1# Widelands PATH/TO/FILE.PO 2# Copyright (C) 2005-2020 Widelands Development Team 3# 4# Translators: 5# abuyop <abuyop@gmail.com>, 2017 6msgid "" 7msgstr "" 8"Project-Id-Version: Widelands\n" 9"Report-Msgid-Bugs-To: https://www.widelands.org/wiki/ReportingBugs/\n" 10"POT-Creation-Date: 2020-07-09 08:33+0000\n" 11"PO-Revision-Date: 2020-05-22 17:15+0000\n" 12"Last-Translator: Benedikt Straub <benedikt-straub@web.de>\n" 13"Language-Team: Malay (http://www.transifex.com/widelands/widelands/language/ms/)\n" 14"MIME-Version: 1.0\n" 15"Content-Type: text/plain; charset=UTF-8\n" 16"Content-Transfer-Encoding: 8bit\n" 17"Language: ms\n" 18"Plural-Forms: nplurals=1; plural=0;\n" 19 20#: ../../data/campaigns/atl01.wmf/elemental:9 21msgid "From Nemesis to Genesis" 22msgstr "Dari Nemesis ke Genesis" 23 24#: ../../data/campaigns/atl01.wmf/elemental:11 25msgid "" 26"After landing on a mysterious island close to Atlantis, the remaining " 27"Atlanteans struggle to make a new home for themselves." 28msgstr "Selepas berjaya mendarat di sebuah pulau misteri yang berhampiran dengan Atlantis, Orang Atlantis berjuang menjadikannya penempatan mereka." 29 30#: ../../data/campaigns/bar01.wmf/elemental:8 31msgid "A Place to Call Home" 32msgstr "Sebuah Tempat yang Dijadikan Penempatan" 33 34#: ../../data/campaigns/bar01.wmf/elemental:10 35msgid "" 36"In this scenario, the higher production buildings including mining will be " 37"introduced." 38msgstr "Dalam senario ini, bangunan yang mengeluarkan produk lebih banyak termasuklah perlombongan akan diperkenalkan." 39 40#: ../../data/campaigns/bar02.wmf/elemental:7 41msgid "This Land is Our Land" 42msgstr "Tanah Ini adalah Tanah Kami" 43 44#: ../../data/campaigns/bar02.wmf/elemental:9 45msgid "" 46"This tutorial explains the handling of military and training site buildings " 47"and will introduce fighting." 48msgstr "Tutorial ini menjelaskan bagaimana hendak mengurus bangunan ketenteraan dan arena latihan yang seterusnya memperkenalkan pertempuran." 49 50#. TRANSLATORS: The difficulty level of a campaign 51#: ../../data/campaigns/campaigns.lua:14 52msgid "Easy." 53msgstr "" 54 55#. TRANSLATORS: The difficulty level of a campaign 56#: ../../data/campaigns/campaigns.lua:20 57msgid "Medium." 58msgstr "" 59 60#. TRANSLATORS: The difficulty level of a campaign 61#: ../../data/campaigns/campaigns.lua:25 62msgid "Hard." 63msgstr "" 64 65#. TRANSLATORS: The difficulty level of a campaign 66#: ../../data/campaigns/campaigns.lua:30 67msgid "Challenging." 68msgstr "" 69 70#. TRANSLATORS: The name of a Barbarian campaign 71#: ../../data/campaigns/campaigns.lua:43 72msgid "The Second Empire" 73msgstr "" 74 75#. TRANSLATORS: A short description of a campaign 76#: ../../data/campaigns/campaigns.lua:49 77msgid "Introduces the Barbarians." 78msgstr "" 79 80#. TRANSLATORS: A long description of a campaign 81#: ../../data/campaigns/campaigns.lua:52 82msgid "" 83"When Chat’Karuth died, he was an old man, father to three strong and " 84"ambitious sons, and warlord to an army that could match any enemy willing to" 85" rise against the ancient forests. Though at the end of his glorious reign, " 86"Chat’Karuth chose his eldest son, Thron, to succeed him as the tribe’s " 87"warlord – a decision that left his two brothers unsatisfied. The old warlord" 88" knew that. As his father instructed him, Thron left the capital of " 89"Al’thunran, the home of the Throne Among the Trees, and withdrew his forces " 90"to the high hills where he buried the corpse of his father. There he swore " 91"to the gods and his father’s spirit that he’d return to re-established " 92"order. While his brothers have raged blind war against Thron and the few " 93"forces he left to secure the borders of Al’thunran, the young warlord seeks " 94"to reunite his ambitious brothers and force the tribes to march once again " 95"under a common banner." 96msgstr "" 97 98#. TRANSLATORS: The name of an Empire campaign 99#: ../../data/campaigns/campaigns.lua:70 100msgid "The Months of Exile" 101msgstr "" 102 103#. TRANSLATORS: A short description of a campaign 104#: ../../data/campaigns/campaigns.lua:73 105msgid "Introduces the Empire." 106msgstr "" 107 108#. TRANSLATORS: A long description of a campaign 109#: ../../data/campaigns/campaigns.lua:75 110msgid "" 111"Six months ago, Lutius – a young general of the Empire – was sent with 150 " 112"soldiers to the frontier beyond the northern forests where Barbarian tribes " 113"were crossing onto land held by the Empire. His task was to defend the " 114"Empire’s land. At first, everything was calm. He even talked to a few " 115"Barbarian children and thought about a peaceful life – side by side with " 116"this archaic folk. He began to feel safer and his army began to drop their " 117"attention off the potential enemy. That was their undoing. One night in " 118"March his unprepared army was attacked by 100 Barbarian footmen and was " 119"completely scattered. Only with his bare life he and a handful of his " 120"soldiers survived." 