1 /*
2  * Copyright (c) 2013-14 Mikko Mononen memon@inside.org
3  *
4  * This software is provided 'as-is', without any express or implied
5  * warranty.  In no event will the authors be held liable for any damages
6  * arising from the use of this software.
7  *
8  * Permission is granted to anyone to use this software for any purpose,
9  * including commercial applications, and to alter it and redistribute it
10  * freely, subject to the following restrictions:
11  *
12  * 1. The origin of this software must not be misrepresented; you must not
13  * claim that you wrote the original software. If you use this software
14  * in a product, an acknowledgment in the product documentation would be
15  * appreciated but is not required.
16  * 2. Altered source versions must be plainly marked as such, and must not be
17  * misrepresented as being the original software.
18  * 3. This notice may not be removed or altered from any source distribution.
19  *
20  * The polygon rasterization is heavily based on stb_truetype rasterizer
21  * by Sean Barrett - http://nothings.org/
22  *
23  */
24 
25 #ifndef NANOSVGRAST_H
26 #define NANOSVGRAST_H
27 
28 #ifndef NANOSVGRAST_CPLUSPLUS
29 #ifdef __cplusplus
30 extern "C" {
31 #endif
32 #endif
33 
34 typedef struct NSVGrasterizer NSVGrasterizer;
35 
36 /* Example Usage:
37 	// Load SVG
38 	NSVGimage* image;
39 	image = nsvgParseFromFile("test.svg", "px", 96);
40 
41 	// Create rasterizer (can be used to render multiple images).
42 	struct NSVGrasterizer* rast = nsvgCreateRasterizer();
43 	// Allocate memory for image
44 	unsigned char* img = malloc(w*h*4);
45 	// Rasterize
46 	nsvgRasterize(rast, image, 0,0,1, img, w, h, w*4);
47 */
48 
49 // Allocated rasterizer context.
50 NSVGrasterizer* nsvgCreateRasterizer();
51 
52 // Rasterizes SVG image, returns RGBA image (non-premultiplied alpha)
53 //   r - pointer to rasterizer context
54 //   image - pointer to image to rasterize
55 //   tx,ty - image offset (applied after scaling)
56 //   scale - image scale
57 //   dst - pointer to destination image data, 4 bytes per pixel (RGBA)
58 //   w - width of the image to render
59 //   h - height of the image to render
60 //   stride - number of bytes per scaleline in the destination buffer
61 void nsvgRasterize(NSVGrasterizer* r,
62 				   NSVGimage* image, float tx, float ty, float scale,
63 				   unsigned char* dst, int w, int h, int stride);
64 
65 // Deletes rasterizer context.
66 void nsvgDeleteRasterizer(NSVGrasterizer*);
67 
68 
69 #ifndef NANOSVGRAST_CPLUSPLUS
70 #ifdef __cplusplus
71 }
72 #endif
73 #endif
74 
75 #endif // NANOSVGRAST_H
76 
77 #ifdef NANOSVGRAST_IMPLEMENTATION
78 
79 #include <math.h>
80 
81 #define NSVG__SUBSAMPLES	5
82 #define NSVG__FIXSHIFT		10
83 #define NSVG__FIX			(1 << NSVG__FIXSHIFT)
84 #define NSVG__FIXMASK		(NSVG__FIX-1)
85 #define NSVG__MEMPAGE_SIZE	1024
86 
87 typedef struct NSVGedge {
88 	float x0,y0, x1,y1;
89 	int dir;
90 	struct NSVGedge* next;
91 } NSVGedge;
92 
93 typedef struct NSVGpoint {
94 	float x, y;
95 	float dx, dy;
96 	float len;
97 	float dmx, dmy;
98 	unsigned char flags;
99 } NSVGpoint;
100 
101 typedef struct NSVGactiveEdge {
102 	int x,dx;
103 	float ey;
104 	int dir;
105 	struct NSVGactiveEdge *next;
106 } NSVGactiveEdge;
107 
108 typedef struct NSVGmemPage {
109 	unsigned char mem[NSVG__MEMPAGE_SIZE];
110 	int size;
111 	struct NSVGmemPage* next;
112 } NSVGmemPage;
113 
114 typedef struct NSVGcachedPaint {
115 	char type;
116 	char spread;
117 	float xform[6];
118 	unsigned int colors[256];
119 } NSVGcachedPaint;
120 
121 struct NSVGrasterizer
122 {
123 	float px, py;
124 
125 	float tessTol;
126 	float distTol;
127 
128 	NSVGedge* edges;
129 	int nedges;
130 	int cedges;
131 
132 	NSVGpoint* points;
133 	int npoints;
134 	int cpoints;
135 
136 	NSVGpoint* points2;
137 	int npoints2;
138 	int cpoints2;
139 
140 	NSVGactiveEdge* freelist;
141 	NSVGmemPage* pages;
142 	NSVGmemPage* curpage;
143 
144 	unsigned char* scanline;
145 	int cscanline;
146 
147 	unsigned char* bitmap;
148 	int width, height, stride;
149 };
150 
nsvgCreateRasterizer()151 NSVGrasterizer* nsvgCreateRasterizer()
152 {
153 	NSVGrasterizer* r = (NSVGrasterizer*)malloc(sizeof(NSVGrasterizer));
154 	if (r == NULL) goto error;
155 	memset(r, 0, sizeof(NSVGrasterizer));
156 
157 	r->tessTol = 0.25f;
158 	r->distTol = 0.01f;
159 
160 	return r;
161 
162 error:
163 	nsvgDeleteRasterizer(r);
164 	return NULL;
165 }
166 
nsvgDeleteRasterizer(NSVGrasterizer * r)167 void nsvgDeleteRasterizer(NSVGrasterizer* r)
168 {
169 	NSVGmemPage* p;
170 
171 	if (r == NULL) return;
172 
173 	p = r->pages;
174 	while (p != NULL) {
175 		NSVGmemPage* next = p->next;
176 		free(p);
177 		p = next;
178 	}
179 
180 	if (r->edges) free(r->edges);
181 	if (r->points) free(r->points);
182 	if (r->points2) free(r->points2);
183 	if (r->scanline) free(r->scanline);
184 
185 	free(r);
186 }
187 
nsvg__nextPage(NSVGrasterizer * r,NSVGmemPage * cur)188 static NSVGmemPage* nsvg__nextPage(NSVGrasterizer* r, NSVGmemPage* cur)
189 {
190 	NSVGmemPage *newp;
191 
192 	// If using existing chain, return the next page in chain
193 	if (cur != NULL && cur->next != NULL) {
194 		return cur->next;
195 	}
196 
197 	// Alloc new page
198 	newp = (NSVGmemPage*)malloc(sizeof(NSVGmemPage));
199 	if (newp == NULL) return NULL;
200 	memset(newp, 0, sizeof(NSVGmemPage));
201 
202 	// Add to linked list
203 	if (cur != NULL)
204 		cur->next = newp;
205 	else
206 		r->pages = newp;
207 
208 	return newp;
209 }
210 
nsvg__resetPool(NSVGrasterizer * r)211 static void nsvg__resetPool(NSVGrasterizer* r)
212 {
213 	NSVGmemPage* p = r->pages;
214 	while (p != NULL) {
215 		p->size = 0;
216 		p = p->next;
217 	}
218 	r->curpage = r->pages;
219 }
220 
nsvg__alloc(NSVGrasterizer * r,int size)221 static unsigned char* nsvg__alloc(NSVGrasterizer* r, int size)
222 {
223 	unsigned char* buf;
224 	if (size > NSVG__MEMPAGE_SIZE) return NULL;
225 	if (r->curpage == NULL || r->curpage->size+size > NSVG__MEMPAGE_SIZE) {
226 		r->curpage = nsvg__nextPage(r, r->curpage);
227 	}
228 	buf = &r->curpage->mem[r->curpage->size];
229 	r->curpage->size += size;
230 	return buf;
231 }
232 
nsvg__ptEquals(float x1,float y1,float x2,float y2,float tol)233 static int nsvg__ptEquals(float x1, float y1, float x2, float y2, float tol)
234 {
235 	float dx = x2 - x1;
236 	float dy = y2 - y1;
237 	return dx*dx + dy*dy < tol*tol;
238 }
239 
