1#version 120
2
3// Attributes.
4attribute vec2 attr_position;
5attribute vec2 attr_texture_position;
6attribute float attr_brightness;
7
8uniform float u_z_value;
9
10// Outputs.
11varying vec2 out_texture_position;
12varying float out_brightness;
13
14void main() {
15	out_texture_position = attr_texture_position;
16	out_brightness = attr_brightness;
17	gl_Position = vec4(attr_position, u_z_value, 1.);
18}
19