121msgstr "" 122 123#. TRANSLATORS: The name of an Atlantean campaign 124#: ../../data/campaigns/campaigns.lua:93 125msgid "The Run for the Fire" 126msgstr "" 127 128#. TRANSLATORS: A short description of a campaign 129#: ../../data/campaigns/campaigns.lua:96 130msgid "Introduces the Atlanteans." 131msgstr "" 132 133#. TRANSLATORS: A long description of a campaign 134#: ../../data/campaigns/campaigns.lua:98 135msgid "" 136"When their God lost faith in the Atlanteans and drowned their island, one " 137"woman’s struggle for justice and a second chance for her people would become" 138" the stuff of legends. Leading the remaining Atlanteans into a new future in" 139" a new part of the World, Jundlina became the most powerful human of her " 140"time, but at a high cost: her humanity and soul." 141msgstr "" 142 143#. TRANSLATORS: The name of a Frisian campaign 144#: ../../data/campaigns/campaigns.lua:107 145msgid "From Water to Ice" 146msgstr "" 147 148#. TRANSLATORS: A short description of a campaign 149#: ../../data/campaigns/campaigns.lua:110 150msgid "Introduces the Frisians." 151msgstr "" 152 153#. TRANSLATORS: A campaign difficulty (easiest of three options) 154#: ../../data/campaigns/campaigns.lua:115 155msgid "Sailor (Tricky)" 156msgstr "" 157 158#. TRANSLATORS: A campaign difficulty (medium of three options) 159#: ../../data/campaigns/campaigns.lua:117 160msgid "Steersman (Very Hard)" 161msgstr "" 162 163#. TRANSLATORS: A campaign difficulty (hardest of three options) 164#: ../../data/campaigns/campaigns.lua:119 165msgid "Captain (Unreasonable)" 166msgstr "" 167 168#. TRANSLATORS: A long description of a campaign 169#: ../../data/campaigns/campaigns.lua:124 170msgid "" 171"Living off the ocean is a constant struggle, and even more so for the " 172"inhabitants of the Frisian North Sea shore. Was the last storm flood, the " 173"most devastating one in human memory, really nothing more than yet another " 174"example for the hardships all Frisians have to face – or a sign from the " 175"gods that a tribe that only just settled here must seek out an entirely new " 176"home?" 177msgstr "" 178 179#: ../../data/campaigns/dummy.wmf/elemental:8 180msgid "Not yet implemented" 181msgstr "Belum lagi dilaksanakan" 182 183#: ../../data/campaigns/dummy.wmf/elemental:10 184msgid "Nobody" 185msgstr "Tiada Siapa" 186 187#: ../../data/campaigns/dummy.wmf/elemental:12 188msgid "Sorry, this map is not yet implemented." 189msgstr "Maaf, peta ini belum lagi dilaksanakan." 190 191#: ../../data/campaigns/emp01.wmf/elemental:7 192msgid "The Strands of Malac’ Mor" 193msgstr "" 194 195#: ../../data/campaigns/emp01.wmf/elemental:9 196msgid "" 197"After losing an important battle against the barbarians which lead to the " 198"loss of a big part of the Empire’s territory, Lutius leaves Fremil to start " 199"a new life. But his destiny takes his ship into a heavy storm, which nearly " 200"destroys it. Only with a lot of luck he manages to beach his damaged ship on" 201" an unknown desert strand and save his people. For now." 202msgstr "" 203 204#: ../../data/campaigns/emp02.wmf/elemental:9 205msgid "An Outpost for Exile" 206msgstr "" 207 208#: ../../data/campaigns/emp02.wmf/elemental:11 209msgid "" 210"Finally the ship was repaired, so Lutius and his people returned to the " 211"quest to find a good place for a new beginning. Only a few days later, they " 212"land on a green, Mediterranean island, looking like paradise. Overjoyed, " 213"they set out to explore this new living space." 214msgstr "" 215 216#: ../../data/campaigns/emp03.wmf/elemental:8 217msgid "Neptune’s Revenge" 218msgstr "" 219 220#: ../../data/campaigns/emp03.wmf/elemental:10 221msgid "" 222"On their way home to defend the Empire, the crew of Lutius was surprised by " 223"the will of the gods." 224msgstr "" 225 226#: ../../data/campaigns/emp04.wmf/elemental:8 227msgid "Surprise, Surprise!" 228msgstr "" 229 230#: ../../data/campaigns/emp04.wmf/elemental:10 231msgid "" 232"After returning home, Lutius and his crew are faced with an economy in " 233"shambles. Resolving the bottlenecks in the economy will be of utmost " 234"importance to reinstate the glory of the empire." 235msgstr "" 236 237#: ../../data/campaigns/fri01.wmf/elemental:8 238msgid "The Great Stormflood" 239msgstr "" 240 241#: ../../data/campaigns/fri01.wmf/elemental:10 242msgid "" 243"In 1362, the quiet, peaceful life of the inhabitants of the Northern Frisian" 244" Islands was disrupted by one of the greatest storm floods in human memory: " 245"Saint Marcellus’ Flood. Is it really nothing more than yet another storm, or" 246" a sign from the Gods that the Frisian community on the island of Langeness " 247"is not wanted here?" 248msgstr "" 249 250#: ../../data/campaigns/fri01.wmf/elemental:11 251msgid "" 252"This scenario is set in a historical context, but most of the story line is " 253"fiction." 