1# #-#-#-#-# wesnoth-ai.cpp.pot (PACKAGE VERSION) #-#-#-#-# 2# Hungarian translations for PACKAGE package. 3# Copyright (C) 2013 Wesnoth development team 4# This file is distributed under the same license as the PACKAGE package. 5# 6# Automatically generated, 2013. 7# Farkas János <mail.janos.farkas@gmail.com>, 2014. 8# Kádár-Németh Krisztián <krisztian.kad@gmail.com>, 2014. 9# Krutki Tamás <krtamas-wesnoth@0x64.org>, 2018. 10msgid "" 11msgstr "" 12"Project-Id-Version: \n" 13"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" 14"POT-Creation-Date: 2021-06-20 12:00 UTC\n" 15"PO-Revision-Date: 2018-11-18 02:47+0100\n" 16"Last-Translator: Krutki Tamás <krtamas-wesnoth@0x64.org>\n" 17"Language-Team: Hungarian <>\n" 18"Language: hu\n" 19"MIME-Version: 1.0\n" 20"Content-Type: text/plain; charset=UTF-8\n" 21"Content-Transfer-Encoding: 8bit\n" 22"Plural-Forms: nplurals=2; plural=(n != 1);\n" 23"X-Generator: Poedit 2.2\n" 24 25#. [ai]: id=ai_default_rca 26#: data/ai/ais/ai_default_rca.cfg:9 27msgid "Multiplayer_AI^Default AI (RCA)" 28msgstr "Alapértelmezett MI (RCA)" 29 30#. [ai]: id=experimental_ai 31#: data/ai/ais/ai_generic_rush.cfg:10 32msgid "Multiplayer_AI^Experimental AI" 33msgstr "Kísérleti MI" 34 35#. [ai]: id=idle_ai 36#: data/ai/ais/idle_ai.cfg:4 37msgid "Multiplayer_AI^Dev AI: Idle AI" 38msgstr "Fejlesztői MI: tétlen MI" 39 40#. [ai]: id=ai_default_rca_alternate_recruiting 41#: data/ai/dev/ai_default_rca_alternate_recruiting.cfg:10 42msgid "Multiplayer_AI^Dev AI: Default AI (RCA) with Alternate Recruiting" 43msgstr "Fejlesztői MI: alapértelmezett (RCA) + alternatív toborzás" 44 45#. [ai]: id=formula_ai # id is needed to uniquely identify a MP AI, it is not needed in the scenario AI 46#: data/ai/dev/formula_ai.cfg:10 47msgid "Multiplayer_AI^Dev AI: Default + Experimental Recruitment (Formula AI)" 48msgstr "Fejlesztői MI: alapértelmezett + kísérleti toborzás (minta MI)" 49 50#. [ai]: id=formula_ai_poisoning 51#: data/ai/dev/formula_ai_poisoning.cfg:9 52msgid "Multiplayer_AI^Dev AI: Default + Poisoning (Formula AI)" 53msgstr "Fejlesztői MI: alapértelmezett + mérgezés (minta MI)" 54 55#: data/ai/lua/patrol.lua:4 56msgid "Use the Patrols Micro AI instead of patrol.lua." 57msgstr "A Járőr Mikro MI használata a patrol.lua helyett." 58 59#. [test]: id=The_Elves_Besieged 60#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:5 61msgid "The Elves Besieged" 62msgstr "Tünde-föld ostroma" 63 64#. [unit]: type=Spearman, id=Konrad 65#. [side]: type=Spearman, id=Konrad 66#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34 67#: data/ai/micro_ais/scenarios/patrols.cfg:92 68msgid "Konrad" 69msgstr "Konrad" 70 71#. [side]: type=Spearman, id=Konrad 72#. [side]: type=Elvish Champion, id=Galdrad 73#. [side]: type=Elvish Shyde, id=Chantal 74#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46 75#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:156 76#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:177 77msgid "Rebels" 78msgstr "Lázadók" 79 80#. [unit]: id=Delfador, type=Elder Mage 81#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:49 82msgid "Delfador" 83msgstr "Delfador" 84 85#. [side]: type=Orcish Warlord, id=Urug-Telfar 86#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:86 87msgid "Urug-Telfar" 88msgstr "Urug-Telfar" 89 90#. [side]: id=Vanak, type=Orcish Ruler 91#. [side]: type=Orcish Warlord, id=Urug-Telfar 92#. [side]: type=Orcish Warlord, id=Knafa-Tan 93#. [side]: type=Orcish Warlord, id=Maga-Knafa 94#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:99 95#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:114 96#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:133 97#: data/ai/micro_ais/scenarios/messenger_escort.cfg:24 98msgid "Orcs" 99msgstr "Orkok" 100 101#. [side]: type=Orcish Warlord, id=Knafa-Tan 102#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:106 103msgid "Knafa-Tan" 104msgstr "Knafa-Tan" 105 106#. [side]: type=Orcish Warlord, id=Maga-Knafa 107#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:125 108msgid "Maga-Knafa" 109msgstr "Maga-Knafa" 110 111#. [side]: type=Elvish Champion, id=Galdrad 112#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:145 113msgid "Galdrad" 114msgstr "Galdrad" 115 116#. [side]: type=Elvish Shyde, id=Chantal 117#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:163 118msgid "Chantal" 119msgstr "Chantal" 120 121#. [message]: speaker=Konrad 122#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:214 123msgid "" 124"Master Delfador! Look, there are orcs coming from all directions! What shall " 125"we do?" 126msgstr "Delfador mester! Nézd, orkok közelednek minden irányból! Mit tegyünk?" 127 128#. [message]: speaker=Delfador 129#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218 130msgid "There are too many to fight, far too many. We must escape!" 131msgstr "Túl sokan vannak a harchoz, túlságosan sokan. El kell menekülnünk!" 132 133#. [message]: speaker=narrator 134#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:224 135msgid "" 136"This is a reenactment of scenario The Elves Besieged of the mainline " 137"campaign Heir to the Throne, just that the AI is playing Konrad's side here. " 138"The goal is to move Konrad to the signpost in the northwest, while keeping " 139"both Konrad and Delfador alive. The same AI as in scenario Protect Unit is " 140"used.\n" 141"\n" 142"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added " 143"and adapted to the need of a scenario easily using only WML and the " 144"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</" 145"span> at https://wiki.wesnoth.org/Micro_AIs for more information." 146msgstr "" 147"Ez az pálya a Trónörökös hadjárat Tünde-föld ostroma pályájának az újraírt " 148"verziója, csak most az MI Konrad oldalán áll. A pálya célja, hogy Konradot " 149"az északnyugati útjelző táblához vidd. Konradnak és Delfadornak életben kell " 150"maradnia. Az MI ugyanaz, mint az Egység Védelme küldetésben használt.\n" 151"\n" 152"Megjegyzés: Az Egység Védelme MI egy Mikro-MI. Egy Mikro-MI könnyen " 153"hozzáadható és a küldetés szükségleteihez igazítható kizárólag WML és a " 154"[micro_ai] tag használatával. Nézd meg a <span color='#00A000'>Mikro-MI wiki " 155"oldalt</span> a https://wiki.wesnoth.org/Micro_AIs címen további " 156"információért." 157 158#. [event] 159#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:231 160msgid "Move Konrad here" 161msgstr "Lépj Konraddal ide" 162 163#. [message]: speaker=unit 164#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247 165msgid "Very well, we have made it this far! But where do we go next?" 166msgstr "Nagyon jó, eddig eljutottunk. De merre tovább?" 167 168#. [message]: speaker=Delfador 169#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:252 170msgid "" 171"In HttT, we would travel north now, and try to make it to the Isle of " 172"Alduin. But for this demo campaign, we'll call it good here." 173msgstr "" 174"A „Trónörökös” hadjáratban most észak felé mennénk, és megpróbálnánk elérni " 175"Alduin szigetét. De ebben a bemutató hadjáratban jó lesz nekünk itt is." 176 177#. [message]: speaker=unit 178#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:277 179msgid "I... I don’t think I can make it anymore." 180msgstr "Nem... nem hiszem, hogy akár egy pillanatig is bírom tovább." 181 182#. [message]: speaker=Delfador 183#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:281 184msgid "Prince... you must keep fighting! Nooooooo!" 185msgstr "Hercegem... tovább kell harcolnod! Neeeeee!" 186 187#. [message]: speaker=unit 188#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:285 189msgid "It is over. I am doomed..." 190msgstr "Elvesztünk! Ez a végzetem..." 191 192#. [message]: speaker=unit 193#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:299 194msgid "I have... have failed in my duty to protect the prince! I am defeated." 195msgstr "Nem sikerült... nem tudtam megvédeni a herceget! Elbuktam." 196 197#. [message]: speaker=Konrad 198#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:303 199msgid "Don’t die, Delfador! Please, you have to stay alive!" 200msgstr "Delfador, ne halj meg! Életben kell maradnod!" 201 202#. [message]: speaker=unit 203#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:307 204msgid "Ugh!" 205msgstr "Áááá!" 206 207#. [message]: speaker=Delfador 208#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:318 209msgid "" 210"Oh, no! We have run out of time, they have arrived with reinforcements..." 211msgstr "Ó, jaj! Kifutottunk az időből, az ellenség erősítést hozott..." 212 213#: data/ai/micro_ais/scenarios/animals.cfg:4 214msgid "" 215"<u>General</u>: These AIs are set up to simulate (to some extent) how these " 216"animals behave in real life. This includes that they are animals, meaning " 217"that they are not super smart. As an example, the wolves generally hunt in a " 218"pack, but are easily distracted by prey coming into range. They are also " 219"decent, but not great at cornering deer. For the most part, this is " 220"intentional.\n" 221"\n" 222"<u>Bears (replaced by Ghasts), Spiders and Yetis</u> mostly just wander in " 223"their respective parts of the map. They stay out of each other's way (and " 224"out of the way of the dogs), but do attack each other if cornered. They " 225"attack the other, weaker animals (deer etc.) if those are within range.\n" 226"\n" 227"<u>Wolves</u> hunt in a pack. They actively go after the closest deer (as " 228"long as it stays in the forest) and try to corner it (not always super " 229"successfully), but are easily distracted by other prey coming into range. " 230"The wolves try to avoid getting into the range of bears, spiders, dogs and " 231"the yeti, except when they are going in for an attack. If you let them move " 232"for long enough, they will also learn that it is not healthy to attack the " 233"tusklets. When no deer is left, they wander randomly. Note that, unlike the " 234"Wolves Multipack AI (used in a different scenario), this Wolves AI combines " 235"all wolves of the side in the same pack." 236msgstr "" 237"<u>Általánosságban</u>: ezek az MI-k bemutatják (bizonyos mértékig), hogy az " 238"állatok hogyan viselkednek a valóságban. Ebbe beletartozik, hogy csak " 239"állatok, tehát nem feltétlenül túl okosak: például a farkasok falkában " 240"vadásznak, de könnyen elvonja a figyelmüket egy felbukkanó másik préda. " 241"Megfelelő a vadásztudományuk, de nem kiemelkedően jó, így csak néha sikerül " 242"a szarvasok bekerítése. A legtöbb esetben ez szándékos.\n" 243"\n" 244"<u>Medvék (a hullazabálók helyett), pókok és jetik</u>: általában csak " 245"barangolnak a területükön. Kitérnek egymás és kutyák elől, de sarokba " 246"szorítva egymásnak esnek. Megtámadják a többi, gyengébb állatot (pl. " 247"szarvas), ha túl közel kerülnek.\n" 248"\n" 249"<u>Farkasok</u>: falkában vadásznak. Aktívan követik a legközelebbi szarvast " 250"(amíg az erdőben marad), és megpróbálják bekeríteni (nem mindig sikeresen), " 251"viszont könnyedén megzavarhatja őket egy másik felbukkanó préda. " 252"Megpróbálják elkerülni a medvéket, pókokat, kutyákat és jetiket, hacsak nem " 253"épp kifejezetten a falka akar támadni. Ha megfelelően hosszan hagyod őket " 254"mozogni, azt is megtanulják, hogy nem egészséges megtámadni a vaddisznókat. " 255"Ha nem maradt több szarvas, véletlenszerűen kóborolnak. Megjegyzendő, hogy a " 256"Farkas Multipack MI-vel (más hadjáratokban) szemben ez a Farkas MI egyesíti " 257"az összes farkas típust egy falkában." 258 259#: data/ai/micro_ais/scenarios/animals.cfg:12 260msgid "" 261"Each <u>Deer (replaced by Vampire Bats)</u> wanders randomly on forest " 262"tiles, except when enemies get in its (the deer's) range, in which case it " 263"flees to the farthest point it can reach.\n" 264"\n" 265"<u>Tuskers (replaced by Ogres)</u> exhibit the same behavior as deer, except " 266"when an enemy is next to one of the tusklets. This enemy will then " 267"experience the full wrath of an irate boar.\n" 268"\n" 269"<u>Tusklets (replaced by Young Ogres)</u> blindly follow the closest adult " 270"tusker, except when there is no tusker left, in which case they behave the " 271"same as deer.\n" 272"\n" 273"<u>Rabbits (replaced by Rats)</u> also wander randomly, but in addition " 274"disappear into their holes (replaced by straw bales; if any are within " 275"reach) when enemies are close. They reappear out of their holes at the " 276"beginning of the turn, if it is safe.\n" 277"\n" 278"<u>Sheep dogs (replaced by Footpads)</u> try to keep their sheep safe. This " 279"involves keeping them inside the area outlined by the path the dogs have " 280"worn into the meadow, positioning themselves in between the sheep and " 281"approaching enemies, and attacking the enemies if those get too close. You " 282"might have to let the scenario play for quite some time before you get to " 283"see an interesting dog/wolf interaction. If no active herding or protecting " 284"move is needed, the dogs go to a random location on the path.