1 // XPreplay.h : main header file for the XPREPLAY application 2 // 3 4 #if !defined(AFX_XPREPLAY_H__909E2604_85C6_11D5_A796_0000B48FE580__INCLUDED_) 5 #define AFX_XPREPLAY_H__909E2604_85C6_11D5_A796_0000B48FE580__INCLUDED_ 6 7 #if _MSC_VER >= 1000 8 #pragma once 9 #endif // _MSC_VER >= 1000 10 11 #ifndef __AFXWIN_H__ 12 #error include 'stdafx.h' before including this file for PCH 13 #endif 14 15 #include "resource.h" // main symbols 16 17 ///////////////////////////////////////////////////////////////////////////// 18 // CXPreplayApp: 19 // See XPreplay.cpp for the implementation of this class 20 // 21 22 class CXPreplayApp : public CWinApp 23 { 24 public: 25 CXPreplayApp(); 26 27 // Overrides 28 // ClassWizard generated virtual function overrides 29 //{{AFX_VIRTUAL(CXPreplayApp) 30 public: 31 virtual BOOL InitInstance(); 32 //}}AFX_VIRTUAL 33 34 // Implementation 35 36 //{{AFX_MSG(CXPreplayApp) 37 afx_msg void OnAppAbout(); 38 // NOTE - the ClassWizard will add and remove member functions here. 39 // DO NOT EDIT what you see in these blocks of generated code ! 40 //}}AFX_MSG 41 DECLARE_MESSAGE_MAP() 42 }; 43 44 45 ///////////////////////////////////////////////////////////////////////////// 46 47 //{{AFX_INSERT_LOCATION}} 48 // Microsoft Developer Studio will insert additional declarations immediately before the previous line. 49 50 #endif // !defined(AFX_XPREPLAY_H__909E2604_85C6_11D5_A796_0000B48FE580__INCLUDED_) 51