1msgid "" 2msgstr "" 3"Project-Id-Version: wescamp-i 18n\n" 4"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" 5"POT-Creation-Date: 2021-06-20 12:00 UTC\n" 6"PO-Revision-Date: 2005-04-25 21:43+0200\n" 7"Last-Translator: Automatically generated\n" 8"Language-Team: none\n" 9"Language: \n" 10"MIME-Version: 1.0\n" 11"Content-Type: text/plain; charset=UTF-8\n" 12"Content-Transfer-Encoding: 8bit\n" 13"Plural-Forms: nplurals=4; plural=(n%100==1 ? 0 : n%100==2 ? 1 : n%100==3 || n" 14"%100==4 ? 2 : 3);\n" 15 16#. [campaign]: id=Liberty 17#: data/campaigns/Liberty/_main.cfg:10 data/campaigns/Liberty/_main.cfg:11 18msgid "Liberty" 19msgstr "" 20 21#. [campaign]: id=Liberty 22#: data/campaigns/Liberty/_main.cfg:19 23msgid "Easy" 24msgstr "" 25 26#. [campaign]: id=Liberty 27#: data/campaigns/Liberty/_main.cfg:19 28msgid "Peasant" 29msgstr "Kmet" 30 31#. [campaign]: id=Liberty 32#: data/campaigns/Liberty/_main.cfg:20 33msgid "Normal" 34msgstr "" 35 36#. [campaign]: id=Liberty 37#: data/campaigns/Liberty/_main.cfg:20 38msgid "Outlaw" 39msgstr "" 40 41#. [campaign]: id=Liberty 42#: data/campaigns/Liberty/_main.cfg:21 43msgid "Difficult" 44msgstr "" 45 46#. [campaign]: id=Liberty 47#: data/campaigns/Liberty/_main.cfg:21 48msgid "Fugitive" 49msgstr "" 50 51#. [campaign]: id=Liberty 52#. Yes, that is "marchlanders", not "marshlanders". 53#. "marchlander" is archaic English for an inhabitant of a border region. 54#: data/campaigns/Liberty/_main.cfg:26 55msgid "" 56"As the shadow of civil war lengthens across Wesnoth, a band of hardy " 57"marchlanders revolts against the tyranny of Queen Asheviere. To win their " 58"way to freedom, they must defeat not just the trained blades of Wesnothian " 59"troops but darker foes including orcs and undead.\n" 60"\n" 61msgstr "" 62 63#. [campaign]: id=Liberty 64#: data/campaigns/Liberty/_main.cfg:28 65msgid "(Novice level, 8 scenarios.)" 66msgstr "" 67 68#. [about] 69#: data/campaigns/Liberty/_main.cfg:31 70msgid "Campaign Design" 71msgstr "" 72 73#. [about] 74#: data/campaigns/Liberty/_main.cfg:37 75msgid "Prose-doctoring and preparation for mainline" 76msgstr "" 77 78#. [about] 79#: data/campaigns/Liberty/_main.cfg:43 80msgid "Campaign Maintenance" 81msgstr "" 82 83#. [about] 84#: data/campaigns/Liberty/_main.cfg:54 85msgid "Artwork and Graphics Design" 86msgstr "" 87 88#. [scenario]: id=01_The_Raid 89#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:4 90msgid "The Raid" 91msgstr "" 92 93#. [label] 94#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:17 95msgid "Dallben" 96msgstr "" 97 98#. [part] 99#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:22 100msgid "" 101"In the Era of Turmoil, during the reign of King Garard II, the border towns " 102"of Delwyn and Dallben in the Province of Annuvin grew increasingly " 103"dissatisfied with the King’s rule. Being preoccupied with the great wars, " 104"the King was unable to send adequate forces to protect the frontier." 105msgstr "" 106 107#. [part] 108#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:26 109msgid "" 110"The hardy people of these marches learned self-reliance and survival skills " 111"against the raiding orc hordes and savage saurians. They established their " 112"own trading routes and pacts of mutual defense." 113msgstr "" 114 115#. [part] 116#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:30 117msgid "" 118"Although not permitted to train with proper military weapons, these woodsmen " 119"were at home in the forests and swamps of the Western Marches, and became " 120"very effective with their simple slings and clubs." 121msgstr "" 122 123#. [part] 124#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:34 125msgid "" 126"After the betrayal of the King by Queen Asheviere, the new regent of Wesnoth " 127"sought to consolidate her ill-gotten power. She sent her armies across " 128"Wesnoth to intimidate the provincial rulers and secure her continued reign." 129msgstr "" 130 131#. [part] 132#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:38 133msgid "" 134"The people of Annuvin were unwilling to relinquish their hard-earned self-" 135"rule, especially not to this pretender..." 136msgstr "" 137 138#. [side]: type=Bandit_Peasant, id=Baldras 139#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:50 140#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:20 141msgid "Baldras" 142msgstr "" 143 144#. [side]: type=Goblin Pillager, id=Fal Khag 145#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:80 146msgid "Fal Khag" 147msgstr "" 148 149#. [side]: type=Goblin Pillager, id=Fal Khag 150#. [side]: type=Orcish Warlord, id=Vashna 151#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:86 152#: data/campaigns/Liberty/scenarios/08_Glory.cfg:136 153msgid "Orcs" 154msgstr "" 155 156#. [objective]: condition=win 157#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:107 158msgid "Defeat all of the Goblin marauders" 159msgstr "" 160 161#. [objective]: condition=lose 162#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:111 163msgid "Goblins reach the village of Dallben" 164msgstr "" 165 166#. [objective]: condition=lose 167#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:115 168#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:75 169#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:138 170#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:99 171#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:118 172#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:154 173#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:93 174#: data/campaigns/Liberty/scenarios/08_Glory.cfg:219 175#: data/campaigns/Liberty/scenarios/08_Glory.cfg:298 176#: data/campaigns/Liberty/scenarios/08_Glory.cfg:522 177msgid "Death of Baldras" 178msgstr "" 179 180#. [objective]: condition=lose 181#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:119 182#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:79 183#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:142 184#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:103 185#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:122 186#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:158 187#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:97 188msgid "Death of Harper" 189msgstr "" 190 191#. [event] 192#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:159 193msgid "Gatrakh" 194msgstr "" 195 196#. [event] 197#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:160 198msgid "Thurg" 199msgstr "" 200 201#. [event] 202#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:163 203#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:168 204#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:173 205msgid "Krung" 206msgstr "" 207 208#. [event] 209#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:164 210#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:169 211#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:174 212msgid "Gorokh" 213msgstr "" 214 215#. [message]: speaker=Fal Khag 216#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:196 217msgid "" 218"I long to burn human cities, but until our great chieftains provide us with " 219"sufficient forces we must look to these villagers to feed our wolves and " 220"slake the thirst of our blades." 221msgstr "" 222 223#. [message]: speaker=Fal Khag 224#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:200 225msgid "" 226"Ride, you worms, I want to finish our raid before the hunting party returns " 227"to the human village." 228msgstr "" 229 230#. [event] 231#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:209 232msgid "Jalak" 233msgstr "" 234 235#. [event] 236#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:210 237msgid "Delurin" 238msgstr "" 239 240#. [event] 241#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:211 242msgid "Red" 243msgstr "" 244 245#. [event] 246#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:212 247msgid "Ordo" 248msgstr "" 249 250#. [event] 251#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:213 252msgid "Novus" 253msgstr "" 254 255#. [event] 256#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:214 257msgid "Teneor" 258msgstr "" 259 260#. [event] 261#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:215 262msgid "Kembe" 263msgstr "" 264 265#. [event] 266#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:216 267msgid "Treagh" 268msgstr "" 269 270#. [unit]: type=Footpad_Peasant, id=Harper 271#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:223 272msgid "Harper" 273msgstr "" 274 275#. [message]: speaker=Red 276#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:249 277msgid "" 278"Look, goblin riders approach! You were right, they were going to raid " 279"Dallben while we were gone." 280msgstr "" 281 282#. [message]: speaker=Baldras 283#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:253 284msgid "" 285"We must stop them before they reach the village. Damn the crown, they have " 286"long since forgotten about us out here." 287msgstr "" 288 289#. [message]: speaker=Harper 290#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:257 291msgid "" 292"That goblin leader is heading full-speed straight for Dallben. But we’ll " 293"need to chase them all down if we’re going to stop them." 294msgstr "" 295 296#. [message]: speaker=Baldras 297#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:261 298msgid "" 299"Do it. Try to hold them back until us old-timers can get there and finish " 300"them off." 301msgstr "" 302 303#. [message]: speaker=Baldras 304#. Some languages, including Norwegian and Old English, don't 305#. have a single word for "uncle", dividing it into 306#. mother's-brother vs. father's-brother. Baldras is 307#. Harper's mother's brother. In some human societies, 308#. including the Navaho and Akan, this would give him a 309#. special responsibility for the boy. 310#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:271 311msgid "" 312"And Harper... don’t get yourself killed. I’m responsible for you now that " 313"your father is gone, and I won’t dishonor his memory by breaking my promise " 314"to keep you safe." 315msgstr "" 316 317#. [message]: speaker=Harper 318#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:275 319msgid "... I know... All right now, let’s stop these goblins!" 320msgstr "" 321 322#. [message]: speaker=Harper 323#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:308 324msgid "" 325"We are barely able to survive these orc raids. We lost two men last week, " 326"more today... yet Weldyn does nothing!" 