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32 
33 #ifdef HAVE_CONFIG_H
34 #include <config.h>
35 #endif // HAVE_CONFIG_H
36 
37 #ifdef HAVE_VRML97
38 
39 /*!
40   \class SoVRMLTextureTransform SoVRMLTextureTransform.h Inventor/VRMLnodes/SoVRMLTextureTransform.h
41   \brief The SoVRMLTextureTransform class defines a transformation applied to texture coordinates.
42 
43   \ingroup VRMLnodes
44 
45   \WEB3DCOPYRIGHT
46 
47   \verbatim
48   TextureTransform {
49     exposedField SFVec2f center      0 0     # (-inf, inf)
50     exposedField SFFloat rotation    0       # (-inf, inf)
51     exposedField SFVec2f scale       1 1     # (-inf, inf)
52     exposedField SFVec2f translation 0 0     # (-inf, inf)
53   }
54   \endverbatim
55 
56   The TextureTransform node defines a 2D transformation that is
57   applied to texture coordinates (see SoVRMLTextureCoordinate).  This
58   node affects the way textures coordinates are applied to the
59   geometric surface. The transformation consists of (in order):
60 
61   - a translation;
62   - a rotation about the centre point;
63   - a non-uniform scale about the centre point.
64 
65   These parameters support changes to the size, orientation, and
66   position of textures on shapes. Note that these operations appear
67   reversed when viewed on the surface of geometry. For example, a
68   scale value of (2 2) will scale the texture coordinates and have the
69   net effect of shrinking the texture size by a factor of 2 (texture
70   coordinates are twice as large and thus cause the texture to
71   repeat). A translation of (0.5 0.0) translates the texture
72   coordinates +.5 units along the S-axis and has the net effect of
73   translating the texture -0.5 along the S-axis on the geometry's
74   surface.  A rotation of pi/2 of the texture coordinates results in a
75   -pi/2 rotation of the texture on the geometry.
76 
77   The \e center field specifies a translation offset in texture
78   coordinate space about which the rotation and scale fields are
79   applied.  The \e scale field specifies a scaling factor in S and T
80   of the texture coordinates about the center point. scale values
81   shall be in the range (-pi, pi). The \e rotation field specifies a
82   rotation in radians of the texture coordinates about the center
83   point after the scale has been applied. A positive rotation value
84   makes the texture coordinates rotate counterclockwise about the
85   centre, thereby rotating the appearance of the texture itself
86   clockwise. The \e translation field specifies a translation of the
87   texture coordinates.
88 
89   In matrix transformation notation, where Tc is the untransformed
90   texture coordinate, Tc' is the transformed texture coordinate, C
91   (center), T (translation), R (rotation), and S (scale) are the
92   intermediate transformation matrices,
93 
94   \verbatim
95   Tc' = -C � S � R � C � T � Tc
96   \endverbatim
97 
98   Note that this transformation order is the reverse of the Transform
99   node transformation order since the texture coordinates, not the
100   texture, are being transformed (i.e., the texture coordinate
101   system).
102 
103 */
104 
105 /*!
106   \var SoSFVec2f SoVRMLTextureTransform::translation
107   Translation value. Default values is (0, 0, 0).
108 */
109 
110 /*!
111   \var SoSFFloat SoVRMLTextureTransform::rotation
112   Rotation, in radians, around the centre points. Default value is 0.
113 */
114 
115 /*!
116   \var SoSFVec2f SoVRMLTextureTransform::scale
117   Scale vector about the centre point. Default value is (1, 1).
118 */
119 
120 /*!
121   \var SoSFVec2f SoVRMLTextureTransform::center
122   Texture centre. Default value is (0.0, 0.0).
123 */
124 
125 #include <Inventor/VRMLnodes/SoVRMLTextureTransform.h>
126 
127 #include <cmath>
128 
129 #include <Inventor/VRMLnodes/SoVRMLMacros.h>
130 #include <Inventor/elements/SoMultiTextureMatrixElement.h>
131 #include <Inventor/actions/SoAction.h>
132 #include <Inventor/actions/SoGetMatrixAction.h>
133 #include <Inventor/SbMatrix.h>
134 #include <Inventor/SbRotation.h>
135 
136 #include "nodes/SoSubNodeP.h"
137 
138 SO_NODE_SOURCE(SoVRMLTextureTransform);
139 
140 // Doc in parent
141 void
initClass(void)142 SoVRMLTextureTransform::initClass(void)
143 {
144   SO_NODE_INTERNAL_INIT_CLASS(SoVRMLTextureTransform, SO_VRML97_NODE_TYPE);
145 }
146 
147 /*!
