1# #-#-#-#-#  wesnoth-ai.cpp.pot (PACKAGE VERSION)  #-#-#-#-#
2# Hungarian translations for PACKAGE package.
3# Copyright (C) 2013 Wesnoth development team
4# This file is distributed under the same license as the PACKAGE package.
5#
6# Automatically generated, 2013.
7# Farkas János <mail.janos.farkas@gmail.com>, 2014.
8# Kádár-Németh Krisztián <krisztian.kad@gmail.com>, 2014.
9# Krutki Tamás <krtamas-wesnoth@0x64.org>, 2018.
10msgid ""
11msgstr ""
12"Project-Id-Version: \n"
13"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
14"POT-Creation-Date: 2021-06-20 12:00 UTC\n"
15"PO-Revision-Date: 2018-11-18 02:47+0100\n"
16"Last-Translator: Krutki Tamás <krtamas-wesnoth@0x64.org>\n"
17"Language-Team: Hungarian <>\n"
18"Language: hu\n"
19"MIME-Version: 1.0\n"
20"Content-Type: text/plain; charset=UTF-8\n"
21"Content-Transfer-Encoding: 8bit\n"
22"Plural-Forms: nplurals=2; plural=(n != 1);\n"
23"X-Generator: Poedit 2.2\n"
24
25#. [ai]: id=ai_default_rca
26#: data/ai/ais/ai_default_rca.cfg:9
27msgid "Multiplayer_AI^Default AI (RCA)"
28msgstr "Alapértelmezett MI (RCA)"
29
30#. [ai]: id=experimental_ai
31#: data/ai/ais/ai_generic_rush.cfg:10
32msgid "Multiplayer_AI^Experimental AI"
33msgstr "Kísérleti MI"
34
35#. [ai]: id=idle_ai
36#: data/ai/ais/idle_ai.cfg:4
37msgid "Multiplayer_AI^Dev AI: Idle AI"
38msgstr "Fejlesztői MI: tétlen MI"
39
40#. [ai]: id=ai_default_rca_alternate_recruiting
41#: data/ai/dev/ai_default_rca_alternate_recruiting.cfg:10
42msgid "Multiplayer_AI^Dev AI: Default AI (RCA) with Alternate Recruiting"
43msgstr "Fejlesztői MI: alapértelmezett (RCA) + alternatív toborzás"
44
45#. [ai]: id=formula_ai # id is needed to uniquely identify a MP AI, it is not needed in the scenario AI
46#: data/ai/dev/formula_ai.cfg:10
47msgid "Multiplayer_AI^Dev AI: Default + Experimental Recruitment (Formula AI)"
48msgstr "Fejlesztői MI: alapértelmezett + kísérleti toborzás (minta MI)"
49
50#. [ai]: id=formula_ai_poisoning
51#: data/ai/dev/formula_ai_poisoning.cfg:9
52msgid "Multiplayer_AI^Dev AI: Default + Poisoning (Formula AI)"
53msgstr "Fejlesztői MI: alapértelmezett + mérgezés (minta MI)"
54
55#: data/ai/lua/patrol.lua:4
56msgid "Use the Patrols Micro AI instead of patrol.lua."
57msgstr "A Járőr Mikro MI használata a patrol.lua helyett."
58
59#. [test]: id=The_Elves_Besieged
60#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:5
61msgid "The Elves Besieged"
62msgstr "Tünde-föld ostroma"
63
64#. [unit]: type=Spearman, id=Konrad
65#. [side]: type=Spearman, id=Konrad
66#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34
67#: data/ai/micro_ais/scenarios/patrols.cfg:92
68msgid "Konrad"
69msgstr "Konrad"
70
71#. [side]: type=Spearman, id=Konrad
72#. [side]: type=Elvish Champion, id=Galdrad
73#. [side]: type=Elvish Shyde, id=Chantal
74#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46
75#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:156
76#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:177
77msgid "Rebels"
78msgstr "Lázadók"
79
80#. [unit]: id=Delfador, type=Elder Mage
81#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:49
82msgid "Delfador"
83msgstr "Delfador"
84
85#. [side]: type=Orcish Warlord, id=Urug-Telfar
86#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:86
87msgid "Urug-Telfar"
88msgstr "Urug-Telfar"
89
90#. [side]: id=Vanak, type=Orcish Ruler
91#. [side]: type=Orcish Warlord, id=Urug-Telfar
92#. [side]: type=Orcish Warlord, id=Knafa-Tan
93#. [side]: type=Orcish Warlord, id=Maga-Knafa
94#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:99
95#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:114
96#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:133
97#: data/ai/micro_ais/scenarios/messenger_escort.cfg:24
98msgid "Orcs"
99msgstr "Orkok"
100
101#. [side]: type=Orcish Warlord, id=Knafa-Tan
102#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:106
103msgid "Knafa-Tan"
104msgstr "Knafa-Tan"
105
106#. [side]: type=Orcish Warlord, id=Maga-Knafa
107#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:125
108msgid "Maga-Knafa"
109msgstr "Maga-Knafa"
110
111#. [side]: type=Elvish Champion, id=Galdrad
112#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:145
113msgid "Galdrad"
114msgstr "Galdrad"
115
116#. [side]: type=Elvish Shyde, id=Chantal
117#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:163
118msgid "Chantal"
119msgstr "Chantal"
120
121#. [message]: speaker=Konrad
122#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:214
123msgid ""
124"Master Delfador! Look, there are orcs coming from all directions! What shall "
125"we do?"
126msgstr "Delfador mester! Nézd, orkok közelednek minden irányból! Mit tegyünk?"
127
128#. [message]: speaker=Delfador
129#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218
130msgid "There are too many to fight, far too many. We must escape!"
131msgstr "Túl sokan vannak a harchoz, túlságosan sokan. El kell menekülnünk!"
132
133#. [message]: speaker=narrator
134#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:224
135msgid ""
136"This is a reenactment of scenario The Elves Besieged of the mainline "
137"campaign Heir to the Throne, just that the AI is playing Konrad's side here. "
138"The goal is to move Konrad to the signpost in the northwest, while keeping "
139"both Konrad and Delfador alive. The same AI as in scenario Protect Unit is "
140"used.\n"
141"\n"
142"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
143"and adapted to the need of a scenario easily using only WML and the "
144"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
145"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
146msgstr ""
147"Ez az pálya a Trónörökös hadjárat Tünde-föld ostroma pályájának az újraírt "
148"verziója, csak most az MI Konrad oldalán áll. A pálya célja, hogy Konradot "
149"az északnyugati útjelző táblához vidd. Konradnak és Delfadornak életben kell "
150"maradnia. Az MI ugyanaz, mint az Egység Védelme küldetésben használt.\n"
151"\n"
152"Megjegyzés: Az Egység Védelme MI egy Mikro-MI. Egy Mikro-MI könnyen "
153"hozzáadható és a küldetés szükségleteihez igazítható kizárólag WML és a "
154"[micro_ai] tag használatával. Nézd meg a <span color='#00A000'>Mikro-MI wiki "
155"oldalt</span> a https://wiki.wesnoth.org/Micro_AIs címen további "
156"információért."
157
158#. [event]
159#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:231
160msgid "Move Konrad here"
161msgstr "Lépj Konraddal ide"
162
163#. [message]: speaker=unit
164#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
165msgid "Very well, we have made it this far! But where do we go next?"
166msgstr "Nagyon jó, eddig eljutottunk. De merre tovább?"
167
168#. [message]: speaker=Delfador
169#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:252
170msgid ""
171"In HttT, we would travel north now, and try to make it to the Isle of "
172"Alduin. But for this demo campaign, we'll call it good here."
173msgstr ""
174"A „Trónörökös” hadjáratban most észak felé mennénk, és megpróbálnánk elérni "
175"Alduin szigetét. De ebben a bemutató hadjáratban jó lesz nekünk itt is."
176
177#. [message]: speaker=unit
178#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:277
179msgid "I... I don’t think I can make it anymore."
180msgstr "Nem... nem hiszem, hogy akár egy pillanatig is bírom tovább."
181
182#. [message]: speaker=Delfador
183#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:281
184msgid "Prince... you must keep fighting! Nooooooo!"
185msgstr "Hercegem... tovább kell harcolnod! Neeeeee!"
186
187#. [message]: speaker=unit
188#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:285
189msgid "It is over. I am doomed..."
190msgstr "Elvesztünk! Ez a végzetem..."
191
192#. [message]: speaker=unit
193#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:299
194msgid "I have... have failed in my duty to protect the prince! I am defeated."
195msgstr "Nem sikerült... nem tudtam megvédeni a herceget! Elbuktam."
196
197#. [message]: speaker=Konrad
198#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:303
199msgid "Don’t die, Delfador! Please, you have to stay alive!"
200msgstr "Delfador, ne halj meg! Életben kell maradnod!"
201
202#. [message]: speaker=unit
203#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:307
204msgid "Ugh!"
205msgstr "Áááá!"
206
207#. [message]: speaker=Delfador
208#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:318
209msgid ""
210"Oh, no! We have run out of time, they have arrived with reinforcements..."
211msgstr "Ó, jaj! Kifutottunk az időből, az ellenség erősítést hozott..."
212
213#: data/ai/micro_ais/scenarios/animals.cfg:4
214msgid ""
215"<u>General</u>: These AIs are set up to simulate (to some extent) how these "
216"animals behave in real life. This includes that they are animals, meaning "
217"that they are not super smart. As an example, the wolves generally hunt in a "
218"pack, but are easily distracted by prey coming into range. They are also "
219"decent, but not great at cornering deer. For the most part, this is "
220"intentional.\n"
221"\n"
222"<u>Bears (replaced by Ghasts), Spiders and Yetis</u> mostly just wander in "
223"their respective parts of the map. They stay out of each other's way (and "
224"out of the way of the dogs), but do attack each other if cornered. They "
225"attack the other, weaker animals (deer etc.) if those are within range.\n"
226"\n"
227"<u>Wolves</u> hunt in a pack. They actively go after the closest deer (as "
228"long as it stays in the forest) and try to corner it (not always super "
229"successfully), but are easily distracted by other prey coming into range. "
230"The wolves try to avoid getting into the range of bears, spiders, dogs and "
231"the yeti, except when they are going in for an attack. If you let them move "
232"for long enough, they will also learn that it is not healthy to attack the "
233"tusklets. When no deer is left, they wander randomly. Note that, unlike the "
234"Wolves Multipack AI (used in a different scenario), this Wolves AI combines "
235"all wolves of the side in the same pack."
236msgstr ""
237"<u>Általánosságban</u>: ezek az MI-k bemutatják (bizonyos mértékig), hogy az "
238"állatok hogyan viselkednek a valóságban. Ebbe beletartozik, hogy csak "
239"állatok, tehát nem feltétlenül túl okosak: például a farkasok falkában "
240"vadásznak, de könnyen elvonja a figyelmüket egy felbukkanó másik préda. "
241"Megfelelő a vadásztudományuk, de nem kiemelkedően jó, így csak néha sikerül "
242"a szarvasok bekerítése. A legtöbb esetben ez szándékos.\n"
243"\n"
244"<u>Medvék (a hullazabálók helyett), pókok és jetik</u>: általában csak "
245"barangolnak a területükön. Kitérnek egymás és kutyák elől, de sarokba "
246"szorítva egymásnak esnek. Megtámadják a többi, gyengébb állatot (pl. "
247"szarvas), ha túl közel kerülnek.\n"
248"\n"
249"<u>Farkasok</u>: falkában vadásznak. Aktívan követik a legközelebbi szarvast "
250"(amíg az erdőben marad), és megpróbálják bekeríteni (nem mindig sikeresen), "
251"viszont könnyedén megzavarhatja őket egy másik felbukkanó préda. "
252"Megpróbálják elkerülni a medvéket, pókokat, kutyákat és jetiket, hacsak nem "
253"épp kifejezetten a falka akar támadni. Ha megfelelően hosszan hagyod őket "
254"mozogni, azt is megtanulják, hogy nem egészséges megtámadni a vaddisznókat. "
255"Ha nem maradt több szarvas, véletlenszerűen kóborolnak. Megjegyzendő, hogy a "
256"Farkas Multipack MI-vel (más hadjáratokban) szemben ez a Farkas MI egyesíti "
257"az összes farkas típust egy falkában."
258
259#: data/ai/micro_ais/scenarios/animals.cfg:12
260msgid ""
261"Each <u>Deer (replaced by Vampire Bats)</u> wanders randomly on forest "
262"tiles, except when enemies get in its (the deer's) range, in which case it "
263"flees to the farthest point it can reach.\n"
264"\n"
265"<u>Tuskers (replaced by Ogres)</u> exhibit the same behavior as deer, except "
266"when an enemy is next to one of the tusklets. This enemy will then "
267"experience the full wrath of an irate boar.\n"
268"\n"
269"<u>Tusklets (replaced by Young Ogres)</u> blindly follow the closest adult "
270"tusker, except when there is no tusker left, in which case they behave the "
271"same as deer.\n"
272"\n"
273"<u>Rabbits (replaced by Rats)</u> also wander randomly, but in addition "
274"disappear into their holes (replaced by straw bales; if any are within "
275"reach) when enemies are close. They reappear out of their holes at the "
276"beginning of the turn, if it is safe.\n"
277"\n"
278"<u>Sheep dogs (replaced by Footpads)</u> try to keep their sheep safe. This "
279"involves keeping them inside the area outlined by the path the dogs have "
280"worn into the meadow, positioning themselves in between the sheep and "
281"approaching enemies, and attacking the enemies if those get too close. You "
282"might have to let the scenario play for quite some time before you get to "
283"see an interesting dog/wolf interaction. If no active herding or protecting "
284"move is needed, the dogs go to a random location on the path.\n"
285"\n"
286"<u>Sheep (replaced by Troll Whelps)</u> wander aimlessly except when a sheep "
287"dog is next to them, in which case they run away from the dog. The dogs "
288"exploit this by positioning themselves on the outside of the sheep, if "
289"possible. Sheep also run away from approaching enemies. The sheep, dogs and "
290"forest creatures (deer, tuskers, rabbits) have learned that they are no "
291"threat to each other and leave each other alone, demonstrating the enormous "
292"self control of a well trained sheep dog."
