1# Widelands PATH/TO/FILE.PO 2# Copyright (C) 2005-2020 Widelands Development Team 3# 4# Translators: 5# GunChleoc, 2016 6# FIRST AUTHOR <EMAIL@ADDRESS>, 2012 7# Ivan Bižaca <biza@malilosinj.info>, 2015 8msgid "" 9msgstr "" 10"Project-Id-Version: Widelands\n" 11"Report-Msgid-Bugs-To: https://www.widelands.org/wiki/ReportingBugs/\n" 12"POT-Creation-Date: 2020-07-09 08:33+0000\n" 13"PO-Revision-Date: 2020-05-22 17:15+0000\n" 14"Last-Translator: Benedikt Straub <benedikt-straub@web.de>\n" 15"Language-Team: Croatian (http://www.transifex.com/widelands/widelands/language/hr/)\n" 16"MIME-Version: 1.0\n" 17"Content-Type: text/plain; charset=UTF-8\n" 18"Content-Transfer-Encoding: 8bit\n" 19"Language: hr\n" 20"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" 21 22#: ../../data/campaigns/atl01.wmf/elemental:9 23msgid "From Nemesis to Genesis" 24msgstr "Iz propasti do nastanka" 25 26#: ../../data/campaigns/atl01.wmf/elemental:11 27msgid "" 28"After landing on a mysterious island close to Atlantis, the remaining " 29"Atlanteans struggle to make a new home for themselves." 30msgstr "Nakon pristajanja na mistični otok u blizini Atlantide, ostatak Atlantiđana se muči stvoriniti novi dom." 31 32#: ../../data/campaigns/bar01.wmf/elemental:8 33msgid "A Place to Call Home" 34msgstr "Mjesto koje želimo zvati dom" 35 36#: ../../data/campaigns/bar01.wmf/elemental:10 37msgid "" 38"In this scenario, the higher production buildings including mining will be " 39"introduced." 40msgstr "U ovom scenariju upoznajemo napredne proizvodne građevine i rudarenje." 41 42#: ../../data/campaigns/bar02.wmf/elemental:7 43msgid "This Land is Our Land" 44msgstr "Ova zemlja je naša zemlja" 45 46#: ../../data/campaigns/bar02.wmf/elemental:9 47msgid "" 48"This tutorial explains the handling of military and training site buildings " 49"and will introduce fighting." 50msgstr "Ovaj vodič objašnjava rukovanje vojnicima i treniranje vojske. Također, uvodi i borbu." 51 52#. TRANSLATORS: The difficulty level of a campaign 53#: ../../data/campaigns/campaigns.lua:14 54msgid "Easy." 55msgstr "" 56 57#. TRANSLATORS: The difficulty level of a campaign 58#: ../../data/campaigns/campaigns.lua:20 59msgid "Medium." 60msgstr "" 61 62#. TRANSLATORS: The difficulty level of a campaign 63#: ../../data/campaigns/campaigns.lua:25 64msgid "Hard." 65msgstr "" 66 67#. TRANSLATORS: The difficulty level of a campaign 68#: ../../data/campaigns/campaigns.lua:30 69msgid "Challenging." 70msgstr "" 71 72#. TRANSLATORS: The name of a Barbarian campaign 73#: ../../data/campaigns/campaigns.lua:43 74msgid "The Second Empire" 75msgstr "" 76 77#. TRANSLATORS: A short description of a campaign 78#: ../../data/campaigns/campaigns.lua:49 79msgid "Introduces the Barbarians." 80msgstr "" 81 82#. TRANSLATORS: A long description of a campaign 83#: ../../data/campaigns/campaigns.lua:52 84msgid "" 85"When Chat’Karuth died, he was an old man, father to three strong and " 86"ambitious sons, and warlord to an army that could match any enemy willing to" 87" rise against the ancient forests. Though at the end of his glorious reign, " 88"Chat’Karuth chose his eldest son, Thron, to succeed him as the tribe’s " 89"warlord – a decision that left his two brothers unsatisfied. The old warlord" 90" knew that. As his father instructed him, Thron left the capital of " 91"Al’thunran, the home of the Throne Among the Trees, and withdrew his forces " 92"to the high hills where he buried the corpse of his father. There he swore " 93"to the gods and his father’s spirit that he’d return to re-established " 94"order. While his brothers have raged blind war against Thron and the few " 95"forces he left to secure the borders of Al’thunran, the young warlord seeks " 96"to reunite his ambitious brothers and force the tribes to march once again " 97"under a common banner." 98msgstr "" 99 100#. TRANSLATORS: The name of an Empire campaign 101#: ../../data/campaigns/campaigns.lua:70 102msgid "The Months of Exile" 103msgstr "" 104 105#. TRANSLATORS: A short description of a campaign 106#: ../../data/campaigns/campaigns.lua:73 107msgid "Introduces the Empire." 108msgstr "" 109 110#. TRANSLATORS: A long description of a campaign 111#: ../../data/campaigns/campaigns.lua:75 112msgid "" 113"Six months ago, Lutius – a young general of the Empire – was sent with 150 " 114"soldiers to the frontier beyond the northern forests where Barbarian tribes " 115"were crossing onto land held by the Empire. His task was to defend the " 116"Empire’s land. At first, everything was calm. He even talked to a few " 117"Barbarian children and thought about a peaceful life – side by side with " 118"this archaic folk. He began to feel safer and his army began to drop their " 119"attention off the potential enemy. That was their undoing. One night in " 120"March his unprepared army was attacked by 100 Barbarian footmen and was " 121"completely scattered. Only with his bare life he and a handful of his " 122"soldiers survived." 