1msgid ""
2msgstr ""
3"Project-Id-Version: wescamp-i 18n\n"
4"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
5"POT-Creation-Date: 2021-06-20 12:00 UTC\n"
6"PO-Revision-Date: 2005-04-25 21:43+0200\n"
7"Last-Translator: Automatically generated\n"
8"Language-Team: none\n"
9"Language: \n"
10"MIME-Version: 1.0\n"
11"Content-Type: text/plain; charset=UTF-8\n"
12"Content-Transfer-Encoding: 8bit\n"
13"Plural-Forms: nplurals=4; plural=(n%100==1 ? 0 : n%100==2 ? 1 : n%100==3 || n"
14"%100==4 ? 2 : 3);\n"
15
16#. [campaign]: id=Liberty
17#: data/campaigns/Liberty/_main.cfg:10 data/campaigns/Liberty/_main.cfg:11
18msgid "Liberty"
19msgstr ""
20
21#. [campaign]: id=Liberty
22#: data/campaigns/Liberty/_main.cfg:19
23msgid "Easy"
24msgstr ""
25
26#. [campaign]: id=Liberty
27#: data/campaigns/Liberty/_main.cfg:19
28msgid "Peasant"
29msgstr "Kmet"
30
31#. [campaign]: id=Liberty
32#: data/campaigns/Liberty/_main.cfg:20
33msgid "Normal"
34msgstr ""
35
36#. [campaign]: id=Liberty
37#: data/campaigns/Liberty/_main.cfg:20
38msgid "Outlaw"
39msgstr ""
40
41#. [campaign]: id=Liberty
42#: data/campaigns/Liberty/_main.cfg:21
43msgid "Difficult"
44msgstr ""
45
46#. [campaign]: id=Liberty
47#: data/campaigns/Liberty/_main.cfg:21
48msgid "Fugitive"
49msgstr ""
50
51#. [campaign]: id=Liberty
52#. Yes, that is "marchlanders", not "marshlanders".
53#. "marchlander" is archaic English for an inhabitant of a border region.
54#: data/campaigns/Liberty/_main.cfg:26
55msgid ""
56"As the shadow of civil war lengthens across Wesnoth, a band of hardy "
57"marchlanders revolts against the tyranny of Queen Asheviere. To win their "
58"way to freedom, they must defeat not just the trained blades of Wesnothian "
59"troops but darker foes including orcs and undead.\n"
60"\n"
61msgstr ""
62
63#. [campaign]: id=Liberty
64#: data/campaigns/Liberty/_main.cfg:28
65msgid "(Novice level, 8 scenarios.)"
66msgstr ""
67
68#. [about]
69#: data/campaigns/Liberty/_main.cfg:31
70msgid "Campaign Design"
71msgstr ""
72
73#. [about]
74#: data/campaigns/Liberty/_main.cfg:37
75msgid "Prose-doctoring and preparation for mainline"
76msgstr ""
77
78#. [about]
79#: data/campaigns/Liberty/_main.cfg:43
80msgid "Campaign Maintenance"
81msgstr ""
82
83#. [about]
84#: data/campaigns/Liberty/_main.cfg:54
85msgid "Artwork and Graphics Design"
86msgstr ""
87
88#. [scenario]: id=01_The_Raid
89#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:4
90msgid "The Raid"
91msgstr ""
92
93#. [label]
94#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:17
95msgid "Dallben"
96msgstr ""
97
98#. [part]
99#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:22
100msgid ""
101"In the Era of Turmoil, during the reign of King Garard II, the border towns "
102"of Delwyn and Dallben in the Province of Annuvin grew increasingly "
103"dissatisfied with the King’s rule. Being preoccupied with the great wars, "
104"the King was unable to send adequate forces to protect the frontier."
105msgstr ""
106
107#. [part]
108#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:26
109msgid ""
110"The hardy people of these marches learned self-reliance and survival skills "
111"against the raiding orc hordes and savage saurians. They established their "
112"own trading routes and pacts of mutual defense."
113msgstr ""
114
115#. [part]
116#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:30
117msgid ""
118"Although not permitted to train with proper military weapons, these woodsmen "
119"were at home in the forests and swamps of the Western Marches, and became "
120"very effective with their simple slings and clubs."
121msgstr ""
122
123#. [part]
124#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:34
125msgid ""
126"After the betrayal of the King by Queen Asheviere, the new regent of Wesnoth "
127"sought to consolidate her ill-gotten power. She sent her armies across "
128"Wesnoth to intimidate the provincial rulers and secure her continued reign."
129msgstr ""
130
131#. [part]
132#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:38
133msgid ""
134"The people of Annuvin were unwilling to relinquish their hard-earned self-"
135"rule, especially not to this pretender..."
136msgstr ""
137
138#. [side]: type=Bandit_Peasant, id=Baldras
139#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:50
140#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:20
141msgid "Baldras"
142msgstr ""
143
144#. [side]: type=Goblin Pillager, id=Fal Khag
145#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:80
146msgid "Fal Khag"
147msgstr ""
148
149#. [side]: type=Goblin Pillager, id=Fal Khag
150#. [side]: type=Orcish Warlord, id=Vashna
151#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:86
152#: data/campaigns/Liberty/scenarios/08_Glory.cfg:136
153msgid "Orcs"
154msgstr ""
155
156#. [objective]: condition=win
157#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:107
158msgid "Defeat all of the Goblin marauders"
159msgstr ""
160
161#. [objective]: condition=lose
162#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:111
163msgid "Goblins reach the village of Dallben"
164msgstr ""
165
166#. [objective]: condition=lose
167#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:115
168#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:75
169#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:138
170#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:99
171#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:118
172#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:154
173#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:93
174#: data/campaigns/Liberty/scenarios/08_Glory.cfg:219
175#: data/campaigns/Liberty/scenarios/08_Glory.cfg:298
176#: data/campaigns/Liberty/scenarios/08_Glory.cfg:522
177msgid "Death of Baldras"
178msgstr ""
179
180#. [objective]: condition=lose
181#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:119
182#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:79
183#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:142
184#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:103
185#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:122
186#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:158
187#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:97
188msgid "Death of Harper"
189msgstr ""
190
191#. [event]
192#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:159
193msgid "Gatrakh"
194msgstr ""
195
196#. [event]
197#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:160
198msgid "Thurg"
199msgstr ""
200
201#. [event]
202#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:163
203#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:168
204#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:173
205msgid "Krung"
206msgstr ""
207
208#. [event]
209#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:164
210#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:169
211#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:174
212msgid "Gorokh"
213msgstr ""
214
215#. [message]: speaker=Fal Khag
216#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:196
217msgid ""
218"I long to burn human cities, but until our great chieftains provide us with "
219"sufficient forces we must look to these villagers to feed our wolves and "
220"slake the thirst of our blades."
221msgstr ""
222
223#. [message]: speaker=Fal Khag
224#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:200
225msgid ""
226"Ride, you worms, I want to finish our raid before the hunting party returns "
227"to the human village."
228msgstr ""
229
230#. [event]
231#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:209
232msgid "Jalak"
233msgstr ""
234
235#. [event]
236#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:210
237msgid "Delurin"
238msgstr ""
239
240#. [event]
241#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:211
242msgid "Red"
243msgstr ""
244
245#. [event]
246#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:212
247msgid "Ordo"
248msgstr ""
249
250#. [event]
251#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:213
252msgid "Novus"
253msgstr ""
254
255#. [event]
256#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:214
257msgid "Teneor"
258msgstr ""
259
260#. [event]
261#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:215
262msgid "Kembe"
263msgstr ""
264
265#. [event]
266#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:216
267msgid "Treagh"
268msgstr ""
269
270#. [unit]: type=Footpad_Peasant, id=Harper
271#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:223
272msgid "Harper"
273msgstr ""
274
275#. [message]: speaker=Red
276#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:249
277msgid ""
278"Look, goblin riders approach! You were right, they were going to raid "
279"Dallben while we were gone."
280msgstr ""
281
282#. [message]: speaker=Baldras
283#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:253
284msgid ""
285"We must stop them before they reach the village. Damn the crown, they have "
286"long since forgotten about us out here."
287msgstr ""
288
289#. [message]: speaker=Harper
290#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:257
291msgid ""
292"That goblin leader is heading full-speed straight for Dallben. But we’ll "
293"need to chase them all down if we’re going to stop them."
294msgstr ""
295
296#. [message]: speaker=Baldras
297#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:261
298msgid ""
299"Do it. Try to hold them back until us old-timers can get there and finish "
300"them off."
301msgstr ""
302
303#. [message]: speaker=Baldras
304#. Some languages, including Norwegian and Old English, don't
305#. have a single word for "uncle", dividing it into
306#. mother's-brother vs. father's-brother. Baldras is
307#. Harper's mother's brother.  In some human societies,
308#. including the Navaho and Akan, this would give him a
309#. special responsibility for the boy.
310#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:271
311msgid ""
312"And Harper... don’t get yourself killed. I’m responsible for you now that "
313"your father is gone, and I won’t dishonor his memory by breaking my promise "
314"to keep you safe."
315msgstr ""
316
317#. [message]: speaker=Harper
318#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:275
319msgid "... I know... All right now, let’s stop these goblins!"
320msgstr ""
321
322#. [message]: speaker=Harper
323#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:308
324msgid ""
325"We are barely able to survive these orc raids. We lost two men last week, "
326"more today... yet Weldyn does nothing!"
327msgstr ""
328
329#. [message]: speaker=Harper
330#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:315
331msgid ""
332"We are barely able to survive these orc raids. We lost two men last week, "
333"more could have died today... yet Weldyn does nothing!"
334msgstr ""
335
336#. [message]: speaker=Baldras
337#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:321
338msgid ""
339"The King stopped sending patrols out here once the war started. Once that "
340"happened, the burden fell to us. We are citizens of Wesnoth, and as long as "
341"her banner flies we will resist the horde."
342msgstr ""
343
344#. [message]: speaker=Harper
345#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:325
346msgid "The banner will fly over a ghost town if help does not come soon."
347msgstr ""
348
349#. [message]: speaker=Harper
350#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:355
351msgid ""
352"They’re getting closer to our village! What about the town guards, can they "
353"help us?"
