1#textdomain wesnoth-utbs 2 3[scenario] 4 id=04_Descending_into_Darkness 5 name= _ "Descending into Darkness" 6 next_scenario=05_A_Subterranean_Struggle 7 {UTBS_MAP 04_Descending_into_Darkness.map} 8 victory_when_enemies_defeated=no 9 10 {TWO_SUNS_DEFAULT_SCHEDULE} 11 {TURNS 50 48 46} 12 13 {INTRO_AND_SCENARIO_MUSIC "northerners.ogg" "suspense.ogg"} 14 {EXTRA_SCENARIO_MUSIC "vengeful.ogg"} 15 {EXTRA_SCENARIO_MUSIC "frantic.ogg"} 16 17 {STORY_DESCENDING_INTO_DARKNESS} 18 19 [side] 20 side=1 21 id=Kaleh 22 type=Quenoth Youth 23 canrecruit=yes 24 gold=200 25 {INCOME 6 4 2} 26 controller=human 27 shroud=yes 28 fog=no 29 {FLAG_VARIANT long} 30 user_team_name= _ "team_name^Quenoth Elves" 31 [/side] 32 33 # Orcish leaders 34 35 # The front line leader is a goblin who recruits goblins and orcs, 36 # more scouts/weaker units than the other orcs. 37 # He is also more aggressive. 38 [side] 39 side=2 40 id=Panok 41 name= _ "Panok" 42#ifdef HARD 43 type=Direwolf Rider 44#else 45 type=Goblin Knight 46#endif 47 canrecruit=yes 48 49 {INCOME 3 5 7} 50 {GOLD 75 100 125} 51 controller=ai 52 shroud=no 53 fog=no 54 team_name=evil 55 user_team_name=_"Evil" 56#ifdef EASY 57 recruit=Orcish Grunt,Wolf Rider,Goblin Spearman,Orcish Archer 58#endif 59#ifdef NORMAL 60 recruit=Orcish Grunt,Wolf Rider,Goblin Impaler,Orcish Archer,Goblin Knight 61#endif 62#ifdef HARD 63 recruit=Orcish Warrior,Wolf Rider,Goblin Impaler,Orcish Crossbowman,Goblin Knight 64#endif 65 [ai] 66 #orc leader guarding front lines is more aggressive 67 aggression=0.8 68 caution=0.1 69 70#ifdef EASY 71 recruitment_pattern=scout,scout,fighter,fighter,archer 72#endif 73#ifdef NORMAL 74 recruitment_pattern=scout,scout,fighter,fighter,fighter,archer 75#endif 76#ifdef HARD 77 recruitment_pattern=scout,scout,fighter,fighter,archer,fighter 78#endif 79 [/ai] 80 {FLAG_VARIANT6 ragged} 81 [/side] 82 83 # this orc tribe specialized in ranged combat 84 [side] 85 side=3 86 id=Turg 87 name= _ "Turg" 88#ifdef EASY 89 type=Orcish Warrior 90#else 91 type=Orcish Warlord 92#endif 93 canrecruit=yes 94 95 {INCOME 1 3 5} 96 {GOLD 75 100 125} 97 controller=ai 98 shroud=no 99 fog=no 100 team_name=evil 101 user_team_name=_"Evil" 102#ifdef EASY 103 recruit=Orcish Grunt,Wolf Rider,Orcish Archer,Orcish Assassin,Orcish Crossbowman 104#endif 105#ifdef NORMAL 106 recruit=Orcish Grunt,Wolf Rider,Orcish Archer,Orcish Crossbowman,Orcish Slayer,Orcish Warrior 107#endif 108#ifdef HARD 109 recruit=Orcish Warrior,Wolf Rider,Orcish Crossbowman,Orcish Slayer 110#endif 111 112 [ai] 113 aggression=0.5 114 recruitment_pattern=scout,fighter,archer,fighter,archer,mixed fighter 115 116#ifdef EASY 117 recruitment_pattern=scout,fighter,archer,fighter,fighter,mixed fighter 118#endif 119 [/ai] 120 {FLAG_VARIANT6 ragged} 121 [/side] 122 123 # this orc tribe specialized in melee combat 124 [side] 125 side=4 126 id="Ug'lok" 127 name= _ "Ug’lok" 128#ifdef EASY 129 type=Orcish Warrior 130#else 131 type=Orcish Warlord 132#endif 133 canrecruit=yes 134 {INCOME 1 3 5} 135 {GOLD 75 100 125} 136 controller=ai 137 shroud=no 138 fog=no 139 team_name=evil 140 user_team_name=_"Evil" 141#ifdef EASY 142 recruit=Orcish Grunt,Wolf Rider,Orcish Archer,Orcish Assassin,Orcish Warrior 143#endif 144#ifdef NORMAL 145 recruit=Orcish Warrior,Wolf Rider,Orcish Archer,Orcish Slayer,Orcish Crossbowman 146#endif 147#ifdef HARD 148 recruit=Orcish Warrior,Wolf Rider,Orcish Crossbowman,Orcish Slayer 