254msgstr "" 255 256#: ../../data/campaigns/fri02.wmf/elemental:8 257msgid "An Icy Welcome" 258msgstr "" 259 260#: ../../data/campaigns/fri02.wmf/elemental:10 261msgid "" 262"Reebaud and his tribe have arrived in the North. But their arrival between " 263"the frozen steppes and the snow-covered mountains is less than welcome…" 264msgstr "" 265 266#: ../../data/campaigns/tutorial01_basic_control.wmf/elemental:8 267msgid "Basic Control" 268msgstr "Kawalan Asas" 269 270#: ../../data/campaigns/tutorial01_basic_control.wmf/elemental:10 271msgid "" 272"In this tutorial, you will learn how to navigate in Widelands and how to " 273"build buildings and roads." 274msgstr "Dalam tutorial ini, anda akan pelajari bagaimana hendak mengendali Widelands dan bagaimana hendak membangunkan bangunan dan jalan." 275 276#: ../../data/campaigns/tutorial02_warfare.wmf/elemental:8 277msgid "Warfare" 278msgstr "" 279 280#: ../../data/campaigns/tutorial02_warfare.wmf/elemental:10 281msgid "" 282"In this tutorial, you will be taught the secrets of warfare: how to create " 283"soldiers, how to train them and how to lead them in battle. Scouting will be" 284" also covered." 285msgstr "" 286 287#: ../../data/campaigns/tutorial03_seafaring.wmf/elemental:8 288msgid "Seafaring" 289msgstr "" 290 291#: ../../data/campaigns/tutorial03_seafaring.wmf/elemental:10 292msgid "" 293"In this tutorial, you will get to know seafaring, which is how to handle " 294"ships and ports, and how to use ferries and waterways." 295msgstr "" 296 297#: ../../data/campaigns/tutorial04_economy.wmf/elemental:8 298msgid "Economy" 299msgstr "" 300 301#: ../../data/campaigns/tutorial04_economy.wmf/elemental:10 302msgid "" 303"In this tutorial, you will learn what option Widelands offers to adjust your" 304" economy. Recommended for players with some experience." 305msgstr "" 306 307#: ../../data/maps/Archipelago_Sea.wmf/elemental:8 308msgid "Archipelago Sea" 309msgstr "" 310 311#: ../../data/maps/Archipelago_Sea.wmf/elemental:10 312msgid "" 313"Between Sweden and Finland lies the archipelago sea. This place of " 314"incredible beauty is not land, and it is not sea, but it is both. Within a " 315"few hundred kilometers, there are no less than 50,000 islands and islets, " 316"most no more than a few acres across. The climate is quite mild for its " 317"latitude; farming thrives, berries are abundant, and fish plentiful. The " 318"small human population of this place never knew famine. You warlording " 319"bastards just couldn’t leave this little paradise in peace, could you?" 320msgstr "" 321 322#: ../../data/maps/Archipelago_Sea.wmf/elemental:11 323msgid "" 324"Large plots are rare on those small islands. Prioritize construction of " 325"large buildings on them. Sometimes you will need big military buildings to " 326"expand all the way to the next island. The AI will perform poorly." 327msgstr "" 328 329#: ../../data/maps/Astoria 2.R.wmf/elemental:8 330msgid "Astoria 2.R" 331msgstr "" 332 333#: ../../data/maps/Astoria 2.R.wmf/elemental:10 334msgid "Long, economic play in beautyfull land, try every player!!" 335msgstr "" 336 337#: ../../data/maps/Astoria 2.R.wmf/elemental:9 338msgid "pbuczny@gmail.com – edited by Nordfriese" 339msgstr "" 340 341#: ../../data/maps/Atoll.wmf/elemental:8 342msgid "Atoll" 343msgstr "" 344 345#: ../../data/maps/Atoll.wmf/elemental:10 346msgid "Who will be the real king of the big atoll?" 347msgstr "" 348 349#: ../../data/maps/Calvisson.wmf/elemental:8 350msgid "Calvisson" 351msgstr "" 352 353#: ../../data/maps/Calvisson.wmf/elemental:10 354msgid "" 355"It’s a pleasure to settle in the beauty of this fissured countryside. But " 356"the ways to encompass these large territories are long and meandering, so it" 357" is easy to err into the land of the foreign clans." 358msgstr "" 359 360#: ../../data/maps/Checkmate.wmf/elemental:8 361msgid "Checkmate" 362msgstr "" 363 364#: ../../data/maps/Checkmate.wmf/elemental:10 365msgid "" 366"Whether just one of nature’s strangest features or the creation of a mad " 367"(and game-hungry) god, this weird battleground awaits two opponents for " 368"another confrontation." 369msgstr "" 370 371#: ../../data/maps/Comet_Island_v2.wmf/elemental:8 372msgid "Comet Island" 373msgstr "" 374 375#: ../../data/maps/Comet_Island_v2.wmf/elemental:9 376#: ../../data/maps/Glacier_Lake_v2.wmf/elemental:9 377msgid "Nasenbaer – edited by king_of_nowhere" 378msgstr "" 379 380#: ../../data/maps/Comet_Island_v2.wmf/elemental:10 381msgid "" 382"A few miles in front of Gerion Coast lies a small unnamed island. Until now," 383" you have not seen any reason to sail there, but yesterday a big fireball " 384"came from the sky and touched down in its center. Is this a sign of the " 385"Gods? You believe it is and you hope that your tribe will find the treasure " 386"of this island before other tribes will follow." 