354msgstr ""
355
356#. [message]: speaker=Baldras
357#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:359
358msgid ""
359"They’ll come out when they see those riders, or us, approaching, but there "
360"aren’t many of them... I wouldn’t count on them being able to protect the "
361"village alone for long."
362msgstr ""
363
364#. [event]
365#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:372
366msgid "Remald"
367msgstr ""
368
369#. [event]
370#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:373
371msgid "Wolmas"
372msgstr ""
373
374#. [event]
375#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:378
376msgid "Jasken"
377msgstr ""
378
379#. [message]: speaker=Wolmas
380#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:385
381msgid "What’s happening here? Why are you running like mad, $unit.name|?"
382msgstr ""
383
384#. [message]: speaker=unit
385#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:389
386msgid "Goblin riders on the hunt. We must not let any of them to the village!"
387msgstr ""
388
389#. [message]: speaker=Wolmas
390#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:396
391msgid "Look! Goblin riders are on the hunt — and heading right for Dallben!"
392msgstr ""
393
394#. [message]: speaker=Remald
395#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:400
396msgid "Halt!"
397msgstr ""
398
399#. [message]: speaker=Baldras
400#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:420
401msgid ""
402"The goblins reached the village! There will surely be nothing left when they "
403"are done pillaging it."
404msgstr ""
405
406#. [message]: speaker=narrator
407#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:433
408msgid ""
409"None remarked on the passing of the tiny, isolated frontier town. It was but "
410"a harbinger of the evil to come under the tyranny of Asheviere."
411msgstr ""
412
413#. [scenario]: id=02_Civil_Disobedience
414#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:4
415msgid "Civil Disobedience"
416msgstr ""
417
418#. [side]: type=Bandit, id=Baldras
419#. [side]: type=Rogue, id=Hans
420#. [side]: type=Highwayman, id=Baldras
421#. [side]: type=Bandit_Peasant, id=Baldras
422#. [side]
423#. [side]: type=Shadow Lord, id=Helicrom
424#. [side]: type=Highwayman_Peasant, id=Relana
425#. [side]: type=General, id=Lord Maddock
426#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:26
427#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:62
428#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:38
429#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:70
430#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:37
431#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:59
432#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:35
433#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:91
434#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:52
435#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:75
436#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:43
437#: data/campaigns/Liberty/scenarios/08_Glory.cfg:49
438#: data/campaigns/Liberty/scenarios/08_Glory.cfg:169
439#: data/campaigns/Liberty/scenarios/08_Glory.cfg:178
440msgid "Rebels"
441msgstr ""
442
443#. [side]: type=Cavalier, id=Tarwen
444#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:35
445msgid "Tarwen"
446msgstr ""
447
448#. [side]: type=Master Bowman, id=Quentin
449#. [side]
450#. [side]: type=Royal Guard, id=Archarel
451#. [side]: type=Iron Mauler, id=Linneus
452#. [side]: type=Cavalier, id=Tarwen
453#. [side]: type=General, id=Kestrel
454#. [side]: type=General, id=Dommel
455#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:41
456#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:80
457#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:48
458#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:64
459#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:60
460#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:76
461#: data/campaigns/Liberty/scenarios/08_Glory.cfg:91
462msgid "Asheviere"
463msgstr ""
464
465#. [objective]: condition=win
466#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:71
467msgid "Kill the Wesnoth army captain, Tarwen"
468msgstr ""
469
470#. [message]: speaker=Harper
471#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:121
472msgid "Look, riders approach."
473msgstr ""
474
475#. [message]: speaker=Baldras
476#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:125
477msgid "Stand fast, nephew."
478msgstr ""
479
480#. [message]: speaker=Tarwen
481#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:138
482msgid ""
483"By order of the Queen, the magistrate of this town is ordered to travel with "
484"us to Elensefar for vetting."
485msgstr ""
486
487#. [message]: speaker=Harper
488#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:142
489msgid "Garard is the King of Wesnoth. We are ruled by no queen."
490msgstr ""
491
492#. [message]: speaker=Tarwen
493#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:146
494msgid ""
495"Insolent peasants, you will kneel before your betters! Asheviere is the "
496"Queen of Wesnoth. The King fell three weeks ago at Abez. I shall not bandy "
497"words with you. Your magistrate will be coming with us, and we do not care "
498"if it is dead or alive."
499msgstr ""
500
501#. [message]: speaker=Tarwen
502#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:180
503msgid "Guard the gate."
504msgstr ""
505
506#. [message]: speaker=Baldras
507#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:193
508msgid "Harper, get out of here. This is no battle for you."
509msgstr ""
510
511#. [message]: speaker=Baldras
512#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:198
513msgid ""
514"I am the magistrate of Dallben, and it is <i>you</i> who will be leaving "
515"Dallben, be it dead or alive."
516msgstr ""
517
518#. [message]: speaker=Tarwen
519#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:213
520msgid "Get back, you cur!"
521msgstr ""
522
523#. [message]: speaker=second_unit
524#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:227
525msgid "Get out of my village!"
526msgstr ""
527
528#. [message]: speaker=Baldras
529#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:240
530msgid ""
531"Our lives were hard enough when we were beneath the attention of the Crown. "
532"But now I fear things will be worse."
533msgstr ""
534
535#. [message]: speaker=Harper
536#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:245
537msgid "We must tell the people of Delwyn about this."
538msgstr ""
539
540#. [message]: role=Advisor
541#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:258
542msgid ""
543"That is true. We have always flown to their aid, and they to ours. This is "
544"something we should face together."
545msgstr ""
546
547#. [message]: speaker=Baldras
548#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:263
549msgid ""
550"Very well. We will go to Delwyn and share counsel with them. I never thought "
551"Wesnoth would fall into darkness. Now, not only do the orcs threaten our "
552"lands, but some sinister thing is happening with the ascent of the Queen to "
553"the throne."
554msgstr ""
555
556#. [message]: speaker=Baldras
557#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:268
558msgid ""
559"Today we may no longer be citizens of Wesnoth. I wish it could be otherwise, "
560"but we are now outlaws."
561msgstr ""
562
563#. [message]: speaker=Baldras
564#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:340
565msgid ""
566"Oh, no! We have run out of time, they have arrived with reinforcements..."
567msgstr "Oh, ne! Zmanjkalo nam je časa, njihove okrepitve so prišle..."
568
569#. [message]: speaker=narrator
570#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:353
571msgid ""
572"They would be remembered only as traitors rightly put down by the Queen’s "
573"lances. And in the dark years to come, woe betide any who questioned it."
574msgstr ""
575
576#. [scenario]: id=03_A_Strategy_of_Hope
577#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:4
578msgid "A Strategy of Hope"
579msgstr ""
580
581#. [part]
582#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:18
583msgid ""
584"Fearing that the Queen’s army would return in force in the wake of its "
585"fallen patrol, Baldras and his men fled Dallben. They tracked to Delwyn and "
586"sent ahead for the magistrate, Relana, to meet them in a secluded strath in "
587"the swamps."
588msgstr ""
589
590#. [part]
591#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:22
592msgid ""
593"As morning dawned over the day after next, they found Relana already waiting "
594"for them."
595msgstr ""
596
597#. [side]: type=Highwayman_Peasant, id=Relana
598#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:49
599msgid "Relana"
600msgstr ""
601
602#. [side]: type=Orcish Warrior, id=Urk Delek
603#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:78
604msgid "Urk Delek"
605msgstr ""
606
607#. [side]: type=Necromancer, id=Mal-Jarrof
608#. [side]: type=Necromancer, id=Mal-Jerod
609#. [side]: type=Lich, id=Sel-Mana
610#. [side]: type=Orcish Warrior, id=Urk Delek
611#. [side]: type=Saurian Oracle, id=Thhsthss
612#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:100
613#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:122
614#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:105
615#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:121
616#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:138
617msgid "Evil"
618msgstr ""
619
620#. [side]: type=Saurian Oracle, id=Thhsthss
621#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:107
622msgid "Thhsthss"
623msgstr ""
624
625#. [objective]: condition=win
626#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:134
627msgid "Defeat both enemy leaders"
628msgstr ""
629
630#. [objective]: condition=lose
631#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:146
632msgid "Death of Relana"
633msgstr ""
634
635#. [message]: speaker=Baldras
636#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:180
637msgid ""
638"Relana, thank you for welcoming our messenger and agreeing to meet with us. "
639"In your many years as Delwyn’s magistrate I have never known your judgment "
640"to err."
641msgstr ""
642
643#. [message]: speaker=Relana
644#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:184
645msgid ""
646"It has been a long time, old friend. Your news worries us. Yet, there is no "
647"problem we have not worked out together."
648msgstr ""
649
650#. [message]: speaker=Baldras
651#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:188
652msgid ""
653"You do not understand. We attacked a Wesnoth army patrol. Not only that, the "
654"leader was no man I had ever seen in Annuvin Province before. Never has one "
655"been sent out here as a patrol captain who was so ruthless and cruel."
656msgstr ""
657
658#. [message]: speaker=Harper
659#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:192
660msgid ""
661"Had they taken my uncle, they would have surely shown up in Delwyn today "
662"with the same ultimatum. As it is, several riders escaped."
663msgstr ""
664
665#. [message]: speaker=Relana
666#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:196
667msgid ""
668"Well, it won’t be long until they report back to the local garrison with the "
669"details of your encounter."
670msgstr ""
671
672#. [message]: role=Advisor
673#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:200
674msgid "Then they’ll be back in force."
675msgstr ""
676
677#. [message]: speaker=Baldras
678#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:204
679msgid ""
680"An offense to decency, this is! Since when has Wesnoth been ruled by fear "
681"and treachery? We should consult with Lord Maddock of Elensefar. We have "
682"known him for years to be noble in deed as well as in name."
683msgstr ""
684
685#. [message]: speaker=Relana
686#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:208
687msgid ""
688"I agree. But, Baldras, what will you tell him? We know something has been "
689"going badly wrong in Wesnoth of late, that more than ordinary corruption and "
690"incompetence is afoot. But when the effects fall on mere peasants, the wrong "
691"of it may not seem so obvious from a noble’s chair."