\n" 285"\n" 286"<u>Sheep (replaced by Troll Whelps)</u> wander aimlessly except when a sheep " 287"dog is next to them, in which case they run away from the dog. The dogs " 288"exploit this by positioning themselves on the outside of the sheep, if " 289"possible. Sheep also run away from approaching enemies. The sheep, dogs and " 290"forest creatures (deer, tuskers, rabbits) have learned that they are no " 291"threat to each other and leave each other alone, demonstrating the enormous " 292"self control of a well trained sheep dog." 293msgstr "" 294 295#. [event] 296#. [test]: id=animals 297#: data/ai/micro_ais/scenarios/animals.cfg:27 298#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:45 299msgid "Animals" 300msgstr "Állatok" 301 302#. [side]: id=Rutburt, type=Outlaw 303#: data/ai/micro_ais/scenarios/animals.cfg:41 304msgid "Rutburt" 305msgstr "Rutburt" 306 307#. [side]: id=Rutburt, type=Outlaw 308#. [side]: type=General, id=leader2 309#. [side]: type=Lieutenant, id=leader5 310#. [side]: type=Lieutenant, id=leader6 311#: data/ai/micro_ais/scenarios/animals.cfg:48 312#: data/ai/micro_ais/scenarios/goto.cfg:43 313#: data/ai/micro_ais/scenarios/goto.cfg:93 314#: data/ai/micro_ais/scenarios/goto.cfg:110 315#: data/ai/micro_ais/scenarios/wolves.cfg:27 316msgid "Humans" 317msgstr "Emberek" 318 319#. [side] 320#: data/ai/micro_ais/scenarios/animals.cfg:63 321msgid "Forest Creatures" 322msgstr "Erdei teremtmények" 323 324#. [side] 325#: data/ai/micro_ais/scenarios/animals.cfg:77 326msgid "Ghasts" 327msgstr "Hullazabálók" 328 329#. [side] 330#: data/ai/micro_ais/scenarios/animals.cfg:91 331msgid "Spiders" 332msgstr "Pókok" 333 334#. [side] 335#: data/ai/micro_ais/scenarios/animals.cfg:105 336msgid "Yetis" 337msgstr "Jetik" 338 339#. [event] 340#. [side] 341#. [test]: id=wolves 342#: data/ai/micro_ais/scenarios/animals.cfg:119 343#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:48 344#: data/ai/micro_ais/scenarios/wolves.cfg:5 345msgid "Wolves" 346msgstr "Farkasok" 347 348#. [side] 349#: data/ai/micro_ais/scenarios/animals.cfg:133 350msgid "Whelps" 351msgstr "Suhancok" 352 353#. [set_menu_item]: id=m01_end_animals 354#. [event] 355#. [set_menu_item]: id=m04_end_animals 356#. [set_menu_item]: id=m01_end_swarm 357#. [set_menu_item]: id=m01_end_wolves 358#: data/ai/micro_ais/scenarios/animals.cfg:209 359#: data/ai/micro_ais/scenarios/dragon.cfg:48 360#: data/ai/micro_ais/scenarios/goto.cfg:382 361#: data/ai/micro_ais/scenarios/guardians.cfg:86 362#: data/ai/micro_ais/scenarios/lurkers.cfg:382 363#: data/ai/micro_ais/scenarios/patrols.cfg:185 364#: data/ai/micro_ais/scenarios/swarm.cfg:66 365#: data/ai/micro_ais/scenarios/wolves.cfg:95 366msgid "End Scenario" 367msgstr "Küldetés vége" 368 369#. [message]: speaker=narrator 370#: data/ai/micro_ais/scenarios/animals.cfg:224 371#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:200 372#: data/ai/micro_ais/scenarios/goto.cfg:397 373#: data/ai/micro_ais/scenarios/recruiting.cfg:126 374#: data/ai/micro_ais/scenarios/swarm.cfg:75 375#: data/ai/micro_ais/scenarios/swarm.cfg:188 376#: data/ai/micro_ais/scenarios/wolves.cfg:104 377#: data/ai/micro_ais/scenarios/wolves.cfg:273 378msgid "Well, that was that." 379msgstr "Nos, ez ennyi volt." 380 381#. [message]: speaker=narrator 382#: data/ai/micro_ais/scenarios/animals.cfg:346 383msgid "" 384"<span color='#A00000'>Important:</span> The animal Micro AIs in this " 385"scenario are written for a number of animal unit types that do not exist in " 386"Wesnoth mainline, such as bears, sheep and sheep dogs, or deer. In this test " 387"scenario, these units have been replaced by mainline units." 388msgstr "" 389 390#. [message]: speaker=narrator 391#: data/ai/micro_ais/scenarios/animals.cfg:353 392msgid "" 393"This is a fun little scenario with a bunch of different animal AIs, mostly " 394"for watching only. The animal AIs behave as follows:\n" 395"\n" 396msgstr "" 397 398#. [message]: speaker=narrator 399#: data/ai/micro_ais/scenarios/animals.cfg:366 400#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:108 401#: data/ai/micro_ais/scenarios/protect_unit.cfg:147 402#: data/ai/micro_ais/scenarios/wolves.cfg:204 403msgid "Question for the Player" 404msgstr "Kérdés a játékosnak" 405 406#. [message]: speaker=narrator 407#: data/ai/micro_ais/scenarios/animals.cfg:370 408msgid "" 409"It is possible to include a human-controlled Side 1, so that the action " 410"stops once every turn for looking around (or to mess with things in debug " 411"mode).\n" 412"\n" 413"Note that there is no end to this scenario. For demonstration purposes, any " 414"unit that is killed is replaced by another unit of the same type at the " 415"beginning of the next turn. In order to end the scenario, there's a right-" 416"click option - but that only works in human-controlled mode. In AI-only " 417"mode, you have to press 'Esc' or reload a previous savefile.\n" 418"\n" 419"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added " 420"and adapted to the need of a scenario easily using only WML and the " 421"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</" 422"span> at https://wiki.wesnoth.org/Micro_AIs for more information." 423msgstr "" 424 425#. [option] 426#: data/ai/micro_ais/scenarios/animals.cfg:378 427msgid "<span font='16'>I'll just watch the animals.</span>" 428msgstr "" 429 430#. [option] 431#: data/ai/micro_ais/scenarios/animals.cfg:396 432#: data/ai/micro_ais/scenarios/wolves.cfg:232 433msgid "<span font='16'>I want to have control of Side 1.</span>" 434msgstr "" 435 436#. [objectives] 437#: data/ai/micro_ais/scenarios/animals.cfg:402 438msgid "Watch the animals do their things" 439msgstr "Nézd, ahogy az állatok teszik a dolgukat" 440 441#. [objective]: condition=win 442#: data/ai/micro_ais/scenarios/animals.cfg:404 443#: data/ai/micro_ais/scenarios/goto.cfg:431 444#: data/ai/micro_ais/scenarios/swarm.cfg:160 445#: data/ai/micro_ais/scenarios/wolves.cfg:244 446msgid "Use right-click option" 447msgstr "Használj egy jobb-klikk opciót" 448 449#. [objective]: condition=lose 450#: data/ai/micro_ais/scenarios/animals.cfg:408 451#: data/ai/micro_ais/scenarios/wolves.cfg:248 452msgid "Death of Rutburt" 453msgstr "Rutburt elesik" 454 455#. [note] 456#: data/ai/micro_ais/scenarios/animals.cfg:412 457#: data/ai/micro_ais/scenarios/goto.cfg:439 458#: data/ai/micro_ais/scenarios/swarm.cfg:168 459#: data/ai/micro_ais/scenarios/wolves.cfg:252 460msgid "Check out the right-click menu options for additional actions" 461msgstr "" 462 463#. [message]: speaker=$second_unit.id 464#: data/ai/micro_ais/scenarios/animals.cfg:432 465msgid "" 466"Yowl!\n" 467"Translation: Those Ogres are mean! We better stay away from them and their " 468"young." 469msgstr "" 470"Yow!\n" 471"Fordítás: Azok az ogrék utálatosak! Jobb lesz, ha távol tartjuk magunkat " 472"tőlük és a suhancaiktól." 473 474#. [test]: id=bottleneck_defense 475#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:5 476msgid "Bottleneck Defense" 477msgstr "Palacknyak-védelem" 478 479#. [side]: type=Orcish Leader, id=Big Bad Orc 480#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:38 481msgid "Big Bad Orc" 482msgstr "Nagy Gonosz Ork" 483 484#. [message]: speaker=LuaAI 485#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87 486msgid "All right, chaps. Those orcs need to be stopped." 487msgstr "Oké, srácok! Azokat az orkokat meg kell állítani." 488 489#. [message]: speaker=Big Bad Orc 490#. [message]: speaker=Vanak 491#. [message]: speaker=Another Bad Orc 492#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93 493#: data/ai/micro_ais/scenarios/guardians.cfg:573 494#: data/ai/micro_ais/scenarios/messenger_escort.cfg:140 495msgid "They there! We them get!" 496msgstr "Ott vannak! Mi elkapunk őket!" 497 498#. [message]: speaker=LuaAI 499#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:99 500msgid "" 501"We need to hold that pass for as long as we can. Let's put our strongest " 502"fighters on the front line and bring injured units to the back for healing. " 503"If we're careful enough, we might even win this battle. I'll join you as " 504"soon as I'm done recruiting and do my share of the fighting.\n" 505"\n" 506"Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be " 507"added and adapted to the need of a scenario easily using only WML and the " 508"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</" 509"span> at https://wiki.wesnoth.org/Micro_AIs for more information." 510msgstr "" 511 512#. [message]: speaker=narrator 513#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:110 514msgid "" 515"In this scenario, the AI playing the humans in the east is instructed to " 516"form a defensive line at the pass and hold off the orcs for as long as " 517"possible. Do you want to play the orc side or let the default (RCA) AI do " 518"that?" 519msgstr "" 520 521#. [option] 522#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:112 523msgid "<span font='16'>I'll watch the two AIs fight it out.</span>" 524msgstr "" 525 526#. [option] 527#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:115 528msgid "<span font='16'>I'll play the orcs.</span>" 529msgstr "" 530 531#. [objectives] 532#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:126 533msgid "Take the pass" 534msgstr "Foglald el a hágót" 535 536#. [objective]: condition=win 537#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:128 538msgid "Defeat all humans" 539msgstr "Öld meg az összes embert" 540 541#. [objective]: condition=lose 542#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:132 543msgid "Death of Big Bad Orc" 544msgstr "Nagy Gonosz Ork halála" 545 546#. [objective]: condition=lose 547#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:136 548msgid "Only one orc remains" 549msgstr "Egy ork marad csak" 550 551#. [message]: speaker=LuaAI 552#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:163 553msgid "" 554"I may have fallen, but we will continue to defend the pass to the last man!" 555msgstr "Én ugyan elestem, de tovább védjük a hágót az utolsó emberig!" 556 557#. [event] 558#. [test]: id=dragon 559#: data/ai/micro_ais/scenarios/dragon.cfg:5 560#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:54 561msgid "Dragon" 562msgstr "Sárkány" 563 564#. [side] 565#: data/ai/micro_ais/scenarios/dragon.cfg:21 566msgid "team_name^Rowck" 567msgstr "Rowck" 568 569#. [side]: type=Dread Bat, id=Dreadful Bat 570#: data/ai/micro_ais/scenarios/dragon.cfg:33 571msgid "Dreadful Bat" 572msgstr "Félelmetes denevér" 573 574#. [event] 575#: data/ai/micro_ais/scenarios/dragon.cfg:51 576msgid "Rowck's Home" 577msgstr "Rowck otthona" 578 579#. [unit]: id=Rowck, type=Fire Dragon 580#: data/ai/micro_ais/scenarios/dragon.cfg:55 581msgid "Rowck" 582msgstr "Rowck" 583 584#. [message]: speaker=Dreadful Bat 585#: data/ai/micro_ais/scenarios/dragon.cfg:85 586msgid "Be careful to stay out of the way of that dragon. He's a mean one." 587msgstr "Légy óvatos, és ne kerülj a sárkány útjába! Meglehetősen aljas." 588 589#. [message]: speaker=Rowck 590#: data/ai/micro_ais/scenarios/dragon.cfg:91 591msgid "" 592"Hi there. I am Rowck and here is what I do:\n" 593"When hungry, I move around part of the map in a random wander until I get " 594"into range of an enemy. If enemies are within range, I attack and devour the " 595"weakest of them. After that, I retreat to my rest location, where I stay for " 596"a certain number of turns or until fully healed.\n" 597"A few details (features, not bugs, but can be changed if desired):\n" 598"- If my way home is blocked on the return, the normal RCA AI takes over my " 599"behavior.\n" 600"- I will, however, attack any enemy occupying my rest hex, if I can get " 601"there.\n" 602"- A kill only makes me go home when I am the attacker, not as defender.\n" 603"- Occasionally I will not move at all while wandering (a dragon has to rest " 604"sometimes!)\n" 605"\n" 606"Note: The Hunter AI is coded as a Micro AI. A Micro AI can be added and " 607"adapted to the need of a scenario easily using only WML and the [micro_ai] " 608"tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at " 609"https://wiki.wesnoth.org/Micro_AIs for more information." 610msgstr "" 611 612#. [objectives] 613#: data/ai/micro_ais/scenarios/dragon.cfg:104 614msgid "Move the bats around to explore how Rowck reacts" 615msgstr "" 616 617#. [objective]: condition=win 618#: data/ai/micro_ais/scenarios/dragon.cfg:106 619msgid "Defeat Rowck" 620msgstr "Legyőzöd Rowckot" 621 622#. [objective]: condition=win 623#: data/ai/micro_ais/scenarios/dragon.cfg:110 624msgid "Move the lead bat to the signpost" 625msgstr "Mozgasd a vezérdenevért az irányjelző táblához" 626 627#. [objective]: condition=lose 628#: data/ai/micro_ais/scenarios/dragon.cfg:114 629msgid "Death of the bat leader" 630msgstr "Denevér vezér halála" 631 632#. [message]: speaker=Dreadful Bat 633#: data/ai/micro_ais/scenarios/dragon.cfg:149 634msgid "I'm out of here." 635msgstr "Már itt sem vagyok." 