123msgstr "" 124 125#. TRANSLATORS: The name of an Atlantean campaign 126#: ../../data/campaigns/campaigns.lua:93 127msgid "The Run for the Fire" 128msgstr "" 129 130#. TRANSLATORS: A short description of a campaign 131#: ../../data/campaigns/campaigns.lua:96 132msgid "Introduces the Atlanteans." 133msgstr "" 134 135#. TRANSLATORS: A long description of a campaign 136#: ../../data/campaigns/campaigns.lua:98 137msgid "" 138"When their God lost faith in the Atlanteans and drowned their island, one " 139"woman’s struggle for justice and a second chance for her people would become" 140" the stuff of legends. Leading the remaining Atlanteans into a new future in" 141" a new part of the World, Jundlina became the most powerful human of her " 142"time, but at a high cost: her humanity and soul." 143msgstr "" 144 145#. TRANSLATORS: The name of a Frisian campaign 146#: ../../data/campaigns/campaigns.lua:107 147msgid "From Water to Ice" 148msgstr "" 149 150#. TRANSLATORS: A short description of a campaign 151#: ../../data/campaigns/campaigns.lua:110 152msgid "Introduces the Frisians." 153msgstr "" 154 155#. TRANSLATORS: A campaign difficulty (easiest of three options) 156#: ../../data/campaigns/campaigns.lua:115 157msgid "Sailor (Tricky)" 158msgstr "" 159 160#. TRANSLATORS: A campaign difficulty (medium of three options) 161#: ../../data/campaigns/campaigns.lua:117 162msgid "Steersman (Very Hard)" 163msgstr "" 164 165#. TRANSLATORS: A campaign difficulty (hardest of three options) 166#: ../../data/campaigns/campaigns.lua:119 167msgid "Captain (Unreasonable)" 168msgstr "" 169 170#. TRANSLATORS: A long description of a campaign 171#: ../../data/campaigns/campaigns.lua:124 172msgid "" 173"Living off the ocean is a constant struggle, and even more so for the " 174"inhabitants of the Frisian North Sea shore. Was the last storm flood, the " 175"most devastating one in human memory, really nothing more than yet another " 176"example for the hardships all Frisians have to face – or a sign from the " 177"gods that a tribe that only just settled here must seek out an entirely new " 178"home?" 179msgstr "" 180 181#: ../../data/campaigns/dummy.wmf/elemental:8 182msgid "Not yet implemented" 183msgstr "Nije još implementirano" 184 185#: ../../data/campaigns/dummy.wmf/elemental:10 186msgid "Nobody" 187msgstr "Nitko" 188 189#: ../../data/campaigns/dummy.wmf/elemental:12 190msgid "Sorry, this map is not yet implemented." 191msgstr "Oprostite, ovaj zemljovid još nije implementiran." 192 193#: ../../data/campaigns/emp01.wmf/elemental:7 194msgid "The Strands of Malac’ Mor" 195msgstr "" 196 197#: ../../data/campaigns/emp01.wmf/elemental:9 198msgid "" 199"After losing an important battle against the barbarians which lead to the " 200"loss of a big part of the Empire’s territory, Lutius leaves Fremil to start " 201"a new life. But his destiny takes his ship into a heavy storm, which nearly " 202"destroys it. Only with a lot of luck he manages to beach his damaged ship on" 203" an unknown desert strand and save his people. For now." 204msgstr "" 205 206#: ../../data/campaigns/emp02.wmf/elemental:9 207msgid "An Outpost for Exile" 208msgstr "" 209 210#: ../../data/campaigns/emp02.wmf/elemental:11 211msgid "" 212"Finally the ship was repaired, so Lutius and his people returned to the " 213"quest to find a good place for a new beginning. Only a few days later, they " 214"land on a green, Mediterranean island, looking like paradise. Overjoyed, " 215"they set out to explore this new living space." 216msgstr "" 217 218#: ../../data/campaigns/emp03.wmf/elemental:8 219msgid "Neptune’s Revenge" 220msgstr "" 221 222#: ../../data/campaigns/emp03.wmf/elemental:10 223msgid "" 224"On their way home to defend the Empire, the crew of Lutius was surprised by " 225"the will of the gods." 226msgstr "" 227 228#: ../../data/campaigns/emp04.wmf/elemental:8 229msgid "Surprise, Surprise!" 230msgstr "" 231 232#: ../../data/campaigns/emp04.wmf/elemental:10 233msgid "" 234"After returning home, Lutius and his crew are faced with an economy in " 235"shambles. Resolving the bottlenecks in the economy will be of utmost " 236"importance to reinstate the glory of the empire." 237msgstr "" 238 239#: ../../data/campaigns/fri01.wmf/elemental:8 240msgid "The Great Stormflood" 241msgstr "" 242 243#: ../../data/campaigns/fri01.wmf/elemental:10 244msgid "" 245"In 1362, the quiet, peaceful life of the inhabitants of the Northern Frisian" 246" Islands was disrupted by one of the greatest storm floods in human memory: " 247"Saint Marcellus’ Flood. Is it really nothing more than yet another storm, or" 248" a sign from the Gods that the Frisian community on the island of Langeness " 249"is not wanted here?" 250msgstr "" 251 252#: ../../data/campaigns/fri01.wmf/elemental:11 253msgid "" 254"This scenario is set in a historical context, but most of the story line is " 255"fiction." 