692msgstr ""
693
694#. [message]: speaker=Baldras
695#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:216
696msgid ""
697"We need evidence. Hard evidence... but wait— Are those orcish war drums I "
698"hear?"
699msgstr ""
700
701#. [message]: speaker=Relana
702#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:220
703msgid ""
704"I think they are, old friend. And that rank smell on the wind tells another "
705"tale: saurians approach. To arms!"
706msgstr ""
707
708#. [message]: speaker=Urk Delek
709#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:228
710msgid ""
711"By the sound of the wolves, the scent trail of Fal Khag’s killers ends here."
712msgstr ""
713
714#. [message]: speaker=Thhsthss
715#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:234
716msgid "Fal Khag is nothing to usss, orc. You promissed uss gold. Bright gold."
717msgstr ""
718
719#. [message]: speaker=Urk Delek
720#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:238
721msgid "You will get gold. And our wolves will get meat."
722msgstr ""
723
724#. [message]: speaker=Baldras
725#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:250
726msgid ""
727"Something is very wrong here. Those orcs were carrying weapons with Army "
728"forge-markings."
729msgstr ""
730
731#. [message]: speaker=Relana
732#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:254
733msgid "Aye. And the gold in their pouches looked new from the mint."
734msgstr ""
735
736#. [message]: speaker=Baldras
737#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:258
738msgid ""
739"Can the darkest rumors be true, then? Does the Kingdom— Does Queen "
740"Asheviere... send orcs against her own people?"
741msgstr ""
742
743#. [message]: speaker=Relana
744#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:262
745msgid ""
746"I think your mission to Lord Maddock just became more urgent than we knew, "
747"Baldras. I must remain here to see to the defense of Delwyn and Dallben, but "
748"you should fly to Elensefar with all speed."
749msgstr ""
750
751#. [message]: speaker=Baldras
752#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:280
753msgid ""
754"We have tarried here for far too long... There is no way we can reach "
755"Elensefar and return with help before the Wesnoth army destroys our homes. "
756"Retreat!"
757msgstr ""
758
759#. [message]: speaker=narrator
760#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:286
761msgid ""
762"Baldras and Relana returned to their villages to find them destroyed, with "
763"those who fought left dead and the few survivors borne away to unknown "
764"fates. It was a bitter doom, and as Wesnoth descended into darkness they "
765"would live to see worse."
766msgstr ""
767
768#. [scenario]: id=04_Unlawful_Orders
769#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:4
770msgid "Unlawful Orders"
771msgstr ""
772
773#. [label]
774#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:18
775msgid "Elensefar"
776msgstr ""
777
778#. [label]
779#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:23
780msgid "Port of Elensefar"
781msgstr ""
782
783#. [side]: type=General, id=Lord Maddock
784#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:46
785msgid "Lord Maddock"
786msgstr ""
787
788#. [side]: type=General, id=Kestrel
789#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:68
790msgid "Kestrel"
791msgstr ""
792
793#. [objective]: condition=win
794#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:95
795msgid "Defeat the enemy general"
796msgstr ""
797
798#. [objective]: condition=lose
799#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:107
800msgid "Death of Maddock"
801msgstr ""
802
803#. [event]
804#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:132
805msgid "Rothel"
806msgstr ""
807
808#. [message]: speaker=Lord Maddock
809#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:183
810msgid ""
811"Baldras, your trip here was not wise. The Queen’s patrols have been visiting "
812"the local villages and bringing the elders here. Those that swear allegiance "
813"to the Queen are allowed to return home. Those that do not—"
814msgstr ""
815
816#. [message]: speaker=Baldras
817#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:187
818msgid ""
819"— Are dispatched on the spot. I know the price of dissent. But what of you?"
820msgstr ""
821
822#. [message]: speaker=Lord Maddock
823#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:191
824msgid ""
825"Well, they do not come within the walls of my city. They are actually camped "
826"nearby, and the main garrison is further south at Halstead. I know my time "
827"will soon come to swear allegiance, but they do not press me. They are "
828"afraid I will refuse."
829msgstr ""
830
831#. [message]: speaker=Baldras
832#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:195
833msgid "Will you?"
834msgstr ""
835
836#. [message]: speaker=Lord Maddock
837#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:199
838msgid ""
839"Yes. The Queen ascended to the throne through the vilest of treachery. "
840"However, while most of my forces were sent with the King to fight the orcs, "
841"we have a strong enough contingent here to make the Queen’s forces think "
842"twice about attacking Elensefar outright."
843msgstr ""
844
845#. [message]: speaker=Lord Maddock
846#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:203
847msgid ""
848"We have an uneasy peace until they are done with the smaller villages and "
849"finally come around to obtaining my oath. The treaty between Elensefar and "
850"Wesnoth is ancient, but I am not so naïve as to place my full trust in it. "
851"Not in these wicked times."
852msgstr ""
853
854#. [message]: speaker=Harper
855#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:207
856msgid ""
857"What can we do then? We have brought with us many from Annuvin Province who "
858"are willing to fight, but our families are still at home. They will not last "
859"long if the Queen’s patrols return."
860msgstr ""
861
862#. [message]: speaker=Lord Maddock
863#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:211
864msgid ""
865"I am unwilling to start a civil war. I believe the Queen will remain "
866"preoccupied with order throughout the kingdom and, more importantly, with "
867"quelling the Northerner threat. We are a matter she will choose to deal with "
868"later rather than sooner, if she can."
869msgstr ""
870
871#. [message]: speaker=Kestrel
872#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:215
873msgid ""
874"A foolish miscalculation, Lord Maddock. These men with which you consort are "
875"outlaws and fugitives. They are a well-organized gang of criminals and "
876"murderers. We will kill them and then expect your oath of allegiance to "
877"Queen Asheviere."
878msgstr ""
879
880#. [message]: speaker=Lord Maddock
881#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:219
882msgid "Men, to arms! The defense of Elensefar has begun!"
883msgstr ""
884
885#. [message]: speaker=narrator
886#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:238
887msgid ""
888"As the sun set, a horrific change began to take place to the human "
889"adversaries of Baldras and his allies..."
890msgstr ""
891
892#. [wml_message]
893#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:317
894msgid "Could not convert a $stored_changers[$i].type, please report!"
895msgstr ""
896
897#. [message]: speaker=Harper
898#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:598
899msgid ""
900"I cannot believe what my eyes are seeing! The flesh runs from their bones... "
901"these are not human warriors we fight. They are evil spirits masquerading as "
902"human!"
903msgstr ""
904
905#. [message]: speaker=Lord Maddock
906#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:609
907msgid ""
908"Their human aspect is returning! This is an evil manner of sorcery we face, "
909"but one that we may yet overcome. CHARGE!"
910msgstr ""
911
912#. [message]: speaker=second_unit
913#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:623
914msgid "Who are you? What are you?"
915msgstr ""
916
917#. [message]: speaker=Kestrel
918#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:627
919msgid ""
920"We are accursed. We were once under the command of Prince Eldred, the King’s "
921"son and betrayer. The price for our treason is this hellish existence. We "
922"know not who or what inflicted this curse upon us, but our mortal deaths may "
923"be only the beginning of the penance we are doomed to pay."
924msgstr ""
925
926#. [message]: speaker=Baldras
927#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:638
928msgid "Lord Maddock, now that we are victorious, will you help us?"
929msgstr ""
930
931#. [message]: speaker=Lord Maddock
932#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:642
933msgid ""
934"I will not. Unless you want me to round up the city’s thieves to fight for "
935"you, I do not have the troops to spare. However, I am not the only one who "
936"commands men in this corner of Wesnoth."
937msgstr ""
938
939#. [message]: speaker=Baldras
940#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:646
941msgid "I don’t understand. There are no other noble lords in this area."
942msgstr ""
943
944#. [message]: speaker=Lord Maddock
945#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:650
946msgid ""
947"Southeast of here there is a town, and there you may find assistance of the "
948"type I cannot give."
949msgstr ""
950
951#. [message]: speaker=Baldras
952#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:654
953msgid ""
954"Wish us well. If we are to resist the Wesnoth army a second time, we’re "
955"going to need more than clubs and slings against steel."
956msgstr ""
957
958#. [message]: speaker=Baldras
959#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:674
960msgid ""
961"Look, more riders come from the southeast. We cannot survive another "
962"assault. We are finished!"
963msgstr ""
964
965#. [message]: speaker=narrator
966#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:687
967msgid ""
968"Indeed, Asheviere’s armies had mustered and struck before the nascent "
969"rebellion could even be planned. Her power and ruthlessness — and their toll "
970"of death — would only grow greater with time."
971msgstr ""
972
973#. [scenario]: id=05_Hide_and_Seek
974#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:6
975msgid "Hide and Seek"
976msgstr ""
977
978#. [time]: id=midnight
979#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:12
980msgid "Midnight"
981msgstr ""
982
983#. [side]: type=Master Bowman, id=Quentin
984#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:44
985msgid "Quentin"
986msgstr ""
987
988#. [side]: type=Rogue, id=Hans
989#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:81
990msgid "Hans"
991msgstr ""
992
993#. [objective]: condition=win
994#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:114
995msgid "Take Baldras to meet the leader of the insurgency"
996msgstr ""
997
998#. [note]
999#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:127
1000msgid ""
1001"Remember that in fog, units always see one hex further than they can move."
1002msgstr ""
1003
1004#. [message]: speaker=narrator
1005#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:308
1006msgid ""
1007"Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and "
1008"his men traveled unseen along the swampy banks of the Great River to the "
1009"city of Carcyn."
1010msgstr ""
1011
1012#. [message]: speaker=narrator
1013#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:313
1014msgid ""
1015"They hid until nightfall, then crept out to find the help Lord Maddock "
1016"hinted was here."
1017msgstr ""
1018
1019#. [message]: speaker=Baldras
1020#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:361
1021msgid ""
1022"I’m not sure where we’re supposed to go now. If we go into town we can start "
1023"asking around for information."
1024msgstr ""
1025
1026#. [unit]: type=Thief, id=Link
1027#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:377
1028msgid "Link"
1029msgstr ""
1030
1031#. [message]: speaker=Baldras
1032#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:382
1033msgid "Who are you?"