636 637#. [test]: id=fast 638#: data/ai/micro_ais/scenarios/fast.cfg:5 639msgid "Fast" 640msgstr "Gyors" 641 642#. [message]: speaker=narrator 643#: data/ai/micro_ais/scenarios/fast.cfg:67 644msgid "" 645"This scenario presents a situation with so many units on the map, that there " 646"is a noticeable delay (a few seconds or so) before each move by the default " 647"AI. By contrast, the Fast Micro AI has a much shorter delay. To demonstrate " 648"the difference, side 1 is played by the Fast Micro AI and side 2 by the " 649"default (RCA) AI.\n" 650"\n" 651"There is nothing to do here, just watch or use this scenario as a template " 652"or for your own tests." 653msgstr "" 654 655#. [event] 656#. [test]: id=goto 657#: data/ai/micro_ais/scenarios/goto.cfg:5 658#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84 659#, fuzzy 660msgid "Goto" 661msgstr "Menj" 662 663#. [side]: id=Vaddan, type=Outlaw 664#: data/ai/micro_ais/scenarios/goto.cfg:27 665msgid "Vaddan" 666msgstr "Vaddan" 667 668#. [side]: type=Poacher, id=leader3 669#: data/ai/micro_ais/scenarios/goto.cfg:60 670msgid "Woodsmen" 671msgstr "Erdőjárók" 672 673#. [side]: type=Saurian Flanker, id=leader4 674#: data/ai/micro_ais/scenarios/goto.cfg:76 675msgid "Saurians" 676msgstr "Gyíkok" 677 678#. [side] 679#: data/ai/micro_ais/scenarios/goto.cfg:125 680msgid "team_name^Animals" 681msgstr "Állatok" 682 683#. [side] 684#: data/ai/micro_ais/scenarios/goto.cfg:138 685msgid "team_name^Ghosts" 686msgstr "Szellemek" 687 688#. [event] 689#: data/ai/micro_ais/scenarios/goto.cfg:185 690msgid "General Minry" 691msgstr "Minry tábornok" 692 693#. [event] 694#: data/ai/micro_ais/scenarios/goto.cfg:186 695msgid "Lieutenant Gadoc" 696msgstr "Gadoc hadnagy" 697 698#. [event] 699#: data/ai/micro_ais/scenarios/goto.cfg:187 700msgid "Lieutenant Senvan" 701msgstr "Senvan hadnagy" 702 703#. [event] 704#: data/ai/micro_ais/scenarios/goto.cfg:188 705msgid "Sergeant Aethubry" 706msgstr "Aethubry őrmester" 707 708#. [set_menu_item]: id=m01_new_footpad 709#: data/ai/micro_ais/scenarios/goto.cfg:339 710msgid "Place Side 1 Footpad" 711msgstr "1.oldali útonálló lerakása" 712 713#. [set_menu_item]: id=m02_kill_unit 714#. [set_menu_item]: id=m05_kill_unit 715#: data/ai/micro_ais/scenarios/goto.cfg:350 716#: data/ai/micro_ais/scenarios/swarm.cfg:117 717#: data/ai/micro_ais/scenarios/wolves.cfg:157 718msgid "Kill Unit under Cursor" 719msgstr "A kurzor alatti egység megölése" 720 721#. [set_menu_item]: id=m03_null_control 722#: data/ai/micro_ais/scenarios/goto.cfg:363 723msgid "Turn off human control of Side 1" 724msgstr "1. oldal emberi irányításának kikapcsolása" 725 726#. [message]: speaker=narrator 727#: data/ai/micro_ais/scenarios/goto.cfg:419 728msgid "" 729"This scenario demonstrates a variety of different uses of the Goto Micro AI. " 730"All AI sides are controlled by this MAI in one way or another (except for " 731"the saurians, which are run by the Lurkers Micro AI). Messages will be " 732"displayed throughout the scenario to point out what the units are doing.\n" 733"\n" 734"The player controls Side 1. There are right-click context menu options for " 735"adding Side 1 units to the map and for taking them off again. This is useful " 736"mostly for testing how the Side 3 guardians react.\n" 737"\n" 738"Note: The Goto AI is coded as a Micro AI. A Micro AI can be added and " 739"adapted to the need of a scenario easily using only WML and the [micro_ai] " 740"tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at " 741"https://wiki.wesnoth.org/Micro_AIs for more information." 742msgstr "" 743"Ez a küldetés a Menj Oda Mikro-MI különböző használatait mutatja be. Minden " 744"MI oldalt ez a Mikro-MI irányít valamilyen módon (kivéve a gyíkokat, akiket " 745"a Leselkedő Mikro-MI irányít). A küldetés során üzenetek fognak megjelenni, " 746"amelyek megmutatják, mit csinálnak az egységek.\n" 747"\n" 748"A játékos az 1. oldalt irányítja. A jobb klikkre felugró menüben az 1. " 749"oldalhoz egységet hozzáadó és eltávolító opciók találhatók. Ez nagyrészt " 750"annak tesztelésére jó, hogy hogyan reagálnak a 3. oldal védelmezői.\n" 751"\n" 752"Megjegyzés: A Menj Oda MI egy Mikro-MI. Egy Mikro-MI könnyen hozzáadható és " 753"a küldetés szükségleteihez igazítható kizárólag WML és a [micro_ai] tag " 754"használatával. Nézd meg a <span color='#00A000'>Mikro-MI wiki oldalt</span> " 755"a https://wiki.wesnoth.org/Micro_AIs címen további információért." 756 757#. [objectives] 758#: data/ai/micro_ais/scenarios/goto.cfg:429 759msgid "Watch the AI units do their things" 760msgstr "Nézd, ahogy az MI egységek teszik a dolgukat" 761 762#. [objective]: condition=lose 763#: data/ai/micro_ais/scenarios/goto.cfg:435 764msgid "Death of Vaddan" 765msgstr "Vaddan halála" 766 767#. [message]: speaker=messenger1 768#: data/ai/micro_ais/scenarios/goto.cfg:450 769msgid "The bridge is out. What do we do now?" 770msgstr "A hídnak annyi. Most mit csinálunk?" 771 772#. [message]: speaker=messenger2 773#: data/ai/micro_ais/scenarios/goto.cfg:454 774msgid "Looks like we need to take the long way around to get to General Minry." 775msgstr "" 776 777#. [message]: speaker=leader3 778#: data/ai/micro_ais/scenarios/goto.cfg:463 779msgid "" 780"Chaps, ignore everybody except for that swindler Vaddan and his men. Stay in " 781"place until any of his units gets within 8 hexes of you.\n" 782"\n" 783"Note: This is a demonstration of how the Goto Micro AI can be used to code " 784"guardian units, although one of the dedicated Guardian Micro AIs will often " 785"be better suited for that purpose." 786msgstr "" 787 788#. [message]: type=Vampire Bat 789#: data/ai/micro_ais/scenarios/goto.cfg:474 790msgid "" 791"Us four bats switch between running off to the corners of the map (each one " 792"to a different corner), and getting back in a group right here. Either " 793"behavior is set up with a single [micro_ai] tag, one with " 794"'unique_goals=yes', the other without." 795msgstr "" 796 797#. [message]: speaker=ghost1 798#: data/ai/micro_ais/scenarios/goto.cfg:484 799msgid "Aaiiieeeeeee !!!" 800msgstr "Aaiiieeeeeee !!!" 801 802#. [message]: speaker=messenger2 803#: data/ai/micro_ais/scenarios/goto.cfg:488 804msgid "O no, a ghost!" 805msgstr "Jaj ne, egy szellem!" 806 807#. [message]: speaker=messenger1 808#: data/ai/micro_ais/scenarios/goto.cfg:492 809msgid "" 810"Don't worry, those are really shy ghosts. Nobody knows why, but they always " 811"appear in the north this time of year and move through to the south. Also, " 812"very unusually for ghosts, they seem to be scared of everybody and avoid " 813"other units as much as possible -- except for the bats and saurians, with " 814"which they seem to get along just fine for some reason. So as long as we " 815"don't corner them, they'll leave us alone." 816msgstr "" 817 818#. [message]: speaker=messenger2 819#: data/ai/micro_ais/scenarios/goto.cfg:551 820msgid "" 821"I'll take the route straight through the mountains. It's much shorter than " 822"following the trail all the way around in the south." 823msgstr "" 824 825#. [message]: speaker=messenger1 826#: data/ai/micro_ais/scenarios/goto.cfg:555 827msgid "" 828"You're crazy. It might be shorter as the crow flies, but it will take you " 829"forever to get through those mountains.\n" 830"\n" 831"Note: The messengers are controlled by Goto Micro AI definitions that differ " 832"by a single line, 'use_straight_line=yes/no'." 833msgstr "" 834 835#. [message]: speaker=unit 836#: data/ai/micro_ais/scenarios/goto.cfg:591 837msgid "I told you so!" 838msgstr "Megmondtam!" 839 840#. [message]: speaker=leader5 841#: data/ai/micro_ais/scenarios/goto.cfg:601 842msgid "" 843"Men, head down to the River Fort and get your orders from Sergeant Aethubry. " 844"I want each and every one of you to report to him before going east to fight " 845"those saurians." 846msgstr "" 847 848#. [message]: speaker=leader6 849#: data/ai/micro_ais/scenarios/goto.cfg:610 850msgid "" 851"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward " 852"the River Fort as well, but it's good enough for one of you to report to " 853"Sergeant Aethubry. Once that has happened, the rest of you can head into " 854"battle directly." 855msgstr "" 856 857#. [message]: speaker=unit 858#: data/ai/micro_ais/scenarios/goto.cfg:628 859msgid "" 860"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting " 861"for duty, sir." 862msgstr "" 863 864#. [message]: speaker=fort_commander 865#: data/ai/micro_ais/scenarios/goto.cfg:644 866msgid "Ready to fight those saurians, soldier?" 867msgstr "Készen állsz, hogy megküzdj azokkal a gyíkokkal, katona?" 868 869#. [message]: speaker=unit 870#: data/ai/micro_ais/scenarios/goto.cfg:648 871msgid "Yes, sir." 872msgstr "Igen, uram." 873 874#. [message]: speaker=fort_commander 875#: data/ai/micro_ais/scenarios/goto.cfg:656 876msgid "" 877"Very good, $unit.language_name. Now go help your comrade get rid of that " 878"saurian infestation in the swamps." 879msgstr "" 880"Nagyon jó, $unit.language_name. Most menj és segíts a bajtársadnak " 881"megszabadulni a gyík fertőzéstől a mocsarakban." 882 883#. [message]: speaker=fort_commander 884#: data/ai/micro_ais/scenarios/goto.cfg:664 885msgid "Maybe if I ignore them, they'll just go away?" 886msgstr "" 887 888#. [message]: speaker=unit 889#: data/ai/micro_ais/scenarios/goto.cfg:683 890msgid "Lieutenant Senvan's men reporting for duty, sir." 891msgstr "" 892 893#. [message]: speaker=fort_commander 894#: data/ai/micro_ais/scenarios/goto.cfg:687 895msgid "" 896"Ah, Lieutenant Senvan... Is every single one of you going to bother me " 897"individually as well?" 898msgstr "" 899 900#. [message]: speaker=unit 901#: data/ai/micro_ais/scenarios/goto.cfg:691 902msgid "" 903"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have " 904"reported to you." 905msgstr "" 906 907#. [message]: speaker=fort_commander 908#: data/ai/micro_ais/scenarios/goto.cfg:695 909msgid "" 910"Well, that's a relief. Somebody knows how to use his ... I mean, very well, " 911"off you go then.\n" 912"\n" 913msgstr "" 914 915#. [message]: speaker=fort_commander 916#: data/ai/micro_ais/scenarios/goto.cfg:697 917msgid "" 918"I wouldn't say anything negative about one of my superior officers now, " 919"would I?" 920msgstr "" 921 922#. [message]: type=Vampire Bat 923#: data/ai/micro_ais/scenarios/goto.cfg:735 924msgid "We've all made it to the corners, let's get back together again." 925msgstr "Mindannyian elértük a sarkokat, induljunk vissza újra találkozni." 926 927#. [message]: type=Vampire Bat 928#: data/ai/micro_ais/scenarios/goto.cfg:776 929msgid "We're back together, let's head out to the corners again." 930msgstr "Ismét együtt vagyunk, induljunk el újra a sarkok felé." 931 932#. [event] 933#. [test]: id=guardians 934#: data/ai/micro_ais/scenarios/guardians.cfg:17 935#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57 936msgid "Guardians" 937msgstr "Védelmezők" 938 939#. [side]: id=Kraa, type=Gryphon 940#: data/ai/micro_ais/scenarios/guardians.cfg:31 941#: data/ai/micro_ais/scenarios/swarm.cfg:19 942msgid "Kraa" 943msgstr "Kraa" 944 945#. [side]: id=Kraa, type=Gryphon 946#: data/ai/micro_ais/scenarios/guardians.cfg:37 947#: data/ai/micro_ais/scenarios/swarm.cfg:27 948msgid "Gryphons" 949msgstr "Griffmadarak" 950 951#. [side]: type=Orcish Leader, id=Another Bad Orc 952#: data/ai/micro_ais/scenarios/guardians.cfg:50 953msgid "Another Bad Orc" 954msgstr "Még egy Gonosz Ork" 955 956#. [unit]: type=Dwarvish Guardsman, id=guardian1 957#: data/ai/micro_ais/scenarios/guardians.cfg:97 958msgid "Guardian 1" 959msgstr "1. védelmező" 960 961#. [unit]: type=Dwarvish Guardsman, id=guardian2 962#: data/ai/micro_ais/scenarios/guardians.cfg:108 963msgid "Guardian 2" 964msgstr "2. védelmező" 965 966#. [unit]: type=Giant Rat, id=coward1 967#: data/ai/micro_ais/scenarios/guardians.cfg:121 968msgid "Coward 1" 969msgstr "1. gyáva" 970 971#. [unit]: type=Giant Rat, id=coward2 972#: data/ai/micro_ais/scenarios/guardians.cfg:145 973msgid "Coward 2" 974msgstr "2. gyáva" 975 976#. [unit]: type=Giant Rat, id=coward3 977#: data/ai/micro_ais/scenarios/guardians.cfg:171 978msgid "Coward 3" 979msgstr "3. gyáva" 980 981#. [unit]: type=Giant Rat, id=coward4 982#: data/ai/micro_ais/scenarios/guardians.cfg:198 983msgid "Coward 4" 984msgstr "4. gyáva" 985 986#. [event] 987#: data/ai/micro_ais/scenarios/guardians.cfg:220 988msgid "Move gryphons here to see different coward reactions" 989msgstr "Mozgass ide griffeket, hogy lásd a gyávák különböző reakcióit" 990 991#. [unit]: type=Troll, id=return1 992#: data/ai/micro_ais/scenarios/guardians.cfg:229 993msgid "Return Guardian 1" 994msgstr "" 995 996#. [unit]: type=Troll Whelp, id=return2 997#: data/ai/micro_ais/scenarios/guardians.cfg:250 998msgid "Return Guardian 2" 999msgstr "" 1000 1001#. [unit]: type=Troll Whelp, id=home1 1002#: data/ai/micro_ais/scenarios/guardians.cfg:272 1003msgid "Home Guard 1" 1004msgstr "" 1005 1006#. [unit]: type=Troll, id=home 2 1007#: data/ai/micro_ais/scenarios/guardians.cfg:284 1008msgid "Home Guard 2" 1009msgstr "" 1010 1011#. [unit]: type=Skeleton Archer, id=stationed1 1012#: data/ai/micro_ais/scenarios/guardians.cfg:297 1013msgid "Stationed Guardian 1" 1014msgstr "" 1015 1016#. [unit]: type=Skeleton, id=stationed2 1017#: data/ai/micro_ais/scenarios/guardians.cfg:321 1018msgid "Stationed Guardian 2" 1019msgstr "" 1020 1021#. [unit]: type=Troll, id=zone1 1022#: data/ai/micro_ais/scenarios/guardians.cfg:346 1023msgid "Gate Keeper" 1024msgstr "" 1025 1026#. [unit]: type=Dwarvish Guardsman, id=zone2 1027#: data/ai/micro_ais/scenarios/guardians.cfg:373 1028msgid "Home Keeper" 1029msgstr "" 1030 1031#. [unit]: type=Naga Fighter, id=zone3 1032#: data/ai/micro_ais/scenarios/guardians.cfg:404 1033msgid "Water Guardian" 1034msgstr "" 1035 1036#. [event] 1037#: data/ai/micro_ais/scenarios/guardians.cfg:425 1038msgid "Guarded Location" 1039msgstr "Védett hely" 1040 1041#. [event] 1042#: data/ai/micro_ais/scenarios/guardians.cfg:426 1043msgid "Station 1" 1044msgstr "1. állomás" 1045 1046#. [event] 1047#: data/ai/micro_ais/scenarios/guardians.cfg:427 1048msgid "Station 2" 1049msgstr "2. állomás" 1050 1051#. [message]: speaker=narrator 1052#. [set_menu_item]: id=m01_guardian 1053#: data/ai/micro_ais/scenarios/guardians.cfg:448 1054#: data/ai/micro_ais/scenarios/guardians.cfg:457 1055msgid "Standard WML Guardian" 1056msgstr "" 1057 1058#. [message]: speaker=narrator 1059#: data/ai/micro_ais/scenarios/guardians.cfg:458 1060msgid "" 1061"This is the built-in WML guardian coded using 'ai_special=guardian'. These " 1062"guardians attack if there is an enemy within their movement range, otherwise " 1063"they do nothing (except maybe retreating to a village for healing)." 