293msgstr ""
294
295#. [event]
296#. [test]: id=animals
297#: data/ai/micro_ais/scenarios/animals.cfg:27
298#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:45
299msgid "Animals"
300msgstr "Állatok"
301
302#. [side]: id=Rutburt, type=Outlaw
303#: data/ai/micro_ais/scenarios/animals.cfg:41
304msgid "Rutburt"
305msgstr "Rutburt"
306
307#. [side]: id=Rutburt, type=Outlaw
308#. [side]: type=General, id=leader2
309#. [side]: type=Lieutenant, id=leader5
310#. [side]: type=Lieutenant, id=leader6
311#: data/ai/micro_ais/scenarios/animals.cfg:48
312#: data/ai/micro_ais/scenarios/goto.cfg:43
313#: data/ai/micro_ais/scenarios/goto.cfg:93
314#: data/ai/micro_ais/scenarios/goto.cfg:110
315#: data/ai/micro_ais/scenarios/wolves.cfg:27
316msgid "Humans"
317msgstr "Emberek"
318
319#. [side]
320#: data/ai/micro_ais/scenarios/animals.cfg:63
321msgid "Forest Creatures"
322msgstr "Erdei teremtmények"
323
324#. [side]
325#: data/ai/micro_ais/scenarios/animals.cfg:77
326msgid "Ghasts"
327msgstr "Hullazabálók"
328
329#. [side]
330#: data/ai/micro_ais/scenarios/animals.cfg:91
331msgid "Spiders"
332msgstr "Pókok"
333
334#. [side]
335#: data/ai/micro_ais/scenarios/animals.cfg:105
336msgid "Yetis"
337msgstr "Jetik"
338
339#. [event]
340#. [side]
341#. [test]: id=wolves
342#: data/ai/micro_ais/scenarios/animals.cfg:119
343#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:48
344#: data/ai/micro_ais/scenarios/wolves.cfg:5
345msgid "Wolves"
346msgstr "Farkasok"
347
348#. [side]
349#: data/ai/micro_ais/scenarios/animals.cfg:133
350msgid "Whelps"
351msgstr "Suhancok"
352
353#. [set_menu_item]: id=m01_end_animals
354#. [event]
355#. [set_menu_item]: id=m04_end_animals
356#. [set_menu_item]: id=m01_end_swarm
357#. [set_menu_item]: id=m01_end_wolves
358#: data/ai/micro_ais/scenarios/animals.cfg:209
359#: data/ai/micro_ais/scenarios/dragon.cfg:48
360#: data/ai/micro_ais/scenarios/goto.cfg:382
361#: data/ai/micro_ais/scenarios/guardians.cfg:86
362#: data/ai/micro_ais/scenarios/lurkers.cfg:382
363#: data/ai/micro_ais/scenarios/patrols.cfg:185
364#: data/ai/micro_ais/scenarios/swarm.cfg:66
365#: data/ai/micro_ais/scenarios/wolves.cfg:95
366msgid "End Scenario"
367msgstr "Küldetés vége"
368
369#. [message]: speaker=narrator
370#: data/ai/micro_ais/scenarios/animals.cfg:224
371#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:200
372#: data/ai/micro_ais/scenarios/goto.cfg:397
373#: data/ai/micro_ais/scenarios/recruiting.cfg:126
374#: data/ai/micro_ais/scenarios/swarm.cfg:75
375#: data/ai/micro_ais/scenarios/swarm.cfg:188
376#: data/ai/micro_ais/scenarios/wolves.cfg:104
377#: data/ai/micro_ais/scenarios/wolves.cfg:273
378msgid "Well, that was that."
379msgstr "Nos, ez ennyi volt."
380
381#. [message]: speaker=narrator
382#: data/ai/micro_ais/scenarios/animals.cfg:346
383msgid ""
384"<span color='#A00000'>Important:</span> The animal Micro AIs in this "
385"scenario are written for a number of animal unit types that do not exist in "
386"Wesnoth mainline, such as bears, sheep and sheep dogs, or deer. In this test "
387"scenario, these units have been replaced by mainline units."
388msgstr ""
389
390#. [message]: speaker=narrator
391#: data/ai/micro_ais/scenarios/animals.cfg:353
392msgid ""
393"This is a fun little scenario with a bunch of different animal AIs, mostly "
394"for watching only. The animal AIs behave as follows:\n"
395"\n"
396msgstr ""
397
398#. [message]: speaker=narrator
399#: data/ai/micro_ais/scenarios/animals.cfg:366
400#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:108
401#: data/ai/micro_ais/scenarios/protect_unit.cfg:147
402#: data/ai/micro_ais/scenarios/wolves.cfg:204
403msgid "Question for the Player"
404msgstr "Kérdés a játékosnak"
405
406#. [message]: speaker=narrator
407#: data/ai/micro_ais/scenarios/animals.cfg:370
408msgid ""
409"It is possible to include a human-controlled Side 1, so that the action "
410"stops once every turn for looking around (or to mess with things in debug "
411"mode).\n"
412"\n"
413"Note that there is no end to this scenario. For demonstration purposes, any "
414"unit that is killed is replaced by another unit of the same type at the "
415"beginning of the next turn. In order to end the scenario, there's a right-"
416"click option - but that only works in human-controlled mode. In AI-only "
417"mode, you have to press 'Esc' or reload a previous savefile.\n"
418"\n"
419"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
420"and adapted to the need of a scenario easily using only WML and the "
421"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
422"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
423msgstr ""
424
425#. [option]
426#: data/ai/micro_ais/scenarios/animals.cfg:378
427msgid "<span font='16'>I'll just watch the animals.</span>"
428msgstr ""
429
430#. [option]
431#: data/ai/micro_ais/scenarios/animals.cfg:396
432#: data/ai/micro_ais/scenarios/wolves.cfg:232
433msgid "<span font='16'>I want to have control of Side 1.</span>"
434msgstr ""
435
436#. [objectives]
437#: data/ai/micro_ais/scenarios/animals.cfg:402
438msgid "Watch the animals do their things"
439msgstr "Nézd, ahogy az állatok teszik a dolgukat"
440
441#. [objective]: condition=win
442#: data/ai/micro_ais/scenarios/animals.cfg:404
443#: data/ai/micro_ais/scenarios/goto.cfg:431
444#: data/ai/micro_ais/scenarios/swarm.cfg:160
445#: data/ai/micro_ais/scenarios/wolves.cfg:244
446msgid "Use right-click option"
447msgstr "Használj egy jobb-klikk opciót"
448
449#. [objective]: condition=lose
450#: data/ai/micro_ais/scenarios/animals.cfg:408
451#: data/ai/micro_ais/scenarios/wolves.cfg:248
452msgid "Death of Rutburt"
453msgstr "Rutburt elesik"
454
455#. [note]
456#: data/ai/micro_ais/scenarios/animals.cfg:412
457#: data/ai/micro_ais/scenarios/goto.cfg:439
458#: data/ai/micro_ais/scenarios/swarm.cfg:168
459#: data/ai/micro_ais/scenarios/wolves.cfg:252
460msgid "Check out the right-click menu options for additional actions"
461msgstr ""
462
463#. [message]: speaker=$second_unit.id
464#: data/ai/micro_ais/scenarios/animals.cfg:432
465msgid ""
466"Yowl!\n"
467"Translation: Those Ogres are mean!  We better stay away from them and their "
468"young."
469msgstr ""
470"Yow!\n"
471"Fordítás: Azok az ogrék utálatosak! Jobb lesz, ha távol tartjuk magunkat "
472"tőlük és a suhancaiktól."
473
474#. [test]: id=bottleneck_defense
475#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:5
476msgid "Bottleneck Defense"
477msgstr "Palacknyak-védelem"
478
479#. [side]: type=Orcish Leader, id=Big Bad Orc
480#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:38
481msgid "Big Bad Orc"
482msgstr "Nagy Gonosz Ork"
483
484#. [message]: speaker=LuaAI
485#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
486msgid "All right, chaps. Those orcs need to be stopped."
487msgstr "Oké, srácok! Azokat az orkokat meg kell állítani."
488
489#. [message]: speaker=Big Bad Orc
490#. [message]: speaker=Vanak
491#. [message]: speaker=Another Bad Orc
492#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93
493#: data/ai/micro_ais/scenarios/guardians.cfg:573
494#: data/ai/micro_ais/scenarios/messenger_escort.cfg:140
495msgid "They there!  We them get!"
496msgstr "Ott vannak! Mi elkapunk őket!"
497
498#. [message]: speaker=LuaAI
499#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:99
500msgid ""
501"We need to hold that pass for as long as we can. Let's put our strongest "
502"fighters on the front line and bring injured units to the back for healing. "
503"If we're careful enough, we might even win this battle. I'll join you as "
504"soon as I'm done recruiting and do my share of the fighting.\n"
505"\n"
506"Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
507"added and adapted to the need of a scenario easily using only WML and the "
508"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
509"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
510msgstr ""
511
512#. [message]: speaker=narrator
513#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:110
514msgid ""
515"In this scenario, the AI playing the humans in the east is instructed to "
516"form a defensive line at the pass and hold off the orcs for as long as "
517"possible. Do you want to play the orc side or let the default (RCA) AI do "
518"that?"
519msgstr ""
520
521#. [option]
522#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:112
523msgid "<span font='16'>I'll watch the two AIs fight it out.</span>"
524msgstr ""
525
526#. [option]
527#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:115
528msgid "<span font='16'>I'll play the orcs.</span>"
529msgstr ""
530
531#. [objectives]
532#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:126
533msgid "Take the pass"
534msgstr "Foglald el a hágót"
535
536#. [objective]: condition=win
537#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:128
538msgid "Defeat all humans"
539msgstr "Öld meg az összes embert"
540
541#. [objective]: condition=lose
542#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:132
543msgid "Death of Big Bad Orc"
544msgstr "Nagy Gonosz Ork halála"
545
546#. [objective]: condition=lose
547#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:136
548msgid "Only one orc remains"
549msgstr "Egy ork marad csak"
550
551#. [message]: speaker=LuaAI
552#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:163
553msgid ""
554"I may have fallen, but we will continue to defend the pass to the last man!"
555msgstr "Én ugyan elestem, de tovább védjük a hágót az utolsó emberig!"
556
557#. [event]
558#. [test]: id=dragon
559#: data/ai/micro_ais/scenarios/dragon.cfg:5
560#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:54
561msgid "Dragon"
562msgstr "Sárkány"
563
564#. [side]
565#: data/ai/micro_ais/scenarios/dragon.cfg:21
566msgid "team_name^Rowck"
567msgstr "Rowck"
568
569#. [side]: type=Dread Bat, id=Dreadful Bat
570#: data/ai/micro_ais/scenarios/dragon.cfg:33
571msgid "Dreadful Bat"
572msgstr "Félelmetes denevér"
573
574#. [event]
575#: data/ai/micro_ais/scenarios/dragon.cfg:51
576msgid "Rowck's Home"
577msgstr "Rowck otthona"
578
579#. [unit]: id=Rowck, type=Fire Dragon
580#: data/ai/micro_ais/scenarios/dragon.cfg:55
581msgid "Rowck"
582msgstr "Rowck"
583
584#. [message]: speaker=Dreadful Bat
585#: data/ai/micro_ais/scenarios/dragon.cfg:85
586msgid "Be careful to stay out of the way of that dragon. He's a mean one."
587msgstr "Légy óvatos, és ne kerülj a sárkány útjába! Meglehetősen aljas."
588
589#. [message]: speaker=Rowck
590#: data/ai/micro_ais/scenarios/dragon.cfg:91
591msgid ""
592"Hi there. I am Rowck and here is what I do:\n"
593"When hungry, I move around part of the map in a random wander until I get "
594"into range of an enemy. If enemies are within range, I attack and devour the "
595"weakest of them. After that, I retreat to my rest location, where I stay for "
596"a certain number of turns or until fully healed.\n"
597"A few details (features, not bugs, but can be changed if desired):\n"
598"- If my way home is blocked on the return, the normal RCA AI takes over my "
599"behavior.\n"
600"- I will, however, attack any enemy occupying my rest hex, if I can get "
601"there.\n"
602"- A kill only makes me go home when I am the attacker, not as defender.\n"
603"- Occasionally I will not move at all while wandering (a dragon has to rest "
604"sometimes!)\n"
605"\n"
606"Note: The Hunter AI is coded as a Micro AI. A Micro AI can be added and "
607"adapted to the need of a scenario easily using only WML and the [micro_ai] "
608"tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at "
609"https://wiki.wesnoth.org/Micro_AIs for more information."
610msgstr ""
611
612#. [objectives]
613#: data/ai/micro_ais/scenarios/dragon.cfg:104
614msgid "Move the bats around to explore how Rowck reacts"
615msgstr ""
616
617#. [objective]: condition=win
618#: data/ai/micro_ais/scenarios/dragon.cfg:106
619msgid "Defeat Rowck"
620msgstr "Legyőzöd Rowckot"
621
622#. [objective]: condition=win
623#: data/ai/micro_ais/scenarios/dragon.cfg:110
624msgid "Move the lead bat to the signpost"
625msgstr "Mozgasd a vezérdenevért az irányjelző táblához"
626
627#. [objective]: condition=lose
628#: data/ai/micro_ais/scenarios/dragon.cfg:114
629msgid "Death of the bat leader"
630msgstr "Denevér vezér halála"
631
632#. [message]: speaker=Dreadful Bat
633#: data/ai/micro_ais/scenarios/dragon.cfg:149
634msgid "I'm out of here."
635msgstr "Már itt sem vagyok."
636
637#. [test]: id=fast
638#: data/ai/micro_ais/scenarios/fast.cfg:5
639msgid "Fast"
640msgstr "Gyors"
641
642#. [message]: speaker=narrator
643#: data/ai/micro_ais/scenarios/fast.cfg:67
644msgid ""
645"This scenario presents a situation with so many units on the map, that there "
646"is a noticeable delay (a few seconds or so) before each move by the default "
647"AI. By contrast, the Fast Micro AI has a much shorter delay. To demonstrate "
648"the difference, side 1 is played by the Fast Micro AI and side 2 by the "
649"default (RCA) AI.\n"
650"\n"
651"There is nothing to do here, just watch or use this scenario as a template "
652"or for your own tests."