149#endif 150 151 [ai] 152 aggression=0.5 153 recruitment_pattern=scout,fighter,archer,fighter,archer,mixed fighter 154 [/ai] 155 {FLAG_VARIANT6 ragged} 156 [/side] 157 158 # assassin's side 159 [side] 160 side=5 161 no_leader=yes 162 controller=ai 163 shroud=no 164 fog=no 165 team_name=evil 166 user_team_name=_"Evil" 167 168 [ai] 169 aggression=1.0 170 caution=0.0 171 [goal] 172 name=target 173 [criteria] 174 id=Kaleh 175 [/criteria] 176 value=1000 177 [/goal] 178 [/ai] 179 [/side] 180 181 # Prestart functions: 182 # set scenario objectives 183 # increase cost of recruiting units 184 # recall main heroes 185 # initialize starting variables 186 # added extra NW bridge in EASY 187 # randomly close one of the two exit tunnels at north of map 188 # if EASY open up NW cave entrance bottleneck 189 # give side 3 (green) control of cave villages 190 # place features on map 191 # increase speed of goblin knight Panok 192 193 [event] 194 name=prestart 195 196 [objectives] 197 summary= _ "Objectives:" 198 [objective] 199 description= _ "Kaleh must reach the exit tunnel at the north edge of the map" 200 condition=win 201 [/objective] 202 203 [objective] 204 description= _ "Death of Kaleh" 205 condition=lose 206 [/objective] 207 [objective] 208 description= _ "Death of Nym" 209 condition=lose 210 [/objective] 211 [objective] 212 description= _ "Death of Zhul" 213 condition=lose 214 [/objective] 215 216 {TURNS_RUN_OUT} 217 218 [gold_carryover] 219 bonus=yes 220 carryover_percentage=40 221 [/gold_carryover] 222 [/objectives] 223 224 #recall heroes 225 [recall] 226 id=Nym 227 [/recall] 228 229 [recall] 230 id=Zhul 231 [/recall] 232 233 [recall] 234 id=Elyssa 235 [/recall] 236 237 #initialize variables 238 [set_variable] 239 name=naga_ambush 240 value=0 241 [/set_variable] 242 243 #close one of the two northern tunnels 244 {RANDOM 1..10} 245 246 [if] 247 [variable] 248 name=random 249 less_than_equal_to=5 250 [/variable] 251 [then] 252 #Western tunnel 253 #to cavewall: 10,4 254 255 [terrain] 256 x=10 257 y=4 258 terrain=Xu 259 [/terrain] 260 [/then] 261 262 [else] 263 #Eastern tunnel 264 #to cavewall: 25,4 25,6 26,6 also 26,5 24,4 and 25,3 24,2 265 #to shallow water 25,5 266 267 [terrain] 268 x=24,25,25,26,26,25,24 269 y=4,4,6,5,6,3,2 270 terrain=Xu 271 [/terrain] 272 273 [terrain] 274 x=25 275 y=5 276 terrain=Wwg 277 [/terrain] 278 [/else] 279 [/if] 280 281 #on EASY difficulty, weaken orcs by deleting 2 towns 282#ifdef EASY 283 [terrain] 284 x= 4,23 285 y=19,11 286 terrain=Uu 287 [/terrain] 288#endif 289 290 # green (side 4) should control southern 4 cave villages at start 291 # 2,15 4,19 6,17 9,16 292 [capture_village] 293 side=3 294 x= 2, 4, 6, 9 295 y=15,19,17,16 296 [/capture_village] 297 298 #side 1 (player) controls two villages at start 299 [capture_village] 300 side=1 301 x=33,39 302 y=39,38 303 [/capture_village] 304 305 {PLACE_IMAGE items/orcish-flag.png 36 33} 306 {PLACE_IMAGE items/orcish-flag2.png 30 33} 307 {PLACE_IMAGE items/orcish-flag.png 30 37} 308 309 {PLACE_IMAGE items/orcish-flag3.png 31 16} 310 {PLACE_IMAGE items/orcish-flag2.png 33 16} 311 {PLACE_IMAGE items/orcish-flag.png 10 25} 312 {PLACE_IMAGE items/orcish-flag.png 11 24} 313 314 {PLACE_IMAGE scenery/signpost.png 7 1} 315 316 #increase max moves by 1 (game engine will increase current moves to match) 317 [object] 318 id=FastGoblinKnight 319 silent=yes 320 321 [effect] 322 apply_to=movement 323 increase=1 