1 /*
2 * Copyright 2011-2016 Blender Foundation
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include "bvh/bvh_unaligned.h"
18
19 #include "render/hair.h"
20 #include "render/object.h"
21
22 #include "bvh/bvh_binning.h"
23 #include "bvh_params.h"
24
25 #include "util/util_boundbox.h"
26 #include "util/util_transform.h"
27
28 CCL_NAMESPACE_BEGIN
29
BVHUnaligned(const vector<Object * > & objects)30 BVHUnaligned::BVHUnaligned(const vector<Object *> &objects) : objects_(objects)
31 {
32 }
33
compute_aligned_space(const BVHObjectBinning & range,const BVHReference * references) const34 Transform BVHUnaligned::compute_aligned_space(const BVHObjectBinning &range,
35 const BVHReference *references) const
36 {
37 for (int i = range.start(); i < range.end(); ++i) {
38 const BVHReference &ref = references[i];
39 Transform aligned_space;
40 /* Use first primitive which defines correct direction to define
41 * the orientation space.
42 */
43 if (compute_aligned_space(ref, &aligned_space)) {
44 return aligned_space;
45 }
46 }
47 return transform_identity();
48 }
49
compute_aligned_space(const BVHRange & range,const BVHReference * references) const50 Transform BVHUnaligned::compute_aligned_space(const BVHRange &range,
51 const BVHReference *references) const
52 {
53 for (int i = range.start(); i < range.end(); ++i) {
54 const BVHReference &ref = references[i];
55 Transform aligned_space;
56 /* Use first primitive which defines correct direction to define
57 * the orientation space.
58 */
59 if (compute_aligned_space(ref, &aligned_space)) {
60 return aligned_space;
61 }
62 }
63 return transform_identity();
64 }
65
compute_aligned_space(const BVHReference & ref,Transform * aligned_space) const66 bool BVHUnaligned::compute_aligned_space(const BVHReference &ref, Transform *aligned_space) const
67 {
68 const Object *object = objects_[ref.prim_object()];
69 const int packed_type = ref.prim_type();
70 const int type = (packed_type & PRIMITIVE_ALL);
71 /* No motion blur curves here, we can't fit them to aligned boxes well. */
72 if (type & (PRIMITIVE_CURVE_RIBBON | PRIMITIVE_CURVE_THICK)) {
73 const int curve_index = ref.prim_index();
74 const int segment = PRIMITIVE_UNPACK_SEGMENT(packed_type);
75 const Hair *hair = static_cast<const Hair *>(object->geometry);
76 const Hair::Curve &curve = hair->get_curve(curve_index);
77 const int key = curve.first_key + segment;
78 const float3 v1 = hair->curve_keys[key], v2 = hair->curve_keys[key + 1];
79 float length;
80 const float3 axis = normalize_len(v2 - v1, &length);
81 if (length > 1e-6f) {
82 *aligned_space = make_transform_frame(axis);
83 return true;
84 }
85 }
86 *aligned_space = transform_identity();
87 return false;
88 }
89
compute_aligned_prim_boundbox(const BVHReference & prim,const Transform & aligned_space) const90 BoundBox BVHUnaligned::compute_aligned_prim_boundbox(const BVHReference &prim,
91 const Transform &aligned_space) const
92 {
93 BoundBox bounds = BoundBox::empty;
94 const Object *object = objects_[prim.prim_object()];
95 const int packed_type = prim.prim_type();
96 const int type = (packed_type & PRIMITIVE_ALL);
97 /* No motion blur curves here, we can't fit them to aligned boxes well. */
98 if (type & (PRIMITIVE_CURVE_RIBBON | PRIMITIVE_CURVE_THICK)) {
99 const int curve_index = prim.prim_index();
100 const int segment = PRIMITIVE_UNPACK_SEGMENT(packed_type);
101 const Hair *hair = static_cast<const Hair *>(object->geometry);
102 const Hair::Curve &curve = hair->get_curve(curve_index);
103 curve.bounds_grow(
104 segment, &hair->curve_keys[0], &hair->curve_radius[0], aligned_space, bounds);
105 }
106 else {
107 bounds = prim.bounds().transformed(&aligned_space);
108 }
109 return bounds;
110 }
111
compute_aligned_boundbox(const BVHObjectBinning & range,const BVHReference * references,const Transform & aligned_space,BoundBox * cent_bounds) const112 BoundBox BVHUnaligned::compute_aligned_boundbox(const BVHObjectBinning &range,
113 const BVHReference *references,
114 const Transform &aligned_space,
115 BoundBox *cent_bounds) const
116 {
117 BoundBox bounds = BoundBox::empty;
118 if (cent_bounds != NULL) {
119 *cent_bounds = BoundBox::empty;
120 }
121 for (int i = range.start(); i < range.end(); ++i) {
122 const BVHReference &ref = references[i];
123 BoundBox ref_bounds = compute_aligned_prim_boundbox(ref, aligned_space);
124 bounds.grow(ref_bounds);
125 if (cent_bounds != NULL) {
126 cent_bounds->grow(ref_bounds.center2());
127 }
128 }
129 return bounds;
130 }
131
compute_aligned_boundbox(const BVHRange & range,const BVHReference * references,const Transform & aligned_space,BoundBox * cent_bounds) const132 BoundBox BVHUnaligned::compute_aligned_boundbox(const BVHRange &range,
133 const BVHReference *references,
134 const Transform &aligned_space,
135 BoundBox *cent_bounds) const
136 {
137 BoundBox bounds = BoundBox::empty;
138 if (cent_bounds != NULL) {
139 *cent_bounds = BoundBox::empty;
140 }
141 for (int i = range.start(); i < range.end(); ++i) {
142 const BVHReference &ref = references[i];
143 BoundBox ref_bounds = compute_aligned_prim_boundbox(ref, aligned_space);
144 bounds.grow(ref_bounds);
145 if (cent_bounds != NULL) {
146 cent_bounds->grow(ref_bounds.center2());
147 }
148 }
149 return bounds;
150 }
151
compute_node_transform(const BoundBox & bounds,const Transform & aligned_space)152 Transform BVHUnaligned::compute_node_transform(const BoundBox &bounds,
153 const Transform &aligned_space)
154 {
155 Transform space = aligned_space;
156 space.x.w -= bounds.min.x;
157 space.y.w -= bounds.min.y;
158 space.z.w -= bounds.min.z;
159 float3 dim = bounds.max - bounds.min;
160 return transform_scale(
161 1.0f / max(1e-18f, dim.x), 1.0f / max(1e-18f, dim.y), 1.0f / max(1e-18f, dim.z)) *
162 space;
163 }
164
165 CCL_NAMESPACE_END
166