1 #ifndef GIM_QUANTIZED_SET_H_INCLUDED
2 #define GIM_QUANTIZED_SET_H_INCLUDED
3 
4 /*! \file btGImpactQuantizedBvh.h
5 \author Francisco Leon Najera
6 */
7 /*
8 This source file is part of GIMPACT Library.
9 
10 For the latest info, see http://gimpact.sourceforge.net/
11 
12 Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
13 email: projectileman@yahoo.com
14 
15 
16 This software is provided 'as-is', without any express or implied warranty.
17 In no event will the authors be held liable for any damages arising from the use of this software.
18 Permission is granted to anyone to use this software for any purpose,
19 including commercial applications, and to alter it and redistribute it freely,
20 subject to the following restrictions:
21 
22 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
23 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
24 3. This notice may not be removed or altered from any source distribution.
25 */
26 
27 #include "btGImpactBvh.h"
28 #include "btQuantization.h"
29 #include "btGImpactQuantizedBvhStructs.h"
30 
31 class GIM_QUANTIZED_BVH_NODE_ARRAY : public btAlignedObjectArray<BT_QUANTIZED_BVH_NODE>
32 {
33 };
34 
35 //! Basic Box tree structure
36 class btQuantizedBvhTree
37 {
38 protected:
39 	int m_num_nodes;
40 	GIM_QUANTIZED_BVH_NODE_ARRAY m_node_array;
41 	btAABB m_global_bound;
42 	btVector3 m_bvhQuantization;
43 
44 protected:
45 	void calc_quantization(GIM_BVH_DATA_ARRAY& primitive_boxes, btScalar boundMargin = btScalar(1.0));
46 
47 	int _sort_and_calc_splitting_index(
48 		GIM_BVH_DATA_ARRAY& primitive_boxes,
49 		int startIndex, int endIndex, int splitAxis);
50 
51 	int _calc_splitting_axis(GIM_BVH_DATA_ARRAY& primitive_boxes, int startIndex, int endIndex);
52 
53 	void _build_sub_tree(GIM_BVH_DATA_ARRAY& primitive_boxes, int startIndex, int endIndex);
54 
55 public:
btQuantizedBvhTree()56 	btQuantizedBvhTree()
57 	{
58 		m_num_nodes = 0;
59 	}
60 
61 	//! prototype functions for box tree management
62 	//!@{
63 	void build_tree(GIM_BVH_DATA_ARRAY& primitive_boxes);
64 
quantizePoint(unsigned short * quantizedpoint,const btVector3 & point)65 	SIMD_FORCE_INLINE void quantizePoint(
66 		unsigned short* quantizedpoint, const btVector3& point) const
67 	{
68 		bt_quantize_clamp(quantizedpoint, point, m_global_bound.m_min, m_global_bound.m_max, m_bvhQuantization);
69 	}
70 
testQuantizedBoxOverlapp(int node_index,unsigned short * quantizedMin,unsigned short * quantizedMax)71 	SIMD_FORCE_INLINE bool testQuantizedBoxOverlapp(
72 		int node_index,
73 		unsigned short* quantizedMin, unsigned short* quantizedMax) const
74 	{
75 		return m_node_array[node_index].testQuantizedBoxOverlapp(quantizedMin, quantizedMax);
76 	}
77 
clearNodes()78 	SIMD_FORCE_INLINE void clearNodes()
79 	{
80 		m_node_array.clear();
81 		m_num_nodes = 0;
82 	}
83 
84 	//! node count
getNodeCount()85 	SIMD_FORCE_INLINE int getNodeCount() const
86 	{
87 		return m_num_nodes;
88 	}
89 
90 	//! tells if the node is a leaf
isLeafNode(int nodeindex)91 	SIMD_FORCE_INLINE bool isLeafNode(int nodeindex) const
92 	{
93 		return m_node_array[nodeindex].isLeafNode();
94 	}
95 
getNodeData(int nodeindex)96 	SIMD_FORCE_INLINE int getNodeData(int nodeindex) const
97 	{