327msgstr "" 328 329#. [message]: speaker=Harper 330#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:315 331msgid "" 332"We are barely able to survive these orc raids. We lost two men last week, " 333"more could have died today... yet Weldyn does nothing!" 334msgstr "" 335 336#. [message]: speaker=Baldras 337#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:321 338msgid "" 339"The King stopped sending patrols out here once the war started. Once that " 340"happened, the burden fell to us. We are citizens of Wesnoth, and as long as " 341"her banner flies we will resist the horde." 342msgstr "" 343 344#. [message]: speaker=Harper 345#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:325 346msgid "The banner will fly over a ghost town if help does not come soon." 347msgstr "" 348 349#. [message]: speaker=Harper 350#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:355 351msgid "" 352"They’re getting closer to our village! What about the town guards, can they " 353"help us?" 354msgstr "" 355 356#. [message]: speaker=Baldras 357#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:359 358msgid "" 359"They’ll come out when they see those riders, or us, approaching, but there " 360"aren’t many of them... I wouldn’t count on them being able to protect the " 361"village alone for long." 362msgstr "" 363 364#. [event] 365#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:372 366msgid "Remald" 367msgstr "" 368 369#. [event] 370#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:373 371msgid "Wolmas" 372msgstr "" 373 374#. [event] 375#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:378 376msgid "Jasken" 377msgstr "" 378 379#. [message]: speaker=Wolmas 380#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:385 381msgid "What’s happening here? Why are you running like mad, $unit.name|?" 382msgstr "" 383 384#. [message]: speaker=unit 385#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:389 386msgid "Goblin riders on the hunt. We must not let any of them to the village!" 387msgstr "" 388 389#. [message]: speaker=Wolmas 390#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:396 391msgid "Look! Goblin riders are on the hunt — and heading right for Dallben!" 392msgstr "" 393 394#. [message]: speaker=Remald 395#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:400 396msgid "Halt!" 397msgstr "" 398 399#. [message]: speaker=Baldras 400#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:420 401msgid "" 402"The goblins reached the village! There will surely be nothing left when they " 403"are done pillaging it." 404msgstr "" 405 406#. [message]: speaker=narrator 407#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:433 408msgid "" 409"None remarked on the passing of the tiny, isolated frontier town. It was but " 410"a harbinger of the evil to come under the tyranny of Asheviere." 411msgstr "" 412 413#. [scenario]: id=02_Civil_Disobedience 414#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:4 415msgid "Civil Disobedience" 416msgstr "" 417 418#. [side]: type=Bandit, id=Baldras 419#. [side]: type=Rogue, id=Hans 420#. [side]: type=Highwayman, id=Baldras 421#. [side]: type=Bandit_Peasant, id=Baldras 422#. [side] 423#. [side]: type=Shadow Lord, id=Helicrom 424#. [side]: type=Highwayman_Peasant, id=Relana 425#. [side]: type=General, id=Lord Maddock 426#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:26 427#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:62 428#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:38 429#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:70 430#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:37 431#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:59 432#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:35 433#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:91 434#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:52 435#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:75 436#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:43 437#: data/campaigns/Liberty/scenarios/08_Glory.cfg:49 438#: data/campaigns/Liberty/scenarios/08_Glory.cfg:169 439#: data/campaigns/Liberty/scenarios/08_Glory.cfg:178 440msgid "Rebels" 441msgstr "" 442 443#. [side]: type=Cavalier, id=Tarwen 444#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:35 445msgid "Tarwen" 446msgstr "" 447 448#. [side]: type=Master Bowman, id=Quentin 449#. [side] 450#. [side]: type=Royal Guard, id=Archarel 451#. [side]: type=Iron Mauler, id=Linneus 452#. [side]: type=Cavalier, id=Tarwen 453#. [side]: type=General, id=Kestrel 454#. [side]: type=General, id=Dommel 455#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:41 456#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:80 457#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:48 458#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:64 459#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:60 460#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:76 461#: data/campaigns/Liberty/scenarios/08_Glory.cfg:91 462msgid "Asheviere" 463msgstr "" 464 465#. [objective]: condition=win 466#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:71 467msgid "Kill the Wesnoth army captain, Tarwen" 468msgstr "" 469 470#. [message]: speaker=Harper 471#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:121 472msgid "Look, riders approach." 473msgstr "" 474 475#. [message]: speaker=Baldras 476#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:125 477msgid "Stand fast, nephew." 478msgstr "" 479 480#. [message]: speaker=Tarwen 481#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:138 482msgid "" 483"By order of the Queen, the magistrate of this town is ordered to travel with " 484"us to Elensefar for vetting." 485msgstr "" 486 487#. [message]: speaker=Harper 488#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:142 489msgid "Garard is the King of Wesnoth. We are ruled by no queen." 490msgstr "" 491 492#. [message]: speaker=Tarwen 493#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:146 494msgid "" 495"Insolent peasants, you will kneel before your betters! Asheviere is the " 496"Queen of Wesnoth. The King fell three weeks ago at Abez. I shall not bandy " 497"words with you. Your magistrate will be coming with us, and we do not care " 498"if it is dead or alive." 499msgstr "" 500 501#. [message]: speaker=Tarwen 502#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:180 503msgid "Guard the gate." 504msgstr "" 505 506#. [message]: speaker=Baldras 507#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:193 508msgid "Harper, get out of here. This is no battle for you." 509msgstr "" 510 511#. [message]: speaker=Baldras 512#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:198 513msgid "" 514"I am the magistrate of Dallben, and it is <i>you</i> who will be leaving " 515"Dallben, be it dead or alive." 516msgstr "" 517 518#. [message]: speaker=Tarwen 519#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:213 520msgid "Get back, you cur!" 521msgstr "" 522 523#. [message]: speaker=second_unit 524#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:227 525msgid "Get out of my village!" 526msgstr "" 527 528#. [message]: speaker=Baldras 529#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:240 530msgid "" 531"Our lives were hard enough when we were beneath the attention of the Crown. " 532"But now I fear things will be worse." 533msgstr "" 534 535#. [message]: speaker=Harper 536#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:245 537msgid "We must tell the people of Delwyn about this." 538msgstr "" 539 540#. [message]: role=Advisor 541#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:258 542msgid "" 543"That is true. We have always flown to their aid, and they to ours. This is " 544"something we should face together." 545msgstr "" 546 547#. [message]: speaker=Baldras 548#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:263 549msgid "" 550"Very well. We will go to Delwyn and share counsel with them. I never thought " 551"Wesnoth would fall into darkness. Now, not only do the orcs threaten our " 552"lands, but some sinister thing is happening with the ascent of the Queen to " 553"the throne." 554msgstr "" 555 556#. [message]: speaker=Baldras 557#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:268 558msgid "" 559"Today we may no longer be citizens of Wesnoth. I wish it could be otherwise, " 560"but we are now outlaws." 561msgstr "" 562 563#. [message]: speaker=Baldras 564#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:340 565msgid "" 566"Oh, no! We have run out of time, they have arrived with reinforcements..." 567msgstr "Oh, ne! Zmanjkalo nam je časa, njihove okrepitve so prišle..." 568 569#. [message]: speaker=narrator 570#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:353 571msgid "" 572"They would be remembered only as traitors rightly put down by the Queen’s " 573"lances. And in the dark years to come, woe betide any who questioned it." 574msgstr "" 575 576#. [scenario]: id=03_A_Strategy_of_Hope 577#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:4 578msgid "A Strategy of Hope" 579msgstr "" 580 581#. [part] 582#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:18 583msgid "" 584"Fearing that the Queen’s army would return in force in the wake of its " 585"fallen patrol, Baldras and his men fled Dallben. They tracked to Delwyn and " 586"sent ahead for the magistrate, Relana, to meet them in a secluded strath in " 587"the swamps." 588msgstr "" 589 590#. [part] 591#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:22 592msgid "" 593"As morning dawned over the day after next, they found Relana already waiting " 594"for them." 595msgstr "" 596 597#. [side]: type=Highwayman_Peasant, id=Relana 598#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:49 599msgid "Relana" 600msgstr "" 601 602#. [side]: type=Orcish Warrior, id=Urk Delek 603#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:78 604msgid "Urk Delek" 605msgstr "" 606 607#. [side]: type=Necromancer, id=Mal-Jarrof 608#. [side]: type=Necromancer, id=Mal-Jerod 609#. [side]: type=Lich, id=Sel-Mana 610#. [side]: type=Orcish Warrior, id=Urk Delek 611#. [side]: type=Saurian Oracle, id=Thhsthss 612#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:100 613#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:122 614#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:105 615#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:121 616#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:138 617msgid "Evil" 618msgstr "" 619 620#. [side]: type=Saurian Oracle, id=Thhsthss 621#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:107 622msgid "Thhsthss" 623msgstr "" 624 625#. [objective]: condition=win 626#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:134 627msgid "Defeat both enemy leaders" 628msgstr "" 629 630#. [objective]: condition=lose 631#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:146 632msgid "Death of Relana" 633msgstr "" 634 635#. [message]: speaker=Baldras 636#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:180 637msgid "" 638"Relana, thank you for welcoming our messenger and agreeing to meet with us. " 639"In your many years as Delwyn’s magistrate I have never known your judgment " 640"to err." 641msgstr "" 642 643#. [message]: speaker=Relana 644#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:184 645msgid "" 646"It has been a long time, old friend. Your news worries us. Yet, there is no " 647"problem we have not worked out together." 