653msgstr ""
654
655#. [event]
656#. [test]: id=goto
657#: data/ai/micro_ais/scenarios/goto.cfg:5
658#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
659#, fuzzy
660msgid "Goto"
661msgstr "Menj"
662
663#. [side]: id=Vaddan, type=Outlaw
664#: data/ai/micro_ais/scenarios/goto.cfg:27
665msgid "Vaddan"
666msgstr "Vaddan"
667
668#. [side]: type=Poacher, id=leader3
669#: data/ai/micro_ais/scenarios/goto.cfg:60
670msgid "Woodsmen"
671msgstr "Erdőjárók"
672
673#. [side]: type=Saurian Flanker, id=leader4
674#: data/ai/micro_ais/scenarios/goto.cfg:76
675msgid "Saurians"
676msgstr "Gyíkok"
677
678#. [side]
679#: data/ai/micro_ais/scenarios/goto.cfg:125
680msgid "team_name^Animals"
681msgstr "Állatok"
682
683#. [side]
684#: data/ai/micro_ais/scenarios/goto.cfg:138
685msgid "team_name^Ghosts"
686msgstr "Szellemek"
687
688#. [event]
689#: data/ai/micro_ais/scenarios/goto.cfg:185
690msgid "General Minry"
691msgstr "Minry tábornok"
692
693#. [event]
694#: data/ai/micro_ais/scenarios/goto.cfg:186
695msgid "Lieutenant Gadoc"
696msgstr "Gadoc hadnagy"
697
698#. [event]
699#: data/ai/micro_ais/scenarios/goto.cfg:187
700msgid "Lieutenant Senvan"
701msgstr "Senvan hadnagy"
702
703#. [event]
704#: data/ai/micro_ais/scenarios/goto.cfg:188
705msgid "Sergeant Aethubry"
706msgstr "Aethubry őrmester"
707
708#. [set_menu_item]: id=m01_new_footpad
709#: data/ai/micro_ais/scenarios/goto.cfg:339
710msgid "Place Side 1 Footpad"
711msgstr "1.oldali útonálló lerakása"
712
713#. [set_menu_item]: id=m02_kill_unit
714#. [set_menu_item]: id=m05_kill_unit
715#: data/ai/micro_ais/scenarios/goto.cfg:350
716#: data/ai/micro_ais/scenarios/swarm.cfg:117
717#: data/ai/micro_ais/scenarios/wolves.cfg:157
718msgid "Kill Unit under Cursor"
719msgstr "A kurzor alatti egység megölése"
720
721#. [set_menu_item]: id=m03_null_control
722#: data/ai/micro_ais/scenarios/goto.cfg:363
723msgid "Turn off human control of Side 1"
724msgstr "1. oldal emberi irányításának kikapcsolása"
725
726#. [message]: speaker=narrator
727#: data/ai/micro_ais/scenarios/goto.cfg:419
728msgid ""
729"This scenario demonstrates a variety of different uses of the Goto Micro AI. "
730"All AI sides are controlled by this MAI in one way or another (except for "
731"the saurians, which are run by the Lurkers Micro AI). Messages will be "
732"displayed throughout the scenario to point out what the units are doing.\n"
733"\n"
734"The player controls Side 1. There are right-click context menu options for "
735"adding Side 1 units to the map and for taking them off again. This is useful "
736"mostly for testing how the Side 3 guardians react.\n"
737"\n"
738"Note: The Goto AI is coded as a Micro AI. A Micro AI can be added and "
739"adapted to the need of a scenario easily using only WML and the [micro_ai] "
740"tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at "
741"https://wiki.wesnoth.org/Micro_AIs for more information."
742msgstr ""
743"Ez a küldetés a Menj Oda Mikro-MI különböző használatait mutatja be. Minden "
744"MI oldalt ez a Mikro-MI irányít valamilyen módon (kivéve a gyíkokat, akiket "
745"a Leselkedő Mikro-MI irányít). A küldetés során üzenetek fognak megjelenni, "
746"amelyek megmutatják, mit csinálnak az egységek.\n"
747"\n"
748"A játékos az 1. oldalt irányítja. A jobb klikkre felugró menüben az 1. "
749"oldalhoz egységet hozzáadó és eltávolító opciók találhatók. Ez nagyrészt "
750"annak tesztelésére jó, hogy hogyan reagálnak a 3. oldal védelmezői.\n"
751"\n"
752"Megjegyzés: A Menj Oda MI egy Mikro-MI. Egy Mikro-MI könnyen hozzáadható és "
753"a küldetés szükségleteihez igazítható kizárólag WML és a [micro_ai] tag "
754"használatával. Nézd meg a <span color='#00A000'>Mikro-MI wiki oldalt</span> "
755"a https://wiki.wesnoth.org/Micro_AIs címen további információért."
756
757#. [objectives]
758#: data/ai/micro_ais/scenarios/goto.cfg:429
759msgid "Watch the AI units do their things"
760msgstr "Nézd, ahogy az MI egységek teszik a dolgukat"
761
762#. [objective]: condition=lose
763#: data/ai/micro_ais/scenarios/goto.cfg:435
764msgid "Death of Vaddan"
765msgstr "Vaddan halála"
766
767#. [message]: speaker=messenger1
768#: data/ai/micro_ais/scenarios/goto.cfg:450
769msgid "The bridge is out. What do we do now?"
770msgstr "A hídnak annyi. Most mit csinálunk?"
771
772#. [message]: speaker=messenger2
773#: data/ai/micro_ais/scenarios/goto.cfg:454
774msgid "Looks like we need to take the long way around to get to General Minry."
775msgstr ""
776
777#. [message]: speaker=leader3
778#: data/ai/micro_ais/scenarios/goto.cfg:463
779msgid ""
780"Chaps, ignore everybody except for that swindler Vaddan and his men. Stay in "
781"place until any of his units gets within 8 hexes of you.\n"
782"\n"
783"Note: This is a demonstration of how the Goto Micro AI can be used to code "
784"guardian units, although one of the dedicated Guardian Micro AIs will often "
785"be better suited for that purpose."
786msgstr ""
787
788#. [message]: type=Vampire Bat
789#: data/ai/micro_ais/scenarios/goto.cfg:474
790msgid ""
791"Us four bats switch between running off to the corners of the map (each one "
792"to a different corner), and getting back in a group right here. Either "
793"behavior is set up with a single [micro_ai] tag, one with "
794"'unique_goals=yes', the other without."
795msgstr ""
796
797#. [message]: speaker=ghost1
798#: data/ai/micro_ais/scenarios/goto.cfg:484
799msgid "Aaiiieeeeeee !!!"
800msgstr "Aaiiieeeeeee !!!"
801
802#. [message]: speaker=messenger2
803#: data/ai/micro_ais/scenarios/goto.cfg:488
804msgid "O no, a ghost!"
805msgstr "Jaj ne, egy szellem!"
806
807#. [message]: speaker=messenger1
808#: data/ai/micro_ais/scenarios/goto.cfg:492
809msgid ""
810"Don't worry, those are really shy ghosts.  Nobody knows why, but they always "
811"appear in the north this time of year and move through to the south.  Also, "
812"very unusually for ghosts, they seem to be scared of everybody and avoid "
813"other units as much as possible -- except for the bats and saurians, with "
814"which they seem to get along just fine for some reason.  So as long as we "
815"don't corner them, they'll leave us alone."
816msgstr ""
817
818#. [message]: speaker=messenger2
819#: data/ai/micro_ais/scenarios/goto.cfg:551
820msgid ""
821"I'll take the route straight through the mountains. It's much shorter than "
822"following the trail all the way around in the south."
823msgstr ""
824
825#. [message]: speaker=messenger1
826#: data/ai/micro_ais/scenarios/goto.cfg:555
827msgid ""
828"You're crazy. It might be shorter as the crow flies, but it will take you "
829"forever to get through those mountains.\n"
830"\n"
831"Note: The messengers are controlled by Goto Micro AI definitions that differ "
832"by a single line, 'use_straight_line=yes/no'."
833msgstr ""
834
835#. [message]: speaker=unit
836#: data/ai/micro_ais/scenarios/goto.cfg:591
837msgid "I told you so!"
838msgstr "Megmondtam!"
839
840#. [message]: speaker=leader5
841#: data/ai/micro_ais/scenarios/goto.cfg:601
842msgid ""
843"Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
844"I want each and every one of you to report to him before going east to fight "
845"those saurians."
846msgstr ""
847
848#. [message]: speaker=leader6
849#: data/ai/micro_ais/scenarios/goto.cfg:610
850msgid ""
851"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
852"the River Fort as well, but it's good enough for one of you to report to "
853"Sergeant Aethubry. Once that has happened, the rest of you can head into "
854"battle directly."
855msgstr ""
856
857#. [message]: speaker=unit
858#: data/ai/micro_ais/scenarios/goto.cfg:628
859msgid ""
860"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
861"for duty, sir."
862msgstr ""
863
864#. [message]: speaker=fort_commander
865#: data/ai/micro_ais/scenarios/goto.cfg:644
866msgid "Ready to fight those saurians, soldier?"
867msgstr "Készen állsz, hogy megküzdj azokkal a gyíkokkal, katona?"
868
869#. [message]: speaker=unit
870#: data/ai/micro_ais/scenarios/goto.cfg:648
871msgid "Yes, sir."
872msgstr "Igen, uram."
873
874#. [message]: speaker=fort_commander
875#: data/ai/micro_ais/scenarios/goto.cfg:656
876msgid ""
877"Very good, $unit.language_name. Now go help your comrade get rid of that "
878"saurian infestation in the swamps."
879msgstr ""
880"Nagyon jó, $unit.language_name. Most menj és segíts a bajtársadnak "
881"megszabadulni a gyík fertőzéstől a mocsarakban."
882
883#. [message]: speaker=fort_commander
884#: data/ai/micro_ais/scenarios/goto.cfg:664
885msgid "Maybe if I ignore them, they'll just go away?"
886msgstr ""
887
888#. [message]: speaker=unit
889#: data/ai/micro_ais/scenarios/goto.cfg:683
890msgid "Lieutenant Senvan's men reporting for duty, sir."
891msgstr ""
892
893#. [message]: speaker=fort_commander
894#: data/ai/micro_ais/scenarios/goto.cfg:687
895msgid ""
896"Ah, Lieutenant Senvan... Is every single one of you going to bother me "
897"individually as well?"
898msgstr ""
899
900#. [message]: speaker=unit
901#: data/ai/micro_ais/scenarios/goto.cfg:691
902msgid ""
903"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
904"reported to you."
905msgstr ""
906
907#. [message]: speaker=fort_commander
908#: data/ai/micro_ais/scenarios/goto.cfg:695
909msgid ""
910"Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
911"off you go then.\n"
912"\n"
913msgstr ""
914
915#. [message]: speaker=fort_commander
916#: data/ai/micro_ais/scenarios/goto.cfg:697
917msgid ""
918"I wouldn't say anything negative about one of my superior officers now, "
919"would I?"
920msgstr ""
921
922#. [message]: type=Vampire Bat
923#: data/ai/micro_ais/scenarios/goto.cfg:735
924msgid "We've all made it to the corners, let's get back together again."
925msgstr "Mindannyian elértük a sarkokat, induljunk vissza újra találkozni."
926
927#. [message]: type=Vampire Bat
928#: data/ai/micro_ais/scenarios/goto.cfg:776
929msgid "We're back together, let's head out to the corners again."
930msgstr "Ismét együtt vagyunk, induljunk el újra a sarkok felé."
931
932#. [event]
933#. [test]: id=guardians
934#: data/ai/micro_ais/scenarios/guardians.cfg:17
935#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
936msgid "Guardians"
937msgstr "Védelmezők"
938
939#. [side]: id=Kraa, type=Gryphon
940#: data/ai/micro_ais/scenarios/guardians.cfg:31
941#: data/ai/micro_ais/scenarios/swarm.cfg:19
942msgid "Kraa"
943msgstr "Kraa"
944
945#. [side]: id=Kraa, type=Gryphon
946#: data/ai/micro_ais/scenarios/guardians.cfg:37
947#: data/ai/micro_ais/scenarios/swarm.cfg:27
948msgid "Gryphons"
949msgstr "Griffmadarak"
950
951#. [side]: type=Orcish Leader, id=Another Bad Orc
952#: data/ai/micro_ais/scenarios/guardians.cfg:50
953msgid "Another Bad Orc"
954msgstr "Még egy Gonosz Ork"
955
956#. [unit]: type=Dwarvish Guardsman, id=guardian1
957#: data/ai/micro_ais/scenarios/guardians.cfg:97
958msgid "Guardian 1"
959msgstr "1. védelmező"
960
961#. [unit]: type=Dwarvish Guardsman, id=guardian2
962#: data/ai/micro_ais/scenarios/guardians.cfg:108
963msgid "Guardian 2"
964msgstr "2. védelmező"
965
966#. [unit]: type=Giant Rat, id=coward1
967#: data/ai/micro_ais/scenarios/guardians.cfg:121
968msgid "Coward 1"
969msgstr "1. gyáva"
970
971#. [unit]: type=Giant Rat, id=coward2
972#: data/ai/micro_ais/scenarios/guardians.cfg:145
973msgid "Coward 2"
974msgstr "2. gyáva"
975
976#. [unit]: type=Giant Rat, id=coward3
977#: data/ai/micro_ais/scenarios/guardians.cfg:171
978msgid "Coward 3"
979msgstr "3. gyáva"
980
981#. [unit]: type=Giant Rat, id=coward4
982#: data/ai/micro_ais/scenarios/guardians.cfg:198
983msgid "Coward 4"
984msgstr "4. gyáva"
985
986#. [event]
987#: data/ai/micro_ais/scenarios/guardians.cfg:220
988msgid "Move gryphons here to see different coward reactions"
989msgstr "Mozgass ide griffeket, hogy lásd a gyávák különböző reakcióit"
990
991#. [unit]: type=Troll, id=return1
992#: data/ai/micro_ais/scenarios/guardians.cfg:229
993msgid "Return Guardian 1"
994msgstr ""
995
996#. [unit]: type=Troll Whelp, id=return2
997#: data/ai/micro_ais/scenarios/guardians.cfg:250
998msgid "Return Guardian 2"
999msgstr ""
1000
1001#. [unit]: type=Troll Whelp, id=home1
1002#: data/ai/micro_ais/scenarios/guardians.cfg:272
1003msgid "Home Guard 1"
1004msgstr ""
1005
1006#. [unit]: type=Troll, id=home 2
1007#: data/ai/micro_ais/scenarios/guardians.cfg:284
1008msgid "Home Guard 2"
1009msgstr ""
1010
1011#. [unit]: type=Skeleton Archer, id=stationed1
1012#: data/ai/micro_ais/scenarios/guardians.cfg:297
1013msgid "Stationed Guardian 1"
1014msgstr ""
1015
1016#. [unit]: type=Skeleton, id=stationed2
1017#: data/ai/micro_ais/scenarios/guardians.cfg:321
1018msgid "Stationed Guardian 2"
1019msgstr ""
1020
1021#. [unit]: type=Troll, id=zone1
1022#: data/ai/micro_ais/scenarios/guardians.cfg:346
1023msgid "Gate Keeper"
1024msgstr ""
1025
1026#. [unit]: type=Dwarvish Guardsman, id=zone2
1027#: data/ai/micro_ais/scenarios/guardians.cfg:373
1028msgid "Home Keeper"
1029msgstr ""
1030
1031#. [unit]: type=Naga Fighter, id=zone3
1032#: data/ai/micro_ais/scenarios/guardians.cfg:404
1033msgid "Water Guardian"
1034msgstr ""
1035
1036#. [event]
1037#: data/ai/micro_ais/scenarios/guardians.cfg:425
1038msgid "Guarded Location"
1039msgstr "Védett hely"
1040
1041#. [event]
1042#: data/ai/micro_ais/scenarios/guardians.cfg:426
1043msgid "Station 1"
1044msgstr "1. állomás"
1045
1046#. [event]
1047#: data/ai/micro_ais/scenarios/guardians.cfg:427
1048msgid "Station 2"
1049msgstr "2. állomás"
1050
1051#. [message]: speaker=narrator
1052#. [set_menu_item]: id=m01_guardian
1053#: data/ai/micro_ais/scenarios/guardians.cfg:448
1054#: data/ai/micro_ais/scenarios/guardians.cfg:457
1055msgid "Standard WML Guardian"
1056msgstr ""
1057
1058#. [message]: speaker=narrator
1059#: data/ai/micro_ais/scenarios/guardians.cfg:458
1060msgid ""
1061"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
1062"guardians attack if there is an enemy within their movement range, otherwise "
1063"they do nothing (except maybe retreating to a village for healing)."