387msgstr "" 388 389#: ../../data/maps/Comet_Island_v2.wmf/elemental:11 390msgid "" 391"Red player is close to the ores, but has little fertile terrain. Yellow " 392"player has plenty of good land, but must move far from his starting position" 393" to find ores. Blue player takes the middle ground – he has some fertile " 394"land and is not too far away from the resources." 395msgstr "" 396 397#: ../../data/maps/Crater.wmf/elemental:8 398msgid "Crater" 399msgstr "" 400 401#: ../../data/maps/Crater.wmf/elemental:10 402msgid "" 403"Long after a meteor crashed into a couple of mountains, life blossoms in the" 404" crater. Two tribes are now fighting for the rich resources." 405msgstr "" 406 407#: ../../data/maps/Crossing_the_Horizon_v2.wmf/elemental:8 408msgid "Crossing the Horizon" 409msgstr "" 410 411#: ../../data/maps/Crossing_the_Horizon_v2.wmf/elemental:10 412msgid "Man your ship and sail to the horizon." 413msgstr "" 414 415#: ../../data/maps/Desert_Tournament.wmf/elemental:8 416msgid "Desert Tournament" 417msgstr "" 418 419#: ../../data/maps/Desert_Tournament.wmf/elemental:10 420msgid "" 421"Four tribes struggle with their nearest neighbor to be the first to reach " 422"the mountain of gold that promises riches beyond belief. But can the two " 423"remaining ones share the resources wisely?" 424msgstr "" 425 426#: ../../data/maps/Dolomites_v3.wmf/elemental:8 427msgid "Dolomites 3.0" 428msgstr "" 429 430#: ../../data/maps/Dolomites_v3.wmf/elemental:10 431msgid "" 432"The jewel of the alps, the dolomites mountain range has been declared a " 433"world heritage site for its pristine beauty. This map is an as-faithful-as-" 434"reasonable reconstruction of the area delimited by Cortina d'Ampezzo in the " 435"north-east and Canazei in the south-west. If you have to be pitted in a duel" 436" to the death with your enemies, it may as well be in a beautiful place." 437msgstr "" 438 439#: ../../data/maps/Dolomites_v3.wmf/elemental:11 440msgid "" 441"- there is lot of flat ground on the mountains. Unfortunately, most of it is" 442" vertical. Use wisely the little building space you have. - A fortress at " 443"the mouth of a narrow mountain pass can be a formidable obstacle to an enemy" 444" army. Use the terrain to your advantage - chop all trees and expand " 445"wherever you can; it's the only way to find all the precious farm spaces - " 446"suggested teams: red+orange+blue+violet" 447msgstr "" 448 449#: ../../data/maps/Elven_Forests.wmf/elemental:8 450msgid "Elven Forests" 451msgstr "" 452 453#: ../../data/maps/Elven_Forests.wmf/elemental:10 454msgid "" 455"The breath-taking beauty of these emerald lands has lured many tribes into " 456"an attempt to take them for themselves." 457msgstr "" 458 459#: ../../data/maps/Escher_Goose_Fish.wmf/elemental:8 460msgid "Escher_Goose_Fish" 461msgstr "" 462 463#: ../../data/maps/Escher_Goose_Fish.wmf/elemental:10 464msgid "Equal starting conditions for three players." 465msgstr "" 466 467#: ../../data/maps/Escher_Goose_Fish.wmf/elemental:11 468msgid "v0.2" 469msgstr "" 470 471#: ../../data/maps/Europa 1.1.wmf/elemental:10 472msgid "" 473"A huge europe map. Blue = Sweden, Red = Italy, Yellow = Spain, Green = " 474"Turkey, Black = Russia, Orange = England, Purple = France, White = Poland" 475msgstr "" 476 477#: ../../data/maps/Europa 1.1.wmf/elemental:8 478msgid "Europa 1.1" 479msgstr "" 480 481#: ../../data/maps/Fellowships_v2.wmf/elemental:8 482msgid "Fellowships" 483msgstr "" 484 485#: ../../data/maps/Fellowships_v2.wmf/elemental:10 486msgid "" 487"Ships are your best fellows. Starting positions are similar, so the map " 488"should be fair." 489msgstr "" 490 491#: ../../data/maps/Fellowships_v2.wmf/elemental:11 492msgid "" 493"This is a somewhat technical map, and it is best suited for two or three " 494"human players. Coal is hard to find – consider making some. There is gold " 495"near the starting point – do you see it?" 496msgstr "" 497 498#: ../../data/maps/Finnish_Lakes.wmf/elemental:8 499msgid "Finnish Lakes" 500msgstr "" 501 502#: ../../data/maps/Finnish_Lakes.wmf/elemental:10 503msgid "" 504"These are the beautiful Finnish lands of lakes, rivers, ancient forests and " 505"mountains. It is up to you to find a way through these lands." 506msgstr "" 507 508#: ../../data/maps/Finnish_Lakes.wmf/elemental:11 509msgid "" 510"Yellow player has a much easier starting position than the other two; this " 511"map is suited for 1v2." 