nsvg__addPathPoint(NSVGrasterizer * r,float x,float y,int flags)240 static void nsvg__addPathPoint(NSVGrasterizer* r, float x, float y, int flags)
241 {
242 	NSVGpoint* pt;
243 
244 	if (r->npoints > 0) {
245 		pt = &r->points[r->npoints-1];
246 		if (nsvg__ptEquals(pt->x,pt->y, x,y, r->distTol)) {
247 			pt->flags = (unsigned char)(pt->flags | flags);
248 			return;
249 		}
250 	}
251 
252 	if (r->npoints+1 > r->cpoints) {
253 		r->cpoints = r->cpoints > 0 ? r->cpoints * 2 : 64;
254 		r->points = (NSVGpoint*)realloc(r->points, sizeof(NSVGpoint) * r->cpoints);
255 		if (r->points == NULL) return;
256 	}
257 
258 	pt = &r->points[r->npoints];
259 	pt->x = x;
260 	pt->y = y;
261 	pt->flags = (unsigned char)flags;
262 	r->npoints++;
263 }
264 
nsvg__appendPathPoint(NSVGrasterizer * r,NSVGpoint pt)265 static void nsvg__appendPathPoint(NSVGrasterizer* r, NSVGpoint pt)
266 {
267 	if (r->npoints+1 > r->cpoints) {
268 		r->cpoints = r->cpoints > 0 ? r->cpoints * 2 : 64;
269 		r->points = (NSVGpoint*)realloc(r->points, sizeof(NSVGpoint) * r->cpoints);
270 		if (r->points == NULL) return;
271 	}
272 	r->points[r->npoints] = pt;
273 	r->npoints++;
274 }
275 
nsvg__duplicatePoints(NSVGrasterizer * r)276 static void nsvg__duplicatePoints(NSVGrasterizer* r)
277 {
278 	if (r->npoints > r->cpoints2) {
279 		r->cpoints2 = r->npoints;
280 		r->points2 = (NSVGpoint*)realloc(r->points2, sizeof(NSVGpoint) * r->cpoints2);
281 		if (r->points2 == NULL) return;
282 	}
283 
284 	memcpy(r->points2, r->points, sizeof(NSVGpoint) * r->npoints);
285 	r->npoints2 = r->npoints;
286 }
287 
nsvg__addEdge(NSVGrasterizer * r,float x0,float y0,float x1,float y1)288 static void nsvg__addEdge(NSVGrasterizer* r, float x0, float y0, float x1, float y1)
289 {
290 	NSVGedge* e;
291 
292 	// Skip horizontal edges
293 	if (y0 == y1)
294 		return;
295 
296 	if (r->nedges+1 > r->cedges) {
297 		r->cedges = r->cedges > 0 ? r->cedges * 2 : 64;
298 		r->edges = (NSVGedge*)realloc(r->edges, sizeof(NSVGedge) * r->cedges);
299 		if (r->edges == NULL) return;
300 	}
301 
302 	e = &r->edges[r->nedges];
303 	r->nedges++;
304 
305 	if (y0 < y1) {
306 		e->x0 = x0;
307 		e->y0 = y0;
308 		e->x1 = x1;
309 		e->y1 = y1;
310 		e->dir = 1;
311 	} else {
312 		e->x0 = x1;
313 		e->y0 = y1;
314 		e->x1 = x0;
315 		e->y1 = y0;
316 		e->dir = -1;
317 	}
318 }
319 
nsvg__normalize(float * x,float * y)320 static float nsvg__normalize(float *x, float* y)
321 {
322 	float d = sqrtf((*x)*(*x) + (*y)*(*y));
323 	if (d > 1e-6f) {
324 		float id = 1.0f / d;
325 		*x *= id;
326 		*y *= id;
327 	}
328 	return d;
329 }
330 
nsvg__absf(float x)331 static float nsvg__absf(float x) { return x < 0 ? -x : x; }
332 
nsvg__flattenCubicBez(NSVGrasterizer * r,float x1,float y1,float x2,float y2,float x3,float y3,float x4,float y4,int level,int type)333 static void nsvg__flattenCubicBez(NSVGrasterizer* r,
334 								  float x1, float y1, float x2, float y2,
335 								  float x3, float y3, float x4, float y4,
336 								  int level, int type)
337 {
338 	float x12,y12,x23,y23,x34,y34,x123,y123,x234,y234,x1234,y1234;
339 	float dx,dy,d2,d3;
340 
341 	if (level > 10) return;
342 
343 	x12 = (x1+x2)*0.5f;
344 	y12 = (y1+y2)*0.5f;
345 	x23 = (x2+x3)*0.5f;
346 	y23 = (y2+y3)*0.5f;
347 	x34 = (x3+x4)*0.5f;
348 	y34 = (y3+y4)*0.5f;
349 	x123 = (x12+x23)*0.5f;
350 	y123 = (y12+y23)*0.5f;
351 
352 	dx = x4 - x1;
353 	dy = y4 - y1;
354 	d2 = nsvg__absf(((x2 - x4) * dy - (y2 - y4) * dx));
355 	d3 = nsvg__absf(((x3 - x4) * dy - (y3 - y4) * dx));
356 
357 	if ((d2 + d3)*(d2 + d3) < r->tessTol * (dx*dx + dy*dy)) {
358 		nsvg__addPathPoint(r, x4, y4, type);
359 		return;
360 	}
361 
362 	x234 = (x23+x34)*0.5f;
363 	y234 = (y23+y34)*0.5f;
364 	x1234 = (x123+x234)*0.5f;
365 	y1234 = (y123+y234)*0.5f;
366 
367 	nsvg__flattenCubicBez(r, x1,y1, x12,y12, x123,y123, x1234,y1234, level+1, 0);
368 	nsvg__flattenCubicBez(r, x1234,y1234, x234,y234, x34,y34, x4,y4, level+1, type);
369 }
370 
nsvg__flattenShape(NSVGrasterizer * r,NSVGshape * shape,float scale)371 static void nsvg__flattenShape(NSVGrasterizer* r, NSVGshape* shape, float scale)
372 {
373 	int i, j;
374 	NSVGpath* path;
375 
376 	for (path = shape->paths; path != NULL; path = path->next) {
377 		r->npoints = 0;
378 		// Flatten path
379 		nsvg__addPathPoint(r, path->pts[0]*scale, path->pts[1]*scale, 0);
380 		for (i = 0; i < path->npts-1; i += 3) {
381 			float* p = &path->pts[i*2];
382 			nsvg__flattenCubicBez(r, p[0]*scale,p[1]*scale, p[2]*scale,p[3]*scale, p[4]*scale,p[5]*scale, p[6]*scale,p[7]*scale, 0, 0);
383 		}
384 		// Close path
385 		nsvg__addPathPoint(r, path->pts[0]*scale, path->pts[1]*scale, 0);
386 		// Build edges
387 		for (i = 0, j = r->npoints-1; i < r->npoints; j = i++)
388 			nsvg__addEdge(r, r->points[j].x, r->points[j].y, r->points[i].x, r->points[i].y);
389 	}
390 }
391 
392 enum NSVGpointFlags
393 {
394 	NSVG_PT_CORNER = 0x01,
395 	NSVG_PT_BEVEL = 0x02,
396 	NSVG_PT_LEFT = 0x04
397 };
398 
nsvg__initClosed(NSVGpoint * left,NSVGpoint * right,NSVGpoint * p0,NSVGpoint * p1,float lineWidth)399 static void nsvg__initClosed(NSVGpoint* left, NSVGpoint* right, NSVGpoint* p0, NSVGpoint* p1, float lineWidth)
400 {
401 	float w = lineWidth * 0.5f;
402 	float dx = p1->x - p0->x;
403 	float dy = p1->y - p0->y;
404 	float len = nsvg__normalize(&dx, &dy);
405 	float px = p0->x + dx*len*0.5f, py = p0->y + dy*len*0.5f;
406 	float dlx = dy, dly = -dx;
407 	float lx = px - dlx*w, ly = py - dly*w;
408 	float rx = px + dlx*w, ry = py + dly*w;
409 	left->x = lx; left->y = ly;
410 	right->x = rx; right->y = ry;
411 }
412 
nsvg__buttCap(NSVGrasterizer * r,NSVGpoint * left,NSVGpoint * right,NSVGpoint * p,float dx,float dy,float lineWidth,int connect)413 static void nsvg__buttCap(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, NSVGpoint* p, float dx, float dy, float lineWidth, int connect)
414 {
415 	float w = lineWidth * 0.5f;
416 	float px = p->x, py = p->y;
417 	float dlx = dy, dly = -dx;
418 	float lx = px - dlx*w, ly = py - dly*w;
419 	float rx = px + dlx*w, ry = py + dly*w;
420 
421 	nsvg__addEdge(r, lx, ly, rx, ry);
422 
423 	if (connect) {
424 		nsvg__addEdge(r, left->x, left->y, lx, ly);
425 		nsvg__addEdge(r, rx, ry, right->x, right->y);
426 	}
427 	left->x = lx; left->y = ly;
428 	right->x = rx; right->y = ry;
429 }
430 
nsvg__squareCap(NSVGrasterizer * r,NSVGpoint * left,NSVGpoint * right,NSVGpoint * p,float dx,float dy,float lineWidth,int connect)431 static void nsvg__squareCap(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, NSVGpoint* p, float dx, float dy, float lineWidth, int connect)