1064msgstr "" 1065 1066#. [message]: speaker=narrator 1067#. [set_menu_item]: id=m02_return 1068#: data/ai/micro_ais/scenarios/guardians.cfg:464 1069#: data/ai/micro_ais/scenarios/guardians.cfg:473 1070msgid "Return Guardian" 1071msgstr "" 1072 1073#. [message]: speaker=narrator 1074#: data/ai/micro_ais/scenarios/guardians.cfg:474 1075msgid "" 1076"A 'return guardian' is a variation of the standard Wesnoth guardian. It has " 1077"an assigned guard position (GP) to which it returns after attacks on " 1078"approaching enemies:\n" 1079"- If at GP with no enemy in reach, do nothing.\n" 1080"- If at GP with enemy in reach, leave attack to default AI (note that this " 1081"may include not attacking if the enemy is deemed too strong).\n" 1082"- If not at GP, return there, no matter whether an enemy is in reach or " 1083"not.\n" 1084"- If enemies are blocking your way back, do your best to get there anyway.\n" 1085"- If you end up next to an enemy on the way back, attack after the move." 1086msgstr "" 1087 1088#. [message]: speaker=narrator 1089#. [set_menu_item]: id=m03_home 1090#: data/ai/micro_ais/scenarios/guardians.cfg:485 1091#: data/ai/micro_ais/scenarios/guardians.cfg:494 1092msgid "Home Guard" 1093msgstr "" 1094 1095#. [message]: speaker=narrator 1096#: data/ai/micro_ais/scenarios/guardians.cfg:495 1097msgid "" 1098"A 'home guard' is a variant on the 'guardian' AI special. With this variant, " 1099"the unit has an assigned 'home' location, and will return there if not " 1100"involved in combat and if not going to a village, whether for healing or to " 1101"capture it this turn. (By contrast, the standard guardian AI will cause the " 1102"unit to stay where it last attacked.) This differs from 'return guardian' in " 1103"that a home guard will press the attack, possibly getting drawn quite far " 1104"from 'home', rather than returning after each attack. (It can also be lured " 1105"away by a string of closely-placed villages, but that is something a map " 1106"builder can control.)\n" 1107"This also demonstrates how to combine candidate actions from Formula AI and " 1108"Lua AI in one side. The home guard is written in Formula AI, while the " 1109"return and stationed guardians and the cowards are written in Lua AI. In " 1110"addition the non-guardian units of the side follow the default AI behavior." 1111msgstr "" 1112 1113#. [message]: speaker=narrator 1114#. [set_menu_item]: id=m04_stationed 1115#: data/ai/micro_ais/scenarios/guardians.cfg:502 1116#: data/ai/micro_ais/scenarios/guardians.cfg:511 1117msgid "Stationed Guardian" 1118msgstr "" 1119 1120#. [message]: speaker=narrator 1121#: data/ai/micro_ais/scenarios/guardians.cfg:512 1122msgid "" 1123"A 'stationed guardian' is another variation of the standard Wesnoth guardian " 1124"with a somewhat more complex behavior than that of the 'return guardian'. " 1125"Two positions are defined for it, a 'station' and a 'guarded location', as " 1126"well as a 'distance'. The behavior is as follows:\n" 1127"- If no enemy is within 'distance' of the guard's current position, do " 1128"nothing.\n" 1129"- Otherwise: If an enemy is within 'distance' of the guard, but not also " 1130"within the same distance of the guarded location and the station (all of " 1131"this simultaneously), move the guard in the direction of the station.\n" 1132"- Otherwise:\n" 1133" - Pick the enemy unit that is closest to the guarded location.\n" 1134" - If we can reach it, pick the adjacent hex with the highest defense " 1135"rating and attack from there.\n" 1136" - If not in reach, move toward this unit." 1137msgstr "" 1138 1139#. [message]: speaker=narrator 1140#. [set_menu_item]: id=m05_coward 1141#: data/ai/micro_ais/scenarios/guardians.cfg:524 1142#: data/ai/micro_ais/scenarios/guardians.cfg:533 1143msgid "Coward" 1144msgstr "Gyáva" 1145 1146#. [message]: speaker=narrator 1147#: data/ai/micro_ais/scenarios/guardians.cfg:534 1148msgid "" 1149"Cowards are units that, like guardians, sit around doing nothing until an " 1150"enemy comes into range. Unlike guardians, however, they run away once " 1151"enemies approach. Applications might be wild animals, unarmed civilians " 1152"getting in the way of a battle, etc. The coward macro can be called with two " 1153"optional locations, 'seek' and 'avoid':\n" 1154"- If neither is given, the coward retreats to the position farthest away " 1155"from the approaching enemies.\n" 1156"- If 'seek' is given, it preferentially goes toward that location (but " 1157"getting away from enemies takes priority).\n" 1158"- If 'avoid' is given, it in addition tries to avoid that location (with " 1159"both maximizing distance from enemies and going toward 'seek' taking " 1160"priority).\n" 1161"- Both 'seek' and 'avoid' may consist of only one coordinate ('x' or 'y'), " 1162"in which case not a single hex, but a line of hexes is sought or avoided." 1163msgstr "" 1164 1165#. [message]: speaker=narrator 1166#. [set_menu_item]: id=m06_zone 1167#: data/ai/micro_ais/scenarios/guardians.cfg:544 1168#: data/ai/micro_ais/scenarios/guardians.cfg:553 1169msgid "Zone Guardian" 1170msgstr "Zóna Védelmező" 1171 1172#. [message]: speaker=narrator 1173#: data/ai/micro_ais/scenarios/guardians.cfg:554 1174msgid "" 1175"A zone guardian is a unit that, as the name says, guards a zone. It moves " 1176"randomly inside this zone until an enemy enters it (or a separately defined " 1177"enemy zone, see below). Applications might be the defense of a castle or a " 1178"nesting area. The zone macro can be called with an optional enemy zone:\n" 1179"- If not specified, the zone guard attacks any enemy coming inside its guard " 1180"zone.\n" 1181"- Otherwise, it attacks any enemy entering the enemy zone and once there are " 1182"no more enemies, it goes back to patrol in its basic zone." 1183msgstr "" 1184 1185#. [message]: speaker=Kraa 1186#: data/ai/micro_ais/scenarios/guardians.cfg:569 1187msgid "Kraahhh!!!!" 1188msgstr "Kraahhh!!!!" 1189 1190#. [message]: speaker=Kraa 1191#: data/ai/micro_ais/scenarios/guardians.cfg:579 1192msgid "" 1193"Gryphons of the High Plains, look at all these enemies. They don't behave " 1194"normally. Most of them don't move at all unless we get close. Let's check " 1195"out how they react to us.\n" 1196"\n" 1197"Note to the player: the right-click context menu provides information about " 1198"each of the units' behavior.\n" 1199"\n" 1200"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI " 1201"can be added and adapted to the need of a scenario easily using only WML and " 1202"the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</" 1203"span> at https://wiki.wesnoth.org/Micro_AIs for more information." 1204msgstr "" 1205 1206#. [objectives] 1207#: data/ai/micro_ais/scenarios/guardians.cfg:589 1208msgid "Move the Gryphons around to explore how the guardians react" 1209msgstr "" 1210 1211#. [objective]: condition=win 1212#: data/ai/micro_ais/scenarios/guardians.cfg:591 1213#: data/ai/micro_ais/scenarios/patrols.cfg:256 1214msgid "Defeat all enemy units" 1215msgstr "Legyőzöd az összes ellenséges egységet" 1216 1217#. [objective]: condition=win 1218#: data/ai/micro_ais/scenarios/guardians.cfg:595 1219msgid "Move Kraa to the signpost" 1220msgstr "" 1221 1222#. [objective]: condition=lose 1223#: data/ai/micro_ais/scenarios/guardians.cfg:599 1224msgid "Death of Kraa" 1225msgstr "Kraa halála" 1226 1227#. [note] 1228#: data/ai/micro_ais/scenarios/guardians.cfg:603 1229msgid "" 1230"Check out the right-click menu options for information on each guardian type" 1231msgstr "" 1232 1233#. [message]: speaker=Kraa 1234#: data/ai/micro_ais/scenarios/guardians.cfg:660 1235msgid "" 1236"Gryphons of the High Plains, it is time to return to said plains. Follow me." 1237msgstr "" 1238"Magas Fennsíkok griffjei, ideje hogy visszatérjünk a fennsíkokra. Kövessetek." 1239 1240#. [test]: id=hang_out 1241#: data/ai/micro_ais/scenarios/hang_out.cfg:5 1242msgid "Hang Out" 1243msgstr "" 1244 1245#. [side]: id=Bad Outlaw, type=Outlaw 1246#: data/ai/micro_ais/scenarios/hang_out.cfg:23 1247msgid "team_name^Bad Outlaw" 1248msgstr "Gonosz Bandita" 1249 1250#. [side]: id=Good Bandit, type=Bandit 1251#: data/ai/micro_ais/scenarios/hang_out.cfg:39 1252msgid "team_name^Good Bandit" 1253msgstr "Jó Bandita" 1254 1255#. [event] 1256#: data/ai/micro_ais/scenarios/hang_out.cfg:61 1257msgid "Outlaw moves here" 1258msgstr "Bandita ide lép" 1259 1260#. [message]: speaker=Good Bandit 1261#: data/ai/micro_ais/scenarios/hang_out.cfg:120 1262msgid "" 1263"That outlaw over there is going to run for the keep in the southeast. He's " 1264"only going to recruit for three rounds before he'll start moving and he and " 1265"his footpads are much faster than we are. Let's make haste or we'll never " 1266"catch him.\n" 1267"\n" 1268"Note: This scenario uses a combination of two Micro AIs, the Hang Out Micro " 1269"AI which makes the Side 2 units remain around the keep for two turns (while " 1270"moving off castle tiles to allow for recruiting) and the Messenger Escort AI " 1271"which takes over after that. A Micro AI can be added and adapted to the " 1272"need of a scenario easily using only WML and the [micro_ai] tag. Check out " 1273"the <span color='#00A000'>Micro AI wiki page</span> at https://wiki.wesnoth." 1274"org/Micro_AIs for more information." 1275msgstr "" 1276 1277#. [objectives] 1278#: data/ai/micro_ais/scenarios/hang_out.cfg:127 1279msgid "" 1280"Get into the outlaw's way before he can make it to the south-eastern keep" 1281msgstr "" 1282 1283#. [objective]: condition=win 1284#: data/ai/micro_ais/scenarios/hang_out.cfg:129 1285msgid "Death of Bad Outlaw" 1286msgstr "A Gonosz Bandita halála" 1287 1288#. [objective]: condition=lose 1289#: data/ai/micro_ais/scenarios/hang_out.cfg:133 1290msgid "Death of Good Bandit" 1291msgstr "A Jó Bandita halála" 1292 1293#. [objective]: condition=lose 1294#: data/ai/micro_ais/scenarios/hang_out.cfg:137 1295msgid "Bad Outlaw makes it to the signpost" 1296msgstr "" 1297 1298#. [message]: speaker=Good Bandit 1299#: data/ai/micro_ais/scenarios/hang_out.cfg:151 1300msgid "We got him! Now whatever it is we are fighting for is safe." 1301msgstr "" 1302 1303#. [message]: speaker=Bad Outlaw 1304#: data/ai/micro_ais/scenarios/hang_out.cfg:178 1305msgid "" 1306"I made it! Now we can keep fighting for whatever it is that we are fighting " 1307"for." 1308msgstr "" 1309 1310#. [test]: id=healer_support 1311#: data/ai/micro_ais/scenarios/healer_support.cfg:5 1312msgid "Healer Support" 1313msgstr "" 1314 1315#. [side]: id=Rebels1, type=Elvish Ranger 1316#: data/ai/micro_ais/scenarios/healer_support.cfg:21 1317msgid "Rebels 1" 1318msgstr "Lázadók 1" 1319 1320#. [side]: id=Rebels2, type=Elvish Marksman 1321#: data/ai/micro_ais/scenarios/healer_support.cfg:35 1322msgid "Rebels 2" 1323msgstr "Lázadók 2" 1324 1325#. [message]: speaker=Rebels1 1326#: data/ai/micro_ais/scenarios/healer_support.cfg:81 1327msgid "" 1328"In this scenario, we demonstrate the use of the Healer Support Micro AI. " 1329"This AI configures the healers of a side to stay behind the battle lines and " 1330"heal injured and/or threatened units rather than participate in the attacks " 1331"under all circumstances. It includes several configurable options (which are " 1332"set differently for the two sides in this scenario) that determine how " 1333"aggressive/careful the healers are, whether they also attack, how much risk " 1334"they are willing to take, etc.