1 /*
2  * Copyright 2011-2013 Blender Foundation
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 CCL_NAMESPACE_BEGIN
18 
19 /* Fresnel Node */
20 
svm_node_fresnel(ShaderData * sd,float * stack,uint ior_offset,uint ior_value,uint node)21 ccl_device void svm_node_fresnel(
22     ShaderData *sd, float *stack, uint ior_offset, uint ior_value, uint node)
23 {
24   uint normal_offset, out_offset;
25   svm_unpack_node_uchar2(node, &normal_offset, &out_offset);
26   float eta = (stack_valid(ior_offset)) ? stack_load_float(stack, ior_offset) :
27                                           __uint_as_float(ior_value);
28   float3 normal_in = stack_valid(normal_offset) ? stack_load_float3(stack, normal_offset) : sd->N;
29 
30   eta = fmaxf(eta, 1e-5f);
31   eta = (sd->flag & SD_BACKFACING) ? 1.0f / eta : eta;
32 
33   float f = fresnel_dielectric_cos(dot(sd->I, normal_in), eta);
34 
35   stack_store_float(stack, out_offset, f);
36 }
37 
38 /* Layer Weight Node */
39 
svm_node_layer_weight(ShaderData * sd,float * stack,uint4 node)40 ccl_device void svm_node_layer_weight(ShaderData *sd, float *stack, uint4 node)
41 {
42   uint blend_offset = node.y;
43   uint blend_value = node.z;
44 
45   uint type, normal_offset, out_offset;
46   svm_unpack_node_uchar3(node.w, &type, &normal_offset, &out_offset);
47 
48   float blend = (stack_valid(blend_offset)) ? stack_load_float(stack, blend_offset) :
49                                               __uint_as_float(blend_value);
50   float3 normal_in = (stack_valid(normal_offset)) ? stack_load_float3(stack, normal_offset) :
51                                                     sd->N;
52 
53   float f;
54 
55   if (type == NODE_LAYER_WEIGHT_FRESNEL) {
56     float eta = fmaxf(1.0f - blend, 1e-5f);
57     eta = (sd->flag & SD_BACKFACING) ? eta : 1.0f / eta;
58 
59     f = fresnel_dielectric_cos(dot(sd->I, normal_in), eta);
60   }
61   else {
62     f = fabsf(dot(sd->I, normal_in));
63 
64     if (blend != 0.5f) {
65       blend = clamp(blend, 0.0f, 1.0f - 1e-5f);
66       blend = (blend < 0.5f) ? 2.0f * blend : 0.5f / (1.0f - blend);
67 
68       f = powf(f, blend);
69     }
70 
71     f = 1.0f - f;
72   }
73 
74   stack_store_float(stack, out_offset, f);
75 }
76 
77 CCL_NAMESPACE_END
78