432 {
433 	float w = lineWidth * 0.5f;
434 	float px = p->x - dx*w, py = p->y - dy*w;
435 	float dlx = dy, dly = -dx;
436 	float lx = px - dlx*w, ly = py - dly*w;
437 	float rx = px + dlx*w, ry = py + dly*w;
438 
439 	nsvg__addEdge(r, lx, ly, rx, ry);
440 
441 	if (connect) {
442 		nsvg__addEdge(r, left->x, left->y, lx, ly);
443 		nsvg__addEdge(r, rx, ry, right->x, right->y);
444 	}
445 	left->x = lx; left->y = ly;
446 	right->x = rx; right->y = ry;
447 }
448 
449 #ifndef NSVG_PI
450 #define NSVG_PI (3.14159265358979323846264338327f)
451 #endif
452 
nsvg__roundCap(NSVGrasterizer * r,NSVGpoint * left,NSVGpoint * right,NSVGpoint * p,float dx,float dy,float lineWidth,int ncap,int connect)453 static void nsvg__roundCap(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, NSVGpoint* p, float dx, float dy, float lineWidth, int ncap, int connect)
454 {
455 	int i;
456 	float w = lineWidth * 0.5f;
457 	float px = p->x, py = p->y;
458 	float dlx = dy, dly = -dx;
459 	float lx = 0, ly = 0, rx = 0, ry = 0, prevx = 0, prevy = 0;
460 
461 	for (i = 0; i < ncap; i++) {
462 		float a = (float)i/(float)(ncap-1)*NSVG_PI;
463 		float ax = cosf(a) * w, ay = sinf(a) * w;
464 		float x = px - dlx*ax - dx*ay;
465 		float y = py - dly*ax - dy*ay;
466 
467 		if (i > 0)
468 			nsvg__addEdge(r, prevx, prevy, x, y);
469 
470 		prevx = x;
471 		prevy = y;
472 
473 		if (i == 0) {
474 			lx = x; ly = y;
475 		} else if (i == ncap-1) {
476 			rx = x; ry = y;
477 		}
478 	}
479 
480 	if (connect) {
481 		nsvg__addEdge(r, left->x, left->y, lx, ly);
482 		nsvg__addEdge(r, rx, ry, right->x, right->y);
483 	}
484 
485 	left->x = lx; left->y = ly;
486 	right->x = rx; right->y = ry;
487 }
488 
nsvg__bevelJoin(NSVGrasterizer * r,NSVGpoint * left,NSVGpoint * right,NSVGpoint * p0,NSVGpoint * p1,float lineWidth)489 static void nsvg__bevelJoin(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, NSVGpoint* p0, NSVGpoint* p1, float lineWidth)
490 {
491 	float w = lineWidth * 0.5f;
492 	float dlx0 = p0->dy, dly0 = -p0->dx;
493 	float dlx1 = p1->dy, dly1 = -p1->dx;
494 	float lx0 = p1->x - (dlx0 * w), ly0 = p1->y - (dly0 * w);
495 	float rx0 = p1->x + (dlx0 * w), ry0 = p1->y + (dly0 * w);
496 	float lx1 = p1->x - (dlx1 * w), ly1 = p1->y - (dly1 * w);
497 	float rx1 = p1->x + (dlx1 * w), ry1 = p1->y + (dly1 * w);
498 
499 	nsvg__addEdge(r, lx0, ly0, left->x, left->y);
500 	nsvg__addEdge(r, lx1, ly1, lx0, ly0);
501 
502 	nsvg__addEdge(r, right->x, right->y, rx0, ry0);
503 	nsvg__addEdge(r, rx0, ry0, rx1, ry1);
504 
505 	left->x = lx1; left->y = ly1;
506 	right->x = rx1; right->y = ry1;
507 }
508 
nsvg__miterJoin(NSVGrasterizer * r,NSVGpoint * left,NSVGpoint * right,NSVGpoint * p0,NSVGpoint * p1,float lineWidth)509 static void nsvg__miterJoin(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, NSVGpoint* p0, NSVGpoint* p1, float lineWidth)
510 {
511 	float w = lineWidth * 0.5f;
512 	float dlx0 = p0->dy, dly0 = -p0->dx;
513 	float dlx1 = p1->dy, dly1 = -p1->dx;
514 	float lx0, rx0, lx1, rx1;
515 	float ly0, ry0, ly1, ry1;
516 
517 	if (p1->flags & NSVG_PT_LEFT) {
518 		lx0 = lx1 = p1->x - p1->dmx * w;
519 		ly0 = ly1 = p1->y - p1->dmy * w;
520 		nsvg__addEdge(r, lx1, ly1, left->x, left->y);
521 
522 		rx0 = p1->x + (dlx0 * w);
523 		ry0 = p1->y + (dly0 * w);
524 		rx1 = p1->x + (dlx1 * w);
525 		ry1 = p1->y + (dly1 * w);
526 		nsvg__addEdge(r, right->x, right->y, rx0, ry0);
527 		nsvg__addEdge(r, rx0, ry0, rx1, ry1);
528 	} else {
529 		lx0 = p1->x - (dlx0 * w);
530 		ly0 = p1->y - (dly0 * w);
531 		lx1 = p1->x - (dlx1 * w);
532 		ly1 = p1->y - (dly1 * w);
533 		nsvg__addEdge(r, lx0, ly0, left->x, left->y);
534 		nsvg__addEdge(r, lx1, ly1, lx0, ly0);
535 
536 		rx0 = rx1 = p1->x + p1->dmx * w;
537 		ry0 = ry1 = p1->y + p1->dmy * w;
538 		nsvg__addEdge(r, right->x, right->y, rx1, ry1);
539 	}
540 
541 	left->x = lx1; left->y = ly1;
542 	right->x = rx1; right->y = ry1;
543 }
544 
nsvg__roundJoin(NSVGrasterizer * r,NSVGpoint * left,NSVGpoint * right,NSVGpoint * p0,NSVGpoint * p1,float lineWidth,int ncap)545 static void nsvg__roundJoin(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, NSVGpoint* p0, NSVGpoint* p1, float lineWidth, int ncap)
546 {
547 	int i, n;
548 	float w = lineWidth * 0.5f;
549 	float dlx0 = p0->dy, dly0 = -p0->dx;
550 	float dlx1 = p1->dy, dly1 = -p1->dx;
551 	float a0 = atan2f(dly0, dlx0);
552 	float a1 = atan2f(dly1, dlx1);
553 	float da = a1 - a0;
554 	float lx, ly, rx, ry;
555 
556 	if (da < NSVG_PI) da += NSVG_PI*2;
557 	if (da > NSVG_PI) da -= NSVG_PI*2;
558 
559 	n = (int)ceilf((nsvg__absf(da) / NSVG_PI) * (float)ncap);
560 	if (n < 2) n = 2;
561 	if (n > ncap) n = ncap;
562 
563 	lx = left->x;
564 	ly = left->y;
565 	rx = right->x;
566 	ry = right->y;
567 
568 	for (i = 0; i < n; i++) {
569 		float u = (float)i/(float)(n-1);
570 		float a = a0 + u*da;
571 		float ax = cosf(a) * w, ay = sinf(a) * w;
572 		float lx1 = p1->x - ax, ly1 = p1->y - ay;
573 		float rx1 = p1->x + ax, ry1 = p1->y + ay;
574 
575 		nsvg__addEdge(r, lx1, ly1, lx, ly);
576 		nsvg__addEdge(r, rx, ry, rx1, ry1);
577 
578 		lx = lx1; ly = ly1;
579 		rx = rx1; ry = ry1;
580 	}
581 
582 	left->x = lx; left->y = ly;
583 	right->x = rx; right->y = ry;
584 }
585 
nsvg__straightJoin(NSVGrasterizer * r,NSVGpoint * left,NSVGpoint * right,NSVGpoint * p1,float lineWidth)586 static void nsvg__straightJoin(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, NSVGpoint* p1, float lineWidth)
587 {
588 	float w = lineWidth * 0.5f;
589 	float lx = p1->x - (p1->dmx * w), ly = p1->y - (p1->dmy * w);
590 	float rx = p1->x + (p1->dmx * w), ry = p1->y + (p1->dmy * w);
591 
592 	nsvg__addEdge(r, lx, ly, left->x, left->y);
593 	nsvg__addEdge(r, right->x, right->y, rx, ry);
594 
595 	left->x = lx; left->y = ly;
596 	right->x = rx; right->y = ry;
597 }
598 
nsvg__curveDivs(float r,float arc,float tol)599 static int nsvg__curveDivs(float r, float arc, float tol)
600 {
601 	float da = acosf(r / (r + tol)) * 2.0f;
602 	int divs = (int)ceilf(arc / da);
603 	if (divs < 2) divs = 2;
604 	return divs;
605 }
606 
nsvg__expandStroke(NSVGrasterizer * r,NSVGpoint * points,int npoints,int closed,int lineJoin,int lineCap,float lineWidth)607 static void nsvg__expandStroke(NSVGrasterizer* r, NSVGpoint* points, int npoints, int closed, int lineJoin, int lineCap, float lineWidth)
608 {
609 	int ncap = nsvg__curveDivs(lineWidth*0.5f, NSVG_PI, r->tessTol);	// Calculate divisions per half circle.