1034msgstr ""
1035
1036#. [message]: speaker=Link
1037#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:386
1038msgid ""
1039"I have come to find you. You must make it through the city without being "
1040"seen. The soldiers are normally out hunting for my kind, but a company of "
1041"heavy infantry arrived three days ago and took over the patrols."
1042msgstr ""
1043
1044#. [message]: speaker=Harper
1045#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:390
1046msgid "They’re looking for us."
1047msgstr ""
1048
1049#. [message]: speaker=Link
1050#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:394
1051msgid ""
1052"Well, good thing I found you first. Now hurry, you must make it past the "
1053"city into the Grey Woods. There is a small path in the southeast that leads "
1054"into the forest; look for the signpost. My brother Hans is waiting for you "
1055"there and will take you to our master. Try to avoid the soldiers if you can."
1056msgstr ""
1057
1058#. [message]: speaker=second_unit
1059#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:432
1060msgid ""
1061"Looks like these guards hold stationary posts, so if we’re careful enough we "
1062"should be able to slip our way around them unnoticed."
1063msgstr ""
1064
1065#. [message]: speaker=Baldras
1066#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:436
1067msgid ""
1068"Harper, you younger and faster folks need to be our eyes now. Scout ahead "
1069"and try to find a way for us to get past the guards, but make sure to not "
1070"stay where they can see you or we’re all in big trouble..."
1071msgstr ""
1072
1073#. [message]: speaker=Harper
1074#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:509
1075msgid "They’ve seen us! <i>Run</i>!"
1076msgstr ""
1077
1078#. [message]: speaker=Baldras
1079#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:526
1080msgid "Fall back, quickly! Maybe we can yet lose them!"
1081msgstr ""
1082
1083#. [message]: speaker=unit
1084#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:542
1085msgid ""
1086"Gentlemen, please come this way and follow the path into the forest. Our "
1087"leader is anxious to meet you."
1088msgstr ""
1089
1090#. [message]: speaker=second_unit
1091#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:546
1092msgid ""
1093"As soon as we escape the Wesnoth death squad, we will be happy to oblige."
1094msgstr ""
1095
1096#. [message]: speaker=Baldras
1097#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:550
1098msgid ""
1099"I haven’t run this much in years. If you were to ask me to infiltrate a "
1100"heavily guarded city relying on nothing but the cover of darkness and my "
1101"wits, I would say you were crazy."
1102msgstr ""
1103
1104#. [message]: speaker=Baldras
1105#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:554
1106msgid "As it turns out, I’m the crazy one. Let’s finish this folly."
1107msgstr ""
1108
1109#. [message]: speaker=Hans
1110#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:579
1111msgid ""
1112"You can come if you wish, but the leader is only interested in speaking to "
1113"Baldras."
1114msgstr ""
1115"Lahko prideš, če želiš, ampak voditelj se zanima samo za pogovor z Baldras-"
1116"om."
1117
1118#. [message]: speaker=Hans
1119#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:599
1120msgid "Fly, and we may yet evade them in the Grey Woods."
1121msgstr ""
1122
1123#. [message]: speaker=Baldras
1124#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:604
1125msgid "Lead the way."
1126msgstr ""
1127
1128#. [message]: speaker=Baldras
1129#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:628
1130#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:433
1131msgid ""
1132"We have spent too much time here. Surely the Queen’s forces have returned to "
1133"Dallben. Our mission is unfinished, but we must return to fight a suicide "
1134"battle."
1135msgstr ""
1136
1137#. [scenario]: id=06_The_Grey_Woods
1138#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:4
1139msgid "The Grey Woods"
1140msgstr ""
1141
1142#. [side]: type=Shadow Lord, id=Helicrom
1143#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:60
1144#: data/campaigns/Liberty/scenarios/08_Glory.cfg:146
1145msgid "Helicrom"
1146msgstr ""
1147
1148#. [side]: type=Necromancer, id=Mal-Jarrof
1149#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:96
1150msgid "Mal-Jarrof"
1151msgstr ""
1152
1153#. [side]: type=Necromancer, id=Mal-Jerod
1154#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:112
1155msgid "Mal-Jerod"
1156msgstr ""
1157
1158#. [side]: type=Lich, id=Sel-Mana
1159#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:128
1160msgid "Sel-Mana"
1161msgstr ""
1162
1163#. [objective]: condition=win
1164#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:150
1165msgid "Defeat the lich and its minions"
1166msgstr ""
1167
1168#. [message]: speaker=Baldras
1169#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:221
1170msgid "The leader, I presume."
1171msgstr ""
1172
1173#. [message]: speaker=Helicrom
1174#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:225
1175msgid ""
1176"I am Helicrom, and you should not be so glib. I control dangerous men. My "
1177"henchmen can slip unseen through any city, rob a man while he sleeps, or "
1178"attack a caravan head-on. It’s not noble work, but our pursuits require "
1179"plenty of gold."
1180msgstr ""
1181
1182#. [message]: speaker=Baldras
1183#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:229
1184msgid "Your pursuits?"
1185msgstr ""
1186
1187#. [message]: speaker=Helicrom
1188#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:233
1189msgid ""
1190"The former King’s magic ministry kept a tight control on the training and "
1191"employment of mages in Wesnoth. Those of us who dared to... depart from the "
1192"curriculum, you might say, were dealt with harshly. We are outcasts because "
1193"we seek to master shadow magic. Our secrecy and security are not cheap."
1194msgstr ""
1195
1196#. [message]: speaker=Baldras
1197#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:237
1198msgid "I have heard of you. Necromancers. Barely-human scum, I say."
1199msgstr ""
1200
1201#. [message]: speaker=Helicrom
1202#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:241
1203msgid ""
1204"Wrong. Necromancers become slaves to their lich masters and eventually lose "
1205"their humanity. We have proven that practicing the dark arts need not lead "
1206"down that path to damnation. We remain human, and seek the mystical secret "
1207"of balance between the ways of light and darkness. We dance between both "
1208"ways, adhering to neither."
1209msgstr ""
1210
1211#. [message]: speaker=Baldras
1212#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:245
1213msgid "I... see, I think. Why do you want to help us?"
1214msgstr ""
1215
1216#. [message]: speaker=Helicrom
1217#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:249
1218msgid ""
1219"We don’t. You have sought us out. But, I do know of your situation and am "
1220"willing to help. Any weakening of the Throne of Wesnoth, whether it be "
1221"occupied by King or Queen, aids us."
1222msgstr ""
1223
1224#. [message]: speaker=Helicrom
1225#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:253
1226msgid ""
1227"Carcyn is always foggy as of late because these woods have recently become "
1228"home to a lich and two of its underling necromancers. Our experiments may "
1229"have actually aroused it from sleep... We’re not sure."
1230msgstr ""
1231
1232#. [message]: speaker=Baldras
1233#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:257
1234msgid ""
1235"So now you need to defend your rear as well as your front... I see your "
1236"predicament. My men will wipe this land clean if you can help us defend our "
1237"homeland."
1238msgstr ""
1239
1240#. [message]: speaker=Helicrom
1241#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:282
1242msgid "Finally, that creature is dead, yet its foolish minions resist."
1243msgstr ""
1244
1245#. [message]: speaker=Baldras
1246#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:289
1247msgid "The lich is destroyed and its minions dead."
1248msgstr ""
1249
1250#. [message]: speaker=narrator
1251#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:306
1252msgid ""
1253"The defeat of the evil lich infesting the Grey Woods was a bittersweet "
1254"victory. With Helicrom dead, the guild of shadow magic was thrown into "
1255"disarray."
1256msgstr ""
1257
1258#. [message]: speaker=narrator
1259#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:311
1260msgid ""
1261"The remaining members were very grateful and offered Baldras a sizable sum "
1262"of gold for his help. It was not the help he was hoping for, but he knew it "
1263"would have to be enough for the coming conflict."
1264msgstr ""
1265
1266#. [message]: speaker=Helicrom
1267#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:330
1268msgid ""
1269"With the undead driven out, we may live here in relative peace and pursue "
1270"our studies. For this, Baldras, I am grateful."
1271msgstr ""
1272
1273#. [message]: speaker=Baldras
1274#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:334
1275msgid ""
1276"Studies? Peace? You mean to continue feeding on the lawful citizens of "
1277"Wesnoth. There will be no peace for them."
1278msgstr ""
1279
1280#. [message]: speaker=Helicrom
1281#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:338
1282msgid ""
1283"No one here is in a position to be dispensing moral judgments. Regardless, "
1284"you have done great service to us today, and we owe you a debt. I will help "
1285"you to the utmost of my ability."
1286msgstr ""
1287
1288#. [message]: speaker=Helicrom
1289#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:342
1290msgid ""
1291"I was planning on giving you gold. Any good army is well financed, and with "
1292"the lich gone we can now spare it."
1293msgstr ""
1294
1295#. [message]: speaker=Helicrom
1296#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:346
1297msgid ""
1298"But, I think it would help you more if I lent you some of my men to join you "
1299"on your adventures. The Queen has been sending mages out here, and my men "
1300"are itching for some payback."
1301msgstr ""
1302
1303#. [message]: speaker=Helicrom
1304#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:350
1305msgid ""
1306"On the other hand, if I keep the full force of my organization here, we "
1307"might be able to regroup and join you on the battlefield when the time comes."
1308msgstr ""
1309
1310#. [message]: speaker=Helicrom
1311#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:354
1312msgid "I leave it to you to decide."
1313msgstr ""
1314
1315#. [option]
1316#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:356
1317msgid "I will take the gold. How does 500 sound?"
1318msgstr ""
1319
1320#. [message]: speaker=Helicrom
1321#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:360
1322msgid "Agreed. Good luck and farewell to you, Master Baldras."
1323msgstr ""
1324
1325#. [option]
1326#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:381
1327msgid ""
1328"Send your men with us. They will be valuable help as we prepare for the "
1329"assault from the Wesnoth army garrison."
1330msgstr ""
1331
1332#. [message]: speaker=Helicrom
1333#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:385
1334msgid "Done. My finest mages and thieves are at your disposal. Use them well."
1335msgstr ""
1336
1337#. [option]
1338#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:400
1339msgid "I wish you to join us in battle against the Queen’s forces."