256msgstr "" 257 258#: ../../data/campaigns/fri02.wmf/elemental:8 259msgid "An Icy Welcome" 260msgstr "" 261 262#: ../../data/campaigns/fri02.wmf/elemental:10 263msgid "" 264"Reebaud and his tribe have arrived in the North. But their arrival between " 265"the frozen steppes and the snow-covered mountains is less than welcome…" 266msgstr "" 267 268#: ../../data/campaigns/tutorial01_basic_control.wmf/elemental:8 269msgid "Basic Control" 270msgstr "Osnove upravljanja" 271 272#: ../../data/campaigns/tutorial01_basic_control.wmf/elemental:10 273msgid "" 274"In this tutorial, you will learn how to navigate in Widelands and how to " 275"build buildings and roads." 276msgstr "Ovaj vodič će Vam pokazati osnove Widelandsa i kako da sagradite građevine i ceste." 277 278#: ../../data/campaigns/tutorial02_warfare.wmf/elemental:8 279msgid "Warfare" 280msgstr "Ratovanje" 281 282#: ../../data/campaigns/tutorial02_warfare.wmf/elemental:10 283msgid "" 284"In this tutorial, you will be taught the secrets of warfare: how to create " 285"soldiers, how to train them and how to lead them in battle. Scouting will be" 286" also covered." 287msgstr "" 288 289#: ../../data/campaigns/tutorial03_seafaring.wmf/elemental:8 290msgid "Seafaring" 291msgstr "Pomorstvo" 292 293#: ../../data/campaigns/tutorial03_seafaring.wmf/elemental:10 294msgid "" 295"In this tutorial, you will get to know seafaring, which is how to handle " 296"ships and ports, and how to use ferries and waterways." 297msgstr "" 298 299#: ../../data/campaigns/tutorial04_economy.wmf/elemental:8 300msgid "Economy" 301msgstr "Ekonomija" 302 303#: ../../data/campaigns/tutorial04_economy.wmf/elemental:10 304msgid "" 305"In this tutorial, you will learn what option Widelands offers to adjust your" 306" economy. Recommended for players with some experience." 307msgstr "" 308 309#: ../../data/maps/Archipelago_Sea.wmf/elemental:8 310msgid "Archipelago Sea" 311msgstr "" 312 313#: ../../data/maps/Archipelago_Sea.wmf/elemental:10 314msgid "" 315"Between Sweden and Finland lies the archipelago sea. This place of " 316"incredible beauty is not land, and it is not sea, but it is both. Within a " 317"few hundred kilometers, there are no less than 50,000 islands and islets, " 318"most no more than a few acres across. The climate is quite mild for its " 319"latitude; farming thrives, berries are abundant, and fish plentiful. The " 320"small human population of this place never knew famine. You warlording " 321"bastards just couldn’t leave this little paradise in peace, could you?" 322msgstr "" 323 324#: ../../data/maps/Archipelago_Sea.wmf/elemental:11 325msgid "" 326"Large plots are rare on those small islands. Prioritize construction of " 327"large buildings on them. Sometimes you will need big military buildings to " 328"expand all the way to the next island. The AI will perform poorly." 329msgstr "" 330 331#: ../../data/maps/Astoria 2.R.wmf/elemental:8 332msgid "Astoria 2.R" 333msgstr "" 334 335#: ../../data/maps/Astoria 2.R.wmf/elemental:10 336msgid "Long, economic play in beautyfull land, try every player!!" 337msgstr "" 338 339#: ../../data/maps/Astoria 2.R.wmf/elemental:9 340msgid "pbuczny@gmail.com – edited by Nordfriese" 341msgstr "" 342 343#: ../../data/maps/Atoll.wmf/elemental:8 344msgid "Atoll" 345msgstr "Atol" 346 347#: ../../data/maps/Atoll.wmf/elemental:10 348msgid "Who will be the real king of the big atoll?" 349msgstr "Tko će biti pravi kralj velikog atola?" 350 351#: ../../data/maps/Calvisson.wmf/elemental:8 352msgid "Calvisson" 353msgstr "" 354 355#: ../../data/maps/Calvisson.wmf/elemental:10 356msgid "" 357"It’s a pleasure to settle in the beauty of this fissured countryside. But " 358"the ways to encompass these large territories are long and meandering, so it" 359" is easy to err into the land of the foreign clans." 360msgstr "" 361 362#: ../../data/maps/Checkmate.wmf/elemental:8 363msgid "Checkmate" 364msgstr "Šah-mat" 365 366#: ../../data/maps/Checkmate.wmf/elemental:10 367msgid "" 368"Whether just one of nature’s strangest features or the creation of a mad " 369"(and game-hungry) god, this weird battleground awaits two opponents for " 370"another confrontation." 