512msgstr "" 513 514#: ../../data/maps/Firegames.wmf/elemental:8 515msgid "Firegames" 516msgstr "" 517 518#: ../../data/maps/Firegames.wmf/elemental:10 519msgid "" 520"Is this a test by the Gods or an evil plan by someone else, that you and " 521"your tribe woke up on this island among fire and lava? Until now it seems as" 522" if you are alone, but no-one knows what might happen if you met an opposing" 523" tribe?" 524msgstr "" 525 526#: ../../data/maps/Four_Castles.wmf/elemental:8 527msgid "Four Castles" 528msgstr "" 529 530#: ../../data/maps/Four_Castles.wmf/elemental:10 531msgid "" 532"Well protected in their mighty fortresses, four power-hungry warlords are " 533"completing their schemes to dominate these lands…" 534msgstr "" 535 536#: ../../data/maps/Four_Mountains.wmf/elemental:8 537msgid "Four Mountains" 538msgstr "" 539 540#: ../../data/maps/Four_Mountains.wmf/elemental:10 541msgid "" 542"Each tribe is surrounded by four mighty mountains. Who will first conquer " 543"them and claim the resources for his own tribe?" 544msgstr "" 545 546#: ../../data/maps/Four_Mountains.wmf/elemental:11 547msgid "" 548"I: Water can be found along the river. II: Snowmen mark additional water " 549"sources. III: Each mountain contains only one resource." 550msgstr "" 551 552#: ../../data/maps/Full_Moon_v2.wmf/elemental:8 553msgid "Full Moon" 554msgstr "" 555 556#: ../../data/maps/Full_Moon_v2.wmf/elemental:10 557msgid "" 558"Whether it is the latest solstice, or lunar illness, something moves these " 559"tribes towards their final ordeal." 560msgstr "" 561 562#: ../../data/maps/Glacier_Lake_v2.wmf/elemental:8 563msgid "Glacier Lake" 564msgstr "" 565 566#: ../../data/maps/Glacier_Lake_v2.wmf/elemental:10 567msgid "" 568"Your tribe has dwelt on this beautiful and lonely glacier lake for a long " 569"time. No one disturbed you and the resources were sufficient for your whole " 570"tribe, but a few months ago another tribe came over the mountains and " 571"settled down. And you are sure that there is only enough space for one " 572"tribe." 573msgstr "" 574 575#: ../../data/maps/Golden_Peninsula.wmf/elemental:8 576msgid "Golden Peninsula" 577msgstr "" 578 579#: ../../data/maps/Golden_Peninsula.wmf/elemental:10 580msgid "Two empires race for the treasures of a legendary peninsula…" 581msgstr "" 582 583#: ../../data/maps/Ice_wars.wmf/elemental:8 584msgid "Ice wars" 585msgstr "" 586 587#: ../../data/maps/Ice_wars.wmf/elemental:10 588msgid "Autumn became winter. Some things are frozen, but not the war." 589msgstr "" 590 591#: ../../data/maps/Ice_wars.wmf/elemental:11 592#: ../../data/maps/Sun_of_Fire.wmf/elemental:11 593msgid "Start positions are clockwise" 594msgstr "" 595 596#: ../../data/maps/Islands_at_War.wmf/elemental:8 597msgid "Islands at War" 598msgstr "Kepulauan dalam Peperangan" 599 600#: ../../data/maps/Islands_at_War.wmf/elemental:10 601msgid "" 602"For centuries, you’ve lived peacefully side by side with the other tribe on " 603"the neighboring island. This peace seems to come to an end now – your " 604"neighbor has begun to expand." 605msgstr "Berabad-abad lamanya, anda telah hidup aman damai dengan puak lain di kepulauan berhampiran. Keamanan ini kelihatan akan berakhir tidak lama lagi - ia disebabkan pihak jiran anda mahu meluaskan pengaruh dan jajahannya." 606 607#: ../../data/maps/Kings_and_Queens_v2.wmf/elemental:8 608msgid "Kings and Queens" 609msgstr "Raja dan Permaisuri" 610 611#: ../../data/maps/Kings_and_Queens_v2.wmf/elemental:10 612msgid "" 613"An old legend tells that these seven kingdoms, that have flourished for ages" 614" in prosperity, will someday collapse into a devastating war. Has your " 615"latest betrayal been one too many and will the prophecy come true?" 616msgstr "Ada satu legenda purba berkenaan ketujuh-tujuh kerjaan ini, yang telah berkembang baik dan maju berabad lamanya, tetapi suatu hari nanti akan berpecah belah dalam peperangan yang memusnahkan. Adakah pembelotan anda merupakan salah satu punca legenda purba ini menjadi kenyataan?" 617 618#: ../../data/maps/Lake_of_Tranquility.wmf/elemental:8 619msgid "Lake of Tranquility" 620msgstr "" 621 622#: ../../data/maps/Lake_of_Tranquility.wmf/elemental:10 623msgid "" 624"This lake, deep in the most ancient forests, has long been known for its " 625"beauty and idyllic peace. However, its sanctity has been disturbed now, as " 626"two hostile tribes have arrived at its shores…" 627msgstr "" 628 629#: ../../data/maps/Last_Bastion_v2.wmf/elemental:8 630msgid "Last Bastion" 631msgstr "" 632 633#: ../../data/maps/Last_Bastion_v2.wmf/elemental:9 634msgid "Another Barbarian – edited by king_of_nowhere" 635msgstr "" 636 637#: ../../data/maps/Last_Bastion_v2.wmf/elemental:10 638msgid "" 639"The whimsical Gods didn’t answer our prayers. Instead, the increasing " 640"sunlight heated up