1064msgstr ""
1065
1066#. [message]: speaker=narrator
1067#. [set_menu_item]: id=m02_return
1068#: data/ai/micro_ais/scenarios/guardians.cfg:464
1069#: data/ai/micro_ais/scenarios/guardians.cfg:473
1070msgid "Return Guardian"
1071msgstr ""
1072
1073#. [message]: speaker=narrator
1074#: data/ai/micro_ais/scenarios/guardians.cfg:474
1075msgid ""
1076"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
1077"an assigned guard position (GP) to which it returns after attacks on "
1078"approaching enemies:\n"
1079"- If at GP with no enemy in reach, do nothing.\n"
1080"- If at GP with enemy in reach, leave attack to default AI (note that this "
1081"may include not attacking if the enemy is deemed too strong).\n"
1082"- If not at GP, return there, no matter whether an enemy is in reach or "
1083"not.\n"
1084"- If enemies are blocking your way back, do your best to get there anyway.\n"
1085"- If you end up next to an enemy on the way back, attack after the move."
1086msgstr ""
1087
1088#. [message]: speaker=narrator
1089#. [set_menu_item]: id=m03_home
1090#: data/ai/micro_ais/scenarios/guardians.cfg:485
1091#: data/ai/micro_ais/scenarios/guardians.cfg:494
1092msgid "Home Guard"
1093msgstr ""
1094
1095#. [message]: speaker=narrator
1096#: data/ai/micro_ais/scenarios/guardians.cfg:495
1097msgid ""
1098"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
1099"the unit has an assigned 'home' location, and will return there if not "
1100"involved in combat and if not going to a village, whether for healing or to "
1101"capture it this turn. (By contrast, the standard guardian AI will cause the "
1102"unit to stay where it last attacked.) This differs from 'return guardian' in "
1103"that a home guard will press the attack, possibly getting drawn quite far "
1104"from 'home', rather than returning after each attack. (It can also be lured "
1105"away by a string of closely-placed villages, but that is something a map "
1106"builder can control.)\n"
1107"This also demonstrates how to combine candidate actions from Formula AI and "
1108"Lua AI in one side. The home guard is written in Formula AI, while the "
1109"return and stationed guardians and the cowards are written in Lua AI. In "
1110"addition the non-guardian units of the side follow the default AI behavior."
1111msgstr ""
1112
1113#. [message]: speaker=narrator
1114#. [set_menu_item]: id=m04_stationed
1115#: data/ai/micro_ais/scenarios/guardians.cfg:502
1116#: data/ai/micro_ais/scenarios/guardians.cfg:511
1117msgid "Stationed Guardian"
1118msgstr ""
1119
1120#. [message]: speaker=narrator
1121#: data/ai/micro_ais/scenarios/guardians.cfg:512
1122msgid ""
1123"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
1124"with a somewhat more complex behavior than that of the 'return guardian'. "
1125"Two positions are defined for it, a 'station' and a 'guarded location', as "
1126"well as a 'distance'. The behavior is as follows:\n"
1127"- If no enemy is within 'distance' of the guard's current position, do "
1128"nothing.\n"
1129"- Otherwise: If an enemy is within 'distance' of the guard, but not also "
1130"within the same distance of the guarded location and the station (all of "
1131"this simultaneously), move the guard in the direction of the station.\n"
1132"- Otherwise:\n"
1133"  - Pick the enemy unit that is closest to the guarded location.\n"
1134"  - If we can reach it, pick the adjacent hex with the highest defense "
1135"rating and attack from there.\n"
1136"  - If not in reach, move toward this unit."
1137msgstr ""
1138
1139#. [message]: speaker=narrator
1140#. [set_menu_item]: id=m05_coward
1141#: data/ai/micro_ais/scenarios/guardians.cfg:524
1142#: data/ai/micro_ais/scenarios/guardians.cfg:533
1143msgid "Coward"
1144msgstr "Gyáva"
1145
1146#. [message]: speaker=narrator
1147#: data/ai/micro_ais/scenarios/guardians.cfg:534
1148msgid ""
1149"Cowards are units that, like guardians, sit around doing nothing until an "
1150"enemy comes into range. Unlike guardians, however, they run away once "
1151"enemies approach. Applications might be wild animals, unarmed civilians "
1152"getting in the way of a battle, etc. The coward macro can be called with two "
1153"optional locations, 'seek' and 'avoid':\n"
1154"- If neither is given, the coward retreats to the position farthest away "
1155"from the approaching enemies.\n"
1156"- If 'seek' is given, it preferentially goes toward that location (but "
1157"getting away from enemies takes priority).\n"
1158"- If 'avoid' is given, it in addition tries to avoid that location (with "
1159"both maximizing distance from enemies and going toward 'seek' taking "
1160"priority).\n"
1161"- Both 'seek' and 'avoid' may consist of only one coordinate ('x' or 'y'), "
1162"in which case not a single hex, but a line of hexes is sought or avoided."
1163msgstr ""
1164
1165#. [message]: speaker=narrator
1166#. [set_menu_item]: id=m06_zone
1167#: data/ai/micro_ais/scenarios/guardians.cfg:544
1168#: data/ai/micro_ais/scenarios/guardians.cfg:553
1169msgid "Zone Guardian"
1170msgstr "Zóna Védelmező"
1171
1172#. [message]: speaker=narrator
1173#: data/ai/micro_ais/scenarios/guardians.cfg:554
1174msgid ""
1175"A zone guardian is a unit that, as the name says, guards a zone. It moves "
1176"randomly inside this zone until an enemy enters it (or a separately defined "
1177"enemy zone, see below). Applications might be the defense of a castle or a "
1178"nesting area. The zone macro can be called with an optional enemy zone:\n"
1179"- If not specified, the zone guard attacks any enemy coming inside its guard "
1180"zone.\n"
1181"- Otherwise, it attacks any enemy entering the enemy zone and once there are "
1182"no more enemies, it goes back to patrol in its basic zone."
1183msgstr ""
1184
1185#. [message]: speaker=Kraa
1186#: data/ai/micro_ais/scenarios/guardians.cfg:569
1187msgid "Kraahhh!!!!"
1188msgstr "Kraahhh!!!!"
1189
1190#. [message]: speaker=Kraa
1191#: data/ai/micro_ais/scenarios/guardians.cfg:579
1192msgid ""
1193"Gryphons of the High Plains, look at all these enemies. They don't behave "
1194"normally. Most of them don't move at all unless we get close. Let's check "
1195"out how they react to us.\n"
1196"\n"
1197"Note to the player: the right-click context menu provides information about "
1198"each of the units' behavior.\n"
1199"\n"
1200"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
1201"can be added and adapted to the need of a scenario easily using only WML and "
1202"the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
1203"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
1204msgstr ""
1205
1206#. [objectives]
1207#: data/ai/micro_ais/scenarios/guardians.cfg:589
1208msgid "Move the Gryphons around to explore how the guardians react"
1209msgstr ""
1210
1211#. [objective]: condition=win
1212#: data/ai/micro_ais/scenarios/guardians.cfg:591
1213#: data/ai/micro_ais/scenarios/patrols.cfg:256
1214msgid "Defeat all enemy units"
1215msgstr "Legyőzöd az összes ellenséges egységet"
1216
1217#. [objective]: condition=win
1218#: data/ai/micro_ais/scenarios/guardians.cfg:595
1219msgid "Move Kraa to the signpost"
1220msgstr ""
1221
1222#. [objective]: condition=lose
1223#: data/ai/micro_ais/scenarios/guardians.cfg:599
1224msgid "Death of Kraa"
1225msgstr "Kraa halála"
1226
1227#. [note]
1228#: data/ai/micro_ais/scenarios/guardians.cfg:603
1229msgid ""
1230"Check out the right-click menu options for information on each guardian type"
1231msgstr ""
1232
1233#. [message]: speaker=Kraa
1234#: data/ai/micro_ais/scenarios/guardians.cfg:660
1235msgid ""
1236"Gryphons of the High Plains, it is time to return to said plains. Follow me."
1237msgstr ""
1238"Magas Fennsíkok griffjei, ideje hogy visszatérjünk a fennsíkokra. Kövessetek."
1239
1240#. [test]: id=hang_out
1241#: data/ai/micro_ais/scenarios/hang_out.cfg:5
1242msgid "Hang Out"
1243msgstr ""
1244
1245#. [side]: id=Bad Outlaw, type=Outlaw
1246#: data/ai/micro_ais/scenarios/hang_out.cfg:23
1247msgid "team_name^Bad Outlaw"
1248msgstr "Gonosz Bandita"
1249
1250#. [side]: id=Good Bandit, type=Bandit
1251#: data/ai/micro_ais/scenarios/hang_out.cfg:39
1252msgid "team_name^Good Bandit"
1253msgstr "Jó Bandita"
1254
1255#. [event]
1256#: data/ai/micro_ais/scenarios/hang_out.cfg:61
1257msgid "Outlaw moves here"
1258msgstr "Bandita ide lép"
1259
1260#. [message]: speaker=Good Bandit
1261#: data/ai/micro_ais/scenarios/hang_out.cfg:120
1262msgid ""
1263"That outlaw over there is going to run for the keep in the southeast.  He's "
1264"only going to recruit for three rounds before he'll start moving and he and "
1265"his footpads are much faster than we are.  Let's make haste or we'll never "
1266"catch him.\n"
1267"\n"
1268"Note: This scenario uses a combination of two Micro AIs, the Hang Out Micro "
1269"AI which makes the Side 2 units remain around the keep for two turns (while "
1270"moving off castle tiles to allow for recruiting) and the Messenger Escort AI "
1271"which takes over after that.  A Micro AI can be added and adapted to the "
1272"need of a scenario easily using only WML and the [micro_ai] tag. Check out "
1273"the <span color='#00A000'>Micro AI wiki page</span> at https://wiki.wesnoth."
1274"org/Micro_AIs for more information."
1275msgstr ""
1276
1277#. [objectives]
1278#: data/ai/micro_ais/scenarios/hang_out.cfg:127
1279msgid ""
1280"Get into the outlaw's way before he can make it to the south-eastern keep"
1281msgstr ""
1282
1283#. [objective]: condition=win
1284#: data/ai/micro_ais/scenarios/hang_out.cfg:129
1285msgid "Death of Bad Outlaw"
1286msgstr "A Gonosz Bandita halála"
1287
1288#. [objective]: condition=lose
1289#: data/ai/micro_ais/scenarios/hang_out.cfg:133
1290msgid "Death of Good Bandit"
1291msgstr "A Jó Bandita halála"
1292
1293#. [objective]: condition=lose
1294#: data/ai/micro_ais/scenarios/hang_out.cfg:137
1295msgid "Bad Outlaw makes it to the signpost"
1296msgstr ""
1297
1298#. [message]: speaker=Good Bandit
1299#: data/ai/micro_ais/scenarios/hang_out.cfg:151
1300msgid "We got him! Now whatever it is we are fighting for is safe."
1301msgstr ""
1302
1303#. [message]: speaker=Bad Outlaw
1304#: data/ai/micro_ais/scenarios/hang_out.cfg:178
1305msgid ""
1306"I made it! Now we can keep fighting for whatever it is that we are fighting "
1307"for."
1308msgstr ""
1309
1310#. [test]: id=healer_support
1311#: data/ai/micro_ais/scenarios/healer_support.cfg:5
1312msgid "Healer Support"
1313msgstr ""
1314
1315#. [side]: id=Rebels1, type=Elvish Ranger
1316#: data/ai/micro_ais/scenarios/healer_support.cfg:21
1317msgid "Rebels 1"
1318msgstr "Lázadók 1"
1319
1320#. [side]: id=Rebels2, type=Elvish Marksman
1321#: data/ai/micro_ais/scenarios/healer_support.cfg:35
1322msgid "Rebels 2"
1323msgstr "Lázadók 2"
1324
1325#. [message]: speaker=Rebels1
1326#: data/ai/micro_ais/scenarios/healer_support.cfg:81
1327msgid ""
1328"In this scenario, we demonstrate the use of the Healer Support Micro AI. "
1329"This AI configures the healers of a side to stay behind the battle lines and "
1330"heal injured and/or threatened units rather than participate in the attacks "
1331"under all circumstances. It includes several configurable options (which are "
1332"set differently for the two sides in this scenario) that determine how "
1333"aggressive/careful the healers are, whether they also attack, how much risk "
1334"they are willing to take, etc.\n"
1335"\n"
1336"For clarity, each healer announces her upcoming support move. If you don't "
1337"want to see that each time, just hit 'esc' when it happens the first time.\n"
1338"\n"
1339"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
1340"and adapted to the need of a scenario easily using only WML and the "
1341"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
1342"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
1343msgstr ""
1344
1345#. [message]: speaker=$unit.id
1346#: data/ai/micro_ais/scenarios/healer_support.cfg:100
1347msgid "Argh!  They got us..."