324 [/effect] 325 326 [filter] 327 id=Panok 328 [/filter] 329 [/object] 330 331 # show the area outside the cave if the player found the map last scenario 332 [if] 333 [variable] 334 name=sneak_up 335 equals=1 336 [/variable] 337 [then] 338 [remove_shroud] 339 [not] 340 time_of_day_id=underground 341 [/not] 342 radius=1 343 side=1 344 [/remove_shroud] 345 [/then] 346 [/if] 347 348 {CLEAR_VARIABLE sneak_up} 349 [/event] 350 351 # starting dialogue 352 [event] 353 name=start 354 355 [message] 356 speaker=Nym 357 message= _ "Those mountains are huge! I never thought they would be so big. And what’s that white stuff on the tops of the peaks?" 358 [/message] 359 360 [message] 361 speaker=Zhul 362 message= _ "I wish Garak were here, he’d know more about these lands than I do. I’ve never been up here, but I heard stories from the few who have made the journey and returned. That white stuff is called snow, Nym, and the mountains are very cold. These smaller hills aren’t as hard to cross, but they are filled with orcs and goblins. It may look peaceful now, but they hide in the many caves and tunnels beneath the surface." 363 [/message] 364 365 [message] 366 speaker=Kaleh 367 message= _ "I had another vision last night, Eloh told me that we had to continue north, but instead of trying to go over the mountains, she said that we had to go underneath them." 368 [/message] 369 370 [message] 371 speaker=Nym 372 message= _ "Underneath them? But how?" 373 [/message] 374 375 [message] 376 speaker=Zhul 377 message= _ "Orcs and Goblins have been living here for hundreds of years and their network of tunnels and caves is more extensive than you might think. Who knows how far they go underground? We are ill-prepared for trekking over those frozen peaks. As much as I dislike those pitch-black caves, if we want to cross these mountains we may have no choice." 378 [/message] 379 380 [message] 381 speaker=Elyssa 382 message= _ "Other creatures besides orcs dig tunnels in the earth. Long ago dwarves mined mountains such as these, and huge trolls like to hide in the deep dark places under the earth. If your god is as omniscient as you seem to think, Kaleh, I wouldn’t be surprised if there were a way to cross under these mountains. I fear no darkness, and you won’t be lacking a source of fire or light." 383 [/message] 384 385 [message] 386 speaker=Nym 387 message= _ "Well if we are going to go under these mountains, we’re certainly going to have our hands full fighting all those orcs and goblins." 388 [/message] 389 390 [message] 391 speaker=Zhul 392 message= _ "Indeed. I want to warn you again, Kaleh, this isn’t the desert. The orcs love fighting in hills and caves, and we won’t have the advantages of fighting on the open sands. And with our recent losses we don’t have the numerical advantage we are used to. So we’d best be extra careful. Still if we can clear a path in the hills ahead of us, we should be able to escort our people into the tunnels. And hopefully underground it will be easier to protect them than out in the open." 393 [/message] 394 395 [message] 396 speaker=Kaleh 397 message= _ "Strike hard and fast and also be careful—right, this is going to be fun." 398 [/message] 399 [/event] 400 401 # underground area should always have "underground" time, 402 [time_area] 403 x= 0-2, 3, 4, 5, 6, 7, 8, 9, 10, 11,12-13,14-15,16-17,18-21,22-25,26-31, 32, 33,34-38,39-41 404 