the Earth a thousandfold and melted glaciers and people " 641"were plunged into the deep. But now – high in the majestic mountains, on the" 642" last scrap of land – two surviving tribes are sheltering. Even though the " 643"Gods showed mercy and the climate thus turned cooler again, the water is " 644"still rising and rising. Onto the last secure place – the highest mountain " 645"range where the amount of gold and the space to live merely suffice for one " 646"tribe – only two opposite paths lead. But remember, be careful… this last " 647"living space is also a hard and small place to live." 648msgstr "" 649 650#: ../../data/maps/Last_Bastion_v2.wmf/elemental:11 651msgid "Don’t forget to take care of your timber supplies, you’ll need them." 652msgstr "" 653 654#: ../../data/maps/Last_Survivors.wmf/elemental:8 655msgid "Last Survivors" 656msgstr "" 657 658#: ../../data/maps/Last_Survivors.wmf/elemental:10 659msgid "" 660"Four tribes fighting for dominance in a stark area. Resources are scattered " 661"all over the map." 662msgstr "" 663 664#: ../../data/maps/Long, long v2.wmf/elemental:10 way 665msgid "" 666">Where dat? A thousand miles from here.< [Porgy and Bess] You have to go " 667"long, long way to conquere all the islands. Good luck!" 668msgstr "" 669 670#: ../../data/maps/Long, long v2.wmf/elemental:8 way 671msgid "Long, long way v2" 672msgstr "" 673 674#: ../../data/maps/MP_Scenarios/Island_Hopping.wmf/elemental:7 675msgid "Island Hopping" 676msgstr "" 677 678#: ../../data/maps/MP_Scenarios/Island_Hopping.wmf/elemental:9 679msgid "" 680"A special tournament in Atlantean culture is the so-called ‘Island Hopping’," 681" where two or more groups try to reach the center island as fast as " 682"possible, to be the first erecting a castle on the top of the central " 683"mountain." 684msgstr "" 685 686#: ../../data/maps/MP_Scenarios/Smugglers.wmf/elemental:9 687msgid "Smugglers" 688msgstr "" 689 690#: ../../data/maps/MP_Scenarios/Smugglers.wmf/elemental:11 691msgid "" 692"Your well established smuggling routes suddenly got busy: two other tribes " 693"have appeared and now a rivalry among smugglers has started. Which team will" 694" be the first to smuggle a certain number of wares?" 695msgstr "" 696 697#: ../../data/maps/Mystical_Maze.wmf/elemental:8 698msgid "Mystical Maze" 699msgstr "" 700 701#: ../../data/maps/Mystical_Maze.wmf/elemental:10 702msgid "" 703"There are two big questions in the air: Who created this unbelievably big " 704"maze, and what can be found inside?" 705msgstr "" 706 707#: ../../data/maps/No challenge metal v2.wmf/elemental:8 708msgid "No metal challenge v2" 709msgstr "" 710 711#: ../../data/maps/No challenge metal v2.wmf/elemental:10 712msgid "" 713"This map is intended as a solo challenge for those very skilled players that" 714" find 1v6 against the AI too easy. Blue player has no metal (except a bit " 715"of iron to kickstart your economy), so you have to rely on the 5% production" 716" of an empty mine. And you're still 1v6 (though of course you can remove " 717"some AI players to make it a bit easier). Good luck" 718msgstr "" 719 720#: ../../data/maps/Rendez-Vous.wmf/elemental:8 721msgid "Rendez-Vous" 722msgstr "" 723 724#: ../../data/maps/Rendez-Vous.wmf/elemental:10 725msgid "" 726"Only a small hill in the centre of the map connects these four competing " 727"tribes. Lead your army to this hill right away and build a giant stronghold " 728"as a sign of your superiority!" 729msgstr "" 730 731#: ../../data/maps/Rendez-Vous.wmf/elemental:11 732msgid "" 733"There is space for only one stronghold in the centre. Water can be found " 734"everywhere, so there is no need to send out geologists." 735msgstr "" 736 737#: ../../data/maps/River_Explorers.wmf/elemental:8 738msgid "River Explorers" 739msgstr "" 740 741#: ../../data/maps/River_Explorers.wmf/elemental:10 742msgid "" 743"Each player has a different obstacle to expansion, and there’s always more " 744"than one way to overcome it. While the AI can be defeated here without " 745"building a single ship, players are advised to make ports and shipyards a " 746"priority – expeditions are universally useful and are often the fastest way " 747"to gold deposits." 748msgstr "" 749 750#: ../../data/maps/Riverlands.wmf/elemental:8 751msgid "Riverlands" 752msgstr "" 753 754#: ../../data/maps/Riverlands.wmf/elemental:10 755msgid "" 756"A mystical land, full of different landscapes, which are all crossed by a " 757"handful of big rivers." 