610 	NSVGpoint left = {0,0,0,0,0,0,0,0}, right = {0,0,0,0,0,0,0,0}, firstLeft = {0,0,0,0,0,0,0,0}, firstRight = {0,0,0,0,0,0,0,0};
611 	NSVGpoint* p0, *p1;
612 	int j, s, e;
613 
614 	// Build stroke edges
615 	if (closed) {
616 		// Looping
617 		p0 = &points[npoints-1];
618 		p1 = &points[0];
619 		s = 0;
620 		e = npoints;
621 	} else {
622 		// Add cap
623 		p0 = &points[0];
624 		p1 = &points[1];
625 		s = 1;
626 		e = npoints-1;
627 	}
628 
629 	if (closed) {
630 		nsvg__initClosed(&left, &right, p0, p1, lineWidth);
631 		firstLeft = left;
632 		firstRight = right;
633 	} else {
634 		// Add cap
635 		float dx = p1->x - p0->x;
636 		float dy = p1->y - p0->y;
637 		nsvg__normalize(&dx, &dy);
638 		if (lineCap == NSVG_CAP_BUTT)
639 			nsvg__buttCap(r, &left, &right, p0, dx, dy, lineWidth, 0);
640 		else if (lineCap == NSVG_CAP_SQUARE)
641 			nsvg__squareCap(r, &left, &right, p0, dx, dy, lineWidth, 0);
642 		else if (lineCap == NSVG_CAP_ROUND)
643 			nsvg__roundCap(r, &left, &right, p0, dx, dy, lineWidth, ncap, 0);
644 	}
645 
646 	for (j = s; j < e; ++j) {
647 		if (p1->flags & NSVG_PT_CORNER) {
648 			if (lineJoin == NSVG_JOIN_ROUND)
649 				nsvg__roundJoin(r, &left, &right, p0, p1, lineWidth, ncap);
650 			else if (lineJoin == NSVG_JOIN_BEVEL || (p1->flags & NSVG_PT_BEVEL))
651 				nsvg__bevelJoin(r, &left, &right, p0, p1, lineWidth);
652 			else
653 				nsvg__miterJoin(r, &left, &right, p0, p1, lineWidth);
654 		} else {
655 			nsvg__straightJoin(r, &left, &right, p1, lineWidth);
656 		}
657 		p0 = p1++;
658 	}
659 
660 	if (closed) {
661 		// Loop it
662 		nsvg__addEdge(r, firstLeft.x, firstLeft.y, left.x, left.y);
663 		nsvg__addEdge(r, right.x, right.y, firstRight.x, firstRight.y);
664 	} else {
665 		// Add cap
666 		float dx = p1->x - p0->x;
667 		float dy = p1->y - p0->y;
668 		nsvg__normalize(&dx, &dy);
669 		if (lineCap == NSVG_CAP_BUTT)
670 			nsvg__buttCap(r, &right, &left, p1, -dx, -dy, lineWidth, 1);
671 		else if (lineCap == NSVG_CAP_SQUARE)
672 			nsvg__squareCap(r, &right, &left, p1, -dx, -dy, lineWidth, 1);
673 		else if (lineCap == NSVG_CAP_ROUND)
674 			nsvg__roundCap(r, &right, &left, p1, -dx, -dy, lineWidth, ncap, 1);
675 	}
676 }
677 
nsvg__prepareStroke(NSVGrasterizer * r,float miterLimit,int lineJoin)678 static void nsvg__prepareStroke(NSVGrasterizer* r, float miterLimit, int lineJoin)
679 {
680 	int i, j;
681 	NSVGpoint* p0, *p1;
682 
683 	p0 = &r->points[r->npoints-1];
684 	p1 = &r->points[0];
685 	for (i = 0; i < r->npoints; i++) {
686 		// Calculate segment direction and length
687 		p0->dx = p1->x - p0->x;
688 		p0->dy = p1->y - p0->y;
689 		p0->len = nsvg__normalize(&p0->dx, &p0->dy);
690 		// Advance
691 		p0 = p1++;
692 	}
693 
694 	// calculate joins
695 	p0 = &r->points[r->npoints-1];
696 	p1 = &r->points[0];
697 	for (j = 0; j < r->npoints; j++) {
698 		float dlx0, dly0, dlx1, dly1, dmr2, cross;
699 		dlx0 = p0->dy;
700 		dly0 = -p0->dx;
701 		dlx1 = p1->dy;
702 		dly1 = -p1->dx;
703 		// Calculate extrusions
704 		p1->dmx = (dlx0 + dlx1) * 0.5f;
705 		p1->dmy = (dly0 + dly1) * 0.5f;
706 		dmr2 = p1->dmx*p1->dmx + p1->dmy*p1->dmy;
707 		if (dmr2 > 0.000001f) {
708 			float s2 = 1.0f / dmr2;
709 			if (s2 > 600.0f) {
710 				s2 = 600.0f;
711 			}
712 			p1->dmx *= s2;
713 			p1->dmy *= s2;
714 		}
715 
716 		// Clear flags, but keep the corner.
717 		p1->flags = (p1->flags & NSVG_PT_CORNER) ? NSVG_PT_CORNER : 0;
718 
719 		// Keep track of left turns.
720 		cross = p1->dx * p0->dy - p0->dx * p1->dy;
721 		if (cross > 0.0f)
722 			p1->flags |= NSVG_PT_LEFT;
723 
724 		// Check to see if the corner needs to be beveled.