y=0-41,0-37,0-34,0-32,0-31,0-29,0-28,0-26,0-23,0-22, 0-21, 0-20, 0-19, 0-18, 0-17, 0-15,0-14,0-15, 0-14, 0-15 405 {UNDERGROUND} 406 [/time_area] 407 408 # Event 1: goblins appear in nearby foothills 409 410 # ambushes player at start of player’s turn after player invades hills 411 412 [event] 413 name=moveto 414 415 [filter] 416 x=30-40,23-31 417 y=28-35,30-40 418 side=1 419 [/filter] 420 421 [event] 422 name=side 1 turn 423 424 #If Easy: 5 goblins 425 426 {NAMED_NOTRAIT_UNIT 2 (Goblin Spearman) 28 37 (Goblin Coward) ( _ "Goblin Coward")} 427 {NAMED_NOTRAIT_UNIT 2 (Goblin Spearman) 29 33 (Goblin Scout) ( _ "Goblin Scout")} 428 {NAMED_NOTRAIT_UNIT 2 (Goblin Spearman) 38 31 () ( _ "Goblin Scout")} 429 {NAMED_NOTRAIT_UNIT 2 (Goblin Spearman) 37 34 () ( _ "Goblin Scout")} 430 {NAMED_NOTRAIT_UNIT 2 (Goblin Spearman) 30 38 () ( _ "Goblin Scout")} 431 432#ifndef EASY 433 #If Medium: +3 goblins (8) 434 435 {NAMED_NOTRAIT_UNIT 2 (Goblin Spearman) 26 35 () ( _ "Goblin Scout")} 436 {NAMED_NOTRAIT_UNIT 2 (Goblin Spearman) 33 32 () ( _ "Goblin Scout")} 437 {NAMED_NOTRAIT_UNIT 2 (Goblin Spearman) 27 32 () ( _ "Goblin Scout")} 438 439 #If Hard: +3 goblins (11) 440#ifdef HARD 441 {NAMED_NOTRAIT_UNIT 2 (Goblin Spearman) 29 36 () ( _ "Goblin Scout")} 442 {NAMED_NOTRAIT_UNIT 2 (Goblin Spearman) 33 34 () ( _ "Goblin Scout")} 443 {NAMED_NOTRAIT_UNIT 2 (Goblin Spearman) 31 31 () ( _ "Goblin Scout")} 444 445#endif 446 447#endif 448 449 [message] 450 speaker=Goblin Scout 451 message= _ "Attack!" 452 [/message] 453 454 [message] 455 speaker=Goblin Coward 456 message= _ "Run away!" 457 [/message] 458 459 [message] 460 speaker=Zhul 461 message= _ "Goblins are so predictable." 462 [/message] 463 [/event] 464 [/event] 465 466 # Event 2: naga appear around western guardpost 467 468 # when player approches western guardpost have a few goblins jump out of 469 # the eastern hills, and a naga or three appear in the lake 470 471 # Easy: 472 # 1 orcish assassin 23,33 473 # 3 naga fighters: 20,34 19,33 20,35 474 # 2 goblins spearmen: 23,32 24,32 24,33 475 476 # Medium: 1 orcish slayer, 2 goblin impalers, 1 naga warrior, 2 naga fighters 477 # Hard: 1 orcish slayer, 2 goblin impalers, 3 naga warriors 478 479#define NAGA_ATTACK 480 481 #1 orcish assassin/slayer summons/leads any goblins 482 483#ifdef EASY 484 {NAMED_NOTRAIT_UNIT 2 (Orcish Assassin) 24 32 (Orac) ( _ "Orac")} 485#else 486 {NAMED_NOTRAIT_UNIT 2 (Orcish Slayer) 24 32 (Orac) ( _ "Orac")} 487#endif 488 489 #2 nagas appear at edge of lake 490 491#ifdef EASY 492 {NAMED_NOTRAIT_UNIT 2 (Naga Fighter) 20 34 (Scylla) ( _ "Scylla")} 493#else 494 {NAMED_NOTRAIT_UNIT 2 (Naga Warrior) 20 34 (Scylla) ( _ "Scylla")} 495#endif 496 #hack to make Scylla female 497 [+unit] 498 gender=female 499 [/unit] 500 501#ifdef HARD 502 {NAMED_NOTRAIT_UNIT 2 (Naga Warrior) 19 34 () ( _ "Lake Naga")} 503 {NAMED_NOTRAIT_UNIT 2 (Naga Warrior) 20 35 () ( _ "Lake Naga")} 504#else 505 {NAMED_NOTRAIT_UNIT 2 (Naga Fighter) 19 34 () ( _ "Lake Naga")} 506 {NAMED_NOTRAIT_UNIT 2 (Naga Fighter) 20 35 () ( _ "Lake Naga")} 507#endif 508 509 [set_variable] 510 name=naga_ambush 511 value=1 512 [/set_variable] 513 514#enddef 515 516 [event] 517 name=moveto 518 519 [filter] 520 x=17-24 521 y=29-36 522 side=1 523 [/filter] 524 525 [filter_condition] 526 [variable] 527 name=naga_ambush 528 numerical_equals=0 529 [/variable] 530 [/filter_condition] 531 532 {NAGA_ATTACK} 533 534#ifdef EASY 535 {NAMED_NOTRAIT_UNIT 2 (Goblin Spearman) 24 31 () ( _ "Goblin Scout")} 536 {NAMED_NOTRAIT_UNIT 2 (Goblin Spearman) 25 33 () ( _ "Goblin Scout")} 537#else 538 {NAMED_NOTRAIT_UNIT 2 (Goblin Impaler) 24 31 () ( _ "Goblin Scout")} 539 {NAMED_NOTRAIT_UNIT 2 (Goblin Impaler) 25 33 () ( _ "Goblin Scout")} 540#endif 541 542 [message] 543 speaker=Orac 544 message= _ "Come forth, creatures of the lake! Fulfill the oaths you have made and help us drive these hated creatures from our lands." 