1340msgstr ""
1341
1342#. [message]: speaker=Helicrom
1343#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:404
1344msgid ""
1345"All right. I need time to clean up this forest and recall my men from the "
1346"countryside. We will be ready to march in seven days. All now hinges on you! "
1347"Until then..."
1348msgstr ""
1349
1350#. [message]: speaker=Helicrom
1351#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:454
1352msgid "My men... have failed to protect me! I perish..."
1353msgstr ""
1354
1355#. [scenario]: id=07_The_Hunters
1356#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:4
1357msgid "The Hunters"
1358msgstr ""
1359
1360#. [part]
1361#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:18
1362msgid ""
1363"Baldras and his men quickly left the Grey Woods, not entirely convinced of "
1364"their safety even after eradicating the lich."
1365msgstr ""
1366
1367#. [part]
1368#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:21
1369msgid ""
1370"As they marched, many men and women from the small hamlets peppering the "
1371"area around Carcyn and the Grey Woods approached the group, asking to join "
1372"them. The ascent of the Queen had cast an uneasy pall over the citizens of "
1373"Wesnoth, and some of them were willing to resist it."
1374msgstr ""
1375
1376#. [part]
1377#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:24
1378msgid ""
1379"Knowing they too would be labeled criminals, he reluctantly accepted their "
1380"help.\n"
1381"<b>Note:</b> Baldras is now able to recruit Outlaws."
1382msgstr ""
1383
1384#. [part]
1385#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:28
1386msgid ""
1387"Camped at the edge of the forest, they quietly observed substantial troop "
1388"movements coming from the direction of Aldril, a nearby city, and marching "
1389"to the northwest. Unsure what to make of it, they debated their next course "
1390"of action..."
1391msgstr ""
1392
1393#. [side]: type=Royal Guard, id=Archarel
1394#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:50
1395#, fuzzy
1396msgid "Archarel"
1397msgstr "naskok"
1398
1399#. [side]: type=Iron Mauler, id=Linneus
1400#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:69
1401msgid "Linneus"
1402msgstr ""
1403
1404#. [objective]: condition=win
1405#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:89
1406msgid "Kill all enemy forces"
1407msgstr ""
1408
1409#. [event]
1410#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:128
1411msgid "Jingo"
1412msgstr ""
1413
1414#. [event]
1415#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:129
1416msgid "Majel"
1417msgstr ""
1418
1419#. [message]: speaker=Baldras
1420#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:145
1421msgid ""
1422"The words of Lord Maddock have weighed heavy on me these past few days. It "
1423"has dawned on me that we can never win. We will never defeat the entire army "
1424"of Wesnoth. Idiocy! If the noble lord of Elensefar is unwilling to resist "
1425"the Queen, how should I ever expect to?"
1426msgstr ""
1427
1428#. [message]: speaker=Harper
1429#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:149
1430msgid ""
1431"What’s worse is that she appears to have taken notice. We have counted five "
1432"platoons of heavy infantry marching towards the garrison in just the last "
1433"two hours."
1434msgstr ""
1435
1436#. [message]: speaker=Baldras
1437#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:153
1438msgid ""
1439"The garrison. The towers of Halstead are more than a garrison, nephew, they "
1440"are a fortress. They used to protect this area from the enemies of Wesnoth; "
1441"I never imagined they would house its enemies."
1442msgstr ""
1443
1444#. [event]
1445#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:156
1446msgid "Pitcher"
1447msgstr ""
1448
1449#. [message]: speaker=Pitcher
1450#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:162
1451msgid "whisper^<i>Baldras!</i>"
1452msgstr ""
1453
1454#. [message]: speaker=Harper
1455#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:166
1456msgid "Uncle, he wears the crest of the Elense. We should answer."
1457msgstr ""
1458
1459#. [message]: speaker=Baldras
1460#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:170
1461msgid "Rider, hush before we are discovered! Come to us, but quietly!"
1462msgstr ""
1463
1464#. [message]: speaker=Pitcher
1465#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:177
1466msgid ""
1467"Master Baldras, I bring news from the north. During the past week, several "
1468"patrols have again ventured across the Great River into Annuvin. A woman "
1469"named Relana opposed them with a small militia. She was victorious."
1470msgstr ""
1471
1472#. [message]: speaker=Majel
1473#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:181
1474msgid "This is surely good news!"
1475msgstr ""
1476
1477#. [message]: speaker=Pitcher
1478#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:185
1479msgid ""
1480"I am afraid it is not. The Queen is sending a branch of her main field army "
1481"directly from Weldyn. As soon as they arrive, they will burn every village "
1482"to the ground. No one will live."
1483msgstr ""
1484
1485#. [message]: speaker=Baldras
1486#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:189
1487msgid ""
1488"The troop movements all make sense now. We must stop this army from reaching "
1489"the garrison. We cannot swallow them whole, but we can gnaw away at them. "
1490"They mustn’t take one step without us being there to harass and delay them. "
1491"When they reach Halstead they must be exhausted or dying."
1492msgstr ""
1493
1494#. [message]: speaker=Harper
1495#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:193
1496msgid "You just said we can’t beat their entire army!"
1497msgstr ""
1498
1499#. [message]: speaker=Baldras
1500#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:197
1501msgid ""
1502"Do you propose surrender? It’s this or nothing. All we can do is see it "
1503"through to the end."
1504msgstr ""
1505
1506#. [message]: speaker=Pitcher
1507#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:201
1508msgid ""
1509"May you prevail in peace and war. I must depart before I am seen so far from "
1510"my Lord’s borders."
1511msgstr ""
1512
1513#. [message]: speaker=Jingo
1514#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:212
1515msgid "Another platoon approaches..."
1516msgstr ""
1517
1518#. [message]: speaker=Baldras
1519#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:264
1520msgid ""
1521"When we are done, no one will fear the open roads and night sky more than "
1522"the army of the usurper. Strike fast, strike silently... and leave no one "
1523"alive."
1524msgstr ""
1525
1526#. [message]: speaker=Linneus
1527#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:278
1528msgid "It’s an ambush! Hold your ground!"
1529msgstr ""
1530
1531#. [message]: speaker=narrator
1532#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:289
1533msgid ""
1534"The next morning, the local night patrol returned to the nearby outpost. "
1535"They were surprised to see their fellow soldiers engaged in combat with the "
1536"band of thugs of which they had heard so much."
1537msgstr ""
1538
1539#. [message]: speaker=Archarel
1540#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:297
1541msgid ""
1542"Troops, to arms! These peasant scum think they are above the law. We will "
1543"show them the law!"
1544msgstr ""
1545
1546#. [message]: speaker=unit
1547#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:314
1548msgid "Ow! Fire hot! No step in fire!"
1549msgstr ""
1550
1551#. [message]: speaker=Baldras
1552#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:326
1553msgid ""
1554"What a bloody mess. We must attack Halstead next. If we wait, they will "
1555"become invincible. If we can burn it to the ground before that happens, our "
1556"people may have a chance. Rest well tonight, because tomorrow’s battle will "
1557"decide the fate of our homes, our families, and our freedom."
1558msgstr ""
1559
1560#. [message]: speaker=Baldras
1561#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:337
1562msgid ""
1563"Send word to Helicrom that we are ready. It is time for him to repay his "
1564"debt."
1565msgstr ""
1566
1567#. [message]: speaker=Baldras
1568#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:358
1569msgid ""
1570"We have spent too much time here. Surely the entire Wesnoth army marches on "
1571"our position. We are done for!"
1572msgstr ""
1573
1574#. [scenario]: id=08_Glory
1575#: data/campaigns/Liberty/scenarios/08_Glory.cfg:4
1576msgid "Glory"
1577msgstr ""
1578
1579#. [part]
1580#: data/campaigns/Liberty/scenarios/08_Glory.cfg:20
1581msgid ""
1582"In the Year of Wesnoth 161, the newly crowned king sought to tame the "
1583"wildlands that separated the human cities surrounding Weldyn and the coastal "
1584"regions of Elensefar once and for all."
1585msgstr ""
1586
1587#. [part]
1588#: data/campaigns/Liberty/scenarios/08_Glory.cfg:23
1589msgid ""
1590"The grand army of Wesnoth, personally led by the High Council of Archmagi, "
1591"scoured the plains of all manner of hostile creature, be it beast, orc, or "
1592"elf. The city-state of Elensefar was formally united to the kingdom and "
1593"settlements rapidly spread. The country of Wesnoth had been carved in deed "
1594"as well as in name."
1595msgstr ""
1596
1597#. [part]
1598#: data/campaigns/Liberty/scenarios/08_Glory.cfg:27
1599msgid ""
1600"A monument to this achievement was erected in the very heart of the "
1601"wildlands. In a twelve-year ritual, the High Council demonstrated the height "
1602"to which human magic had grown over the years by drawing the monument "
1603"directly from the earth’s living rock."
1604msgstr ""
1605
1606#. [part]
1607#: data/campaigns/Liberty/scenarios/08_Glory.cfg:31
1608msgid ""
1609"Hundreds of feet tall, the mountain towered high above the plains, its sheer "
1610"walls both inspiring and terrifying. Men from all over the countryside "
1611"labored there, building the most formidable fortress ever conceived. It "
1612"became the Stronghold of Halstead."
1613msgstr ""
1614
1615#. [part]
1616#: data/campaigns/Liberty/scenarios/08_Glory.cfg:35
1617msgid ""
1618"This sentinel of the western plains stood watch as Wesnoth prospered for "
1619"many centuries under its protection. No war has overcome it, and its walls "
1620"have never been overrun. The blood of invaders stains its parapets and the "
1621"bones of the defeated crumble at the base of Halstead’s frozen waves of "
1622"stone."