725 		if (p1->flags & NSVG_PT_CORNER) {
726 			if ((dmr2 * miterLimit*miterLimit) < 1.0f || lineJoin == NSVG_JOIN_BEVEL || lineJoin == NSVG_JOIN_ROUND) {
727 				p1->flags |= NSVG_PT_BEVEL;
728 			}
729 		}
730 
731 		p0 = p1++;
732 	}
733 }
734 
nsvg__flattenShapeStroke(NSVGrasterizer * r,NSVGshape * shape,float scale)735 static void nsvg__flattenShapeStroke(NSVGrasterizer* r, NSVGshape* shape, float scale)
736 {
737 	int i, j, closed;
738 	NSVGpath* path;
739 	NSVGpoint* p0, *p1;
740 	float miterLimit = shape->miterLimit;
741 	int lineJoin = shape->strokeLineJoin;
742 	int lineCap = shape->strokeLineCap;
743 	float lineWidth = shape->strokeWidth * scale;
744 
745 	for (path = shape->paths; path != NULL; path = path->next) {
746 		// Flatten path
747 		r->npoints = 0;
748 		nsvg__addPathPoint(r, path->pts[0]*scale, path->pts[1]*scale, NSVG_PT_CORNER);
749 		for (i = 0; i < path->npts-1; i += 3) {
750 			float* p = &path->pts[i*2];
751 			nsvg__flattenCubicBez(r, p[0]*scale,p[1]*scale, p[2]*scale,p[3]*scale, p[4]*scale,p[5]*scale, p[6]*scale,p[7]*scale, 0, NSVG_PT_CORNER);
752 		}
753 		if (r->npoints < 2)
754 			continue;
755 
756 		closed = path->closed;
757 
758 		// If the first and last points are the same, remove the last, mark as closed path.
759 		p0 = &r->points[r->npoints-1];
760 		p1 = &r->points[0];
761 		if (nsvg__ptEquals(p0->x,p0->y, p1->x,p1->y, r->distTol)) {
762 			r->npoints--;
763 			p0 = &r->points[r->npoints-1];
764 			closed = 1;
765 		}
766 
767 		if (shape->strokeDashCount > 0) {
768 			int idash = 0, dashState = 1;
769 			float totalDist = 0, dashLen, allDashLen, dashOffset;
770 			NSVGpoint cur;
771 
772 			if (closed)
773 				nsvg__appendPathPoint(r, r->points[0]);
774 
775 			// Duplicate points -> points2.
776 			nsvg__duplicatePoints(r);
777 
778 			r->npoints = 0;
779  			cur = r->points2[0];
780 			nsvg__appendPathPoint(r, cur);
781 
782 			// Figure out dash offset.
783 			allDashLen = 0;
784 			for (j = 0; j < shape->strokeDashCount; j++)
785 				allDashLen += shape->strokeDashArray[j];
786 			if (shape->strokeDashCount & 1)
787 				allDashLen *= 2.0f;
788 			// Find location inside pattern
789 			dashOffset = fmodf(shape->strokeDashOffset, allDashLen);
790 			if (dashOffset < 0.0f)
791 				dashOffset += allDashLen;
792 
793 			while (dashOffset > shape->strokeDashArray[idash]) {
794 				dashOffset -= shape->strokeDashArray[idash];
795 				idash = (idash + 1) % shape->strokeDashCount;
796 			}
797 			dashLen = (shape->strokeDashArray[idash] - dashOffset) * scale;
798 
799 			for (j = 1; j < r->npoints2; ) {
800 				float dx = r->points2[j].x - cur.x;
801 				float dy = r->points2[j].y - cur.y;
802 				float dist = sqrtf(dx*dx + dy*dy);
803 
804 				if ((totalDist + dist) > dashLen) {
805 					// Calculate intermediate point
806 					float d = (dashLen - totalDist) / dist;
807 					float x = cur.x + dx * d;
808 					float y = cur.y + dy * d;
809 					nsvg__addPathPoint(r, x, y, NSVG_PT_CORNER);
810 
811 					// Stroke
812 					if (r->npoints > 1 && dashState) {
813 						nsvg__prepareStroke(r, miterLimit, lineJoin);
814 						nsvg__expandStroke(r, r->points, r->npoints, 0, lineJoin, lineCap, lineWidth);
815 					}
816 					// Advance dash pattern
817 					dashState = !dashState;
818 					idash = (idash+1) % shape->strokeDashCount;
819 					dashLen = shape->strokeDashArray[idash] * scale;
820 					// Restart
821 					cur.x = x;
822 					cur.y = y;
823 					cur.flags = NSVG_PT_CORNER;
824 					totalDist = 0.0f;
825 					r->npoints = 0;
826 					nsvg__appendPathPoint(r, cur);
827 				} else {
828 					totalDist += dist;
829 					cur = r->points2[j];
830 					nsvg__appendPathPoint(r, cur);
831 					j++;
832 				}
833 			}
834 			// Stroke any leftover path
835 			if (r->npoints > 1 && dashState)
836 				nsvg__expandStroke(r, r->points, r->npoints, 0, lineJoin, lineCap, lineWidth);
837 		} else {
838 			nsvg__prepareStroke(r, miterLimit, lineJoin);
839 			nsvg__expandStroke(r, r->points, r->npoints, closed, lineJoin, lineCap, lineWidth);
840 		}
841 	}
842 }
843 
nsvg__cmpEdge(const void * p,const void * q)844 static int nsvg__cmpEdge(const void *p, const void *q)
845 {
846 	const NSVGedge* a = (const NSVGedge*)p;
847 	const NSVGedge* b = (const NSVGedge*)q;
848 
849 	if (a->y0 < b->y0) return -1;
850 	if (a->y0 > b->y0) return  1;
851 	return 0;
852 }
853 
854 
nsvg__addActive(NSVGrasterizer * r,NSVGedge * e,float startPoint)855 static NSVGactiveEdge* nsvg__addActive(NSVGrasterizer* r, NSVGedge* e, float startPoint)
856 {
857 	 NSVGactiveEdge* z;
858 
859 	if (r->freelist != NULL) {
860 		// Restore from freelist.
861 		z = r->freelist;
862 		r->freelist = z->next;
863 	} else {
864 		// Alloc new edge.
865 		z = (NSVGactiveEdge*)nsvg__alloc(r, sizeof(NSVGactiveEdge));
866 		if (z == NULL) return NULL;
867 	}
868 
869 	float dxdy = (e->x1 - e->x0) / (e->y1 - e->y0);
870 //	STBTT_assert(e->y0 <= start_point);
871 	// round dx down to avoid going too far
872 	if (dxdy < 0)
873 		z->dx = (int)(-floorf(NSVG__FIX * -dxdy));
874 	else
875 		z->dx = (int)floorf(NSVG__FIX * dxdy);
876 	z->x = (int)floorf(NSVG__FIX * (e->x0 + dxdy * (startPoint - e->y0)));
877 //	z->x -= off_x * FIX;
878 	z->ey = e->y1;
879 	z->next = 0;
880 	z->dir = e->dir;
881 
882 	return z;
883 }
884 
nsvg__freeActive(NSVGrasterizer * r,NSVGactiveEdge * z)885 static void nsvg__freeActive(NSVGrasterizer* r, NSVGactiveEdge* z)
886 {
887 	z->next = r->freelist;
888 	r->freelist = z;
889 }
890 
nsvg__fillScanline(unsigned char * scanline,int len,int x0,int x1,int maxWeight,int * xmin,int * xmax)891 static void nsvg__fillScanline(unsigned char* scanline, int len, int x0, int x1, int maxWeight, int* xmin, int* xmax)
892 {
893 	int i = x0 >> NSVG__FIXSHIFT;
894 	int j = x1 >> NSVG__FIXSHIFT;
895 	if (i < *xmin) *xmin = i;
896 	if (j > *xmax) *xmax = j;
897 	if (i < len && j >= 0) {
898 		if (i == j) {
899 			// x0,x1 are the same pixel, so compute combined coverage
900 			scanline[i] = (unsigned char)(scanline[i] + ((x1 - x0) * maxWeight >> NSVG__FIXSHIFT));
901 		} else {
