1#version 120
2
3// Inputs.
4varying vec2 out_texture_position;
5varying float out_brightness;
6
7uniform sampler2D u_texture;
8
9void main() {
10 vec4 color = texture2D(u_texture, out_texture_position);
11 color.rgb *= out_brightness;
12 gl_FragColor = color;
13}
14