648msgstr "" 649 650#. [message]: speaker=Baldras 651#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:188 652msgid "" 653"You do not understand. We attacked a Wesnoth army patrol. Not only that, the " 654"leader was no man I had ever seen in Annuvin Province before. Never has one " 655"been sent out here as a patrol captain who was so ruthless and cruel." 656msgstr "" 657 658#. [message]: speaker=Harper 659#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:192 660msgid "" 661"Had they taken my uncle, they would have surely shown up in Delwyn today " 662"with the same ultimatum. As it is, several riders escaped." 663msgstr "" 664 665#. [message]: speaker=Relana 666#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:196 667msgid "" 668"Well, it won’t be long until they report back to the local garrison with the " 669"details of your encounter." 670msgstr "" 671 672#. [message]: role=Advisor 673#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:200 674msgid "Then they’ll be back in force." 675msgstr "" 676 677#. [message]: speaker=Baldras 678#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:204 679msgid "" 680"An offense to decency, this is! Since when has Wesnoth been ruled by fear " 681"and treachery? We should consult with Lord Maddock of Elensefar. We have " 682"known him for years to be noble in deed as well as in name." 683msgstr "" 684 685#. [message]: speaker=Relana 686#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:208 687msgid "" 688"I agree. But, Baldras, what will you tell him? We know something has been " 689"going badly wrong in Wesnoth of late, that more than ordinary corruption and " 690"incompetence is afoot. But when the effects fall on mere peasants, the wrong " 691"of it may not seem so obvious from a noble’s chair." 692msgstr "" 693 694#. [message]: speaker=Baldras 695#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:216 696msgid "" 697"We need evidence. Hard evidence... but wait— Are those orcish war drums I " 698"hear?" 699msgstr "" 700 701#. [message]: speaker=Relana 702#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:220 703msgid "" 704"I think they are, old friend. And that rank smell on the wind tells another " 705"tale: saurians approach. To arms!" 706msgstr "" 707 708#. [message]: speaker=Urk Delek 709#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:228 710msgid "" 711"By the sound of the wolves, the scent trail of Fal Khag’s killers ends here." 712msgstr "" 713 714#. [message]: speaker=Thhsthss 715#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:234 716msgid "Fal Khag is nothing to usss, orc. You promissed uss gold. Bright gold." 717msgstr "" 718 719#. [message]: speaker=Urk Delek 720#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:238 721msgid "You will get gold. And our wolves will get meat." 722msgstr "" 723 724#. [message]: speaker=Baldras 725#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:250 726msgid "" 727"Something is very wrong here. Those orcs were carrying weapons with Army " 728"forge-markings." 729msgstr "" 730 731#. [message]: speaker=Relana 732#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:254 733msgid "Aye. And the gold in their pouches looked new from the mint." 734msgstr "" 735 736#. [message]: speaker=Baldras 737#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:258 738msgid "" 739"Can the darkest rumors be true, then? Does the Kingdom— Does Queen " 740"Asheviere... send orcs against her own people?" 741msgstr "" 742 743#. [message]: speaker=Relana 744#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:262 745msgid "" 746"I think your mission to Lord Maddock just became more urgent than we knew, " 747"Baldras. I must remain here to see to the defense of Delwyn and Dallben, but " 748"you should fly to Elensefar with all speed." 749msgstr "" 750 751#. [message]: speaker=Baldras 752#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:280 753msgid "" 754"We have tarried here for far too long... There is no way we can reach " 755"Elensefar and return with help before the Wesnoth army destroys our homes. " 756"Retreat!" 757msgstr "" 758 759#. [message]: speaker=narrator 760#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:286 761msgid "" 762"Baldras and Relana returned to their villages to find them destroyed, with " 763"those who fought left dead and the few survivors borne away to unknown " 764"fates. It was a bitter doom, and as Wesnoth descended into darkness they " 765"would live to see worse." 766msgstr "" 767 768#. [scenario]: id=04_Unlawful_Orders 769#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:4 770msgid "Unlawful Orders" 771msgstr "" 772 773#. [label] 774#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:18 775msgid "Elensefar" 776msgstr "" 777 778#. [label] 779#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:23 780msgid "Port of Elensefar" 781msgstr "" 782 783#. [side]: type=General, id=Lord Maddock 784#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:46 785msgid "Lord Maddock" 786msgstr "" 787 788#. [side]: type=General, id=Kestrel 789#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:68 790msgid "Kestrel" 791msgstr "" 792 793#. [objective]: condition=win 794#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:95 795msgid "Defeat the enemy general" 796msgstr "" 797 798#. [objective]: condition=lose 799#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:107 800msgid "Death of Maddock" 801msgstr "" 802 803#. [event] 804#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:132 805msgid "Rothel" 806msgstr "" 807 808#. [message]: speaker=Lord Maddock 809#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:183 810msgid "" 811"Baldras, your trip here was not wise. The Queen’s patrols have been visiting " 812"the local villages and bringing the elders here. Those that swear allegiance " 813"to the Queen are allowed to return home. Those that do not—" 814msgstr "" 815 816#. [message]: speaker=Baldras 817#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:187 818msgid "" 819"— Are dispatched on the spot. I know the price of dissent. But what of you?" 820msgstr "" 821 822#. [message]: speaker=Lord Maddock 823#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:191 824msgid "" 825"Well, they do not come within the walls of my city. They are actually camped " 826"nearby, and the main garrison is further south at Halstead. I know my time " 827"will soon come to swear allegiance, but they do not press me. They are " 828"afraid I will refuse." 829msgstr "" 830 831#. [message]: speaker=Baldras 832#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:195 833msgid "Will you?" 834msgstr "" 835 836#. [message]: speaker=Lord Maddock 837#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:199 838msgid "" 839"Yes. The Queen ascended to the throne through the vilest of treachery. " 840"However, while most of my forces were sent with the King to fight the orcs, " 841"we have a strong enough contingent here to make the Queen’s forces think " 842"twice about attacking Elensefar outright." 843msgstr "" 844 845#. [message]: speaker=Lord Maddock 846#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:203 847msgid "" 848"We have an uneasy peace until they are done with the smaller villages and " 849"finally come around to obtaining my oath. The treaty between Elensefar and " 850"Wesnoth is ancient, but I am not so naïve as to place my full trust in it. " 851"Not in these wicked times." 852msgstr "" 853 854#. [message]: speaker=Harper 855#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:207 856msgid "" 857"What can we do then? We have brought with us many from Annuvin Province who " 858"are willing to fight, but our families are still at home. They will not last " 859"long if the Queen’s patrols return." 860msgstr "" 861 862#. [message]: speaker=Lord Maddock 863#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:211 864msgid "" 865"I am unwilling to start a civil war. I believe the Queen will remain " 866"preoccupied with order throughout the kingdom and, more importantly, with " 867"quelling the Northerner threat. We are a matter she will choose to deal with " 868"later rather than sooner, if she can." 869msgstr "" 870 871#. [message]: speaker=Kestrel 872#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:215 873msgid "" 874"A foolish miscalculation, Lord Maddock. These men with which you consort are " 875"outlaws and fugitives. They are a well-organized gang of criminals and " 876"murderers. We will kill them and then expect your oath of allegiance to " 877"Queen Asheviere." 878msgstr "" 879 880#. [message]: speaker=Lord Maddock 881#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:219 882msgid "Men, to arms! The defense of Elensefar has begun!" 883msgstr "" 884 885#. [message]: speaker=narrator 886#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:238 887msgid "" 888"As the sun set, a horrific change began to take place to the human " 889"adversaries of Baldras and his allies..." 890msgstr "" 891 892#. [wml_message] 893#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:317 894msgid "Could not convert a $stored_changers[$i].type, please report!" 895msgstr "" 896 897#. [message]: speaker=Harper 898#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:598 899msgid "" 900"I cannot believe what my eyes are seeing! The flesh runs from their bones... " 901"these are not human warriors we fight. They are evil spirits masquerading as " 902"human!" 903msgstr "" 904 905#. [message]: speaker=Lord Maddock 906#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:609 907msgid "" 908"Their human aspect is returning! This is an evil manner of sorcery we face, " 909"but one that we may yet overcome. CHARGE!" 