148   Constructor.
149 */
SoVRMLTextureTransform(void)150 SoVRMLTextureTransform::SoVRMLTextureTransform(void)
151 {
152   SO_VRMLNODE_INTERNAL_CONSTRUCTOR(SoVRMLTextureTransform);
153 
154   SO_VRMLNODE_ADD_EXPOSED_FIELD(translation, (0.0f, 0.0f));
155   SO_VRMLNODE_ADD_EXPOSED_FIELD(rotation, (0.0f));
156   SO_VRMLNODE_ADD_EXPOSED_FIELD(scale, (1.0f, 1.0f));
157   SO_VRMLNODE_ADD_EXPOSED_FIELD(center, (0.0f, 0.0f));
158 }
159 
160 /*!
161   Destructor.
162 */
~SoVRMLTextureTransform()163 SoVRMLTextureTransform::~SoVRMLTextureTransform()
164 {
165 }
166 
167 // Doc in parent
168 void
doAction(SoAction * action)169 SoVRMLTextureTransform::doAction(SoAction * action)
170 {
171   SbMatrix mat;
172   this->makeMatrix(mat);
173   SoMultiTextureMatrixElement::mult(action->getState(), this, 0,
174                                     mat);
175 }
176 
177 // Doc in parent
178 void
callback(SoCallbackAction * action)179 SoVRMLTextureTransform::callback(SoCallbackAction * action)
180 {
181   SoVRMLTextureTransform::doAction((SoAction*)action);
182 }
183 
184 // Doc in parent
185 void
GLRender(SoGLRenderAction * action)186 SoVRMLTextureTransform::GLRender(SoGLRenderAction * action)
187 {
188   SoVRMLTextureTransform::doAction((SoAction*)action);
189 }
190 
191 // Doc in parent
192 void
getMatrix(SoGetMatrixAction * action)193 SoVRMLTextureTransform::getMatrix(SoGetMatrixAction * action)
194 {
195   SbMatrix mat;
196   this->makeMatrix(mat);
197   action->getTextureMatrix().multLeft(mat);
198   action->getTextureInverse().multRight(mat.inverse());
199 }
200 
201 // Doc in parent
202 void
pick(SoPickAction * action)203 SoVRMLTextureTransform::pick(SoPickAction * action)
204 {
205   SoVRMLTextureTransform::doAction((SoAction*)action);
206 }
207 
208 //
209 // generate a matrix based on the fields
210 //
211 void
makeMatrix(SbMatrix & mat) const212 SoVRMLTextureTransform::makeMatrix(SbMatrix & mat) const
213 {
214   SbMatrix tmp;
215   SbVec2f c = this->center.isIgnored() ?
216     SbVec2f(0.0f, 0.0f) :
217     center.getValue();
218 
219   mat.makeIdentity();
220   mat[3][0] = -c[0];
221   mat[3][1] = -c[1];
222 
223   SbVec2f thescale = this->scale.getValue();
224   if (!this->scale.isIgnored() &&
225       thescale != SbVec2f(1.0f, 1.0f)) {
226     tmp.makeIdentity();
227     tmp[0][0] = thescale[0];
228     tmp[1][1] = thescale[1];
229     mat.multRight(tmp);
230   }
231   if (!this->rotation.isIgnored() && (this->rotation.getValue() != 0.0f)) {
232     float cosa = (float)cos(this->rotation.getValue());
233     float sina = (float)sin(this->rotation.getValue());
234     tmp.makeIdentity();
235     tmp[0][0] = cosa;
236     tmp[1][0] = -sina;
237     tmp[0][1] = sina;
238     tmp[1][1] = cosa;
239     mat.multRight(tmp);
240   }
241   if (!this->translation.isIgnored()) c+= this->translation.getValue();
242   if (c != SbVec2f(0.0f, 0.0f)) {
243     tmp.makeIdentity();
244     tmp[3][0] = c[0];
245     tmp[3][1] = c[1];
246     mat.multRight(tmp);
247   }
248 }
249 
250 #endif // HAVE_VRML97
251