1623msgstr ""
1624
1625#. [side]: type=General, id=Dommel
1626#: data/campaigns/Liberty/scenarios/08_Glory.cfg:60
1627msgid "Dommel"
1628msgstr ""
1629
1630#. [side]: type=Orcish Warlord, id=Vashna
1631#: data/campaigns/Liberty/scenarios/08_Glory.cfg:101
1632msgid "Vashna"
1633msgstr ""
1634
1635#. [objective]: condition=win
1636#: data/campaigns/Liberty/scenarios/08_Glory.cfg:215
1637#: data/campaigns/Liberty/scenarios/08_Glory.cfg:294
1638#: data/campaigns/Liberty/scenarios/08_Glory.cfg:518
1639msgid "Destroy the stronghold of Halstead"
1640msgstr ""
1641
1642#. [message]: speaker=Baldras
1643#: data/campaigns/Liberty/scenarios/08_Glory.cfg:338
1644msgid "There it is. The stronghold of Halstead."
1645msgstr ""
1646
1647#. [message]: speaker=Harper
1648#: data/campaigns/Liberty/scenarios/08_Glory.cfg:351
1649msgid ""
1650"Look at how tall it is! Those towers rise sheer out of the ground, as if "
1651"called forth out of the earth."
1652msgstr ""
1653
1654#. [message]: speaker=Baldras
1655#: data/campaigns/Liberty/scenarios/08_Glory.cfg:356
1656msgid ""
1657"That may not be too far from the truth. During the time of the Great Kings "
1658"of Wesnoth, this land was tamed with powerful magic. Wizards of an ancient "
1659"era forged the walls of Halstead from the rock below."
1660msgstr ""
1661
1662#. [message]: speaker=Harper
1663#: data/campaigns/Liberty/scenarios/08_Glory.cfg:361
1664msgid ""
1665"I don’t see how we can bring it down. They are already invincible in there!"
1666msgstr ""
1667
1668#. [message]: speaker=Helicrom
1669#: data/campaigns/Liberty/scenarios/08_Glory.cfg:372
1670msgid ""
1671"No, my young friend. Halstead indeed has a weakness. Among my many assets is "
1672"access to a wealth of secrets few in Wesnoth are privy to."
1673msgstr ""
1674
1675#. [message]: speaker=Helicrom
1676#: data/campaigns/Liberty/scenarios/08_Glory.cfg:376
1677msgid ""
1678"You see, the mountain on which the fort was built is solid, but the castle "
1679"on top has been built and rebuilt many times over the ages. It is not as "
1680"indestructible as you might think."
1681msgstr ""
1682
1683#. [message]: speaker=Helicrom
1684#: data/campaigns/Liberty/scenarios/08_Glory.cfg:380
1685msgid ""
1686"Beneath the structure is a system of catacombs that connects all four towers "
1687"to the central keep. Over time, after many wars, supports were required to "
1688"hold up the middle."
1689msgstr ""
1690
1691#. [message]: speaker=Harper
1692#: data/campaigns/Liberty/scenarios/08_Glory.cfg:384
1693#: data/campaigns/Liberty/scenarios/08_Glory.cfg:410
1694msgid ""
1695"So... we can knock out the supports and bring down the stronghold of "
1696"Halstead. Would it really work?"
1697msgstr ""
1698
1699#. [message]: speaker=Helicrom
1700#. [message]: speaker=Baldras
1701#: data/campaigns/Liberty/scenarios/08_Glory.cfg:388
1702#: data/campaigns/Liberty/scenarios/08_Glory.cfg:414
1703msgid ""
1704"I believe it will. Each tower has a passage down to the catacombs. If we can "
1705"reach the center of each tower, one of our men can escape down to the bowels "
1706"of the mountain and destroy its support. I am sure we will need to demolish "
1707"no less than all four supports to raze the fortress."
1708msgstr ""
1709
1710#. [message]: speaker=Baldras
1711#: data/campaigns/Liberty/scenarios/08_Glory.cfg:394
1712msgid "No, young one. Halstead indeed has a weakness."
1713msgstr ""
1714
1715#. [message]: speaker=Harper
1716#: data/campaigns/Liberty/scenarios/08_Glory.cfg:398
1717msgid "How do you know?"
1718msgstr ""
1719
1720#. [message]: speaker=Baldras
1721#: data/campaigns/Liberty/scenarios/08_Glory.cfg:402
1722msgid ""
1723"When I was a boy, my father — your grandfather — brought your mother and me "
1724"to live in Aldril after orcs massacred many in our village. We grew up "
1725"around here, and we learned many things."
1726msgstr ""
1727
1728#. [message]: speaker=Baldras
1729#: data/campaigns/Liberty/scenarios/08_Glory.cfg:406
1730msgid ""
1731"Beneath the structure is a system of catacombs that connects all four towers "
1732"to the central keep. The catacombs growing over time, combined with "
1733"centuries of war, made it necessary to install supports to hold up the "
1734"middle."
1735msgstr ""
1736
1737#. [message]: speaker=Harper
1738#: data/campaigns/Liberty/scenarios/08_Glory.cfg:420
1739msgid ""
1740"I hope you’re right. In a few hours, night will fall, and we will find out."
1741msgstr ""
1742
1743#. [message]: speaker=Baldras
1744#: data/campaigns/Liberty/scenarios/08_Glory.cfg:424
1745msgid ""
1746"We must be cautious. Look there, a substantial orc force is also advancing "
1747"on Halstead. They must think Wesnoth’s army is spread out right now."
1748msgstr ""
1749
1750#. [message]: speaker=Harper
1751#: data/campaigns/Liberty/scenarios/08_Glory.cfg:428
1752msgid "Heh. They’re in for a surprise. This may work to our advantage."
1753msgstr ""
1754
1755#. [message]: role=farseer
1756#: data/campaigns/Liberty/scenarios/08_Glory.cfg:446
1757msgid "Look in the distance... riders approach!"
1758msgstr ""
1759
1760#. [message]: speaker=Baldras
1761#: data/campaigns/Liberty/scenarios/08_Glory.cfg:455
1762msgid "Who is it?"
1763msgstr ""
1764
1765#. [message]: role=farseer
1766#: data/campaigns/Liberty/scenarios/08_Glory.cfg:459
1767msgid "Help, I hope. Circumstances cannot afford to get much more dire."
1768msgstr ""
1769
1770#. [message]: speaker=Baldras
1771#: data/campaigns/Liberty/scenarios/08_Glory.cfg:465
1772msgid "Riders approach from the northwest! Stand fast, men."
1773msgstr ""
1774
1775#. [unit]: type=Paladin, id=Sir Gwydion
1776#: data/campaigns/Liberty/scenarios/08_Glory.cfg:474
1777msgid "Sir Gwydion"
1778msgstr ""
1779
1780#. [message]: type=Lancer
1781#: data/campaigns/Liberty/scenarios/08_Glory.cfg:489
1782msgid "Sound the advance!"
1783msgstr ""
1784
1785#. [message]: speaker=Sir Gwydion
1786#: data/campaigns/Liberty/scenarios/08_Glory.cfg:493
1787msgid ""
1788"Knights of Elensefar, behold: the battle has already begun! Make camp here. "
1789"Then, we charge!"
1790msgstr ""
1791
1792#. [message]: speaker=Baldras
1793#: data/campaigns/Liberty/scenarios/08_Glory.cfg:506
1794msgid ""
1795"Amazing. Lord Maddock sent his house guards... his finest troops! Elensefar "
1796"must be defenseless now. More hinges on this battle than I thought."
1797msgstr ""
1798
1799#. [message]: role=farseer
1800#: data/campaigns/Liberty/scenarios/08_Glory.cfg:511
1801msgid ""
1802"Baldras, Gwydion is Lord Maddock’s son. This battle isn’t just about Annuvin "
1803"anymore."
1804msgstr ""
1805
1806#. [message]: speaker=narrator
1807#: data/campaigns/Liberty/scenarios/08_Glory.cfg:542
1808msgid ""
1809"That afternoon, another advance element of the main Wesnoth army arrived..."
1810msgstr ""
1811
1812#. [message]: speaker=Dommel
1813#: data/campaigns/Liberty/scenarios/08_Glory.cfg:593
1814msgid ""
1815"I think... I think they’re trying to storm Halstead itself... the fools!"
1816msgstr ""
1817
1818#. [message]: speaker=Dommel
1819#: data/campaigns/Liberty/scenarios/08_Glory.cfg:613
1820msgid "They have breached the fortress gate! Repulse them!"
1821msgstr ""
1822
1823#. [message]: speaker=unit
1824#: data/campaigns/Liberty/scenarios/08_Glory.cfg:629
1825msgid "I’m inside the tower! I’m going down to the catacombs — cover me."
1826msgstr ""
1827
1828#. [message]: speaker=narrator
1829#: data/campaigns/Liberty/scenarios/08_Glory.cfg:639
1830msgid "After about an hour..."
1831msgstr ""
1832
1833#. [message]: speaker=unit
1834#: data/campaigns/Liberty/scenarios/08_Glory.cfg:649
1835msgid "It’s done."
1836msgstr ""
1837
1838#. [message]: speaker=narrator
1839#: data/campaigns/Liberty/scenarios/08_Glory.cfg:676
1840msgid "The stronghold of Halstead began to shake..."
1841msgstr ""
1842
1843#. [message]: speaker=unit
1844#: data/campaigns/Liberty/scenarios/08_Glory.cfg:681
1845msgid "We cannot stay here. The fortress has started to collapse!"
1846msgstr ""
1847
1848#. [message]: speaker=Baldras
1849#: data/campaigns/Liberty/scenarios/08_Glory.cfg:712
1850msgid "I think it’s working! Everybody get clear <i>now</i>!"
1851msgstr ""
1852
1853#. [message]: speaker=narrator
1854#: data/campaigns/Liberty/scenarios/08_Glory.cfg:736
1855msgid ""
1856"With a thunderous roar and a vast billowing of dust, thousands of tons of "
1857"stone and wood crashed in on itself. Some of it tumbled down the steep "
1858"sides, while the remainder came to rest several hundred feet below ground, "
1859"in the bowels of the hollowed-out mountain."
1860msgstr ""
1861
1862#. [message]: speaker=narrator
1863#: data/campaigns/Liberty/scenarios/08_Glory.cfg:741
1864msgid "No one inside the fortress would make it out alive."
1865msgstr ""
1866
1867#. [message]: speaker=narrator
1868#: data/campaigns/Liberty/scenarios/08_Glory.cfg:811
1869msgid ""
1870"After more than a week of fierce fighting, the main body of Asheviere’s host "
1871"arrived from Weldyn. The battle was soon finished. Every last man from the "
1872"Province of Annuvin was executed."