910msgstr "" 911 912#. [message]: speaker=second_unit 913#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:623 914msgid "Who are you? What are you?" 915msgstr "" 916 917#. [message]: speaker=Kestrel 918#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:627 919msgid "" 920"We are accursed. We were once under the command of Prince Eldred, the King’s " 921"son and betrayer. The price for our treason is this hellish existence. We " 922"know not who or what inflicted this curse upon us, but our mortal deaths may " 923"be only the beginning of the penance we are doomed to pay." 924msgstr "" 925 926#. [message]: speaker=Baldras 927#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:638 928msgid "Lord Maddock, now that we are victorious, will you help us?" 929msgstr "" 930 931#. [message]: speaker=Lord Maddock 932#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:642 933msgid "" 934"I will not. Unless you want me to round up the city’s thieves to fight for " 935"you, I do not have the troops to spare. However, I am not the only one who " 936"commands men in this corner of Wesnoth." 937msgstr "" 938 939#. [message]: speaker=Baldras 940#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:646 941msgid "I don’t understand. There are no other noble lords in this area." 942msgstr "" 943 944#. [message]: speaker=Lord Maddock 945#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:650 946msgid "" 947"Southeast of here there is a town, and there you may find assistance of the " 948"type I cannot give." 949msgstr "" 950 951#. [message]: speaker=Baldras 952#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:654 953msgid "" 954"Wish us well. If we are to resist the Wesnoth army a second time, we’re " 955"going to need more than clubs and slings against steel." 956msgstr "" 957 958#. [message]: speaker=Baldras 959#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:674 960msgid "" 961"Look, more riders come from the southeast. We cannot survive another " 962"assault. We are finished!" 963msgstr "" 964 965#. [message]: speaker=narrator 966#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:687 967msgid "" 968"Indeed, Asheviere’s armies had mustered and struck before the nascent " 969"rebellion could even be planned. Her power and ruthlessness — and their toll " 970"of death — would only grow greater with time." 971msgstr "" 972 973#. [scenario]: id=05_Hide_and_Seek 974#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:6 975msgid "Hide and Seek" 976msgstr "" 977 978#. [time]: id=midnight 979#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:12 980msgid "Midnight" 981msgstr "" 982 983#. [side]: type=Master Bowman, id=Quentin 984#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:44 985msgid "Quentin" 986msgstr "" 987 988#. [side]: type=Rogue, id=Hans 989#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:81 990msgid "Hans" 991msgstr "" 992 993#. [objective]: condition=win 994#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:114 995msgid "Take Baldras to meet the leader of the insurgency" 996msgstr "" 997 998#. [note] 999#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:127 1000msgid "" 1001"Remember that in fog, units always see one hex further than they can move." 1002msgstr "" 1003 1004#. [message]: speaker=narrator 1005#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:308 1006msgid "" 1007"Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and " 1008"his men traveled unseen along the swampy banks of the Great River to the " 1009"city of Carcyn." 1010msgstr "" 1011 1012#. [message]: speaker=narrator 1013#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:313 1014msgid "" 1015"They hid until nightfall, then crept out to find the help Lord Maddock " 1016"hinted was here." 1017msgstr "" 1018 1019#. [message]: speaker=Baldras 1020#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:361 1021msgid "" 1022"I’m not sure where we’re supposed to go now. If we go into town we can start " 1023"asking around for information." 1024msgstr "" 1025 1026#. [unit]: type=Thief, id=Link 1027#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:377 1028msgid "Link" 1029msgstr "" 1030 1031#. [message]: speaker=Baldras 1032#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:382 1033msgid "Who are you?" 1034msgstr "" 1035 1036#. [message]: speaker=Link 1037#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:386 1038msgid "" 1039"I have come to find you. You must make it through the city without being " 1040"seen. The soldiers are normally out hunting for my kind, but a company of " 1041"heavy infantry arrived three days ago and took over the patrols." 1042msgstr "" 1043 1044#. [message]: speaker=Harper 1045#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:390 1046msgid "They’re looking for us." 1047msgstr "" 1048 1049#. [message]: speaker=Link 1050#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:394 1051msgid "" 1052"Well, good thing I found you first. Now hurry, you must make it past the " 1053"city into the Grey Woods. There is a small path in the southeast that leads " 1054"into the forest; look for the signpost. My brother Hans is waiting for you " 1055"there and will take you to our master. Try to avoid the soldiers if you can." 1056msgstr "" 1057 1058#. [message]: speaker=second_unit 1059#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:432 1060msgid "" 1061"Looks like these guards hold stationary posts, so if we’re careful enough we " 1062"should be able to slip our way around them unnoticed." 1063msgstr "" 1064 1065#. [message]: speaker=Baldras 1066#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:436 1067msgid "" 1068"Harper, you younger and faster folks need to be our eyes now. Scout ahead " 1069"and try to find a way for us to get past the guards, but make sure to not " 1070"stay where they can see you or we’re all in big trouble..." 1071msgstr "" 1072 1073#. [message]: speaker=Harper 1074#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:509 1075msgid "They’ve seen us! <i>Run</i>!" 1076msgstr "" 1077 1078#. [message]: speaker=Baldras 1079#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:526 1080msgid "Fall back, quickly! Maybe we can yet lose them!" 1081msgstr "" 1082 1083#. [message]: speaker=unit 1084#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:542 1085msgid "" 1086"Gentlemen, please come this way and follow the path into the forest. Our " 1087"leader is anxious to meet you." 1088msgstr "" 1089 1090#. [message]: speaker=second_unit 1091#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:546 1092msgid "" 1093"As soon as we escape the Wesnoth death squad, we will be happy to oblige." 1094msgstr "" 1095 1096#. [message]: speaker=Baldras 1097#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:550 1098msgid "" 1099"I haven’t run this much in years. If you were to ask me to infiltrate a " 1100"heavily guarded city relying on nothing but the cover of darkness and my " 1101"wits, I would say you were crazy." 1102msgstr "" 1103 1104#. [message]: speaker=Baldras 1105#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:554 1106msgid "As it turns out, I’m the crazy one. Let’s finish this folly." 1107msgstr "" 1108 1109#. [message]: speaker=Hans 1110#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:579 1111msgid "" 1112"You can come if you wish, but the leader is only interested in speaking to " 1113"Baldras." 1114msgstr "" 1115"Lahko prideš, če želiš, ampak voditelj se zanima samo za pogovor z Baldras-" 1116"om." 1117 1118#. [message]: speaker=Hans 1119#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:599 1120msgid "Fly, and we may yet evade them in the Grey Woods." 1121msgstr "" 1122 1123#. [message]: speaker=Baldras 1124#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:604 1125msgid "Lead the way." 1126msgstr "" 1127 1128#. [message]: speaker=Baldras 1129#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:628 1130#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:433 1131msgid "" 1132"We have spent too much time here. Surely the Queen’s forces have returned to " 1133"Dallben. Our mission is unfinished, but we must return to fight a suicide " 1134"battle." 1135msgstr "" 1136 1137#. [scenario]: id=06_The_Grey_Woods 1138#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:4 1139msgid "The Grey Woods" 1140msgstr "" 1141 1142#. [side]: type=Shadow Lord, id=Helicrom 1143#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:60 1144#: data/campaigns/Liberty/scenarios/08_Glory.cfg:146 1145msgid "Helicrom" 1146msgstr "" 1147 1148#. [side]: type=Necromancer, id=Mal-Jarrof 1149#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:96 1150msgid "Mal-Jarrof" 1151msgstr "" 1152 1153#. [side]: type=Necromancer, id=Mal-Jerod 1154#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:112 1155msgid "Mal-Jerod" 1156msgstr "" 1157 1158#. [side]: type=Lich, id=Sel-Mana 1159#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:128 1160msgid "Sel-Mana" 1161msgstr "" 1162 1163#. [objective]: condition=win 1164#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:150 1165msgid "Defeat the lich and its minions" 1166msgstr "" 1167 1168#. [message]: speaker=Baldras 1169#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:221 1170msgid "The leader, I presume." 1171msgstr "" 1172 1173#. [message]: speaker=Helicrom 1174#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:225 1175msgid "" 1176"I am Helicrom, and you should not be so glib. I control dangerous men. My " 1177"henchmen can slip unseen through any city, rob a man while he sleeps, or " 1178"attack a caravan head-on. It’s not noble work, but our pursuits require " 1179"plenty of gold." 1180msgstr "" 1181 1182#. [message]: speaker=Baldras 1183#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:229 1184msgid "Your pursuits?" 1185msgstr "" 1186 1187#. [message]: speaker=Helicrom 1188#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:233 1189msgid "" 1190"The former King’s magic ministry kept a tight control on the training and " 1191"employment of mages in Wesnoth. Those of us who dared to... depart from the " 1192"curriculum, you might say, were dealt with harshly. We are outcasts because " 1193"we seek to master shadow magic. Our secrecy and security are not cheap." 1194msgstr "" 1195 1196#. [message]: speaker=Baldras 1197#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:237 1198msgid "I have heard of you. Necromancers. Barely-human scum, I say." 1199msgstr "" 1200 1201#. [message]: speaker=Helicrom 1202#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:241 1203msgid "" 1204"Wrong. Necromancers become slaves to their lich masters and eventually lose " 1205"their humanity. We have proven that practicing the dark arts need not lead " 1206"down that path to damnation. We remain human, and seek the mystical secret " 1207"of balance between the ways of light and darkness. We dance between both " 1208"ways, adhering to neither." 