1348msgstr "Ahh!  Elkaptak minket..."
1349
1350#. [test]: id=lurkers
1351#: data/ai/micro_ais/scenarios/lurkers.cfg:184
1352msgid "Lurkers of the Swamp"
1353msgstr "A Mocsár Leselkedői"
1354
1355#. [side]: id=Pekzs, type=Saurian Soothsayer
1356#: data/ai/micro_ais/scenarios/lurkers.cfg:198
1357msgid "Pekzs"
1358msgstr "Pekzs"
1359
1360#. [side]: id=Pekzs, type=Saurian Soothsayer
1361#: data/ai/micro_ais/scenarios/lurkers.cfg:204
1362msgid "team_name^Pekzs"
1363msgstr "Pekzs"
1364
1365#. [side]: type=Saurian Oracle
1366#: data/ai/micro_ais/scenarios/lurkers.cfg:220
1367msgid "Micro AI Lurkers (saurians, stationary)"
1368msgstr "Leselkedők Mikro-MI (gyíkok, mozdulatlanok)"
1369
1370#. [side]: type=Saurian Oracle
1371#: data/ai/micro_ais/scenarios/lurkers.cfg:236
1372msgid "Micro AI Lurkers (saurians, wanderers)"
1373msgstr "Leselkedők Mikro-MI (gyíkok, vándorlók)"
1374
1375#. [side]: type=Naga Warrior
1376#: data/ai/micro_ais/scenarios/lurkers.cfg:252
1377msgid "Micro AI Lurkers (nagas)"
1378msgstr "Leselkedők Mikro-MI (nagák)"
1379
1380#. [side]: type=Saurian Oracle
1381#: data/ai/micro_ais/scenarios/lurkers.cfg:268
1382msgid "WML Lurkers (saurians)"
1383msgstr "WML Leselkedők (gyíkok)"
1384
1385#. [side]: type=Saurian Oracle
1386#: data/ai/micro_ais/scenarios/lurkers.cfg:284
1387msgid "Formula AI Lurkers (saurians)"
1388msgstr "Formula MI Leselkedők (gyíkok)"
1389
1390#. [set_menu_item]: id=m01_menu_lurker2
1391#: data/ai/micro_ais/scenarios/lurkers.cfg:387
1392msgid "Place a Side 2 lurker"
1393msgstr "2. oldali leselkedő elhelyezése"
1394
1395#. [set_menu_item]: id=m01_menu_lurker3
1396#: data/ai/micro_ais/scenarios/lurkers.cfg:399
1397msgid "Place a Side 3 lurker"
1398msgstr "3. oldali leselkedő elhelyezése"
1399
1400#. [set_menu_item]: id=m01_menu_lurker4
1401#: data/ai/micro_ais/scenarios/lurkers.cfg:411
1402msgid "Place a Side 4 lurker"
1403msgstr "4. oldali leselkedő elhelyezése"
1404
1405#. [set_menu_item]: id=m01_menu_lurker5
1406#: data/ai/micro_ais/scenarios/lurkers.cfg:423
1407msgid "Place a Side 5 lurker"
1408msgstr "5. oldali leselkedő elhelyezése"
1409
1410#. [set_menu_item]: id=m01_menu_lurker6
1411#: data/ai/micro_ais/scenarios/lurkers.cfg:435
1412msgid "Place a Side 6 lurker"
1413msgstr "6. oldali leselkedő elhelyezése"
1414
1415#. [message]: speaker=Pekzs
1416#: data/ai/micro_ais/scenarios/lurkers.cfg:452
1417msgid ""
1418"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
1419"is capable of moving across most terrains, but that only stops on and "
1420"attacks from specific terrain. It might also have the ability to hide on "
1421"this terrain (which is the reason why this is called the Lurker AI).\n"
1422"\n"
1423"Lurkers move individually without any strategy and always attack the weakest "
1424"enemy within their reach. If no enemy is in reach, the lurker does a random "
1425"move instead - or it just sits and waits (lurks)."
1426msgstr ""
1427
1428#. [message]: speaker=Pekzs
1429#: data/ai/micro_ais/scenarios/lurkers.cfg:460
1430msgid ""
1431"Three different lurker behaviors are set up here using the [micro_ai] tag "
1432"with different parameters:\n"
1433"\n"
1434"Side 2 (blue): saurians attacking only from swamp. If no enemy is in range, "
1435"they do not move.\n"
1436"\n"
1437"Side 3 (green): saurians attacking only from swamp. If no enemy is in range, "
1438"they wander randomly (on swamp only).\n"
1439"\n"
1440"Side 4 (purple): nagas wandering only on water terrain, but attacking from "
1441"both water and swamp.\n"
1442"\n"
1443"We also added two other sides, which demonstrate lurker behavior coded in "
1444"WML (Side 5, gray) and Formula AI (Side 6, brown)."
1445msgstr ""
1446
1447#. [message]: speaker=narrator
1448#: data/ai/micro_ais/scenarios/lurkers.cfg:474
1449#: data/ai/micro_ais/scenarios/messenger_escort.cfg:151
1450#: data/ai/micro_ais/scenarios/patrols.cfg:238
1451#: data/ai/micro_ais/scenarios/recruiting.cfg:100
1452msgid "Notes"
1453msgstr "Megjegyzések"
1454
1455#. [message]: speaker=narrator
1456#: data/ai/micro_ais/scenarios/lurkers.cfg:475
1457msgid ""
1458"You can use the right-click context menu to add additional lurkers.\n"
1459"\n"
1460"Any unit not adjacent to swamp (and water, for the nagas) is safe from the "
1461"lurkers, thus it is easy to keep Pekzs from being attacked.\n"
1462"\n"
1463"The Lua Lurker AI is coded as a Micro AI. A Micro AI can be added and "
1464"adapted to the need of a scenario easily using only WML and the [micro_ai] "
1465"tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at "
1466"https://wiki.wesnoth.org/Micro_AIs for more information."
1467msgstr ""
1468
1469#. [objectives]
1470#: data/ai/micro_ais/scenarios/lurkers.cfg:485
1471msgid "Watch the lurkers move around and fight them if you want"
1472msgstr ""
1473
1474#. [objective]: condition=win
1475#: data/ai/micro_ais/scenarios/lurkers.cfg:487
1476msgid "Defeat all lurkers"
1477msgstr "Győzd le az összes leselkedőt"
1478
1479#. [objective]: condition=win
1480#: data/ai/micro_ais/scenarios/lurkers.cfg:491
1481msgid "Move Pekzs to the signpost"
1482msgstr "Mozgasd Pekzst a jelzőtáblára"
1483
1484#. [objective]: condition=lose
1485#: data/ai/micro_ais/scenarios/lurkers.cfg:495
1486msgid "Death of Pekzs"
1487msgstr "Pekzs halála"
1488
1489#. [note]
1490#: data/ai/micro_ais/scenarios/lurkers.cfg:499
1491msgid "Right-click on unoccupied swamp hexes to add more lurkers"
1492msgstr "Kattints jobb gombbal üres mocsár mezőkre, hogy leselkedőket adj hozzá"
1493
1494#. [message]: speaker=Pekzs
1495#: data/ai/micro_ais/scenarios/lurkers.cfg:546
1496msgid ""
1497"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
1498"ssometime."
1499msgstr ""
1500"Ksssznöm, hogy ssegítttél azzokkkal a lesselkdőkkel. Rremélem, hogy még "
1501"ttalálkzzunk valmikkkor."
1502
1503#. [test]: id=messenger_escort
1504#: data/ai/micro_ais/scenarios/messenger_escort.cfg:5
1505msgid "Messenger Escort"
1506msgstr "Hírnök Kísérő"
1507
1508#. [side]: id=Vanak, type=Orcish Ruler
1509#: data/ai/micro_ais/scenarios/messenger_escort.cfg:18
1510msgid "Vanak"
1511msgstr "Vanak"
1512
1513#. [event]
1514#. [side]
1515#. [unit]: type=Dragoon, id=messenger
1516#: data/ai/micro_ais/scenarios/messenger_escort.cfg:37
1517#: data/ai/micro_ais/scenarios/messenger_escort.cfg:73
1518#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:72
1519msgid "Messenger"
1520msgstr "Hírnök"
1521
1522#. [event]
1523#: data/ai/micro_ais/scenarios/messenger_escort.cfg:123
1524msgid "Messenger Waypoint 1"
1525msgstr "1. hírnök útpont"
1526
1527#. [event]
1528#: data/ai/micro_ais/scenarios/messenger_escort.cfg:125
1529#, fuzzy
1530msgid "Messenger Waypoint 2"
1531msgstr "2. hírnök útpont"
1532
1533#. [event]
1534#: data/ai/micro_ais/scenarios/messenger_escort.cfg:127
1535#, fuzzy
1536msgid "Messenger Waypoint 3"
1537msgstr "3. hírnök útpont"
1538
1539#. [event]
1540#: data/ai/micro_ais/scenarios/messenger_escort.cfg:130
1541msgid "AI moves Messenger here"
1542msgstr "Az MI ide mozgatja a Hírnököt"
1543
1544#. [message]: speaker=messenger
1545#: data/ai/micro_ais/scenarios/messenger_escort.cfg:145
1546msgid ""
1547"Men, I need to get to that signpost in the north, to get the message to our "
1548"leader. Let's head up there as quickly as we can."
1549msgstr ""
1550
1551#. [message]: speaker=narrator
1552#: data/ai/micro_ais/scenarios/messenger_escort.cfg:152
1553msgid ""
1554"The Messenger Escort AI will try to move the dragoon messenger to the "
1555"signpost in the north, while protecting him as well as possible with the "
1556"other units. Vanak's orcs need to stop him.\n"
1557"\n"
1558"Note that the messenger route is set up through a series of waypoints here "
1559"simply to demonstrate how to use waypoints. On this map, using only a single "
1560"waypoint at the end of the route would work just as well (or probably even "
1561"better).\n"
1562"\n"
1563"Also note that the messenger does not have to get exactly to each signpost "
1564"(except for the last one), getting close is good enough.\n"
1565"\n"
1566"The Messenger Escort AI is coded as a Micro AI. A Micro AI can be added and "
1567"adapted to the need of a scenario easily using only WML and the [micro_ai] "
1568"tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at "
1569"https://wiki.wesnoth.org/Micro_AIs for more information."
1570msgstr ""
1571
1572#. [objective]: condition=win
1573#: data/ai/micro_ais/scenarios/messenger_escort.cfg:165
1574msgid "Defeat the messenger"
1575msgstr "Győzd le a hírnököt"
1576
1577#. [objective]: condition=lose
1578#: data/ai/micro_ais/scenarios/messenger_escort.cfg:169
1579msgid "Messenger gets to the signpost"
1580msgstr "A Hírnök eléri a jelzőtáblát"
1581
1582#. [objective]: condition=lose
1583#: data/ai/micro_ais/scenarios/messenger_escort.cfg:173
1584msgid "Death of Vanak"
1585msgstr "Vanak halála"
1586
1587#. [message]: speaker=messenger
1588#: data/ai/micro_ais/scenarios/messenger_escort.cfg:189
1589msgid "I made it!  Now our people will be safe."
1590msgstr "Elértem!  Most a népünk biztonságban lesz."
1591
1592#. [message]: speaker=messenger
1593#: data/ai/micro_ais/scenarios/messenger_escort.cfg:204
1594msgid "Nooo!  All is lost. We will never stop the orcs now!"
1595msgstr ""
1596"Neee!  Minden elveszett. Most már soha nem fogjuk megállítani az orkokat!"
1597
1598#. [event]
1599#. [test]: id=patrols
1600#: data/ai/micro_ais/scenarios/patrols.cfg:5
1601#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:75
1602msgid "Patrols"
1603msgstr "Járőrök"
1604
1605#. [side]: id=Gertburt, type=Outlaw
1606#: data/ai/micro_ais/scenarios/patrols.cfg:19
1607msgid "Gertburt"
1608msgstr "Gertburt"
1609
1610#. [side]: id=Gertburt, type=Outlaw
1611#: data/ai/micro_ais/scenarios/patrols.cfg:27
1612#, fuzzy
1613msgid "Bandits"
1614msgstr "Banditák"
1615
1616#. [side]
1617#: data/ai/micro_ais/scenarios/patrols.cfg:41
1618#, fuzzy
1619msgid "team_name^Konrad"
1620msgstr "Konrad"
1621
1622#. [side]
1623#: data/ai/micro_ais/scenarios/patrols.cfg:56
1624msgid "team_name^Urudin"
1625msgstr "Urudin"
1626
1627#. [unit]: type=Orcish Slayer, id=Urudin
1628#: data/ai/micro_ais/scenarios/patrols.cfg:114
1629msgid "Urudin"
1630msgstr "Urudin"
1631
1632#. [event]
1633#: data/ai/micro_ais/scenarios/patrols.cfg:188
1634#, fuzzy
1635msgid "Konrad Waypoint 1"
1636msgstr "1. Kondrad útpont"
1637
1638#. [event]
1639#: data/ai/micro_ais/scenarios/patrols.cfg:190
1640#, fuzzy
1641msgid "Konrad Waypoint 2"
1642msgstr "2. Konrad útpont"
1643
1644#. [event]
1645#: data/ai/micro_ais/scenarios/patrols.cfg:192
1646#, fuzzy
1647msgid "Konrad Final Waypoint"
1648msgstr "Végső Konrad útpont"
1649
1650#. [event]
1651#: data/ai/micro_ais/scenarios/patrols.cfg:195
1652#, fuzzy
1653msgid "Patrol Waypoint 1"
1654msgstr "1. járőr útpont"
1655
1656#. [event]
1657#: data/ai/micro_ais/scenarios/patrols.cfg:197
1658#, fuzzy
1659msgid "Patrol Waypoint 2"
1660msgstr "2. járőr útpont"
1661
1662#. [event]
1663#: data/ai/micro_ais/scenarios/patrols.cfg:199
1664#, fuzzy
1665msgid "Patrol Waypoint 3"
1666msgstr "3. járőr útpont"
1667
1668#. [event]
1669#: data/ai/micro_ais/scenarios/patrols.cfg:201
1670#, fuzzy
1671msgid "Patrol Waypoint 4"
1672msgstr "4. járőr útpont"
1673
1674#. [event]
1675#: data/ai/micro_ais/scenarios/patrols.cfg:204
1676msgid "Urudin retreats here"
1677msgstr "Urudin ide vonul vissza"
1678
1679#. [message]: speaker=Konrad
1680#: data/ai/micro_ais/scenarios/patrols.cfg:215
1681msgid ""
1682"Hello!  I'm a Konrad impostor. We are going to demonstrate the Patrol AI to "
1683"you in this scenario.\n"
1684"\n"
1685"I am heading for the keep east of the central mountain via a couple "
1686"waypoints in the south. I will stay there once I get there. By contrast, "
1687"those two fellas in the center are perpetually circling the mountain, one of "
1688"them always in the same direction, the other changing directions after every "
1689"lap.\n"
1690"\n"
1691"All of this is implemented by use of the Patrol [micro_ai] tag."