1873msgstr ""
1874
1875#. [message]: speaker=Baldras
1876#: data/campaigns/Liberty/scenarios/08_Glory.cfg:841
1877msgid "Men, help me out of here! I am trapped under this rubble."
1878msgstr ""
1879
1880#. [message]: speaker=narrator
1881#: data/campaigns/Liberty/scenarios/08_Glory.cfg:845
1882msgid ""
1883"No one was able to get to Baldras in time. He and many of his companions "
1884"died that day beneath the stronghold of Halstead."
1885msgstr ""
1886
1887#. [message]: speaker=Baldras
1888#: data/campaigns/Liberty/scenarios/08_Glory.cfg:850
1889msgid "I hope this sacrifice is not in vain... but we will never know."
1890msgstr ""
1891
1892#. [message]: speaker=Baldras
1893#: data/campaigns/Liberty/scenarios/08_Glory.cfg:856
1894msgid "Our dream of freedom... gone... Unngh."
1895msgstr ""
1896
1897#. [message]: speaker=narrator
1898#: data/campaigns/Liberty/scenarios/08_Glory.cfg:863
1899msgid ""
1900"The rebellion had staked its all on victory at Halstead, but win or lose, "
1901"there would be no help for the villagers, ground beneath the wheels of "
1902"Asheviere’s wrath."
1903msgstr ""
1904
1905#. [message]: speaker=Harper
1906#: data/campaigns/Liberty/scenarios/08_Glory.cfg:879
1907msgid "Uncle!"
1908msgstr ""
1909
1910#. [message]: speaker=Baldras
1911#: data/campaigns/Liberty/scenarios/08_Glory.cfg:883
1912msgid "NO!"
1913msgstr ""
1914
1915#. [message]: speaker=Baldras
1916#: data/campaigns/Liberty/scenarios/08_Glory.cfg:887
1917msgid "I promised your father I would watch after you... and I failed."
1918msgstr ""
1919
1920#. [message]: speaker=Baldras
1921#: data/campaigns/Liberty/scenarios/08_Glory.cfg:891
1922msgid ""
1923"But we are so close to the end. We must finish this. I am sorry you will not "
1924"be able to enjoy our freedom. Goodbye, Harper."
1925msgstr ""
1926
1927#. [message]: speaker=Helicrom
1928#: data/campaigns/Liberty/scenarios/08_Glory.cfg:904
1929msgid ""
1930"Carry on, my friends. Fighting by your side is the most honorable thing I "
1931"have done..."
1932msgstr ""
1933
1934#. [message]: speaker=second_unit
1935#: data/campaigns/Liberty/scenarios/08_Glory.cfg:951
1936msgid "Your reign of terror is over, General."
1937msgstr ""
1938
1939#. [message]: speaker=Dommel
1940#: data/campaigns/Liberty/scenarios/08_Glory.cfg:956
1941msgid ""
1942"You will never successfully oppose Asheviere. Her power is too great... This "
1943"small victory today is but a reprieve from the unimaginable pain you will "
1944"suffer when the full force of her wrath descends upon you."
1945msgstr ""
1946
1947#. [message]: speaker=Baldras
1948#: data/campaigns/Liberty/scenarios/08_Glory.cfg:967
1949msgid ""
1950"This was no small victory. You underestimate the power of love for freedom."
1951msgstr ""
1952
1953#. [message]: speaker=Dommel
1954#: data/campaigns/Liberty/scenarios/08_Glory.cfg:972
1955msgid ""
1956"You... underestimate the... cruelty and ambition of your Queen... Uungh..."
1957msgstr ""
1958
1959#. [message]: speaker=Baldras
1960#: data/campaigns/Liberty/scenarios/08_Glory.cfg:978
1961msgid ""
1962"Small victory? Bah! Now we will raze this fortress and bury it in the earth "
1963"from whence it came."
1964msgstr ""
1965
1966#. [scenario]: id=09_Epilogue
1967#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:4
1968msgid "Liberty — Epilogue"
1969msgstr ""
1970
1971#. [part]
1972#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:14
1973msgid ""
1974"The rest of the battle was a blur. The shock of what had happened stunned "
1975"everybody."
1976msgstr ""
1977
1978#. [part]
1979#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:17
1980msgid ""
1981"Baldras and his men fled the plains of western Wesnoth under the cover of "
1982"night. The spectacle of Halstead’s destruction stunned them into a daze that "
1983"only slowly wore off as they made their way north to and past Elensefar."
1984msgstr ""
1985
1986#. [part]
1987#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:20
1988msgid ""
1989"The Elense riders routed the orcish army, small as it was, and sent them "
1990"back across the Great River. They then scattered to the countryside and were "
1991"not heard from again. Baldras thought this behavior odd when he heard about "
1992"it."
1993msgstr ""
1994
1995#. [part]
1996#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:23
1997msgid ""
1998"As the main body of Asheviere’s army neared the ruins of Halstead, strange "
1999"things began to happen. Every night, men would disappear. Others were found "
2000"hacked to bloody pieces. Unexplained misfortune plagued the marching "
2001"columns. Soldiers dropped dead where they stood, slain by unseen assassins. "
2002"Fear of an undead menace spread through the ranks."
2003msgstr ""
2004
2005#. [part]
2006#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:26
2007msgid ""
2008"When the army of Wesnoth found the ruins of the mighty fortress Halstead, it "
2009"was too much. Their shock that such a thing could happen combined with the "
2010"invisible terror stalking them convinced Asheviere’s second in command the "
2011"entire countryside was cursed. He quickly retreated to the traditional "
2012"border and set up strong defenses against the west."
2013msgstr ""
2014
2015#. [part]
2016#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:29
2017msgid ""
2018"Baldras had just crossed the Great River when rumors of night-stalkers "
2019"filtered through his ranks. With bitter humor he realized that Lord "
2020"Maddock’s men were successfully using tactics Baldras had mastered and used "
2021"during his resistance."
2022msgstr ""
2023
2024#. [part]
2025#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:32
2026msgid ""
2027"The peasants-turned-outlaws finally reached Dallben. It was burnt to the "
2028"ground. In a panic, they raced through the forest to Delwyn. It was likewise "
2029"devastated. However, they did find one clue as to what happened..."
2030msgstr ""
2031
2032#. [part]
2033#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:36
2034msgid ""
2035"... a grimy note nailed to a charred post that read, <i>“Baldras, You would "
2036"have been proud. We gave ’em hell. But in the end, it wasn’t enough.”</i>"
2037msgstr ""
2038
2039#. [part]
2040#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:40
2041msgid ""
2042"<i>“We fled like criminals in the night, but we made sure that no one would "
2043"harass us anymore.”</i>"
2044msgstr ""
2045
2046#. [part]
2047#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:44
2048msgid ""
2049"<i>“If you wish to find us, head southwest. When you reach the land’s end, "
2050"just keep going. See you in the Three Sisters, old friend. ― Relana”</i>"
2051msgstr ""
2052
2053#. [unit_type]: id=Bone Knight, race=undead
2054#: data/campaigns/Liberty/units/Bone_Knight.cfg:5
2055msgid "Bone Knight"
2056msgstr ""
2057
2058#. [unit_type]: id=Bone Knight, race=undead
2059#: data/campaigns/Liberty/units/Bone_Knight.cfg:27
2060msgid ""
2061"Once great warriors across the plains, these mounted riders atop their "
2062"skeletal horses were raised from the ground by unholy magic to spread fear "
2063"and destruction."
2064msgstr ""
2065
2066#. [attack]: type=impact
2067#: data/campaigns/Liberty/units/Bone_Knight.cfg:42
2068msgid "trample"
2069msgstr ""
2070
2071#. [unit_type]: id=Death Squire, race=undead
2072#: data/campaigns/Liberty/units/Death_Squire.cfg:4
2073msgid "Death Squire"
2074msgstr ""
2075
2076#. [unit_type]: id=Death Squire, race=undead
2077#: data/campaigns/Liberty/units/Death_Squire.cfg:26
2078msgid ""
2079"Sometimes the mightiest warriors and generals, cursed with hate and angst, "
2080"came back to this world as Death Knights. Death Squires serve them whilst "
2081"accruing enough unholy power to become Death Knights. In the process they "
2082"pick up a good deal of the Knight’s power, including the ability to command "
2083"underlings."
2084msgstr ""
2085
2086#. [unit_type]: id=Rogue Mage, race=human
2087#: data/campaigns/Liberty/units/Rogue_Mage.cfg:5
2088msgid "Rogue Mage"
2089msgstr ""
2090
2091#. [unit_type]: id=Rogue Mage, race=human
2092#: data/campaigns/Liberty/units/Rogue_Mage.cfg:17
2093msgid ""
2094"Some mages are thrown out of the mages’ guild for attempting to practice "
2095"forbidden arts. Now completely outside the law, these rogue mages do "
2096"whatever is necessary to support their study of black magic. Although not as "
2097"skilled as mages with more formal training, their magic can be quite lethal, "
2098"while their banditry has resulted in moderate skill with the short sword."
2099msgstr ""
2100
2101#. [attack]: type=cold
2102#: data/campaigns/Liberty/units/Rogue_Mage.cfg:33
2103msgid "ice blast"
2104msgstr ""
2105
2106#. [unit_type]: id=Shadow Lord, race=human
2107#: data/campaigns/Liberty/units/Shadow_Lord.cfg:5
2108msgid "Shadow Lord"
2109msgstr ""
2110
2111#. [unit_type]: id=Shadow Lord, race=human
2112#: data/campaigns/Liberty/units/Shadow_Lord.cfg:21
2113msgid ""
2114"Few humans fathom the secrets of light and dark magic and retain their "
2115"sanity. Those that can master that balance become Shadow Lords, fully "
2116"existing neither in the world of light nor the world of darkness. No longer "
2117"needing physical weapons, they are fearsome to both their enemies and those "
2118"they lord over."