\n" 1335"\n" 1336"For clarity, each healer announces her upcoming support move. If you don't " 1337"want to see that each time, just hit 'esc' when it happens the first time.\n" 1338"\n" 1339"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added " 1340"and adapted to the need of a scenario easily using only WML and the " 1341"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</" 1342"span> at https://wiki.wesnoth.org/Micro_AIs for more information." 1343msgstr "" 1344 1345#. [message]: speaker=$unit.id 1346#: data/ai/micro_ais/scenarios/healer_support.cfg:100 1347msgid "Argh! They got us..." 1348msgstr "Ahh! Elkaptak minket..." 1349 1350#. [test]: id=lurkers 1351#: data/ai/micro_ais/scenarios/lurkers.cfg:184 1352msgid "Lurkers of the Swamp" 1353msgstr "A Mocsár Leselkedői" 1354 1355#. [side]: id=Pekzs, type=Saurian Soothsayer 1356#: data/ai/micro_ais/scenarios/lurkers.cfg:198 1357msgid "Pekzs" 1358msgstr "Pekzs" 1359 1360#. [side]: id=Pekzs, type=Saurian Soothsayer 1361#: data/ai/micro_ais/scenarios/lurkers.cfg:204 1362msgid "team_name^Pekzs" 1363msgstr "Pekzs" 1364 1365#. [side]: type=Saurian Oracle 1366#: data/ai/micro_ais/scenarios/lurkers.cfg:220 1367msgid "Micro AI Lurkers (saurians, stationary)" 1368msgstr "Leselkedők Mikro-MI (gyíkok, mozdulatlanok)" 1369 1370#. [side]: type=Saurian Oracle 1371#: data/ai/micro_ais/scenarios/lurkers.cfg:236 1372msgid "Micro AI Lurkers (saurians, wanderers)" 1373msgstr "Leselkedők Mikro-MI (gyíkok, vándorlók)" 1374 1375#. [side]: type=Naga Warrior 1376#: data/ai/micro_ais/scenarios/lurkers.cfg:252 1377msgid "Micro AI Lurkers (nagas)" 1378msgstr "Leselkedők Mikro-MI (nagák)" 1379 1380#. [side]: type=Saurian Oracle 1381#: data/ai/micro_ais/scenarios/lurkers.cfg:268 1382msgid "WML Lurkers (saurians)" 1383msgstr "WML Leselkedők (gyíkok)" 1384 1385#. [side]: type=Saurian Oracle 1386#: data/ai/micro_ais/scenarios/lurkers.cfg:284 1387msgid "Formula AI Lurkers (saurians)" 1388msgstr "Formula MI Leselkedők (gyíkok)" 1389 1390#. [set_menu_item]: id=m01_menu_lurker2 1391#: data/ai/micro_ais/scenarios/lurkers.cfg:387 1392msgid "Place a Side 2 lurker" 1393msgstr "2. oldali leselkedő elhelyezése" 1394 1395#. [set_menu_item]: id=m01_menu_lurker3 1396#: data/ai/micro_ais/scenarios/lurkers.cfg:399 1397msgid "Place a Side 3 lurker" 1398msgstr "3. oldali leselkedő elhelyezése" 1399 1400#. [set_menu_item]: id=m01_menu_lurker4 1401#: data/ai/micro_ais/scenarios/lurkers.cfg:411 1402msgid "Place a Side 4 lurker" 1403msgstr "4. oldali leselkedő elhelyezése" 1404 1405#. [set_menu_item]: id=m01_menu_lurker5 1406#: data/ai/micro_ais/scenarios/lurkers.cfg:423 1407msgid "Place a Side 5 lurker" 1408msgstr "5. oldali leselkedő elhelyezése" 1409 1410#. [set_menu_item]: id=m01_menu_lurker6 1411#: data/ai/micro_ais/scenarios/lurkers.cfg:435 1412msgid "Place a Side 6 lurker" 1413msgstr "6. oldali leselkedő elhelyezése" 1414 1415#. [message]: speaker=Pekzs 1416#: data/ai/micro_ais/scenarios/lurkers.cfg:452 1417msgid "" 1418"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that " 1419"is capable of moving across most terrains, but that only stops on and " 1420"attacks from specific terrain. It might also have the ability to hide on " 1421"this terrain (which is the reason why this is called the Lurker AI).\n" 1422"\n" 1423"Lurkers move individually without any strategy and always attack the weakest " 1424"enemy within their reach. If no enemy is in reach, the lurker does a random " 1425"move instead - or it just sits and waits (lurks)." 1426msgstr "" 1427 1428#. [message]: speaker=Pekzs 1429#: data/ai/micro_ais/scenarios/lurkers.cfg:460 1430msgid "" 1431"Three different lurker behaviors are set up here using the [micro_ai] tag " 1432"with different parameters:\n" 1433"\n" 1434"Side 2 (blue): saurians attacking only from swamp. If no enemy is in range, " 1435"they do not move.\n" 1436"\n" 1437"Side 3 (green): saurians attacking only from swamp. If no enemy is in range, " 1438"they wander randomly (on swamp only).\n" 1439"\n" 1440"Side 4 (purple): nagas wandering only on water terrain, but attacking from " 1441"both water and swamp.\n" 1442"\n" 1443"We also added two other sides, which demonstrate lurker behavior coded in " 1444"WML (Side 5, gray) and Formula AI (Side 6, brown)." 1445msgstr "" 1446 1447#. [message]: speaker=narrator 1448#: data/ai/micro_ais/scenarios/lurkers.cfg:474 1449#: data/ai/micro_ais/scenarios/messenger_escort.cfg:151 1450#: data/ai/micro_ais/scenarios/patrols.cfg:238 1451#: data/ai/micro_ais/scenarios/recruiting.cfg:100 1452msgid "Notes" 1453msgstr "Megjegyzések" 1454 1455#. [message]: speaker=narrator 1456#: data/ai/micro_ais/scenarios/lurkers.cfg:475 1457msgid "" 1458"You can use the right-click context menu to add additional lurkers.\n" 1459"\n" 1460"Any unit not adjacent to swamp (and water, for the nagas) is safe from the " 1461"lurkers, thus it is easy to keep Pekzs from being attacked.\n" 1462"\n" 1463"The Lua Lurker AI is coded as a Micro AI. A Micro AI can be added and " 1464"adapted to the need of a scenario easily using only WML and the [micro_ai] " 1465"tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at " 1466"https://wiki.wesnoth.org/Micro_AIs for more information." 1467msgstr "" 1468 1469#. [objectives] 1470#: data/ai/micro_ais/scenarios/lurkers.cfg:485 1471msgid "Watch the lurkers move around and fight them if you want" 1472msgstr "" 1473 1474#. [objective]: condition=win 1475#: data/ai/micro_ais/scenarios/lurkers.cfg:487 1476msgid "Defeat all lurkers" 1477msgstr "Győzd le az összes leselkedőt" 1478 1479#. [objective]: condition=win 1480#: data/ai/micro_ais/scenarios/lurkers.cfg:491 1481msgid "Move Pekzs to the signpost" 1482msgstr "Mozgasd Pekzst a jelzőtáblára" 1483 1484#. [objective]: condition=lose 1485#: data/ai/micro_ais/scenarios/lurkers.cfg:495 1486msgid "Death of Pekzs" 1487msgstr "Pekzs halála" 1488 1489#. [note] 1490#: data/ai/micro_ais/scenarios/lurkers.cfg:499 1491msgid "Right-click on unoccupied swamp hexes to add more lurkers" 1492msgstr "Kattints jobb gombbal üres mocsár mezőkre, hogy leselkedőket adj hozzá" 1493 1494#. [message]: speaker=Pekzs 1495#: data/ai/micro_ais/scenarios/lurkers.cfg:546 1496msgid "" 1497"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again " 1498"ssometime." 1499msgstr "" 1500"Ksssznöm, hogy ssegítttél azzokkkal a lesselkdőkkel. Rremélem, hogy még " 1501"ttalálkzzunk valmikkkor." 1502 1503#. [test]: id=messenger_escort 1504#: data/ai/micro_ais/scenarios/messenger_escort.cfg:5 1505msgid "Messenger Escort" 1506msgstr "Hírnök Kísérő" 1507 1508#. [side]: id=Vanak, type=Orcish Ruler 1509#: data/ai/micro_ais/scenarios/messenger_escort.cfg:18 1510msgid "Vanak" 1511msgstr "Vanak" 1512 1513#. [event] 1514#. [side] 1515#. [unit]: type=Dragoon, id=messenger 1516#: data/ai/micro_ais/scenarios/messenger_escort.cfg:37 1517#: data/ai/micro_ais/scenarios/messenger_escort.cfg:73 1518#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:72 1519msgid "Messenger" 1520msgstr "Hírnök" 1521 1522#. [event] 1523#: data/ai/micro_ais/scenarios/messenger_escort.cfg:123 1524msgid "Messenger Waypoint 1" 1525msgstr "1. hírnök útpont" 1526 1527#. [event] 1528#: data/ai/micro_ais/scenarios/messenger_escort.cfg:125 1529#, fuzzy 1530msgid "Messenger Waypoint 2" 1531msgstr "2. hírnök útpont" 1532 1533#. [event] 1534#: data/ai/micro_ais/scenarios/messenger_escort.cfg:127 1535#, fuzzy 1536msgid "Messenger Waypoint 3" 1537msgstr "3. hírnök útpont" 1538 1539#. [event] 1540#: data/ai/micro_ais/scenarios/messenger_escort.cfg:130 1541msgid "AI moves Messenger here" 1542msgstr "Az MI ide mozgatja a Hírnököt" 1543 1544#. [message]: speaker=messenger 1545#: data/ai/micro_ais/scenarios/messenger_escort.cfg:145 1546msgid "" 1547"Men, I need to get to that signpost in the north, to get the message to our " 1548"leader. Let's head up there as quickly as we can." 1549msgstr "" 1550 1551#. [message]: speaker=narrator 1552#: data/ai/micro_ais/scenarios/messenger_escort.cfg:152 1553msgid "" 1554"The Messenger Escort AI will try to move the dragoon messenger to the " 1555"signpost in the north, while protecting him as well as possible with the " 1556"other units. Vanak's orcs need to stop him.\n" 1557"\n" 1558"Note that the messenger route is set up through a series of waypoints here " 1559"simply to demonstrate how to use waypoints. On this map, using only a single " 1560"waypoint at the end of the route would work just as well (or probably even " 1561"better).\n" 1562"\n" 1563"Also note that the messenger does not have to get exactly to each signpost " 1564"(except for the last one), getting close is good enough.\n" 1565"\n" 1566"The Messenger Escort AI is coded as a Micro AI. A Micro AI can be added and " 1567"adapted to the need of a scenario easily using only WML and the [micro_ai] " 1568"tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at " 1569"https://wiki.wesnoth.org/Micro_AIs for more information." 1570msgstr "" 1571 1572#. [objective]: condition=win 1573#: data/ai/micro_ais/scenarios/messenger_escort.cfg:165 1574msgid "Defeat the messenger" 1575msgstr "Győzd le a hírnököt" 1576 1577#. [objective]: condition=lose 1578#: data/ai/micro_ais/scenarios/messenger_escort.cfg:169 1579msgid "Messenger gets to the signpost" 1580msgstr "A Hírnök eléri a jelzőtáblát" 1581 1582#. [objective]: condition=lose 1583#: data/ai/micro_ais/scenarios/messenger_escort.cfg:173 1584msgid "Death of Vanak" 1585msgstr "Vanak halála" 1586 1587#. [message]: speaker=messenger 1588#: data/ai/micro_ais/scenarios/messenger_escort.cfg:189 1589msgid "I made it! Now our people will be safe." 1590msgstr "Elértem! Most a népünk biztonságban lesz." 1591 1592#. [message]: speaker=messenger 1593#: data/ai/micro_ais/scenarios/messenger_escort.cfg:204 1594msgid "Nooo! All is lost. We will never stop the orcs now!" 1595msgstr "" 1596"Neee! Minden elveszett. Most már soha nem fogjuk megállítani az orkokat!" 1597 1598#. [event] 1599#. [test]: id=patrols 1600#: data/ai/micro_ais/scenarios/patrols.cfg:5 1601#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:75 1602msgid "Patrols" 1603msgstr "Járőrök" 1604 1605#. [side]: id=Gertburt, type=Outlaw 1606#: data/ai/micro_ais/scenarios/patrols.cfg:19 1607msgid "Gertburt" 1608msgstr "Gertburt" 1609 1610#. [side]: id=Gertburt, type=Outlaw 1611#: data/ai/micro_ais/scenarios/patrols.cfg:27 1612#, fuzzy 1613msgid "Bandits" 1614msgstr "Banditák" 1615 1616#. [side] 1617#: data/ai/micro_ais/scenarios/patrols.cfg:41 1618#, fuzzy 1619msgid "team_name^Konrad" 1620msgstr "Konrad" 1621 1622#. [side] 1623#: data/ai/micro_ais/scenarios/patrols.cfg:56 1624msgid "team_name^Urudin" 1625msgstr "Urudin" 1626 1627#. [unit]: type=Orcish Slayer, id=Urudin 1628#: data/ai/micro_ais/scenarios/patrols.cfg:114 1629msgid "Urudin" 1630msgstr "Urudin" 1631 1632#. [event] 1633#: data/ai/micro_ais/scenarios/patrols.cfg:188 1634#, fuzzy 1635msgid "Konrad Waypoint 1" 1636msgstr "1. Kondrad útpont" 1637 1638#. [event] 1639#: data/ai/micro_ais/scenarios/patrols.cfg:190 1640#, fuzzy 1641msgid "Konrad Waypoint 2" 1642msgstr "2. Konrad útpont" 1643 1644#. [event] 1645#: data/ai/micro_ais/scenarios/patrols.cfg:192 1646#, fuzzy 1647msgid "Konrad Final Waypoint" 1648msgstr "Végső Konrad útpont" 1649 1650#. [event] 1651#: data/ai/micro_ais/scenarios/patrols.cfg:195 1652#, fuzzy 1653msgid "Patrol Waypoint 1" 1654msgstr "1. járőr útpont" 1655 1656#. [event] 1657#: data/ai/micro_ais/scenarios/patrols.cfg:197 1658#, fuzzy 1659msgid "Patrol Waypoint 2" 1660msgstr "2. járőr útpont" 1661 1662#. [event] 1663#: data/ai/micro_ais/scenarios/patrols.cfg:199 1664#, fuzzy 1665msgid "Patrol Waypoint 3" 1666msgstr "3. járőr útpont" 1667 1668#. [event] 1669#: data/ai/micro_ais/scenarios/patrols.cfg:201 1670#, fuzzy 1671msgid "Patrol Waypoint 4" 1672msgstr "4. járőr útpont" 1673 1674#. [event] 1675#: data/ai/micro_ais/scenarios/patrols.cfg:204 1676msgid "Urudin retreats here" 1677msgstr "Urudin ide vonul vissza" 1678 1679#. [message]: speaker=Konrad 1680#: data/ai/micro_ais/scenarios/patrols.cfg:215 1681msgid "" 1682"Hello! I'm a Konrad impostor. We are going to demonstrate the Patrol AI to " 1683"you in this scenario.\n" 1684"\n" 1685"I am heading for the keep east of the central mountain via a couple " 1686"waypoints in the south. I will stay there once I get there. By contrast, " 1687"those two fellas in the center are perpetually circling the mountain, one of " 1688"them always in the same direction, the other changing directions after every " 1689"lap.\n" 1690"\n" 1691"All of this is implemented by use of the Patrol [micro_ai] tag." 1692msgstr "" 1693 1694#. [message]: speaker=guard1 1695#: data/ai/micro_ais/scenarios/patrols.cfg:225 1696msgid "" 1697"By contrast, I am a zone guardian patrolling, in a way, the southernmost " 1698"part of the map. This AI is implemented via the Guardian [micro_ai] tag. " 1699"It is here mostly to demonstrate how to set up different Micro AIs for the " 1700"same side. For more details on different types of guardian AIs, there is a " 1701"separate test scenario specializing on those." 