98 		return m_node_array[nodeindex].getDataIndex();
99 	}
100 
getNodeBound(int nodeindex,btAABB & bound)101 	SIMD_FORCE_INLINE void getNodeBound(int nodeindex, btAABB& bound) const
102 	{
103 		bound.m_min = bt_unquantize(
104 			m_node_array[nodeindex].m_quantizedAabbMin,
105 			m_global_bound.m_min, m_bvhQuantization);
106 
107 		bound.m_max = bt_unquantize(
108 			m_node_array[nodeindex].m_quantizedAabbMax,
109 			m_global_bound.m_min, m_bvhQuantization);
110 	}
111 
setNodeBound(int nodeindex,const btAABB & bound)112 	SIMD_FORCE_INLINE void setNodeBound(int nodeindex, const btAABB& bound)
113 	{
114 		bt_quantize_clamp(m_node_array[nodeindex].m_quantizedAabbMin,
115 						  bound.m_min,
116 						  m_global_bound.m_min,
117 						  m_global_bound.m_max,
118 						  m_bvhQuantization);
119 
120 		bt_quantize_clamp(m_node_array[nodeindex].m_quantizedAabbMax,
121 						  bound.m_max,
122 						  m_global_bound.m_min,
123 						  m_global_bound.m_max,
124 						  m_bvhQuantization);
125 	}
126 
getLeftNode(int nodeindex)127 	SIMD_FORCE_INLINE int getLeftNode(int nodeindex) const
128 	{
129 		return nodeindex + 1;
130 	}
131 
getRightNode(int nodeindex)132 	SIMD_FORCE_INLINE int getRightNode(int nodeindex) const
133 	{
134 		if (m_node_array[nodeindex + 1].isLeafNode()) return nodeindex + 2;
135 		return nodeindex + 1 + m_node_array[nodeindex + 1].getEscapeIndex();
136 	}
137 
getEscapeNodeIndex(int nodeindex)138 	SIMD_FORCE_INLINE int getEscapeNodeIndex(int nodeindex) const
139 	{
140 		return m_node_array[nodeindex].getEscapeIndex();
141 	}
142 
143 	SIMD_FORCE_INLINE const BT_QUANTIZED_BVH_NODE* get_node_pointer(int index = 0) const
144 	{
145 		return &m_node_array[index];
146 	}
147 
148 	//!@}
149 };
150 
151 //! Structure for containing Boxes
152 /*!
153 This class offers an structure for managing a box tree of primitives.
154 Requires a Primitive prototype (like btPrimitiveManagerBase )
155 */
156 class btGImpactQuantizedBvh
157 {
158 protected:
159 	btQuantizedBvhTree m_box_tree;
160 	btPrimitiveManagerBase* m_primitive_manager;
161 
162 protected:
163 	//stackless refit
164 	void refit();
165 
166 public:
167 	//! this constructor doesn't build the tree. you must call	buildSet
btGImpactQuantizedBvh()168 	btGImpactQuantizedBvh()
169 	{
170 		m_primitive_manager = NULL;
171 	}
172 
173 	//! this constructor doesn't build the tree. you must call	buildSet
btGImpactQuantizedBvh(btPrimitiveManagerBase * primitive_manager)174 	btGImpactQuantizedBvh(btPrimitiveManagerBase* primitive_manager)
175 	{
176 		m_primitive_manager = primitive_manager;
177 	}
178 
getGlobalBox()179 	SIMD_FORCE_INLINE btAABB getGlobalBox() const
180 	{
181 		btAABB totalbox;
182 		getNodeBound(0, totalbox);
183 		return totalbox;
184 	}
185 
setPrimitiveManager(btPrimitiveManagerBase * primitive_manager)186 	SIMD_FORCE_INLINE void setPrimitiveManager(btPrimitiveManagerBase* primitive_manager)
187 	{
188 		m_primitive_manager = primitive_manager;
189 	}
190 
getPrimitiveManager()191 	SIMD_FORCE_INLINE btPrimitiveManagerBase* getPrimitiveManager() const
192 	{
193 		return m_primitive_manager;
194 	}
195 
196 	//! node manager prototype functions
197 	///@{
198 
199 	//! this attemps to refit the box set.