545 [/message] 546 547 [message] 548 speaker=Scylla 549 message= _ "Sssslay them all! In the name of the Ssscaled One!" # wmllint: no spellcheck 550 [/message] 551 [/event] 552 553 #Event 3: The Goblin and The Ring (and maybe the Naga) 554 555 # When the elves fight Panok they notice how fast he is 556 [event] 557 name=attack 558 559 [filter] 560 side=1 561 [/filter] 562 563 [filter_second] 564 id=Panok 565 [/filter_second] 566 567 [message] 568 speaker=Panok 569 message= _ "These elves are stronger than we thought. Send for more reinforcements!" 570 [/message] 571 572 [message] 573 speaker=Kaleh 574 message= _ "How can he move that fast? He is faster than any goblin rider I have ever seen. It’s almost unnatural." 575 [/message] 576 [/event] 577 578 # When Panok dies player gets ring and naga ambush is triggered if it 579 # hasn't been already 580 [event] 581 name=last breath 582 583 [filter] 584 id=Panok 585 [/filter] 586 587 [message] 588 speaker=Panok 589 message= _ "Gaaghh!!" # wmllint: no spellcheck 590 [/message] 591 592 [kill] 593 id=Panok 594 animate=yes 595 [/kill] 596 597 {PLACE_IMAGE items/ring-silver.png $x1 $y1} 598 599 {CHECK_SPEAKER} 600 [message] 601 speaker=$speaking_unit.id 602 message= _ "Wait a minute. He was wearing a silver ring on one of his fingers. I think the ring might be magical. Maybe that’s why he was moving so fast." 603 [/message] 604 {CLEAR_VARIABLE speaking_unit} 605 606 # Commented out, since Kaleh has 6 MP now 607#ifdef __UNUSED__ 608 [message] 609 speaker=Nym 610 message= _ "I think, Kaleh, that you should take the ring." 611 [/message] 612 613 [message] 614 speaker=Kaleh 615 message= _ "Why me?" 616 [/message] 617 618 [message] 619 speaker=Nym 620 message= _ "Because you tend to move slowly and if we’re going into the caves you’ll need all the speed you can get. And besides, we can’t afford to lose you; you never know when being able to run a bit faster might be the difference between life and death." 621 [/message] 622#endif 623 624 # Get Ring event 625 [event] 626 name=moveto 627 id=take_ring 628 delayed_variable_substitution=no 629 first_time_only=no 630 631 [filter] 632 x=$x1 633 y=$y1 634 side=1 635 [not] 636 type=Dust Devil 637 [/not] 638 [/filter] 639 640 [message] 641 speaker=unit 642 643 message= _ "Should I take this ring?" 644 [option] 645 label= _ "Yes, I’ll take it." 646 647 [command] 648 [object] 649 id=SpeedyRing 650 name= _ "Ring of Speed" 651 image=items/ring-gold.png 652 description= _ "This ring will increase your maximum speed by 1." 