371msgstr "" 372 373#: ../../data/maps/Comet_Island_v2.wmf/elemental:8 374msgid "Comet Island" 375msgstr "Otok Kometa" 376 377#: ../../data/maps/Comet_Island_v2.wmf/elemental:9 378#: ../../data/maps/Glacier_Lake_v2.wmf/elemental:9 379msgid "Nasenbaer – edited by king_of_nowhere" 380msgstr "" 381 382#: ../../data/maps/Comet_Island_v2.wmf/elemental:10 383msgid "" 384"A few miles in front of Gerion Coast lies a small unnamed island. Until now," 385" you have not seen any reason to sail there, but yesterday a big fireball " 386"came from the sky and touched down in its center. Is this a sign of the " 387"Gods? You believe it is and you hope that your tribe will find the treasure " 388"of this island before other tribes will follow." 389msgstr "" 390 391#: ../../data/maps/Comet_Island_v2.wmf/elemental:11 392msgid "" 393"Red player is close to the ores, but has little fertile terrain. Yellow " 394"player has plenty of good land, but must move far from his starting position" 395" to find ores. Blue player takes the middle ground – he has some fertile " 396"land and is not too far away from the resources." 397msgstr "" 398 399#: ../../data/maps/Crater.wmf/elemental:8 400msgid "Crater" 401msgstr "Krater" 402 403#: ../../data/maps/Crater.wmf/elemental:10 404msgid "" 405"Long after a meteor crashed into a couple of mountains, life blossoms in the" 406" crater. Two tribes are now fighting for the rich resources." 407msgstr "Dugo nakon što je meteor udario u nekoliko planina, život je procvjetao u kraterima. Dva plemena se sada bore za njihova bogatstva." 408 409#: ../../data/maps/Crossing_the_Horizon_v2.wmf/elemental:8 410msgid "Crossing the Horizon" 411msgstr "" 412 413#: ../../data/maps/Crossing_the_Horizon_v2.wmf/elemental:10 414msgid "Man your ship and sail to the horizon." 415msgstr "" 416 417#: ../../data/maps/Desert_Tournament.wmf/elemental:8 418msgid "Desert Tournament" 419msgstr "Pustinjski turnir" 420 421#: ../../data/maps/Desert_Tournament.wmf/elemental:10 422msgid "" 423"Four tribes struggle with their nearest neighbor to be the first to reach " 424"the mountain of gold that promises riches beyond belief. But can the two " 425"remaining ones share the resources wisely?" 426msgstr "" 427 428#: ../../data/maps/Dolomites_v3.wmf/elemental:8 429msgid "Dolomites 3.0" 430msgstr "" 431 432#: ../../data/maps/Dolomites_v3.wmf/elemental:10 433msgid "" 434"The jewel of the alps, the dolomites mountain range has been declared a " 435"world heritage site for its pristine beauty. This map is an as-faithful-as-" 436"reasonable reconstruction of the area delimited by Cortina d'Ampezzo in the " 437"north-east and Canazei in the south-west. If you have to be pitted in a duel" 438" to the death with your enemies, it may as well be in a beautiful place." 439msgstr "" 440 441#: ../../data/maps/Dolomites_v3.wmf/elemental:11 442msgid "" 443"- there is lot of flat ground on the mountains. Unfortunately, most of it is" 444" vertical. Use wisely the little building space you have. - A fortress at " 445"the mouth of a narrow mountain pass can be a formidable obstacle to an enemy" 446" army. Use the terrain to your advantage - chop all trees and expand " 447"wherever you can; it's the only way to find all the precious farm spaces - " 448"suggested teams: red+orange+blue+violet" 449msgstr "" 450 451#: ../../data/maps/Elven_Forests.wmf/elemental:8 452msgid "Elven Forests" 453msgstr "Vilenjačka šuma" 454 455#: ../../data/maps/Elven_Forests.wmf/elemental:10 456msgid "" 457"The breath-taking beauty of these emerald lands has lured many tribes into " 458"an attempt to take them for themselves." 459msgstr "" 460 461#: ../../data/maps/Escher_Goose_Fish.wmf/elemental:8 462msgid "Escher_Goose_Fish" 463msgstr "" 464 465#: ../../data/maps/Escher_Goose_Fish.wmf/elemental:10 466msgid "Equal starting conditions for three players." 467msgstr "" 468 469#: ../../data/maps/Escher_Goose_Fish.wmf/elemental:11 470msgid "v0.2" 471msgstr "" 472 473#: ../../data/maps/Europa 1.1.wmf/elemental:10 474msgid "" 475"A huge europe map. Blue = Sweden, Red = Italy, Yellow = Spain, Green = " 476"Turkey, Black = Russia, Orange = England, Purple = France, White = Poland" 477msgstr "" 478 479#: ../../data/maps/Europa 1.1.wmf/elemental:8 480msgid "Europa 1.1" 481msgstr "" 482 483#: ../../data/maps/Fellowships_v2.wmf/elemental:8 484msgid "Fellowships" 485msgstr "" 486 487#: ../../data/maps/Fellowships_v2.wmf/elemental:10 488msgid "" 489"Ships are your best fellows. Starting positions are similar, so the map " 490"should be fair." 491msgstr "" 492 493#: ../../data/maps/Fellowships_v2.wmf/elemental:11 494msgid "" 495"This is a somewhat technical map, and it is best suited for two or three " 496"human players. Coal is hard to find – consider making some. There is gold " 497"near the starting point – do you see it?" 498msgstr "" 499 500#: ../../data/maps/Finnish_Lakes.wmf/elemental:8 501msgid "Finnish Lakes" 502msgstr "Finska jezera" 503 504#: ../../data/maps/Finnish_Lakes.wmf/elemental:10 505msgid "" 506"These are the beautiful Finnish lands of lakes, rivers, ancient forests and " 507"mountains. It is up to you to find a way through these lands." 