1 // XPreplay.h : main header file for the XPREPLAY application
2 //
3 
4 #if !defined(AFX_XPREPLAY_H__909E2604_85C6_11D5_A796_0000B48FE580__INCLUDED_)
5 #define AFX_XPREPLAY_H__909E2604_85C6_11D5_A796_0000B48FE580__INCLUDED_
6 
7 #if _MSC_VER >= 1000
8 #pragma once
9 #endif // _MSC_VER >= 1000
10 
11 #ifndef __AFXWIN_H__
12 	#error include 'stdafx.h' before including this file for PCH
13 #endif
14 
15 #include "resource.h"       // main symbols
16 
17 /////////////////////////////////////////////////////////////////////////////
18 // CXPreplayApp:
19 // See XPreplay.cpp for the implementation of this class
20 //
21 
22 class CXPreplayApp : public CWinApp
23 {
24 public:
25 	CXPreplayApp();
26 
27 // Overrides
28 	// ClassWizard generated virtual function overrides
29 	//{{AFX_VIRTUAL(CXPreplayApp)
30 	public:
31 	virtual BOOL InitInstance();
32 	//}}AFX_VIRTUAL
33 
34 // Implementation
35 
36 	//{{AFX_MSG(CXPreplayApp)
37 	afx_msg void OnAppAbout();
38 		// NOTE - the ClassWizard will add and remove member functions here.
39 		//    DO NOT EDIT what you see in these blocks of generated code !
40 	//}}AFX_MSG
41 	DECLARE_MESSAGE_MAP()
42 };
43 
44 
45 /////////////////////////////////////////////////////////////////////////////
46 
47 //{{AFX_INSERT_LOCATION}}
48 // Microsoft Developer Studio will insert additional declarations immediately before the previous line.
49 
50 #endif // !defined(AFX_XPREPLAY_H__909E2604_85C6_11D5_A796_0000B48FE580__INCLUDED_)
51