902 			if (i >= 0) // add antialiasing for x0
903 				scanline[i] = (unsigned char)(scanline[i] + (((NSVG__FIX - (x0 & NSVG__FIXMASK)) * maxWeight) >> NSVG__FIXSHIFT));
904 			else
905 				i = -1; // clip
906 
907 			if (j < len) // add antialiasing for x1
908 				scanline[j] = (unsigned char)(scanline[j] + (((x1 & NSVG__FIXMASK) * maxWeight) >> NSVG__FIXSHIFT));
909 			else
910 				j = len; // clip
911 
912 			for (++i; i < j; ++i) // fill pixels between x0 and x1
913 				scanline[i] = (unsigned char)(scanline[i] + maxWeight);
914 		}
915 	}
916 }
917 
918 // note: this routine clips fills that extend off the edges... ideally this
919 // wouldn't happen, but it could happen if the truetype glyph bounding boxes
920 // are wrong, or if the user supplies a too-small bitmap
nsvg__fillActiveEdges(unsigned char * scanline,int len,NSVGactiveEdge * e,int maxWeight,int * xmin,int * xmax,char fillRule)921 static void nsvg__fillActiveEdges(unsigned char* scanline, int len, NSVGactiveEdge* e, int maxWeight, int* xmin, int* xmax, char fillRule)
922 {
923 	// non-zero winding fill
924 	int x0 = 0, w = 0;
925 
926 	if (fillRule == NSVG_FILLRULE_NONZERO) {
927 		// Non-zero
928 		while (e != NULL) {
929 			if (w == 0) {
930 				// if we're currently at zero, we need to record the edge start point
931 				x0 = e->x; w += e->dir;
932 			} else {
933 				int x1 = e->x; w += e->dir;
934 				// if we went to zero, we need to draw
935 				if (w == 0)
936 					nsvg__fillScanline(scanline, len, x0, x1, maxWeight, xmin, xmax);
937 			}
938 			e = e->next;
939 		}
940 	} else if (fillRule == NSVG_FILLRULE_EVENODD) {
941 		// Even-odd
942 		while (e != NULL) {
943 			if (w == 0) {
944 				// if we're currently at zero, we need to record the edge start point
945 				x0 = e->x; w = 1;
946 			} else {
947 				int x1 = e->x; w = 0;
948 				nsvg__fillScanline(scanline, len, x0, x1, maxWeight, xmin, xmax);
949 			}
950 			e = e->next;
951 		}
952 	}
953 }
954 
nsvg__clampf(float a,float mn,float mx)955 static float nsvg__clampf(float a, float mn, float mx) { return a < mn ? mn : (a > mx ? mx : a); }
956 
nsvg__RGBA(unsigned char r,unsigned char g,unsigned char b,unsigned char a)957 static unsigned int nsvg__RGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a)
958 {
959 	return (r) | (g << 8) | (b << 16) | (a << 24);
960 }
961 
nsvg__lerpRGBA(unsigned int c0,unsigned int c1,float u)962 static unsigned int nsvg__lerpRGBA(unsigned int c0, unsigned int c1, float u)
963 {
964 	int iu = (int)(nsvg__clampf(u, 0.0f, 1.0f) * 256.0f);
965 	int r = (((c0) & 0xff)*(256-iu) + (((c1) & 0xff)*iu)) >> 8;
966 	int g = (((c0>>8) & 0xff)*(256-iu) + (((c1>>8) & 0xff)*iu)) >> 8;
967 	int b = (((c0>>16) & 0xff)*(256-iu) + (((c1>>16) & 0xff)*iu)) >> 8;
968 	int a = (((c0>>24) & 0xff)*(256-iu) + (((c1>>24) & 0xff)*iu)) >> 8;
969 	return nsvg__RGBA((unsigned char)r, (unsigned char)g, (unsigned char)b, (unsigned char)a);
970 }
971 
nsvg__applyOpacity(unsigned int c,float u)972 static unsigned int nsvg__applyOpacity(unsigned int c, float u)
973 {
974 	int iu = (int)(nsvg__clampf(u, 0.0f, 1.0f) * 256.0f);
975 	int r = (c) & 0xff;
976 	int g = (c>>8) & 0xff;
977 	int b = (c>>16) & 0xff;
978 	int a = (((c>>24) & 0xff)*iu) >> 8;
979 	return nsvg__RGBA((unsigned char)r, (unsigned char)g, (unsigned char)b, (unsigned char)a);
980 }
981 
nsvg__div255(int x)982 static inline int nsvg__div255(int x)
983 {
984     return ((x+1) * 257) >> 16;
985 }
986 
nsvg__scanlineSolid(unsigned char * dst,int count,unsigned char * cover,int x,int y,float tx,float ty,float scale,NSVGcachedPaint * cache)987 static void nsvg__scanlineSolid(unsigned char* dst, int count, unsigned char* cover, int x, int y,
988 								float tx, float ty, float scale, NSVGcachedPaint* cache)
989 {
990 
991 	if (cache->type == NSVG_PAINT_COLOR) {
992 		int i, cr, cg, cb, ca;
993 		cr = cache->colors[0] & 0xff;
994 		cg = (cache->colors[0] >> 8) & 0xff;
995 		cb = (cache->colors[0] >> 16) & 0xff;
996 		ca = (cache->colors[0] >> 24) & 0xff;
997 
998 		for (i = 0; i < count; i++) {
999 			int r,g,b;
1000 			int a = nsvg__div255((int)cover[0] * ca);
1001 			int ia = 255 - a;
1002 			// Premultiply
1003 			r = nsvg__div255(cr * a);
1004 			g = nsvg__div255(cg * a);
1005 			b = nsvg__div255(cb * a);
1006 
1007 			// Blend over
1008 			r += nsvg__div255(ia * (int)dst[0]);
1009 			g += nsvg__div255(ia * (int)dst[1]);
1010 			b += nsvg__div255(ia * (int)dst[2]);
1011 			a += nsvg__div255(ia * (int)dst[3]);
1012 
1013 			dst[0] = (unsigned char)r;
1014 			dst[1] = (unsigned char)g;
1015 			dst[2] = (unsigned char)b;
1016 			dst[3] = (unsigned char)a;
1017 
1018 			cover++;
1019 			dst += 4;
1020 		}
1021 	} else if (cache->type == NSVG_PAINT_LINEAR_GRADIENT) {
1022 		// TODO: spread modes.
1023 		// TODO: plenty of opportunities to optimize.
1024 		float fx, fy, dx, gy;
1025 		float* t = cache->xform;
1026 		int i, cr, cg, cb, ca;
1027 		unsigned int c;
1028 
1029 		fx = ((float)x - tx) / scale;
1030 		fy = ((float)y - ty) / scale;
1031 		dx = 1.0f / scale;
1032 
1033 		for (i = 0; i < count; i++) {
1034 			int r,g,b,a,ia;
1035 			gy = fx*t[1] + fy*t[3] + t[5];
1036 			c = cache->colors[(int)nsvg__clampf(gy*255.0f, 0, 255.0f)];
1037 			cr = (c) & 0xff;
1038 			cg = (c >> 8) & 0xff;
1039 			cb = (c >> 16) & 0xff;
1040 			ca = (c >> 24) & 0xff;
1041 
1042 			a = nsvg__div255((int)cover[0] * ca);
1043 			ia = 255 - a;
1044 
1045 			// Premultiply
1046 			r = nsvg__div255(cr * a);
1047 			g = nsvg__div255(cg * a);
1048 			b = nsvg__div255(cb * a);
1049 
1050 			// Blend over
1051 			r += nsvg__div255(ia * (int)dst[0]);
1052 			g += nsvg__div255(ia * (int)dst[1]);
1053 			b += nsvg__div255(ia * (int)dst[2]);
1054 			a += nsvg__div255(ia * (int)dst[3]);
1055 
1056 			dst[0] = (unsigned char)r;
1057 			dst[1] = (unsigned char)g;
1058 			dst[2] = (unsigned char)b;
1059 			dst[3] = (unsigned char)a;
1060 
1061 			cover++;
1062 			dst += 4;
1063 			fx += dx;
1064 		}
1065 	} else if (cache->type == NSVG_PAINT_RADIAL_GRADIENT) {
1066 		// TODO: spread modes.
1067 		// TODO: plenty of opportunities to optimize.