1692msgstr ""
1693
1694#. [message]: speaker=guard1
1695#: data/ai/micro_ais/scenarios/patrols.cfg:225
1696msgid ""
1697"By contrast, I am a zone guardian patrolling, in a way, the southernmost "
1698"part of the map.  This AI is implemented via the Guardian [micro_ai] tag.  "
1699"It is here mostly to demonstrate how to set up different Micro AIs for the "
1700"same side.  For more details on different types of guardian AIs, there is a "
1701"separate test scenario specializing on those."
1702msgstr ""
1703
1704#. [message]: speaker=Urudin
1705#: data/ai/micro_ais/scenarios/patrols.cfg:229
1706msgid ""
1707"And I am Urudin. I will attack my enemies for a few turns, but will retreat "
1708"toward the right edge of the map if my hitpoints are below half of maximum "
1709"or by Turn 5, whatever happens first.\n"
1710"\n"
1711"This is an AI separate from the Patrols of Side 2."
1712msgstr ""
1713
1714#. [message]: speaker=narrator
1715#: data/ai/micro_ais/scenarios/patrols.cfg:239
1716msgid ""
1717"You, as the player, are in charge of Gertburt's bandits in this scenario. "
1718"You can either simply watch the patrols move around, or you can move units "
1719"into their way. The three patrol units are instructed to behave differently "
1720"when facing enemy units:\n"
1721"\n"
1722"Konrad only attacks Gertburt, or any enemy unit that blocks his final "
1723"waypoint.\n"
1724"\n"
1725"The Swordsman never attacks at all.\n"
1726"\n"
1727"The Longbowman attacks any enemy unit he ends up next to at the end of his "
1728"move.\n"
1729"\n"
1730"They all have in common, however, that getting to their next waypoint takes "
1731"priority over attacking. They will thus prefer to move around enemies rather "
1732"than straight for them. Also, if a waypoint is occupied by a unit they are "
1733"not instructed to attack, they will (eventually) abandon that waypoint once "
1734"they get close enough and move on to the next one.\n"
1735"\n"
1736"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro "
1737"AI can be added and adapted to the need of a scenario easily using only WML "
1738"and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki "
1739"page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
1740msgstr ""
1741
1742#. [objectives]
1743#: data/ai/micro_ais/scenarios/patrols.cfg:254
1744msgid "Watch the patrols, attack them etc."
1745msgstr ""
1746
1747#. [objective]: condition=win
1748#: data/ai/micro_ais/scenarios/patrols.cfg:260
1749msgid "Move Gertburt to the signpost"
1750msgstr "Mozgasd Gertburtot az irányjelző táblához"
1751
1752#. [objective]: condition=lose
1753#: data/ai/micro_ais/scenarios/patrols.cfg:264
1754msgid "Death of Gertburt"
1755msgstr "Gertburt halála"
1756
1757#. [message]: speaker=Konrad
1758#: data/ai/micro_ais/scenarios/patrols.cfg:281
1759msgid ""
1760"Well, that was fun!  I'll just hang out here now and watch those two guys "
1761"walk and walk and ..."
1762msgstr ""
1763
1764#. [message]: speaker=Gertburt
1765#: data/ai/micro_ais/scenarios/patrols.cfg:325
1766msgid "Let's go home, chaps."
1767msgstr "Menjünk haza, srácok."
1768
1769#. [event]
1770#. [test]: id=protect_unit
1771#: data/ai/micro_ais/scenarios/protect_unit.cfg:5
1772#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:63
1773msgid "Protect Unit"
1774msgstr ""
1775
1776#. [side]: id=Langzhar, type=Lieutenant
1777#: data/ai/micro_ais/scenarios/protect_unit.cfg:18
1778#: data/ai/micro_ais/scenarios/recruiting.cfg:17
1779msgid "Langzhar"
1780msgstr "Langzhar"
1781
1782#. [side]: id=Langzhar, type=Lieutenant
1783#: data/ai/micro_ais/scenarios/protect_unit.cfg:24
1784#: data/ai/micro_ais/scenarios/recruiting.cfg:23
1785msgid "team_name^Langzhar"
1786msgstr "Langzhar"
1787
1788#. [side]: id=Koorzhar, type=Lieutenant
1789#: data/ai/micro_ais/scenarios/protect_unit.cfg:34
1790#: data/ai/micro_ais/scenarios/recruiting.cfg:32
1791msgid "Koorzhar"
1792msgstr "Koorzhar"
1793
1794#. [side]: id=Koorzhar, type=Lieutenant
1795#: data/ai/micro_ais/scenarios/protect_unit.cfg:41
1796#: data/ai/micro_ais/scenarios/recruiting.cfg:38
1797msgid "team_name^Koorzhar"
1798msgstr "Koorzhar"
1799
1800#. [event]
1801#: data/ai/micro_ais/scenarios/protect_unit.cfg:119
1802msgid "Move Rossauba here"
1803msgstr "Mozgasd ide Rossaubát"
1804
1805#. [message]: speaker=Koorzhar
1806#: data/ai/micro_ais/scenarios/protect_unit.cfg:129
1807msgid "There's that traitor wizard. Let's get him."
1808msgstr "Ott az az áruló varázsló! Kapjuk el!"
1809
1810#. [message]: speaker=Langzhar
1811#: data/ai/micro_ais/scenarios/protect_unit.cfg:134
1812msgid ""
1813"Men, you know the deal. We must protect Rossauba under all circumstances. "
1814"Even my survival is not as important."
1815msgstr ""
1816
1817#. [message]: speaker=Rossauba
1818#: data/ai/micro_ais/scenarios/protect_unit.cfg:138
1819msgid "That's very kind of you, but ..."
1820msgstr "Ez nagyon kedves tőled, de..."
1821
1822#. [message]: speaker=Langzhar
1823#: data/ai/micro_ais/scenarios/protect_unit.cfg:142
1824msgid ""
1825"No buts!  You stay behind the lines and do not engage in battle unless there "
1826"is no risk to your life, is that understood?  And get to that signpost in "
1827"the northwest if it is safe."
1828msgstr ""
1829"Csak semmi de!  A vonalak mögött maradsz, és csak akkor bocsátkozol harcba, "
1830"ha nem kerül veszélybe az életed, világos?  És érd el azt a jelzőtáblát "
1831"északnyugaton, ha biztonságos."
1832
1833#. [message]: speaker=narrator
1834#: data/ai/micro_ais/scenarios/protect_unit.cfg:150
1835msgid ""
1836"In this scenario, the AI playing the humans in the east (Langzhar) is "
1837"instructed to protect the wizard Rossauba, while moving him safely to the "
1838"signpost. On the other side, Koorzhar's units (in the west) will primarily "
1839"attack Rossauba, even if a better target is available. Do you want to play "
1840"either of the sides or let the AIs battle it out among themselves?\n"
1841"\n"
1842"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
1843"and adapted to the need of a scenario easily using only WML and the "
1844"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
1845"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
1846msgstr ""
1847
1848#. [option]
1849#: data/ai/micro_ais/scenarios/protect_unit.cfg:155
1850msgid "<span font='16'>I'll watch the two AIs fight it out</span>"
1851msgstr ""
1852
1853#. [option]
1854#: data/ai/micro_ais/scenarios/protect_unit.cfg:158
1855msgid ""
1856"<span font='16'>I'll play Langzhar's side (to see how Koorzhar's units "
1857"target Rossauba)</span>"
1858msgstr ""
1859
1860#. [option]
1861#: data/ai/micro_ais/scenarios/protect_unit.cfg:167
1862msgid ""
1863"<span font='16'>I'll play Koorzhar's side (to see how Langzhar's units "
1864"protect Rossauba)</span>"
1865msgstr ""
1866
1867#. [objectives]
1868#: data/ai/micro_ais/scenarios/protect_unit.cfg:179
1869msgid "Protect Rossauba while moving him to the signpost"
1870msgstr "Védd meg Rossaubát miközben az irányjelző táblához mozgatod"
1871
1872#. [objective]: condition=win
1873#. [objective]: condition=lose
1874#: data/ai/micro_ais/scenarios/protect_unit.cfg:181
1875#: data/ai/micro_ais/scenarios/protect_unit.cfg:201
1876msgid "Rossauba makes it to the signpost"
1877msgstr "Rossauba eléri az irányjelző táblát"
1878
1879#. [objective]: condition=lose
1880#: data/ai/micro_ais/scenarios/protect_unit.cfg:185
1881msgid "Death of Rossauba"
1882msgstr "Rossauba halála"
1883
1884#. [objective]: condition=lose
1885#: data/ai/micro_ais/scenarios/protect_unit.cfg:189
1886msgid "Death of Langzhar"
1887msgstr "Langzhar halála"
1888
1889#. [objectives]
1890#: data/ai/micro_ais/scenarios/protect_unit.cfg:195
1891msgid "Get rid of that traitor wizard Rossauba"
1892msgstr "Szabadulj meg attól az áruló mágus Rossaubától!"
1893
1894#. [objective]: condition=win
1895#: data/ai/micro_ais/scenarios/protect_unit.cfg:197
1896msgid "Defeat Rossauba"
1897msgstr "Rossauba halála"
1898
1899#. [objective]: condition=lose
1900#: data/ai/micro_ais/scenarios/protect_unit.cfg:205
1901msgid "Death of Koorzhar"
1902msgstr "Koorzhar halála"
1903
1904#. [message]: speaker=Rossauba
1905#: data/ai/micro_ais/scenarios/protect_unit.cfg:230
1906msgid "I held out for as long as I could."
1907msgstr "Kitartottam, ameddig csak tudtam."
1908
1909#. [message]: speaker=Rossauba
1910#: data/ai/micro_ais/scenarios/protect_unit.cfg:248
1911msgid "I made it"
1912msgstr "Megcsináltam!"
1913
1914#. [event]
1915#. [test]: id=recruiting
1916#: data/ai/micro_ais/scenarios/recruiting.cfg:5
1917#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:78
1918msgid "Recruiting"
1919msgstr "Toborzás"
1920
1921#. [message]: speaker=Koorzhar
1922#: data/ai/micro_ais/scenarios/recruiting.cfg:88
1923msgid ""
1924"This is a very simple scenario that can be used to test out different "
1925"recruiting patterns."
1926msgstr ""
1927"Ez egy nagyon egyszerű küldetés, amely alkalmas különböző toborzási "
1928"stratégiák tesztelésére."
1929
1930#. [message]: speaker=Langzhar
1931#: data/ai/micro_ais/scenarios/recruiting.cfg:94
1932msgid ""
1933"Just watch the recruiting of both sides and see if it is what you would "
1934"expect. The recruitment lists cover level 0 to level 2 units, in order to "
1935"make differences more obvious."
1936msgstr ""
1937
1938#. [message]: speaker=narrator
1939#: data/ai/micro_ais/scenarios/recruiting.cfg:101
1940msgid ""
1941"If you have not changed anything in the scenario code, Side 1 uses the "
1942"Random Recruitment Micro AI, with swordsmen and peasants having been given "
1943"higher probability than the other units, and mages a middling probability. "
1944"This is not meant as a good recruitment pattern, it simply serves as a "
1945"demonstration how to use the AI.\n"
1946"\n"
1947"Side 2 uses the Rush Recruitment Micro AI (which is also used in the "
1948"Experimental AI).\n"
1949"\n"
1950"A Micro AI can be added and adapted to the need of a scenario easily using "
1951"only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro "
1952"AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more "
1953"information."
1954msgstr ""
1955"Ha nem változtattál meg semmit a küldetés kódjában, az 1. oldal a Véletlen "
1956"Toborzás Mikro-MI-t használja, ahol a parasztok és kardforgatók nagyobb "
1957"valószínűséget kaptak mint más egységek, a mágusok pedig közepes "
1958"valószínűséget. Ez nem egy jó toborzási mintának lett szánva, egyszerűen "
1959"arra szolgál, hogy megmutassa, hogyan kell az MI-t használni.\n"
1960"\n"
1961"A 2. oldal a Lerohanó Toborzás Mikro-MI-t használja (amelyet a Kísérleti MI "
1962"is használ).\n"
1963"\n"
1964"Egy Mikro-MI könnyen hozzáadható és a küldetés szükségleteihez igazítható "
1965"kizárólag WML és a [micro_ai] tag használatával. Nézd meg a <span "
1966"color='#00A000'>Mikro-MI wiki oldalt</span> a https://wiki.wesnoth.org/"
1967"Micro_AIs címen további információért."