1209msgstr "" 1210 1211#. [message]: speaker=Baldras 1212#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:245 1213msgid "I... see, I think. Why do you want to help us?" 1214msgstr "" 1215 1216#. [message]: speaker=Helicrom 1217#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:249 1218msgid "" 1219"We don’t. You have sought us out. But, I do know of your situation and am " 1220"willing to help. Any weakening of the Throne of Wesnoth, whether it be " 1221"occupied by King or Queen, aids us." 1222msgstr "" 1223 1224#. [message]: speaker=Helicrom 1225#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:253 1226msgid "" 1227"Carcyn is always foggy as of late because these woods have recently become " 1228"home to a lich and two of its underling necromancers. Our experiments may " 1229"have actually aroused it from sleep... We’re not sure." 1230msgstr "" 1231 1232#. [message]: speaker=Baldras 1233#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:257 1234msgid "" 1235"So now you need to defend your rear as well as your front... I see your " 1236"predicament. My men will wipe this land clean if you can help us defend our " 1237"homeland." 1238msgstr "" 1239 1240#. [message]: speaker=Helicrom 1241#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:282 1242msgid "Finally, that creature is dead, yet its foolish minions resist." 1243msgstr "" 1244 1245#. [message]: speaker=Baldras 1246#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:289 1247msgid "The lich is destroyed and its minions dead." 1248msgstr "" 1249 1250#. [message]: speaker=narrator 1251#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:306 1252msgid "" 1253"The defeat of the evil lich infesting the Grey Woods was a bittersweet " 1254"victory. With Helicrom dead, the guild of shadow magic was thrown into " 1255"disarray." 1256msgstr "" 1257 1258#. [message]: speaker=narrator 1259#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:311 1260msgid "" 1261"The remaining members were very grateful and offered Baldras a sizable sum " 1262"of gold for his help. It was not the help he was hoping for, but he knew it " 1263"would have to be enough for the coming conflict." 1264msgstr "" 1265 1266#. [message]: speaker=Helicrom 1267#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:330 1268msgid "" 1269"With the undead driven out, we may live here in relative peace and pursue " 1270"our studies. For this, Baldras, I am grateful." 1271msgstr "" 1272 1273#. [message]: speaker=Baldras 1274#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:334 1275msgid "" 1276"Studies? Peace? You mean to continue feeding on the lawful citizens of " 1277"Wesnoth. There will be no peace for them." 1278msgstr "" 1279 1280#. [message]: speaker=Helicrom 1281#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:338 1282msgid "" 1283"No one here is in a position to be dispensing moral judgments. Regardless, " 1284"you have done great service to us today, and we owe you a debt. I will help " 1285"you to the utmost of my ability." 1286msgstr "" 1287 1288#. [message]: speaker=Helicrom 1289#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:342 1290msgid "" 1291"I was planning on giving you gold. Any good army is well financed, and with " 1292"the lich gone we can now spare it." 1293msgstr "" 1294 1295#. [message]: speaker=Helicrom 1296#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:346 1297msgid "" 1298"But, I think it would help you more if I lent you some of my men to join you " 1299"on your adventures. The Queen has been sending mages out here, and my men " 1300"are itching for some payback." 1301msgstr "" 1302 1303#. [message]: speaker=Helicrom 1304#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:350 1305msgid "" 1306"On the other hand, if I keep the full force of my organization here, we " 1307"might be able to regroup and join you on the battlefield when the time comes." 1308msgstr "" 1309 1310#. [message]: speaker=Helicrom 1311#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:354 1312msgid "I leave it to you to decide." 1313msgstr "" 1314 1315#. [option] 1316#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:356 1317msgid "I will take the gold. How does 500 sound?" 1318msgstr "" 1319 1320#. [message]: speaker=Helicrom 1321#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:360 1322msgid "Agreed. Good luck and farewell to you, Master Baldras." 1323msgstr "" 1324 1325#. [option] 1326#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:381 1327msgid "" 1328"Send your men with us. They will be valuable help as we prepare for the " 1329"assault from the Wesnoth army garrison." 1330msgstr "" 1331 1332#. [message]: speaker=Helicrom 1333#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:385 1334msgid "Done. My finest mages and thieves are at your disposal. Use them well." 1335msgstr "" 1336 1337#. [option] 1338#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:400 1339msgid "I wish you to join us in battle against the Queen’s forces." 1340msgstr "" 1341 1342#. [message]: speaker=Helicrom 1343#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:404 1344msgid "" 1345"All right. I need time to clean up this forest and recall my men from the " 1346"countryside. We will be ready to march in seven days. All now hinges on you! " 1347"Until then..." 1348msgstr "" 1349 1350#. [message]: speaker=Helicrom 1351#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:454 1352msgid "My men... have failed to protect me! I perish..." 1353msgstr "" 1354 1355#. [scenario]: id=07_The_Hunters 1356#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:4 1357msgid "The Hunters" 1358msgstr "" 1359 1360#. [part] 1361#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:18 1362msgid "" 1363"Baldras and his men quickly left the Grey Woods, not entirely convinced of " 1364"their safety even after eradicating the lich." 1365msgstr "" 1366 1367#. [part] 1368#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:21 1369msgid "" 1370"As they marched, many men and women from the small hamlets peppering the " 1371"area around Carcyn and the Grey Woods approached the group, asking to join " 1372"them. The ascent of the Queen had cast an uneasy pall over the citizens of " 1373"Wesnoth, and some of them were willing to resist it." 1374msgstr "" 1375 1376#. [part] 1377#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:24 1378msgid "" 1379"Knowing they too would be labeled criminals, he reluctantly accepted their " 1380"help.\n" 1381"<b>Note:</b> Baldras is now able to recruit Outlaws." 1382msgstr "" 1383 1384#. [part] 1385#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:28 1386msgid "" 1387"Camped at the edge of the forest, they quietly observed substantial troop " 1388"movements coming from the direction of Aldril, a nearby city, and marching " 1389"to the northwest. Unsure what to make of it, they debated their next course " 1390"of action..." 1391msgstr "" 1392 1393#. [side]: type=Royal Guard, id=Archarel 1394#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:50 1395#, fuzzy 1396msgid "Archarel" 1397msgstr "naskok" 1398 1399#. [side]: type=Iron Mauler, id=Linneus 1400#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:69 1401msgid "Linneus" 1402msgstr "" 1403 1404#. [objective]: condition=win 1405#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:89 1406msgid "Kill all enemy forces" 1407msgstr "" 1408 1409#. [event] 1410#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:128 1411msgid "Jingo" 1412msgstr "" 1413 1414#. [event] 1415#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:129 1416msgid "Majel" 1417msgstr "" 1418 1419#. [message]: speaker=Baldras 1420#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:145 1421msgid "" 1422"The words of Lord Maddock have weighed heavy on me these past few days. It " 1423"has dawned on me that we can never win. We will never defeat the entire army " 1424"of Wesnoth. Idiocy! If the noble lord of Elensefar is unwilling to resist " 1425"the Queen, how should I ever expect to?" 1426msgstr "" 1427 1428#. [message]: speaker=Harper 1429#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:149 1430msgid "" 1431"What’s worse is that she appears to have taken notice. We have counted five " 1432"platoons of heavy infantry marching towards the garrison in just the last " 1433"two hours." 1434msgstr "" 1435 1436#. [message]: speaker=Baldras 1437#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:153 1438msgid "" 1439"The garrison. The towers of Halstead are more than a garrison, nephew, they " 1440"are a fortress. They used to protect this area from the enemies of Wesnoth; " 1441"I never imagined they would house its enemies." 1442msgstr "" 1443 1444#. [event] 1445#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:156 1446msgid "Pitcher" 1447msgstr "" 1448 1449#. [message]: speaker=Pitcher 1450#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:162 1451msgid "whisper^<i>Baldras!</i>" 1452msgstr "" 1453 1454#. [message]: speaker=Harper 1455#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:166 1456msgid "Uncle, he wears the crest of the Elense. We should answer." 1457msgstr "" 1458 1459#. [message]: speaker=Baldras 1460#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:170 1461msgid "Rider, hush before we are discovered! Come to us, but quietly!" 1462msgstr "" 1463 1464#. [message]: speaker=Pitcher 1465#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:177 1466msgid "" 1467"Master Baldras, I bring news from the north. During the past week, several " 1468"patrols have again ventured across the Great River into Annuvin. A woman " 1469"named Relana opposed them with a small militia. She was victorious." 1470msgstr "" 1471 1472#. [message]: speaker=Majel 1473#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:181 1474msgid "This is surely good news!" 1475msgstr "" 1476 1477#. [message]: speaker=Pitcher 1478#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:185 1479msgid "" 1480"I am afraid it is not. The Queen is sending a branch of her main field army " 1481"directly from Weldyn. As soon as they arrive, they will burn every village " 1482"to the ground. No one will live." 1483msgstr "" 1484 1485#. [message]: speaker=Baldras 1486#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:189 1487msgid "" 1488"The troop movements all make sense now. We must stop this army from reaching " 1489"the garrison. We cannot swallow them whole, but we can gnaw away at them. " 1490"They mustn’t take one step without us being there to harass and delay them. " 1491"When they reach Halstead they must be exhausted or dying." 