653 [filter] 654 x=$x1 655 y=$y1 656 side=1 657 [/filter] 658 659 [effect] 660 apply_to=movement 661 increase=1 662 [/effect] 663 [/object] 664 665 [remove_item] 666 x=$x1 667 y=$y1 668 [/remove_item] 669 670 [remove_event] 671 id=take_ring 672 [/remove_event] 673 [/command] 674 [/option] 675 676 [option] 677 label= _ "No, I think someone else should wear it." 678 679 [command] 680 [allow_undo] 681 [/allow_undo] 682 [/command] 683 [/option] 684 [/message] 685 [/event] 686 687 #when Panok dies, if player hasn't triggered naga ambush, then units attack 688 689#ifndef EASY 690 [if] 691 [variable] 692 name=naga_ambush 693 numerical_equals=0 694 [/variable] 695 696 [then] 697 {NAGA_ATTACK} 698 699 [message] 700 speaker=Orac 701 message= _ "The elves have killed Panok the goblin! The other goblins may flee to the caves, but we will not give up these hills without a fight. Come forth, creatures of the lake! Fulfill the oaths you have made and help us drive these hated creatures from our lands." 702 [/message] 703 704 [message] 705 speaker=Scylla 706 message= _ "Sssslay them all! In the name of the Ssscaled One!" # wmllint: no spellcheck 707 [/message] 708 [/then] 709 [/if] 710#endif 711 [/event] 712 713 # Event 4: elvish unit afraid when entering underground tunnels 714 [event] 715 name=moveto 716 717 [filter] 718 [filter_location] 719 time_of_day_id=underground 720 [/filter_location] 721 side=1 722 [/filter] 723 724 [allow_undo] 725 [/allow_undo] 726 727 {CHECK_EXPLORER} 728 [message] 729 speaker=$explorer.id 730 message= _ "Ugh! These tunnels are pitch black! It’s as bad as fighting in a moonless night, and it stinks of orc filth. I can hardly think of a place I would less like to go into." 731 [/message] 732 {CLEAR_VARIABLE explorer} 733 734 [message] 735 speaker=Kaleh 736 message= _ "We have no choice. We cannot cross over these mountains, so we must go beneath them. If the orcs skulk in their tunnels and block our way, we must enter their dark places and fight them, no matter what the conditions." 737 [/message] 738 739 [message] 740 speaker=Zhul 741 # TODO: Could give more tips here 742 message= _ "Remember, Kaleh, it’s nasty fighting underground. We will be at a disadvantage against orcs and other things that prefer the darkness." 743 [/message] 744 745 [message] 746 speaker=Elyssa 747 message= _ "Also, any time you find a particularly tough orc blocking a passage, my fireballs can blast him quick enough." 748 [/message] 749 [/event] 750 751 # Event 5: Goblin guards a chest in NE corner of map 752 753 [event] 754 name=moveto 755 756 [filter] 757 x=31-37 758 y=6-9 759 side=1 760 [/filter] 761 762 {NAMED_NOTRAIT_UNIT 4 (Goblin Impaler) 35 7 (Greebo) ( _ "Greebo")} 763 764 {PLACE_IMAGE items/chest-plain-closed.png 35 6} 765 766 [message] 767 speaker=Greebo 768 # wmllint: local spelling shinies orcses 769 message= _ "Greebo keeps shinies safe from nasty orcses. And ’specially stinking elves." 770 [/message] 771 [/event] 772 773 # Chest contains gold for player 774 775 [event] 776 name=moveto 777 778 [filter] 779 x=35 780 y=6 781 side=1 782 [/filter] 783 784 {PLACE_IMAGE items/chest-plain-open.png 35 6} 785 786 [sound] 787 name=gold.ogg 788 [/sound] 789 790 {CHECK_EXPLORER} 791 [message] 792 speaker=$explorer.id 793 message= _ "Looks like he’s been squirreling away his stolen loot in this cave. Not that he had much. Must be hard times." 794 [/message] 795 {CLEAR_VARIABLE explorer} 796 797 [gold] 798 amount={ON_DIFFICULTY 80 60 40} 799 side=1 800 [/gold] 801 [/event] 802 803 #Event 6: Cold dagger 804 805 [event] 806 name=moveto 807 id=find_dagger 808 first_time_only=no 809 810 [filter] 811 x=12 812 y=16 813 side=1 814 [not] 815 type=Dust Devil 816 [/not] 817 [/filter] 818 819 [message] 820 speaker=unit 821 message= _ "How odd. Someone has carved a crude fountain out of the stone at the end of the passage. The freezing water pours out into a large pool. At the bottom of the pool I can see a skeleton still gripping a sword. The blade seems to glow faintly blue. The pool isn’t very deep, I could easily wade in and pick it up. But someone else has carved a crude message in the wall. <i>“If you dare to take this blade here, your greatest fear will surely appear.”