758msgstr "" 759 760#: ../../data/maps/Sun_of_Fire.wmf/elemental:8 761msgid "The Ancient Sun of Fire" 762msgstr "" 763 764#: ../../data/maps/Sun_of_Fire.wmf/elemental:10 765msgid "" 766"For hundreds of years, this island was kept as a sanctuary of the Gods. No " 767"human ever ventured to set a foot on it. But now that a tribe had finally " 768"been barefaced enough to settle on the coast of that island, a lot of others" 769" followed in its wake." 770msgstr "" 771 772#: ../../data/maps/Swamp_Island.wmf/elemental:8 773msgid "Swamp Island" 774msgstr "" 775 776#: ../../data/maps/Swamp_Island.wmf/elemental:10 777msgid "" 778"It smells like swamp, it looks like swamp and it is a swamp. But it is the " 779"place you were born and where you’ve lived your whole life. If you don’t " 780"want to lose it, defend it!" 781msgstr "" 782 783#: ../../data/maps/Swamp_Monks.wmf/elemental:8 784msgid "Swamp Monks" 785msgstr "" 786 787#: ../../data/maps/Swamp_Monks.wmf/elemental:10 788msgid "" 789"It is said that the old war monks, living in the even older swamps, are the " 790"key to control over the whole island." 791msgstr "" 792 793#: ../../data/maps/The_Big_Lake.wmf/elemental:8 794msgid "The Big Lake" 795msgstr "" 796 797#: ../../data/maps/The_Big_Lake.wmf/elemental:10 798msgid "" 799"This island once appeared out of the deepest depths of the sea. In those " 800"days, fire rose out of the salty seawater and brought ash, stones and soil " 801"to light. And the fire came nearer and nearer to the sun, while the mountain" 802" grew and grew. Until one day, when the whole fire mountain exploded. " 803"Nowadays only this ring is left from that mighty fire mountain. Do you think" 804" that it is big enough for more than one tribe?" 805msgstr "" 806 807#: ../../data/maps/The_Far_North.wmf/elemental:8 808msgid "The Far North" 809msgstr "" 810 811#: ../../data/maps/The_Far_North.wmf/elemental:10 812msgid "" 813"Some say that impenetrable lands to the far north scared away even the most " 814"courageous settlers and the bravest of the brave warriors. Big and old " 815"forests, full of big and predatory game, cut across by wetlands and hills " 816"were shrouded in mystery. The ones who had managed to come back mentioned " 817"tremendous buildings, decorated with carvings and gold from majestic " 818"mountain ranges somewhere amongst the wilderness. Dozens of years after only" 819" some crumbly ruins remain of these good old times, covered with moss and " 820"trees. Their shapes give only an idea about the craftsmanship of ancient " 821"constructors. Nobody knows why they (have) disappeared. Nobody knows why. " 822"People say that now nothing is blocking the road to wealth. But many will " 823"die pulled apart by wolves, engulfed by swamp… encircled by hostile tribes." 824msgstr "" 825 826#: ../../data/maps/The_Green_Plateau.wmf/elemental:8 827msgid "The Green Plateau" 828msgstr "" 829 830#: ../../data/maps/The_Green_Plateau.wmf/elemental:10 831msgid "" 832"You are standing on an island, crowned by mighty mountains which keep a " 833"wonderful and mighty treasure in their middle – The Green Plateau, which is " 834"hard to conquer but easy to lose. So, if you want it, be aware of the other " 835"clans." 836msgstr "" 837 838#: ../../data/maps/The_Long_Way.wmf/elemental:8 839msgid "The Long Way" 840msgstr "" 841 842#: ../../data/maps/The_Long_Way.wmf/elemental:10 843msgid "" 844"Another strange test by the Gods. To reach the other side, there seems to be" 845" no other way but to occupy the land of your enemies." 846msgstr "" 847 848#: ../../data/maps/The_Nile_v2.wmf/elemental:8 849msgid "The Nile" 850msgstr "Sungai Nil" 851 852#: ../../data/maps/The_Nile_v2.wmf/elemental:10 853msgid "" 854"The river has always provided food and communication. This time, eight " 855"empires will fight for control over this land." 856msgstr "Sungai Nil adalah sumber makanan dan laluan komunikasi. Pada waktu ini, lapan empayar akan berperang untuk menguasai tanah ini." 857 858#: ../../data/maps/The_Nile_v2.wmf/elemental:11 859msgid "" 860"Use the river wisely. Your opponents will do the same. You will find the " 861"main ore resources deep in the desert." 862msgstr "Guna sungai ini dengan bijak. Pihak musuh juga akan mengambil peluang yang serupa. Anda akan dapati terdapat sumber bijih logam yang tersorok ditengah-tengah padang pasir." 863 864#: ../../data/maps/The_Oasis_Triangle.wmf/elemental:8 865msgid "The Oasis Triangle" 866msgstr "" 867 868#: ../../data/maps/The_Oasis_Triangle.wmf/elemental:10 869msgid "" 870"There is something mystical like a gray atmosphere around these three oases," 871" which no one has found out about yet. Perhaps you will be the one, but be " 872"aware of the others who are searching too!" 873msgstr "" 874 875#: ../../data/maps/The_Pass_Through_the_Mountains.wmf/elemental:8 876msgid "The Pass Through the Mountains" 877msgstr "" 878 879#: ../../data/maps/The_Pass_Through_the_Mountains.wmf/elemental:10 880msgid "" 881"In this mountainous area two princes have settled. Now they are expanding " 882"their territories, unaware of the fact that they are not alone!" 