508msgstr "" 509 510#: ../../data/maps/Finnish_Lakes.wmf/elemental:11 511msgid "" 512"Yellow player has a much easier starting position than the other two; this " 513"map is suited for 1v2." 514msgstr "" 515 516#: ../../data/maps/Firegames.wmf/elemental:8 517msgid "Firegames" 518msgstr "Igre s vatrom" 519 520#: ../../data/maps/Firegames.wmf/elemental:10 521msgid "" 522"Is this a test by the Gods or an evil plan by someone else, that you and " 523"your tribe woke up on this island among fire and lava? Until now it seems as" 524" if you are alone, but no-one knows what might happen if you met an opposing" 525" tribe?" 526msgstr "" 527 528#: ../../data/maps/Four_Castles.wmf/elemental:8 529msgid "Four Castles" 530msgstr "Četiri zamka" 531 532#: ../../data/maps/Four_Castles.wmf/elemental:10 533msgid "" 534"Well protected in their mighty fortresses, four power-hungry warlords are " 535"completing their schemes to dominate these lands…" 536msgstr "" 537 538#: ../../data/maps/Four_Mountains.wmf/elemental:8 539msgid "Four Mountains" 540msgstr "Četiri planine" 541 542#: ../../data/maps/Four_Mountains.wmf/elemental:10 543msgid "" 544"Each tribe is surrounded by four mighty mountains. Who will first conquer " 545"them and claim the resources for his own tribe?" 546msgstr "" 547 548#: ../../data/maps/Four_Mountains.wmf/elemental:11 549msgid "" 550"I: Water can be found along the river. II: Snowmen mark additional water " 551"sources. III: Each mountain contains only one resource." 552msgstr "" 553 554#: ../../data/maps/Full_Moon_v2.wmf/elemental:8 555msgid "Full Moon" 556msgstr "" 557 558#: ../../data/maps/Full_Moon_v2.wmf/elemental:10 559msgid "" 560"Whether it is the latest solstice, or lunar illness, something moves these " 561"tribes towards their final ordeal." 562msgstr "" 563 564#: ../../data/maps/Glacier_Lake_v2.wmf/elemental:8 565msgid "Glacier Lake" 566msgstr "Jezero ledenjaka" 567 568#: ../../data/maps/Glacier_Lake_v2.wmf/elemental:10 569msgid "" 570"Your tribe has dwelt on this beautiful and lonely glacier lake for a long " 571"time. No one disturbed you and the resources were sufficient for your whole " 572"tribe, but a few months ago another tribe came over the mountains and " 573"settled down. And you are sure that there is only enough space for one " 574"tribe." 575msgstr "" 576 577#: ../../data/maps/Golden_Peninsula.wmf/elemental:8 578msgid "Golden Peninsula" 579msgstr "Zlatni poluotok" 580 581#: ../../data/maps/Golden_Peninsula.wmf/elemental:10 582msgid "Two empires race for the treasures of a legendary peninsula…" 583msgstr "" 584 585#: ../../data/maps/Ice_wars.wmf/elemental:8 586msgid "Ice wars" 587msgstr "" 588 589#: ../../data/maps/Ice_wars.wmf/elemental:10 590msgid "Autumn became winter. Some things are frozen, but not the war." 591msgstr "" 592 593#: ../../data/maps/Ice_wars.wmf/elemental:11 594#: ../../data/maps/Sun_of_Fire.wmf/elemental:11 595msgid "Start positions are clockwise" 596msgstr "Početne pozicije su u smjeru kazaljke na satu" 597 598#: ../../data/maps/Islands_at_War.wmf/elemental:8 599msgid "Islands at War" 600msgstr "" 601 602#: ../../data/maps/Islands_at_War.wmf/elemental:10 603msgid "" 604"For centuries, you’ve lived peacefully side by side with the other tribe on " 605"the neighboring island. This peace seems to come to an end now – your " 606"neighbor has begun to expand." 607msgstr "" 608 609#: ../../data/maps/Kings_and_Queens_v2.wmf/elemental:8 610msgid "Kings and Queens" 611msgstr "" 612 613#: ../../data/maps/Kings_and_Queens_v2.wmf/elemental:10 614msgid "" 615"An old legend tells that these seven kingdoms, that have flourished for ages" 616" in prosperity, will someday collapse into a devastating war. Has your " 617"latest betrayal been one too many and will the prophecy come true?" 618msgstr "" 619 620#: ../../data/maps/Lake_of_Tranquility.wmf/elemental:8 621msgid "Lake of Tranquility" 622msgstr "Jezero spokojstva" 623 624#: ../../data/maps/Lake_of_Tranquility.wmf/elemental:10 625msgid "" 626"This lake, deep in the most ancient forests, has long been known for its " 627"beauty and idyllic peace. However, its sanctity has been disturbed now, as " 628"two hostile tribes have arrived at its shores…" 629msgstr "" 630 631#: ../../data/maps/Last_Bastion_v2.wmf/elemental:8 632msgid "Last Bastion" 633msgstr "Posljednji bedem" 634 635#: ../../data/maps/Last_Bastion_v2.wmf/elemental:9 636msgid "Another Barbarian – edited by king_of_nowhere" 637msgstr "" 638 639#: ../../data/maps/Last_Bastion_v2.wmf/elemental:10 640msgid "" 641"The whimsical Gods didn’t answer our prayers. Instead, the increasing " 642"sunlight heated up the Earth a thousandfold and melted glaciers and people " 643"were plunged into the deep. But now – high in the majestic mountains, on