1492msgstr "" 1493 1494#. [message]: speaker=Harper 1495#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:193 1496msgid "You just said we can’t beat their entire army!" 1497msgstr "" 1498 1499#. [message]: speaker=Baldras 1500#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:197 1501msgid "" 1502"Do you propose surrender? It’s this or nothing. All we can do is see it " 1503"through to the end." 1504msgstr "" 1505 1506#. [message]: speaker=Pitcher 1507#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:201 1508msgid "" 1509"May you prevail in peace and war. I must depart before I am seen so far from " 1510"my Lord’s borders." 1511msgstr "" 1512 1513#. [message]: speaker=Jingo 1514#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:212 1515msgid "Another platoon approaches..." 1516msgstr "" 1517 1518#. [message]: speaker=Baldras 1519#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:264 1520msgid "" 1521"When we are done, no one will fear the open roads and night sky more than " 1522"the army of the usurper. Strike fast, strike silently... and leave no one " 1523"alive." 1524msgstr "" 1525 1526#. [message]: speaker=Linneus 1527#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:278 1528msgid "It’s an ambush! Hold your ground!" 1529msgstr "" 1530 1531#. [message]: speaker=narrator 1532#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:289 1533msgid "" 1534"The next morning, the local night patrol returned to the nearby outpost. " 1535"They were surprised to see their fellow soldiers engaged in combat with the " 1536"band of thugs of which they had heard so much." 1537msgstr "" 1538 1539#. [message]: speaker=Archarel 1540#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:297 1541msgid "" 1542"Troops, to arms! These peasant scum think they are above the law. We will " 1543"show them the law!" 1544msgstr "" 1545 1546#. [message]: speaker=unit 1547#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:314 1548msgid "Ow! Fire hot! No step in fire!" 1549msgstr "" 1550 1551#. [message]: speaker=Baldras 1552#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:326 1553msgid "" 1554"What a bloody mess. We must attack Halstead next. If we wait, they will " 1555"become invincible. If we can burn it to the ground before that happens, our " 1556"people may have a chance. Rest well tonight, because tomorrow’s battle will " 1557"decide the fate of our homes, our families, and our freedom." 1558msgstr "" 1559 1560#. [message]: speaker=Baldras 1561#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:337 1562msgid "" 1563"Send word to Helicrom that we are ready. It is time for him to repay his " 1564"debt." 1565msgstr "" 1566 1567#. [message]: speaker=Baldras 1568#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:358 1569msgid "" 1570"We have spent too much time here. Surely the entire Wesnoth army marches on " 1571"our position. We are done for!" 1572msgstr "" 1573 1574#. [scenario]: id=08_Glory 1575#: data/campaigns/Liberty/scenarios/08_Glory.cfg:4 1576msgid "Glory" 1577msgstr "" 1578 1579#. [part] 1580#: data/campaigns/Liberty/scenarios/08_Glory.cfg:20 1581msgid "" 1582"In the Year of Wesnoth 161, the newly crowned king sought to tame the " 1583"wildlands that separated the human cities surrounding Weldyn and the coastal " 1584"regions of Elensefar once and for all." 1585msgstr "" 1586 1587#. [part] 1588#: data/campaigns/Liberty/scenarios/08_Glory.cfg:23 1589msgid "" 1590"The grand army of Wesnoth, personally led by the High Council of Archmagi, " 1591"scoured the plains of all manner of hostile creature, be it beast, orc, or " 1592"elf. The city-state of Elensefar was formally united to the kingdom and " 1593"settlements rapidly spread. The country of Wesnoth had been carved in deed " 1594"as well as in name." 1595msgstr "" 1596 1597#. [part] 1598#: data/campaigns/Liberty/scenarios/08_Glory.cfg:27 1599msgid "" 1600"A monument to this achievement was erected in the very heart of the " 1601"wildlands. In a twelve-year ritual, the High Council demonstrated the height " 1602"to which human magic had grown over the years by drawing the monument " 1603"directly from the earth’s living rock." 1604msgstr "" 1605 1606#. [part] 1607#: data/campaigns/Liberty/scenarios/08_Glory.cfg:31 1608msgid "" 1609"Hundreds of feet tall, the mountain towered high above the plains, its sheer " 1610"walls both inspiring and terrifying. Men from all over the countryside " 1611"labored there, building the most formidable fortress ever conceived. It " 1612"became the Stronghold of Halstead." 1613msgstr "" 1614 1615#. [part] 1616#: data/campaigns/Liberty/scenarios/08_Glory.cfg:35 1617msgid "" 1618"This sentinel of the western plains stood watch as Wesnoth prospered for " 1619"many centuries under its protection. No war has overcome it, and its walls " 1620"have never been overrun. The blood of invaders stains its parapets and the " 1621"bones of the defeated crumble at the base of Halstead’s frozen waves of " 1622"stone." 1623msgstr "" 1624 1625#. [side]: type=General, id=Dommel 1626#: data/campaigns/Liberty/scenarios/08_Glory.cfg:60 1627msgid "Dommel" 1628msgstr "" 1629 1630#. [side]: type=Orcish Warlord, id=Vashna 1631#: data/campaigns/Liberty/scenarios/08_Glory.cfg:101 1632msgid "Vashna" 1633msgstr "" 1634 1635#. [objective]: condition=win 1636#: data/campaigns/Liberty/scenarios/08_Glory.cfg:215 1637#: data/campaigns/Liberty/scenarios/08_Glory.cfg:294 1638#: data/campaigns/Liberty/scenarios/08_Glory.cfg:518 1639msgid "Destroy the stronghold of Halstead" 1640msgstr "" 1641 1642#. [message]: speaker=Baldras 1643#: data/campaigns/Liberty/scenarios/08_Glory.cfg:338 1644msgid "There it is. The stronghold of Halstead." 1645msgstr "" 1646 1647#. [message]: speaker=Harper 1648#: data/campaigns/Liberty/scenarios/08_Glory.cfg:351 1649msgid "" 1650"Look at how tall it is! Those towers rise sheer out of the ground, as if " 1651"called forth out of the earth." 1652msgstr "" 1653 1654#. [message]: speaker=Baldras 1655#: data/campaigns/Liberty/scenarios/08_Glory.cfg:356 1656msgid "" 1657"That may not be too far from the truth. During the time of the Great Kings " 1658"of Wesnoth, this land was tamed with powerful magic. Wizards of an ancient " 1659"era forged the walls of Halstead from the rock below." 1660msgstr "" 1661 1662#. [message]: speaker=Harper 1663#: data/campaigns/Liberty/scenarios/08_Glory.cfg:361 1664msgid "" 1665"I don’t see how we can bring it down. They are already invincible in there!" 1666msgstr "" 1667 1668#. [message]: speaker=Helicrom 1669#: data/campaigns/Liberty/scenarios/08_Glory.cfg:372 1670msgid "" 1671"No, my young friend. Halstead indeed has a weakness. Among my many assets is " 1672"access to a wealth of secrets few in Wesnoth are privy to." 1673msgstr "" 1674 1675#. [message]: speaker=Helicrom 1676#: data/campaigns/Liberty/scenarios/08_Glory.cfg:376 1677msgid "" 1678"You see, the mountain on which the fort was built is solid, but the castle " 1679"on top has been built and rebuilt many times over the ages. It is not as " 1680"indestructible as you might think." 1681msgstr "" 1682 1683#. [message]: speaker=Helicrom 1684#: data/campaigns/Liberty/scenarios/08_Glory.cfg:380 1685msgid "" 1686"Beneath the structure is a system of catacombs that connects all four towers " 1687"to the central keep. Over time, after many wars, supports were required to " 1688"hold up the middle." 1689msgstr "" 1690 1691#. [message]: speaker=Harper 1692#: data/campaigns/Liberty/scenarios/08_Glory.cfg:384 1693#: data/campaigns/Liberty/scenarios/08_Glory.cfg:410 1694msgid "" 1695"So... we can knock out the supports and bring down the stronghold of " 1696"Halstead. Would it really work?" 1697msgstr "" 1698 1699#. [message]: speaker=Helicrom 1700#. [message]: speaker=Baldras 1701#: data/campaigns/Liberty/scenarios/08_Glory.cfg:388 1702#: data/campaigns/Liberty/scenarios/08_Glory.cfg:414 1703msgid "" 1704"I believe it will. Each tower has a passage down to the catacombs. If we can " 1705"reach the center of each tower, one of our men can escape down to the bowels " 1706"of the mountain and destroy its support. I am sure we will need to demolish " 1707"no less than all four supports to raze the fortress." 1708msgstr "" 1709 1710#. [message]: speaker=Baldras 1711#: data/campaigns/Liberty/scenarios/08_Glory.cfg:394 1712msgid "No, young one. Halstead indeed has a weakness." 1713msgstr "" 1714 1715#. [message]: speaker=Harper 1716#: data/campaigns/Liberty/scenarios/08_Glory.cfg:398 1717msgid "How do you know?" 1718msgstr "" 1719 1720#. [message]: speaker=Baldras 1721#: data/campaigns/Liberty/scenarios/08_Glory.cfg:402 1722msgid "" 1723"When I was a boy, my father — your grandfather — brought your mother and me " 1724"to live in Aldril after orcs massacred many in our village. We grew up " 1725"around here, and we learned many things." 1726msgstr "" 1727 1728#. [message]: speaker=Baldras 1729#: data/campaigns/Liberty/scenarios/08_Glory.cfg:406 1730msgid "" 1731"Beneath the structure is a system of catacombs that connects all four towers " 1732"to the central keep. The catacombs growing over time, combined with " 1733"centuries of war, made it necessary to install supports to hold up the " 1734"middle." 1735msgstr "" 1736 1737#. [message]: speaker=Harper 1738#: data/campaigns/Liberty/scenarios/08_Glory.cfg:420 1739msgid "" 1740"I hope you’re right. In a few hours, night will fall, and we will find out." 1741msgstr "" 1742 1743#. [message]: speaker=Baldras 1744#: data/campaigns/Liberty/scenarios/08_Glory.cfg:424 1745msgid "" 1746"We must be cautious. Look there, a substantial orc force is also advancing " 1747"on Halstead. They must think Wesnoth’s army is spread out right now." 1748msgstr "" 1749 1750#. [message]: speaker=Harper 1751#: data/campaigns/Liberty/scenarios/08_Glory.cfg:428 1752msgid "Heh. They’re in for a surprise. This may work to our advantage." 1753msgstr "" 1754 1755#. [message]: role=farseer 1756#: data/campaigns/Liberty/scenarios/08_Glory.cfg:446 1757msgid "Look in the distance... riders approach!" 