1#include "bot_null.qh"
2
3#if 0
4bool bot_aim(entity this, .entity weaponentity, float shotspeed, float shotspeedupward, float maxshottime, float applygravity) { return false; }
5void bot_clientconnect(entity this) { }
6void bot_clientdisconnect(entity this) { }
7void bot_cmdhelp(string scmd) { }
8void bot_endgame() { }
9bool bot_fixcount() { return true; }
10void bot_list_commands() { }
11void bot_queuecommand(entity bot, string cmdstring) { }
12void bot_relinkplayerlist() { }
13void bot_resetqueues() { }
14void bot_serverframe() { }
15bool bot_shouldattack(entity this, entity e) { return false; }
16void bot_think(entity this) { }
17
18entity find_bot_by_name(string name) { return NULL; }
19entity find_bot_by_number(float number) { return NULL; }
20
21void havocbot_goalrating_enemyplayers(entity this, float ratingscale, vector org, float sradius) { }
22void havocbot_goalrating_items(entity this, float ratingscale, vector org, float sradius) { }
23
24entity navigation_findnearestwaypoint(entity ent, float walkfromwp) { return NULL; }
25void navigation_goalrating_end(entity this) { }
26void navigation_goalrating_start(entity this) { }
27void navigation_markroutes(entity this, entity fixed_source_waypoint) { }
28void navigation_markroutes_inverted(entity fixed_source_waypoint) { }
29void navigation_routerating(entity this, entity e, float f, float rangebias) { }
30
31bool tracewalk(entity e, vector start, vector m1, vector m2, vector end, float movemode) { return false; }
32
33void waypoint_remove(entity e) { }
34void waypoint_saveall() { }
35void waypoint_schedulerelinkall() { }
36void waypoint_schedulerelink(entity wp) { }
37void waypoint_spawnforitem(entity e) { }
38void waypoint_spawnforitem_force(entity e, vector org) { }
39void waypoint_spawnforteleporter(entity e, vector destination, float timetaken) { }
40void waypoint_spawnforteleporter_v(entity e, vector org, vector destination, float timetaken) { }
41entity waypoint_spawn(vector m1, vector m2, float f) { return NULL; }
42#endif
43