,13,13,14,15 567 [/move_unit_fake] 568 569 {PLACE_IMAGE ("units/transport/transport-galleon.png~RC(magenta>blue)") 30 15} 570 {PLACE_IMAGE (items/gohere.png) 31 16} 571 572 [message] 573 speaker=Commander Aethyr 574 message= _ "My lord, the first ship has arrived! Prince Haldric, if you and your men must leave for Southbay just go to the pier to board the ship." 575 [/message] 576 [set_variable] 577 name=First_Ship 578 value=1 579 [/set_variable] 580 [/event] 581 582 [event] 583 name=turn 18 584 585 [remove_item] 586 x=31 587 y=16 588 [/remove_item] 589 590 [message] 591 speaker=Commander Aethyr 592 message= _ "My lord, the first ship is departing. But the second ship should arrive shortly." 593 [/message] 594 595 [remove_item] 596 x=30 597 y=15 598 [/remove_item] 599 600 [sound] 601 name=ambient/ship.ogg 602 [/sound] 603 604 [move_unit_fake] 605 type=Transport Galleon 606 side=2 607 x=30,30,30,31,32,33,34,35,36,37,38,39,39,39,40 608 y=15,14,13,13,12,12,11,11,10,11,11,12,13,14,14 609 [/move_unit_fake] 610 {CLEAR_VARIABLE First_Ship} 611 [/event] 612 613 #Second Ship 614 [event] 615 name=turn 20 616 617 [sound] 618 name=ambient/ship.ogg 619 [/sound] 620 621 [move_unit_fake] 622 type=Transport Galleon 623 side=2 624 x=40,39,39,39,38,37,36,35,34,33,32,31,31 625 y=14,14,13,12,11,11,10,11,11,12,12,13,14 626 [/move_unit_fake] 627 628 {PLACE_IMAGE ("units/transport/transport-galleon.png~RC(magenta>blue)") 31 14} 629 {PLACE_IMAGE (items/gohere.png) 32 14} 630 631 [message] 632 speaker=Commander Aethyr 633 message= _ "My lord, the second ship has arrived! Prince Haldric, if you and your men want to leave for Southbay just go to the pier to board the ship." 634 [/message] 635 [set_variable] 636 name=Second_Ship 637 value=1 638 [/set_variable] 639 [/event] 640 641 [event] 642 name=turn 24 643 644 [remove_item] 645 x=32 646 y=14 647 [/remove_item] 648 649 [message] 650 speaker=Commander Aethyr 651 message= _ "My lord, the second ship is departing. But the last ship will be here before long. With your help we can hold on just a while longer." 652 [/message] 653 654 [remove_item] 655 x=31 656 y=14 657 [/remove_item] 658 659 [sound] 660 name=ambient/ship.ogg 661 [/sound] 662 663 [move_unit_fake] 664 type=Transport Galleon 665 side=2 666 x=31,31,32,33,34,35,36,37,38,39,39,39,40 667 y=14,13,12,12,11,11,10,11,11,12,13,14,14 668 [/move_unit_fake] 669 {CLEAR_VARIABLE Second_Ship} 670 [/event] 671 672 #Third Ship 673 [event] 674 name=turn 26 675 676 [sound] 677 name=ambient/ship.ogg 678 [/sound] 679 680 [move_unit_fake] 681 type=Transport Galleon 682 side=2 683 x=40,39,39,39,38,37,36,35,34,33,32,31,30,30,29,28 684 y=14,14,13,12,11,11,10,11,11,12,12,13,13,14,15,15 685 [/move_unit_fake] 686 687 {PLACE_IMAGE ("units/transport/transport-galleon.png~RC(magenta>blue)") 28 15} 688 {PLACE_IMAGE (items/gohere.png) 29 16} 689 690 [message] 691 speaker=Commander Aethyr 692 message= _ "My lord, the last ship has arrived! Finally the last of our people can flee to safety. Prince Haldric, you and your men must go now! Go to the pier to board the ship for Southbay." 693 [/message] 694 [set_variable] 695 name=Third_Ship 696 value=1 697 [/set_variable] 698 [/event] 699 700 [event] 701 name=time over 702 703 [remove_item] 704 x=29 705 y=16 706 [/remove_item] 707 708 [message] 709 speaker=Commander Aethyr 710 message= _ "My lord, the last ship is departing. We’re trapped!" 