883msgstr "" 884 885#: ../../data/maps/The_Thaw.wmf/elemental:8 886msgid "The Thaw" 887msgstr "" 888 889#: ../../data/maps/The_Thaw.wmf/elemental:10 890msgid "" 891"Another thaw set in. Three tribes were sheltering from severe winter among " 892"majestic mountains. At the time of the solstice they listened to the oracle " 893"and went to war. The only survivor will sacrifice his enemies’ treasures on " 894"the ancient altar, build there a splendid castle and gain the goodwill and " 895"respect of the Gods." 896msgstr "" 897 898#: ../../data/maps/Three_Warriors.wmf/elemental:8 899msgid "Three Warriors" 900msgstr "" 901 902#: ../../data/maps/Three_Warriors.wmf/elemental:10 903msgid "" 904"Mighty mountains divide this land into three fertile valleys. But a path " 905"connects the valleys and thus a fight seems inescapable!" 906msgstr "" 907 908#: ../../data/maps/Three_Warriors.wmf/elemental:11 909msgid "Water can be found around the lakes." 910msgstr "" 911 912#: ../../data/maps/Together_We're_Strong.wmf/elemental:8 913msgid "Together We’re Strong" 914msgstr "" 915 916#: ../../data/maps/Together_We're_Strong.wmf/elemental:10 917msgid "" 918"The four mighty harbors of the Craw Islands have been trading their goods " 919"among each other for ages. All of them needed resources that they could not " 920"produce in their own territory and in exchange provided other resources to " 921"those that could not produce them. Based on these trades, a very friendly " 922"commerce was common between the four harbors and the people living on the " 923"Craw Islands – until recently, when two of the harbors united to form an " 924"exclusive trade alliance, forcing the other two to do the same. Suddenly, it" 925" seems only a matter of time before the first fights between the harbors " 926"will shatter the peaceful life that has lasted for so long…" 927msgstr "" 928 929#: ../../data/maps/Trident_of_Fire.wmf/elemental:8 930msgid "Trident of Fire" 931msgstr "" 932 933#: ../../data/maps/Trident_of_Fire.wmf/elemental:10 934msgid "" 935"In the vicinity of three major volcanoes, six lovely islands are inviting " 936"settlers to start a new life. Deserts and a quickly growing forest wait to " 937"be discovered. But only by becoming a naval power will your tribe be able to" 938" explore enough resources to compete with its opponents." 939msgstr "" 940 941#: ../../data/maps/Twin_Lagoons_v2.wmf/elemental:8 942msgid "Twin Lagoons" 943msgstr "" 944 945#: ../../data/maps/Twin_Lagoons_v2.wmf/elemental:10 946msgid "" 947"When the wind swelled up and the first dunes were formed on these abandoned " 948"twin lagoons, nobody could have expected that two tribes that are " 949"desperately searching for more resources to support their endlessly ongoing " 950"wars, would end up in this forgotten place at the same time and for the same" 951" well-known reason." 952msgstr "" 953 954#: ../../data/maps/Twin_Lagoons_v2.wmf/elemental:11 955msgid "" 956"Defend your transport lines, or use ships to bypass the opponent. Then " 957"remove all enemy activity." 958msgstr "" 959 960#: ../../data/maps/Twinkling_Waves.wmf/elemental:8 961msgid "Twinkling Waves" 962msgstr "" 963 964#: ../../data/maps/Twinkling_Waves.wmf/elemental:10 965msgid "" 966"Many beautiful, green islands await the ones brave enough to pass the " 967"thousand waves, twinkling in the sun." 968msgstr "" 969 970#: ../../data/maps/Two_Frontiers.wmf/elemental:8 971msgid "Two Frontiers" 972msgstr "" 973 974#: ../../data/maps/Two_Frontiers.wmf/elemental:10 975msgid "A multiplayer battle map on a small circle-shaped island." 976msgstr "" 977 978#: ../../data/maps/Wideworld.wmf/elemental:8 979msgid "Wide World" 980msgstr "" 981 982#: ../../data/maps/Wideworld.wmf/elemental:10 983msgid "" 984"The world is not enough! If you want to win, you have to send some ships. " 985"But remember: your opponents are very close to you." 986msgstr "" 987 988#: ../../data/maps/Wisent_Valley.wmf/elemental:8 989msgid "Wisent Valley" 990msgstr "" 991 992#: ../../data/maps/Wisent_Valley.wmf/elemental:10 993msgid "" 994"It seems as if this magical valley has been inhabited by wisents since the " 995"beginning of days. When your tribe came to this place, you were sure that it" 996" offered enough space for a peaceful life. But can your tribe live in peace " 997"with your neighbors?" 998msgstr "" 999 1000#: ../../data/maps/Wisent_Valley.wmf/elemental:11 1001msgid "" 1002"The black player is surrounded in the center with no resources, so there are" 1003" three different ways to use this map: without the black player for a normal" 1004" 4 players’ map, with a black AI to add a complication to the expansion of " 1005"the other players, or you can play as a challenge with the black player " 1006"against the other 4 (VERY difficult)." 1007msgstr "" 1008