1068 		// TODO: focus (fx,fy)
1069 		float fx, fy, dx, gx, gy, gd;
1070 		float* t = cache->xform;
1071 		int i, cr, cg, cb, ca;
1072 		unsigned int c;
1073 
1074 		fx = ((float)x - tx) / scale;
1075 		fy = ((float)y - ty) / scale;
1076 		dx = 1.0f / scale;
1077 
1078 		for (i = 0; i < count; i++) {
1079 			int r,g,b,a,ia;
1080 			gx = fx*t[0] + fy*t[2] + t[4];
1081 			gy = fx*t[1] + fy*t[3] + t[5];
1082 			gd = sqrtf(gx*gx + gy*gy);
1083 			c = cache->colors[(int)nsvg__clampf(gd*255.0f, 0, 255.0f)];
1084 			cr = (c) & 0xff;
1085 			cg = (c >> 8) & 0xff;
1086 			cb = (c >> 16) & 0xff;
1087 			ca = (c >> 24) & 0xff;
1088 
1089 			a = nsvg__div255((int)cover[0] * ca);
1090 			ia = 255 - a;
1091 
1092 			// Premultiply
1093 			r = nsvg__div255(cr * a);
1094 			g = nsvg__div255(cg * a);
1095 			b = nsvg__div255(cb * a);
1096 
1097 			// Blend over
1098 			r += nsvg__div255(ia * (int)dst[0]);
1099 			g += nsvg__div255(ia * (int)dst[1]);
1100 			b += nsvg__div255(ia * (int)dst[2]);
1101 			a += nsvg__div255(ia * (int)dst[3]);
1102 
1103 			dst[0] = (unsigned char)r;
1104 			dst[1] = (unsigned char)g;
1105 			dst[2] = (unsigned char)b;
1106 			dst[3] = (unsigned char)a;
1107 
1108 			cover++;
1109 			dst += 4;
1110 			fx += dx;
1111 		}
1112 	}
1113 }
1114 
nsvg__rasterizeSortedEdges(NSVGrasterizer * r,float tx,float ty,float scale,NSVGcachedPaint * cache,char fillRule)1115 static void nsvg__rasterizeSortedEdges(NSVGrasterizer *r, float tx, float ty, float scale, NSVGcachedPaint* cache, char fillRule)
1116 {
1117 	NSVGactiveEdge *active = NULL;
1118 	int y, s;
1119 	int e = 0;
1120 	int maxWeight = (255 / NSVG__SUBSAMPLES);  // weight per vertical scanline
1121 	int xmin, xmax;
1122 
1123 	for (y = 0; y < r->height; y++) {
1124 		memset(r->scanline, 0, r->width);
1125 		xmin = r->width;
1126 		xmax = 0;
1127 		for (s = 0; s < NSVG__SUBSAMPLES; ++s) {
1128 			// find center of pixel for this scanline
1129 			float scany = (float)(y*NSVG__SUBSAMPLES + s) + 0.5f;
1130 			NSVGactiveEdge **step = &active;
1131 
1132 			// update all active edges;
1133 			// remove all active edges that terminate before the center of this scanline
1134 			while (*step) {
1135 				NSVGactiveEdge *z = *step;
1136 				if (z->ey <= scany) {
1137 					*step = z->next; // delete from list
1138 //					NSVG__assert(z->valid);
1139 					nsvg__freeActive(r, z);
1140 				} else {
1141 					z->x += z->dx; // advance to position for current scanline
1142 					step = &((*step)->next); // advance through list
1143 				}
1144 			}
1145 
1146 			// resort the list if needed
1147 			for (;;) {
1148 				int changed = 0;
1149 				step = &active;
1150 				while (*step && (*step)->next) {
1151 					if ((*step)->x > (*step)->next->x) {
1152 						NSVGactiveEdge* t = *step;
1153 						NSVGactiveEdge* q = t->next;
1154 						t->next = q->next;
1155 						q->next = t;
1156 						*step = q;
1157 						changed = 1;
1158 					}
1159 					step = &(*step)->next;
1160 				}
1161 				if (!changed) break;
1162 			}
1163 
1164 			// insert all edges that start before the center of this scanline -- omit ones that also end on this scanline
1165 			while (e < r->nedges && r->edges[e].y0 <= scany) {
1166 				if (r->edges[e].y1 > scany) {
1167 					NSVGactiveEdge* z = nsvg__addActive(r, &r->edges[e], scany);
1168 					if (z == NULL) break;
1169 					// find insertion point
1170 					if (active == NULL) {
1171 						active = z;
1172 					} else if (z->x < active->x) {
1173 						// insert at front
1174 						z->next = active;
1175 						active = z;
1176 					} else {
1177 						// find thing to insert AFTER
1178 						NSVGactiveEdge* p = active;
1179 						while (p->next && p->next->x < z->x)
1180 							p = p->next;
1181 						// at this point, p->next->x is NOT < z->x
1182 						z->next = p->next;
1183 						p->next = z;
1184 					}
1185 				}
1186 				e++;
1187 			}
1188 
1189 			// now process all active edges in non-zero fashion
1190 			if (active != NULL)
1191 				nsvg__fillActiveEdges(r->scanline, r->width, active, maxWeight, &xmin, &xmax, fillRule);
1192 		}
1193 		// Blit
1194 		if (xmin < 0) xmin = 0;
1195 		if (xmax > r->width-1) xmax = r->width-1;
1196 		if (xmin <= xmax) {
1197 			nsvg__scanlineSolid(&r->bitmap[y * r->stride] + xmin*4, xmax-xmin+1, &r->scanline[xmin], xmin, y, tx,ty, scale, cache);
1198 		}
1199 	}
1200 
1201 }
1202 
nsvg__unpremultiplyAlpha(unsigned char * image,int w,int h,int stride)1203 static void nsvg__unpremultiplyAlpha(unsigned char* image, int w, int h, int stride)
1204 {
1205 	int x,y;
1206 
1207 	// Unpremultiply
1208 	for (y = 0; y < h; y++) {
1209 		unsigned char *row = &image[y*stride];
1210 		for (x = 0; x < w; x++) {
1211 			int r = row[0], g = row[1], b = row[2], a = row[3];
1212 			if (a != 0) {
1213 				row[0] = (unsigned char)(r*255/a);
1214 				row[1] = (unsigned char)(g*255/a);
1215 				row[2] = (unsigned char)(b*255/a);
1216 			}
1217 			row += 4;
1218 		}
1219 	}
1220 
1221 	// Defringe
1222 	for (y = 0; y < h; y++) {
1223 		unsigned char *row = &image[y*stride];
1224 		for (x = 0; x < w; x++) {
1225 			int r = 0, g = 0, b = 0, a = row[3], n = 0;
1226 			if (a == 0) {
1227 				if (x-1 > 0 && row[-1] != 0) {
1228 					r += row[-4];
1229 					g += row[-3];
1230 					b += row[-2];
1231 					n++;
1232 				}
1233 				if (x+1 < w && row[7] != 0) {
1234 					r += row[4];
1235 					g += row[5];
1236 					b += row[6];
1237 					n++;
1238 				}
1239 				if (y-1 > 0 && row[-stride+3] != 0) {
1240 					r += row[-stride];
1241 					g += row[-stride+1];
1242 					b += row[-stride+2];
1243 					n++;
1244 				}
1245 				if (y+1 < h && row[stride+3] != 0) {
1246 					r += row[stride];
1247 					g += row[stride+1];
1248 					b += row[stride+2];
1249 					n++;
1250 				}
1251 				if (n > 0) {
1252 					row[0] = (unsigned char)(r/n);
1253 					row[1] = (unsigned char)(g/n);
1254 					row[2] = (unsigned char)(b/n);
1255 				}
1256 			}
1257 			row += 4;
1258 		}
1259 	}
1260 }
1261 
1262 
nsvg__initPaint(NSVGcachedPaint * cache,NSVGpaint * paint,float opacity)1263 static void nsvg__initPaint(NSVGcachedPaint* cache, NSVGpaint* paint, float opacity)
