1 /*
2 ** p_effect.h
3 **
4 **---------------------------------------------------------------------------
5 ** Copyright 1998-2006 Randy Heit
6 ** All rights reserved.
7 **
8 ** Redistribution and use in source and binary forms, with or without
9 ** modification, are permitted provided that the following conditions
10 ** are met:
11 **
12 ** 1. Redistributions of source code must retain the above copyright
13 **    notice, this list of conditions and the following disclaimer.
14 ** 2. Redistributions in binary form must reproduce the above copyright
15 **    notice, this list of conditions and the following disclaimer in the
16 **    documentation and/or other materials provided with the distribution.
17 ** 3. The name of the author may not be used to endorse or promote products
18 **    derived from this software without specific prior written permission.
19 **
20 ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
21 ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
22 ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
23 ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
24 ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
25 ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
26 ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
27 ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
28 ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
29 ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
30 **---------------------------------------------------------------------------
31 **
32 */
33 
34 #include "vectors.h"
35 #include "tables.h"
36 
37 #define FX_ROCKET			0x00000001
38 #define FX_GRENADE			0x00000002
39 #define FX_RESPAWNINVUL		0x00000020
40 #define FX_VISIBILITYPULSE	0x00000040
41 
42 #define FX_FOUNTAINMASK		0x00070000
43 #define FX_FOUNTAINSHIFT	16
44 #define FX_REDFOUNTAIN		0x00010000
45 #define FX_GREENFOUNTAIN	0x00020000
46 #define FX_BLUEFOUNTAIN		0x00030000
47 #define FX_YELLOWFOUNTAIN	0x00040000
48 #define FX_PURPLEFOUNTAIN	0x00050000
49 #define FX_BLACKFOUNTAIN	0x00060000
50 #define FX_WHITEFOUNTAIN	0x00070000
51 
52 struct subsector_t;
53 
54 // [RH] Particle details
55 struct particle_t
56 {
57 	fixed_t	x,y,z;
58 	fixed_t velx,vely,velz;
59 	fixed_t accx,accy,accz;
60 	BYTE	ttl;
61 	BYTE	trans;
62 	WORD	size;
63 	BYTE	bright:1;
64 	BYTE	fade;
65 	int		color;
66 	WORD	tnext;
67 	WORD	snext;
68 	subsector_t * subsector;
69 };
70 
71 extern particle_t *Particles;
72 extern TArray<WORD>		ParticlesInSubsec;
73 
74 const WORD NO_PARTICLE = 0xffff;
75 
76 void P_ClearParticles ();
77 void P_FindParticleSubsectors ();
78 
79 
80 class AActor;
81 
82 particle_t *JitterParticle (int ttl);
83 particle_t *JitterParticle (int ttl, float drift);
84 
85 void P_ThinkParticles (void);
86 void P_SpawnParticle(fixed_t x, fixed_t y, fixed_t z, fixed_t velx, fixed_t vely, fixed_t velz, PalEntry color, bool fullbright, BYTE startalpha, BYTE lifetime, WORD size, int fadestep, fixed_t accelx, fixed_t accely, fixed_t accelz);
87 void P_InitEffects (void);
88 void P_RunEffects (void);
89 
90 void P_RunEffect (AActor *actor, int effects);
91 
92 void P_DrawRailTrail(AActor *source, const TVector3<double> &start, const TVector3<double> &end, int color1, int color2, double maxdiff = 0, int flags = 0, const PClass *spawnclass = NULL, angle_t angle = 0, int duration = 35, double sparsity = 1.0, double drift = 1.0, int SpiralOffset = 270);
93 void P_DrawSplash (int count, fixed_t x, fixed_t y, fixed_t z, angle_t angle, int kind);
94 void P_DrawSplash2 (int count, fixed_t x, fixed_t y, fixed_t z, angle_t angle, int updown, int kind);
95 void P_DisconnectEffect (AActor *actor);
96