the" 644" last scrap of land – two surviving tribes are sheltering. Even though the " 645"Gods showed mercy and the climate thus turned cooler again, the water is " 646"still rising and rising. Onto the last secure place – the highest mountain " 647"range where the amount of gold and the space to live merely suffice for one " 648"tribe – only two opposite paths lead. But remember, be careful… this last " 649"living space is also a hard and small place to live." 650msgstr "" 651 652#: ../../data/maps/Last_Bastion_v2.wmf/elemental:11 653msgid "Don’t forget to take care of your timber supplies, you’ll need them." 654msgstr "" 655 656#: ../../data/maps/Last_Survivors.wmf/elemental:8 657msgid "Last Survivors" 658msgstr "" 659 660#: ../../data/maps/Last_Survivors.wmf/elemental:10 661msgid "" 662"Four tribes fighting for dominance in a stark area. Resources are scattered " 663"all over the map." 664msgstr "" 665 666#: ../../data/maps/Long, long v2.wmf/elemental:10 way 667msgid "" 668">Where dat? A thousand miles from here.< [Porgy and Bess] You have to go " 669"long, long way to conquere all the islands. Good luck!" 670msgstr "" 671 672#: ../../data/maps/Long, long v2.wmf/elemental:8 way 673msgid "Long, long way v2" 674msgstr "" 675 676#: ../../data/maps/MP_Scenarios/Island_Hopping.wmf/elemental:7 677msgid "Island Hopping" 678msgstr "Otok poskakivanja" 679 680#: ../../data/maps/MP_Scenarios/Island_Hopping.wmf/elemental:9 681msgid "" 682"A special tournament in Atlantean culture is the so-called ‘Island Hopping’," 683" where two or more groups try to reach the center island as fast as " 684"possible, to be the first erecting a castle on the top of the central " 685"mountain." 686msgstr "" 687 688#: ../../data/maps/MP_Scenarios/Smugglers.wmf/elemental:9 689msgid "Smugglers" 690msgstr "" 691 692#: ../../data/maps/MP_Scenarios/Smugglers.wmf/elemental:11 693msgid "" 694"Your well established smuggling routes suddenly got busy: two other tribes " 695"have appeared and now a rivalry among smugglers has started. Which team will" 696" be the first to smuggle a certain number of wares?" 697msgstr "" 698 699#: ../../data/maps/Mystical_Maze.wmf/elemental:8 700msgid "Mystical Maze" 701msgstr "Zagonetni labirint" 702 703#: ../../data/maps/Mystical_Maze.wmf/elemental:10 704msgid "" 705"There are two big questions in the air: Who created this unbelievably big " 706"maze, and what can be found inside?" 707msgstr "" 708 709#: ../../data/maps/No challenge metal v2.wmf/elemental:8 710msgid "No metal challenge v2" 711msgstr "" 712 713#: ../../data/maps/No challenge metal v2.wmf/elemental:10 714msgid "" 715"This map is intended as a solo challenge for those very skilled players that" 716" find 1v6 against the AI too easy. Blue player has no metal (except a bit " 717"of iron to kickstart your economy), so you have to rely on the 5% production" 718" of an empty mine. And you're still 1v6 (though of course you can remove " 719"some AI players to make it a bit easier). Good luck" 720msgstr "" 721 722#: ../../data/maps/Rendez-Vous.wmf/elemental:8 723msgid "Rendez-Vous" 724msgstr "Susret" 725 726#: ../../data/maps/Rendez-Vous.wmf/elemental:10 727msgid "" 728"Only a small hill in the centre of the map connects these four competing " 729"tribes. Lead your army to this hill right away and build a giant stronghold " 730"as a sign of your superiority!" 731msgstr "" 732 733#: ../../data/maps/Rendez-Vous.wmf/elemental:11 734msgid "" 735"There is space for only one stronghold in the centre. Water can be found " 736"everywhere, so there is no need to send out geologists." 737msgstr "" 738 739#: ../../data/maps/River_Explorers.wmf/elemental:8 740msgid "River Explorers" 741msgstr "" 742 743#: ../../data/maps/River_Explorers.wmf/elemental:10 744msgid "" 745"Each player has a different obstacle to expansion, and there’s always more " 746"than one way to overcome it. While the AI can be defeated here without " 747"building a single ship, players are advised to make ports and shipyards a " 748"priority – expeditions are universally useful and are often the fastest way " 749"to gold deposits." 750msgstr "" 751 752#: ../../data/maps/Riverlands.wmf/elemental:8 753msgid "Riverlands" 754msgstr "Riverlands" 755 756#: ../../data/maps/Riverlands.wmf/elemental:10 757msgid "" 758"A mystical land, full of different landscapes, which are all crossed by a " 759"handful of big rivers." 760msgstr "Zagonetna zemlja, prepuna raznolikih krajolika, koje presjeca mnoštvo velikih riječnih korita." 