</i> It looks like a nice sword, but do I dare chance it?" 822 [option] 823 label= _ "I fear no creature, I will take the blade!" 824 [command] 825 [message] 826 speaker=unit 827 message= _ "The blade is chill to the touch and gives off a cold glow. I wonder how it came to be here." 828 [/message] 829 830 [object] 831 [filter] 832 x=12 833 y=16 834 side=1 835 [/filter] 836 837 id=ColdBlade 838 name= _ "Cold Blade" 839 description= _ "The unit who wields this blade will deal cold damage with its melee attack." 840 841 [effect] 842 apply_to=attack 843 range=melee 844 set_type=cold 845 [/effect] 846 [/object] 847 848 {NAMED_NOTRAIT_UNIT 3 (Dawarf) 14 15 (Purple Abomination) ( _ "Purple Abomination")} 849 850 [message] 851 speaker=Purple Abomination 852 message= _ "I am an abomination, please kill me." 853 [/message] 854 855 [message] 856 speaker=unit 857 message= _ "I’ve seen some ugly creatures in my day, but that thing is just wrong." 858 [/message] 859 860 [message] 861 speaker=Purple Abomination 862 message= _ "The voices say I have no choice, I must attack!" 863 [/message] 864 865 [remove_event] 866 id=find_dagger 867 [/remove_event] 868 [/command] 869 [/option] 870 871 [option] 872 label= _ "I don’t like the sound of this. I’m out of here." 873 [/option] 874 [/message] 875 [/event] 876 877 #Event 7: End of the River 878 879 [event] 880 name=moveto 881 882 # Dust devil is supposed to be mute. This isn't like the other cases, 883 # where Nym could plausibly speak the line, so we just don't trigger the event. 884 [filter] 885 x=3 886 y=10 887 side=1 888 [not] 889 type=Dust Devil 890 [/not] 891 [/filter] 892 893 [allow_undo] 894 [/allow_undo] 895 896 [message] 897 speaker=$unit.id 898 message= _ "This is the end of the line. The water is too deep for me to continue any further. I’m freezing cold, wet, and I can’t see a thing. I’m not exactly sure what I’m doing up here. Some strange influence made me want to come up here, but I don’t know what made me think it could be of any good." 899 [/message] 900 [/event] 901 902 # Event 8: Enter the Assassin/Cloaked Figure (same guy, two names) 903 904 # When Kaleh enters one of the caves, the cloaked figure pops up next turn 905 # and attacks in a dramatic manner 906 907 [event] 908 name=moveto 909 910 [filter] 911 id=Kaleh 912 [filter_location] 913 time_of_day_id=underground 914 [/filter_location] 915 [/filter] 916 917 [event] 918 # Find the location of Kaleh and then find an adjacent 919 # hex the cloaked figure can pop up in. (any hex that is not impassable) 920 name=new turn 921 922 [store_locations] 923 [filter] 924 id=Kaleh 925 [/filter] 926 927 variable=dark_assassin_location 928 [/store_locations] 929 930 [unit] 931 type=Dark Assassin1 932 id=Cloaked Figure 933 name= _ "Cloaked Figure" 934 side=5 935 x,y=$dark_assassin_location.x,$dark_assassin_location.y 936 placement=map 937 passable=yes 938 [modifications] 939 {TRAIT_INTELLIGENT} 940 {TRAIT_RESILIENT} 941 [/modifications] 942 [/unit] 943 {CLEAR_VARIABLE dark_assassin_location} 944 945 [delay] 946 time=200 947 [/delay] 948 949 [message] 950 speaker=Cloaked Figure 951 image=portraits/cloaked.png 952 message= _ "Kaleh, I am death incarnate." 