1702msgstr "" 1703 1704#. [message]: speaker=Urudin 1705#: data/ai/micro_ais/scenarios/patrols.cfg:229 1706msgid "" 1707"And I am Urudin. I will attack my enemies for a few turns, but will retreat " 1708"toward the right edge of the map if my hitpoints are below half of maximum " 1709"or by Turn 5, whatever happens first.\n" 1710"\n" 1711"This is an AI separate from the Patrols of Side 2." 1712msgstr "" 1713 1714#. [message]: speaker=narrator 1715#: data/ai/micro_ais/scenarios/patrols.cfg:239 1716msgid "" 1717"You, as the player, are in charge of Gertburt's bandits in this scenario. " 1718"You can either simply watch the patrols move around, or you can move units " 1719"into their way. The three patrol units are instructed to behave differently " 1720"when facing enemy units:\n" 1721"\n" 1722"Konrad only attacks Gertburt, or any enemy unit that blocks his final " 1723"waypoint.\n" 1724"\n" 1725"The Swordsman never attacks at all.\n" 1726"\n" 1727"The Longbowman attacks any enemy unit he ends up next to at the end of his " 1728"move.\n" 1729"\n" 1730"They all have in common, however, that getting to their next waypoint takes " 1731"priority over attacking. They will thus prefer to move around enemies rather " 1732"than straight for them. Also, if a waypoint is occupied by a unit they are " 1733"not instructed to attack, they will (eventually) abandon that waypoint once " 1734"they get close enough and move on to the next one.\n" 1735"\n" 1736"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro " 1737"AI can be added and adapted to the need of a scenario easily using only WML " 1738"and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki " 1739"page</span> at https://wiki.wesnoth.org/Micro_AIs for more information." 1740msgstr "" 1741 1742#. [objectives] 1743#: data/ai/micro_ais/scenarios/patrols.cfg:254 1744msgid "Watch the patrols, attack them etc." 1745msgstr "" 1746 1747#. [objective]: condition=win 1748#: data/ai/micro_ais/scenarios/patrols.cfg:260 1749msgid "Move Gertburt to the signpost" 1750msgstr "Mozgasd Gertburtot az irányjelző táblához" 1751 1752#. [objective]: condition=lose 1753#: data/ai/micro_ais/scenarios/patrols.cfg:264 1754msgid "Death of Gertburt" 1755msgstr "Gertburt halála" 1756 1757#. [message]: speaker=Konrad 1758#: data/ai/micro_ais/scenarios/patrols.cfg:281 1759msgid "" 1760"Well, that was fun! I'll just hang out here now and watch those two guys " 1761"walk and walk and ..." 1762msgstr "" 1763 1764#. [message]: speaker=Gertburt 1765#: data/ai/micro_ais/scenarios/patrols.cfg:325 1766msgid "Let's go home, chaps." 1767msgstr "Menjünk haza, srácok." 1768 1769#. [event] 1770#. [test]: id=protect_unit 1771#: data/ai/micro_ais/scenarios/protect_unit.cfg:5 1772#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:63 1773msgid "Protect Unit" 1774msgstr "" 1775 1776#. [side]: id=Langzhar, type=Lieutenant 1777#: data/ai/micro_ais/scenarios/protect_unit.cfg:18 1778#: data/ai/micro_ais/scenarios/recruiting.cfg:17 1779msgid "Langzhar" 1780msgstr "Langzhar" 1781 1782#. [side]: id=Langzhar, type=Lieutenant 1783#: data/ai/micro_ais/scenarios/protect_unit.cfg:24 1784#: data/ai/micro_ais/scenarios/recruiting.cfg:23 1785msgid "team_name^Langzhar" 1786msgstr "Langzhar" 1787 1788#. [side]: id=Koorzhar, type=Lieutenant 1789#: data/ai/micro_ais/scenarios/protect_unit.cfg:34 1790#: data/ai/micro_ais/scenarios/recruiting.cfg:32 1791msgid "Koorzhar" 1792msgstr "Koorzhar" 1793 1794#. [side]: id=Koorzhar, type=Lieutenant 1795#: data/ai/micro_ais/scenarios/protect_unit.cfg:41 1796#: data/ai/micro_ais/scenarios/recruiting.cfg:38 1797msgid "team_name^Koorzhar" 1798msgstr "Koorzhar" 1799 1800#. [event] 1801#: data/ai/micro_ais/scenarios/protect_unit.cfg:119 1802msgid "Move Rossauba here" 1803msgstr "Mozgasd ide Rossaubát" 1804 1805#. [message]: speaker=Koorzhar 1806#: data/ai/micro_ais/scenarios/protect_unit.cfg:129 1807msgid "There's that traitor wizard. Let's get him." 1808msgstr "Ott az az áruló varázsló! Kapjuk el!" 1809 1810#. [message]: speaker=Langzhar 1811#: data/ai/micro_ais/scenarios/protect_unit.cfg:134 1812msgid "" 1813"Men, you know the deal. We must protect Rossauba under all circumstances. " 1814"Even my survival is not as important." 1815msgstr "" 1816 1817#. [message]: speaker=Rossauba 1818#: data/ai/micro_ais/scenarios/protect_unit.cfg:138 1819msgid "That's very kind of you, but ..." 1820msgstr "Ez nagyon kedves tőled, de..." 1821 1822#. [message]: speaker=Langzhar 1823#: data/ai/micro_ais/scenarios/protect_unit.cfg:142 1824msgid "" 1825"No buts! You stay behind the lines and do not engage in battle unless there " 1826"is no risk to your life, is that understood? And get to that signpost in " 1827"the northwest if it is safe." 1828msgstr "" 1829"Csak semmi de! A vonalak mögött maradsz, és csak akkor bocsátkozol harcba, " 1830"ha nem kerül veszélybe az életed, világos? És érd el azt a jelzőtáblát " 1831"északnyugaton, ha biztonságos." 1832 1833#. [message]: speaker=narrator 1834#: data/ai/micro_ais/scenarios/protect_unit.cfg:150 1835msgid "" 1836"In this scenario, the AI playing the humans in the east (Langzhar) is " 1837"instructed to protect the wizard Rossauba, while moving him safely to the " 1838"signpost. On the other side, Koorzhar's units (in the west) will primarily " 1839"attack Rossauba, even if a better target is available. Do you want to play " 1840"either of the sides or let the AIs battle it out among themselves?\n" 1841"\n" 1842"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added " 1843"and adapted to the need of a scenario easily using only WML and the " 1844"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</" 1845"span> at https://wiki.wesnoth.org/Micro_AIs for more information." 1846msgstr "" 1847 1848#. [option] 1849#: data/ai/micro_ais/scenarios/protect_unit.cfg:155 1850msgid "<span font='16'>I'll watch the two AIs fight it out</span>" 1851msgstr "" 1852 1853#. [option] 1854#: data/ai/micro_ais/scenarios/protect_unit.cfg:158 1855msgid "" 1856"<span font='16'>I'll play Langzhar's side (to see how Koorzhar's units " 1857"target Rossauba)</span>" 1858msgstr "" 1859 1860#. [option] 1861#: data/ai/micro_ais/scenarios/protect_unit.cfg:167 1862msgid "" 1863"<span font='16'>I'll play Koorzhar's side (to see how Langzhar's units " 1864"protect Rossauba)</span>" 1865msgstr "" 1866 1867#. [objectives] 1868#: data/ai/micro_ais/scenarios/protect_unit.cfg:179 1869msgid "Protect Rossauba while moving him to the signpost" 1870msgstr "Védd meg Rossaubát miközben az irányjelző táblához mozgatod" 1871 1872#. [objective]: condition=win 1873#. [objective]: condition=lose 1874#: data/ai/micro_ais/scenarios/protect_unit.cfg:181 1875#: data/ai/micro_ais/scenarios/protect_unit.cfg:201 1876msgid "Rossauba makes it to the signpost" 1877msgstr "Rossauba eléri az irányjelző táblát" 1878 1879#. [objective]: condition=lose 1880#: data/ai/micro_ais/scenarios/protect_unit.cfg:185 1881msgid "Death of Rossauba" 1882msgstr "Rossauba halála" 1883 1884#. [objective]: condition=lose 1885#: data/ai/micro_ais/scenarios/protect_unit.cfg:189 1886msgid "Death of Langzhar" 1887msgstr "Langzhar halála" 1888 1889#. [objectives] 1890#: data/ai/micro_ais/scenarios/protect_unit.cfg:195 1891msgid "Get rid of that traitor wizard Rossauba" 1892msgstr "Szabadulj meg attól az áruló mágus Rossaubától!" 1893 1894#. [objective]: condition=win 1895#: data/ai/micro_ais/scenarios/protect_unit.cfg:197 1896msgid "Defeat Rossauba" 1897msgstr "Rossauba halála" 1898 1899#. [objective]: condition=lose 1900#: data/ai/micro_ais/scenarios/protect_unit.cfg:205 1901msgid "Death of Koorzhar" 1902msgstr "Koorzhar halála" 1903 1904#. [message]: speaker=Rossauba 1905#: data/ai/micro_ais/scenarios/protect_unit.cfg:230 1906msgid "I held out for as long as I could." 1907msgstr "Kitartottam, ameddig csak tudtam." 1908 1909#. [message]: speaker=Rossauba 1910#: data/ai/micro_ais/scenarios/protect_unit.cfg:248 1911msgid "I made it" 1912msgstr "Megcsináltam!" 1913 1914#. [event] 1915#. [test]: id=recruiting 1916#: data/ai/micro_ais/scenarios/recruiting.cfg:5 1917#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:78 1918msgid "Recruiting" 1919msgstr "Toborzás" 1920 1921#. [message]: speaker=Koorzhar 1922#: data/ai/micro_ais/scenarios/recruiting.cfg:88 1923msgid "" 1924"This is a very simple scenario that can be used to test out different " 1925"recruiting patterns." 1926msgstr "" 1927"Ez egy nagyon egyszerű küldetés, amely alkalmas különböző toborzási " 1928"stratégiák tesztelésére." 1929 1930#. [message]: speaker=Langzhar 1931#: data/ai/micro_ais/scenarios/recruiting.cfg:94 1932msgid "" 1933"Just watch the recruiting of both sides and see if it is what you would " 1934"expect. The recruitment lists cover level 0 to level 2 units, in order to " 1935"make differences more obvious." 1936msgstr "" 1937 1938#. [message]: speaker=narrator 1939#: data/ai/micro_ais/scenarios/recruiting.cfg:101 1940msgid "" 1941"If you have not changed anything in the scenario code, Side 1 uses the " 1942"Random Recruitment Micro AI, with swordsmen and peasants having been given " 1943"higher probability than the other units, and mages a middling probability. " 1944"This is not meant as a good recruitment pattern, it simply serves as a " 1945"demonstration how to use the AI.\n" 1946"\n" 1947"Side 2 uses the Rush Recruitment Micro AI (which is also used in the " 1948"Experimental AI).\n" 1949"\n" 1950"A Micro AI can be added and adapted to the need of a scenario easily using " 1951"only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro " 1952"AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more " 1953"information." 1954msgstr "" 1955"Ha nem változtattál meg semmit a küldetés kódjában, az 1. oldal a Véletlen " 1956"Toborzás Mikro-MI-t használja, ahol a parasztok és kardforgatók nagyobb " 1957"valószínűséget kaptak mint más egységek, a mágusok pedig közepes " 1958"valószínűséget. Ez nem egy jó toborzási mintának lett szánva, egyszerűen " 1959"arra szolgál, hogy megmutassa, hogyan kell az MI-t használni.\n" 1960"\n" 1961"A 2. oldal a Lerohanó Toborzás Mikro-MI-t használja (amelyet a Kísérleti MI " 1962"is használ).\n" 1963"\n" 1964"Egy Mikro-MI könnyen hozzáadható és a küldetés szükségleteihez igazítható " 1965"kizárólag WML és a [micro_ai] tag használatával. Nézd meg a <span " 1966"color='#00A000'>Mikro-MI wiki oldalt</span> a https://wiki.wesnoth.org/" 1967"Micro_AIs címen további információért." 1968 1969#. [test]: id=micro_ai_test 1970#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:5 1971msgid "Micro AI Tests" 1972msgstr "Mikro-MI tesztek" 1973 1974#. [side]: id=Grnk, type=Goblin Spearman 1975#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:19 1976msgid "Grnk the Frail" 1977msgstr "Grnk, az esendő" 1978 1979#. [side]: id=Grnk, type=Goblin Spearman 1980#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:27 1981msgid "team_name^Grnk" 1982msgstr "Grnk" 1983 1984#. [event] 1985#. [test]: id=swarm 1986#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51 1987#: data/ai/micro_ais/scenarios/swarm.cfg:5 1988msgid "Swarm" 1989msgstr "Raj" 1990 1991#. [event] 1992#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:60 1993msgid "Lurkers" 1994msgstr "Leselkedők" 1995 1996#. [event] 1997#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:66 1998msgid "HttT: The Elves Besieged" 1999msgstr "" 2000 2001#. [event] 2002#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:69 2003msgid "Bottleneck" 2004msgstr "Szűkület" 2005 2006#. [event] 2007#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:81 2008msgid "Healers" 2009msgstr "Gyógyítók" 2010 2011#. [event] 2012#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:87 2013msgid "Hang Out and Messenger" 2014msgstr "" 2015 2016#. [event] 2017#. [test]: id=simple_attack 2018#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:90 2019#: data/ai/micro_ais/scenarios/simple_attack.cfg:5 2020msgid "Simple Attack" 2021msgstr "Egyszerű Támadás" 2022 2023#. [event] 2024#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:93 2025msgid "Fast AI" 2026msgstr "Gyors MI" 2027 2028#. [set_menu_item]: id=m01_menu_bottleneck_defense 2029#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:100 2030msgid "Bottleneck Defense Micro AI demo" 2031msgstr "" 2032 2033#. [message]: speaker=Grnk 2034#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:111 2035msgid "Bottleneck Defense Micro AI Demo" 2036msgstr "" 2037 2038#. [message]: speaker=Grnk 2039#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:112 2040msgid "" 2041"In the Bottleneck Defense Micro AI scenario, a small group of human soldiers " 2042"is instructed to hold a pass against a large horde of orcs. You can either " 2043"watch them fight it out against the standard RCA AI or take over the orc " 2044"side." 2045msgstr "" 2046 2047#. [message]: speaker=Grnk 2048#. [set_menu_item]: id=m02_swamp_lurkers 2049#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:119 2050#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:130 2051msgid "Swamp Lurker Micro AI demo" 2052msgstr "Mocsári Leselkedő Mikro-MI bemutató" 2053 2054#. [message]: speaker=Grnk 2055#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:131 2056msgid "" 2057"Swamp lurkers are dumb, impulse-driven creatures which can move across most " 2058"terrain, but only stop on swamp. They move individually without any strategy " 2059"and always attack the weakest enemy within their reach. If no enemy is in " 2060"reach, the lurker does a random move instead." 