711 [/message] 712 713 [remove_item] 714 x=28 715 y=15 716 [/remove_item] 717 718 [sound] 719 name=ambient/ship.ogg 720 [/sound] 721 722 [move_unit_fake] 723 type=Transport Galleon 724 side=2 725 x=28,29,30,30,31,32,33,34,35,36,37,38,39,39,39,40 726 y=15,15,14,13,13,12,12,11,11,10,11,11,12,13,14,14 727 [/move_unit_fake] 728 729 [endlevel] 730 result=defeat 731 [/endlevel] 732 [/event] 733 734 #The victory 735 736 [event] 737 name=moveto 738 first_time_only=no 739 [filter] 740 side=1 741 x=31 742 y=16 743 [/filter] 744 745 [if] 746 [have_unit] 747 id=Prince Haldric 748 x=31 749 y=16 750 [/have_unit] 751 752 [then] 753 [if] 754 [variable] 755 name=First_Ship 756 numerical_equals=1 757 [/variable] 758 [then] 759 {CLEAR_VARIABLE First_Ship} 760 [endlevel] 761 result=victory 762 bonus=no 763 {NEW_GOLD_CARRYOVER 40} 764 [/endlevel] 765 [/then] 766 [else] 767 [message] 768 speaker=Commander Aethyr 769 message= _ "My lord, the ship isn’t here yet. Come help us defend against the orcs." 770 [/message] 771 772 [allow_undo] 773 [/allow_undo] 774 [/else] 775 [/if] 776 [/then] 777 778 [else] 779 [message] 780 speaker=Commander Aethyr 781 message= _ "Shirk not your duty, soldier. When the boat arrives, this is where Prince Haldric must go to lead you to the ship. Until then, help us defend against the orcs." 782 [/message] 783 784 [allow_undo] 785 [/allow_undo] 786 [/else] 787 [/if] 788 [/event] 789 790 [event] 791 name=moveto 792 first_time_only=no 793 [filter] 794 side=1 795 x=32 796 y=14 797 [/filter] 798 799 [if] 800 [have_unit] 801 id=Prince Haldric 802 x=32 803 y=14 804 [/have_unit] 805 806 [then] 807 [if] 808 [variable] 809 name=Second_Ship 810 numerical_equals=1 811 [/variable] 812 [then] 813 {CLEAR_VARIABLE Second_Ship} 814 [endlevel] 815 result=victory 816 bonus=no 817 {NEW_GOLD_CARRYOVER 40} 818 [/endlevel] 819 [/then] 820 [else] 821 [message] 822 speaker=Commander Aethyr 823 message= _ "My lord, the ship isn’t here yet. Come help us defend against the orcs." 824 [/message] 825 826 [allow_undo] 827 [/allow_undo] 828 [/else] 829 [/if] 830 [/then] 831 832 [else] 833 [message] 834 speaker=narrator 835 message= _ "Shirk not your duty, soldier. When the boat arrives, this is where Prince Haldric must go to lead you to the ship. Until then, help us defend against the orcs." 836 image=wesnoth-icon.png 837 [/message] 838 839 [allow_undo] 840 [/allow_undo] 841 [/else] 842 [/if] 843 [/event] 844 845 [event] 846 name=moveto 847 first_time_only=no 848 [filter] 849 side=1 850 x=29 851 y=16 852 [/filter] 853 854 [if] 855 [have_unit] 856 id=Prince Haldric 857 x=29 858 y=16 859 [/have_unit] 860 861 [then] 862 [if] 863 [variable] 864 name=Third_Ship 865 numerical_equals=1 866 [/variable] 867 [then] 868 {CLEAR_VARIABLE Third_Ship} 869 [endlevel] 870 result=victory 871 bonus=yes 872 {NEW_GOLD_CARRYOVER 40} 873 [/endlevel] 874 [/then] 875 [else] 876 [message] 877 speaker=Commander Aethyr 878 message= _ "My lord, the ship isn’t here yet. Come help us defend against the orcs." 879 [/message] 880 881 [allow_undo] 882 [/allow_undo] 883 [/else] 884 [/if] 885 [/then] 886 887 [else] 888 [message] 889 speaker=narrator 890 message= _ "Shirk not your duty, soldier. When the boat arrives, this is where Prince Haldric must go to lead you to the ship. Until then, help us defend against the orcs." 891 image=wesnoth-icon.png 892 [/message] 893 894 [allow_undo] 895 [/allow_undo] 896 [/else] 897 [/if] 898 [/event] 899 900 [event] 901 name=last breath 902 [filter] 903 id=Commander Aethyr 904 [/filter] 905 906 [message] 907 speaker=Commander Aethyr 908 message= _ "Let me have peace in Death! My love, I’ll be there soon—" 909 [/message] 910 911 [message] 912 speaker=Prince Haldric 913 message= _ "We needed him to get out of here. We’re trapped!" 