1968
1969#. [test]: id=micro_ai_test
1970#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:5
1971msgid "Micro AI Tests"
1972msgstr "Mikro-MI tesztek"
1973
1974#. [side]: id=Grnk, type=Goblin Spearman
1975#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:19
1976msgid "Grnk the Frail"
1977msgstr "Grnk, az esendő"
1978
1979#. [side]: id=Grnk, type=Goblin Spearman
1980#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:27
1981msgid "team_name^Grnk"
1982msgstr "Grnk"
1983
1984#. [event]
1985#. [test]: id=swarm
1986#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
1987#: data/ai/micro_ais/scenarios/swarm.cfg:5
1988msgid "Swarm"
1989msgstr "Raj"
1990
1991#. [event]
1992#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:60
1993msgid "Lurkers"
1994msgstr "Leselkedők"
1995
1996#. [event]
1997#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:66
1998msgid "HttT: The Elves Besieged"
1999msgstr ""
2000
2001#. [event]
2002#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:69
2003msgid "Bottleneck"
2004msgstr "Szűkület"
2005
2006#. [event]
2007#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:81
2008msgid "Healers"
2009msgstr "Gyógyítók"
2010
2011#. [event]
2012#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:87
2013msgid "Hang Out and Messenger"
2014msgstr ""
2015
2016#. [event]
2017#. [test]: id=simple_attack
2018#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:90
2019#: data/ai/micro_ais/scenarios/simple_attack.cfg:5
2020msgid "Simple Attack"
2021msgstr "Egyszerű Támadás"
2022
2023#. [event]
2024#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:93
2025msgid "Fast AI"
2026msgstr "Gyors MI"
2027
2028#. [set_menu_item]: id=m01_menu_bottleneck_defense
2029#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:100
2030msgid "Bottleneck Defense Micro AI demo"
2031msgstr ""
2032
2033#. [message]: speaker=Grnk
2034#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:111
2035msgid "Bottleneck Defense Micro AI Demo"
2036msgstr ""
2037
2038#. [message]: speaker=Grnk
2039#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:112
2040msgid ""
2041"In the Bottleneck Defense Micro AI scenario, a small group of human soldiers "
2042"is instructed to hold a pass against a large horde of orcs. You can either "
2043"watch them fight it out against the standard RCA AI or take over the orc "
2044"side."
2045msgstr ""
2046
2047#. [message]: speaker=Grnk
2048#. [set_menu_item]: id=m02_swamp_lurkers
2049#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:119
2050#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:130
2051msgid "Swamp Lurker Micro AI demo"
2052msgstr "Mocsári Leselkedő Mikro-MI bemutató"
2053
2054#. [message]: speaker=Grnk
2055#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:131
2056msgid ""
2057"Swamp lurkers are dumb, impulse-driven creatures which can move across most "
2058"terrain, but only stop on swamp. They move individually without any strategy "
2059"and always attack the weakest enemy within their reach. If no enemy is in "
2060"reach, the lurker does a random move instead."
2061msgstr ""
2062
2063#. [message]: speaker=Grnk
2064#. [set_menu_item]: id=m03_guardians
2065#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:138
2066#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:149
2067msgid "Guardian Micro AI demo"
2068msgstr "Védelmező Mikro-MI bemutató"
2069
2070#. [message]: speaker=Grnk
2071#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:150
2072msgid ""
2073"In 'Guardians', several variations of the standard Wesnoth guardian are "
2074"shown, including a \"coward\" unit that runs away from any approaching unit "
2075"(an \"inverse guardian\", in a way)."
2076msgstr ""
2077
2078#. [message]: speaker=Grnk
2079#. [set_menu_item]: id=m04_patrol
2080#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:157
2081#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:168
2082msgid "Patrol Micro AI demo"
2083msgstr "Járőr Mikro-MI bemutató"
2084
2085#. [message]: speaker=Grnk
2086#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:169
2087msgid "'Patrols' contains AI modifications for units following patrol routes."
2088msgstr ""
2089
2090#. [message]: speaker=Grnk
2091#. [set_menu_item]: id=m05_recruiting
2092#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:176
2093#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:187
2094msgid "Recruiting Tests Micro AI demo"
2095msgstr "Toborzási tesztek Mikro-MI bemutató"
2096
2097#. [message]: speaker=Grnk
2098#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:188
2099msgid ""
2100"A simple scenario set up for the sole purpose of testing different "
2101"recruiting patterns."
2102msgstr ""
2103"Egy egyszerű küldetés, amelynek egyetlen célja különböző toborzási "
2104"stratégiák tesztelése."
2105
2106#. [set_menu_item]: id=m06_protect
2107#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:195
2108msgid "Protect Unit Micro AI demo"
2109msgstr ""
2110
2111#. [message]: speaker=Grnk
2112#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:206
2113msgid "Protect Unit Micro AI Demo"
2114msgstr ""
2115
2116#. [message]: speaker=Grnk
2117#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:207
2118msgid ""
2119"This scenario demonstrates one side protecting a wizard while moving him to "
2120"a goal location. At the same time, the other side is modified to do priority "
2121"attacks on the wizard, even if a better target (by the default AI criteria) "
2122"is available. You can watch the two AIs fight it out, or take control of "
2123"either side to explore how the opposing AI behaves."
2124msgstr ""
2125
2126#. [message]: speaker=Grnk
2127#. [set_menu_item]: id=m06a_protect
2128#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:215
2129#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:226
2130msgid "HttT: The Elves Besieged Micro AI demo"
2131msgstr "Trónörökös: Tünde-föld ostroma Mikro-MI bemutató"
2132
2133#. [message]: speaker=Grnk
2134#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:227
2135msgid ""
2136"This is a reenactment of scenario \"The Elves Besieged\" of the mainline "
2137"campaign \"Heir to the Throne\", just that the AI is playing Konrad's side "
2138"here. The same algorithm as for scenario \"Protect Unit\" is used."
2139msgstr ""
2140
2141#. [message]: speaker=Grnk
2142#. [set_menu_item]: id=m07_messenger
2143#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:234
2144#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:245
2145msgid "Messenger Escort Micro AI demo"
2146msgstr "Hírnök Kísérő Mikro-MI bemutató"
2147
2148#. [message]: speaker=Grnk
2149#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:246
2150msgid ""
2151"'Messenger Escort' has the AI actively protect a messenger while he makes "
2152"his way to the edge of the map. The escort will also try to open the path "
2153"for the messenger if there are enemies in the way."
2154msgstr ""
2155
2156#. [message]: speaker=Grnk
2157#. [set_menu_item]: id=m08_animals
2158#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:253
2159#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:264
2160msgid "Animals Micro AI demo"
2161msgstr "Állatok Mikro-MI bemutató"
2162
2163#. [message]: speaker=Grnk
2164#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:265
2165msgid ""
2166"This scenario demonstrates a number of different animals following "
2167"customized AI behavior, including wolves hunting deer in packs; dogs herding "
2168"sheep; bears, spiders, yetis, boar and rabbits wandering and hunting/"
2169"avoiding each other."
2170msgstr ""
2171
2172#. [message]: speaker=Grnk
2173#. [set_menu_item]: id=m09_wolves
2174#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:272
2175#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:283
2176msgid "Wolves Micro AI demo"
2177msgstr "Farkasok Mikro-MI bemutató"
2178
2179#. [message]: speaker=Grnk
2180#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:284
2181msgid ""
2182"Another demonstration of wolves wandering and attacking in packs, with a "
2183"different behavior from that in 'Animals'."
2184msgstr ""
2185
2186#. [message]: speaker=Grnk
2187#. [set_menu_item]: id=m10_swarm
2188#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:291
2189#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:302
2190msgid "Swarm Micro AI demo"
2191msgstr "Raj Mikro-MI bemutató"
2192
2193#. [message]: speaker=Grnk
2194#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:303
2195msgid "This scenario features bats moving around semi-randomly in a swarm."
2196msgstr ""
2197
2198#. [message]: speaker=Grnk
2199#. [set_menu_item]: id=m11_dragon
2200#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:310
2201#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:321
2202msgid "Dragon Micro AI demo"
2203msgstr "Sárkány Mikro-MI bemutató"
2204
2205#. [message]: speaker=Grnk
2206#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:322
2207msgid ""
2208"This scenario features a fire dragon displaying a hunt-and-rest behavior."
2209msgstr ""
2210
2211#. [set_menu_item]: id=m12_healer_support
2212#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:329
2213msgid "Healer support Micro AI demo"
2214msgstr ""
2215
2216#. [message]: speaker=Grnk
2217#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:340
2218msgid "Healer Support Micro AI demo"
2219msgstr ""
2220
2221#. [message]: speaker=Grnk
2222#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:341
2223msgid ""
2224"This scenario contains a simple demonstration of setting up the Healer "
2225"Support Micro AI, which uses the healers of a side to back up injured or "
2226"threatened units rather than having them participate in combat under all "
2227"circumstances."
2228msgstr ""
2229
2230#. [message]: speaker=Grnk
2231#. [set_menu_item]: id=m13_goto
2232#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:348
2233#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:359
2234msgid "Goto Micro AI demo"
2235msgstr "Menj Oda Mikro-MI bemutató"
2236
2237#. [message]: speaker=Grnk
2238#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:360
2239msgid ""
2240"This scenario contains several example usages of the Goto Micro AI, which is "
2241"a highly configurable method of sending a unit (or units) to a location or "
2242"set of locations. The units to be moved are defined using a Standard Unit "
2243"Filter, while the goto locations are given in a Standard Location Filter."
2244msgstr ""
2245
2246#. [set_menu_item]: id=m14_hangout
2247#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:367
2248msgid "Hang Out Micro AI demo"
2249msgstr ""
2250
2251#. [message]: speaker=Grnk
2252#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:378
2253msgid "Combined Hang Out and Messenger Escort Micro AI demo"
2254msgstr ""
2255
2256#. [message]: speaker=Grnk
2257#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:379
2258msgid ""
2259"This scenario is a demonstration of the Hang Out Micro AI which keeps units "
2260"around a (customizable) location until a (customizable) condition is met.  "
2261"After that the units are released to follow other AI behavior.  The scenario "
2262"also shows how to combine two Micro AIs on the same side by having the "
2263"Messenger Escort Micro AI take over at that point."
2264msgstr ""
2265
2266#. [message]: speaker=Grnk
2267#. [set_menu_item]: id=m15_simple_attack
2268#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:386
2269#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:397
2270msgid "Simple Attack Micro AI demo"
2271msgstr "Egyszerű Támadás Mikro-MI bemutató"
2272
2273#. [message]: speaker=Grnk
2274#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:398
2275msgid ""
2276"This scenario demonstrates how certain attacks can be executed with higher "
2277"priority than the standard Wesnoth attacks and how the AI can be forced to "
2278"do attacks that it would otherwise avoid."
2279msgstr ""
2280
2281#. [message]: speaker=Grnk
2282#. [set_menu_item]: id=m16_fast
2283#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:405
2284#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:416
2285msgid "Fast Micro AI demo"
2286msgstr "Gyors Mikro-MI bemutató"
2287
2288#. [message]: speaker=Grnk
2289#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:417
2290msgid ""
2291"A simple demonstration of the calculation time advantage of the Fast Micro "
2292"AI over the default AI in scenarios with many units."
2293msgstr ""
2294
2295#. [message]: speaker=Grnk
2296#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:430
2297msgid ""
2298"Move me to any of the signposts to go to a Micro AI demonstration.\n"
2299"\n"
2300"Information about each demonstration can be accessed by right-clicking on "
2301"the respective signpost."
2302msgstr ""
2303
2304#. [objective]: condition=win
2305#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:437
2306msgid "Move Grnk to one of the signposts"
2307msgstr "Mozgasd Grnkt az egyik irányjelző táblához"
2308
2309#. [note]
2310#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:441
2311msgid "Right-click on a signpost to get information about the scenario"
2312msgstr ""
2313"Kattints jobb gombbal egy irányjelző táblára, hogy információt kapj a "
2314"küldetésről"
2315
2316#. [side]: id=Grospur, type=General
2317#: data/ai/micro_ais/scenarios/simple_attack.cfg:18
2318msgid "Grospur"
2319msgstr "Grospur"
2320
2321#. [side]: type=Ancient Lich, id=Uralt
2322#: data/ai/micro_ais/scenarios/simple_attack.cfg:33
2323msgid "Uralt"
2324msgstr "Uralt"
2325
2326#. [message]: speaker=sergeant
2327#: data/ai/micro_ais/scenarios/simple_attack.cfg:125
2328msgid "General Grospur, what do we do?  These undead will surely wipe us out."
2329msgstr ""
2330"Grospur tábornok úr, mit csináljunk?  Ezek az élőholtak bizonyára eltörölnek "
2331"minket a föld színéről."
2332
2333#. [message]: speaker=Grospur
2334#: data/ai/micro_ais/scenarios/simple_attack.cfg:129
2335msgid ""
2336"Don't be such a chicken, Sergeant!  I have placed units with lots of "
2337"experience around the perimeter. The undead will not dare to attack them. "
2338"And those few that sneak through... we can easily dispose of them once they "
2339"make it inside.\n"
2340"\n"
2341"<i>In other words, the Wesnoth AI does generally not attack units one XP "
2342"from leveling if there is no chance of killing the unit with a single "
2343"attack. However, some of the attacks by the undead are handled by the Simple "
2344"Attack Micro AI in this scenario. General Grospur might be in for a surprise."
2345"</i>"
2346msgstr ""
2347
2348#. [objectives]
2349#: data/ai/micro_ais/scenarios/simple_attack.cfg:135
2350msgid "Watch the undead take care of business"
2351msgstr "Nézd, ahogy az élőholtak teszik, amit kell"
2352
2353#. [objective]: condition=win
2354#: data/ai/micro_ais/scenarios/simple_attack.cfg:137
2355msgid "Don't even try. You can't reach the Lich."
2356msgstr "Ne is próbálkozz. Nem érheted el a delevényt."
2357
2358#. [objective]: condition=lose
2359#: data/ai/micro_ais/scenarios/simple_attack.cfg:141
2360msgid "Death of the last of Grospur's units"
2361msgstr "Grospur utolsó egysége is meghal"
2362
2363#. [note]
2364#: data/ai/micro_ais/scenarios/simple_attack.cfg:145
2365msgid "When your leader dies, side leadership passes on to another unit"
2366msgstr "Amikor a vezéred meghal, egy másik egység lesz az új vezér"
2367
2368#. [message]: speaker=$second_unit.id
2369#: data/ai/micro_ais/scenarios/simple_attack.cfg:172
2370msgid ""
2371"What the ... ?!?  They are not supposed to attack me. That just doesn't "
2372"happen in Wesnoth!"
2373msgstr ""
2374"Hogy mi...?!?  Nem szabadna engem támadniuk! Ilyen egyszerűen nem történhet "
2375"Wesnothban!"
2376
2377#. [message]: speaker=Uralt
2378#: data/ai/micro_ais/scenarios/simple_attack.cfg:176
2379msgid ""
2380"Hahahahaha!! I have given special instruction to my Soulless to attack all "
2381"your almost-advanced units first. Also watch how those same Soulless will "
2382"throw themselves mercilessly at your pitiful soldiers after that, saving my "
2383"more valuable skeleton minions for later. I have taken the term 'disposable "
2384"units' to a whole new level. Watch in awe!!\n"
2385"\n"
2386"<i>Translation: The undead side includes two instances of the Simple Attack "
2387"Micro AI.  The first makes the Soulless attack all units 1 XP from leveling "
2388"up, such that they can be eliminated afterward.  The second executes all "
2389"remaining attacks possible by Soulless (and Walking Corpses), without regard "
2390"for their own safety.  Only after that does the default Wesnoth attack "
2391"mechanism kick in to attack with the remaining units (skeletons).</i>"
2392msgstr ""
2393
2394#. [message]: speaker=Uralt
2395#: data/ai/micro_ais/scenarios/simple_attack.cfg:195
2396msgid "Rise, minions!"