953 [/message] 954 955 [message] 956 speaker=Cloaked Figure 957 image=portraits/cloaked.png 958 message= _ "And I shall avenge all those you have killed!" 959 [/message] 960 [/event] 961 [/event] 962 963 # Death event for dark assassin 964 965 [event] 966 name=last breath 967 968 [filter] 969 id=Cloaked Figure 970 [/filter] 971 972 [message] 973 speaker=Cloaked Figure 974 message= _ "I promise we shall meet again." 975 [/message] 976 977 [kill] 978 id=Cloaked Figure 979 animate=no 980 fire_event=no 981 [/kill] 982 983 [message] 984 speaker=Kaleh 985 message= _ "He just disappeared. That’s odd." 986 [/message] 987 [/event] 988 989 #Event 10: victory if Kaleh moves to north edge of map 990 991 [event] 992 name=moveto 993 994 [filter] 995 y=1 996 side=1 997 id=Kaleh 998 [/filter] 999 1000 [endlevel] 1001 result=victory 1002 bonus=yes 1003 {NEW_GOLD_CARRYOVER 40} 1004 [/endlevel] 1005 [/event] 1006 1007 #victory event 1008 [event] 1009 name=victory 1010 1011 [message] 1012 speaker=Kaleh 1013 message= _ "This passage seems different from the other tunnels and caves. It is wide and smooth and leads sharply downwards. I bet this was the way that Eloh was talking about." 1014 [/message] 1015 1016 [message] 1017 speaker=Elyssa 1018 message= _ "This is no natural passage, and the walls are too well carved and smooth to be made by orcs. I wouldn’t be surprised if this was once carved out by dwarves. I wonder if there are any still left in these mountains..." 1019 [/message] 1020 1021 [if] 1022 [variable] 1023 name=leaders_killed 1024 numerical_equals=3 1025 [/variable] 1026 1027 [then] 1028 [message] 1029 speaker=Zhul 1030 message= _ "Having killed all the orc and goblin leaders in the immediate vicinity, we can take our time and should have no trouble bringing the rest of our people down this way. It’s odd, I guess we’re trading the dangers we know for the dangers we don’t. We really are putting our lives in Eloh’s palm; may she guide us as well as she has before." 1031 [/message] 1032 [/then] 1033 1034 [else] 1035 [message] 1036 speaker=Zhul 1037 message= _ "Now that you’ve found the way we should be able to get the rest of our people past the orcs. It’s odd, I guess we’re trading the dangers we know for the dangers we don’t. We really are putting our lives in Eloh’s palm, may she guide as well as she has before." 1038 [/message] 1039 [/else] 1040 [/if] 1041 1042 [message] 1043 speaker=Nym 1044 message= _ "I’ll just be happy when I can breathe fresh air again and see the suns and stars. Still, who knows what we’ll encounter deep under the earth?" 1045 [/message] 1046 1047 [message] 1048 speaker=Kaleh 1049 message= _ "Well, there’s only one way to find out." 1050 [/message] 1051 1052 {CLEAR_VARIABLE naga_ambush} 1053 [/event] 1054 1055 # if player runs out of time, display time over message 1056 [event] 1057 name=time over 1058 [message] 1059 speaker=Kaleh 1060 message= _ "We’ve taken too long to get our people into the tunnels! Even more orcs are coming across the foothills from the east and west and flanking us. There’s no way we can kill all these orcs and goblins. We’ll never make it to safety now." 1061 [/message] 1062 [/event] 1063 1064 {UTBS_INCLUDE utils/deaths.cfg} 1065[/scenario] 1066