2119msgstr ""
2120
2121#. [attack]: type=blade
2122#: data/campaigns/Liberty/units/Shadow_Lord.cfg:33
2123msgid "astral blade"
2124msgstr ""
2125
2126#. [attack]: type=cold
2127#: data/campaigns/Liberty/units/Shadow_Lord.cfg:44
2128#: data/campaigns/Liberty/units/Shadow_Mage.cfg:45
2129msgid "shadow bolt"
2130msgstr ""
2131
2132#. [attack]: type=impact
2133#: data/campaigns/Liberty/units/Shadow_Lord.cfg:56
2134msgid "shadow blast"
2135msgstr ""
2136
2137#. [unit_type]: id=Shadow Mage, race=human
2138#: data/campaigns/Liberty/units/Shadow_Mage.cfg:5
2139msgid "Shadow Mage"
2140msgstr ""
2141
2142#. [unit_type]: id=Shadow Mage, race=human
2143#: data/campaigns/Liberty/units/Shadow_Mage.cfg:20
2144msgid ""
2145"Years of violence and brutality to support the study of forbidden magical "
2146"arts have turned the shadow mages into feared fighters. Now completely "
2147"enthralled with power, they have been known to command small followings of "
2148"henchmen. They are outmatched in direct magical combat with their magic-"
2149"using peers, instead channeling their energies into devastating melee "
2150"attacks. Despite their offensive power, the corruption in their souls has "
2151"begun to adversely affect their health."
2152msgstr ""
2153
2154#. [unit_type]: id=Skeleton Rider, race=undead
2155#: data/campaigns/Liberty/units/Skeleton_Rider.cfg:5
2156msgid "Skeleton Rider"
2157msgstr ""
2158
2159#. [unit_type]: id=Skeleton Rider, race=undead
2160#: data/campaigns/Liberty/units/Skeleton_Rider.cfg:33
2161msgid ""
2162"Once great warriors thundering across the plains, these mounted riders atop "
2163"their skeletal horses were raised from the grave by unholy magic to spread "
2164"fear and destruction."
2165msgstr ""
2166
2167#. [unit_type]: id=Thug_Peasant
2168#: data/campaigns/Liberty/units/Villagers.cfg:20
2169msgid "Villager"
2170msgstr ""
2171
2172#. [unit_type]: id=Thug_Peasant
2173#: data/campaigns/Liberty/units/Villagers.cfg:23
2174msgid ""
2175"Peasants live in the small hamlets and villages scattered across the Wesnoth "
2176"countryside."
2177msgstr ""
2178
2179#. [unit_type]: id=Bandit_Peasant
2180#: data/campaigns/Liberty/units/Villagers.cfg:36
2181msgid "Village Elder"
2182msgstr ""
2183
2184#. [unit_type]: id=Bandit_Peasant
2185#: data/campaigns/Liberty/units/Villagers.cfg:39
2186msgid ""
2187"Each of the villages scattered across the Wesnoth countryside is normally "
2188"guided by a group of elders, who are the village’s wisest and most "
2189"experienced residents."
2190msgstr ""
2191
2192#. [unit_type]: id=Highwayman_Peasant
2193#: data/campaigns/Liberty/units/Villagers.cfg:53
2194msgid "Senior Village Elder"
2195msgstr ""
2196
2197#. [unit_type]: id=Highwayman_Peasant
2198#: data/campaigns/Liberty/units/Villagers.cfg:57
2199msgid ""
2200"The entire village looks to the senior elder for guidance. Strong and wise, "
2201"the senior elders take responsibility for the community’s well-being on "
2202"their shoulders. Provincial officials tend to choose senior village elders "
2203"as magistrates so that legal and customary authority will coincide."
2204msgstr ""
2205
2206#. [female]
2207#: data/campaigns/Liberty/units/Villagers.cfg:59
2208msgid "female^Senior Village Elder"
2209msgstr ""
2210
2211#. [unit_type]: id=Footpad_Peasant
2212#: data/campaigns/Liberty/units/Villagers.cfg:92
2213#, fuzzy
2214msgid "Peasant Youth"
2215msgstr "Kmet"
2216
2217#. [unit_type]: id=Footpad_Peasant
2218#: data/campaigns/Liberty/units/Villagers.cfg:96
2219msgid ""
2220"The scruffy-haired peasant youth are much like the young people living "
2221"elsewhere in Wesnoth: reckless, cocky, and eager to explore."
2222msgstr ""
2223
2224#. [female]
2225#: data/campaigns/Liberty/units/Villagers.cfg:102
2226msgid "female^Peasant Youth"
2227msgstr ""
2228
2229#. [unit_type]: id=Outlaw_Peasant
2230#: data/campaigns/Liberty/units/Villagers.cfg:116
2231msgid "Watchman"
2232msgstr ""
2233
2234#. [unit_type]: id=Outlaw_Peasant
2235#: data/campaigns/Liberty/units/Villagers.cfg:121
2236msgid ""
2237"The watchmen are men and women who protect the villages from marauders, both "
2238"human and otherwise, that prowl the Wesnoth countryside at night."
2239msgstr ""
2240
2241#. [female]
2242#: data/campaigns/Liberty/units/Villagers.cfg:123
2243msgid "female^Watchwoman"
2244msgstr ""
2245
2246#. [unit_type]: id=Fugitive_Peasant
2247#: data/campaigns/Liberty/units/Villagers.cfg:137
2248msgid "Borderer"
2249msgstr ""
2250
2251#. [unit_type]: id=Fugitive_Peasant
2252#: data/campaigns/Liberty/units/Villagers.cfg:142
2253msgid ""
2254"Border villages maintain militias dedicated to fending off hostiles. While "
2255"these borderers are not trained and armed to up to military standards, their "
2256"native toughness and knowledge of local conditions make them formidable on "
2257"their home ground."
2258msgstr ""
2259
2260#. [female]
2261#: data/campaigns/Liberty/units/Villagers.cfg:144
2262msgid "female^Borderer"
2263msgstr ""
2264
2265#. [unit_type]: id=Poacher_Peasant
2266#: data/campaigns/Liberty/units/Villagers.cfg:163
2267#, fuzzy
2268msgid "Peasant Hunter"
2269msgstr "Kmet"
2270
2271#. [unit_type]: id=Poacher_Peasant
2272#: data/campaigns/Liberty/units/Villagers.cfg:166
2273msgid ""
2274"Villages, especially in wilder areas near frontiers, rely on hunters to "
2275"bring in much of their food supply. Their stealth and intimate knowledge of "
2276"local terrain can be valuable assets in combat."
2277msgstr ""
2278
2279#. [unit_type]: id=Trapper_Peasant
2280#: data/campaigns/Liberty/units/Villagers.cfg:179
2281#, fuzzy
2282msgid "Peasant Trapper"
2283msgstr "Kmet"
2284
2285#. [unit_type]: id=Trapper_Peasant
2286#: data/campaigns/Liberty/units/Villagers.cfg:183
2287msgid ""
2288"Trappers are skilled hunters who supply food and furs for several villages. "
2289"Their hunting experience makes them most valuable at night and in forests "
2290"and swamps."
2291msgstr ""
2292
2293#. [unit_type]: id=Huntsman_Peasant
2294#: data/campaigns/Liberty/units/Villagers.cfg:196
2295#, fuzzy
2296msgid "Peasant Huntsman"
2297msgstr "Kmet"
2298
2299#. [unit_type]: id=Huntsman_Peasant
2300#: data/campaigns/Liberty/units/Villagers.cfg:201
2301msgid ""
2302"Huntsmen have spent their lives in the backwoods and swamps of their "
2303"wilderness homes. They can bullseye ferocious swamp rats and track anything "
2304"that moves in their territory."
2305msgstr ""
2306
2307#. [message]: speaker=Baldras
2308#: data/campaigns/Liberty/utils/utils.cfg:19
2309msgid "Tell my wife... that I loved her!"
2310msgstr ""
2311
2312#. [message]: speaker=Harper
2313#: data/campaigns/Liberty/utils/utils.cfg:34
2314msgid "Unngh... Now our people may never be free..."
2315msgstr ""
2316
2317#. [message]: speaker=Relana
2318#: data/campaigns/Liberty/utils/utils.cfg:48
2319msgid "I am finished... will we ever be free?"
2320msgstr ""
2321
2322#. [message]: speaker=Lord Maddock
2323#: data/campaigns/Liberty/utils/utils.cfg:62
2324msgid "How can this be? We have lost."
2325msgstr ""
2326
2327#. [message]: speaker=narrator
2328#: data/campaigns/Liberty/utils/utils.cfg:78
2329msgid ""
2330"They returned to their village to find it destroyed, with those who fought "
2331"left dead and the few survivors borne away to unknown fates. It was a bitter "
2332"doom, but as Asheviere’s grip tightened they would live to see worse."
2333msgstr ""
2334
2335#~ msgid "axe"
2336#~ msgstr "sekira"
2337
2338#~ msgid "sword"
2339#~ msgstr "meč"
2340
2341#~ msgid "short sword"
2342#~ msgstr "kratki meč"
2343
2344#, fuzzy
2345#~ msgid "Relnan"
2346#~ msgstr "Vrnjeni"
2347
2348#, fuzzy
2349#~ msgid "magic missile"
2350#~ msgstr "izstrelek"
2351
2352#~ msgid "Turns run out"
2353#~ msgstr "Poteze se iztečejo"
2354
2355#, fuzzy
2356#~ msgid "Amman"
2357#~ msgstr "ostrostrelec"
2358
2359#~ msgid "Dusk"
2360#~ msgstr "Mrak"
2361
2362#~ msgid "leadership"
2363#~ msgstr "vodenje"
2364
2365#~ msgid "blade"
2366#~ msgstr "oster"
2367
2368#, fuzzy
2369#~ msgid "fire"
2370#~ msgstr "koničast"
2371
2372#~ msgid "marksman"
2373#~ msgstr "ostrostrelec"
2374
2375#~ msgid "impact"
2376#~ msgstr "top"
2377
2378#, fuzzy
2379#~ msgid "magic-missile"
2380#~ msgstr "izstrelek"
2381
2382#~ msgid "cold"
2383#~ msgstr "mrzel"
2384
2385#~ msgid "club"
2386#~ msgstr "kol"
2387
2388#~ msgid "magical"
2389#~ msgstr "čaroben"
2390