2397msgstr ""
2398
2399#. [message]: speaker=Uralt
2400#: data/ai/micro_ais/scenarios/simple_attack.cfg:241
2401msgid "And that's how the undead AI executes total annihilation ..."
2402msgstr "És így hajtja végre az élőholt MI a teljes megsemmisítést..."
2403
2404#. [side]
2405#: data/ai/micro_ais/scenarios/swarm.cfg:41
2406msgid "Bats"
2407msgstr "Denevérek"
2408
2409#. [set_menu_item]: id=m02_new_gryphon
2410#: data/ai/micro_ais/scenarios/swarm.cfg:95
2411msgid "Place Side 1 Gryphon"
2412msgstr "1. oldali griff lerakása"
2413
2414#. [set_menu_item]: id=m03_new_bat
2415#: data/ai/micro_ais/scenarios/swarm.cfg:106
2416msgid "Place Side 2 Bat"
2417msgstr "2. oldali denevér lerakása"
2418
2419#. [message]: speaker=narrator
2420#: data/ai/micro_ais/scenarios/swarm.cfg:144
2421msgid ""
2422"This scenario features bats moving around in a swarm. Without adjacent "
2423"enemies, they simply try to stay together and at a certain distance from "
2424"enemies. However, if an enemy unit is close to any bat, the swarm scatters. "
2425"This is particular fun to watch when one places an enemy unit in the middle "
2426"of the swarm. After being scattered, the swarm members slowly rejoin, but "
2427"not in a very organized way. Sub-swarms or individual bats might roam around "
2428"for quite some time before they find their way back. It is also possible "
2429"that individual bats (or small groups) split off from the larger swarm at "
2430"times.\n"
2431"\n"
2432"The player controls a side of gryphons, each of which is given 99 moves so "
2433"that the reaction of the swarm to enemies can be tested easily. There are "
2434"also several right-click options, for example for adding bats or gryphons or "
2435"for taking units off the map.\n"
2436"\n"
2437"Note: The Swarm AI is coded as a Micro AI. A Micro AI can be added and "
2438"adapted to the need of a scenario easily using only WML and the [micro_ai] "
2439"tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at "
2440"https://wiki.wesnoth.org/Micro_AIs for more information."
2441msgstr ""
2442
2443#. [objectives]
2444#: data/ai/micro_ais/scenarios/swarm.cfg:154
2445msgid "Watch the bats move around and fight them if you want"
2446msgstr "Nézd ahogy a denevérek ide-oda mozognak és küzdj meg velük, ha akarsz"
2447
2448#. [objective]: condition=win
2449#: data/ai/micro_ais/scenarios/swarm.cfg:156
2450msgid "Defeat all bats"
2451msgstr "Győzd le az összes denevért"
2452
2453#. [objective]: condition=lose
2454#: data/ai/micro_ais/scenarios/swarm.cfg:164
2455msgid "Death of all gryphons"
2456msgstr "Az összes griff halála"
2457
2458#. [side]
2459#: data/ai/micro_ais/scenarios/wolves.cfg:42
2460msgid "team_name^Wolves"
2461msgstr "Farkasok"
2462
2463#. [side]
2464#: data/ai/micro_ais/scenarios/wolves.cfg:56
2465msgid "More Wolves"
2466msgstr "Még több farkas"
2467
2468#. [set_menu_item]: id=m02_new_peasant
2469#: data/ai/micro_ais/scenarios/wolves.cfg:124
2470msgid "Place Side 1 Peasant"
2471msgstr "1. oldali paraszt lerakása"
2472
2473#. [set_menu_item]: id=m03_new_wolf2
2474#: data/ai/micro_ais/scenarios/wolves.cfg:135
2475msgid "Place Side 2 Wolf"
2476msgstr "2. oldali farkas lerakása"
2477
2478#. [set_menu_item]: id=m04_new_wolf3
2479#: data/ai/micro_ais/scenarios/wolves.cfg:146
2480msgid "Place Side 3 Wolf"
2481msgstr "3. oldali farkas lerakása"
2482
2483#. [message]: speaker=narrator
2484#: data/ai/micro_ais/scenarios/wolves.cfg:195
2485msgid ""
2486"This scenario features a different kind of wolf behavior from 'Animals'. "
2487"First, there can be an arbitrary number of wolf packs and the pack size on "
2488"each side is a free parameter (set to 3 for Side 2 and 4 for Side 3 in this "
2489"scenario). At the beginning of the scenario, close wolves are grouped into "
2490"packs in a semi-methodical way. Wolves of the same pack begin by joining "
2491"each other on the map. After that, they stay together until only one wolf is "
2492"left, which then tries to join up with an incomplete pack or with other "
2493"single wolves. Individual wolves entering the map during the scenario behave "
2494"in that way as well.\n"
2495"\n"
2496"Second, wolves do not actively hunt here. For the most part they just wander "
2497"(often long distance). However, the pack ferociously (and without regard for "
2498"its own health) attacks any enemy units that come into range, as long as "
2499"that does not mean separating the pack by more than a few hexes. Staying "
2500"together, or joining with a new wolf assigned to the pack, is the only thing "
2501"that takes priority over satisfying the wolves' thirst for blood.\n"
2502"\n"
2503"To emphasize which wolf belongs to which pack, the pack number will be "
2504"displayed below each wolf in this scenario once the AI takes control of a "
2505"side the first time."
2506msgstr ""
2507
2508#. [message]: speaker=narrator
2509#: data/ai/micro_ais/scenarios/wolves.cfg:207
2510msgid ""
2511"It is possible to include a human-controlled Side 1, so that the action "
2512"stops once every turn for looking around (or for messing with things in "
2513"debug mode). In human-controlled mode, several options are available through "
2514"the right-click menu, such as adding additional wolves to either side, "
2515"taking wolves off the map, adding peasants to the human-controlled side or "
2516"ending the scenario. This enables easy exploring of the wolf AI behavior "
2517"under different circumstances.\n"
2518"\n"
2519"Note that the leader of the human-controlled side, Rutburt, can move 99 "
2520"hexes per turn, so that it is always possible to keep him out of harm's "
2521"way.\n"
2522"\n"
2523"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added "
2524"and adapted to the need of a scenario easily using only WML and the "
2525"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
2526"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
2527msgstr ""
2528
2529#. [option]
2530#: data/ai/micro_ais/scenarios/wolves.cfg:214
2531msgid "<span font='16'>I'll just watch the two wolf sides.</span>"
2532msgstr ""
2533
2534#. [objectives]
2535#: data/ai/micro_ais/scenarios/wolves.cfg:238
2536msgid "Watch the wolves move around and fight each other"
2537msgstr "Nézd, ahogy a farkasok ide-oda mozognak és egymással harcolnak"
2538
2539#. [objective]: condition=win
2540#: data/ai/micro_ais/scenarios/wolves.cfg:240
2541msgid "No wolves left on one side"
2542msgstr "Nem maradtak farkasok az egyik oldalon"
2543
2544#. [message]: speaker=narrator
2545#: data/ai/scenarios/ai_arena_small/0001-healing.cfg:17
2546msgid "This situation should test the ability of AI to heal efficiently..."
2547msgstr ""
2548"Ez a szituáció azt teszteli, hogy képes-e az MI hatékonyan gyógyítani..."
2549
2550#. [message]: speaker=narrator
2551#: data/ai/scenarios/ai_arena_small/0002-poisoning.cfg:17
2552msgid "This situation should test the ability of AI to spread poison around..."
2553msgstr ""
2554
2555#. [label]
2556#: data/ai/scenarios/ai_arena_small/0002-poisoning.cfg:112
2557msgid "Undead target test"
2558msgstr "Élőholt célpont teszt"
2559
2560#. [label]
2561#: data/ai/scenarios/ai_arena_small/0002-poisoning.cfg:119
2562msgid "Target choose test"
2563msgstr "Célpontválasztás teszt"
2564
2565#. [label]
2566#: data/ai/scenarios/ai_arena_small/0002-poisoning.cfg:126
2567msgid "Regeneration attack test"
2568msgstr ""
2569
2570#. [label]
2571#: data/ai/scenarios/ai_arena_small/0002-poisoning.cfg:133
2572msgid "Weapon test with low hp target"
2573msgstr "Fegyver teszt alacsony életerejű célponttal"
2574
2575#. [message]: speaker=narrator
2576#: data/ai/scenarios/ai_arena_small/0003-simple_combat.cfg:17
2577msgid "This situation should test the ability of AI to make an attack..."
2578msgstr "Ez a szituáció az MI támadási képességét teszteli..."
2579
2580#. [message]: speaker=narrator
2581#: data/ai/scenarios/ai_arena_small/0004-filtered_combat.cfg:17
2582msgid ""
2583"This situation should test the ability of AI to obey own unit and enemy unit "
2584"filters while making attacks. Only dwarves should attack. Dark Adepts are "
2585"not to be attacked."
2586msgstr ""
2587
2588#. [test]: id=ai_arena_small
2589#: data/ai/scenarios/scenario-AI_Arena_small.cfg:6
2590msgid "AI Arena - small"
2591msgstr "MI Aréna - kicsi"
2592
2593#. [test]: id=ai_arena_small
2594#: data/ai/scenarios/scenario-AI_Arena_small.cfg:7
2595msgid "Small ai arena"
2596msgstr "Kicsi MI aréna"
2597
2598#. [set_menu_item]: id=repeat_test
2599#: data/ai/scenarios/scenario-AI_Arena_small.cfg:61
2600msgid "Repeat last test"
2601msgstr "Utolsó teszt ismétlése"
2602
2603#. [set_menu_item]: id=select_another_ai
2604#: data/ai/scenarios/scenario-AI_Arena_small.cfg:77
2605msgid "Select another ai"
2606msgstr "Másik MI kiválasztása"
2607
2608#. [set_menu_item]: id=select_test
2609#: data/ai/scenarios/scenario-AI_Arena_small.cfg:87
2610msgid "Select another test"
2611msgstr "Másik teszt kiválasztása"
2612
2613#. [side]: type=Nightgaunt
2614#: data/ai/scenarios/scenario-AI_Arena_small.cfg:100
2615msgid "AI Developer"
2616msgstr "MI fejlesztő"
2617
2618#. [side]: type=Nightgaunt
2619#: data/ai/scenarios/scenario-AI_Arena_small.cfg:106
2620msgid "team_name^AI Developer"
2621msgstr "MI fejlesztő"
2622
2623#. [side]: id=chall-ai, type=White Mage
2624#: data/ai/scenarios/scenario-AI_Arena_small.cfg:117
2625msgid "Challenger AI"
2626msgstr "Kihívó MI"
2627
2628#. [side]: id=chall-ai, type=White Mage
2629#: data/ai/scenarios/scenario-AI_Arena_small.cfg:122
2630msgid "North"
2631msgstr "Észak"
2632
2633#. [side]: id=champ-ai, type=Dark Adept
2634#: data/ai/scenarios/scenario-AI_Arena_small.cfg:129
2635msgid "Champion AI"
2636msgstr "Bajnok MI"
2637
2638#. [side]: id=champ-ai, type=Dark Adept
2639#: data/ai/scenarios/scenario-AI_Arena_small.cfg:134
2640msgid "South"
2641msgstr "Dél"
2642
2643#. [message]: speaker=narrator
2644#: data/ai/scenarios/scenario-AI_Arena_small.cfg:173
2645msgid "Which AI do you wish to use, O Mighty AI Developer?"
2646msgstr "Melyik MI-t szeretnéd használni, ó nagy MI Fejlesztő?"
2647
2648#. [option]
2649#: data/ai/scenarios/scenario-AI_Arena_small.cfg:175
2650msgid "I am happy with the current AI of team 2, [$test_path_to_ai]"
2651msgstr ""
2652
2653#. [option]
2654#: data/ai/scenarios/scenario-AI_Arena_small.cfg:178
2655msgid "My AI is the RCA AI (the current default)."
2656msgstr ""
2657
2658#. [option]
2659#: data/ai/scenarios/scenario-AI_Arena_small.cfg:187
2660msgid ""
2661"I am the king of FORMULA AI, and I will use its vast powers for world "
2662"domination."
2663msgstr ""
2664
2665#. [option]
2666#: data/ai/scenarios/scenario-AI_Arena_small.cfg:196
2667msgid "I want to test formulaAI-based poisoning improvements"
2668msgstr ""
2669
2670#. [option]
2671#: data/ai/scenarios/scenario-AI_Arena_small.cfg:205
2672msgid "I've come with my own AI, and I am ready to test its strength"
2673msgstr ""
2674
2675#. [message]: speaker=narrator
2676#: data/ai/scenarios/scenario-AI_Arena_small.cfg:210
2677msgid "And where is it located (path follows the usual WML convention)"
2678msgstr ""
2679
2680#. [text_input]
2681#: data/ai/scenarios/scenario-AI_Arena_small.cfg:212
2682msgid "AI Location:"
2683msgstr "MI hely:"
2684
2685#. [message]: speaker=narrator
2686#: data/ai/scenarios/scenario-AI_Arena_small.cfg:313
2687msgid "And so, the AI for team 2 was redeployed from file '$test_path_to_ai'"
2688msgstr ""
2689
2690#. [test]: id=lua_ai
2691#: data/ai/scenarios/scenario-lua_ai.cfg:4
2692msgid "Lua AI Test scenario"
2693msgstr "Lua MI teszt küldetés"
2694
2695#. [test]: id=lua_ai_old_syntax
2696#: data/ai/scenarios/scenario-lua_ai_old_syntax.cfg:5
2697msgid "Lua AI Test scenario (old syntax)"
2698msgstr "Lua MI teszt küldetés (régi szintaxis)"
2699
2700#. [unit]: type=Skeletal Dragon, id=Kiressh
2701#: data/ai/scenarios/scenario-lua_ai_old_syntax.cfg:87
2702msgid "Kiressh"
2703msgstr "Kiressh"
2704