1758msgstr "" 1759 1760#. [message]: speaker=Baldras 1761#: data/campaigns/Liberty/scenarios/08_Glory.cfg:455 1762msgid "Who is it?" 1763msgstr "" 1764 1765#. [message]: role=farseer 1766#: data/campaigns/Liberty/scenarios/08_Glory.cfg:459 1767msgid "Help, I hope. Circumstances cannot afford to get much more dire." 1768msgstr "" 1769 1770#. [message]: speaker=Baldras 1771#: data/campaigns/Liberty/scenarios/08_Glory.cfg:465 1772msgid "Riders approach from the northwest! Stand fast, men." 1773msgstr "" 1774 1775#. [unit]: type=Paladin, id=Sir Gwydion 1776#: data/campaigns/Liberty/scenarios/08_Glory.cfg:474 1777msgid "Sir Gwydion" 1778msgstr "" 1779 1780#. [message]: type=Lancer 1781#: data/campaigns/Liberty/scenarios/08_Glory.cfg:489 1782msgid "Sound the advance!" 1783msgstr "" 1784 1785#. [message]: speaker=Sir Gwydion 1786#: data/campaigns/Liberty/scenarios/08_Glory.cfg:493 1787msgid "" 1788"Knights of Elensefar, behold: the battle has already begun! Make camp here. " 1789"Then, we charge!" 1790msgstr "" 1791 1792#. [message]: speaker=Baldras 1793#: data/campaigns/Liberty/scenarios/08_Glory.cfg:506 1794msgid "" 1795"Amazing. Lord Maddock sent his house guards... his finest troops! Elensefar " 1796"must be defenseless now. More hinges on this battle than I thought." 1797msgstr "" 1798 1799#. [message]: role=farseer 1800#: data/campaigns/Liberty/scenarios/08_Glory.cfg:511 1801msgid "" 1802"Baldras, Gwydion is Lord Maddock’s son. This battle isn’t just about Annuvin " 1803"anymore." 1804msgstr "" 1805 1806#. [message]: speaker=narrator 1807#: data/campaigns/Liberty/scenarios/08_Glory.cfg:542 1808msgid "" 1809"That afternoon, another advance element of the main Wesnoth army arrived..." 1810msgstr "" 1811 1812#. [message]: speaker=Dommel 1813#: data/campaigns/Liberty/scenarios/08_Glory.cfg:593 1814msgid "" 1815"I think... I think they’re trying to storm Halstead itself... the fools!" 1816msgstr "" 1817 1818#. [message]: speaker=Dommel 1819#: data/campaigns/Liberty/scenarios/08_Glory.cfg:613 1820msgid "They have breached the fortress gate! Repulse them!" 1821msgstr "" 1822 1823#. [message]: speaker=unit 1824#: data/campaigns/Liberty/scenarios/08_Glory.cfg:629 1825msgid "I’m inside the tower! I’m going down to the catacombs — cover me." 1826msgstr "" 1827 1828#. [message]: speaker=narrator 1829#: data/campaigns/Liberty/scenarios/08_Glory.cfg:639 1830msgid "After about an hour..." 1831msgstr "" 1832 1833#. [message]: speaker=unit 1834#: data/campaigns/Liberty/scenarios/08_Glory.cfg:649 1835msgid "It’s done." 1836msgstr "" 1837 1838#. [message]: speaker=narrator 1839#: data/campaigns/Liberty/scenarios/08_Glory.cfg:676 1840msgid "The stronghold of Halstead began to shake..." 1841msgstr "" 1842 1843#. [message]: speaker=unit 1844#: data/campaigns/Liberty/scenarios/08_Glory.cfg:681 1845msgid "We cannot stay here. The fortress has started to collapse!" 1846msgstr "" 1847 1848#. [message]: speaker=Baldras 1849#: data/campaigns/Liberty/scenarios/08_Glory.cfg:712 1850msgid "I think it’s working! Everybody get clear <i>now</i>!" 1851msgstr "" 1852 1853#. [message]: speaker=narrator 1854#: data/campaigns/Liberty/scenarios/08_Glory.cfg:736 1855msgid "" 1856"With a thunderous roar and a vast billowing of dust, thousands of tons of " 1857"stone and wood crashed in on itself. Some of it tumbled down the steep " 1858"sides, while the remainder came to rest several hundred feet below ground, " 1859"in the bowels of the hollowed-out mountain." 1860msgstr "" 1861 1862#. [message]: speaker=narrator 1863#: data/campaigns/Liberty/scenarios/08_Glory.cfg:741 1864msgid "No one inside the fortress would make it out alive." 1865msgstr "" 1866 1867#. [message]: speaker=narrator 1868#: data/campaigns/Liberty/scenarios/08_Glory.cfg:811 1869msgid "" 1870"After more than a week of fierce fighting, the main body of Asheviere’s host " 1871"arrived from Weldyn. The battle was soon finished. Every last man from the " 1872"Province of Annuvin was executed." 1873msgstr "" 1874 1875#. [message]: speaker=Baldras 1876#: data/campaigns/Liberty/scenarios/08_Glory.cfg:841 1877msgid "Men, help me out of here! I am trapped under this rubble." 1878msgstr "" 1879 1880#. [message]: speaker=narrator 1881#: data/campaigns/Liberty/scenarios/08_Glory.cfg:845 1882msgid "" 1883"No one was able to get to Baldras in time. He and many of his companions " 1884"died that day beneath the stronghold of Halstead." 1885msgstr "" 1886 1887#. [message]: speaker=Baldras 1888#: data/campaigns/Liberty/scenarios/08_Glory.cfg:850 1889msgid "I hope this sacrifice is not in vain... but we will never know." 1890msgstr "" 1891 1892#. [message]: speaker=Baldras 1893#: data/campaigns/Liberty/scenarios/08_Glory.cfg:856 1894msgid "Our dream of freedom... gone... Unngh." 1895msgstr "" 1896 1897#. [message]: speaker=narrator 1898#: data/campaigns/Liberty/scenarios/08_Glory.cfg:863 1899msgid "" 1900"The rebellion had staked its all on victory at Halstead, but win or lose, " 1901"there would be no help for the villagers, ground beneath the wheels of " 1902"Asheviere’s wrath." 1903msgstr "" 1904 1905#. [message]: speaker=Harper 1906#: data/campaigns/Liberty/scenarios/08_Glory.cfg:879 1907msgid "Uncle!" 1908msgstr "" 1909 1910#. [message]: speaker=Baldras 1911#: data/campaigns/Liberty/scenarios/08_Glory.cfg:883 1912msgid "NO!" 1913msgstr "" 1914 1915#. [message]: speaker=Baldras 1916#: data/campaigns/Liberty/scenarios/08_Glory.cfg:887 1917msgid "I promised your father I would watch after you... and I failed." 1918msgstr "" 1919 1920#. [message]: speaker=Baldras 1921#: data/campaigns/Liberty/scenarios/08_Glory.cfg:891 1922msgid "" 1923"But we are so close to the end. We must finish this. I am sorry you will not " 1924"be able to enjoy our freedom. Goodbye, Harper." 1925msgstr "" 1926 1927#. [message]: speaker=Helicrom 1928#: data/campaigns/Liberty/scenarios/08_Glory.cfg:904 1929msgid "" 1930"Carry on, my friends. Fighting by your side is the most honorable thing I " 1931"have done..." 1932msgstr "" 1933 1934#. [message]: speaker=second_unit 1935#: data/campaigns/Liberty/scenarios/08_Glory.cfg:951 1936msgid "Your reign of terror is over, General." 1937msgstr "" 1938 1939#. [message]: speaker=Dommel 1940#: data/campaigns/Liberty/scenarios/08_Glory.cfg:956 1941msgid "" 1942"You will never successfully oppose Asheviere. Her power is too great... This " 1943"small victory today is but a reprieve from the unimaginable pain you will " 1944"suffer when the full force of her wrath descends upon you." 1945msgstr "" 1946 1947#. [message]: speaker=Baldras 1948#: data/campaigns/Liberty/scenarios/08_Glory.cfg:967 1949msgid "" 1950"This was no small victory. You underestimate the power of love for freedom." 1951msgstr "" 1952 1953#. [message]: speaker=Dommel 1954#: data/campaigns/Liberty/scenarios/08_Glory.cfg:972 1955msgid "" 1956"You... underestimate the... cruelty and ambition of your Queen... Uungh..." 1957msgstr "" 1958 1959#. [message]: speaker=Baldras 1960#: data/campaigns/Liberty/scenarios/08_Glory.cfg:978 1961msgid "" 1962"Small victory? Bah! Now we will raze this fortress and bury it in the earth " 1963"from whence it came." 1964msgstr "" 1965 1966#. [scenario]: id=09_Epilogue 1967#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:4 1968msgid "Liberty — Epilogue" 1969msgstr "" 1970 1971#. [part] 1972#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:14 1973msgid "" 1974"The rest of the battle was a blur. The shock of what had happened stunned " 1975"everybody." 1976msgstr "" 1977 1978#. [part] 1979#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:17 1980msgid "" 1981"Baldras and his men fled the plains of western Wesnoth under the cover of " 1982"night. The spectacle of Halstead’s destruction stunned them into a daze that " 1983"only slowly wore off as they made their way north to and past Elensefar." 1984msgstr "" 1985 1986#. [part] 1987#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:20 1988msgid "" 1989"The Elense riders routed the orcish army, small as it was, and sent them " 1990"back across the Great River. They then scattered to the countryside and were " 1991"not heard from again. Baldras thought this behavior odd when he heard about " 1992"it." 1993msgstr "" 1994 1995#. [part] 1996#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:23 1997msgid "" 1998"As the main body of Asheviere’s army neared the ruins of Halstead, strange " 1999"things began to happen. Every night, men would disappear. Others were found " 2000"hacked to bloody pieces. Unexplained misfortune plagued the marching " 2001"columns. Soldiers dropped dead where they stood, slain by unseen assassins. " 2002"Fear of an undead menace spread through the ranks." 2003msgstr "" 2004 2005#. [part] 2006#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:26 2007msgid "" 2008"When the army of Wesnoth found the ruins of the mighty fortress Halstead, it " 2009"was too much. Their shock that such a thing could happen combined with the " 2010"invisible terror stalking them convinced Asheviere’s second in command the " 2011"entire countryside was cursed. He quickly retreated to the traditional " 2012"border and set up strong defenses against the west." 2013msgstr "" 2014 2015#. [part] 2016#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:29 2017msgid "" 2018"Baldras had just crossed the Great River when rumors of night-stalkers " 2019"filtered through his ranks. With bitter humor he realized that Lord " 2020"Maddock’s men were successfully using tactics Baldras had mastered and used " 2021"during his resistance." 2022msgstr "" 2023 2024#. [part] 2025#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:32 2026msgid "" 2027"The peasants-turned-outlaws finally reached Dallben. It was burnt to the " 2028"ground. In a panic, they raced through the forest to Delwyn. It was likewise " 2029"devastated. However, they did find one clue as to what happened..." 2030msgstr "" 2031 2032#. [part] 2033#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:36 2034msgid "" 2035"... a grimy note nailed to a charred post that read, <i>“Baldras, You would " 2036"have been proud. We gave ’em hell. But in the end, it wasn’t enough.”</i>" 2037msgstr "" 2038 2039#. [part] 2040#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:40 2041msgid "" 2042"<i>“We fled like criminals in the night, but we made sure that no one would " 2043"harass us anymore.”</i>" 2044msgstr "" 2045 2046#. [part] 2047#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:44 2048msgid "" 2049"<i>“If you wish to find us, head southwest. When you reach the land’s end, " 2050"just keep going. See you in the Three Sisters, old friend. ― Relana”</i>" 2051msgstr "" 2052 2053#. [unit_type]: id=Bone Knight, race=undead 2054#: data/campaigns/Liberty/units/Bone_Knight.cfg:5 2055msgid "Bone Knight" 2056msgstr "" 2057 2058#. [unit_type]: id=Bone Knight, race=undead 2059#: data/campaigns/Liberty/units/Bone_Knight.cfg:27 2060msgid "" 2061"Once great warriors across the plains, these mounted riders atop their " 2062"skeletal horses were raised from the ground by unholy magic to spread fear " 2063"and destruction." 