2061msgstr "" 2062 2063#. [message]: speaker=Grnk 2064#. [set_menu_item]: id=m03_guardians 2065#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:138 2066#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:149 2067msgid "Guardian Micro AI demo" 2068msgstr "Védelmező Mikro-MI bemutató" 2069 2070#. [message]: speaker=Grnk 2071#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:150 2072msgid "" 2073"In 'Guardians', several variations of the standard Wesnoth guardian are " 2074"shown, including a \"coward\" unit that runs away from any approaching unit " 2075"(an \"inverse guardian\", in a way)." 2076msgstr "" 2077 2078#. [message]: speaker=Grnk 2079#. [set_menu_item]: id=m04_patrol 2080#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:157 2081#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:168 2082msgid "Patrol Micro AI demo" 2083msgstr "Járőr Mikro-MI bemutató" 2084 2085#. [message]: speaker=Grnk 2086#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:169 2087msgid "'Patrols' contains AI modifications for units following patrol routes." 2088msgstr "" 2089 2090#. [message]: speaker=Grnk 2091#. [set_menu_item]: id=m05_recruiting 2092#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:176 2093#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:187 2094msgid "Recruiting Tests Micro AI demo" 2095msgstr "Toborzási tesztek Mikro-MI bemutató" 2096 2097#. [message]: speaker=Grnk 2098#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:188 2099msgid "" 2100"A simple scenario set up for the sole purpose of testing different " 2101"recruiting patterns." 2102msgstr "" 2103"Egy egyszerű küldetés, amelynek egyetlen célja különböző toborzási " 2104"stratégiák tesztelése." 2105 2106#. [set_menu_item]: id=m06_protect 2107#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:195 2108msgid "Protect Unit Micro AI demo" 2109msgstr "" 2110 2111#. [message]: speaker=Grnk 2112#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:206 2113msgid "Protect Unit Micro AI Demo" 2114msgstr "" 2115 2116#. [message]: speaker=Grnk 2117#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:207 2118msgid "" 2119"This scenario demonstrates one side protecting a wizard while moving him to " 2120"a goal location. At the same time, the other side is modified to do priority " 2121"attacks on the wizard, even if a better target (by the default AI criteria) " 2122"is available. You can watch the two AIs fight it out, or take control of " 2123"either side to explore how the opposing AI behaves." 2124msgstr "" 2125 2126#. [message]: speaker=Grnk 2127#. [set_menu_item]: id=m06a_protect 2128#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:215 2129#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:226 2130msgid "HttT: The Elves Besieged Micro AI demo" 2131msgstr "Trónörökös: Tünde-föld ostroma Mikro-MI bemutató" 2132 2133#. [message]: speaker=Grnk 2134#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:227 2135msgid "" 2136"This is a reenactment of scenario \"The Elves Besieged\" of the mainline " 2137"campaign \"Heir to the Throne\", just that the AI is playing Konrad's side " 2138"here. The same algorithm as for scenario \"Protect Unit\" is used." 2139msgstr "" 2140 2141#. [message]: speaker=Grnk 2142#. [set_menu_item]: id=m07_messenger 2143#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:234 2144#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:245 2145msgid "Messenger Escort Micro AI demo" 2146msgstr "Hírnök Kísérő Mikro-MI bemutató" 2147 2148#. [message]: speaker=Grnk 2149#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:246 2150msgid "" 2151"'Messenger Escort' has the AI actively protect a messenger while he makes " 2152"his way to the edge of the map. The escort will also try to open the path " 2153"for the messenger if there are enemies in the way." 2154msgstr "" 2155 2156#. [message]: speaker=Grnk 2157#. [set_menu_item]: id=m08_animals 2158#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:253 2159#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:264 2160msgid "Animals Micro AI demo" 2161msgstr "Állatok Mikro-MI bemutató" 2162 2163#. [message]: speaker=Grnk 2164#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:265 2165msgid "" 2166"This scenario demonstrates a number of different animals following " 2167"customized AI behavior, including wolves hunting deer in packs; dogs herding " 2168"sheep; bears, spiders, yetis, boar and rabbits wandering and hunting/" 2169"avoiding each other." 2170msgstr "" 2171 2172#. [message]: speaker=Grnk 2173#. [set_menu_item]: id=m09_wolves 2174#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:272 2175#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:283 2176msgid "Wolves Micro AI demo" 2177msgstr "Farkasok Mikro-MI bemutató" 2178 2179#. [message]: speaker=Grnk 2180#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:284 2181msgid "" 2182"Another demonstration of wolves wandering and attacking in packs, with a " 2183"different behavior from that in 'Animals'." 2184msgstr "" 2185 2186#. [message]: speaker=Grnk 2187#. [set_menu_item]: id=m10_swarm 2188#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:291 2189#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:302 2190msgid "Swarm Micro AI demo" 2191msgstr "Raj Mikro-MI bemutató" 2192 2193#. [message]: speaker=Grnk 2194#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:303 2195msgid "This scenario features bats moving around semi-randomly in a swarm." 2196msgstr "" 2197 2198#. [message]: speaker=Grnk 2199#. [set_menu_item]: id=m11_dragon 2200#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:310 2201#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:321 2202msgid "Dragon Micro AI demo" 2203msgstr "Sárkány Mikro-MI bemutató" 2204 2205#. [message]: speaker=Grnk 2206#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:322 2207msgid "" 2208"This scenario features a fire dragon displaying a hunt-and-rest behavior." 2209msgstr "" 2210 2211#. [set_menu_item]: id=m12_healer_support 2212#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:329 2213msgid "Healer support Micro AI demo" 2214msgstr "" 2215 2216#. [message]: speaker=Grnk 2217#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:340 2218msgid "Healer Support Micro AI demo" 2219msgstr "" 2220 2221#. [message]: speaker=Grnk 2222#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:341 2223msgid "" 2224"This scenario contains a simple demonstration of setting up the Healer " 2225"Support Micro AI, which uses the healers of a side to back up injured or " 2226"threatened units rather than having them participate in combat under all " 2227"circumstances." 2228msgstr "" 2229 2230#. [message]: speaker=Grnk 2231#. [set_menu_item]: id=m13_goto 2232#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:348 2233#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:359 2234msgid "Goto Micro AI demo" 2235msgstr "Menj Oda Mikro-MI bemutató" 2236 2237#. [message]: speaker=Grnk 2238#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:360 2239msgid "" 2240"This scenario contains several example usages of the Goto Micro AI, which is " 2241"a highly configurable method of sending a unit (or units) to a location or " 2242"set of locations. The units to be moved are defined using a Standard Unit " 2243"Filter, while the goto locations are given in a Standard Location Filter." 2244msgstr "" 2245 2246#. [set_menu_item]: id=m14_hangout 2247#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:367 2248msgid "Hang Out Micro AI demo" 2249msgstr "" 2250 2251#. [message]: speaker=Grnk 2252#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:378 2253msgid "Combined Hang Out and Messenger Escort Micro AI demo" 2254msgstr "" 2255 2256#. [message]: speaker=Grnk 2257#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:379 2258msgid "" 2259"This scenario is a demonstration of the Hang Out Micro AI which keeps units " 2260"around a (customizable) location until a (customizable) condition is met. " 2261"After that the units are released to follow other AI behavior. The scenario " 2262"also shows how to combine two Micro AIs on the same side by having the " 2263"Messenger Escort Micro AI take over at that point." 2264msgstr "" 2265 2266#. [message]: speaker=Grnk 2267#. [set_menu_item]: id=m15_simple_attack 2268#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:386 2269#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:397 2270msgid "Simple Attack Micro AI demo" 2271msgstr "Egyszerű Támadás Mikro-MI bemutató" 2272 2273#. [message]: speaker=Grnk 2274#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:398 2275msgid "" 2276"This scenario demonstrates how certain attacks can be executed with higher " 2277"priority than the standard Wesnoth attacks and how the AI can be forced to " 2278"do attacks that it would otherwise avoid." 2279msgstr "" 2280 2281#. [message]: speaker=Grnk 2282#. [set_menu_item]: id=m16_fast 2283#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:405 2284#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:416 2285msgid "Fast Micro AI demo" 2286msgstr "Gyors Mikro-MI bemutató" 2287 2288#. [message]: speaker=Grnk 2289#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:417 2290msgid "" 2291"A simple demonstration of the calculation time advantage of the Fast Micro " 2292"AI over the default AI in scenarios with many units." 2293msgstr "" 2294 2295#. [message]: speaker=Grnk 2296#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:430 2297msgid "" 2298"Move me to any of the signposts to go to a Micro AI demonstration.\n" 2299"\n" 2300"Information about each demonstration can be accessed by right-clicking on " 2301"the respective signpost." 2302msgstr "" 2303 2304#. [objective]: condition=win 2305#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:437 2306msgid "Move Grnk to one of the signposts" 2307msgstr "Mozgasd Grnkt az egyik irányjelző táblához" 2308 2309#. [note] 2310#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:441 2311msgid "Right-click on a signpost to get information about the scenario" 2312msgstr "" 2313"Kattints jobb gombbal egy irányjelző táblára, hogy információt kapj a " 2314"küldetésről" 2315 2316#. [side]: id=Grospur, type=General 2317#: data/ai/micro_ais/scenarios/simple_attack.cfg:18 2318msgid "Grospur" 2319msgstr "Grospur" 2320 2321#. [side]: type=Ancient Lich, id=Uralt 2322#: data/ai/micro_ais/scenarios/simple_attack.cfg:33 2323msgid "Uralt" 2324msgstr "Uralt" 2325 2326#. [message]: speaker=sergeant 2327#: data/ai/micro_ais/scenarios/simple_attack.cfg:125 2328msgid "General Grospur, what do we do? These undead will surely wipe us out." 2329msgstr "" 2330"Grospur tábornok úr, mit csináljunk? Ezek az élőholtak bizonyára eltörölnek " 2331"minket a föld színéről." 2332 2333#. [message]: speaker=Grospur 2334#: data/ai/micro_ais/scenarios/simple_attack.cfg:129 2335msgid "" 2336"Don't be such a chicken, Sergeant! I have placed units with lots of " 2337"experience around the perimeter. The undead will not dare to attack them. " 2338"And those few that sneak through... we can easily dispose of them once they " 2339"make it inside.\n" 2340"\n" 2341"<i>In other words, the Wesnoth AI does generally not attack units one XP " 2342"from leveling if there is no chance of killing the unit with a single " 2343"attack. However, some of the attacks by the undead are handled by the Simple " 2344"Attack Micro AI in this scenario. General Grospur might be in for a surprise." 2345"</i>" 2346msgstr "" 2347 2348#. [objectives] 2349#: data/ai/micro_ais/scenarios/simple_attack.cfg:135 2350msgid "Watch the undead take care of business" 2351msgstr "Nézd, ahogy az élőholtak teszik, amit kell" 2352 2353#. [objective]: condition=win 2354#: data/ai/micro_ais/scenarios/simple_attack.cfg:137 2355msgid "Don't even try. You can't reach the Lich." 2356msgstr "Ne is próbálkozz. Nem érheted el a delevényt." 2357 2358#. [objective]: condition=lose 2359#: data/ai/micro_ais/scenarios/simple_attack.cfg:141 2360msgid "Death of the last of Grospur's units" 2361msgstr "Grospur utolsó egysége is meghal" 2362 2363#. [note] 2364#: data/ai/micro_ais/scenarios/simple_attack.cfg:145 2365msgid "When your leader dies, side leadership passes on to another unit" 2366msgstr "Amikor a vezéred meghal, egy másik egység lesz az új vezér" 2367 2368#. [message]: speaker=$second_unit.id 2369#: data/ai/micro_ais/scenarios/simple_attack.cfg:172 2370msgid "" 2371"What the ... ?!? They are not supposed to attack me. That just doesn't " 2372"happen in Wesnoth!" 2373msgstr "" 2374"Hogy mi...?!? Nem szabadna engem támadniuk! Ilyen egyszerűen nem történhet " 2375"Wesnothban!" 