update()200 	SIMD_FORCE_INLINE void update()
201 	{
202 		refit();
203 	}
204 
205 	//! this rebuild the entire set
206 	void buildSet();
207 
208 	//! returns the indices of the primitives in the m_primitive_manager
209 	bool boxQuery(const btAABB& box, btAlignedObjectArray<int>& collided_results) const;
210 
211 	//! returns the indices of the primitives in the m_primitive_manager
boxQueryTrans(const btAABB & box,const btTransform & transform,btAlignedObjectArray<int> & collided_results)212 	SIMD_FORCE_INLINE bool boxQueryTrans(const btAABB& box,
213 										 const btTransform& transform, btAlignedObjectArray<int>& collided_results) const
214 	{
215 		btAABB transbox = box;
216 		transbox.appy_transform(transform);
217 		return boxQuery(transbox, collided_results);
218 	}
219 
220 	//! returns the indices of the primitives in the m_primitive_manager
221 	bool rayQuery(
222 		const btVector3& ray_dir, const btVector3& ray_origin,
223 		btAlignedObjectArray<int>& collided_results) const;
224 
225 	//! tells if this set has hierarcht
hasHierarchy()226 	SIMD_FORCE_INLINE bool hasHierarchy() const
227 	{
228 		return true;
229 	}
230 
231 	//! tells if this set is a trimesh
isTrimesh()232 	SIMD_FORCE_INLINE bool isTrimesh() const
233 	{
234 		return m_primitive_manager->is_trimesh();
235 	}
236 
237 	//! node count
getNodeCount()238 	SIMD_FORCE_INLINE int getNodeCount() const
239 	{
240 		return m_box_tree.getNodeCount();
241 	}
242 
243 	//! tells if the node is a leaf
isLeafNode(int nodeindex)244 	SIMD_FORCE_INLINE bool isLeafNode(int nodeindex) const
245 	{
246 		return m_box_tree.isLeafNode(nodeindex);
247 	}
248 
getNodeData(int nodeindex)249 	SIMD_FORCE_INLINE int getNodeData(int nodeindex) const
250 	{
251 		return m_box_tree.getNodeData(nodeindex);
252 	}
253 
getNodeBound(int nodeindex,btAABB & bound)254 	SIMD_FORCE_INLINE void getNodeBound(int nodeindex, btAABB& bound) const
255 	{
256 		m_box_tree.getNodeBound(nodeindex, bound);
257 	}
258 
setNodeBound(int nodeindex,const btAABB & bound)259 	SIMD_FORCE_INLINE void setNodeBound(int nodeindex, const btAABB& bound)
260 	{
261 		m_box_tree.setNodeBound(nodeindex, bound);
262 	}
263 
getLeftNode(int nodeindex)264 	SIMD_FORCE_INLINE int getLeftNode(int nodeindex) const
265 	{
266 		return m_box_tree.getLeftNode(nodeindex);
267 	}
268 
getRightNode(int nodeindex)269 	SIMD_FORCE_INLINE int getRightNode(int nodeindex) const
270 	{
271 		return m_box_tree.getRightNode(nodeindex);
272 	}
273 
getEscapeNodeIndex(int nodeindex)274 	SIMD_FORCE_INLINE int getEscapeNodeIndex(int nodeindex) const
275 	{
276 		return m_box_tree.getEscapeNodeIndex(nodeindex);
277 	}
278 
getNodeTriangle(int nodeindex,btPrimitiveTriangle & triangle)279 	SIMD_FORCE_INLINE void getNodeTriangle(int nodeindex, btPrimitiveTriangle& triangle) const
280 	{
281 		m_primitive_manager->get_primitive_triangle(getNodeData(nodeindex), triangle);
282 	}
283 
284 	SIMD_FORCE_INLINE const BT_QUANTIZED_BVH_NODE* get_node_pointer(int index = 0) const
285 	{
286 		return m_box_tree.get_node_pointer(index);
287 	}
288 
289 #ifdef TRI_COLLISION_PROFILING
290 	static float getAverageTreeCollisionTime();
291 #endif  //TRI_COLLISION_PROFILING
292 
293 	static void find_collision(const btGImpactQuantizedBvh* boxset1, const btTransform& trans1,
294 							   const btGImpactQuantizedBvh* boxset2, const btTransform& trans2,
295 							   btPairSet& collision_pairs);
296 };
297 
298 #endif  // GIM_BOXPRUNING_H_INCLUDED
299