2064msgstr "" 2065 2066#. [attack]: type=impact 2067#: data/campaigns/Liberty/units/Bone_Knight.cfg:42 2068msgid "trample" 2069msgstr "" 2070 2071#. [unit_type]: id=Death Squire, race=undead 2072#: data/campaigns/Liberty/units/Death_Squire.cfg:4 2073msgid "Death Squire" 2074msgstr "" 2075 2076#. [unit_type]: id=Death Squire, race=undead 2077#: data/campaigns/Liberty/units/Death_Squire.cfg:26 2078msgid "" 2079"Sometimes the mightiest warriors and generals, cursed with hate and angst, " 2080"came back to this world as Death Knights. Death Squires serve them whilst " 2081"accruing enough unholy power to become Death Knights. In the process they " 2082"pick up a good deal of the Knight’s power, including the ability to command " 2083"underlings." 2084msgstr "" 2085 2086#. [unit_type]: id=Rogue Mage, race=human 2087#: data/campaigns/Liberty/units/Rogue_Mage.cfg:5 2088msgid "Rogue Mage" 2089msgstr "" 2090 2091#. [unit_type]: id=Rogue Mage, race=human 2092#: data/campaigns/Liberty/units/Rogue_Mage.cfg:17 2093msgid "" 2094"Some mages are thrown out of the mages’ guild for attempting to practice " 2095"forbidden arts. Now completely outside the law, these rogue mages do " 2096"whatever is necessary to support their study of black magic. Although not as " 2097"skilled as mages with more formal training, their magic can be quite lethal, " 2098"while their banditry has resulted in moderate skill with the short sword." 2099msgstr "" 2100 2101#. [attack]: type=cold 2102#: data/campaigns/Liberty/units/Rogue_Mage.cfg:33 2103msgid "ice blast" 2104msgstr "" 2105 2106#. [unit_type]: id=Shadow Lord, race=human 2107#: data/campaigns/Liberty/units/Shadow_Lord.cfg:5 2108msgid "Shadow Lord" 2109msgstr "" 2110 2111#. [unit_type]: id=Shadow Lord, race=human 2112#: data/campaigns/Liberty/units/Shadow_Lord.cfg:21 2113msgid "" 2114"Few humans fathom the secrets of light and dark magic and retain their " 2115"sanity. Those that can master that balance become Shadow Lords, fully " 2116"existing neither in the world of light nor the world of darkness. No longer " 2117"needing physical weapons, they are fearsome to both their enemies and those " 2118"they lord over." 2119msgstr "" 2120 2121#. [attack]: type=blade 2122#: data/campaigns/Liberty/units/Shadow_Lord.cfg:33 2123msgid "astral blade" 2124msgstr "" 2125 2126#. [attack]: type=cold 2127#: data/campaigns/Liberty/units/Shadow_Lord.cfg:44 2128#: data/campaigns/Liberty/units/Shadow_Mage.cfg:45 2129msgid "shadow bolt" 2130msgstr "" 2131 2132#. [attack]: type=impact 2133#: data/campaigns/Liberty/units/Shadow_Lord.cfg:56 2134msgid "shadow blast" 2135msgstr "" 2136 2137#. [unit_type]: id=Shadow Mage, race=human 2138#: data/campaigns/Liberty/units/Shadow_Mage.cfg:5 2139msgid "Shadow Mage" 2140msgstr "" 2141 2142#. [unit_type]: id=Shadow Mage, race=human 2143#: data/campaigns/Liberty/units/Shadow_Mage.cfg:20 2144msgid "" 2145"Years of violence and brutality to support the study of forbidden magical " 2146"arts have turned the shadow mages into feared fighters. Now completely " 2147"enthralled with power, they have been known to command small followings of " 2148"henchmen. They are outmatched in direct magical combat with their magic-" 2149"using peers, instead channeling their energies into devastating melee " 2150"attacks. Despite their offensive power, the corruption in their souls has " 2151"begun to adversely affect their health." 2152msgstr "" 2153 2154#. [unit_type]: id=Skeleton Rider, race=undead 2155#: data/campaigns/Liberty/units/Skeleton_Rider.cfg:5 2156msgid "Skeleton Rider" 2157msgstr "" 2158 2159#. [unit_type]: id=Skeleton Rider, race=undead 2160#: data/campaigns/Liberty/units/Skeleton_Rider.cfg:33 2161msgid "" 2162"Once great warriors thundering across the plains, these mounted riders atop " 2163"their skeletal horses were raised from the grave by unholy magic to spread " 2164"fear and destruction." 2165msgstr "" 2166 2167#. [unit_type]: id=Thug_Peasant 2168#: data/campaigns/Liberty/units/Villagers.cfg:20 2169msgid "Villager" 2170msgstr "" 2171 2172#. [unit_type]: id=Thug_Peasant 2173#: data/campaigns/Liberty/units/Villagers.cfg:23 2174msgid "" 2175"Peasants live in the small hamlets and villages scattered across the Wesnoth " 2176"countryside." 2177msgstr "" 2178 2179#. [unit_type]: id=Bandit_Peasant 2180#: data/campaigns/Liberty/units/Villagers.cfg:36 2181msgid "Village Elder" 2182msgstr "" 2183 2184#. [unit_type]: id=Bandit_Peasant 2185#: data/campaigns/Liberty/units/Villagers.cfg:39 2186msgid "" 2187"Each of the villages scattered across the Wesnoth countryside is normally " 2188"guided by a group of elders, who are the village’s wisest and most " 2189"experienced residents." 2190msgstr "" 2191 2192#. [unit_type]: id=Highwayman_Peasant 2193#: data/campaigns/Liberty/units/Villagers.cfg:53 2194msgid "Senior Village Elder" 2195msgstr "" 2196 2197#. [unit_type]: id=Highwayman_Peasant 2198#: data/campaigns/Liberty/units/Villagers.cfg:57 2199msgid "" 2200"The entire village looks to the senior elder for guidance. Strong and wise, " 2201"the senior elders take responsibility for the community’s well-being on " 2202"their shoulders. Provincial officials tend to choose senior village elders " 2203"as magistrates so that legal and customary authority will coincide." 2204msgstr "" 2205 2206#. [female] 2207#: data/campaigns/Liberty/units/Villagers.cfg:59 2208msgid "female^Senior Village Elder" 2209msgstr "" 2210 2211#. [unit_type]: id=Footpad_Peasant 2212#: data/campaigns/Liberty/units/Villagers.cfg:92 2213#, fuzzy 2214msgid "Peasant Youth" 2215msgstr "Kmet" 2216 2217#. [unit_type]: id=Footpad_Peasant 2218#: data/campaigns/Liberty/units/Villagers.cfg:96 2219msgid "" 2220"The scruffy-haired peasant youth are much like the young people living " 2221"elsewhere in Wesnoth: reckless, cocky, and eager to explore." 2222msgstr "" 2223 2224#. [female] 2225#: data/campaigns/Liberty/units/Villagers.cfg:102 2226msgid "female^Peasant Youth" 2227msgstr "" 2228 2229#. [unit_type]: id=Outlaw_Peasant 2230#: data/campaigns/Liberty/units/Villagers.cfg:116 2231msgid "Watchman" 2232msgstr "" 2233 2234#. [unit_type]: id=Outlaw_Peasant 2235#: data/campaigns/Liberty/units/Villagers.cfg:121 2236msgid "" 2237"The watchmen are men and women who protect the villages from marauders, both " 2238"human and otherwise, that prowl the Wesnoth countryside at night." 2239msgstr "" 2240 2241#. [female] 2242#: data/campaigns/Liberty/units/Villagers.cfg:123 2243msgid "female^Watchwoman" 2244msgstr "" 2245 2246#. [unit_type]: id=Fugitive_Peasant 2247#: data/campaigns/Liberty/units/Villagers.cfg:137 2248msgid "Borderer" 2249msgstr "" 2250 2251#. [unit_type]: id=Fugitive_Peasant 2252#: data/campaigns/Liberty/units/Villagers.cfg:142 2253msgid "" 2254"Border villages maintain militias dedicated to fending off hostiles. While " 2255"these borderers are not trained and armed to up to military standards, their " 2256"native toughness and knowledge of local conditions make them formidable on " 2257"their home ground." 2258msgstr "" 2259 2260#. [female] 2261#: data/campaigns/Liberty/units/Villagers.cfg:144 2262msgid "female^Borderer" 2263msgstr "" 2264 2265#. [unit_type]: id=Poacher_Peasant 2266#: data/campaigns/Liberty/units/Villagers.cfg:163 2267#, fuzzy 2268msgid "Peasant Hunter" 2269msgstr "Kmet" 2270 2271#. [unit_type]: id=Poacher_Peasant 2272#: data/campaigns/Liberty/units/Villagers.cfg:166 2273msgid "" 2274"Villages, especially in wilder areas near frontiers, rely on hunters to " 2275"bring in much of their food supply. Their stealth and intimate knowledge of " 2276"local terrain can be valuable assets in combat." 2277msgstr "" 2278 2279#. [unit_type]: id=Trapper_Peasant 2280#: data/campaigns/Liberty/units/Villagers.cfg:179 2281#, fuzzy 2282msgid "Peasant Trapper" 2283msgstr "Kmet" 2284 2285#. [unit_type]: id=Trapper_Peasant 2286#: data/campaigns/Liberty/units/Villagers.cfg:183 2287msgid "" 2288"Trappers are skilled hunters who supply food and furs for several villages. " 2289"Their hunting experience makes them most valuable at night and in forests " 2290"and swamps." 2291msgstr "" 2292 2293#. [unit_type]: id=Huntsman_Peasant 2294#: data/campaigns/Liberty/units/Villagers.cfg:196 2295#, fuzzy 2296msgid "Peasant Huntsman" 2297msgstr "Kmet" 2298 2299#. [unit_type]: id=Huntsman_Peasant 2300#: data/campaigns/Liberty/units/Villagers.cfg:201 2301msgid "" 2302"Huntsmen have spent their lives in the backwoods and swamps of their " 2303"wilderness homes. They can bullseye ferocious swamp rats and track anything " 2304"that moves in their territory." 2305msgstr "" 2306 2307#. [message]: speaker=Baldras 2308#: data/campaigns/Liberty/utils/utils.cfg:19 2309msgid "Tell my wife... that I loved her!" 2310msgstr "" 2311 2312#. [message]: speaker=Harper 2313#: data/campaigns/Liberty/utils/utils.cfg:34 2314msgid "Unngh... Now our people may never be free..." 2315msgstr "" 2316 2317#. [message]: speaker=Relana 2318#: data/campaigns/Liberty/utils/utils.cfg:48 2319msgid "I am finished... will we ever be free?" 2320msgstr "" 2321 2322#. [message]: speaker=Lord Maddock 2323#: data/campaigns/Liberty/utils/utils.cfg:62 2324msgid "How can this be? We have lost." 2325msgstr "" 2326 2327#. [message]: speaker=narrator 2328#: data/campaigns/Liberty/utils/utils.cfg:78 2329msgid "" 2330"They returned to their village to find it destroyed, with those who fought " 2331"left dead and the few survivors borne away to unknown fates. It was a bitter " 2332"doom, but as Asheviere’s grip tightened they would live to see worse." 2333msgstr "" 2334 2335#~ msgid "axe" 2336#~ msgstr "sekira" 2337 2338#~ msgid "sword" 2339#~ msgstr "meč" 2340 2341#~ msgid "short sword" 2342#~ msgstr "kratki meč" 2343 2344#, fuzzy 2345#~ msgid "Relnan" 2346#~ msgstr "Vrnjeni" 2347 2348#, fuzzy 2349#~ msgid "magic missile" 2350#~ msgstr "izstrelek" 2351 2352#~ msgid "Turns run out" 2353#~ msgstr "Poteze se iztečejo" 2354 2355#, fuzzy 2356#~ msgid "Amman" 2357#~ msgstr "ostrostrelec" 2358 2359#~ msgid "Dusk" 2360#~ msgstr "Mrak" 2361 2362#~ msgid "leadership" 2363#~ msgstr "vodenje" 2364 2365#~ msgid "blade" 2366#~ msgstr "oster" 2367 2368#, fuzzy 2369#~ msgid "fire" 2370#~ msgstr "koničast" 2371 2372#~ msgid "marksman" 2373#~ msgstr "ostrostrelec" 2374 2375#~ msgid "impact" 2376#~ msgstr "top" 2377 2378#, fuzzy 2379#~ msgid "magic-missile" 2380#~ msgstr "izstrelek" 2381 2382#~ msgid "cold" 2383#~ msgstr "mrzel" 2384 2385#~ msgid "club" 2386#~ msgstr "kol" 2387 2388#~ msgid "magical" 2389#~ msgstr "čaroben" 2390