914 image=portraits/haldric-surprised.png 915 [/message] 916 917 [endlevel] 918 result=defeat 919 [/endlevel] 920 [/event] 921 922 [event] 923 name=victory 924 [message] 925 speaker=Prince Haldric 926 message= _ "We’ve escaped from the orcs before we were trapped by the ice! Now, on to Southbay." 927 [/message] 928 929 [message] 930 speaker=Burin the Lost 931 message= _ "I know I mentioned I can’t float." 932 image=portraits/burin-annoyed.png 933 [/message] 934 935 [message] 936 speaker=Lady Jessene 937 message= _ "Might I suggest a bit of a detour?" 938 [/message] 939 940 [message] 941 speaker=Prince Haldric 942 message= _ "Why?" 943 [/message] 944 945 [message] 946 speaker=Lady Jessene 947 message= _ "You have the Ruby of Fire, but you have no idea what it does, correct? You know that lich you have petrified just outside of Southbay—" 948 [/message] 949 950 [message] 951 speaker=Prince Haldric 952 message= _ "Yes, Lich Point! Where we first used our magi in battle, and turned the tide of war against your people." 953 [/message] 954 955 [message] 956 speaker=Lady Jessene 957 # wmllint: local spelling Erm 958 message= _ "Erm, yes... He was Caror, the arch rival of our dearly departed Lich-Lord Lenvan. He coveted the ruby, and was studying it. The only copy of his study, the Book of Fire and Darkness, was petrified along with him." 959 [/message] 960 961 [message] 962 speaker=Prince Haldric 963 message= _ "If we make landfall outside of Southbay, we’ll be trapped. Of that I am sure!" 964 [/message] 965 966 [message] 967 speaker=Commander Aethyr 968 message= _ "My family was from Southbay. My father was a soldier there. The city’s sewer entrance is near that fossil of a lich." 969 [/message] 970 971 [message] 972 speaker=Prince Haldric 973 message= _ "Wow, this is beginning to sound dangerously like a plan. Commander Aethyr, will you join us?" 974 [/message] 975 976 [message] 977 speaker=Commander Aethyr 978 message= _ "No. These monsters killed my family. My wife, my daughters. There is nothing left for me. I’ll stay. By the time the orcs wrestle Clearwater Port away from me there’ll be nothing but rubble left!" 979 [/message] 980 981 [message] 982 speaker=Commander Aethyr 983 message= _ "The peasant farmers seem to like you. Who knows, maybe they’ll be of some help." 984 [/message] 985 986 [message] 987 speaker=Prince Haldric 988 message= _ "Resources are scarce, we need all of the help we can get. Be brave and fight hard, my friend!" 989 [/message] 990 991 [allow_recruit] 992 side=1 993 type=Peasant 994 [/allow_recruit] 995 996 {CLEAR_VARIABLE First_Ship} 997 {CLEAR_VARIABLE Second_Ship} 998 {CLEAR_VARIABLE Third_Ship} 999 [/event] 1000 1001 [event] 1002 name=enemies defeated 1003 1004 [endlevel] 1005 result=victory 1006 bonus=yes 1007 {NEW_GOLD_CARRYOVER 40} 1008 [/endlevel] 1009 [/event] 1010[/scenario] 1011