761 762#: ../../data/maps/Sun_of_Fire.wmf/elemental:8 763msgid "The Ancient Sun of Fire" 764msgstr "" 765 766#: ../../data/maps/Sun_of_Fire.wmf/elemental:10 767msgid "" 768"For hundreds of years, this island was kept as a sanctuary of the Gods. No " 769"human ever ventured to set a foot on it. But now that a tribe had finally " 770"been barefaced enough to settle on the coast of that island, a lot of others" 771" followed in its wake." 772msgstr "" 773 774#: ../../data/maps/Swamp_Island.wmf/elemental:8 775msgid "Swamp Island" 776msgstr "Močvarni otok" 777 778#: ../../data/maps/Swamp_Island.wmf/elemental:10 779msgid "" 780"It smells like swamp, it looks like swamp and it is a swamp. But it is the " 781"place you were born and where you’ve lived your whole life. If you don’t " 782"want to lose it, defend it!" 783msgstr "" 784 785#: ../../data/maps/Swamp_Monks.wmf/elemental:8 786msgid "Swamp Monks" 787msgstr "Močvarni redovnici" 788 789#: ../../data/maps/Swamp_Monks.wmf/elemental:10 790msgid "" 791"It is said that the old war monks, living in the even older swamps, are the " 792"key to control over the whole island." 793msgstr "" 794 795#: ../../data/maps/The_Big_Lake.wmf/elemental:8 796msgid "The Big Lake" 797msgstr "" 798 799#: ../../data/maps/The_Big_Lake.wmf/elemental:10 800msgid "" 801"This island once appeared out of the deepest depths of the sea. In those " 802"days, fire rose out of the salty seawater and brought ash, stones and soil " 803"to light. And the fire came nearer and nearer to the sun, while the mountain" 804" grew and grew. Until one day, when the whole fire mountain exploded. " 805"Nowadays only this ring is left from that mighty fire mountain. Do you think" 806" that it is big enough for more than one tribe?" 807msgstr "" 808 809#: ../../data/maps/The_Far_North.wmf/elemental:8 810msgid "The Far North" 811msgstr "Daleki sjever" 812 813#: ../../data/maps/The_Far_North.wmf/elemental:10 814msgid "" 815"Some say that impenetrable lands to the far north scared away even the most " 816"courageous settlers and the bravest of the brave warriors. Big and old " 817"forests, full of big and predatory game, cut across by wetlands and hills " 818"were shrouded in mystery. The ones who had managed to come back mentioned " 819"tremendous buildings, decorated with carvings and gold from majestic " 820"mountain ranges somewhere amongst the wilderness. Dozens of years after only" 821" some crumbly ruins remain of these good old times, covered with moss and " 822"trees. Their shapes give only an idea about the craftsmanship of ancient " 823"constructors. Nobody knows why they (have) disappeared. Nobody knows why. " 824"People say that now nothing is blocking the road to wealth. But many will " 825"die pulled apart by wolves, engulfed by swamp… encircled by hostile tribes." 826msgstr "" 827 828#: ../../data/maps/The_Green_Plateau.wmf/elemental:8 829msgid "The Green Plateau" 830msgstr "Zelena visoravan" 831 832#: ../../data/maps/The_Green_Plateau.wmf/elemental:10 833msgid "" 834"You are standing on an island, crowned by mighty mountains which keep a " 835"wonderful and mighty treasure in their middle – The Green Plateau, which is " 836"hard to conquer but easy to lose. So, if you want it, be aware of the other " 837"clans." 838msgstr "" 839 840#: ../../data/maps/The_Long_Way.wmf/elemental:8 841msgid "The Long Way" 842msgstr "" 843 844#: ../../data/maps/The_Long_Way.wmf/elemental:10 845msgid "" 846"Another strange test by the Gods. To reach the other side, there seems to be" 847" no other way but to occupy the land of your enemies." 848msgstr "" 849 850#: ../../data/maps/The_Nile_v2.wmf/elemental:8 851msgid "The Nile" 852msgstr "" 853 854#: ../../data/maps/The_Nile_v2.wmf/elemental:10 855msgid "" 856"The river has always provided food and communication. This time, eight " 857"empires will fight for control over this land." 858msgstr "" 859 860#: ../../data/maps/The_Nile_v2.wmf/elemental:11 861msgid "" 862"Use the river wisely. Your opponents will do the same. You will find the " 863"main ore resources deep in the desert." 864msgstr "" 865 866#: ../../data/maps/The_Oasis_Triangle.wmf/elemental:8 867msgid "The Oasis Triangle" 868msgstr "Trokut oaza" 869 870#: ../../data/maps/The_Oasis_Triangle.wmf/elemental:10 871msgid "" 872"There is something mystical like a gray atmosphere around these three oases," 873" which no one has found out about yet. Perhaps you will be the one, but be " 874"aware of the others who are searching too!" 875msgstr "" 876 877#: ../../data/maps/The_Pass_Through_the_Mountains.wmf/elemental:8 878msgid "The Pass Through the Mountains" 879msgstr "" 880 881#: ../../data/maps/The_Pass_Through_the_Mountains.wmf/elemental:10 882msgid "" 883"In this mountainous area two princes have settled. Now they are expanding " 884"their territories, unaware of the fact that they are not alone!" 