1264 {
1265 	int i, j;
1266 	NSVGgradient* grad;
1267 
1268 	cache->type = paint->type;
1269 
1270 	if (paint->type == NSVG_PAINT_COLOR) {
1271 		cache->colors[0] = nsvg__applyOpacity(paint->color, opacity);
1272 		return;
1273 	}
1274 
1275 	grad = paint->gradient;
1276 
1277 	cache->spread = grad->spread;
1278 	memcpy(cache->xform, grad->xform, sizeof(float)*6);
1279 
1280 	if (grad->nstops == 0) {
1281 		for (i = 0; i < 256; i++)
1282 			cache->colors[i] = 0;
1283 	} if (grad->nstops == 1) {
1284 		for (i = 0; i < 256; i++)
1285 			cache->colors[i] = nsvg__applyOpacity(grad->stops[i].color, opacity);
1286 	} else {
1287 		unsigned int ca, cb = 0;
1288 		float ua, ub, du, u;
1289 		int ia, ib, count;
1290 
1291 		ca = nsvg__applyOpacity(grad->stops[0].color, opacity);
1292 		ua = nsvg__clampf(grad->stops[0].offset, 0, 1);
1293 		ub = nsvg__clampf(grad->stops[grad->nstops-1].offset, ua, 1);
1294 		ia = (int)(ua * 255.0f);
1295 		ib = (int)(ub * 255.0f);
1296 		for (i = 0; i < ia; i++) {
1297 			cache->colors[i] = ca;
1298 		}
1299 
1300 		for (i = 0; i < grad->nstops-1; i++) {
1301 			ca = nsvg__applyOpacity(grad->stops[i].color, opacity);
1302 			cb = nsvg__applyOpacity(grad->stops[i+1].color, opacity);
1303 			ua = nsvg__clampf(grad->stops[i].offset, 0, 1);
1304 			ub = nsvg__clampf(grad->stops[i+1].offset, 0, 1);
1305 			ia = (int)(ua * 255.0f);
1306 			ib = (int)(ub * 255.0f);
1307 			count = ib - ia;
1308 			if (count <= 0) continue;
1309 			u = 0;
1310 			du = 1.0f / (float)count;
1311 			for (j = 0; j < count; j++) {
1312 				cache->colors[ia+j] = nsvg__lerpRGBA(ca,cb,u);
1313 				u += du;
1314 			}
1315 		}
1316 
1317 		for (i = ib; i < 256; i++)
1318 			cache->colors[i] = cb;
1319 	}
1320 
1321 }
1322 
1323 /*
1324 static void dumpEdges(NSVGrasterizer* r, const char* name)
1325 {
1326 	float xmin = 0, xmax = 0, ymin = 0, ymax = 0;
1327 	NSVGedge *e = NULL;
1328 	int i;
1329 	if (r->nedges == 0) return;
1330 	FILE* fp = fopen(name, "w");
1331 	if (fp == NULL) return;
1332 
1333 	xmin = xmax = r->edges[0].x0;
1334 	ymin = ymax = r->edges[0].y0;
1335 	for (i = 0; i < r->nedges; i++) {
1336 		e = &r->edges[i];
1337 		xmin = nsvg__minf(xmin, e->x0);
1338 		xmin = nsvg__minf(xmin, e->x1);
1339 		xmax = nsvg__maxf(xmax, e->x0);
1340 		xmax = nsvg__maxf(xmax, e->x1);
1341 		ymin = nsvg__minf(ymin, e->y0);
1342 		ymin = nsvg__minf(ymin, e->y1);
1343 		ymax = nsvg__maxf(ymax, e->y0);
1344 		ymax = nsvg__maxf(ymax, e->y1);
1345 	}
1346 
1347 	fprintf(fp, "<svg viewBox=\"%f %f %f %f\" xmlns=\"http://www.w3.org/2000/svg\">", xmin, ymin, (xmax - xmin), (ymax - ymin));
1348 
1349 	for (i = 0; i < r->nedges; i++) {
1350 		e = &r->edges[i];
1351 		fprintf(fp ,"<line x1=\"%f\" y1=\"%f\" x2=\"%f\" y2=\"%f\" style=\"stroke:#000;\" />", e->x0,e->y0, e->x1,e->y1);
1352 	}
1353 
1354 	for (i = 0; i < r->npoints; i++) {
1355 		if (i+1 < r->npoints)
1356 			fprintf(fp ,"<line x1=\"%f\" y1=\"%f\" x2=\"%f\" y2=\"%f\" style=\"stroke:#f00;\" />", r->points[i].x, r->points[i].y, r->points[i+1].x, r->points[i+1].y);
1357 		fprintf(fp ,"<circle cx=\"%f\" cy=\"%f\" r=\"1\" style=\"fill:%s;\" />", r->points[i].x, r->points[i].y, r->points[i].flags == 0 ? "#f00" : "#0f0");
1358 	}
1359 
1360 	fprintf(fp, "</svg>");
1361 	fclose(fp);
1362 }
1363 */
1364 
nsvgRasterize(NSVGrasterizer * r,NSVGimage * image,float tx,float ty,float scale,unsigned char * dst,int w,int h,int stride)1365 void nsvgRasterize(NSVGrasterizer* r,
1366 				   NSVGimage* image, float tx, float ty, float scale,
1367 				   unsigned char* dst, int w, int h, int stride)
1368 {
1369 	NSVGshape *shape = NULL;
1370 	NSVGedge *e = NULL;
1371 	NSVGcachedPaint cache;
1372 	int i;
1373 
1374 	r->bitmap = dst;
1375 	r->width = w;
1376 	r->height = h;
1377 	r->stride = stride;
1378 
1379 	if (w > r->cscanline) {
1380 		r->cscanline = w;
1381 		r->scanline = (unsigned char*)realloc(r->scanline, w);
1382 		if (r->scanline == NULL) return;
1383 	}
1384 
1385 	for (i = 0; i < h; i++)
1386 		memset(&dst[i*stride], 0, w*4);
1387 
1388 	for (shape = image->shapes; shape != NULL; shape = shape->next) {
1389 		if (!(shape->flags & NSVG_FLAGS_VISIBLE))
1390 			continue;
1391 
1392 		if (shape->fill.type != NSVG_PAINT_NONE) {
1393 			nsvg__resetPool(r);
1394 			r->freelist = NULL;
1395 			r->nedges = 0;
1396 
1397 			nsvg__flattenShape(r, shape, scale);
1398 
1399 			// Scale and translate edges
1400 			for (i = 0; i < r->nedges; i++) {
1401 				e = &r->edges[i];
1402 				e->x0 = tx + e->x0;
1403 				e->y0 = (ty + e->y0) * NSVG__SUBSAMPLES;
1404 				e->x1 = tx + e->x1;
1405 				e->y1 = (ty + e->y1) * NSVG__SUBSAMPLES;
1406 			}
1407 
1408 			// Rasterize edges
1409 			qsort(r->edges, r->nedges, sizeof(NSVGedge), nsvg__cmpEdge);
1410 
1411 			// now, traverse the scanlines and find the intersections on each scanline, use non-zero rule
1412 			nsvg__initPaint(&cache, &shape->fill, shape->opacity);
1413 
1414 			nsvg__rasterizeSortedEdges(r, tx,ty,scale, &cache, shape->fillRule);
1415 		}
1416 		if (shape->stroke.type != NSVG_PAINT_NONE && (shape->strokeWidth * scale) > 0.01f) {
1417 			nsvg__resetPool(r);
1418 			r->freelist = NULL;
1419 			r->nedges = 0;
1420 
1421 			nsvg__flattenShapeStroke(r, shape, scale);
1422 
1423 //			dumpEdges(r, "edge.svg");
1424 
1425 			// Scale and translate edges
1426 			for (i = 0; i < r->nedges; i++) {
1427 				e = &r->edges[i];
1428 				e->x0 = tx + e->x0;
1429 				e->y0 = (ty + e->y0) * NSVG__SUBSAMPLES;
1430 				e->x1 = tx + e->x1;
1431 				e->y1 = (ty + e->y1) * NSVG__SUBSAMPLES;
1432 			}
1433 
1434 			// Rasterize edges
1435 			qsort(r->edges, r->nedges, sizeof(NSVGedge), nsvg__cmpEdge);
1436 
1437 			// now, traverse the scanlines and find the intersections on each scanline, use non-zero rule
1438 			nsvg__initPaint(&cache, &shape->stroke, shape->opacity);
1439 
1440 			nsvg__rasterizeSortedEdges(r, tx,ty,scale, &cache, NSVG_FILLRULE_NONZERO);
1441 		}
1442 	}
1443 
1444 	nsvg__unpremultiplyAlpha(dst, w, h, stride);
1445 
1446 	r->bitmap = NULL;
1447 	r->width = 0;
1448 	r->height = 0;
1449 	r->stride = 0;
1450 }
1451 
1452 #endif
1453