2376 2377#. [message]: speaker=Uralt 2378#: data/ai/micro_ais/scenarios/simple_attack.cfg:176 2379msgid "" 2380"Hahahahaha!! I have given special instruction to my Soulless to attack all " 2381"your almost-advanced units first. Also watch how those same Soulless will " 2382"throw themselves mercilessly at your pitiful soldiers after that, saving my " 2383"more valuable skeleton minions for later. I have taken the term 'disposable " 2384"units' to a whole new level. Watch in awe!!\n" 2385"\n" 2386"<i>Translation: The undead side includes two instances of the Simple Attack " 2387"Micro AI. The first makes the Soulless attack all units 1 XP from leveling " 2388"up, such that they can be eliminated afterward. The second executes all " 2389"remaining attacks possible by Soulless (and Walking Corpses), without regard " 2390"for their own safety. Only after that does the default Wesnoth attack " 2391"mechanism kick in to attack with the remaining units (skeletons).</i>" 2392msgstr "" 2393 2394#. [message]: speaker=Uralt 2395#: data/ai/micro_ais/scenarios/simple_attack.cfg:195 2396msgid "Rise, minions!" 2397msgstr "" 2398 2399#. [message]: speaker=Uralt 2400#: data/ai/micro_ais/scenarios/simple_attack.cfg:241 2401msgid "And that's how the undead AI executes total annihilation ..." 2402msgstr "És így hajtja végre az élőholt MI a teljes megsemmisítést..." 2403 2404#. [side] 2405#: data/ai/micro_ais/scenarios/swarm.cfg:41 2406msgid "Bats" 2407msgstr "Denevérek" 2408 2409#. [set_menu_item]: id=m02_new_gryphon 2410#: data/ai/micro_ais/scenarios/swarm.cfg:95 2411msgid "Place Side 1 Gryphon" 2412msgstr "1. oldali griff lerakása" 2413 2414#. [set_menu_item]: id=m03_new_bat 2415#: data/ai/micro_ais/scenarios/swarm.cfg:106 2416msgid "Place Side 2 Bat" 2417msgstr "2. oldali denevér lerakása" 2418 2419#. [message]: speaker=narrator 2420#: data/ai/micro_ais/scenarios/swarm.cfg:144 2421msgid "" 2422"This scenario features bats moving around in a swarm. Without adjacent " 2423"enemies, they simply try to stay together and at a certain distance from " 2424"enemies. However, if an enemy unit is close to any bat, the swarm scatters. " 2425"This is particular fun to watch when one places an enemy unit in the middle " 2426"of the swarm. After being scattered, the swarm members slowly rejoin, but " 2427"not in a very organized way. Sub-swarms or individual bats might roam around " 2428"for quite some time before they find their way back. It is also possible " 2429"that individual bats (or small groups) split off from the larger swarm at " 2430"times.\n" 2431"\n" 2432"The player controls a side of gryphons, each of which is given 99 moves so " 2433"that the reaction of the swarm to enemies can be tested easily. There are " 2434"also several right-click options, for example for adding bats or gryphons or " 2435"for taking units off the map.\n" 2436"\n" 2437"Note: The Swarm AI is coded as a Micro AI. A Micro AI can be added and " 2438"adapted to the need of a scenario easily using only WML and the [micro_ai] " 2439"tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at " 2440"https://wiki.wesnoth.org/Micro_AIs for more information." 2441msgstr "" 2442 2443#. [objectives] 2444#: data/ai/micro_ais/scenarios/swarm.cfg:154 2445msgid "Watch the bats move around and fight them if you want" 2446msgstr "Nézd ahogy a denevérek ide-oda mozognak és küzdj meg velük, ha akarsz" 2447 2448#. [objective]: condition=win 2449#: data/ai/micro_ais/scenarios/swarm.cfg:156 2450msgid "Defeat all bats" 2451msgstr "Győzd le az összes denevért" 2452 2453#. [objective]: condition=lose 2454#: data/ai/micro_ais/scenarios/swarm.cfg:164 2455msgid "Death of all gryphons" 2456msgstr "Az összes griff halála" 2457 2458#. [side] 2459#: data/ai/micro_ais/scenarios/wolves.cfg:42 2460msgid "team_name^Wolves" 2461msgstr "Farkasok" 2462 2463#. [side] 2464#: data/ai/micro_ais/scenarios/wolves.cfg:56 2465msgid "More Wolves" 2466msgstr "Még több farkas" 2467 2468#. [set_menu_item]: id=m02_new_peasant 2469#: data/ai/micro_ais/scenarios/wolves.cfg:124 2470msgid "Place Side 1 Peasant" 2471msgstr "1. oldali paraszt lerakása" 2472 2473#. [set_menu_item]: id=m03_new_wolf2 2474#: data/ai/micro_ais/scenarios/wolves.cfg:135 2475msgid "Place Side 2 Wolf" 2476msgstr "2. oldali farkas lerakása" 2477 2478#. [set_menu_item]: id=m04_new_wolf3 2479#: data/ai/micro_ais/scenarios/wolves.cfg:146 2480msgid "Place Side 3 Wolf" 2481msgstr "3. oldali farkas lerakása" 2482 2483#. [message]: speaker=narrator 2484#: data/ai/micro_ais/scenarios/wolves.cfg:195 2485msgid "" 2486"This scenario features a different kind of wolf behavior from 'Animals'. " 2487"First, there can be an arbitrary number of wolf packs and the pack size on " 2488"each side is a free parameter (set to 3 for Side 2 and 4 for Side 3 in this " 2489"scenario). At the beginning of the scenario, close wolves are grouped into " 2490"packs in a semi-methodical way. Wolves of the same pack begin by joining " 2491"each other on the map. After that, they stay together until only one wolf is " 2492"left, which then tries to join up with an incomplete pack or with other " 2493"single wolves. Individual wolves entering the map during the scenario behave " 2494"in that way as well.\n" 2495"\n" 2496"Second, wolves do not actively hunt here. For the most part they just wander " 2497"(often long distance). However, the pack ferociously (and without regard for " 2498"its own health) attacks any enemy units that come into range, as long as " 2499"that does not mean separating the pack by more than a few hexes. Staying " 2500"together, or joining with a new wolf assigned to the pack, is the only thing " 2501"that takes priority over satisfying the wolves' thirst for blood.\n" 2502"\n" 2503"To emphasize which wolf belongs to which pack, the pack number will be " 2504"displayed below each wolf in this scenario once the AI takes control of a " 2505"side the first time." 2506msgstr "" 2507 2508#. [message]: speaker=narrator 2509#: data/ai/micro_ais/scenarios/wolves.cfg:207 2510msgid "" 2511"It is possible to include a human-controlled Side 1, so that the action " 2512"stops once every turn for looking around (or for messing with things in " 2513"debug mode). In human-controlled mode, several options are available through " 2514"the right-click menu, such as adding additional wolves to either side, " 2515"taking wolves off the map, adding peasants to the human-controlled side or " 2516"ending the scenario. This enables easy exploring of the wolf AI behavior " 2517"under different circumstances.\n" 2518"\n" 2519"Note that the leader of the human-controlled side, Rutburt, can move 99 " 2520"hexes per turn, so that it is always possible to keep him out of harm's " 2521"way.\n" 2522"\n" 2523"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added " 2524"and adapted to the need of a scenario easily using only WML and the " 2525"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</" 2526"span> at https://wiki.wesnoth.org/Micro_AIs for more information." 2527msgstr "" 2528 2529#. [option] 2530#: data/ai/micro_ais/scenarios/wolves.cfg:214 2531msgid "<span font='16'>I'll just watch the two wolf sides.</span>" 2532msgstr "" 2533 2534#. [objectives] 2535#: data/ai/micro_ais/scenarios/wolves.cfg:238 2536msgid "Watch the wolves move around and fight each other" 2537msgstr "Nézd, ahogy a farkasok ide-oda mozognak és egymással harcolnak" 2538 2539#. [objective]: condition=win 2540#: data/ai/micro_ais/scenarios/wolves.cfg:240 2541msgid "No wolves left on one side" 2542msgstr "Nem maradtak farkasok az egyik oldalon" 2543 2544#. [message]: speaker=narrator 2545#: data/ai/scenarios/ai_arena_small/0001-healing.cfg:17 2546msgid "This situation should test the ability of AI to heal efficiently..." 2547msgstr "" 2548"Ez a szituáció azt teszteli, hogy képes-e az MI hatékonyan gyógyítani..." 2549 2550#. [message]: speaker=narrator 2551#: data/ai/scenarios/ai_arena_small/0002-poisoning.cfg:17 2552msgid "This situation should test the ability of AI to spread poison around..." 2553msgstr "" 2554 2555#. [label] 2556#: data/ai/scenarios/ai_arena_small/0002-poisoning.cfg:112 2557msgid "Undead target test" 2558msgstr "Élőholt célpont teszt" 2559 2560#. [label] 2561#: data/ai/scenarios/ai_arena_small/0002-poisoning.cfg:119 2562msgid "Target choose test" 2563msgstr "Célpontválasztás teszt" 2564 2565#. [label] 2566#: data/ai/scenarios/ai_arena_small/0002-poisoning.cfg:126 2567msgid "Regeneration attack test" 2568msgstr "" 2569 2570#. [label] 2571#: data/ai/scenarios/ai_arena_small/0002-poisoning.cfg:133 2572msgid "Weapon test with low hp target" 2573msgstr "Fegyver teszt alacsony életerejű célponttal" 2574 2575#. [message]: speaker=narrator 2576#: data/ai/scenarios/ai_arena_small/0003-simple_combat.cfg:17 2577msgid "This situation should test the ability of AI to make an attack..." 2578msgstr "Ez a szituáció az MI támadási képességét teszteli..." 2579 2580#. [message]: speaker=narrator 2581#: data/ai/scenarios/ai_arena_small/0004-filtered_combat.cfg:17 2582msgid "" 2583"This situation should test the ability of AI to obey own unit and enemy unit " 2584"filters while making attacks. Only dwarves should attack. Dark Adepts are " 2585"not to be attacked." 2586msgstr "" 2587 2588#. [test]: id=ai_arena_small 2589#: data/ai/scenarios/scenario-AI_Arena_small.cfg:6 2590msgid "AI Arena - small" 2591msgstr "MI Aréna - kicsi" 2592 2593#. [test]: id=ai_arena_small 2594#: data/ai/scenarios/scenario-AI_Arena_small.cfg:7 2595msgid "Small ai arena" 2596msgstr "Kicsi MI aréna" 2597 2598#. [set_menu_item]: id=repeat_test 2599#: data/ai/scenarios/scenario-AI_Arena_small.cfg:61 2600msgid "Repeat last test" 2601msgstr "Utolsó teszt ismétlése" 2602 2603#. [set_menu_item]: id=select_another_ai 2604#: data/ai/scenarios/scenario-AI_Arena_small.cfg:77 2605msgid "Select another ai" 2606msgstr "Másik MI kiválasztása" 2607 2608#. [set_menu_item]: id=select_test 2609#: data/ai/scenarios/scenario-AI_Arena_small.cfg:87 2610msgid "Select another test" 2611msgstr "Másik teszt kiválasztása" 2612 2613#. [side]: type=Nightgaunt 2614#: data/ai/scenarios/scenario-AI_Arena_small.cfg:100 2615msgid "AI Developer" 2616msgstr "MI fejlesztő" 2617 2618#. [side]: type=Nightgaunt 2619#: data/ai/scenarios/scenario-AI_Arena_small.cfg:106 2620msgid "team_name^AI Developer" 2621msgstr "MI fejlesztő" 2622 2623#. [side]: id=chall-ai, type=White Mage 2624#: data/ai/scenarios/scenario-AI_Arena_small.cfg:117 2625msgid "Challenger AI" 2626msgstr "Kihívó MI" 2627 2628#. [side]: id=chall-ai, type=White Mage 2629#: data/ai/scenarios/scenario-AI_Arena_small.cfg:122 2630msgid "North" 2631msgstr "Észak" 2632 2633#. [side]: id=champ-ai, type=Dark Adept 2634#: data/ai/scenarios/scenario-AI_Arena_small.cfg:129 2635msgid "Champion AI" 2636msgstr "Bajnok MI" 2637 2638#. [side]: id=champ-ai, type=Dark Adept 2639#: data/ai/scenarios/scenario-AI_Arena_small.cfg:134 2640msgid "South" 2641msgstr "Dél" 2642 2643#. [message]: speaker=narrator 2644#: data/ai/scenarios/scenario-AI_Arena_small.cfg:173 2645msgid "Which AI do you wish to use, O Mighty AI Developer?" 2646msgstr "Melyik MI-t szeretnéd használni, ó nagy MI Fejlesztő?" 2647 2648#. [option] 2649#: data/ai/scenarios/scenario-AI_Arena_small.cfg:175 2650msgid "I am happy with the current AI of team 2, [$test_path_to_ai]" 2651msgstr "" 2652 2653#. [option] 2654#: data/ai/scenarios/scenario-AI_Arena_small.cfg:178 2655msgid "My AI is the RCA AI (the current default)." 2656msgstr "" 2657 2658#. [option] 2659#: data/ai/scenarios/scenario-AI_Arena_small.cfg:187 2660msgid "" 2661"I am the king of FORMULA AI, and I will use its vast powers for world " 2662"domination." 2663msgstr "" 2664 2665#. [option] 2666#: data/ai/scenarios/scenario-AI_Arena_small.cfg:196 2667msgid "I want to test formulaAI-based poisoning improvements" 2668msgstr "" 2669 2670#. [option] 2671#: data/ai/scenarios/scenario-AI_Arena_small.cfg:205 2672msgid "I've come with my own AI, and I am ready to test its strength" 2673msgstr "" 2674 2675#. [message]: speaker=narrator 2676#: data/ai/scenarios/scenario-AI_Arena_small.cfg:210 2677msgid "And where is it located (path follows the usual WML convention)" 2678msgstr "" 2679 2680#. [text_input] 2681#: data/ai/scenarios/scenario-AI_Arena_small.cfg:212 2682msgid "AI Location:" 2683msgstr "MI hely:" 2684 2685#. [message]: speaker=narrator 2686#: data/ai/scenarios/scenario-AI_Arena_small.cfg:313 2687msgid "And so, the AI for team 2 was redeployed from file '$test_path_to_ai'" 2688msgstr "" 2689 2690#. [test]: id=lua_ai 2691#: data/ai/scenarios/scenario-lua_ai.cfg:4 2692msgid "Lua AI Test scenario" 2693msgstr "Lua MI teszt küldetés" 2694 2695#. [test]: id=lua_ai_old_syntax 2696#: data/ai/scenarios/scenario-lua_ai_old_syntax.cfg:5 2697msgid "Lua AI Test scenario (old syntax)" 2698msgstr "Lua MI teszt küldetés (régi szintaxis)" 2699 2700#. [unit]: type=Skeletal Dragon, id=Kiressh 2701#: data/ai/scenarios/scenario-lua_ai_old_syntax.cfg:87 2702msgid "Kiressh" 2703msgstr "Kiressh" 2704