885msgstr "" 886 887#: ../../data/maps/The_Thaw.wmf/elemental:8 888msgid "The Thaw" 889msgstr "Otapanje" 890 891#: ../../data/maps/The_Thaw.wmf/elemental:10 892msgid "" 893"Another thaw set in. Three tribes were sheltering from severe winter among " 894"majestic mountains. At the time of the solstice they listened to the oracle " 895"and went to war. The only survivor will sacrifice his enemies’ treasures on " 896"the ancient altar, build there a splendid castle and gain the goodwill and " 897"respect of the Gods." 898msgstr "" 899 900#: ../../data/maps/Three_Warriors.wmf/elemental:8 901msgid "Three Warriors" 902msgstr "Tri ratnika" 903 904#: ../../data/maps/Three_Warriors.wmf/elemental:10 905msgid "" 906"Mighty mountains divide this land into three fertile valleys. But a path " 907"connects the valleys and thus a fight seems inescapable!" 908msgstr "" 909 910#: ../../data/maps/Three_Warriors.wmf/elemental:11 911msgid "Water can be found around the lakes." 912msgstr "" 913 914#: ../../data/maps/Together_We're_Strong.wmf/elemental:8 915msgid "Together We’re Strong" 916msgstr "" 917 918#: ../../data/maps/Together_We're_Strong.wmf/elemental:10 919msgid "" 920"The four mighty harbors of the Craw Islands have been trading their goods " 921"among each other for ages. All of them needed resources that they could not " 922"produce in their own territory and in exchange provided other resources to " 923"those that could not produce them. Based on these trades, a very friendly " 924"commerce was common between the four harbors and the people living on the " 925"Craw Islands – until recently, when two of the harbors united to form an " 926"exclusive trade alliance, forcing the other two to do the same. Suddenly, it" 927" seems only a matter of time before the first fights between the harbors " 928"will shatter the peaceful life that has lasted for so long…" 929msgstr "" 930 931#: ../../data/maps/Trident_of_Fire.wmf/elemental:8 932msgid "Trident of Fire" 933msgstr "" 934 935#: ../../data/maps/Trident_of_Fire.wmf/elemental:10 936msgid "" 937"In the vicinity of three major volcanoes, six lovely islands are inviting " 938"settlers to start a new life. Deserts and a quickly growing forest wait to " 939"be discovered. But only by becoming a naval power will your tribe be able to" 940" explore enough resources to compete with its opponents." 941msgstr "" 942 943#: ../../data/maps/Twin_Lagoons_v2.wmf/elemental:8 944msgid "Twin Lagoons" 945msgstr "" 946 947#: ../../data/maps/Twin_Lagoons_v2.wmf/elemental:10 948msgid "" 949"When the wind swelled up and the first dunes were formed on these abandoned " 950"twin lagoons, nobody could have expected that two tribes that are " 951"desperately searching for more resources to support their endlessly ongoing " 952"wars, would end up in this forgotten place at the same time and for the same" 953" well-known reason." 954msgstr "" 955 956#: ../../data/maps/Twin_Lagoons_v2.wmf/elemental:11 957msgid "" 958"Defend your transport lines, or use ships to bypass the opponent. Then " 959"remove all enemy activity." 960msgstr "" 961 962#: ../../data/maps/Twinkling_Waves.wmf/elemental:8 963msgid "Twinkling Waves" 964msgstr "Svjetlucavi valovi" 965 966#: ../../data/maps/Twinkling_Waves.wmf/elemental:10 967msgid "" 968"Many beautiful, green islands await the ones brave enough to pass the " 969"thousand waves, twinkling in the sun." 970msgstr "Mnogi krasni, zeleni otoci čekaju one dovoljno hrabre da pođu put tisuće valova koji svjetlucaju pod sunčevim zrakama." 971 972#: ../../data/maps/Two_Frontiers.wmf/elemental:8 973msgid "Two Frontiers" 974msgstr "Dvije granice" 975 976#: ../../data/maps/Two_Frontiers.wmf/elemental:10 977msgid "A multiplayer battle map on a small circle-shaped island." 978msgstr "" 979 980#: ../../data/maps/Wideworld.wmf/elemental:8 981msgid "Wide World" 982msgstr "" 983 984#: ../../data/maps/Wideworld.wmf/elemental:10 985msgid "" 986"The world is not enough! If you want to win, you have to send some ships. " 987"But remember: your opponents are very close to you." 988msgstr "" 989 990#: ../../data/maps/Wisent_Valley.wmf/elemental:8 991msgid "Wisent Valley" 992msgstr "Dolina bizona" 993 994#: ../../data/maps/Wisent_Valley.wmf/elemental:10 995msgid "" 996"It seems as if this magical valley has been inhabited by wisents since the " 997"beginning of days. When your tribe came to this place, you were sure that it" 998" offered enough space for a peaceful life. But can your tribe live in peace " 999"with your neighbors?" 1000msgstr "" 1001 1002#: ../../data/maps/Wisent_Valley.wmf/elemental:11 1003msgid "" 1004"The black player is surrounded in the center with no resources, so there are" 1005" three different ways to use this map: without the black player for a normal" 1006" 4 players’ map, with a black AI to add a complication to the expansion of " 1007"the other players, or you can play as a challenge with the black player " 1008"against the other 4 (VERY difficult)." 1009msgstr "" 1010